Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.29 @ 04:23:14 Player: kawyua Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (94) 470 Value Destroyed (2547) 2547 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3421) 3421 TOTAL SCORE: 15238 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 128 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 208/300 Energy 53/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Experimental Focal Shield Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Improved Diametric Drive Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Xenon Bombardment Thruster Improved Surge Thruster Experimental Focal Shield Mobile Refinery Mk. CCLXVII CR-A16's Pointy Stick [Rating: 169] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 9 | . . 2 1 1 . . . . . . 1 1 . . . . 1 . 1 1 Utility 8 | . . . 1 1 . . . . 1 . 1 1 . . . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 157 | 8 3 24 3 11 . 2 11 1 4 10 4 12 1 1 . 1 8 18 12 23 Power 23 | 1 . 3 . 1 . . . . 2 . 1 2 . . . 1 . 7 2 3 Engine 4 | 1 . 3 . . . . . . . . . . . . . . . . . . Core 4 | . . . . 1 . . . . 2 . 1 . . . . . . . . . Reactor 15 | . . . . . . . . . . . . 2 . . . 1 . 7 2 3 Propulsion 51 | 2 . 10 1 5 . 1 4 1 . 5 1 2 . . . . 3 3 2 11 Treads 8 | 2 . 6 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 43 | . . 4 1 5 . 1 4 1 . 5 1 2 . . . . 3 3 2 11 Utility 61 | 2 1 5 1 4 . 1 6 . 2 4 2 6 1 1 . . 5 7 6 7 Device 48 | 1 . 3 1 3 . 1 4 . 1 4 2 6 . 1 . . 4 6 6 5 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . Protection 7 | . . 2 . 1 . . 2 . 1 . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 22 | 3 2 6 1 1 . . 1 . . 1 . 2 . . . . . 1 2 2 Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 8 | 2 1 4 . 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 1 . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . 1 . . 1 . 1 . . . . . 1 . 1 Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 1 . . 2 . . . 1 1 . . . . 1 6 . 2 Parts Lost 50 | . . 8 1 . . . . . . . . . 1 1 . 2 1 2 2 32 Power 7 | . . 1 . . . . . . . . . . . . . 1 . . . 5 Propulsion 17 | . . 4 1 . . . . . . . . . . . . . . . . 12 Utility 19 | . . 1 . . . . . . . . . . 1 1 . 1 1 2 1 11 Weapon 7 | . . 2 . . . . . . . . . . . . . . . . 1 4 Highest Loss Streak 18 | . . 7 1 . . . . . . . . . 1 1 . 2 1 2 1 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 91 83 83 92 92 99 100 90 93 94 93 90 94 . 90 94 89 88 77 Engine 4 | . 14 9 9 . . . . . . . . . . . . . . . . . Core 2 | . . . . 6 7 7 7 7 10 13 11 3 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 6 10 10 . 9 9 9 8 6 Treads 12 | . 28 36 . . . . . . . . . . . . . . . . . . Flight 23 | . . 1 40 37 46 46 46 46 40 40 41 39 36 36 . 36 38 33 34 28 Device 16 | . 14 3 15 20 15 20 14 7 13 15 23 30 26 27 . 28 31 31 34 29 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 5 . . . . . . . . . Protection 3 | . . 6 . 2 7 2 7 15 13 10 5 5 6 8 . 5 4 1 . . Energy Gun 4 | . 14 8 . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 10 12 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 9 7 7 7 7 7 6 6 5 . . . . . . . . . Piercing Weapon 1 | . . . . . . . 6 7 . . . 4 5 5 . 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 15 20 26 16 22 22 22 29 27 32 35 32 42 46 46 45 45 51 70 62 63 Greatest Support 94 | 40 40 80 20 28 23 24 32 28 34 34 39 48 48 48 48 48 58 67 75 94 Greatest Overweight (x) 13 | 2 . 6 . . . . 1 . . 1 . 1 . . . 