Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.21 @ 22:12:20

Player: Rudolf

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (338)      338
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 3243

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     290/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (117) Ox1
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
    Ion Engine
>   --- PROPULSION (2) ---
    Flight Unit
    Flight Unit
>   --- UTILITY (6) ------
    Lightpack 2.0
    Weapon Shielding
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (40) ---
    Aluminum Leg
    Aluminum Leg

 Peak State 
------------
>   --- POWER ------------
    Ion Engine
>   --- PROPULSION -------
    Flight Unit
    Flight Unit
>   --- UTILITY ----------
    Lightpack 2.0
    Weapon Shielding
>   --- WEAPON -----------
        (None)
>   --- INVENTORY --------
    Aluminum Leg
    Aluminum Leg
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             15   | 6   3   5   .   .   1   
  Power                    3    | 1   1   1   .   .   .   
    Engine                 3    | 1   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   3   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   3   .   .   .   
  Utility                  4    | 1   2   .   .   .   1   
    Device                 1    | .   1   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | 2   .   1   .   .   .   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 4    | .   .   3   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  74  71  62  45  
  Engine                   13   | .   14  14  14  14  9   
  Leg                      18   | .   28  4   .   .   .   
  Flight                   8    | .   .   20  28  28  18  
  Device                   4    | .   7   .   .   .   .   
  Storage                  9    | .   14  3   .   .   9   
  Protection               8    | .   5   14  14  14  9   
  Energy Gun               9    | .   14  3   .   .   .   
  Ballistic Gun            13   | .   14  14  14  5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 12  15  15  8   8   11  
  Greatest Support         20   | 20  20  10  8   8   8   
  Greatest Overweight (x)  1    | .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 40   | 8   8   8   5   5   40  
  Average Capacity         7    | 6   8   5   5   5   40  
  Most Carried             7    | 5   7   6   5   5   2   
  Average Carried          5    | 4   5   4   4   5   2   
  Final Capacity           40   | 8   8   5   5   5   40  
  Final Carried            6    | 5   6   5   5   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           426  | 208 148 70  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            441  | .   249 192 .   .   .   
  Parts                    31   | .   16  15  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  13   | .   7   6   .   .   .   
  Guns                     9    | .   5   4   .   .   .   
  AOE                      4    | .   2   2   .   .   .   
Classes Destroyed          5    | .   5   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  8    | .   5   3   .   .   .   
  Grunt                    5    | .   2   3   .   .   .   
Best Kill Streak           5    | .   4   5   .   .   .   
  Combat Bots Only         5    | .   3   5   .   .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Damage Taken               607  | .   217 369 .   21  .   
  Core                     103  | .   34  69  .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  33   | .   .   31  .   2   .   
Core Remaining (%)         79   | 100 .   .   .   58  .   
Volleys Fired              32   | .   22  10  .   .   .   
  Largest                  2    | .   2   2   .   .   .   
  Hottest                  60   | .   60  60  .   .   .   
Shots Fired                62   | .   44  18  .   .   .   
  Gun                      62   | .   44  18  .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  32   | .   22  10  .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          30   | .   22  8   .   .   .   
  Robot Hit Streak         9    | .   6   9   .   .   .   
  Robot Miss Streak        5    | .   5   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           37   | .   24  13  .   .   .   
  Core Hits                20   | .   13  7   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           833  | .   516 317 .   .   .   
  Guns                     528  | .   361 167 .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               305  | .   155 150 .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  277  | .   184 93  .   .   .   
  Thermal                  305  | .   155 150 .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          251  | .   177 74  .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            26   | .   26  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               26   | .   26  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        96   | .   96  47  .   .   .   
  Average Temperature      42   | .   52  28  .   .   .   
  Received Heat Transfer   282  | .   126 141 .   15  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         300  | .   200 100 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | .   2   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             357  | .   251 357 .   30  9   
  Initial                  33   | .   .   33  .   .   9   
  Average                  113  | .   113 228 .   1   9   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         73   | 100 73  45  .   100 100 
  Level 1                  26   | .   26  54  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              56   | .   15  39  .   2   .   
  Peak Tracking Total      23   | .   4   23  .   2   .   
  Tactical Retreats        5    | .   .   4   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          7    | .   5   .   1   1   .   
  Terminals                6    | .   5   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   15  .   1   1   .   
  Successful               11   | .   9   .   1   1   .   
  Failed                   6    | .   6   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                16   | .   15  .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   9   .   1   1   .   
  Record                   7    | .   6   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   4   .   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      46   | .   .   46  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   .   
  Total Damage             105  | .   .   105 .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Exi Min Mat 
Turns Passed               1094 | 86  643 173 102 76  14  
Spaces Moved               1323 | 55  474 311 268 204 11  
  Core                     8    | 8   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     527  | 47  474 6   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   788  | .   .   305 268 204 11  
  Fastest Speed            37   | 50  120 37  37  37  117 
  Average Speed            71   | 109 120 40  37  37  117 
  Slowest Speed            190  | 120 120 190 37  37  117 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            25   | .   .   10  .   15  .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       44   | 4   94  66  45  55  2   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          13   | .   4   9   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      13   | .   4   9   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1391 | 81  505 334 271 188 12  
  Wait                     9    | 8   .   1   .   .   .   
  Move                     1273 | 54  473 293 267 175 11  
  Hop                      20   | .   .   7   .   13  .   
  Pick Up                  26   | 12  4   9   1   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   13   | 6   2   4   .   .   1   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     2    | .   1   1   .   .   .   
  Drop                     15   | 1   2   9   3   .   .   
  Fire                     32   | .   22  10  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   87 | -11/Junkyard  | Entered Materials
  252 | -10/Materials | Discovered new exit (range 10)
  300 | -10/Materials | Discovered new exit (range 8)
  310 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 16)
  553 | -10/Materials | Discovered new exit (range 10)
  642 | -10/Materials | Discovered new exit (range 15)
  730 | -10/Materials | Entered Mines
  835 | -10/Mines     | Assembled infested the area
  857 | -10/Mines     | Learned Materials non-interactive machine intel
  861 | -10/Mines     | Learned 2 Materials zone layouts
  902 | -10/Mines     | Discovered new exit (range 5)
  903 | -10/Mines     | Entered Exiles
  915 | -10/Exiles    | Met 8R-AWN
  921 | -10/Exiles    | Met EX-HEX
  933 | -10/Exiles    | Met EX-BIN
  939 | -10/Exiles    | Aligned with FarCom system
  939 | -10/Exiles    | Given EX-Vault access code
  956 | -10/Exiles    | Opened EX-Vault
  961 | -10/Exiles    | Found Lightpack 2.0
  970 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  999 | -10/Exiles    | Discovered new exit (range 14)
 1005 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1005 | -10/Exiles    | Entered Mines
 1020 | -9/Mines      | Learned Materials emergency access door positions
 1077 | -9/Mines      | Discovered new exit (range 11)
 1081 | -9/Mines      | Entered Materials
 1081 | -8/Materials  | Evolved 4 slots: Utility x4
 1084 | -8/Materials  | Loaded intel: 47 non-interactive machine locations
 1095 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01070_ Found 21 Matter.
01076_ A derelict emerges from the shadows.
01076_ T-07 Excavator is excavating.
01077_ TL-LKX(g): "Some of my friends down here think you need a mining
  laser when you travel the depths."
01077_ EXIT=FOUND
01078_ TL-LKX(g): "Pshh... whatever."
01079_ TL-LKX(g): "Everyone knows a good old rocket launcher goes a long
  way."
01081_ TL-LKX(g): "Need to get rid of a swarm? Done. Need a big hole in
  the wall? Done."
PARAMETERS=UTILITY+4
LOCATION=UNKNOWN
GOAL=ESCAPE
01081_ Receiving FarCom transmissions...
Loading 2 Materials zones...
Loading Materials emergency access points (x8)...
Loading Materials non-interactive machine intel (x47)...
01094_ Connecting with Terminal...
01094_ Current location identified: Materials

