Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 00:32:26 Player: Rentaro Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (2413) 2413 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 8880 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1300 Matter 174/300 Energy 63/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Melee Analysis Suite Advanced Corruption Screen Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Melee Analysis Suite Improved Phase Shifter Cloaking Device Advanced Corruption Screen Advanced Corruption Screen Advanced Corruption Screen Stealth Drone Bay > --- WEAPON ----------- High-powered Shotgun > --- INVENTORY -------- Advanced Signal Interpreter Field Laser Autogun Coil Gun Coil Gun [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . 1 . . . 2 Utility 9 | . . 2 . 2 1 2 . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 124 | 5 8 8 2 7 6 27 13 3 . 25 20 Power 18 | 1 1 1 1 . 1 4 3 . . 3 3 Engine 13 | 1 1 1 1 . 1 4 2 . . . 2 Core 4 | . . . . . . . 1 . . 3 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 30 | 2 4 2 . 2 1 4 1 1 . 9 4 Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 Wheel 2 | 2 . . . . . . . . . . . Hover 8 | . . . . . . . . . . 5 3 Flight 19 | . 4 2 . 2 1 4 1 1 . 4 . Utility 56 | . 3 2 1 3 3 17 8 2 . 8 9 Device 23 | . 3 1 1 . 1 6 1 2 . 5 3 Storage . | . . . . . . . . . . . . Processor 19 | . . 1 . 3 1 7 1 . . 1 5 Hackware 11 | . . . . . 1 4 6 . . . . Protection 3 | . . . . . . . . . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 20 | 2 . 3 . 2 1 2 1 . . 5 4 Energy Gun 3 | 2 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | . . 3 . . . . . . . 2 3 Ballistic Cannon 2 | . . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . Piercing Weapon 4 | . . . . . . 2 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . . 1 Parts Lost 72 | . 2 2 . . 1 11 7 4 1 23 21 Power 10 | . . 1 . . . 2 2 . . 2 3 Propulsion 22 | . 2 . . . . 4 3 1 . 7 5 Utility 30 | . . . . . 1 5 2 2 1 11 8 Weapon 10 | . . 1 . . . . . 1 . 3 5 Highest Loss Streak 14 | . 2 2 . . 1 3 6 4 1 14 12 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 3 4 4 4 4 4 4 2 3 3 4 Power . | . 1 1 . . . . . . . . . Propulsion . | . 1 2 3 2 . . 1 . . . . Utility 2 | . . 1 1 1 3 2 2 2 3 2 1 Weapon . | . . . . . . 1 . . . . 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . 3 . . 2 1 4 2 . . 1 1 Power 1 | . 1 . . . . . . . . . . Propulsion 5 | . 1 . . 2 . 1 1 . . . . Utility 3 | . . . . . 1 1 . . . . 1 Weapon 4 | . 1 . . . . 2 1 . . . . Tool/Special 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 80 | . 75 88 100 97 97 84 92 60 51 40 41 Engine 6 | . 14 10 11 9 7 5 9 . . . 2 Flight 14 | . 10 12 22 18 23 18 16 2 . 1 3 Device 12 | . 9 33 33 25 14 10 10 6 4 3 3 Processor 20 | . . 10 11 26 30 24 17 17 17 13 19 Hackware 11 | . . . . . 6 14 23 23 23 10 1 Energy Gun 2 | . 26 17 . . . . . . . . . Ballistic Gun 3 | . . 4 22 14 9 . . . . . 2 Impact Weapon 1 | . . . . . 3 3 . . . . . Piercing Weapon 3 | . . . . . . 4 11 8 5 3 2 Peak Build Rating 93 | 5 8 10 18 34 44 59 79 67 45 78 93 Average Rating 44 | 4 5 9 12 27 39 45 72 53 44 39 57 On Entrance 27 | . 5 8 9 18 32 39 54 48 45 42 26 Naked Turns . | . . . . . . . . . . . . Heaviest Build 29 | 7 8 9 7 13 11 13 18 7 3 25 29 Greatest Support 44 | 32 32 14 8 14 15 16 23 13 3 44 38 Greatest Overweight (x) 8 | . 