Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 23:20:04 Player: naththebg Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (32) 160 Value Destroyed (902) 902 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (9033) 9033 TOTAL SCORE: 17475 Bonus ------- Entered DSFs 500 Win 3000 Win Speed 5533 Cogmind --------- Core Integrity 1436/1600 Matter 275/300 Energy 165/190 System Corruption 0% Temperature Cool (50) Movement Flying (10) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (10) -- Improved Surge Thruster Improved Surge Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Improved Q-thruster > --- UTILITY (10) ----- Advanced Power Amplifier Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Hacking Suite System Shield System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (10) --- Quantum Reactor Cesium-ion Thruster Field Propulsion Array Q-thruster Phase Shifter Graphene Brace Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Surge Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Phase Shifter Improved Propulsion Shielding Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Power Maul Lance > --- INVENTORY -------- Micro Fission Core Quantum Reactor Cesium-ion Thruster Improved Surge Thruster Field Propulsion Array Q-thruster Graphene Brace Advanced System Restoration Module Spear [Rating: 144] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Nuclear Pulse Thruster Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Power Maul Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 8 | . . 2 1 . . 1 . . . 2 . 1 1 Utility 8 | . . . 1 2 . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 97 | 6 . 17 9 3 1 2 23 7 1 10 7 3 8 Power 12 | 1 . 2 1 . . . 5 1 . . 1 . 1 Engine 6 | 1 . 2 1 . . . 2 . . . . . . Core 1 | . . . . . . . . 1 . . . . . Reactor 5 | . . . . . . . 3 . . . 1 . 1 Propulsion 32 | 2 . 7 4 1 . 1 7 1 . 4 1 1 3 Treads . | . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 30 | . . 7 4 1 . 1 7 1 . 4 1 1 3 Utility 39 | 1 . 5 2 1 1 1 9 3 1 4 5 2 4 Device 20 | . . 3 2 . . . 6 1 1 2 2 2 1 Storage 3 | 1 . 1 . . . . 1 . . . . . . Processor 4 | . . 1 . 1 1 . . . . . 1 . . Hackware 8 | . . . . . . 1 . 1 . 2 1 . 3 Protection 4 | . . . . . . . 2 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 2 . 3 2 1 . . 2 2 . 2 . . . Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 1 . . 1 . . 1 . . . Slashing Weapon 3 | . . 2 1 . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 1 2 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . . . 1 Parts Lost 23 | . . 3 2 . . . 3 5 . 4 2 . 4 Power 5 | . . 1 . . . . 1 1 . 1 . . 1 Propulsion 4 | . . 1 2 . . . . . . . . . 1 Utility 12 | . . . . . . . 2 4 . 3 2 . 1 Weapon 2 | . . 1 . . . . . . . . . . 1 Highest Loss Streak 4 | . . 3 2 . . . 1 4 . 2 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 93 84 89 92 93 97 86 94 93 99 100 94 Engine 4 | . 14 11 9 7 7 6 8 1 . . . . . Core 1 | . . . . . . . . . 5 5 4 4 1 Reactor 2 | . . . . . . . 1 5 5 4 4 4 6 Leg 2 | . 28 . . . . . . . . . . . . Flight 35 | . . 43 44 38 38 40 34 35 35 40 38 39 39 Device 11 | . . 9 17 15 15 13 17 12 11 9 14 17 12 Storage 6 | . 14 11 9 7 7 6 5 5 5 5 4 4 4 Processor 4 | . . . . 4 7 9 5 5 5 5 8 8 8 Hackware 5 | . . . . . . 3 5 5 11 8 9 8 11 Protection 3 | . . . . . . . 4 5 5 5 3 4 3 Energy Gun 2 | . 14 7 . . . . . . . . . . . Ballistic Gun 2 | . 14 7 . . . . . . . . . . . Impact Weapon 2 | . . . 3 7 7 6 4 . . 1 4 4 3 Piercing Weapon 2 | . . . . . . . 2 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 53 | 14 14 21 25 29 29 29 46 43 37 42 45 44 53 Greatest Support 74 | 20 20 22 29 30 30 34 60 58 37 61 64 57 74 Greatest Overweight (x) 1 | . . 1 . . . . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 8 9 10 9 9 8 10 10 10 10 10 9 10 Average Carried 8 | 1 7 6 8 8 8 7 9 9 10 9 9 7 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 9 9 8 8 8 9 10 10 10 10 7 8 Class Distribution -------------------- 36% | Hacker-Sprinter 34% | Sprinter 13% | Mutant 10% | Scavenger-Sprinter 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Matter Collected 1150 | 234 59 184 66 . . . 