Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 12:18:30

Player: Sony PS2

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (1102)     1102
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-155)               -155
              TOTAL SCORE: 2992

 Bonus
-------
Follower Combat Kills      85
Friendly Fire              -240

 Cogmind 
---------
Core Integrity             196/550
Matter                     110/300
Energy                     91/100
System Corruption          0%
Temperature                Cool (14)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Improved VTOL Module
     Small Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
     Small Matter Pod (4)
  Improved EM Shotgun
  Improved EM Shotgun
           Rocket Launcher
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
   Armored Wheel
  Improved Hover Unit
>          --- UTILITY ----------
           Heat Sink
           Huge Storage Unit
           Reaction Control System
           Thief Drone Bay
>          --- WEAPON -----------
           Grenade Launcher
     Heavy Hammer
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Improved Hover Unit
  Improved VTOL Module
     Small Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
     Small Matter Pod
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
           Grenade Launcher
           Rocket Launcher
           Welding Torch
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 6   6   6   6   12  
  Power                    3    | 1   .   .   1   1   
    Engine                 2    | 1   .   .   1   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   3   2   2   7   
    Treads                 5    | .   2   .   .   3   
    Leg                    4    | 1   1   .   .   2   
    Wheel                  5    | 1   .   2   1   1   
    Hover                  2    | .   .   .   1   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   2   2   2   
    Device                 3    | .   .   .   2   1   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   2   1   2   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 26   | .   .   5   3   18  
  Power                    3    | .   .   1   1   1   
  Propulsion               12   | .   .   2   .   10  
  Utility                  5    | .   .   1   1   3   
  Weapon                   6    | .   .   1   1   4   
  Highest Loss Streak      18   | .   .   2   3   18  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   89  86  82  78  
  Engine                   7    | .   14  10  2   .   
  Treads                   8    | .   14  14  .   2   
  Leg                      4    | .   13  .   .   .   
  Wheel                    10   | .   .   11  22  16  
  Hover                    3    | .   .   .   11  7   
  Device                   9    | .   .   .   15  23  
  Storage                  11   | .   14  11  11  9   
  Protection               5    | .   4   17  2   .   
  Energy Gun               5    | .   14  3   .   .   
  Ballistic Gun            5    | .   14  1   .   .   
  Launcher                 5    | .   .   8   6   8   
  Impact Weapon            6    | .   .   9   11  9   
Peak Build Rating          26   | 6   7   10  17  26  
  Average Rating           11   | 4   6   8   12  20  
  On Entrance              7    | .   6   7   7   17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             99   | 13  31  35  31  99  
  Greatest Support         60   | 10  40  40  26  60  
  Greatest Overweight (x)  8    | 1   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         13   | 7   9   15  15  18  
  Most Carried             18   | 6   8   8   6   18  
  Average Carried          7    | 4   6   6   3   13  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            10   | 6   7   7   6   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           640  | 171 129 110 186 44  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1012 | .   195 274 60  483 
  Parts                    69   | .   21  20  2   26  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           4    | .   .   1   1   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  29   | .   9   9   1   10  
  Guns                     11   | .   9   2   .   .   
  AOE                      18   | .   .   7   1   10  
Classes Destroyed          9    | .   3   2   1   3   
  Worker                   5    | .   .   .   .   5   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   2   .   .   
  Swarmer                  7    | .   7   .   .   .   
  Grunt                    18   | .   2   6   1   9   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   3    | .   .   2   .   1   
  Thug                     1    | .   .   .   .   1   
Best Kill Streak           6    | .   3   6   2   5   
  Combat Bots Only         4    | .   3   4   1   4   
Max Kills in Single Turn   4    | .   2   4   1   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   3   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        275  | .    73   59   17   126  
  Missed                   86   | .    29   17   6    34   
Damage Taken               2999 | .    383  717  176  1723 
  Core                     583  | .    70   108  51   354  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  17   | .    .    8    9    .    
Core Remaining (%)         77   | 100  72   .    60   .    
Volleys Fired              83   | .    28   33   1    21   
  Largest                  2    | .    2    1    1    1    
  Hottest                  70   | .    70   50   30   45   
Shots Fired                107  | .    52   33   1    21   
  Gun                      71   | .    52   17   .    2    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 36   | .    .    16   1    19   
  Special                  .    | .    .    .    .    .    
  Kinetic                  31   | .    28   3    .    .    
  Thermal                  38   | .    24   14   .    .    
  Explosive                36   | .    .    16   1    19   
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         13   | .    6    9    .    13   
  Robot Miss Streak        4    | .    4    3    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           72   | .    27   24   4    17   
  Core Hits                92   | .    15   25   4    48   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    
    Burn                   2    | .    2    .    .    .    
Melee Attacks              7    | .    .    .    5    2    
  Impact                   7    | .    .    .    5    2    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2971 | .    284  831  371  1485 
  Guns                     472  | .    284  152  .    36   
  Cannons                  .    | .    .    .    .    .    
  Explosions               2266 | .    .    679  154  1433 
  Melee                    233  | .    .    .    217  16   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  121  | .    121  .    .    .    
  Thermal                  315  | .    163  152  .    .    
  Explosive                2266 | .    .    679  154  1433 