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ?"""?"""????????????????????????????????????????? |
|  ?"""?"""????????????????????????????????????????? |
|  ?"""?"""????????????#####???????????????????????? |
|  ????????????????????#   #???????????????????????? |
|  ???????????"""?"""??#   #???????????????????????? |
| #???????????"""?"""??#   #???????????"""""""?????? |
| #???????????"""?"""??#   +???????????"""""""?????? |
|  ????????????????????#   #???????????"""""""?????? |
|  ????????????????????#   #???????????"""""""?????? |
|  ????????????????????#   #???????????"""""""?????? |
|  ????????????????????#   ########????????????????? |
|  ????????????????????#   #      #????????????????? |
|  ????????????????????#   # T    #????????????????? |
|  ????????????????????#   @      #????????????????? |
| #????????????????????#   #      #????????????????? |
|  ????????????????????#   #      #????????????????? |
|  ????????????????????#   #      #???????????????"" |
|  ????????????????????#   ########???????????????"" |
|  ????????????????????#    ??????????????????????"" |
|  ????????????????????#    ??????????????????????"" |
|  ????????????????????#    ??????????????????????"" |
|  ????????????????????     ???????????????????????? |
| ?????????????????????      ??????????????????????? |
| ?????????????????????#     ??????????????????????? |
| ?????????????????????#   ##??????????????????????? |
| ?????????????????????#   ????????????????????????? |
| ????????????"""?"""??#   ????????????????????????? |
| ????????????"""?"""???   ????????????????????????? |
| ????????????"""?"""??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????+???????????????"""????????????????????? |
| ??????????????????????????"""????????????????????? |
| ??????????????????????????"""????????????????????? |
| ??????????+???????????????"""????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertMakeshiftPerforator
  Manual?         0
Play Time         00:18:50
  Cumulative      51.7 hours
  Start           2023.11.21 @ 04:30:22
  End             2023.11.21 @ 22:12:20
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             54
Gallery%          59
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1eef2e6-59b8-4d8e-8545-9de1eba22fde