2 4 1 4 13 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Most Carried 10 | 8 10 10 8 10 10 10 10 10 10 10 10 8 5 4 3 4 5 5 5 5 Average Carried 7 | 4 7 9 7 8 10 9 9 10 9 9 8 4 4 3 3 3 4 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 10 8 8 10 10 10 10 10 9 10 9 5 4 3 3 3 5 5 4 3 Class Distribution -------------------- 39% | Sprinter 27% | Mutant 14% | Scavenger-Mutant 7% | Scavenger-Sprinter 7% | Infiltrator-Sprinter 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scavenger-Mutant | -3/Research Sprinter | -3/Testing Infiltrator-Mutant | -2/Research Infiltrator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 2232 | 265 159 504 . 59 . 15 191 10 . 140 . 130 . 42 . 17 30 346 183 141 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3059 | 43 233 1706 . 30 . . . 71 . . . 27 . 95 . 48 168 243 282 113 Parts 195 | 7 10 97 . 2 . . . 4 . . . 4 . 13 . 6 9 17 16 10 Haulers Intercepted 2 | . . 1 . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 3 | . 1 1 . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 6 . . . . . 12 . 4 . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 66 | . 7 34 . . . . . 3 . . . . . 9 . 5 . . 8 . Melee 5 | . . 1 . . . . . 3 . . . . . . . 1 . . . . Guns 39 | . 6 33 . . . . . . . . . . . . . . . . . . AOE 21 | . . . . . . . . . . . . . . 9 . 4 . . 8 . Classes Destroyed 11 | 1 3 7 . . . . . . . . . . . . . . . . . . Worker 3 | . . 2 . . . . . . . . . . . . . . . . 1 . Builder 7 | . . 1 . . . . . . . . . 1 . . . . 1 2 2 . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . 1 Hauler 2 | . . 1 . . . . . . . . . . . . . . . . 1 . Recycler 4 | . . 2 . . . . . . . . . . . . . . 1 1 . . Operator 3 | . 1 1 . . . . . . . . . . . . . . . 1 . . Watcher 5 | . . 1 . 1 . . . . . . . . . . . . . 1 . 2 Swarmer 37 | . 4 8 . . . . . 3 . . . . . 9 . 5 . . 8 . Grunt 20 | . 3 17 . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . Sentry 8 | . . 8 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 3 6 . 1 . . . 3 . . . 1 . 5 . 5 1 1 10 2 Combat Bots Only 8 | . 3 5 . . . . . 3 . . . . . 5 . 5 . . 8 . Max Kills in Single Turn 4 | 1 1 1 . 1 . . . 1 . . . 1 . 3 . 4 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . 3 . 4 . . 4 . Melee 1 | . . 1 . . . . . 1 . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 7638 | . 273 1461 35 142 12 . . 134 21 33 39 . 12 189 . 340 117 409 272 4149 Core 1962 | . 31 174 17 35 12 . . 33 21 . . . . . . . . . 14 1625 Absorbed by Shields 20 | . . . . 8 . . . . . 12 . . . . . . . . . . Redirected to Shielding 131 | . . . . 25 . . . 15 . . 25 . . 66 . . . . . . Regen/Repaired (Parts) 289 | . . . . 134 . . 155 . . . . . . . . . . . . . Core Remaining (%) 92 | 100 87 56 96 . . . . 88 . 97 100 . . . . 100 . 100 99 . Volleys Fired 162 | 11 39 81 . . . . . . . . . . . 5 . 4 . 1 7 14 Largest 2 | 2 2 2 . . . . . . . . . . . 1 . 1 . 1 1 1 Hottest 120 | 70 70 79 . . . . . . . . . . . 39 . 39 . 39 39 120 Shots Fired 275 | 16 72 155 . . . . . . . . . . . 5 . 4 . 1 7 15 Gun 243 | 16 72 155 . . . . . . . . . . . . . . . . . . Cannon 8 | . . . . . . . . . . . . . . . . . . . . 8 Launcher 24 | . . . . . . . . . . . . . . 5 . 4 . 1 7 7 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 133 | 5 33 95 . . . . . . . . . . . . . . . . . . Thermal 118 | 11 39 60 . . . . . . . . . . . . . . . . . 8 Explosive 24 | . . . . . . . . . . . . . . 5 . 4 . 1 7 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 2 7 29 . . . . . . . . . . . 1 . 1 . . 2 . Robot Miss Streak 5 | 3 4 5 . . . . . . . . . . . 1 . 2 . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 213 | 6 71 110 . 1 . . . 4 . . . 1 . 1 . 