Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 09:40:59 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (1919) 1919 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 4412 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 89/100 System Corruption 1% Temperature Hot (223) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (5) ---- Heat Sink Sensor Array Terrain Scanner Seismic Detector Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor Recoil Stabilizer > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Advanced Visual Processing Unit Sensor Array Terrain Scanner Terrain Scan Processor Seismic Detector Light Armor Plating Light Armor Plating Mini Grenade Launcher Mining Laser [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 97 | 6 28 25 10 28 Power 12 | 1 4 4 2 1 Engine 10 | 1 4 3 1 1 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 22 | 2 5 9 1 5 Treads 2 | . . 2 . . Leg 9 | . 2 2 . 5 Wheel 6 | 2 3 . 1 . Hover 3 | . . 3 . . Flight 2 | . . 2 . . Utility 24 | 1 4 4 4 11 Device 13 | . 3 2 2 6 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware 2 | . . 2 . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 39 | 2 15 8 3 11 Energy Gun 16 | 2 9 2 1 2 Energy Cannon 2 | . 1 1 . . Ballistic Gun 12 | . . 4 2 6 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon 6 | . 5 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 42 | . 6 16 . 20 Power 7 | . 1 3 . 3 Propulsion 13 | . 2 6 . 5 Utility 9 | . . 2 . 7 Weapon 13 | . 3 5 . 5 Highest Loss Streak 10 | . 3 5 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 99 82 86 71 Engine 10 | . 13 8 9 4 Core 1 | . . 1 7 2 Treads 1 | . . 3 9 2 Leg 4 | . 1 2 9 17 Wheel 14 | . 26 . . 2 Hover 3 | . . 18 . . Device 13 | . 13 7 14 16 Storage 11 | . 14 11 9 4 Hackware 3 | . . 13 3 . Energy Gun 15 | . 24 1 1 5 Energy Cannon 2 | . 1 6 . . Ballistic Gun 4 | . . 6 14 10 Naked Turns 2 | . . . . 2 Heaviest Build 39 | 11 21 22 36 39 Greatest Support 40 | 26 26 20 20 40 Greatest Overweight (x) 5 | . 1 5 2 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 8 | 7 8 10 10 7 Most Carried 10 | 7 10 10 10 10 Average Carried 7 | 2 8 7 9 6 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 7 10 10 10 5 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 1283 | 201 326 334 55 367 Remotely . | . . . . . Salvage Created 2410 | 73 908 1045 55 329 Parts 190 | 11 74 81 5 19 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | 1 2 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 58 | . 20 20 1 17 Guns 36 | . 17 10 1 8 Cannons 7 | . 3 4 . . AOE 15 | . . 6 . 9 Classes Destroyed 11 | 2 6 3 . . Worker 8 | 1 3 4 . . Builder 5 | . 2 3 . . Tunneler 5 | 4 . 1 . . Recycler 3 | . 1 2 . . Operator 3 | . 3 . . . Watcher 7 | . 2 5 . . Swarmer 22 | . 6 6 . 10 Grunt 27 | . 14 7 . 6 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 7 | . . 5 1 1 Best Kill Streak 10 | 4 6 10 1 8 Combat Bots Only 8 | . 3 4 1 8 Max Kills in Single Turn 6 | 1 2 6 1 3 Gunslinging 1 | . 1 . . . Exploded 4 | . . 4 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 4570 | . 659 1483 27 2401 Core 1060 | . 112 390 . 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 52 | . . . 52 . Core Remaining (%) 52 | 100 55 2 . . Volleys Fired 274 | 13 96 75 3 87 Largest 2 | 2 2 2 2 2 Hottest 100 | 90 100 100 73 85 Shots Fired 423 | 26 173 110 6 108 Gun 359 | 26 149 82 6 96 Cannon 43 | . 17 26 . . Launcher 12 | . . . . 12 Special 9 | . 7 2 . . Kinetic 127 | . . 66 4 57 Thermal 274 | 26 168 41 . 39 Explosive 12 | . . . . 12 Electromagnetic 10 | . 5 3 2 . Robot Hit Streak 17 | 3 9 17 8 16 Robot Miss Streak 7 | 2 7 4 1 4 Penetration Max . | . . . . . Secondary Targets 6 | . 2 3 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 257 | 12 97 71 5 72 Core Hits 137 | 5 47 43 2 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 1 . . . Burn 2 | 1 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5375 | 145 1177 2225 66 1762 Guns 2706 | 145 965 687 66 843 Cannons 540 | . 209 331 . . Explosions 2115 | . . 1207 . 908 Melee . | . . . . . Ramming 14 | . 3 . . 11 Kinetic 992 | . . 554 46 392 Thermal 2299 | 145 1131 572 . 451 Explosive 1976 | . . 1068 . 908 Electromagnetic 94 | . 43 31 20 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 212 | . . 145 . 67 Projectiles . | . . . . . Explosions 212 | . . 145 . 67 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 215 | . . 120 . 95 Shots 6 | . . 2 . 4 Rammed 9 | . . . . 9 Targets Rammed 10 | . 1 . . 9 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 391 | 170 391 212 45 346 Average Temperature 87 | 69 78 65 22 126 Received Heat Transfer 1860 | . 303 378 9 1170 Effects 6 | . 1 . . 5 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . 1 . . 1 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 2 . . Heat Transferred 5333 | 470 2712 1078 . 