191 176 10 35 115 . 80 Remotely . | . . . . . . . . . . . . . . Salvage Created 1061 | . 111 284 47 . . . 173 60 . 63 292 . 31 Parts 59 | . 11 24 1 . . . 3 6 . 2 9 . 3 Haulers Intercepted 4 | . . 3 . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 16 | . 6 4 2 . . . . 1 . . 3 . . Melee 5 | . . . 2 . . . . 1 . . 2 . . Guns 10 | . 6 4 . . . . . . . . . . . Classes Destroyed 7 | . 2 2 . . . . . 2 . . 1 . . Hauler 4 | . . 3 . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . 1 . . Watcher 11 | . . 3 . . . . 3 . . 2 2 . 1 Swarmer 9 | . 5 3 1 . . . . . . . . . . Grunt 6 | . 1 1 1 . . . . . . . 3 . . Programmer 1 | . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 6 1 . . . 1 1 . 1 5 . 1 Combat Bots Only 3 | . 3 3 1 . . . . 1 . . 3 . . Max Kills in Single Turn 1 | . 1 1 1 . . . 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 322 | . 35 50 27 . . 1 61 23 . 53 16 . 56 Missed 156 | . 10 20 14 . . 1 32 8 . 30 7 . 34 Damage Taken 2803 | . 215 307 163 . . . 604 300 . 510 187 . 517 Core 623 | . 32 33 42 . . . 140 59 . 124 29 . 164 Absorbed by Shields 11 | . . . . . . . . . . . 11 . . Redirected to Shielding 424 | . . . . . . . 157 63 . 90 32 . 82 Regen/Repaired (Parts) 55 | . . . . . . . . . . 55 . . . Core Remaining (%) 93 | 100 87 91 92 . 100 100 . . 80 89 97 100 89 Volleys Fired 34 | . 11 23 . . . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . . . Hottest 70 | . 70 70 . . . . . . . . . . . Shots Fired 68 | . 22 46 . . . . . . . . . . . Gun 68 | . 22 46 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 34 | . 11 23 . . . . . . . . . . . Thermal 34 | . 11 23 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 6 | . 6 6 . . . . . . . . . . . Robot Miss Streak 6 | . 2 6 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 62 | . 14 21 4 . . . 5 4 . 4 8 . 2 Core Hits 30 | . 7 12 1 . . . 2 2 . 2 3 . 1 Critical Kills 2 | . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 4 | . . . 1 . . . 1 . . 1 1 . . Critical Strikes 9 | . . 2 1 . . . 1 . . 1 3 . 1 Burn 2 | . . 2 . . . . . . . . . . . Smash 6 | . . . 1 . . . 1 . . 1 2 . 1 Impale 1 | . . . . . . . . . . . 1 . . Melee Attacks 84 | . . 4 8 . . . 22 9 . 12 20 . 9 Impact 50 | . . . 4 . . . 15 . . 9 16 . 6 Slashing 10 | . . 4 4 . . . 2 . . . . . . Piercing 24 | . . . . . . . 5 9 . 3 4 . 3 Sneak Attacks 9 | . . . . . . . 2 1 . . 5 . 1 Combat Hostiles 3 | . . . . . . . . . . . 3 . . Follow-up Attacks 8 | . . . . . . . 2 . . 3 1 . 2 Damage Inflicted 2420 | . 176 285 208 . . . 384 171 . 299 715 . 182 Guns 461 | . 176 285 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 112 | . . . . . . . . . . 112 . . . Melee 1847 | . . . 208 . . . 384 171 . 187 715 . 182 Ramming . | . . . . . . . . . . . . . . Kinetic 219 | . 87 132 . . . . . . . . . . . Thermal 354 | . 89 153 . . . . . . . 112 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1330 | . . . 127 . . . 286 . . 58 677 . 182 Slashing 113 | . . . 81 . . . 32 . . . . . . Piercing 404 | . . . . . . . 66 171 . 129 38 . . Highest Corruption 6 | . . . . . . . 3 6 6 3 . . . Average Corruption 3 | . . . . . . . 1 4 6 2 . . . Corruption Purged 3 | . . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . . . 2 6 . . . . . Message Errors 2 | . . . . . . . . 2 . . . . . Matter Fused 1 | . . . . . . . . 1 . . . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 575 | . . . 68 . . . 134 . . 160 213 . . Projectiles . | . . . . . . . . . . . . . . Explosions 102 | . . . . . . . . . . 102 . . . Melee 473 | . . . 68 . . . 134 . . 58 213 . . Knockbacks 3 | . . . . . . . 1 . . 1 1 . . Impact 3 | . . . . . . . 1 . . 1 1 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . . . . . . 97 . . . Shots 1 | . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 347 | . 54 155 18 . . . 347 279 . 299 342 117 334 Average Temperature 100 | . 