2 3 5 4 5 Core Hits 126 | 3 13 57 . 1 . . . 3 . . . 1 . 14 . 8 1 3 20 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 5 . . . . . . . . . . . . . . 1 . 1 . . Burn 5 | . 5 . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Melee Attacks 168 | . 32 2 12 32 2 . 1 6 . . 2 13 . . . 1 3 17 8 37 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 55 | . . 2 12 32 2 . . 5 . . 2 . . . . . . . . . Piercing 81 | . . . . . . . 1 1 . . . 13 . . . 1 3 17 8 37 Sneak Attacks 12 | . . 1 . . . . . . . . . 1 . . . . 3 3 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6107 | 90 506 1753 . 33 . . . 128 . . . 86 . 603 . 476 234 504 1245 449 Guns 2231 | 90 506 1635 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 2098 | . . . . . . . . . . . . . . 603 . 445 . 52 985 13 Melee 1768 | . . 108 . 33 . . . 128 . . . 86 . . . 31 234 452 260 436 Ramming 10 | . . 10 . . . . . . . . . . . . . . . . . . Kinetic 1333 | 27 256 1050 . . . . . . . . . . . . . . . . . . Thermal 898 | 63 250 585 . . . . . . . . . . . . . . . . . . Explosive 2098 | . . . . . . . . . . . . . . 603 . 445 . 52 985 13 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 269 | . . 108 . 33 . . . 128 . . . . . . . . . . . . Piercing 1499 | . . . . . . . . . . . . 86 . . . 31 234 452 260 436 Highest Corruption 11 | . . 6 . 1 1 1 1 . . . . . . . . 1 . 1 . 11 Average Corruption 2 | . . 5 . 1 1 1 1 . . . . . . . . 1 . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . 15 . . Effects 17 | . . 6 . 1 1 . . . . . . . . . . . . . . 9 Message Errors 6 | . . 1 . 1 . . . . . . . . . . . . . . . 4 Matter Fused 4 | . . 3 . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Misfires 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 574 | . . 37 . . . . . . . . . . . 11 . 33 93 212 47 141 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 69 | . . . . . . . . . . . . . . 11 . 33 . 22 2 1 Melee 505 | . . 37 . . . . . . . . . . . . . . 93 190 45 140 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 103 | . . . . . . . . . . . . . . 3 . 51 . . . 49 Shots 4 | . . . . . . . . . . . . . . 1 . 1 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 455 | 36 105 159 . 150 . . 306 216 180 5 306 264 . 3 . 192 227 29 455 336 Average Temperature 76 | 16 27 42 . 62 . . 115 89 89 5 67 65 . 2 . 114 72 5 50 86 Received Heat Transfer 819 | . 108 495 18 27 6 . . 18 . . 9 . . 9 . . . . 27 102 Effects 5 | . . . . . . . 2 . . . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . . . 2 . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 4 1 . . . . . . . . . . . . . . . . . . Heat Transferred 2775 | 185 1110 1480 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 900 | 15 165 583 235 443 . . . . 63 44 199 231 . . . . 234 502 871 900 Initial 522 | . 9 8 218 106 . . . . 63 44 . 97 . . . . 114 139 272 522 Average 221 | 8 30 261 103 150 . . . . 63 8 95 149 . . . . 163 303 404 716 Maximum Alert Level 3 | . . 2 1 2 . . . . . . . 1 . . . . 1 2 3 3 Low Security (%) 57 | 100 100 34 81 72 . . . . 100 100 100 83 . . . . 98 1 . . Level 1 24 | . . 41 18 25 . . . . . . . 16 . . . . 1 83 74 . Level 2 10 | . . 23 . 1 . . . . . . . . . . . . . 14 10 26 Level 3 8 | . . . . . . . . . . . . . . . . . . . 15 73 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 5 1 3 . . . . . 2 . 1 . . . . . 2 2 5 Investigation 5 | . 1 2 . . . . . . . . . 1 . . . . . 1 . . Extermination 5 | . . . . 1 . . . . . . . . . . . . . 1 1 2 Reinforcement 12 | . 1 2 1 2 . . . . . 2 . . . . . . . . 1 3 Assault 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 12 | . 