1073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 470 | 25 286 470 202 443 Initial 154 | . 16 120 154 131 Average 127 | 11 75 135 168 290 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 72 | 100 82 81 72 24 Level 1 24 | . 17 13 27 65 Level 2 2 | . . 5 . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 5 1 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 4 | . 3 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 5 | . 2 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 29 29 1 20 Peak Tracking Total 10 | . 4 8 1 10 Tactical Retreats 7 | . 1 4 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 14 | . 6 4 4 . Terminals 9 | . 4 4 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 47 | . 19 18 10 . Successful 31 | . 14 11 6 . Failed 16 | . 5 7 4 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 26 | . 10 12 4 . Terminals 33 | . 12 18 3 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 11 | . 7 . 4 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 13 | . 6 6 1 . Terminal Index 2 | . 1 1 . . Recycling Unit Index 1 | . 1 . . . Alert Level 5 | . 2 2 1 . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 12 | . 5 5 2 . Terminals 7 | . 2 5 . . Track 1 | . . 1 . . Botnet 4 | . 2 2 . . Operators 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 3 . 2 . Reject 2 | . 1 . 1 . Mask 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 4 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 5762 | 147 3091 1218 369 937 Spaces Moved 1478 | 105 690 207 132 344 Core 37 | 5 . 18 . 14 Treads 253 | . . 128 125 . Legs 408 | . 128 4 . 276 Wheels 723 | 100 562 . 7 54 Hover 57 | . . 57 . . Flight . | . . . . . Fastest Speed 50 | 50 80 112 120 50 Average Speed 123 | 88 90 176 233 123 Slowest Speed 300 | 90 190 300 240 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 67 24 14 44 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . 7 2 . . Terrain Destroyed 74 | . 7 29 . 38 Melee . | . . . . . Projectile 9 | . 7 2 . . AOE 65 | . . 27 . 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 4959 | 130 2962 944 187 736 Wait 3041 | . 2123 625 32 261 Move 1474 | 104 689 206 131 344 Hop . | . . . . . Pick Up 31 | 7 11 7 3 3 Fast Attach 45 | 6 7 12 7 13 Attach 17 | . 3 8 2 4 Detach 8 | . 1 3 3 1 Swap 35 | . 18 5 1 11 Drop 24 | . 13 3 5 3 Fire 274 | 13 96 75 3 87 Melee . | . . . . . Ram 9 | . . . . 9 Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 38 | -11/Junkyard | Discovered new exit (range 12) 148 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 2044 | -10/Materials | Lost 3 parts (1p1n1w) 2210 | -10/Materials | Discovered new exit (range 9) 2313 | -10/Materials | Build established: Scavenger-Mutant 3116 | -10/Materials | Discovered new exit (range 7) 3239 | -10/Materials | Entered another Materials area 3239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3947 | -9/Materials | Lost 4 parts (1p3n) 3966 | -9/Materials | Core integrity fell below 50% 4007 | -9/Materials | Lost 5 parts (1p1u3w) 4179 | -9/Materials | Core integrity fell below 20% 4211 | -9/Materials | Lost 3 parts (2n1w) 4401 | -9/Materials | Discovered new exit (range 10) 4457 | -9/Materials | Entered another Materials area 4457 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4566 | -8/Materials | Repaired Hvy. Assault Rifle 4769 | -8/Materials | Identified exit to Garrison 4826 | -8/Materials | Entered Garrison 4988 | -8/Garrison | Triggered checkpoint 5052 | -8/Garrison | Triggered checkpoint 5058 | -8/Garrison | Triggered checkpoint 5099 | -8/Garrison | Destroyed 8 combat bots 5183 | -8/Garrison | Lost 10 parts (2p3n3u2w) 5250 | -8/Garrison | Core integrity fell below 50% 5294 | -8/Garrison | Core integrity fell below 20% 5320 | -8/Garrison | Lost 8 parts (2n3u3w) 5386 | -8/Garrison | Discovered new exit (range 10) 5426 | -8/Garrison | Triggered checkpoint 5586 | -8/Garrison | Triggered checkpoint 5722 | -8/Garrison | Discovered new exit (range 9) 5746 | -8/Garrison | Triggered checkpoint 5763 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05598_ S-10 Pest destroyed. 05600_ Acquired 14 matter. 05604_ Acquired Lgt. Ion Engine. 05638_ Acquired 96 matter. 05643_ C-30 ARC heat spikes uncontrollably. 05644_ C-30 ARC heat damages Arm. Wheel. 05644_ Acquired 12 matter. 05645_ C-30 ARC heat damages Arm. Wheel. 05647_ C-30 ARC heat damages Arm. Wheel, Imp. Ion Engine, Arm. Wheel. 05671_ S-10 Pest destroyed. 05676_ Acquired 10 matter. 05697_ Dropped Lgt. Assault Rifle. 05706_ System corrupted: Substantial component data lost. 05722_ EXIT=FOUND 05746_ Beams of light sweep through the air. An alarm sounds. 05757_ Imp. Terrain Scanner destroyed. 05760_ Y-45 Defender destroyed. 05760_ Switching to secondary target: G-47 Trooper. 05761_ Critical hit (Burn: +37). 05761_ Lgt. Ion Engine destroyed. 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