2 2 . 1 . 2 1 1 . 8 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 3 3 5 5 Average Carried 4 | 1 3 4 4 4 4 4 4 2 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 5 5 5 3 3 5 2 Class Distribution -------------------- 42% | Hacker-Scout 26% | Scout 11% | Mutant 6% | Scavenger-Scout 3% | Sprinter 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 1674 | 199 151 77 33 256 77 316 75 70 . 126 294 Remotely . | . . . . . . . . . . . . Salvage Created 3977 | 76 280 104 . 206 165 1683 177 96 . 389 801 Parts 202 | 4 25 19 . 9 7 43 17 4 . 27 47 Haulers Intercepted 7 | . 1 . . 2 . 4 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 39 | . 7 7 . . 1 6 1 . . 10 7 Melee 17 | . . . . . 1 4 1 . . 7 4 Guns 17 | . 5 7 . . . . . . . 2 3 AOE 3 | . 2 . . . . . . . . 1 . Classes Destroyed 13 | 1 4 . . 1 1 3 . 1 . . 2 Worker 14 | . . . . . . 11 1 . . . 2 Builder 25 | . 1 . . . . 18 2 . . . 4 Tunneler 2 | . . . . . . 1 1 . . . . Hauler 7 | . 1 . . 2 . 4 . . . . . Recycler 8 | 1 . . . 1 1 3 . . . 1 1 Mechanic 1 | . . . . . . . . . . . 1 Operator 5 | . . . . . . 5 . . . . . Watcher 10 | . . . . 1 2 5 2 . . . . Swarmer 21 | . 3 7 . . . 3 . . . 8 . Grunt 7 | . 4 . . . . 1 . . . . 2 Hunter 4 | . . . . . . . . . . . 4 Programmer 7 | . . . . . 1 2 1 . . 2 1 Samaritan 2 | . . . . . . . . 2 . . . Best Kill Streak 13 | 1 4 4 . 3 1 13 3 . . 4 6 Combat Bots Only 4 | . 4 4 . . 1 3 1 . . 4 3 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . 1 . Melee 1 | . . . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Hostile Shots Fired 956 | . 27 45 4 20 32 145 115 24 17 266 261 Missed 367 | . 7 14 3 12 16 56 53 10 6 102 88 Hits 589 | . 20 31 1 8 16 89 62 14 11 164 173 Projectile 589 | . 20 31 1 8 16 89 62 14 11 164 173 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 17 | . . . . . 1 1 1 1 1 3 9 Actively Blocked 1 | . . . . . . . . . . 1 . Damage Taken 9686 | . 236 271 12 120 207 1171 964 264 181 2914 3346 Core 3909 | . 67 100 12 48 46 561 540 58 134 1031 1312 Absorbed by Shields 48 | . . . . . . . 48 . . . . Regen/Repaired (Parts) 40 | . 40 . . . . . . . . . . Core Remaining (%) 62 | 100 73 . 72 91 93 34 . . 26 10 . Volleys Fired 108 | 1 17 13 . 27 8 . . . . 9 33 Largest 2 | 2 2 2 . 2 2 . . . . 1 2 Hottest 93 | 80 80 80 . 57 40 . . . . 23 93 Shots Fired 183 | 2 34 20 . 54 17 . . . . 9 47 Gun 167 | 2 34 20 . 38 17 . . . . 9 47 Cannon 16 | . . . . 16 . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 135 | . . 10 . 54 17 . . . . 9 45 Thermal 2 | . . . . . . . . . . . 2 Explosive . | . . . . . . . . . . . . Electromagnetic 46 | 2 34 10 . . . . . . . . . Robot Hit Streak 14 | 2 4 3 . 8 10 . . . . 2 14 Robot Miss Streak 4 | . 4 2 . 4 2 . . . . 3 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 241 | 2 15 10 . 23 22 67 15 5 . 28 54 Core Hits 114 | 2 11 8 . 13 9 15 5 3 . 13 35 Critical Kills 3 | . . . . 1 1 1 . . . . . Critical Parts Destroyed 13 | . . . . . 1 11 . . . . 1 Critical Strikes 30 | . . . . 1 2 14 3 1 . 3 6 Destroy 2 | . . . . 1 . . . . . . 1 Smash 14 | . . . . . 2 12 . . . . . Impale 14 | . . . . . . 2 3 1 . 3 5 Melee Attacks 327 | . . . . . 20 158 67 6 . 48 28 Impact 117 | . . . . . 20 97 . . . . . Slashing 12 | . . . . . . . . . . 12 . Piercing 198 | . . . . . . 61 67 6 . 36 28 Sneak Attacks 51 | . . . . . 3 37 4 2 . 