Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.15 @ 23:26:52 Player: jumpy Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (3488) 3488 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 8039 Bonus ------- High Alert Combat Kills 41 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 135/300 Energy 160/160 System Corruption 7% Temperature Cool (2) Movement Walking (470) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Aluminum Leg Improved Heat Sink Improved Terrain Scanner Seismic Detector Relay Coupler [Hunter] (16) HERF Cannon HERF Cannon Mining Laser Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Micro Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Terrain Scanner Hardened Heavy Armor Plating Relay Coupler [Hunter] HERF Cannon HERF Cannon Heavy Particle Cannon Light Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Mining Laser Axe [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . 1 1 . . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 76 | 7 1 11 20 8 6 12 11 Power 14 | 1 1 2 1 3 1 2 3 Engine 7 | 1 1 2 . 1 1 1 . Core 7 | . . . 1 2 . 1 3 Reactor . | . . . . . . . . Propulsion 21 | 2 . 4 4 1 3 4 3 Treads 7 | . . 2 4 1 . . . Leg 14 | 2 . 2 . . 3 4 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 . 3 6 2 . 3 2 Device 8 | 1 . . 3 2 . 1 1 Storage 4 | 1 . 1 1 . . 1 . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 4 | . . 2 . . . 1 1 Artifact . | . . . . . . . . Weapon 23 | 2 . 2 9 2 2 3 3 Energy Gun 10 | 2 . 1 6 . 1 . . Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 9 | . . 1 . 2 1 3 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 7 | . . . . . . . 7 Parts Lost 41 | . . . 13 5 2 2 19 Power 8 | . . . 3 . 1 1 3 Propulsion 12 | . . . 3 2 . 1 6 Utility 6 | . . . 2 . 1 . 3 Weapon 15 | . . . 5 3 . . 7 Highest Loss Streak 14 | . . . 9 3 1 1 14 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 7 8 9 9 9 14 10 Power 1 | . 1 1 . . . 2 . Propulsion 1 | 1 2 3 3 . . . 1 Utility 3 | . 2 2 2 4 4 4 4 Weapon 4 | . 1 2 2 3 4 7 5 Tool/Special . | . . . . . . . . Unused Backups 10 | . . 5 . . . . 5 Power 1 | . . 1 . . . . . Propulsion 4 | . . 4 . . . . . Utility 2 | . . . . . . . 2 Weapon 3 | . . . . . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 100 97 87 86 88 91 68 Engine 4 | . 14 11 2 2 8 3 . Core 2 | . . . 4 2 . 3 2 Treads 8 | . . 5 26 23 5 . . Leg 15 | . 28 16 . . 13 28 18 Device 9 | . 14 11 13 9 6 8 7 Storage 8 | . 14 11 9 9 9 7 7 Processor 9 | . . . 3 18 18 15 8 Protection 3 | . . 10 4 . . . 5 Energy Gun 13 | . 28 28 22 19 8 3 . Ballistic Gun 8 | . . 2 . 1 18 18 9 Peak Build Rating 39 | 7 8 12 21 23 23 39 39 Average Rating 20 | 6 7 10 17 20 21 28 27 On Entrance 16 | . 7 8 12 20 22 22 39 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 75 | 11 13 26 53 56 56 64 75 Greatest Support 69 | 20 20 46 69 69 46 50 50 Greatest Overweight (x) 23 | . . 1 1 1 3 1 23 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 Average Capacity 16 | 7 8 8 17 20 20 20 20 Most Carried 20 | 6 8 10 11 12 11 20 20 Average Carried 10 | 3 7 8 9 9 9 14 10 Final Capacity 20 | 8 8 10 20 20 20 20 20 Final Carried 20 | 6 8 10 9 8 11 20 9 Class Distribution -------------------- 33% | Scavenger-Gunner 30% | Mutant 18% | Scavenger-Tank 10% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 1892 | 270 10 85 161 269 137 502 458 Remotely . | . . . . . . . . Salvage Created 3946 | 280 212 363 1010 462 363 560 696 Parts 217 | 24 7 36 46 21 23 33 27 Haulers Intercepted 3 | . . 1 . . 1 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 90 | . 5 13 26 15 7 9 15 Melee 2 | . . . . 2 . . . Guns 70 | . 5 13 15 10 7 9 11 Cannons 2 | . . . . . . . 2 AOE 15 | . . . 11 3 . . 1 Classes Destroyed 13 | 3 1 3 3 1 . 2 . Worker 3 | 1 . . 1 . . 1 . Builder 1 | . . . 1 . . . . Tunneler 8 | 8 . . . . . . . Hauler 3 | . . 1 . . 1 1 . Recycler 3 | 1 . . 2 . . . . Watcher 2 | . . . . . . 2 . Swarmer 31 | . . 10 10 7 . . 4 Grunt 39 | . 5 1 12 6 4 3 8 Brawler 1 | . . . 1 . . . . Duelist 4 | . . . . 2 . 1 1 Sentry 11 | . . 2 2 . 