21 44 4 . . . 106 64 . 117 96 75 143 Received Heat Transfer 395 | . 30 84 90 . . . 57 27 . 36 53 . 18 Effects 16 | . . . . . . . 2 2 . 3 6 . 3 Shutdowns 1 | . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . 1 . . Interference 13 | . . . . . . . . 2 . 3 5 . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . 2 . . 2 6 . . Impact Corruptions 15 | . . . 3 . . . 5 . . 2 5 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 901 | . 259 592 . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Peak Influence 502 | . 110 352 344 151 105 54 394 . . 256 454 186 502 Initial 186 | . . 46 148 151 105 54 25 . . 183 129 186 111 Average 179 | . 55 203 182 151 105 54 176 . . 190 275 186 223 Maximum Alert Level 2 | . . 1 1 . . . 1 . . 1 2 . 2 Low Security (%) 62 | 100 100 52 62 100 100 100 78 . . 53 20 100 50 Level 1 36 | . . 47 37 . . . 21 . . 46 79 . 43 Level 2 . | . . . . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 3 2 . 1 1 2 . . 5 2 . 4 Investigation 5 | . . 1 . . . 1 . . . 1 1 . 1 Extermination 3 | . . . . . . . 1 . . 1 . . 1 Reinforcement 12 | . 1 2 2 . 1 . 1 . . 2 1 . 2 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Distress Signals 10 | . . 3 4 . . . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 217 | . 9 25 23 . 1 1 54 25 . 37 16 . 26 Peak Tracking Total 21 | . 3 11 10 . 1 3 13 10 . 21 7 . 10 Tactical Retreats 34 | . . 3 3 . . . 12 6 . 2 2 . 6 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 7 | . . . . . . . 1 . . . 4 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 3 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 4 | . 1 . . . . . . . . 3 . . . Max in Single Turn 3 | . 1 . . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 41 | . 4 7 5 2 . 1 5 . . 5 9 . 3 Terminals 31 | . 3 5 5 1 . . 3 . . 3 8 . 3 Fabricators 4 | . . . . 1 . . 2 . . 1 . . . Repair Stations 2 | . . . . . . 1 . . . 1 . . . Recycling Units 3 | . 1 1 . . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 104 | . 8 22 14 2 . 3 14 . . 14 20 . 7 Successful 48 | . 5 10 10 2 . 1 4 . . 5 9 . 2 Failed 56 | . 3 12 4 . . 2 10 . . 9 11 . 5 Catastrophic 14 | . . 3 1 . . . 3 . . 1 5 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 18 | . . 6 . . . . 2 . . 5 5 . . Terminals 78 | . 6 16 14 1 . . 9 . . 10 15 . 7 Fabricators 7 | . . . . 1 . . 5 . . 1 . . . Repair Stations 6 | . . . . . . 3 . . . 3 . . . Recycling Units 10 | . 2 3 . . . . . . . . 5 . . Scanalyzers 3 | . . 3 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 29 | . 4 4 10 1 . . 1 . . 1 6 . 2 Prototype ID Bank 6 | . 2 1 1 . . . . . . 1 1 . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 3 | . . 1 1 . . . . . . . . . 1 Recycling Unit Index 1 | . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . 2 . . Unreport Threat 3 | . 1 . 1 . . . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . 2 . . 1 . . . Network Status 2 | . . . . 1 . . 1 . . . . . . Build 2 | . . . . . . . 1 . . 1 . . . Repair Station Hacks 3 | . . . . . . 1 . . . 2 . . . Scan Component 2 | . . . . . . 1 . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . 1 3 . . . . . . . . 3 . . Process 2 | . . 1 . . . . . . . . 1 . . Report Inventory 3 | . 1 1 . . . . . . . . 1 . . Retrieve Matter 2 | . . 1 . . . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 1 . . . . 1 . . 1 . . . Terminals 3 | . . 1 . . . . 1 . . 1 . . . Assimilate 3 | . . 1 . . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 4 6 5 . . 1 4 . . 4 6 . 1 Full Trace Events 7 | . . 4 1 . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . Authchips 1 | . . . . . . . . . . 1 . . . Time 169 | . . . . . . . . . . 169 . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 69 | . . . . . . . 69 . . . . . . Total Part Build Rating 18 | . . . . . . . 18 . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 89 | . . . . . . . . . . 89 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 313 | . . 139 . . . . . . . . 174 . . Retrieved Matter 319 | . . 