1 4 Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 6 | . . . . . . 3 1 1 . 1 . Damage Inflicted 10257 | 28 285 107 . 228 699 4800 748 253 . 1188 1921 Guns 1729 | 28 187 107 . 147 103 . . . . 70 1087 Cannons 81 | . . . . 81 . . . . . . . Explosions 255 | . 98 . . . . . . . . 157 . Melee 8148 | . . . . . 596 4800 747 253 . 956 796 Ramming 44 | . . . . . . . 1 . . 5 38 Kinetic 1509 | . . 54 . 228 103 . . . . 70 1054 Thermal 274 | . 98 . . . . . . . . 143 33 Explosive . | . . . . . . . . . . . . Electromagnetic 282 | 28 187 53 . . . . . . . 14 . Impact 4792 | . . . . . 596 4196 . . . . . Slashing 405 | . . . . . . . . . . 405 . Piercing 2951 | . . . . . . 604 747 253 . 551 796 Highest Corruption 3 | . . . . . 2 3 1 1 1 1 . Average Corruption 1 | . . . . . 1 2 1 1 1 1 . Corruption Purged 3 | . . . . . . 3 . . . . . Corruption Blocked 3 | . . . . . . . . . . . 3 Effects 24 | . . . . . 3 14 1 5 1 . . Message Errors 5 | . . . . . . 4 . 1 . . . Matter Fused 7 | . . . . . 1 4 . 2 . . . Heat Flow Errors 3 | . . . . . . 2 . 1 . . . Energy Discharges 5 | . . . . . 1 3 . . 1 . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . . Misfires 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 3221 | . 39 . . . 184 2408 158 . . 343 89 Projectiles . | . . . . . . . . . . . . Explosions 125 | . 39 . . . . . . . . 86 . Melee 3096 | . . . . . 184 2408 158 . . 257 89 Knockbacks 15 | . . . . 1 . 14 . . . . . Impact 13 | . . . . . . 13 . . . . . Kinetic 1 | . . . . 1 . . . . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 265 | . 40 . . . . . . . . 207 18 Shots 4 | . 1 . . . . . . . . 3 . Rammed 8 | . . . . . . . 2 . . 4 2 Targets Rammed 8 | . . . . . . . 2 . . 4 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 220 | 18 88 36 . 16 . 208 4 220 . 3 33 Average Temperature 42 | 12 41 17 . 7 . 106 4 130 . 3 14 Received Heat Transfer 860 | . 33 54 6 63 15 60 63 81 27 145 313 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 24 | . . . . . . 24 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Fried 54 | . . . . . . 54 . . . . . Impact Corruptions 80 | . . . . . 5 75 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 324 | . 150 . . . . . . . . 100 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Maximum Alert Level 2 | . . . . 1 . 2 1 . . 1 . Low Security (%) 75 | 100 100 100 100 98 100 36 74 . . 88 100 Level 1 16 | . . . . 1 . 35 25 . . 11 . Level 2 8 | . . . . . . 28 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 578 | 5 163 180 71 212 94 578 383 . . 354 192 Initial 181 | . . 68 66 19 33 28 140 . . 109 181 Average 145 | 1 65 55 58 84 17 277 151 . . 89 152 Influence Increases 4747 | 5 316 255 45 428 220 1344 879 120 60 725 350 Destroy 0b10 Robot/C 780 | . 140 140 . . 20 120 20 . . 200 140 Destroy 0b10 Robot/NC 360 | 5 10 . . 20 15 235 30 . . 5 40 Destroy Leader 170 | . 22 20 . 6 14 44 14 . . 20 30 Successful Hack 300 | . 44 5 . 67 32 77 61 . . 14 . Disable Machine 330 | . 30 . . . 45 120 60 . . 75 . Destroy Structure 257 | . 10 . . 5 4 58 64 . . 96 20 Partial Spotted 285 | . 15 15 15 . . 90 90 . . 30 30 Lose Combat Pursuer 2265 | . 45 75 30 330 90 600 540 120 60 285 90 Influence Decreases 4706 | 5 153 248 164 404 236 1117 782 322 66 554 655 Entered New Map 859 | . . 95 104 32 42 31 146 142 36 66 165 Time Decay 2398 | 5 133 133 60 222 187 526 440 140 20 262 270 Lost Part 713 | . 20 20 . . 