Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 09:40:59

Player: Pitt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (89)      445
Value Destroyed (1919)     1919
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (228)                228
              TOTAL SCORE: 4412

 Bonus
-------
High Alert Combat Kills    28
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     252/300
Energy                     89/100
System Corruption          1%
Temperature                Hot (223)
Movement                   Walking (120)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Heat Sink
>          --- WEAPON (2) -------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Heat Sink
           Sensor Array
           Terrain Scanner
           Seismic Detector
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
           Recoil Stabilizer
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy Assault Rifle
>          --- INVENTORY --------
           Heat Sink
  Advanced Visual Processing Unit
           Sensor Array
           Terrain Scanner
           Terrain Scan Processor
           Seismic Detector
     Light Armor Plating
     Light Armor Plating
      Mini Grenade Launcher
           Mining Laser
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             97   | 6   28  25  10  28  
  Power                    12   | 1   4   4   2   1   
    Engine                 10   | 1   4   3   1   1   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   5   9   1   5   
    Treads                 2    | .   .   2   .   .   
    Leg                    9    | .   2   2   .   5   
    Wheel                  6    | 2   3   .   1   .   
    Hover                  3    | .   .   3   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  24   | 1   4   4   4   11  
    Device                 13   | .   3   2   2   6   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               2    | .   .   2   .   .   
    Protection             5    | .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | 2   15  8   3   11  
    Energy Gun             16   | 2   9   2   1   2   
    Energy Cannon          2    | .   1   1   .   .   
    Ballistic Gun          12   | .   .   4   2   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         6    | .   5   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      1    | .   .   .   1   .   
Parts Lost                 42   | .   6   16  .   20  
  Power                    7    | .   1   3   .   3   
  Propulsion               13   | .   2   6   .   5   
  Utility                  9    | .   .   2   .   7   
  Weapon                   13   | .   3   5   .   5   
  Highest Loss Streak      10   | .   3   5   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  82  86  71  
  Engine                   10   | .   13  8   9   4   
  Core                     1    | .   .   1   7   2   
  Treads                   1    | .   .   3   9   2   
  Leg                      4    | .   1   2   9   17  
  Wheel                    14   | .   26  .   .   2   
  Hover                    3    | .   .   18  .   .   
  Device                   13   | .   13  7   14  16  
  Storage                  11   | .   14  11  9   4   
  Hackware                 3    | .   .   13  3   .   
  Energy Gun               15   | .   24  1   1   5   
  Energy Cannon            2    | .   1   6   .   .   
  Ballistic Gun            4    | .   .   6   14  10  
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             39   | 11  21  22  36  39  
  Greatest Support         40   | 26  26  20  20  40  
  Greatest Overweight (x)  5    | .   1   5   2   4   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         8    | 7   8   10  10  7   
  Most Carried             10   | 7   10  10  10  10  
  Average Carried          7    | 2   8   7   9   6   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 7   10  10  10  5   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  
Matter Collected           1283 | 201  326  334  55   367  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2410 | 73   908  1045 55   329  
  Parts                    190  | 11   74   81   5    19   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           5    | 1    2    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Combat Hostiles Destroyed  58   | .   20  20  1   17  
  Guns                     36   | .   17  10  1   8   
  Cannons                  7    | .   3   4   .   .   
  AOE                      15   | .   .   6   .   9   
Classes Destroyed          11   | 2   6   3   .   .   
  Worker                   8    | 1   3   4   .   .   
  Builder                  5    | .   2   3   .   .   
  Tunneler                 5    | 4   .   1   .   .   
  Recycler                 3    | .   1   2   .   .   
  Operator                 3    | .   3   .   .   .   
  Watcher                  7    | .   2   5   .   .   
  Swarmer                  22   | .   6   6   .   10  
  Grunt                    27   | .   14  7   .   6   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   7    | .   .   5   1   1   
Best Kill Streak           10   | 4   6   10  1   8   
  Combat Bots Only         8    | .   3   4   1   8   
Max Kills in Single Turn   6    | 1   2   6   1   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 4    | .   .   4   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  
Damage Taken               4570 | .    659  1483 27   2401 
  Core                     1060 | .    112  390  .    558  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   52   | .    .    .    52   .    
Core Remaining (%)         52   | 100  55   2    .    .    
Volleys Fired              274  | 13   96   75   3    87   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 90   100  100  73   85   
Shots Fired                423  | 26   173  110  6    108  
  Gun                      359  | 26   149  82   6    96   
  Cannon                   43   | .    17   26   .    .    
  Launcher                 12   | .    .    .    .    12   
  Special                  9    | .    7    2    .    .    
