Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 21:38:35 Player: Redman9012 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (127) 635 Value Destroyed (3906) 3906 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (905) 905 TOTAL SCORE: 8126 Bonus ------- High Alert Combat Kills 205 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 45/100 System Corruption 11% Temperature Cool (50) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer Utility Shielding > --- WEAPON (3) ------- Particle Cannon > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Armored Huge Wheel Improved Heat Sink Improved Heat Sink Disposable Heat Sink Structural Scanner Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Swarmer] (29) Remote Datajack Scrap Shield Fragment (48) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Remote Datajack > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Armored Huge Wheel Improved Heat Sink Improved Heat Sink Disposable Heat Sink Structural Scanner Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Utility Shielding Improved Medium Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Swarmer] Relay Coupler [Sentry] Pulse Rifle Particle Cannon Particle Cannon Gauss Rifle Gauss Cannon Scrap Shield Fragment [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 92 | 6 12 27 4 18 25 Power 11 | 1 2 4 . 2 2 Engine 11 | 1 2 4 . 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 3 11 1 3 3 Treads 19 | 2 1 9 1 3 3 Leg 4 | . 2 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 6 1 3 5 9 Device 4 | . . . 1 1 2 Storage 4 | 1 3 . . . . Processor 2 | . 1 . . 1 . Hackware 2 | . . 1 . . 1 Protection 13 | . 2 . 2 3 6 Artifact . | . . . . . . Weapon 33 | 2 1 11 . 8 11 Energy Gun 8 | . . 3 . 3 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 18 | 2 1 8 . 5 2 Ballistic Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 45 | . 2 10 . 8 25 Power 4 | . . 2 . . 2 Propulsion 12 | . 1 3 . 3 5 Utility 11 | . 1 . . 2 8 Weapon 18 | . . 5 . 3 10 Highest Loss Streak 16 | . 2 2 . 2 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 94 97 98 97 90 Engine 10 | . 14 10 9 8 6 Treads 15 | . 15 14 17 16 18 Leg 5 | . 9 7 . . . Device 2 | . . . 9 9 7 Storage 10 | . 14 11 9 9 7 Processor 8 | . 4 11 9 8 7 Hackware 6 | . . 11 9 9 2 Protection 5 | . 6 . 8 8 15 Energy Gun 8 | . . 9 9 15 11 Ballistic Gun 18 | . 28 21 18 11 3 Naked Turns . | . . . . . . Heaviest Build 115 | 12 89 97 105 105 115 Greatest Support 79 | 40 40 40 40 43 79 Greatest Overweight (x) 6 | . 4 6 2 4 4 Average Overweight (x) 1 | . 1 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 6 17 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 Average Carried 21 | 4 15 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 25 25 25 25 17 Class Distribution -------------------- 44% | Scavenger-Gunner 33% | Mutant 13% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 2042 | 178 357 712 130 314 351 Remotely . | . . . . . . Salvage Created 4747 | . 615 2137 286 761 948 Parts 259 | . 44 126 17 33 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . 1 5 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 106 | . 19 40 7 19 21 Guns 98 | . 19 40 7 18 14 Cannons 6 | . . . . . 6 Classes Destroyed 15 | . 5 3 3 3 1 Worker 3 | . 2 1 . . . Builder 3 | . . 2 . . 1 Recycler 6 | . . 5 1 . . Operator 1 | . 1 . . . . Watcher 8 | . 2 4 . 1 1 Swarmer 27 | . 9 9 3 3 3 Cutter 3 | . . . . 3 . Grunt 52 | . 10 22 . 9 11 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 12 | . . 9 1 2 . Demolisher 1 | . . . . 1 . Specialist 2 | . . . . . 2 Hunter 3 | . . . 1 . 2 Programmer 4 | . . . . 1 3 Best Kill Streak 5 | . 5 4 3 4 4 Combat Bots Only 4 | . 4 3 3 4 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 866 | . 112 206 33 110 405 Missed 265 | . 23 67 7 37 131 Damage Taken 8623 | . 876 1734 325 1259 4429 Core 1448 | . 170 283 74 214 707 Absorbed by Shields . | . . . . . . Redirected to Shielding 94 | . . . . 5 89 Regen/Repaired (Parts) 302 | . 97 145 60 . . Core Remaining (%) 52 | 100 32 29 . 47 . Volleys Fired 379 | . 92 153 15 54 65 Largest 3 | . 2 3 3 3 3 Hottest 205 | . 40 116 102 135 205 Shots Fired 933 | . 184 376 45 151 177 Gun 885 | . 184 376 45 151 129 Cannon 46 | . . . . . 46 Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 662 | . 184 302 30 74 72 Thermal 241 | . . 48 15 77 101 Explosive . | . . . . . . Electromagnetic 28 | . . 26 . . 2 Robot Hit Streak 14 | . 10 11 9 13 14 Robot Miss Streak 8 | . 8 4 4 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 21 | . 3 4 3 7 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 597 | . 