Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 23:14:35 Player: GregoriusTechneticies Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (947) 947 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4317 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 56/300 Energy 54/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (10) ----- Advanced Terrain Scanner Improved Terrain Scan Processor Seismic Detector Transport Network Coupler Improved Melee Analysis Suite Improved Melee Analysis Suite System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Large Matter Pod (0) Weight Redist. System Heavy Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Weight Redist. System Trap Scanner Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Transport Network Coupler Transmission Jammer > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Compact Battery Large Matter Pod Weight Redist. System Heavy Rocket Launcher Datajack [Rating: 42] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Processor Transport Network Coupler Protection Backup Plating I Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . 2 . 2 2 2 Weapon . | . . . . . . . Parts Attached 49 | 4 5 4 . 6 16 14 Power 6 | . . . . 1 4 1 Engine 2 | . . . . . 1 1 Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 7 | 2 2 . . . 1 2 Treads 6 | 2 2 . . . . 2 Leg . | . . . . . . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 1 4 . 3 7 10 Device 16 | 1 1 1 . 3 4 6 Storage . | . . . . . . . Processor 10 | . . 3 . . 3 4 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 1 2 . . 2 4 1 Energy Gun 2 | 1 . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon 4 | . 2 . . . 2 . Launcher 2 | . . . . . 1 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 20 | . . . . 5 3 12 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . . 1 . 1 Utility 12 | . . . . 1 2 9 Weapon 4 | . . . . 2 1 1 Highest Loss Streak 5 | . . . . 3 3 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 77 | . 83 78 100 96 81 36 Engine 4 | . 8 11 11 6 2 . Core 1 | . . . . 1 4 . Treads 12 | . 28 22 22 17 . 1 Wheel 2 | . . . . . 6 . Device 18 | . 16 11 11 26 22 6 Processor 19 | . . 12 33 27 30 25 Protection 1 | . 6 . . . . . Energy Gun 5 | . 19 . . . 1 . Ballistic Gun 1 | . . . . . 4 . Ballistic Cannon 6 | . 2 22 22 15 5 . Naked Turns . | . . . . . . . Heaviest Build 20 | 3 8 9 7 14 20 14 Greatest Support 40 | 40 26 9 9 9 37 37 Greatest Overweight (x) 4 | . 1 . . 4 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 5 5 Class Distribution -------------------- 77% | Mutant 18% | Scavenger-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Scout | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 957 | 240 256 37 . 142 220 62 Remotely . | . . . . . . . Salvage Created 1083 | 24 437 30 . 162 347 83 Parts 55 | 3 23 3 . 8 14 4 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 20 | . 3 1 . 5 7 4 Melee 1 | . . . . . . 1 Guns 4 | . 2 . . . 2 . Cannons 9 | . . 1 . 5 3 . AOE 5 | . . . . . 2 3 Classes Destroyed 10 | 1 7 1 . . 1 . Worker 2 | . 1 . . . 1 . Builder 2 | . 1 . . . 1 . Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Recycler 5 | . 2 . . 1 2 . Operator 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 6 | . . . . . 3 3 Grunt 13 | . 3 . . 5 4 1 Sentry 1 | . . 1 . . . . Best Kill Streak 8 | 1 3 1 . 3 8 3 Combat Bots Only 4 | . 2 1 . 3 4 3 Max Kills in Single Turn 5 | 1 1 1 . 1 5 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 381 | . 24 8 . 72 99 178 Missed 139 | . 4 4 . 20 33 78 Damage Taken 3456 | . 341 55 . 821 767 1472 Core 1412 | . 97 . . 272 175 868 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 61 . 100 50 75 . Volleys Fired 106 | 1 47 4 . 28 20 6 Largest 2 | 1 2 2 . 2 2 1 Hottest 100 | 40 70 70 . 100 78 39 Shots Fired 160 | 1 63 8 . 44 38 6 Gun 82 | 1 61 . . . 20 . Cannon 70 | . 2 8 . 42 18 . Launcher 6 | . . . . . . 6 Special 2 | . . . . 2 . . Kinetic 88 | . 2 8 . 42 36 . Thermal 19 | . 15 . . 2 2 . Explosive 6 | . . . . . . 6 Electromagnetic 47 | 1 46 . . . . . Robot Hit Streak 10 | 1 7 3 . 10 5 . Robot Miss Streak 8 | . 4 1 . 2 8 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 100 | 1 36 5 . 29 29 . Core Hits 67 | 1 18 1 . 10 29 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 2 . 4 . . Blast 6 | . . 2 . 4 . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2730 | 12 633 85 . 577 1012 411 Guns 761 | 12 446 . . . 303 . Cannons 981 | . 18 85 . 577 301 . Explosions 911 | . 169 . . . 408 334 Melee . | . . . . . . . Ramming 77 | . . . . . . 77 Kinetic 1275 | . 18 85 . 577 595 . Thermal 654 | . 237 . . . 417 . Explosive 334 | . . . . . . 334 Electromagnetic 390 | 12 378 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . 1 3 3 . . 15 Average Corruption 4 | . 1 3 3 . . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 1 . . . . 8 Matter Fused 2 | . 1 . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Misdirections 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 182 | . . . . 3 144 35 Projectiles 30 | . . . . 3 27 . Explosions 152 | . . . . . 117 35 Melee . | . . . . . . . Knockbacks 7 | . . . . 6 1 . Impact . | . . . . . . . Kinetic 7 | . . . . 6 1 . Secondary . | . . . . . . . Self-Inflicted Damage 152 | . 93 . . . . 