2 5 . 1 . . . . . . 2 . . . . . . . 1 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . 2 . . Times Spotted 291 | . 17 59 10 29 6 . . 6 1 4 6 3 4 14 . 12 9 20 21 70 Peak Tracking Total 29 | . 3 7 11 7 3 . . 4 1 4 6 1 4 6 . 11 8 8 11 29 Tactical Retreats 52 | . 1 6 2 8 2 . . 2 . . 4 1 1 . . 2 1 3 4 15 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 13 | . 1 2 . 5 . . . . . 1 . 1 . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 9 | . 1 . . 2 . . . . . 1 . . . . . . . 2 . 3 Max in Single Turn 1 | . 1 . . 1 . . . . . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 54 | . 6 4 2 27 . . . . 1 . 2 . . . . . . 5 4 3 Terminals 30 | . 4 4 2 17 . . . . 1 . 1 . . . . . . 1 . . Fabricators 9 | . . . . 5 . . . . . . 1 . . . . . . 1 . 2 Repair Stations 4 | . . . . 1 . . . . . . . . . . . . . 1 2 . Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 6 | . . . . 3 . . . . . . . . . . . . . 1 1 1 Total Hacks 110 | . 13 11 6 57 . . . . 2 . 5 . . . . . . 7 6 3 Successful 44 | . 6 2 1 29 . . . . 1 . 2 . . . . . . 2 1 . Failed 66 | . 7 9 5 28 . . . . 1 . 3 . . . . . . 5 5 3 Catastrophic 12 | . 4 . 1 4 . . . . . . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 136 | . 9 11 6 34 . . . . 4 . 6 11 . . . . 3 21 17 14 Terminals 68 | . 8 11 6 38 . . . . 2 . 2 . . . . . . 1 . . Fabricators 14 | . . . . 8 . . . . . . 3 . . . . . . 1 . 2 Repair Stations 11 | . . . . 4 . . . . . . . . . . . . . 3 4 . Recycling Units 6 | . 5 . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 9 | . . . . 6 . . . . . . . . . . . . . 1 1 1 Terminal Hacks 16 | . 1 1 1 11 . . . . 1 . 1 . . . . . . . . . Record 2 | . . . . 2 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Open DSF 4 | . . . . 2 . . . . 1 . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 1 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 5 . . . . . . 1 . . . . . . . . . Network Status 3 | . . . . 2 . . . . . . 1 . . . . . . . . . Build 3 | . . . . 3 . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 3 . . . . . . . . . . . . . 1 . . Scan Component 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . 2 1 . 10 . . . . . . . . . . . . . . 1 . Terminals 6 | . 1 1 . 4 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Mechanics 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . . . . . . . Broadcast 1 | . . . . 1 . . . . . . . . . . . . . . . . Watchers 2 | . . . . 2 . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 5 4 2 19 . . . . . . 2 . . . . . . 4 4 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . . . . . . Total Robot Build Rating 13 | . . . . 13 . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 13 . . . . . . . . . . 12 . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . 117 . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 30 | . . . . 5 . . 4 . 3 . 3 7 . . . . . . 4 4 Largest Group 7 | . . . . 3 . . 4 4 3 3 3 7 2 . . . . . 2 3 Highest-Rated Group 345 | . . . . 90 . . 157 157 210 210 210 270 65 . . . . . 244 345 Highest-Rated Ally 122 | . . . . 30 . . 41 41 70 70 70 39 34 . . . . . 122 115 Zionite Dispatches 10 | . . . . . . . . . 1 . 1 2 . . . . 1 . 3 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Light 3 | . . . . . . . . . 1 . 1 . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . 2 . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 7 | . . . . 2 . . . . . . . . . . . . 3 1 . 1 STAY 1 | . . . . 1 . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 . . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 49 | . . . . 11 . . . 