Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.20 @ 00:15:53

Player: phat_sumo

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (2299)     2299
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 5696

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             600/850
Matter                     175/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (4) -------
                EM Pulse Cannon
                Gauss Rifle
                Assault Cannon
>               --- INVENTORY (12) ---
          Heavy Ion Engine
          Light Deuterium Engine
          Light Angular Momentum Engine
                Aluminum Leg
                Carbon-fiber Leg
       Advanced Heat Sink
                Gravity Neutralizing Apparatus
                Gatling Laser

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy Laser
                EM Pulse Cannon
   High-powered Shotgun
                Gauss Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Deuterium Engine
          Light Angular Momentum Engine
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Advanced Heat Sink
                Gravity Neutralizing Apparatus
                Gatling Laser
                EM Pulse Cannon
                Gauss Rifle
                Assault Cannon
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Rocket Launcher
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             81   | 6   4   15  24  8   24  
  Power                    7    | 1   1   1   1   1   2   
    Engine                 5    | 1   1   1   .   .   2   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   .   7   8   4   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    29   | 2   .   7   8   4   8   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   2   3   5   3   4   
    Device                 4    | .   .   .   2   .   2   
    Storage                4    | 1   2   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   2   3   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   1   4   10  .   10  
    Energy Gun             10   | 1   1   2   2   .   4   
    Energy Cannon          4    | .   .   .   2   .   2   
    Ballistic Gun          10   | 1   .   2   4   .   3   
    Ballistic Cannon       2    | .   .   .   1   .   1   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   .   20  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   7   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      14   | .   .   .   .   .   14  
Average Slot Usage (%)     98   | .   98  99  99  96  94  
  Engine                   5    | .   14  11  1   .   1   
  Core                     3    | .   .   .   7   7   4   
  Leg                      33   | .   28  33  36  36  31  
  Device                   4    | .   .   .   8   7   6   
  Storage                  14   | .   26  22  11  7   6   
  Protection               8    | .   .   10  6   12  16  
  Energy Gun               8    | .   16  14  5   .   7   
  Energy Cannon            2    | .   .   .   3   7   3   
  Ballistic Gun            7    | .   11  7   9   .   6   
  Ballistic Cannon         1    | .   .   .   2   7   1   
  Launcher                 3    | .   .   .   6   7   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             94   | 9   16  51  63  80  94  
  Greatest Support         77   | 20  20  45  60  67  77  
  Greatest Overweight (x)  2    | 2   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 12   | 6   6   12  12  12  12  
  Average Capacity         10   | 5   6   8   12  12  12  
  Most Carried             12   | 6   6   12  12  12  12  
  Average Carried          8    | 4   5   7   11  10  9   
  Final Capacity           12   | 6   6   12  12  12  12  
  Final Carried            12   | 6   6   12  10  10  8   