113 225 31 108 120 Core Hits 254 | . 48 101 14 41 50 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 16 | . 1 4 1 3 7 Burn 13 | . . 2 1 3 7 Destroy 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7877 | . 1070 2373 461 1677 2296 Guns 6939 | . 977 2306 446 1677 1533 Cannons 729 | . . . . . 729 Explosions 103 | . 72 31 . . . Melee . | . . . . . . Ramming 106 | . 21 36 15 . 34 Kinetic 4717 | . 977 1661 288 797 994 Thermal 2822 | . . 521 158 880 1263 Explosive 72 | . 72 . . . . Electromagnetic 160 | . . 155 . . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 1 . 2 11 Average Corruption 1 | . . 1 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 55 | . . 29 . 16 10 Message Errors 14 | . . 7 . 6 1 Matter Fused 12 | . . 6 . 4 2 Heat Flow Errors 4 | . . 3 . . 1 Energy Discharges 5 | . . 4 . 1 . Parts Rejected 2 | . . 1 . . 1 Data Loss (minor) 4 | . . 1 . 2 1 Data Loss (major) 4 | . . 3 . 1 . Misfires 5 | . . 2 . 2 1 Alerts 3 | . . 1 . . 2 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . 1 1 . . 4 Impact 2 | . 1 1 . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 118 | . . 118 . . . Shots 2 | . . 2 . . . Rammed 7 | . 1 4 . . 2 Targets Rammed 13 | . 3 7 1 . 2 Kicked 4 | . 1 3 . . . Crushed 2 | . 1 . 1 . . Highest Temperature 298 | . 76 298 1 93 109 Average Temperature 36 | . 18 47 1 23 39 Received Heat Transfer 1950 | . 318 669 27 441 495 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 13 | . . 1 2 5 5 Heat Transferred 7412 | . . 1456 481 2314 3161 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Peak Influence 832 | . 185 470 357 832 436 Initial 436 | . . . 169 232 436 Average 268 | . 47 283 229 537 337 Maximum Alert Level 3 | . . 2 1 3 2 Low Security (%) 38 | 100 100 27 50 . . Level 1 32 | . . 39 50 23 71 Level 2 26 | . . 32 . 53 28 Level 3 3 | . . . . 22 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 6 10 3 . 6 Investigation 16 | . 4 9 1 . 2 Extermination 3 | . . . . . 3 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 5 | . . 4 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 185 | . 40 71 7 24 43 Peak Tracking Total 10 | . 4 4 3 4 10 Tactical Retreats 12 | . . 10 . 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 9 | . 2 1 . 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 5 | . 1 3 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 24 | . 5 10 2 1 6 Terminals 15 | . 4 7 . 1 3 Fabricators . | . . . . . . Repair Stations 5 | . 1 2 1 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 3 | . . . 1 . 2 Total Hacks 93 | . 20 54 4 2 13 Successful 56 | . 12 32 4 1 7 Failed 35 | . 8 20 . 1 6 Catastrophic 6 | . 2 3 . . 1 Database Lockouts 2 | . . 2 . . . Manual 1 | . . 1 . . . Terminals 66 | . 16 40 . 2 8 Fabricators . | . . . . . . Repair Stations 20 | . 4 12 3 . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 5 | . . . 1 . 4 Terminal Hacks 33 | . 9 20 . 1 3 Record 11 | . 4 7 . . . Prototype ID Bank 5 | . 1 3 . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 5 | . . 3 . 1 1 Alert Level 3 | . 1 2 . . . Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 3 10 3 . . Scan Component 10 | . 2 6 2 . . Repair 6 | . 1 4 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 5 | . . . 1 . 4 Unlock Access 2 | . . . 1 . 1 Seal Access 2 | . . . . . 2 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 5 10 1 1 4 Full Trace Events 16 | . 5 9 1 . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 1 4 1 . . Time 186 | . 26 134 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 13167 | 94 3208 5610 358 1955 1942 Spaces Moved 4016 | 54 1222 1502 86 507 645 Core 8 | 8 . . . . . Treads 3257 | 46 904 1069 86 507 645 Legs 751 | . 318 433 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 Average Speed 283 | 143 223 327 320 339 258 Slowest Speed 540 | 160 480 540 320 480 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 98 91 10 45 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . 15 37 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 52 | . 15 37 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 5112 | 71 1563 1925 135 635 783 Wait 428 | . 175 190 26 19 18 Move 4010 | 53 1221 1501 85 505 645 Hop . | . . . . . . Pick Up 131 | 12 41 32 4 23 19 Fast Attach . | . . . . . . Attach 76 | 6 10 18 4 16 22 Detach 2 | . 1 . . 1 . Swap 16 | . 2 9 . 2 3 Drop 53 | . 18 15 . 11 9 Fire 379 | . 92 153 15 54 65 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 3 . . . Crush 9 | . 2 4 1 . 