3 2 2 Hunter 2 | . . . 1 . . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 13 | 3 2 3 13 7 3 3 5 Combat Bots Only 9 | . 2 3 9 7 3 3 5 Max Kills in Single Turn 6 | 1 1 2 6 2 2 1 1 Gunslinging 1 | . . 1 . 1 1 . . Exploded 3 | . . . 3 1 . . 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 685 | . 28 47 176 94 23 73 244 Missed 216 | . 10 17 44 24 8 26 87 Hits 469 | . 18 30 132 70 15 47 157 Melee 31 | . . . . 3 . 3 25 Projectile 438 | . 18 30 132 67 15 44 132 AOE 4 | . . . . . . . 4 Critical Strikes 25 | . . . 4 4 3 4 10 Damage Taken 6988 | . 223 302 1736 950 278 701 2798 Core 1294 | . 55 62 283 158 20 103 613 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 290 | . . . 147 . 143 . . Core Remaining (%) 69 | 100 78 84 . . 16 . . Volleys Fired 295 | 26 31 25 68 32 17 48 48 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 165 | 80 80 120 130 165 108 108 100 Shots Fired 692 | 52 62 62 150 67 51 144 104 Gun 656 | 52 62 62 140 64 51 144 81 Cannon 21 | . . . . . . . 21 Launcher 15 | . . . 10 3 . . 2 Special . | . . . . . . . . Kinetic 257 | . . 5 . . 34 137 81 Thermal 418 | 52 62 57 138 64 17 7 21 Explosive 11 | . . . 10 1 . . . Electromagnetic 6 | . . . 2 2 . . 2 Robot Hit Streak 29 | 4 9 8 20 29 12 27 11 Robot Miss Streak 5 | 4 2 3 2 3 4 2 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 2 . 3 1 . 1 Max Gunslinging Chain 2 | . . 2 . 1 1 . 1 Shots Hit Robots 487 | 29 44 35 112 50 42 108 67 Core Hits 226 | 11 15 19 66 30 23 31 31 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . 4 1 1 2 Burn 5 | . . . . 4 1 . . Meltdown 1 | . . . . . . . 1 Destroy 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8287 | 348 491 374 2060 879 657 1866 1612 Guns 6481 | 348 491 374 1172 671 657 1866 902 Cannons 275 | . . . . . . . 275 Explosions 1502 | . . . 884 183 . . 435 Melee . | . . . . . . . . Ramming 29 | . . . 4 25 . . . Kinetic 3069 | . . 15 . . 417 1735 902 Thermal 3769 | 348 491 359 1158 671 240 131 371 Explosive 948 | . . . 884 64 . . . Electromagnetic 472 | . . . 14 119 . . 339 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . . 17 Message Errors 5 | . . . . . . . 5 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . 5 19 . . . Projectiles . | . . . . . . . . Explosions 24 | . . . 5 19 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 177 | . . . 56 43 . . 78 Shots 8 | . . . 4 2 . . 2 Rammed 9 | . . . 2 7 . . . Targets Rammed 10 | . . . 2 8 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 360 | 90 237 220 360 156 145 197 101 Average Temperature 74 | 27 74 66 138 75 65 72 32 Received Heat Transfer 2223 | . 129 60 558 369 162 147 798 Effects 5 | . 2 2 1 . . . . Shutdowns 1 | . . . 1 . . . . Interference 4 | . 2 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 14 | . 1 2 9 1 . . 1 Heat Transferred 8777 | 775 1100 825 2612 2183 592 259 431 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Maximum Alert Level 2 | . . . 1 2 1 . 1 Low Security (%) 73 | 100 100 100 77 20 8 100 57 Level 1 21 | . . . 22 36 91 . 42 Level 2 4 | . . . . 42 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 512 | 10 70 140 347 512 267 139 290 Initial 249 | . . 25 38 187 249 100 94 Average 130 | 1 23 74 152 331 228 43 197 Influence Increases 2594 | 50 159 332 749 375 198 375 356 Destroy 0b10 Robot/C 1800 | . 100 260 520 300 140 180 300 Destroy 0b10 Robot/NC 100 | 50 . 5 20 . 5 20 . Destroy Leader 360 | . 30 52 110 20 52 76 20 Successful Hack 81 | . 29 . . . . 52 . Disable Machine 15 | . . . 15 . . . . Anti-Garrison Action 50 | . . . . 50 . . . Destroy Structure 83 | . . . 39 5 1 2 36 Lose Combat Pursuer 105 | . . 15 45 . . 45 . Influence Decreases 2334 | 50 99 300 552 152 489 461 231 Entered New Map 616 | . . 35 54 102 263 121 41 Time Decay 1312 | 50 99 265 368 . 206 324 . Lost Part 400 | . . . 130 50 20 10 190 Lost Ally 6 | . . . . . . 6 . Squads Dispatched 12 | . 2 . 6 . 1 3 . Investigation 3 | . 1 . 2 . . . . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 1 . 3 . 1 . . Assault . | . . . . . . . . Garrison 2 | . . . 