2 . 18 . 3 1 . . . . . 2 12 Total Damage 1750 | . . . . 350 . . . 23 . 402 . 35 6 . . . . . 229 705 Kills 6 | . . . . 3 . . . 1 . . . . . . . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 2 . . . . . 1 1 . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . 6 1 1 3 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . 5 1 . . Zionite Intel Received 10 | . . . . . . . . . . . 1 2 . . . . . 4 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . 1 . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 8167 | 176 1516 1638 120 1133 112 119 792 276 93 99 144 177 27 122 2 123 107 343 368 680 Spaces Moved 15383 | 94 813 770 216 2786 357 429 2276 541 221 141 584 513 200 699 9 598 391 1273 880 1592 Core 127 | 36 . 3 . . . . . . . . . . . . . 4 5 . 58 21 Treads 1498 | 58 813 627 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13758 | . . 140 216 2786 357 429 2276 541 221 141 584 513 200 699 9 594 386 1273 822 1571 Fastest Speed 10 | 50 160 31 28 23 27 26 23 22 22 16 13 10 13 13 13 13 10 11 15 15 Average Speed 36 | 140 160 142 29 28 27 26 25 22 22 20 14 12 13 13 13 13 13 18 30 23 Slowest Speed 700 | 160 160 350 31 31 27 27 106 23 22 102 16 55 16 13 13 150 250 84 250 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . 1 . 7 . . . . . . 5 1 . 1 . . . 9 1 12 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 5 73 53 21 60 52 60 91 75 6 92 23 15 38 75 7 86 14 92 24 39 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . . 2 . . . . . . . . . . 4 . . Known Exits Taken 6 | . . . . 1 1 1 . . 1 . . . 1 . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 . . . 1 1 . . 1 1 . 1 1 1 1 . 1 . Scrap Searched 16 | . . . . . 3 3 4 2 . . . . 1 2 . 1 . . . . Spaces Dug 218 | . . . 12 29 2 . . . . . 2 12 . . . 18 . 20 21 102 Terrain Destroyed 432 | . . . 12 29 2 . . . . . 2 12 . 62 . 50 . 20 72 171 Melee 92 | . . . 12 29 2 . . . . . 2 12 . . . . . 8 5 22 Projectile 8 | . . . . . . . . . . . . . . . . . . . . 8 AOE 332 | . . . . . . . . . . . . . . 62 . 50 . 12 67 141 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total 17320 | 121 940 1154 252 3078 368 435 2491 687 265 215 634 600 200 723 8 629 438 1335 953 1794 Wait 1167 | . 42 246 20 134 10 2 185 140 37 29 45 36 . 20 . 25 26 13 37 120 Move 15289 | 93 812 767 215 2771 356 428 2275 540 220 140 573 510 199 696 8 597 390 1254 877 1568 Hop 36 | . . 1 . 7 . . . . . . 5 1 . 1 . . . 9 1 11 Pick Up 109 | 9 9 16 2 17 . 1 7 . 1 7 3 13 . . . 1 7 4 2 10 Fast Attach 45 | 2 . 2 . 2 . . 4 . . . . 2 . . . . 3 12 8 10 Attach 58 | 5 . 11 2 7 . 1 . . 3 2 3 5 1 1 . 1 3 2 2 9 Detach 7 | . . 1 . 2 . . . . 2 1 . . . . . . . . . 1 Swap 54 | 1 3 11 1 2 . 1 7 1 1 8 1 5 . . . . 2 4 2 4 Drop 113 | . 3 15 . 15 . 2 12 1 1 12 2 15 . . . . 4 19 5 7 Fire 162 | 11 39 81 . . . . . . . . . . . 5 . 4 . 1 7 14 Melee 167 | . 32 2 12 32 2 . 1 5 . . 2 13 . . . 1 3 17 8 37 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 112 | . . . . 89 . . . . . 16 . . . . . . . . 4 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Discovered new exit (range 14) 1257 | -10/Materials | Discovered new exit (range 8) 1693 | -10/Materials | Entered another Materials area 1693 | -9/Materials | Evolved 2 slots: Propulsion x2 2259 | -9/Materials | Build established: Scavenger-Mutant 2544 | -9/Materials | Discovered new exit (range 16) 2865 | -9/Materials | Discovered new exit (range 7) 3151 | -9/Materials | Lost 7 parts (4n1u2w) 3293 | -9/Materials | First assault squad dispatched 3331 | -9/Materials | Entered another Materials area 3331 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3447 | -8/Materials | Discovered new exit (range 5) 3451 | -8/Materials | Entered Factory 3451 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3553 | -7/Factory | Build established: Scavenger-Sprinter 3597 | -7/Factory | Identified exit to DSF 3635 | -7/Factory | Repaired Imp. Assault Rifle? 