Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.10 @ 17:31:00 Player: Scott Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1921) 1921 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 4758 Bonus ------- High Alert Combat Kills 47 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 95/100 System Corruption 4% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Medium Storage Unit Light Armor Plating > --- WEAPON (3) ------- Katana Scythe > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Weapon Shielding Hacking Suite Drone Bay (2/2) Datajack Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Utility Shielding Weapon Shielding Hacking Suite > --- WEAPON ----------- Katana Katana Katana > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Carbon-fiber Leg Medium Storage Unit Small Laser Datajack Katana [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Katana Energy Gun Small Laser Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 49 | 7 2 16 . 17 3 4 Power 8 | 1 . 3 . 4 . . Engine 5 | 1 . 3 . 1 . . Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 20 | 2 . 7 . 7 2 2 Treads . | . . . . . . . Leg 16 | 2 . 3 . 7 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . 4 . . . . Utility 11 | 2 1 3 . 3 1 1 Device 2 | . . . . 1 1 . Storage 3 | 1 . 1 . 1 . . Processor 1 | 1 . . . . . . Hackware 1 | . . 1 . . . . Protection 4 | . 1 1 . 1 . 1 Artifact . | . . . . . . . Weapon 10 | 2 1 3 . 3 . 1 Energy Gun 2 | . 1 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . 2 . 3 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . . . . 5 1 8 Power 2 | . . . . 1 . 1 Propulsion 7 | . . . . 3 1 3 Utility 3 | . . . . 1 . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . . 2 1 8 Average Slot Usage (%) 95 | . 98 95 100 94 98 84 Engine 5 | . 14 11 11 5 . . Core 3 | . . . . 3 9 6 Leg 24 | . 28 22 33 24 25 20 Flight 1 | . . 7 . . . . Device 3 | . . . . . 13 12 Storage 14 | . 14 11 11 13 18 18 Hackware 3 | . . 10 11 1 . . Protection 11 | . 9 11 11 17 4 2 Energy Gun 1 | . 9 6 . . . . Ballistic Gun 2 | . 18 6 . . . . Slashing Weapon 21 | . . 9 22 26 27 24 Naked Turns . | . . . . . . . Heaviest Build 37 | 10 11 16 16 32 37 37 Greatest Support 45 | 20 20 45 45 45 30 30 Greatest Overweight (x) 1 | . . 1 . 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 12 | 6 6 8 8 12 12 12 Average Capacity 9 | 5 6 6 8 9 12 12 Most Carried 12 | 4 6 8 8 12 12 12 Average Carried 8 | 2 5 6 8 8 11 11 Final Capacity 12 | 6 6 8 8 12 12 12 Final Carried 12 | 3 6 8 8 12 12 8 Class Distribution -------------------- 65% | Mutant 30% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Gar Matter Collected 766 | 286 . 262 8 178 32 . Remotely . | . . . . . . . Salvage Created 2690 | 112 . 297 124 1362 612 183 Parts 171 | 7 . 28 6 78 40 12 Haulers Intercepted 6 | . . 1 . 3 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 50 | . . 7 3 23 12 5 Melee 43 | . . . 3 23 12 5 Guns 7 | . . 7 . . . . Classes Destroyed 11 | 2 . 6 . 2 . 1 Tunneler 1 | 1 . . . . . . Hauler 6 | . . 1 . 3 2 . Recycler 2 | 1 . . . 1 . . Operator 2 | . . 1 . 1 . . Watcher 5 | . . 1 . 3 1 . Swarmer 14 | . . 3 . 5 4 2 Grunt 20 | . . 3 3 11 3 . Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . . 1 Sentry 11 | . . 1 . 5 4 1 Hunter 2 | . . . . 1 1 . Best Kill Streak 6 | 1 . 5 2 5 6 4 Combat Bots Only 6 | . . 5 2 3 6 4 Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Damage Taken 2703 | . 39 252 75 1262 228 847 Core 640 | . 5 56 24 301 50 204 Absorbed by Shields 281 | . . . . 22 86 173 Core Remaining (%) 92 | 100 98 . 80 . . . Volleys Fired 34 | 4 2 28 . . . . Largest 2 | 2 2 2 . . . . Hottest 60 | 40 60 60 . . . . Shots Fired 68 | 8 4 56 . . . . Gun 68 | 8 4 56 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 38 | 8 2 28 . . . . Thermal 30 | . 2 28 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 8 1 9 . . . . Robot Miss Streak 3 | . 2 3 . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 223 | 8 1 44 10 107 38 15 Core Hits 80 | 3 . 16 3 36 16 6 Critical Hits 4 | . . . . 3 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . . 2 . . Melee Attacks 206 | . . 4 10 126 47 19 Impact . | . . . . . . . Slashing 206 | . . 4 10 126 47 19 Piercing . | . . . . . . . Sneak Attacks 14 | . . . . 9 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks 33 | . . 1 . 23 7 2 Damage Inflicted 6828 | 81 . 529 320 3944 1541 413 Guns 467 | 81 . 386 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 6361 | . . 143 320 3944 1541 413 Ramming . | . . . . . . . Kinetic 247 | 81 . 166 . . . . Thermal 220 | . . 220 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 6361 | . . 143 320 3944 1541 413 Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 4 Average Corruption 4 | . . . . 4 4 4 Corruption Purged . | . . . . . . . Effects 31 | . . . . 20 10 1 Message Errors 9 | . . . . 7 2 . Matter Fused 3 | . . . . 2 1 . Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . 2 2 1 Targeting Errors 7 | . . . . 7 . . Overload Shots . | . . . . . . . Overflow Damage 533 | . . 31 9 349 144 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 533 | . . 31 9 349 144 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 238 | . . 12 . 238 122 5 Average Temperature 54 | . . 5 . 127 66 5 Received Heat Transfer 1140 | . . 81 54 564 84 357 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 500 | . . 500 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Peak Influence 546 | 10 11 258 111 546 375 174 Initial 151 | . 