Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.06 @ 22:51:21 Player: Gder Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1159) 1159 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 4098 Bonus ------- Follower Combat Kills 99 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 74/300 Energy 81/100 System Corruption 0% Temperature Critical (577) Movement Rolling (155) Ox5 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Large Storage Unit Weight Redist. System Sensor Array Signal Interpreter Light Armor Plating Medium Laser Medium Laser Guided Plasma Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Wheel Large Storage Unit Weight Redist. System Sensor Array Signal Interpreter Light Armor Plating Medium Laser Medium Laser Guided Plasma Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 45 | 7 4 8 8 7 . 11 Power 6 | 1 1 1 1 1 . 1 Engine 5 | 1 1 1 1 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 1 2 . . . 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 8 | 2 1 2 . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 2 . 5 2 . 2 Device 5 | 1 . . 1 2 . 1 Storage 4 | 1 2 . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 18 | 2 . 5 2 4 . 5 Energy Gun 3 | . . 3 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 2 . . 2 2 . 3 Ballistic Cannon . | . . . . . . . Launcher 5 | . . 2 . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . 1 2 1 1 . 10 Power 4 | . 1 . . 1 . 2 Propulsion 6 | . . 2 . . . 4 Utility 4 | . . . 1 . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 8 | . 1 2 1 1 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 100 90 Engine 11 | . 13 14 11 11 11 9 Wheel 24 | . 28 27 22 22 22 20 Device 11 | . 14 14 10 11 11 9 Storage 12 | . 14 14 11 11 11 11 Processor 6 | . . . 11 11 11 11 Protection 6 | . . . 11 11 11 6 Energy Gun 5 | . . 20 14 . . . Ballistic Gun 18 | . 28 7 7 21 22 20 Peak Build Rating 20 | 7 8 10 18 19 19 20 Average Rating 13 | 5 7 9 15 18 18 18 On Entrance 11 | . 7 8 10 18 18 19 Naked Turns . | . . . . . . . Heaviest Build 58 | 12 27 31 57 58 57 57 Greatest Support 32 | 20 20 32 32 32 32 32 Greatest Overweight (x) 5 | . 1 2 1 1 1 5 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 14 15 16 20 20 20 Most Carried 20 | 7 15 15 20 20 20 20 Average Carried 16 | 3 13 13 15 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 7 15 13 19 20 20 13 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1181 | 293 152 125 153 244 . 214 Remotely . | . . . . . . . Salvage Created 1547 | 67 425 89 438 182 . 346 Parts 127 | 11 34 7 25 29 . 21 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 39 | . 8 4 6 13 . 8 Guns 31 | . 8 3 6 8 . 6 Cannons 1 | . . . . . . 1 AOE 7 | . . 1 . 5 . 1 Classes Destroyed 10 | 1 5 . 2 . . 2 Worker 4 | . 1 1 1 . . 1 Builder 2 | . . . . . . 2 Tunneler 8 | 3 1 . . 3 . 1 Hauler 3 | . 1 . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 3 | . 3 . . . . . Swarmer 20 | . 2 2 . 13 . 3 Grunt 14 | . 6 2 3 . . 3 Sentry 3 | . . . 3 . . . Hunter 2 | . . . . . . 2 Best Kill Streak 7 | 3 5 2 7 6 . 5 Combat Bots Only 6 | . 3 2 3 6 . 3 Max Kills in Single Turn 3 | 1 1 1 1 3 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 251 | . 37 41 29 46 . 98 Missed 64 | . 13 12 14 12 . 13 Damage Taken 2076 | . 213 352 152 272 . 1087 Core 507 | . 33 65 28 35 . 346 Absorbed by Shields . | . . . . . . . Ignored by Resistances 577 | . 66 93 44 84 . 290 Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 147 | 9 30 16 18 25 . 49 Largest 2 | 2 2 2 2 2 . 2 Hottest 130 | 40 40 130 130 53 . 120 Shots Fired 276 | 18 60 29 36 47 . 86 Gun 263 | 18 60 27 36 42 . 80 Cannon 4 | . . . . . . 4 Launcher 9 | . . 2 . 5 . 2 Special . | . . . . . . . Kinetic 239 | 18 60 13 26 42 . 80 Thermal 28 | . . 14 10 . . 4 Explosive 9 | . . 2 . 5 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 62 | 7 11 11 18 18 . 62 Robot Miss Streak 2 | 2 2 2 1 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . 3 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 220 | 13 44 23 26 36 . 78 Core Hits 91 | 5 27 8 14 16 . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Burn 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3451 | 136 487 463 401 696 . 1268 Guns 2832 | 136 487 305 401 508 . 995 Cannons 134 | . . . . . . 134 Explosions 460 | . . 133 . 188 . 139 Melee . | . . . . . . . Ramming 25 | . . 25 . . . . Kinetic 2542 | 136 487 128 288 508 . 995 Thermal 424 | . . 177 113 . . 134 Explosive 460 | . . 133 . 188 . 139 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 48 | . . . . 45 . 3 Projectiles . | . . . . . . . Explosions 48 | . . . . 45 . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . 12 . 62 . 16 Shots 4 | . . . . 3 . 1 Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 683 | . 21 321 243 . . 683 Average Temperature 176 | . 11 115 80 . . 342 Received Heat Transfer 1068 | . 135 162 87 . . 684 Effects 17 | . . . . . . 17 Energy Bleed 2 | . . . . . . 2 Matter Decay 6 | . . . . . . 6 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1060 | . . 481 259 . . 320 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 323 | 15 202 147 211 323 . 163 Initial 64 | . 8 . 1 64 . . Average 103 | 4 75 53 104 191 . 105 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 81 | 100 89 100 88 37 . 100 Level 1 18 | . 10 . 11 62 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 1 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 14 6 15 16 . 8 Peak Tracking Total 7 | . 3 5 7 4 . 3 Tactical Retreats 4 | . 1 1 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 18 | . 6 . 6 1 5 . Terminals 11 | . 5 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 93 | . 20 . 22 1 50 . Successful 78 | . 14 . 13 1 50 . Failed 15 | . 6 . 9 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 21 | . 8 . 12 . 1 . Terminals 39 | . 17 . 22 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 66 | . 7 . 8 1 50 . Record 50 | . 1 . . . 49 . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . . Terminals 9 | . 4 . 5 . . . Botnet 9 | . 4 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 . 6 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 6 | . 6 . . . . . Retrieved Matter 6 | . 6 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 3 1 1 . Highest-Rated Group 40 | . . 40 40 31 31 . Highest-Rated Ally 31 | . . 16 16 31 31 . Total Orders 1 | . . 1 . . . . FOLLOW 1 | . . 1 . . . . Ally Attacks 51 | . . . 51 . . . Total Damage 541 | . . . 541 . . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 3668 | 91 833 569 580 687 478 430 Spaces Moved 2712 | 60 614 497 414 472 413 242 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2711 | 59 614 497 414 472 413 242 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 100 115 115 115 Average Speed 106 | 79 92 99 113 115 115 115 Slowest Speed 155 | 80 95 110 115 115 115 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 4 97 95 43 91 91 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 85 | . . 20 . 47 . 18 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 85 | . . 20 . 47 . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3239 | 84 829 542 491 567 417 309 Wait 261 | . 151 17 31 59 . 3 Move 2706 | 59 613 496 413 471 412 242 Hop . | . . . . . . . Pick Up 48 | 9 18 1 14 2 2 2 Fast Attach 7 | 5 1 . . 1 . . Attach 19 | 2 . 3 5 1 . 8 Detach 1 | . . . . 1 . . Swap 19 | . 3 5 3 5 . 3 Drop 28 | . 13 2 7 2 2 2 Fire 147 | 9 30 16 18 25 . 49 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 6) 795 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Discovered new exit (range 10) 925 | -10/Materials | Entered Mines 956 | -10/Mines | Discovered new exit (range 12) 972 | -10/Mines | Learned location of Storage (-8) 1008 | -10/Mines | Learned location of Zion (-6) 1008 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1071 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1338 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1353 | -10/Mines | Build established: Scavenger-Mutant 1376 | -10/Mines | Discovered new exit (range 14) 1494 | -10/Mines | Entered Materials 1494 | -9/Materials | Accompanied by 3 allies 1494 | -9/Materials | Evolved 2 slots: Utility x2 1643 | -9/Materials | Identified exit to Mines 1679 | -9/Materials | Discovered new exit (range 10) 2074 | -9/Materials | Entered Mines 2084 | -9/Mines | Met a Derelict shopkeep closing up shop 2145 | -9/Mines | Build established: Mutant 2276 | -9/Mines | Discovered new exit (range 9) 2280 | -9/Mines | Discovered new exit (range 17) 2698 | -9/Mines | Received a Mining Laser from a helpful Derelict 2755 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2756 | -9/Mines | Discovered new exit (range 5) 2761 | -9/Mines | Entered Exiles 2761 | -9/Exiles | Accompanied by 1 ally 2778 | -9/Exiles | Discovered new exit (range 15) 2794 | -9/Exiles | Met 8R-AWN 2814 | -9/Exiles | Met EX-HEX 2856 | -9/Exiles | Met EX-BIN 2869 | -9/Exiles | Aligned with FarCom system 2871 | -9/Exiles | Given EX-Vault access code 2921 | -9/Exiles | Opened EX-Vault 2929 | -9/Exiles | Found Gui. Plasma Cannon 2961 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2989 | -9/Exiles | Met EX-DEC 3059 | -9/Exiles | Visited The Gauntlet 3228 | -9/Exiles | Discovered new exit (range 12) 3239 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3239 | -9/Exiles | Entered Mines 3616 | -8/Mines | Core integrity fell below 50% 3646 | -8/Mines | Core integrity fell below 20% 3670 | -8/Mines | Core destroyed Last Messages --------------- 03651_ Overheating: Matter decay (-16). 03651_ G-47 Trooper destroyed. 03652_ Visual Processing Unit broken. 03652_ Overheating: Short circuit. 03653_ Gui. Plasma Cannon broken. 03653_ Overheating: Short circuit. 03654_ Overheating: Matter decay (-32). 03655_ Overheating: Energy bleed (-3). 03657_ Overheating: Matter decay (-11). 03661_ Critical hit (Burn: +37). 03662_ Overheating: Broken Visual Processing Unit damaged (-4). 03664_ Overheating: Matter decay (-10). 03664_ Acquired 58 matter. 03666_ Overheating: Hrd. Light Armor Plating damaged (-1). 03666_ Overheating: Broken Visual Processing Unit damaged (-9). 03666_ Overheating: Imp. Assault Rifle damaged (-72). 03666_ Overheating: Hcp. Storage Unit damaged (-200). 03668_ Overheating: Matter decay (-25). 03669_ G-47 Trooper destroyed. 03670_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????##### | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????????####?## | | ???????????????????????????????????????#### ### | | ??????????????????????????????????????## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????## | | ???????????????????????????????????????## # ! | | ????????????????????????????????????????### ## | | ????????????????????????????????######????#[*### | | ????????????????????????????????## ###??# #?# | | ????????????????????????????????# #??# #?# | | ????????????##????##?????????#### ##### #?## | | ??????????? ????## #???????## #??## | | ????###??? #????## #??????# ! * #???? | | ???# ### ##???# ####??# #######???? | | ??# ##??# = ##?## #????????? | | ## ???? ?? !%[ ##?## #### #????????? | | ????? ??? % ##?# ##??? #????????? | | """ ??????? ????#[t #?# ##??? #????????? | | """ ???????# ???##@[ #?## #??? #????????? | | """ #??????# ???## ### ##??? ????????? | | #??????# ??# ### ##??? "????????? | | #???????# ### ##???"%????????? | | ##???????#$ #???""????????? | | ### ##????????# # #???? ???????? | | ##??? ##??###??####### ## ## #???? ???????? | | #?????##???# ?? #???# ### ### #???? ???????? | | ?####??????# #??# #???# ### ### ##???##???????? | | ## #??????# #??# #??## ## ##???????????? | | # [##?????# #??# #?## ####### ##??????????? | | # % ##????# #??# ### #????### ##?????????? | | # = ####?# #?## ##??????## ##????????? | | # ### ### ##????????# ###??????? | | ## ##?????????# #??????? | | ### ###########??????????# #??????? | | ####?## #####????????????????????## #####??????? | | ??????####?????????????????????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryStealthBank Manual? 0 Play Time 00:55:25 Cumulative 29.7 hours Start 2024.08.06 @ 17:58:32 End 2024.08.06 @ 22:51:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 12 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39254db0-5c24-4d09-9f8f-0b2b196b4d3e