Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.22 @ 19:16:40 Player: corny Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4637) 4637 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1423) 1423 TOTAL SCORE: 9610 Bonus ------- High Alert Combat Kills 723 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink High-capacity Matter Pod (200) Improved Sensor Array ECM Suite Hardened Light Armor Plating Improved Medium Armor Plating Lightning Gun Precision Shock Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Phase Shifter Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Heavy Deuterium Engine Advanced Heat Sink High-capacity Matter Pod Improved Sensor Array ECM Suite Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Lightning Gun Precision Shock Rifle Precision Shock Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Heavy Rocket Launcher [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . 2 1 1 . . Weapon . | . . . . . . . Parts Attached 162 | . 7 18 42 3 21 71 Power 13 | . . 3 1 . 1 8 Engine 11 | . . 3 1 . . 7 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 45 | . . 7 19 1 5 13 Treads 27 | . . . 9 1 5 12 Leg 14 | . . 6 8 . . . Wheel 3 | . . 1 1 . . 1 Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 73 | . 4 4 15 1 11 38 Device 39 | . . 2 8 . 8 21 Storage 3 | . 2 . 1 . . . Processor 4 | . . 2 . . 1 1 Hackware 1 | . . . . . . 1 Protection 26 | . 2 . 6 1 2 15 Artifact . | . . . . . . . Weapon 31 | . 3 4 7 1 4 12 Energy Gun 5 | . . . . . 2 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 23 | . 3 4 5 1 2 8 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . 3 Parts Lost 34 | . . 7 2 . 5 20 Power 3 | . . 1 . . . 2 Propulsion 14 | . . 2 1 . 3 8 Utility 11 | . . 2 1 . 2 6 Weapon 6 | . . 2 . . . 4 Highest Loss Streak 10 | . . 5 1 . 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 94 99 93 99 94 Engine 7 | . 14 10 9 7 3 5 Treads 17 | . . . 9 30 30 28 Leg 7 | . 28 17 13 . . . Wheel 1 | . . 3 4 . . . Device 9 | . . 9 9 15 18 9 Storage 8 | . 14 11 9 7 7 7 Processor 13 | . . 18 14 7 7 14 Protection 8 | . 9 . 11 8 10 9 Energy Gun 1 | . 11 . . . 5 . Ballistic Gun 15 | . 16 22 15 15 9 13 Naked Turns . | . . . . . . . Heaviest Build 60 | 12 48 35 45 47 47 60 Greatest Support 88 | 20 20 20 66 88 88 88 Greatest Overweight (x) 15 | . 2 11 3 . . 15 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | . 20 15 15 15 15 15 Average Capacity 15 | . 15 15 15 15 15 15 Most Carried 15 | . 9 15 15 15 15 15 Average Carried 13 | . 6 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 9 15 15 15 15 12 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Matter Collected 3969 | 195 67 519 1094 . 564 1530 Remotely . | . . . . . . . Salvage Created 5286 | . 97 1042 1526 . 840 1781 Parts 294 | . 9 68 93 . 42 82 Haulers Intercepted 4 | . . 1 3 . . . Recyclers Shooed 4 | . . 4 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 119 | . 6 25 33 . 22 33 Guns 110 | . 6 25 27 . 21 31 Cannons 5 | . . . 5 . . . AOE 3 | . . . 1 . . 2 Classes Destroyed 12 | . 1 6 3 . 2 . Worker 3 | . . . 1 . . 2 Tunneler 3 | . . . 1 . . 2 Hauler 4 | . . 1 3 . . . Recycler 1 | . . 1 . . . . Watcher 4 | . . 3 1 . . . Swarmer 35 | . 6 12 9 . 6 2 Grunt 49 | . . 6 15 . 8 20 Brawler 2 | . . . . . 1 1 Duelist 4 | . . 1 . . 2 1 Sentry 22 | . . 6 8 . 4 4 Hunter 1 | . . . 1 . . . Programmer 6 | . . . . . 1 5 Best Kill Streak 8 | . 3 7 8 . 4 5 Combat Bots Only 7 | . 3 7 4 . 4 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Fac Damage Taken 9860 | . 218 1199 1864 . 1884 4695 Core 1318 | . 36 280 293 . 298 411 Absorbed by Shields . | . . . . . . . Redirected to Shielding 60 | . 14 38 . . 8 . Ignored by Resistances 80 | . . . . . 80 . Core Remaining (%) 65 | 100 85 30 46 . . . Volleys Fired 385 | . 23 86 102 . 55 119 Largest 2 | . 2 2 2 . 2 2 Hottest 110 | . 60 46 96 . 110 110 Shots Fired 747 | . 46 170 201 . 110 220 Gun 700 | . 46 170 156 . 110 218 Cannon 42 | . . . 42 . . . Launcher 5 | . . . 3 . . 2 Special . | . . . . . . . Kinetic 625 | . 23 170 156 . 70 206 Thermal 109 | . 23 . 42 . 