  Electromagnetic          36   | .    .    .    .    36   
  Impact                   233  | .    .    .    217  16   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    7    .    .    .    
  Average Corruption       3    | .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    6    .    .    .    
    Message Errors         3    | .    3    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            119  | .    .    10   53   56   
  Projectiles              .    | .    .    .    .    .    
  Explosions               76   | .    .    10   10   56   
  Melee                    43   | .    .    .    43   .    
Knockbacks                 3    | .    .    .    3    .    
  Impact                   3    | .    .    .    3    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      316  | .    .    64   30   222  
  Shots                    11   | .    .    3    1    7    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        110  | .    110  103  .    14   
  Average Temperature      37   | .    40   37   .    7    
  Received Heat Transfer   1032 | .    78   207  81   666  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       3    | .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    
  Heat Transferred         1073 | .    629  444  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             387  | .   277 387 227 332 
  Initial                  147  | .   .   38  147 88  
  Average                  145  | .   105 152 207 169 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         69   | 100 83  72  25  79  
  Level 1                  30   | .   16  28  74  20  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  1    | .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           6    | .   3   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              58   | .   17  15  5   21  
  Peak Tracking Total      8    | .   5   7   4   8   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            5    | .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          4    | .   .   3   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   2   1   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   2   2   1   .   
  Successful               5    | .   2   2   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               21   | .   .   .   10  11  
  Total Damage             265  | .   .   .   167 98  
  Kills                    4    | .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             3    | .   .   .   .   3   
  Drone Recoveries         3    | .   .   .   .   3   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1655 | 63  544 325 310 413 
Spaces Moved               1129 | 33  327 186 287 296 
  Core                     6    | 6   .   .   .   .   
  Treads                   262  | .   159 96  .   7   
  Legs                     193  | 24  168 .   .   1   
  Wheels                   668  | 3   .   90  287 288 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 105 90  100 
  Average Speed            121  | 146 139 133 99  113 
  Slowest Speed            680  | 190 160 160 105 680 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   37  20  60  30  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          143  | .   .   66  10  67  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      143  | .   .   66  10  67  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1297 | 47  370 230 302 348 
  Wait                     5    | .   .   .   .   5   
  Move                     1125 | 32  326 185 286 296 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 9   6   6   4   12  
  Fast Attach              3    | 3   .   .   .   .   
  Attach                   29   | 3   4   6   5   11  
  Detach                   1    | .   1   .   .   .   
  Swap                     4    | .   2   .   1   1   
  Drop                     3    | .   3   .   .   .   
  Fire                     83   | .   28  33  1   21  
  Melee                    7    | .   .   .   5   2   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   32 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 15)
  608 | -10/Materials | Entered another Materials area
  608 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  918 | -9/Materials  | Discovered new exit (range 11)
  933 | -9/Materials  | Entered Mines
  934 | -9/Mines      | Met a Derelict testing a Signal Generator
 1035 | -9/Mines      | Discovered new exit (range 15)
 1046 | -9/Mines      | Lost 3 parts (1p1u1w)
 1108 | -9/Mines      | Found the Drone Emporium
 1114 | -9/Mines      | Found Prototype Device
 1116 | -9/Mines      | Identified Thief Drone Bay
 1163 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1235 | -9/Mines      | Discovered new exit (range 8)
 1237 | -9/Mines      | Learned Materials interactive machine intel
 1238 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1243 | -9/Mines      | Entered Materials
 1243 | -8/Materials  | Accompanied by 1 ally
 1243 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1244 | -8/Materials  | Loaded intel: 19 interactive machine locations
 1558 | -8/Materials  | Garrison activated, responded to threat
 1649 | -8/Materials  | Core integrity fell below 50%
 1656 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Particle Gun.
Lgt. Treads destroyed.
Imp. Hover Unit destroyed.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Sml. Storage Unit.
K-01 Serf collects debris.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf destroyed.
R-06 Scavenger collects Particle Gun.
U-05 Engineer lays Concrete.
Hvy. Hammer destroyed.
Aluminum Leg destroyed.
U-05 Engineer lays Concrete.
Imp. EM Shotgun destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ??????????????#       #   #      #???????????????? |
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| ???????"""     #          #??????????????????????? |
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| ???????"""  [  # u         #?????????????????????? |
| ???????          %         #?????????????????????? |
| ??????##?????#             #####?????????????????? |
| ?????????????#          g %+       ??????????????? |
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| ??????????????????+     ??  ?????????????????????? |
| ??????????????????#  !  ??   ??????????""???????T? |
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| S""????????????????#     ??   ???????????????????? |
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| ???????????????????T?????????????????????????????? |
| ???????????????????"?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Loot Pinata
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MiningPrecisionTearclaws
  Manual?         0
Play Time         00:21:58
  Cumulative      1.9 hours
  Start           2025.03.15 @ 21:05:23
  End             2025.03.31 @ 12:18:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          25x24
Zoom Use          57%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 81a607db-c420-4734-9500-26e895d1e994