 Class Distribution 
--------------------
 42% | Mutant
 37% | Scavenger-Mutant
  8% | Scavenger-Bomber
  7% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Bomber | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1637 | 245 300 179 395 46  472 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2283 | .   280 509 790 76  628 
  Parts                    129  | .   16  34  46  6   27  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  52   | .   8   9   18  1   16  
  Guns                     39   | .   8   8   13  .   10  
  Cannons                  8    | .   .   .   5   .   3   
  AOE                      4    | .   .   1   .   .   3   
Classes Destroyed          9    | .   3   4   2   .   .   
  Worker                   1    | .   .   1   .   .   .   
  Operator                 4    | .   .   2   1   1   .   
  Watcher                  3    | .   1   1   1   .   .   
  Swarmer                  10   | .   3   .   3   .   4   
  Grunt                    26   | .   5   4   8   .   9   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  4    | .   .   2   .   .   2   
  Sentry                   8    | .   .   3   5   .   .   
  Hunter                   3    | .   .   .   1   1   1   
Best Kill Streak           6    | .   3   5   3   1   6   
  Combat Bots Only         6    | .   3   4   3   1   6   
Max Kills in Single Turn   3    | .   1   2   1   1   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4199 | .    188  376  822  125  2688 
  Core                     513  | .    32   105  117  9    250  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  87   73   78   98   .    
Volleys Fired              154  | .    25   28   59   5    37   
  Largest                  4    | .    2    2    3    2    4    
  Hottest                  196  | .    90   115  133  107  196  
Shots Fired                357  | .    50   56   134  10   107  
  Gun                      276  | .    50   56   101  .    69   
  Cannon                   75   | .    .    .    28   10   37   
  Launcher                 6    | .    .    .    5    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  154  | .    18   17   73   5    41   
  Thermal                  133  | .    32   22   40   .    39   
  Explosive                6    | .    .    .    5    .    1    
  Electromagnetic          64   | .    .    17   16   5    26   
  Robot Hit Streak         50   | .    12   50   32   10   27   
  Robot Miss Streak        3    | .    1    2    2    .    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        5    | .    3    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           296  | .    41   49   109  9    88   
  Core Hits                127  | .    17   24   40   2    44   
  Critical Hits            1    | .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5542 | .    396  804  1996 213  2133 
  Guns                     3436 | .    396  717  1210 .    1113 
  Cannons                  1160 | .    .    .    511  213  436  
  Explosions               920  | .    .    87   249  .    584  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  26   | .    .    .    26   .    .    
  Kinetic                  1912 | .    83   204  945  75   605  
  Thermal                  1875 | .    313  353  572  .    637  
  Explosive                833  | .    .    .    249  .    584  
  Electromagnetic          896  | .    .    247  204  138  307  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    33   .    34   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               67   | .    .    .    33   .    34   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    1    2    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    1    2    3    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      82   | .    .    30   13   .    39   
  Shots                    2    | .    .    1    .    .    1    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        578  | .    132  315  446  12   578  
  Average Temperature      149  | .    53   94   195  5    199  
  Received Heat Transfer   1149 | .    102  171  360  .    516  
  Effects                  28   | .    .    1    8    .    19   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           5    | .    .    .    2    .    3    
    Interference           9    | .    .    1    2    .    6    
    Matter Decay           3    | .    .    .    1    .    2    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    
    Damage (major)         4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    2    2    1    .    2    
  Heat Transferred         4317 | .    747  940  1184 .    1446 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             465  | .   127 426 465 222 423 
  Initial                  154  | .   .   45  90  154 93  
  Average                  204  | .   66  188 302 186 236 
Maximum Alert Level        2    | .   .   2   2   1   2   
  Low Security (%)         45   | 100 100 54  11  58  23  
  Level 1                  48   | .   .   34  83  41  68  
  Level 2                  5    | .   .   10  5   .   8   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   2   1   2   
  Investigation            4    | .   1   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   2   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              90   | .   12  25  28  2   23  
  Peak Tracking Total      6    | .   3   5   4   1   6   
  Tactical Retreats        13   | .   .   7   5   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          7    | .   .   3   1   .   3   
  Max in Single Turn       2    | .   .   1   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          14   | .   3   4   4   1   2   
  Terminals                12   | .   3   4   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   4   9   7   4   4   
  Successful               25   | .   4   9   6   4   2   
  Failed                   3    | .   .   .   1   .   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                24   | .   4   9   6   4   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             22   | .   4   9   5   4   .   
  Record                   12   | .   4   3   2   3   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   
  Disarm Traps             1    | .   .   .   1   .   .   
  Maintenance Status       2    | .   .   1   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   2   
  Process                  1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   1   .   2   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          6    | .   .   .   .   .   6   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               3191 | 113 500 718 944 374 542 
Spaces Moved               1652 | 78  282 410 432 209 241 
  Core                     24   | 22  2   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1628 | 56  280 410 432 209 241 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 122 
  Average Speed            135  | 115 120 132 137 151 148 
  Slowest Speed            152  | 150 150 150 150 152 152 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 5   41  32  42  4   5   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          56   | .   .   6   27  .   23  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   2   .   1   
  AOE                      53   | .   .   6   25  .   22  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2289 | 101 398 531 666 258 335 
  Wait                     303  | 6   77  56  115 29  20  
  Move                     1647 | 77  281 409 431 208 241 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | 12  5   11  16  2   5   
  Fast Attach              10   | .   1   2   2   1   4   
  Attach                   24   | 6   .   1   5   1   11  
  Detach                   3    | .   .   .   .   .   3   
  Swap                     47   | .   3   12  17  6   9   
  Drop                     49   | .   6   12  20  6   5   
  Fire                     154  | .   25  28  59  5   37  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Discovered new exit (range 14)
  614 | -10/Materials | Entered another Materials area
  614 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1111 | -9/Materials  | Discovered new exit (range 4)
 1332 | -9/Materials  | Entered another Materials area
 1332 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1858 | -8/Materials  | Build established: Scavenger-Mutant
 2227 | -8/Materials  | Discovered new exit (range 10)
 2276 | -8/Materials  | Entered Factory
 2276 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2414 | -7/Factory    | Discovered new exit (range 3)
 2650 | -7/Factory    | Entered another Factory area
 2650 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2876 | -6/Factory    | Spotted B-75 Beast
 3026 | -6/Factory    | Lost 3 parts (1n2w)
 3192 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03173_ D-53 Grenadier misfires.
03175_ EM Pulse Cannon destroyed.
03177_ The unstable cave ceiling collapses.
03181_ U-05 Engineer lays Concrete.
03181_ U-05 Engineer destroyed. <x2>
03183_ Hpw. Shotgun destroyed.
03184_ The unstable cave ceiling collapses.
03186_ Carbon-fiber Leg destroyed.
03186_ Adv. Heat Sink destroyed.
03186_ Gauss Rifle destroyed.
03186_ U-05 Engineer lays Concrete. <x2>
03189_ Slug penetrates D-53 Grenadier.
03189_ Carbon-fiber Leg destroyed.
03189_ Lgt. Angular Momentum Engine destroyed.
03189_ U-05 Engineer lays Concrete.
03189_ D-53 Grenadier IFF system glitched.
03190_ U-05 Engineer lays Concrete. <x2>
03192_ The unstable cave ceiling collapses.
03192_ U-05 Engineer lays Concrete.
03192_ Adv. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????##############?????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             675
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
Power Corrupts
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              GammaThrusterStorage
  Manual?         0
Play Time         01:05:46
  Cumulative      6.4 hours
  Start           2021.03.19 @ 23:06:09
  End             2021.03.20 @ 00:15:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e1d1c70-3cc3-4df8-8851-d726fdb7d9f6