145 . . . . . . . . 174 . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Total Allies 4 | . . . . . . . 1 . . 3 . . . Largest Group 2 | . . . . . . . 1 . . 2 . . . Highest-Rated Group 92 | . . . . . . . 10 . . 92 . . . Highest-Rated Ally 46 | . . . . . . . 10 . . 46 . . . Total Orders 4 | . . . . . . . . . . 4 . . . ROAM 1 | . . . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . . . . 2 . . . GUARD 1 | . . . . . . . . . . 1 . . . Ally Attacks 1 | . . . . . . . . . . 1 . . . Total Damage 25 | . . . . . . . . . . 25 . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Turns Passed 2847 | 126 258 283 137 26 17 20 504 229 11 528 344 7 357 Spaces Moved 6815 | 112 178 526 344 84 58 71 1262 843 43 897 1191 27 1179 Core 36 | 36 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 254 | 76 178 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6525 | . . 526 344 84 58 71 1262 843 43 897 1191 27 1179 Fastest Speed 5 | 50 120 27 24 25 25 22 5 5 21 5 5 12 7 Average Speed 21 | 97 120 28 24 25 25 22 18 18 21 13 14 12 11 Slowest Speed 120 | 120 120 109 26 26 25 22 84 84 21 14 15 12 19 Overloaded Moves 455 | . . . . . . . 267 32 . 31 24 . 101 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 82 | . . 11 10 2 1 1 27 2 . 8 5 . 15 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 45 56 54 2 71 3 25 96 8 25 34 1 34 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 . 1 1 1 . 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . . . Spaces Dug 28 | . . 2 . . . . 14 . . 2 7 . 3 Terrain Destroyed 55 | . . 2 . . . . 14 . . 29 7 . 3 Melee 28 | . . 2 . . . . 14 . . 2 7 . 3 Projectile . | . . . . . . . . . . . . . . AOE 27 | . . . . . . . . . . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Total 7918 | 129 202 594 372 85 58 74 1471 894 43 1274 1323 29 1370 Wait 823 | . 4 13 8 . . . 160 34 . 353 74 . 177 Move 6652 | 111 177 504 324 79 55 68 1216 838 42 882 1181 26 1149 Hop 67 | . . 10 9 2 1 1 18 2 . 6 4 . 14 Pick Up 83 | 12 6 12 9 1 1 2 17 2 . 9 6 . 6 Fast Attach 13 | . . . . . . . 8 3 1 1 . . . Attach 57 | 6 . 11 6 2 1 2 9 3 . 6 5 3 3 Detach 10 | . . 5 1 . . . 2 2 . . . . . Swap 27 | . . 6 3 1 . . 6 1 . 3 2 . 5 Drop 41 | . 4 6 4 . . 1 17 . . 5 1 . 3 Fire 34 | . 11 23 . . . . . . . . . . . Melee 70 | . . 4 8 . . . 18 9 . 9 16 . 6 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . 34 . 7 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 4) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x2 479 | -9/Materials | Discovered new exit (range 15) 493 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Lost 3 parts (1p1n1w) 657 | -9/Materials | Discovered new exit (range 14) 668 | -9/Materials | Entered another Materials area 668 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 673 | -8/Materials | Identified exit to Storage 779 | -8/Materials | Discovered new exit (range 15) 805 | -8/Materials | Entered Factory 805 | -7/Factory | Evolved 2 slots: Utility x2 831 | -7/Factory | Identified exit to DSF 831 | -7/Factory | Entered DSF 841 | -7/DSF | Discovered new exit (range 17) 844 | -7/DSF | Additional patrols routed to DSF 848 | -7/DSF | Entered Factory 848 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 866 | -6/Factory | Discovered new exit (range 7) 868 | -6/Factory | Entered another Factory area 868 | -5/Factory | Evolved 2 slots: Utility x2 974 | -5/Factory | Identified exit to Upper Caves 1062 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 1372 | -5/Factory | Entered Upper Caves 1436 | -5/Upper Caves | Learned location of Warlord (-4) 1458 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 1563 | -5/Upper Caves | Lost 4 parts (4u) 1599 | -5/Upper Caves | Discovered new exit (range 9) 1601 | -5/Upper Caves | Build established: Sprinter 1601 | -5/Upper Caves | Entered another Upper Caves area 1605 | -5/Upper Caves | Learned Factory emergency access door positions 1607 | -5/Upper Caves | Discovered new exit (range 12) 1612 | -5/Upper Caves | Entered Factory 1612 | -4/Factory | Evolved 2 slots: Propulsion x2 1791 | -4/Factory | Fabricated X-72 Disruptor (x2) 1902 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 2051 | -4/Factory | Garrison activated, responded to threat 2092 | -4/Factory | Build established: Hacker-Sprinter 2125 | -4/Factory | Spotted B-86 Titan 2128 | -4/Factory | Discovered new exit (range 14) 2140 | -4/Factory | Cargo convoy interrupted 2140 | -4/Factory | Entered Research 2140 | -3/Research | Evolved 2 slots: Utility x2 2377 | -3/Research | Identified exit to Quarantine 2412 | -3/Research | Identified exit to Research 2484 | -3/Research | Entered another Research area 2484 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2489 | -2/Research | Discovered new exit (range 11) 2491 | -2/Research | Entered Access 2491 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 2510 | -1/Access | Spotted B-99 Colossus 2571 | -1/Access | Spotted B-99 Colossus 2796 | -1/Access | Spotted B-99 Colossus 2847 | -1/Access | Discovered new exit (range 6) 2848 | *** | Escaped! Last Messages --------------- dispatching Cutter reinforcements to area. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. ALERT: Rogue bot located, Programmers report to Access Zone 8C. Acquired Adv. System Shield. Imp. Propulsion Shielding destroyed. Slug penetrates Wall. Power Maul destroyed. Field Propulsion Drive destroyed. Penetrated by Slug. Lgt. Quantum Reactor destroyed. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????##+### # ] #?# / | | ??????????????????????# # #?# # | | ??????????????????????# # ] #?# # | | ??????????????????????# # #?# / | | ??????????????????????# ########+#?######## | | ??????????????????????# ######## ########## | | ??????????????????????# ! | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ########+############## | | ???????????????????# ?????? ???????????? | | ???????????????????# ??????# ?????????? | | ???????????????????# ??????# ] #???????? | | ???????????????????# ???????# #???????? | | ???????????????????# ???????# #???????? | | ???????????????????# ????????# #???????? | | ???????????????????# ????????# !!! #???????? | | ???????????????????#"""?????????# !!! #???????? | | ????????????????????????????????# !!! #???????? | | ????????????????????????????????##########???????? | | ???????????????????#""""""""""#??????????????##### | | ???????????????????# #??????????????# | | ???????????????????# #??????????????# | | ???????????????????# #??????????????# | | ???????????????????# "" #??????????????# | | ???????????????????# "@ #??????????????# | | ???????????????????# #??????????????# [ | | ???????????????????# #??????????????##### | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ??????######???????#"" #??????????????????? | | ??????#= #########"" ss#################### | | ??????# s s | | ??????# | | ??????# ########################+############## | | ??????## ##????????????????????? ???????????? | | ???????# #?????????????????????# !?????????? | | ???????# #?????????????????????# " ???????? | | ???????# #?????????????????????# """ #??????? | | ???????# #?????????????????????# """ ! #??????? | | ???????# ##########????????????# " #??????? | | ???????# # #????????????# #??????? | | ???????# # #????????????# #??????? | | ???????# # "" #????############+######## ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 57 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 9 Resistance: TH 25 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 77 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded X-72 Disruptor | x2 | -4/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- Batter Up Epsilon Run Supersonic Whoosh! Challenges ------------ None Game ------ Seed SensorSubatomicProtection Manual? 0 Play Time 01:55:04 Cumulative 48.0 hours Start 2024.05.10 @ 21:23:20 End 2024.05.10 @ 23:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a75fd24-3551-4a4e-b98c-5f87b2232e9f