1 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 8 | . 1 3 3 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 8 18 36 15 13 16 18 Peak Tracking Total 7 | . 3 4 7 6 3 4 7 Tactical Retreats 5 | . . 1 1 . . 3 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 3 | . 1 . . 1 1 . . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 14 | . 3 1 3 1 1 5 . Terminals 6 | . 3 . . 1 . 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . 2 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 29 | . 9 3 5 2 2 8 . Successful 20 | . 6 3 5 . 2 4 . Failed 9 | . 3 . . 2 . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 15 | . 9 . . 2 . 4 . Fabricators 3 | . . . . . . 3 . Repair Stations 6 | . . . 4 . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 7 | . 6 . . . . 1 . Prototype ID Bank 3 | . 2 . . . . 1 . Hauler Manifests 2 | . 2 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 4 | . . . 2 . 2 . . Scan Component 2 | . . . 1 . 1 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 2 | . . . 2 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Patch 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 1 1 1 1 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 40 | . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 39 | . . . . . . 39 . Total Part Build Rating 14 | . . . . . . 14 . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 58 | . . . 26 . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders 4 | . . . . . . 4 . FOLLOW 1 | . . . . . . 1 . DROP 1 | . . . . . . 1 . PICKUP 1 | . . . . . . 1 . COLLECT 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Active Infowar (turns) 3226 | 180 294 587 635 . 177 1203 150 Seismic 3226 | 180 294 587 635 . 177 1203 150 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 4904 | 313 294 587 854 498 427 1203 728 Spaces Moved 1975 | 186 161 281 296 214 141 494 202 Core 9 | 5 . . . . . . 4 Treads 614 | . . 73 296 214 31 . . Legs 1352 | 181 161 208 . . 110 494 198 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 190 190 120 Average Speed 180 | 118 120 164 160 170 227 190 291 Slowest Speed 1200 | 120 120 190 200 200 330 190 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 7 33 28 36 36 17 14 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . . . 39 . . . 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 45 | . . . 39 . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 2794 | 224 200 360 545 280 211 698 276 Wait 363 | . 5 18 146 13 41 133 7 Move 1967 | 185 160 280 295 212 140 493 202 Hop . | . . . . . . . . Pick Up 31 | 6 2 10 3 1 2 7 . Fast Attach 39 | 7 . 2 11 4 6 5 4 Attach 24 | . . . 9 2 1 1 11 Detach 6 | . . . 4 . 1 . 1 Swap 31 | . 1 10 5 5 1 7 2 Drop 28 | . 1 15 2 3 2 4 1 Fire 295 | 26 31 25 68 32 17 48 48 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . . . 2 8 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 314 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 10) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1022 | -9/Materials | Build established: Scavenger-Tank 1174 | -9/Materials | Discovered new exit (range 9) 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1530 | -8/Materials | Repaired Lgt. Armor Plating 1856 | -8/Materials | Garrison activated, responded to threat 1909 | -8/Materials | Destroyed 9 combat bots 1918 | -8/Materials | Lost 9 parts (2p3n1u3w) 2039 | -8/Materials | Core integrity fell below 50% 2047 | -8/Materials | Identified exit to Garrison 2049 | -8/Materials | Entered Garrison 2107 | -8/Garrison | Triggered checkpoint 2133 | -8/Garrison | Installed Relay Interface Framework 2189 | -8/Garrison | Garrison Relay disabled 2258 | -8/Garrison | Build established: Gunner 2299 | -8/Garrison | Triggered checkpoint 2356 | -8/Garrison | Destroyed 7 combat bots 2435 | -8/Garrison | Lost 3 parts (2n1w) 2473 | -8/Garrison | Triggered checkpoint 2491 | -8/Garrison | Core integrity fell below 20% 2519 | -8/Garrison | Discovered new exit (range 14) 2547 | -8/Garrison | Entered Materials 2625 | -8/Materials | Repaired Imp. Treads+ 2968 | -8/Materials | Discovered new exit (range 4) 2974 | -8/Materials | Entered Factory 2974 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2995 | -7/Factory | Build established: Scavenger-Gunner 3260 | -7/Factory | Fabricated A-02 Transporter (x1) 3349 | -7/Factory | Discovered new exit (range 5) 3820 | -7/Factory | Discovered new exit (range 9) 3973 | -7/Factory | Fabricated HERF Cannon (x2) 4099 | -7/Factory | Garrison activated, responded to threat 4175 | -7/Factory | Identified exit to Garrison 4177 | -7/Factory | Entered Garrison 4257 | -7/Garrison | Triggered checkpoint 4290 | -7/Garrison | Core integrity fell below 50% 4318 | -7/Garrison | Core integrity fell below 20% 4326 | -7/Garrison | Lost 14 parts (3p4n2u5w) 4558 | -7/Garrison | Build established: Mutant 4593 | -7/Garrison | Triggered checkpoint 4642 | -7/Garrison | Triggered checkpoint 4875 | -7/Garrison | Triggered checkpoint 4905 | -7/Garrison | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04632_ System corrupted: Heat flow error (+139). 04635_ Acquired Lgt. Nuclear Core. 04669_ System corrupted: Matter fused (-9). 04687_ System corrupted: Matter fused (-10). 04708_ 5D9JQFX&29#%MV2ZK1OV1A9#U8630UV ZTF:6 04727_ System corrupted: Component data lost. 04751_ System corrupted: Substantial component data lost. 04777_ System corrupted: Component data lost. 04808_ PEDJ=P|F=CG7Q6|GGU 04901_ Enh. Autogun destroyed. 04902_ System corrupted: Matter fused (-10). 04903_ Aluminum Leg destroyed. 04904_ The unstable cave ceiling collapses. 04905_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ##"""?????????????????? | | ???????????????????????# ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???? ???????????????? | | ???????????????????????# #??? #?? ????????????? | | ??????????????????????## ## ## ???????????? | | ?????????????????????? ???????????? | | ?????????????????????? ???????????? | | ???????????????????###= ????????????? | | ???????????????????#["%= ?????????????? | | ???????????????????# ### ## #??? #??????????? | | ??????????????###### ### ## ## ##?????????? | | ??????????????# ! ; ^ ????????? | | ??????????????# ; = ^^ ????????? | | ############### ####### %=^ #??????????? | | #???### =%##""""#???????????????? | | ############### #???# * #????????????????????? | | ????????####### ###### ###??????????????????? | | ????????# # d #??????????????????? | | ????????# ## ##### @ #????????????????????? | | ????????# ## #??# # #????????????????????? | | ????????## ## #??## ???????????????????? | | ############"# / ####### ##??????????????????? | | = %*% !! ###???????????????????? | | [[ [ #?????????????????????? | | = * !*= #?????????????????????? | | ###########"#"# =#####%[!###?????????????????????? | | ??????????##### ###?### #???????????????????????? | | ??????????????# #???# #???????????????????????? | | ??????????????# #??? #???????????????????????? | | ??????????????# #???###???????????????????????? | | ??????????????# ###?????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????????????### #???????????????????????????????? | | ????????????#"# #???????????????????????????????? | | ????????????#" #???????????????????????????????? | | ????????????#" #???????????????????????????????? | | ????????????#" #???????????????????????????????? | | ????????????#"# #???????????????????????????????? | | ????????????### #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ???????????#### ##??????????????????????????????? | | ????????#### ^ ####???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded HERF Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 11% | -8/Materials Imp. Treads | 7% | -8/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunFlightWheel Manual? 0 Play Time 00:28:32 Cumulative 209.0 hours Start 2025.10.15 @ 20:42:59 End 2025.10.15 @ 23:26:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 501 Rogue 501 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: ec7388e0-b738-4b77-99e2-15d568544029