3644 | -7/Factory | Discovered new exit (range 5) 3765 | -7/Factory | Discovered new exit (range 12) 3836 | -7/Factory | Fabricated T-07 Excavator? 3924 | -7/Factory | Build established: Sprinter 4324 | -7/Factory | Identified exit to Lower Caves 4439 | -7/Factory | Fabricated L-41 Fighter? 4582 | -7/Factory | Fabricated Phase Gun? 4584 | -7/Factory | Entered Lower Caves 4650 | -7/Lower Caves | Identified exit to Lower Caves 4696 | -7/Lower Caves | Entered another Lower Caves area 4703 | -7/Lower Caves | Discovered new exit (range 9) 4771 | -7/Lower Caves | Identified exit to Zion 4815 | -7/Lower Caves | Entered Zion 4820 | -7/Zion | Found CR-A16's Pointy Stick 4858 | -7/Zion | Discovered new exit (range 13) 4868 | -7/Zion | System corruption cleaned by Quarantine Array 4903 | -7/Zion | Learned Factory emergency access door positions 4926 | -7/Zion | Given the Hacking Drone Bay 4931 | -7/Zion | Found Prototype Device 4954 | -7/Zion | Learned location of Data Miner (-6) 4962 | -7/Zion | Identified Hacking Drone Bay 4964 | -7/Zion | Found GAL Module 4972 | -7/Zion | Learned 4 Factory zone layouts 5082 | -7/Zion | Visited the Megawrench Repair Shop 5082 | -7/Zion | Megawrench repaired 9 parts 5085 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5096 | -7/Zion | Found Prototype Device 5097 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5225 | -7/Zion | Imprinted 5227 | -7/Zion | Declared Zion's savior 5607 | -7/Zion | Entered Proximity Caves 5607 | -6/Proximity Caves | Accompanied by 4 allies 5863 | -6/Proximity Caves | Discovered new exit (range 9) 5883 | -6/Proximity Caves | Entered Factory 5883 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5967 | -6/Factory | Identified exit to DSF 5970 | -6/Factory | Zion Light squad teleported in 5976 | -6/Factory | Entered DSF 5976 | -6/DSF | Accompanied by 3 allies 5977 | -6/DSF | Joined Warlord attack on 0b10 via DSF 6004 | -6/DSF | Additional patrols routed to DSF 6053 | -6/DSF | Discovered new exit (range 16) 6075 | -6/DSF | Entered Factory 6075 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6080 | -5/Factory | Spotted B-75 Beast 6085 | -5/Factory | 2 allies followed out of DSF 6190 | -5/Factory | Discovered new exit (range 16) 6201 | -5/Factory | Retrieved Zion intel report: Active Terminals 6202 | -5/Factory | Zion Light squad teleported in 6219 | -5/Factory | Entered another Factory area 6219 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6263 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6348 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6349 | -4/Factory | Zion Fire squad teleported in 6363 | -4/Factory | Discovered new exit (range 12) 6381 | -4/Factory | Zion Fire squad teleported in 6396 | -4/Factory | Entered Upper Caves 6396 | -4/Upper Caves | Accompanied by 2 allies 6412 | -4/Upper Caves | Identified exit to Upper Caves 6423 | -4/Upper Caves | Entered another Upper Caves area 6539 | -4/Upper Caves | Spotted B-86 Titan 6545 | -4/Upper Caves | Discovered new exit (range 3) 6545 | -4/Upper Caves | Entered Zhirov 6545 | -4/Zhirov | Discovered new exit (range 3) 6547 | -4/Zhirov | Entered Proximity Caves 6660 | -3/Proximity Caves | Discovered new exit (range 15) 6670 | -3/Proximity Caves | Entered Research 6670 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6679 | -3/Research | Zion Recon squad teleported in 6712 | -3/Research | Discovered new exit (range 15) 6718 | -3/Research | Found Enh. Force Lance 6719 | -3/Research | Spotted B-86 Titan 6771 | -3/Research | Discovered new exit (range 21) 6777 | -3/Research | Entered Testing 6805 | -3/Testing | Found Prototype Device 6805 | -3/Testing | Identified Exp. Focal Shield 6812 | -3/Testing | Retrieved Zion intel report: Emergency Access 6823 | -3/Testing | Retrieved Zion intel report: Active Terminals 6824 | -3/Testing | Spotted Striker 6824 | -3/Testing | Spotted PL-QQQHHNG349 6825 | -3/Testing | Spotted Striker 6839 | -3/Testing | Spotted Alpha 7 6847 | -3/Testing | Found Prototype Device 6847 | -3/Testing | Identified AEGIS Remote Shield 6864 | -3/Testing | Found Prototype Device 6864 | -3/Testing | Identified Exp. Thermal Shield 6885 | -3/Testing | Spotted PD-X8HJD7K4NA 6892 | -3/Testing | Spotted E5-G8Z(K) 6892 | -3/Testing | Spotted 6Q-FQ2(K) 6899 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 6968 | -3/Testing | Retrieved Zion intel report: Component Schematics 7027 | -3/Testing | Search patrols dispatched 7058 | -3/Testing | Spotted Alpha 7 7061 | -3/Testing | Stole the SGEMP Prototype 7080 | -3/Testing | Discovered new exit (range 7) 7085 | -3/Testing | Identified exit to Research 7120 | -3/Testing | Entered Research 7120 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7121 | -2/Research | Identified exit to Quarantine 7166 | -2/Research | Spotted B-90 Cyclops 7359 | -2/Research | Retrieved Zion intel report: Branch Access 7360 | -2/Research | Zion Heavy squad teleported in 7442 | -2/Research | Discovered new exit (range 11) 7453 | -2/Research | Destroyed 8 combat bots 7462 | -2/Research | Zion Thermal Resupply teleported in 7473 | -2/Research | Zion Zionite Resupply teleported in 7488 | -2/Research | Entered Access 7488 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7508 | -1/Access | Zion Light squad teleported in 7527 | -1/Access | Spotted B-99 Colossus 7623 | -1/Access | Spotted B-99 Colossus 7686 | -1/Access | Build established: Infiltrator-Sprinter 7758 | -1/Access | Retrieved Zion intel report: Active Terminals 7759 | -1/Access | Zion Defense Resupply teleported in 7771 | -1/Access | Search patrols dispatched 7778 | -1/Access | Lost 3 parts (1p2u) 7886 | -1/Access | Spotted B-99 Colossus 7919 | -1/Access | Lost 3 parts (1p1n1u) 7922 | -1/Access | Retrieved Zion intel report: Component Stockpiles 7952 | -1/Access | Found Fusion Bomb Launcher 8023 | -1/Access | Search patrols dispatched 8077 | -1/Access | Lost 6 parts (1n4u1w) 8144 | -1/Access | Crushed by falling debris 8152 | -1/Access | Core integrity fell below 50% 8164 | -1/Access | Core integrity fell below 20% 8164 | -1/Access | System corruption reached 10% 8168 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08156_ P-80 Master system corrupted by crushing effect. 08156_ Adv. ECM Suite destroyed. 08158_ The unstable cave ceiling collapses. 08158_ P-80 Master crushed by falling debris. 08159_ P-80 Master resets P-80 Master, system corruption cleaned. 08159_ The unstable cave ceiling collapses. 08159_ H-88 Terminator crushed by falling debris. 08159_ H-88 Terminator system corrupted by crushing effect. 08160_ The unstable cave ceiling collapses. 08160_ G-73 Enforcer crushed by falling debris. 08161_ S-43 Plague destroyed. 