2 Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Derelicts attacked the area 630 | -10/Materials | Discovered new exit (range 10) 794 | -10/Materials | Core integrity fell below 50% 1364 | -10/Materials | Discovered new exit (range 15) 1489 | -10/Materials | Repaired Lgt. Treads 2531 | -10/Materials | Discovered new exit (range 11) 3303 | -10/Materials | Entered another Materials area 3303 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3591 | -9/Materials | Build established: Gunner 3880 | -9/Materials | Identified exit to Mines 4475 | -9/Materials | Build established: Mutant 5008 | -9/Materials | Core integrity fell below 50% 5201 | -9/Materials | Discovered new exit (range 15) 5364 | -9/Materials | Build established: Gunner 5373 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 5406 | -9/Materials | Repaired Beam Rifle 5448 | -9/Materials | Repaired Hvy. Assault Rifle 6222 | -9/Materials | Build established: Scavenger-Gunner 7233 | -9/Materials | Discovered new exit (range 5) 7806 | -9/Materials | Central database locked down 8142 | -9/Materials | Repaired Lgt. Treads 8417 | -9/Materials | Central database locked down 8913 | -9/Materials | Entered another Materials area 8913 | -8/Materials | Evolved 2 slots: Utility x2 9054 | -8/Materials | Repaired Lgt. Treads 9092 | -8/Materials | Garrison activated, responded to threat 9268 | -8/Materials | Identified exit to Garrison 9271 | -8/Materials | Entered Garrison 9368 | -8/Garrison | Triggered checkpoint 9437 | -8/Garrison | Installed Relay Interface Framework 9574 | -8/Garrison | Triggered checkpoint 9674 | -8/Garrison | Triggered checkpoint 10470 | -8/Garrison | Triggered checkpoint 10485 | -8/Garrison | Core integrity fell below 50% 10766 | -8/Garrison | Triggered checkpoint 10809 | -8/Garrison | Discovered new exit (range 10) 11008 | -8/Garrison | Triggered checkpoint 11226 | -8/Garrison | Entered Factory 11226 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12421 | -7/Factory | Lost 3 parts (2n1w) 12781 | -7/Factory | Identified exit to Garrison 13011 | -7/Factory | Build established: Tank 13125 | -7/Factory | Cargo convoy interrupted 13131 | -7/Factory | Core integrity fell below 50% 13163 | -7/Factory | Core integrity fell below 20% 13167 | -7/Factory | System corruption reached 10% 13168 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 13159_ X-67 Chaingunner destroyed. 13159_ Assembly Bed disabled. 13159_ K-01 Serf collects debris. 13160_ M-28 Smith repairs Imp. Heat Sink. 13161_ K-01 Serf collects debris. 13161_ Slug penetrates M-28 Smith. 13161_ Penetrated by Slug. 13161_ Imp. Heat Sink destroyed. 13162_ Particle Cannon destroyed. 13163_ K-01 Serf collects debris. 13164_ Slug penetrates M-28 Smith. 13165_ System corrupted: IFF burst signal emitted. 13165_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 13165_ Penetrated by Slug. 13165_ Cld. Ion Engine destroyed. 13166_ K-01 Serf collects debris. 13167_ Penetrated by Slug. 13167_ Imp. EM Pulse Cannon destroyed. 13168_ Slug penetrates P-60 Hacker. 13168_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?? ??????????????????????? | | ?????????????????????? ?? ??????????????????????? | | ??????????????????????#;##/####??????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ?????????############## #??????????????????? | | ?????????# !!* # #??????????????????? | | ?????????# ! ! # #??????????????????? | | ?????????# !*= | # #??????##??????????? | | #####????# ! * # #???? ??????????? | | #????# # #?? ?????????? | | #????# ! # # !?????????? | | #????# # ; ????????? | | #????# ! # ; ????????? | | !#????# # @ ; ????????? | | #????# ! + ; ????????? | | #????# # ! ; ????????? | | #????# #%pmpx # ?????????? | | #######################h%k h #?? ?????????? | | %=h[ % #???? ??????????? | | k% #?????? ??????????? | | % #??????????????????? | | #??????????????????? | | #??????????????????? | | k #??????????????????? | | ????????????????? | | ] ???????????????? | | """" """" """" """ """" !??????????????? | | ##### """" """" """" """" """" ?????????????? | | ????# """" """" """" """" ""??? ??????????????? | | ????# """" """" """" """? ""???? ??????????????? | | ????+ """" """" """" """? "?????????????????????? | | ????# ""?" "??" "??" "????"?????????????????????? | | ????# ? ?? ?? ??????????????????????????? | | ????# ?? ?? ??? ???????????????????????????? | | ????## ?###??###???????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 17 Authchip Count 3 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningSurgeChip Manual? 0 Play Time 01:10:45 Cumulative 17.0 hours Start 2024.04.06 @ 20:28:25 End 2024.04.06 @ 21:38:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 707c930c-ce79-4880-b238-b3a704abf95c