  Kinetic                  127  | .    .    66   4    57   
  Thermal                  274  | 26   168  41   .    39   
  Explosive                12   | .    .    .    .    12   
  Electromagnetic          10   | .    5    3    2    .    
  Robot Hit Streak         17   | 3    9    17   8    16   
  Robot Miss Streak        7    | 2    7    4    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    2    3    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           257  | 12   97   71   5    72   
  Core Hits                137  | 5    47   43   2    40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | 1    1    .    .    .    
    Burn                   2    | 1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5375 | 145  1177 2225 66   1762 
  Guns                     2706 | 145  965  687  66   843  
  Cannons                  540  | .    209  331  .    .    
  Explosions               2115 | .    .    1207 .    908  
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | .    3    .    .    11   
  Kinetic                  992  | .    .    554  46   392  
  Thermal                  2299 | 145  1131 572  .    451  
  Explosive                1976 | .    .    1068 .    908  
  Electromagnetic          94   | .    43   31   20   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Message Errors         1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            212  | .    .    145  .    67   
  Projectiles              .    | .    .    .    .    .    
  Explosions               212  | .    .    145  .    67   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      215  | .    .    120  .    95   
  Shots                    6    | .    .    2    .    4    
  Rammed                   9    | .    .    .    .    9    
Targets Rammed             10   | .    1    .    .    9    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        391  | 170  391  212  45   346  
  Average Temperature      87   | 69   78   65   22   126  
  Received Heat Transfer   1860 | .    303  378  9    1170 
  Effects                  6    | .    1    .    .    5    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           2    | .    1    .    .    1    
    Short Circuit          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    2    2    .    .    
  Heat Transferred         5333 | 470  2712 1078 .    1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Peak Influence             470  | 25  286 470 202 443 
  Initial                  154  | .   16  120 154 131 
  Average                  127  | 11  75  135 168 290 
Maximum Alert Level        2    | .   1   2   1   2   
  Low Security (%)         72   | 100 82  81  72  24  
  Level 1                  24   | .   17  13  27  65  
  Level 2                  2    | .   .   5   .   9   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   5   1   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Distress Signals           5    | .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   29  29  1   20  
  Peak Tracking Total      10   | .   4   8   1   10  
  Tactical Retreats        7    | .   1   4   .   2   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar 
Machines Disabled          3    | .   .   2   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Machines Accessed          14   | .   6   4   4   .   
  Terminals                9    | .   4   4   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                47   | .   19  18  10  .   
  Successful               31   | .   14  11  6   .   
  Failed                   16   | .   5   7   4   .   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   10  12  4   .   
  Terminals                33   | .   12  18  3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          11   | .   7   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             13   | .   6   6   1   .   
  Terminal Index           2    | .   1   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   
  Alert Level              5    | .   2   2   1   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         12   | .   5   5   2   .   
  Terminals                7    | .   2   5   .   .   
    Track                  1    | .   .   1   .   .   
    Botnet                 4    | .   2   2   .   .   
    Operators              2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   3   .   2   .   
    Reject                 2    | .   1   .   1   .   
    Mask                   3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   5   4   4   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  
Turns Passed               5762 | 147  3091 1218 369  937  
Spaces Moved               1478 | 105  690  207  132  344  
  Core                     37   | 5    .    18   .    14   
  Treads                   253  | .    .    128  125  .    
  Legs                     408  | .    128  4    .    276  
  Wheels                   723  | 100  562  .    7    54   
  Hover                    57   | .    .    57   .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   112  120  50   
  Average Speed            123  | 88   90   176  233  123  
  Slowest Speed            300  | 90   190  300  240  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 4    67   24   14   44   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 9    | .    7    2    .    .    
Terrain Destroyed          74   | .    7    29   .    38   
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    7    2    .    .    
  AOE                      65   | .    .    27   .    38   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  
Total                      4959 | 130  2962 944  187  736  
  Wait                     3041 | .    2123 625  32   261  
  Move                     1474 | 104  689  206  131  344  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  31   | 7    11   7    3    3    
  Fast Attach              45   | 6    7    12   7    13   
  Attach                   17   | .    3    8    2    4    
  Detach                   8    | .    1    3    3    1    
  Swap                     35   | .    18   5    1    11   
  Drop                     24   | .    13   3    5    3    
  Fire                     274  | 13   96   75   3    87   
  Melee                    .    | .    .    .    .    .    