59 Shots 4 | . 3 . . . . 1 Rammed 24 | . . . . . . 24 Targets Rammed 24 | . . . . . . 24 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 82 | . 41 13 . 59 65 82 Average Temperature 18 | . 11 7 . 20 32 51 Received Heat Transfer 1026 | . 153 27 . 396 297 153 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 4 | . 4 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . 1 . Heat Transferred 833 | . 546 . . . 287 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 288 | 5 225 83 31 196 264 288 Initial 121 | . 3 37 31 11 76 121 Average 119 | 2 113 66 31 53 128 217 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 74 | 100 72 100 100 100 87 14 Level 1 25 | . 27 . . . 12 85 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . . 3 2 4 Investigation 6 | . . . . 2 1 3 Extermination . | . . . . . . . Reinforcement 4 | . 1 . . 1 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 10 1 . 12 15 21 Peak Tracking Total 10 | . 3 1 . 6 5 10 Tactical Retreats 12 | . 3 . . 3 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 6 | . 2 . . . 3 1 Max in Single Turn 2 | . 1 . . . 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 8 . . 3 4 3 Terminals 14 | . 6 . . 3 3 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 19 . . 8 7 10 Successful 14 | . 9 . . 2 2 1 Failed 30 | . 10 . . 6 5 9 Catastrophic 17 | . 3 . . 5 4 5 Database Lockouts . | . . . . . . . Manual 35 | . 15 . . 8 6 6 Terminals 37 | . 17 . . 8 6 6 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 5 | . 1 . . . . 4 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 4 . . . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 1 . . . 1 . Refit 2 | . 1 . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . 2 1 . Terminals 6 | . 3 . . 2 1 . Botnet 6 | . 3 . . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . . 3 3 3 Full Trace Events 8 | . 2 . . 2 1 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 10 . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 1972 | 37 515 81 8 380 625 326 Spaces Moved 1915 | 49 482 79 14 155 717 419 Core 1634 | 45 480 79 14 155 473 388 Treads 7 | 4 2 . . . . 1 Legs . | . . . . . . . Wheels 274 | . . . . . 244 30 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 Average Speed 66 | 58 69 50 50 64 71 58 Slowest Speed 250 | 160 160 50 50 250 100 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 67 8 7 15 20 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 91 | . 19 . . 2 9 61 Melee . | . . . . . . . Projectile 4 | . . . . 2 2 . AOE 87 | . 19 . . . 7 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2450 | 53 601 112 14 387 794 489 Wait 318 | . 54 24 . 194 24 22 Move 1909 | 48 481 78 13 154 716 419 Hop . | . . . . . . . Pick Up 13 | . 8 . 1 2 2 . Fast Attach 32 | 4 1 1 . 2 11 13 Attach 10 | . 1 3 . 3 2 1 Detach 6 | . . 2 . 1 2 1 Swap 7 | . 3 . . 1 3 . Drop 21 | . 6 . . 2 11 2 Fire 106 | 1 47 4 . 28 20 6 Melee . | . . . . . . . Ram 25 | . . . . . . 25 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 3 | . . . . . 3 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [Ext]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 38 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Identified exit to Materials 298 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Utility x2 557 | -9/Materials | Discovered new exit (range 16) 634 | -9/Materials | Identified exit to Mines 634 | -9/Materials | Entered Mines 634 | -9/Mines | Discovered new exit (range 13) 642 | -9/Mines | Identified exit to Materials 642 | -9/Mines | Entered Materials 642 | -8/Materials | Evolved 2 slots: Utility x2 933 | -8/Materials | Build established: Scavenger-Scout 996 | -8/Materials | Discovered new exit (range 12) 1022 | -8/Materials | Identified exit to Factory 1022 | -8/Materials | Entered Factory 1022 | -7/Factory | Evolved 2 slots: Utility x2 1044 | -7/Factory | Lost 3 parts (1n1u1w) 1304 | -7/Factory | Build established: Mutant 1625 | -7/Factory | Discovered new exit (range 18) 1634 | -7/Factory | Lost 3 parts (2u1w) 1646 | -7/Factory | Identified exit to Factory 1647 | -7/Factory | Entered another Factory area 1647 | -6/Factory | Evolved 2 slots: Utility x2 1727 | -6/Factory | Lost 5 parts (1p1n2u1w) 1752 | -6/Factory | Found Launcher Loader 1853 | -6/Factory | Discovered new exit (range 16) 1853 | -6/Factory | System corruption reached 10% 1866 | -6/Factory | Core integrity fell below 50% 1906 | -6/Factory | Lost 5 parts (5u) 1914 | -6/Factory | Core integrity fell below 20% 1973 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- emitted. 01943_ Acquired Imp. Melee Analysis Suite. 01945_ Slug penetrates Wall. 01948_ Acquired Imp. Melee Analysis Suite. 01952_ Slammed into H-66 Slayer. 01952_ Slug penetrates Wall. 01952_ Slug penetrates Y-54 Guardian. 01953_ Slug penetrates Wall. 01953_ Slammed into H-66 Slayer. 01956_ Slammed into G-50 Soldier. 01957_ Slug penetrates Wall. 01957_ Penetrated by Slug. 01957_ Slammed into G-50 Soldier. 01957_ G-50 Soldier destroyed. 01957_ Destabilizing: System corrupted (+1). 01958_ Acquired 57 matter. 01959_ System corrupted: Matter fused (-5). 01960_ Slug penetrates Wall. 01966_ Acquired System Guard. 01973_ Acquired Seismic Detector. 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