40 4 Explosive 5 | . . . 3 . . 2 Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 51 | . 4 19 23 . 17 51 Robot Miss Streak 4 | . 3 3 4 . 4 2 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 13 | . 1 4 4 . 3 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 583 | . 23 129 150 . 84 197 Core Hits 297 | . 11 46 62 . 88 90 Critical Kills 3 | . . 1 2 . . . Critical Parts Destroyed 4 | . . 3 . . . 1 Critical Strikes 7 | . . 4 2 . . 1 Destroy 7 | . . 4 2 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11390 | . 223 1816 3014 . 1879 4458 Guns 10214 | . 223 1811 2118 . 1879 4183 Cannons 702 | . . . 702 . . . Explosions 409 | . . . 193 . . 216 Melee . | . . . . . . . Ramming 65 | . . 5 1 . . 59 Kinetic 9095 | . 87 1811 2118 . 1080 3999 Thermal 1747 | . 136 . 702 . 799 110 Explosive 409 | . . . 193 . . 216 Electromagnetic 74 | . . . . . . 74 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 6 | . . . 6 . . . Projectiles 5 | . . . 5 . . . Explosions 1 | . . . 1 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . 2 41 . . . Shots 1 | . . . 1 . . . Rammed 7 | . . 1 . . . 6 Targets Rammed 9 | . . 1 1 . . 7 Kicked 1 | . . . 1 . . . Crushed 1 | . . . . . . 1 Highest Temperature 348 | . 60 20 180 . 108 348 Average Temperature 57 | . 29 5 37 . 66 81 Received Heat Transfer 3328 | . . 450 693 . 522 1663 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . . . 3 . . 2 Heat Transferred 3570 | . 300 . 1258 . 1775 237 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Peak Influence 825 | . 173 549 825 408 735 618 Initial 385 | . . 18 212 375 285 385 Average 375 | . 56 225 484 382 568 374 Maximum Alert Level 3 | . . 2 3 2 3 2 Low Security (%) 20 | . 100 45 4 . . 13 Level 1 34 | . . 37 40 90 15 35 Level 2 35 | . . 17 25 9 52 51 Level 3 10 | . . . 29 . 32 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 3 4 1 . 13 Investigation 8 | . . 1 2 . . 5 Extermination 5 | . . . . . . 5 Reinforcement 8 | . 1 2 2 1 . 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Fac Distress Signals 8 | . 1 2 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 193 | . 12 45 56 3 23 54 Peak Tracking Total 9 | . 4 5 6 3 5 9 Tactical Retreats 10 | . 2 4 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Traps Triggered 13 | . . . 1 . 4 8 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . . 4 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Machines Disabled 3 | . . 1 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Fac Machines Accessed 30 | . 3 4 7 3 1 12 Terminals 20 | . 2 3 6 2 1 6 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 3 | . 1 1 1 . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . 1 . 2 Total Hacks 65 | . 5 13 18 7 2 20 Successful 29 | . 5 5 11 3 1 4 Failed 36 | . . 8 7 4 1 16 Catastrophic 13 | . . 2 . 2 . 9 Database Lockouts . | . . . . . . . Manual 25 | . 2 3 10 2 . 8 Terminals 47 | . 4 10 16 5 2 10 Fabricators 6 | . . . . . . 6 Repair Stations . | . . . . . . . Recycling Units 6 | . 1 3 2 . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 13 | . 2 2 6 2 1 . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 2 | . . 1 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 2 | . . . 1 1 . . Zone Layout 5 | . 1 1 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . . 1 1 . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 3 | . . . . 1 . 2 Unlock Access 1 | . . . . 1 . . Seal Access 2 | . . . . . . 2 Unauthorized Hacks 8 | . 2 2 4 . . . Terminals 8 | . 2 2 4 . . . Track 3 | . 1 1 1 . . . Botnet 5 | . 1 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 2 4 7 3 1 9 Full Trace Events 5 | . . 1 1 . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . 10 10 . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Turns Passed 8269 | . 536 1259 2138 171 671 3494 Spaces Moved 4163 | 1 241 557 1085 116 312 1851 Core 5 | . . 3 . . . 2 Treads 2384 | . . . 180 116 312 1776 Legs 1165 | 1 241 344 579 . . . Wheels 609 | . . 210 326 . . 