08162_ Acquired 26 matter. 08163_ P-80 Master shuts down. 08165_ The unstable cave ceiling collapses. 08165_ P-80 Master crushed by falling debris. 08165_ P-80 Master system corrupted by crushing effect. 08165_ CR-A16's Pointy Stick destroyed. 08168_ The unstable cave ceiling collapses. 08168_ P-80 Master crushed by falling debris. 08168_ P-80 Master system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????!??????????????????????????????????? | | ??????????? ????! ??????????????????????????????? | | ??????????? ??!! ???????????????????????????? | | ??????????# ?? ?????????????????????????? | | ??????????# ?? ?????????????????????????? | | ??????????# ?? ??????????????????????????? | | ??????????# ?? ??????????????????????????? | | ??????????# ?? ???????????????????????????? | | ??????????#% ### #???????????????????????????? | | ??????????# %# ????????????????????????????? | | ??????????# # "????????????????????????????? | | ??????????# "" "????????????????????????????? | | ??????????# "" "????????????????????????????? | | ??????????# "????????????????????????????? | | ??????????# "????????????????????????????? | | ??????????# "????????????????????????????? | | ??????????# "????????????????????????????? | | ??????????# "????????????????????????????? | | ??????????# "????????????????????????????? | | ??????????# "????????????????????????????? | | ??????????# k "????????????????????????????? | | ??????????# ### p"######??????????????????????? | | ??????????# #?## gpgpg #??????????????????????? | | ########### ##?# # #s@#??????????????????????? | | = # ##?## # #ppp##??????????????????????? | | # ##??## #hs##??????########?????????? | | """""" + ##??## # ################?????????? | | """""" # ##################### ##?????????? | | """""" # ##?????????? | | """""" # ##?????????? | | """""" # #####+######/######## #### ??? | | # # # ###+###########??? | | # # # # ##??? | | # # " # " # ##??? | | """ """ # # """ # """ " ##??? | | """S""" + # """# """ # ##??? | | ########### # " # " # ##??? | | ??######### # " # ##??? | | ?????????## # # # ##??? | | ?????????## ########### # ##??? | | ########## #################### ##??? | | +########## #################### ##??? | | """"" # ############# ##??? | | """"" # + ##??? | | """"" # ######+##### ###############/#####??? | | """"" # # ### ############### ######## | | """"" # # ###?####### ######## | | + # !]! ## ###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 43 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 82 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Recalibrator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Centrium Wheel | -3/Testing | Z-intel Quantum Rifle | -3/Testing | Z-intel Imp. Core Shielding | -3/Testing | Z-intel Imp. Focal Shield | -3/Testing | Z-intel Imp. Recalibrator | -3/Testing | Z-intel Imp. Launcher Guidance Computer | -3/Testing | Z-intel Force Field | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Drone Bay | -3/Testing | Z-intel Gravmag Array | -3/Testing | Z-intel Tesla Rifle | -3/Testing | Z-intel Biometal Medium Treads | -3/Testing | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Freeware Friend Of Zion Just What I Needed Leap Before You Look My Command Is Your Wish Robot Respite Speed Demon The One Challenges ------------ None Game ------ Seed ThermicStealthBarrier Manual? 0 Play Time 04:12:36 Cumulative 44.0 hours Start 2022.10.28 @ 17:32:35 End 2022.10.29 @ 04:23:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02c9ad2f-9170-4b68-93ec-2d6881beb3a4