  Ram                      9    | .    .    .    .    9    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   38 | -11/Junkyard  | Discovered new exit (range 12)
  148 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
 2044 | -10/Materials | Lost 3 parts (1p1n1w)
 2210 | -10/Materials | Discovered new exit (range 9)
 2313 | -10/Materials | Build established: Scavenger-Mutant
 3116 | -10/Materials | Discovered new exit (range 7)
 3239 | -10/Materials | Entered another Materials area
 3239 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3947 | -9/Materials  | Lost 4 parts (1p3n)
 3966 | -9/Materials  | Core integrity fell below 50%
 4007 | -9/Materials  | Lost 5 parts (1p1u3w)
 4179 | -9/Materials  | Core integrity fell below 20%
 4211 | -9/Materials  | Lost 3 parts (2n1w)
 4401 | -9/Materials  | Discovered new exit (range 10)
 4457 | -9/Materials  | Entered another Materials area
 4457 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4566 | -8/Materials  | Repaired Hvy. Assault Rifle
 4769 | -8/Materials  | Identified exit to Garrison
 4826 | -8/Materials  | Entered Garrison
 4988 | -8/Garrison   | Triggered checkpoint
 5052 | -8/Garrison   | Triggered checkpoint
 5058 | -8/Garrison   | Triggered checkpoint
 5099 | -8/Garrison   | Destroyed 8 combat bots
 5183 | -8/Garrison   | Lost 10 parts (2p3n3u2w)
 5250 | -8/Garrison   | Core integrity fell below 50%
 5294 | -8/Garrison   | Core integrity fell below 20%
 5320 | -8/Garrison   | Lost 8 parts (2n3u3w)
 5386 | -8/Garrison   | Discovered new exit (range 10)
 5426 | -8/Garrison   | Triggered checkpoint
 5586 | -8/Garrison   | Triggered checkpoint
 5722 | -8/Garrison   | Discovered new exit (range 9)
 5746 | -8/Garrison   | Triggered checkpoint
 5763 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05598_ S-10 Pest destroyed.
05600_ Acquired 14 matter.
05604_ Acquired Lgt. Ion Engine.
05638_ Acquired 96 matter.
05643_ C-30 ARC heat spikes uncontrollably.
05644_ C-30 ARC heat damages Arm. Wheel.
05644_ Acquired 12 matter.
05645_ C-30 ARC heat damages Arm. Wheel.
05647_ C-30 ARC heat damages Arm. Wheel, Imp. Ion Engine, Arm. Wheel.
05671_ S-10 Pest destroyed.
05676_ Acquired 10 matter.
05697_ Dropped Lgt. Assault Rifle.
05706_ System corrupted: Substantial component data lost.
05722_ EXIT=FOUND
05746_ Beams of light sweep through the air. An alarm sounds.
05757_ Imp. Terrain Scanner destroyed.
05760_ Y-45 Defender destroyed.
05760_ Switching to secondary target: G-47 Trooper.
05761_ Critical hit (Burn: +37).
05761_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|     #####  #?????????????????????????????????      |
|  ####???#  ##????????????????????????????????      |
|  #??????#   ?????????????????????????????????      |
|  #??????#   ?????????????????????????????????      |
|  #??????#  #?????????????????????????????????      |
|  #??????#  #?????????????????????????????????      |
|  #??????#  #?????????????????????????????????      |
|  #??????#  #?????????????????????????????????      |
|  ########  ##############????????????????????      |
|                         #????????????????????      |
|                         #????????????????????      |
| ##### ################  #????????????????????      |
| ????# #??????????????#  #????????????????????      |
| ????# #??????????????#  #????????????????????      |
| ????#[#??????#####???#  #????????????????????      |
| ????# #??????# #"#???#  #????????????????????      |
| ????#=#??????#  "#???#  ###??????????????????      |
| ????#[#??????#  "#???#    #??????????????????      |
| ????#=#??????#  "#???#  < #??????????????????      |
| ????# ######## #"#???#    #??????????????????      |
| ????#=         #?????#  ###??????????????????      |
| ????###  "######?????#  #????????????????????      |
| ??????# " #??????????#  #????????????????????      |
| ??????#####??????????#  #????????????????????      |
| ??????????????????####  ##########???????????      |
| ??????????????????#      @        #??????????      |
| ??????????????????#           g   #??????????      |
| ??????????????????######  *g###   #??????????      |
| ???????????????????????# !%g+ ????#??????????      |
| ???????????????????????########??????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          21
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableLinkedBlade
  Manual?         0
Play Time         00:42:11
  Cumulative      167.1 hours
  Start           2023.10.07 @ 09:01:38
  End             2023.10.07 @ 09:40:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          256
  Rogue           256
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          58
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ba93e30-d675-40ca-8f8b-712ef3737d48