73 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 115 | 120 120 120 126 145 145 115 Average Speed 155 | 120 188 166 146 145 146 155 Slowest Speed 800 | 120 260 600 305 145 148 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 2 48 57 81 5 41 49 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 52 | . . . 37 . 1 14 Melee . | . . . . . . . Projectile 6 | . . . 4 . 1 1 AOE 46 | . . . 33 . . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Fac Total 5257 | . 282 724 1455 118 418 2260 Wait 331 | . 1 38 142 . 9 141 Move 4156 | . 240 556 1084 115 310 1851 Hop . | . . . . . . . Pick Up 73 | . 3 12 27 . 6 25 Fast Attach 60 | . 5 8 14 1 5 27 Attach 23 | . . 4 3 1 5 10 Detach 17 | . 3 3 6 . 3 2 Swap 80 | . 2 6 25 1 11 35 Drop 123 | . 5 10 51 . 14 43 Fire 385 | . 23 86 102 . 55 119 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick 1 | . . . 1 . . . Crush 7 | . . . . . . 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 500 | -10/Materials | Derelicts attacked the area 511 | -10/Materials | Discovered new exit (range 9) 515 | -10/Materials | Identified exit to Mines 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Utility x2 551 | -9/Materials | Discovered new exit (range 18) 633 | -9/Materials | Lost 5 parts (1p1n1u2w) 921 | -9/Materials | Build established: Scavenger-Mutant 1257 | -9/Materials | Discovered new exit (range 11) 1259 | -9/Materials | Core integrity fell below 50% 1468 | -9/Materials | Build established: Mutant 1519 | -9/Materials | Discovered new exit (range 13) 1619 | -9/Materials | Destroyed 7 combat bots 1793 | -9/Materials | Discovered new exit (range 3) 1796 | -9/Materials | Entered another Materials area 1796 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3506 | -8/Materials | Discovered new exit (range 10) 3759 | -8/Materials | Core integrity fell below 50% 3836 | -8/Materials | Discovered new exit (range 16) 3934 | -8/Materials | Entered Factory 3934 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4104 | -7/Factory | Identified exit to Garrison 4105 | -7/Factory | Entered Garrison 4196 | -7/Garrison | Triggered checkpoint 4336 | -7/Garrison | Triggered checkpoint 4353 | -7/Garrison | Triggered checkpoint 4489 | -7/Garrison | Installed Relay Interface Framework 4731 | -7/Garrison | Build established: Scavenger-Mutant 4761 | -7/Garrison | Discovered new exit (range 8) 4776 | -7/Garrison | Entered Factory 5234 | -7/Factory | Build established: Mutant 6245 | -7/Factory | Cargo convoy interrupted 6324 | -7/Factory | Core integrity fell below 50% 6738 | -7/Factory | Build established: Scavenger-Mutant 7716 | -7/Factory | Build established: Mutant 7973 | -7/Factory | Discovered new exit (range 13) 7976 | -7/Factory | First assault squad dispatched 7988 | -7/Factory | Identified exit to Factory 8173 | -7/Factory | Core integrity fell below 20% 8212 | -7/Factory | Lost 3 parts (1p1u1w) 8244 | -7/Factory | Assembled infested ambush trap array 8270 | -7/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 08259_ Penetrated by Slug. 08260_ S-27 Virus destroyed. 08261_ Slug penetrates Wall. 08262_ Lgt. Treads destroyed. 08262_ Arm. Huge Wheel destroyed. 08262_ Penetrated by Slug. 08264_ Hvy. Deuterium Engine destroyed. 08266_ The unstable cave ceiling collapses. 08266_ Imp. Medium Armor Plating destroyed. 08266_ D-53 Grenadier destroyed. 08266_ Penetrated by Slug. 08266_ Adv. Targeting Computer destroyed. 08267_ Slug penetrates Wall. 08267_ Prc. Shock Rifle destroyed. 08268_ Adv. Heat Sink destroyed. 08268_ Hrd. Light Armor Plating destroyed. 08268_ U-05 Engineer destroyed. 08269_ The unstable cave ceiling collapses. 08269_ Slug penetrates Earth. 08269_ R-06 Scavenger collects Lgt. Deuterium Engine. 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Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed SupercompositeZioniteFrame Manual? 0 Play Time 02:27:03 Cumulative 211.1 hours Start 2023.08.17 @ 02:14:48 End 2023.08.22 @ 19:16:40 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 187 Adventurer 19 Explorer 4 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters SATURATION(55) Filters SATURATION(55) Steam X RUN: 59009bf4-ea44-409d-be1f-ad4973c3a508