5 3 26 36 151 114 Average 216 | 4 7 156 83 300 273 139 Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 43 | 100 100 54 100 20 19 100 Level 1 46 | . . 45 . 53 80 . Level 2 9 | . . . . 26 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 2 . 2 1 . Investigation 2 | . . . . 1 1 . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 3 13 4 43 15 10 Peak Tracking Total 8 | . 4 7 3 8 6 8 Tactical Retreats 8 | . . 4 1 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Traps Triggered 5 | . . . . 1 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Machines Accessed 13 | . 3 2 . 5 3 . Terminals 11 | . 3 2 . 4 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 39 | . 5 9 . 17 8 . Successful 28 | . 3 5 . 13 7 . Failed 11 | . 2 4 . 4 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 36 | . 5 9 . 15 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 25 | . 3 5 . 11 6 . Record 9 | . 1 3 . 3 2 . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Machine Index 1 | . . 1 . . . . Terminal Index 1 | . . . . . 1 . Recycling Unit Index 1 | . . . . 1 . . Scanalyzer Index 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 2 | . 1 1 . . . . Reinforcement Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 10 | . 3 2 . 4 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . 2 . EXPLORE 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 14 | . . . . . 14 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Gar Turns Passed 2394 | 80 135 457 184 911 504 123 Spaces Moved 1302 | 52 99 290 121 456 241 43 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 1220 | 41 99 219 121 456 241 43 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 71 | . . 71 . . . . Fastest Speed 34 | 50 120 34 120 120 150 150 Average Speed 123 | 105 120 99 120 125 150 150 Slowest Speed 150 | 120 120 127 120 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 23 22 37 39 47 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Total 1777 | 68 112 398 145 647 326 81 Wait 146 | . . 36 15 58 35 2 Move 1295 | 51 98 287 120 455 241 43 Hop 1 | . . 1 . . . . Pick Up 41 | 6 6 11 . 15 3 . Fast Attach 15 | 4 1 5 . 3 2 . Attach 14 | 3 . 2 . 5 . 4 Detach . | . . . . . . . Swap 20 | . 1 9 . 9 1 . Drop 31 | . 4 16 . 9 2 . Fire 34 | 4 2 28 . . . . Melee 156 | . . 3 10 93 36 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 6 | . . . . . 6 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 9) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -9/Materials | Discovered new exit (range 11) 673 | -9/Materials | Entered Mines 744 | -9/Mines | Build established: Hacker-Mutant 805 | -9/Mines | Discovered new exit (range 3) 826 | -9/Mines | Learned location of 1 exit from Materials 857 | -9/Mines | Entered Materials 857 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 858 | -8/Materials | Identified exit to Factory 1362 | -8/Materials | Build established: Mutant 1616 | -8/Materials | Discovered new exit (range 2) 1678 | -8/Materials | Core integrity fell below 50% 1768 | -8/Materials | Entered Storage 2272 | -8/Storage | Identified exit to Garrison 2272 | -8/Storage | Entered Garrison 2320 | -8/Garrison | Triggered checkpoint 2330 | -8/Garrison | Triggered checkpoint 2358 | -8/Garrison | Core integrity fell below 20% 2395 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02369_ S-10 Pest destroyed. 02374_ G-47 Trooper destroyed. 02377_ Triggered Stasis Trap. 02377_ A bubble of rippling energy engulfs the area. 02377_ Field strength at 85. 02378_ Field strength at 68. 02379_ Field strength at 53. 02380_ B-36 Bruiser destroyed. 02383_ Field strength at 23. 02384_ Field strength at 3. 02384_ Stasis field depleted. 02385_ Triggered Stasis Trap. 02385_ A bubble of rippling energy engulfs the area. 02385_ Field strength at 85. 02389_ System corrupted: Component data lost. 02389_ Field strength at 62. 02390_ Field strength at 45. 02391_ Field strength at 27. 02392_ Field strength at 11. 02393_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# #?###???????????????????????????? | | ??????????????# #?# #???????????????????????????? | | ??????????????# #?# #???????????????????????????? | | ???# ?????????# #? #??????#????????????????????? | | ???# ????????# #?# ????? #????????????????????? | | ???# ???????# ###*#????? #????????????????????? | | ???# ##""""## ##!%#???? #????????????????????? | | ???# =##+##### #????????????????????? | | ???# [%%[=![ @s #????????????????????? | | ???# *%g=g%^= #????????????????????? | | ???# ?# ## !###########????????????????????? | | ???# ## ## ###????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???" [% #????????????????????????????? | | ???" = #????????????????????????????? | | ???# ## ## ###????????????????????????????? | | ?### ## ## #??????????????????????????????? | | *% #??????????????????????????????? | | = #??????????????????????????????? | | #### #??????????????????????????????? | | ???###### ## ##??????????????????????????????? | | ????????# ## #???????????????????????????????? | | ????????####### #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# ########????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #######""????????????????? | | ??????????????######## #?????????? | | ?????????????????????# #########????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed DeepPrecisionSink Manual? 0 Play Time 00:50:45 Cumulative 20.8 hours Start 2021.01.09 @ 23:55:18 End 2021.01.10 @ 17:31:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 13 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1166aa5f-78e5-4435-9b9a-190e327adaf3