7 110 70 40 10 226 210 Lost Ally 10 | . . . . . . . . . . . 10 Purge Threat 726 | . . . . 150 . 450 126 . . . . Squads Dispatched 36 | . . 1 . 2 2 16 7 . . 4 4 Investigation 8 | . . . . 1 . 4 2 . . 1 . Extermination 13 | . . . . . 2 6 3 . . 1 1 Reinforcement 13 | . . 1 . 1 . 6 2 . . . 3 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 10 | . 1 1 . 2 1 1 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 269 | . 10 22 3 30 15 66 47 8 6 34 28 Peak Tracking Total 19 | . 5 10 4 8 10 9 19 8 7 13 11 Tactical Retreats 66 | . 2 2 1 11 3 18 11 3 1 9 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 6 | . . . . . . 2 2 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 22 | . 2 . . . 3 8 4 . . 5 . Max in Single Turn 5 | . 1 . . . 1 1 1 . . 5 . Garrison Access 3 | . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 60 | . 5 1 . 5 6 23 15 . . 3 2 Terminals 36 | . 4 1 . 5 3 12 7 . . 2 2 Fabricators 7 | . . . . . . 5 2 . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . . Recycling Units 5 | . . . . . . 3 2 . . . . Scanalyzers 4 | . . . . . 2 1 1 . . . . Garrison Access 5 | . . . . . . 1 3 . . 1 . Total Hacks 199 | . 14 2 . 27 14 60 67 . . 10 5 Successful 85 | . 8 1 . 12 6 27 29 . . 1 1 Failed 114 | . 6 1 . 15 8 33 38 . . 9 4 Catastrophic 30 | . . . . 2 1 11 14 . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 51 | . . . . 12 1 12 25 . . 1 . Terminals 146 | . 10 2 . 27 7 42 45 . . 8 5 Fabricators 14 | . . . . . . 9 5 . . . . Repair Stations 9 | . 4 . . . 4 1 . . . . . Recycling Units 9 | . . . . . . 4 5 . . . . Scanalyzers 8 | . . . . . 3 3 2 . . . . Garrison Access 13 | . . . . . . 1 10 . . 2 . Terminal Hacks 59 | . 6 1 . 12 2 18 18 . . 1 1 Part Schematic 4 | . . . . . . 2 2 . . . . Prototype ID Bank 3 | . . . . 1 . 2 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 1 . . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . Terminal Index 4 | . . . . 1 . 2 1 . . . . Alert Level 5 | . . . . . . 2 3 . . . . Unreport Threat 6 | . . . . 1 . 3 2 . . . . Locate Traps 19 | . 2 . . 4 2 6 4 . . . 1 Recall Investigation 3 | . . . . . . . 3 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Components 3 | . 1 . . 1 . . 1 . . . . Zone Layout 6 | . 2 1 . 1 . . 1 . . 1 . Fabricator Hacks 10 | . . . . . . 6 4 . . . . Load Schematic 5 | . . . . . . 3 2 . . . . Build 5 | . . . . . . 3 2 . . . . Repair Station Hacks 5 | . 2 . . . 3 . . . . . . Scan Component 3 | . 1 . . . 2 . . . . . . Repair 2 | . 1 . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 2 . . . . Retrieve Components 3 | . . . . . . 1 2 . . . . Scanalyzer 5 | . . . . . 1 2 2 . . . . Insert Component 3 | . . . . . 1 1 1 . . . . Analyze 2 | . . . . . . 1 1 . . . . Garrison Access Hacks 3 | . . . . . . . 3 . . . . Seal Access 3 | . . . . . . . 3 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . . . Used 2 | . . . . . . 2 . . . . . Hacking Detections 54 | . 5 1 . 5 6 22 10 . . 3 2 Full Trace Events 9 | . 2 . . 1 . 4 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 3 3 . . . . Parts Built 5 | . . . . . . 3 2 . . . . Authchips . | . . . . . . . . . . . . Time 391 | . . . . . . 232 159 . . . . Total Part Build Rating 21 | . . . . . . 9 12 . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . Time 64 | . 26 . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . . . . . . 1 6 . . . . Parts Scanalyzed 3 | . . . . . 1 1 1 . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . Parts Damaged 2 | . . . . . 1 . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Active Infowar (turns) 6108 | . 110 305 126 465 1097 1977 1134 280 48 384 182 Optics 5082 | . . . . 231 1097 1977 1134 280 48 315 . Sensors 5313 | . . 305 126 401 1069 1869 1114 232 37 160 . Structural 4011 | . 97 301 126 465 1097 834 971 120 . . . Traps 204 | . . . . . . 204 . . . . . Seismic 82 | . 13 2 . 67 . . . . . . . Triangulation 57 | . . . . . . . . 2 . 55 . Cloaking 182 | . . . . . . . . . . . 182 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . 3 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 6976 | 49 339 305 126 465 1097 1977 1134 280 48 561 595 Spaces Moved 11919 | 36 379 434 253 771 1674 3686 2748 573 95 645 625 Core 816 | 1 4 4 . . . 9 7 267 95 323 106 Treads . | . . . . . . . . . . . . Legs 2 | . . . . . . . . . . . 2 Wheels 164 | 35 129 . . . . . . . . . . Hover 349 | . . . . . . . . . . 164 185 Flight 10588 | . 246 430 253 771 1674 3677 2741 306 . 158 332 Fastest Speed 29 | 50 37 37 37 32 29 29 30 40 50 29 32 Average Speed 35 | 98 60 39 37 37 29 30 30 44 50 53 54 Slowest Speed 450 | 100 150 150 37 120 29 150 100 100 50 450 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 49 | . . 3 2 6 7 3 25 1 . 2 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 3 55 22 77 70 34 64 62 79 22 16 20 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . 1 . Scrap Searched 4 | . . . 1 . . . . 3 . . . Spaces Dug 129 | . . . . 5 4 58 32 . . 20 10 Terrain Destroyed 163 | . 8 . . 5 4 58 32 . . 46 10 Melee 124 | . . . . . 4 58 32 . . 20 10 Projectile 5 | . . . . 5 . . . . . . . AOE 34 | . 8 . . . . . . . . 26 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total 13884 | 44 456 548 282 896 2231 4280 2929 587 94 756 781 Wait 1275 | . 33 83 29 81 520 347 107 . . 12 63 Move 11812 | 35 378 427 249 758 1659 3679 2698 570 94 640 625 Hop 47 | . . 3 1 6 7 3 24 1 . 2 . Pick Up 55 | 3 8 3 1 3 6 11 4 2 . 11 3 Fast Attach 79 | 5 5 3 . 5 2 23 4 . . 16 16 Attach 46 | . 4 6 1 3 1 6 2 6 . 11 6 Detach 17 | . 2 3 . 3 . 2 . 3 . 3 1 Swap 20 | . 2 2 1 2 3 3 7 . . . . Drop 60 | . 7 5 . 8 5 22 8 . . 1 4 Fire 108 | 1 17 13 . 27 8 . . . . 9 33 Melee 304 | . . . . . 20 148 56 5 . 47 28 Ram 8 | . . . . . . . 2 . . 4 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 53 | . . . . . . 36 17 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Repaired EM Pulse Gun 333 | -10/Materials | Discovered new exit (range 3) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x2 692 | -9/Materials | Discovered new exit (range 5) 693 | -9/Materials | Identified exit to Mines 694 | -9/Materials | Entered Mines 701 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 730 | -9/Mines | Assembled infested the area 735 | -9/Mines | Assisted by a Guerilla fighting off Assembled 779 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 780 | -9/Mines | Found Prototype Device 780 | -9/Mines | Identified Exp. Sensor Array 798 | -9/Mines | Discovered new exit (range 9) 800 | -9/Mines | Identified exit to Materials 820 | -9/Mines | Entered Materials 820 | -8/Materials | Evolved 2 slots: Utility x2 876 | -8/Materials | Build established: Scavenger-Scout 894 | -8/Materials | Discovered new exit (range 15) 894 | -8/Materials | Identified exit to Factory 1285 | -8/Materials | Entered Factory 1285 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -7/Factory | Build established: Scout 1526 | -7/Factory | Discovered new exit (range 11) 1529 | -7/Factory | Identified exit to Factory 2167 | -7/Factory | Repaired Broken Imp. VTOL Module 2222 | -7/Factory | Discovered new exit (range 8) 2227 | -7/Factory | Identified exit to Lower Caves 2382 | -7/Factory | Entered another Factory area 2382 | -6/Factory | Evolved 2 slots: Utility x2 2612 | -6/Factory | Fabricated Imp. VTOL Module? 2681 | -6/Factory | Build established: Hacker-Scout 2798 | -6/Factory | Core integrity fell below 50% 2864 | -6/Factory | Lost 3 parts (1p1n1u) 3066 | -6/Factory | Discovered new exit (range 11) 3069 | -6/Factory | Identified exit to Lower Caves 3101 | -6/Factory | Spotted B-75 Beast 3158 | -6/Factory | Build established: Scout 3343 | -6/Factory | Fabricated Imp. VTOL Module? 3539 | -6/Factory | Build established: Hacker-Scout 4089 | -6/Factory | Discovered new exit (range 12) 4092 | -6/Factory | Identified exit to Factory 4206 | -6/Factory | Discovered exit to Factory (range 5) 4341 | -6/Factory | Fabricated Imp. VTOL Module? 4359 | -6/Factory | Entered another Factory area 4359 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4576 | -5/Factory | Discovered new exit (range 12) 4580 | -5/Factory | Identified exit to Upper Caves 4898 | -5/Factory | Identified exit to Extension 4983 | -5/Factory | Fabricated Adv. System Shield? 5039 | -5/Factory | Fabricated Adv. System Shield? 5253 | -5/Factory | Spotted B-75 Beast 5493 | -5/Factory | Core integrity fell below 50% 5493 | -5/Factory | Entered Upper Caves 5518 | -5/Upper Caves | Lost 6 parts (2p3n1u) 5611 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5634 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5663 | -5/Upper Caves | Learned 4 Factory zone layouts 5667 | -5/Upper Caves | Lost 4 parts (1n2u1w) 5674 | -5/Upper Caves | Learned Factory stockpile data 5678 | -5/Upper Caves | Encountered a Warlord checkpoint 5695 | -5/Upper Caves | Discovered new exit (range 13) 5701 | -5/Upper Caves | Identified exit to Upper Caves 5710 | -5/Upper Caves | Learned Factory stockpile data 5773 | -5/Upper Caves | Entered another Upper Caves area 5791 | -5/Upper Caves | Attracted the attention of an 0b10 base 5819 | -5/Upper Caves | Discovered new exit (range 5) 5820 | -5/Upper Caves | Identified exit to Factory 5821 | -5/Upper Caves | Entered Factory 5821 | -4/Factory | Evolved 2 slots: Utility x2 6098 | -4/Factory | Spotted B-86 Titan 6170 | -4/Factory | Lost 5 parts (1n4u) 6197 | -4/Factory | Garrison activated, responded to threat 6236 | -4/Factory | Core integrity fell below 50% 6317 | -4/Factory | Lost 14 parts (2p5n4u3w) 6320 | -4/Factory | Core integrity fell below 20% 6344 | -4/Factory | Discovered new exit (range 15) 6382 | -4/Factory | Entered Research 6382 | -3/Research | Evolved 2 slots: Propulsion x2 6579 | -3/Research | Spotted B-86 Titan 6634 | -3/Research | Core integrity fell below 50% 6667 | -3/Research | Lost 7 parts (1p3n3u) 6972 | -3/Research | Core integrity fell below 20% 6977 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06965_ Slug penetrates G-67 Veteran. 06965_ Slug penetrates Y-72 Warden. 06965_ Coil Gun destroyed. 06968_ Slug penetrates Y-72 Warden. 06968_ Cloaking Device destroyed. 06969_ K-01 Serf collects debris. 06971_ Critical hit (Burn: +50). 06971_ Adv. Corruption Screen intercepted 1% system corruption. 06973_ Antigrav Array destroyed. 06973_ Adv. Corruption Screen intercepted 1% system corruption. 06973_ K-01 Serf collects debris. 06974_ Slug penetrates G-67 Veteran. 06974_ Coil Gun destroyed. 06974_ Field Laser destroyed. 06976_ Adv. Corruption Screen destroyed. 06976_ Door malfunctions. 06977_ Slammed into G-67 Veteran. 06977_ Destabilizing: Core damaged (-52). Map ----- +----------------------------------------------------+ | # #????????# ???????????? | | # #????????+ ????????????? | | # #????????# #????????????? | | # #????????# #????????????? | | # ########## ####?????????? | | #######+### ""#?????????? | | " # ""#?????????? | | " + "" ""#?????????? | | " # ### """ % T"#?????????? | | # #?#########+##### "" % """#?????????? | | # #??# # ""F" "" #?????????? | | # #??# # """"! ####?????????? | | # #??# + """ #????????????? | | ###### #??# # #????????????? | | ""G"" #??# # % #????????????? | | ""^"" ##############!## #????????????? | | ^ |!%!= % ####/##########?????? | | =[!% % # *%*! #?????? | | | ################# # = #?????? | | # # # #! #?????? | | + # % # # """"""" #?????? | | # # "" # # """"""" #?????? | | # # ""R" # # """"""" #?????? | | ##? [ / " " ]# # #?????? | | #?? # =% #= # #?????? | | ##### #??? # % #@Ygp# #?????? | | #???# #??? # /ggg # ##????? | | #???# #????#### !!% % # p # "#????? | | #??##+#############+####%k #########"####"#????? | | #??# #?#%#??#= # ##???##????? | | #??# #?#!#??# # #??????????? | | #??# """"""" #?# #??# # #??????????? | | #??# """"""" ### ##?# # #??????????? | | #??# !""""""" # #?# + #??????????? | | #??# % + #?# # #??????????? | | #??# # #?# # #??????????? | | #??# """"""" # #?# # #??????????? | | #??# """"""" # #?# # ##?????????? | | #??# """"""" # #?# #########"##########? | | ##?## # #?# #???????## #? | | ???#" # #?# ??????????# *#? | | ???###"########### #?# ????????????# ! #? | | ?????### # #?#?????????????# ! #? | | ???????# + #???????????????# #? | | ???????# # #???????????????# #? | | ???????# # #???????????????# #? | | ???????# # ### ???????????# #? | | ???????# # ##############+###### | | ???????# # | | ???????# # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 27 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Corruption Containment 16 Corruption Block 80 Armor Coverage 600 Power Shielding 66 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 16 Melee Accuracy 16 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 54 Item Schematics ----------------- Imp. VTOL Module | -6/Factory | Hacked Micro-nuke Launcher | -6/Factory | Hacked Imp. Reaction Control System | -6/Factory | Scanalyzed Adv. System Shield | -5/Factory | Hacked Adv. Sensor Array | -5/Factory | Hacked Lance | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Adv. System Shield | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Repaired ---------- EM Pulse Gun | 11% | -10/Materials Imp. VTOL Module | 99% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordExplosiveFrame Manual? 0 Play Time 03:58:26 Cumulative 60.4 hours Start 2025.10.19 @ 16:44:28 End 2025.10.21 @ 00:32:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4c7ac8b-c676-451a-a297-53557bd3debd