Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 13:41:49 Player: Person Guy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3798) 3798 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 9199 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 41 Met Imprinter 300 Was Imprinted 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Heat Sink Reflective Plating Molecular Deconstructor Peak State ------------ > --- POWER ------------ Nuclear Core Makeshift Power Source > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Signal Interpreter Transmission Jammer Hacking Suite Hacking Suite System Shield Heart of Steel > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Sensor Array Minigun Heavy Flak Cannon [Rating: 67] Favorites ----------- Power Nuclear Core Engine Makeshift Power Source Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Flak Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . 2 . 2 . . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 168 | . 11 16 35 58 12 1 1 . 26 8 Power 30 | . 1 3 6 14 2 . . . 2 2 Engine 20 | . 1 2 4 10 1 . . . 1 1 Core 10 | . . 1 2 4 1 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 45 | . 5 2 5 14 5 . . . 12 2 Treads 6 | . 2 . . 2 . . . . 2 . Leg 12 | . 3 2 3 3 1 . . . . . Wheel 6 | . . . 2 2 2 . . . . . Hover 20 | . . . . 7 2 . . . 9 2 Flight 1 | . . . . . . . . . 1 . Utility 38 | . 2 6 3 16 3 . . . 7 1 Device 17 | . 2 . . 8 2 . . . 5 . Storage . | . . . . . . . . . . . Processor 5 | . . . 1 2 . . . . 2 . Hackware 6 | . . 1 . 4 1 . . . . . Protection 10 | . . 5 2 2 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 55 | . 3 5 21 14 2 1 1 . 5 3 Energy Gun 6 | . . . 2 4 . . . . . . Energy Cannon 2 | . . . 1 1 . . . . . . Ballistic Gun 28 | . 1 4 10 9 1 . 1 . 2 . Ballistic Cannon 8 | . 2 1 3 . 1 1 . . . . Launcher 5 | . . . 5 . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 3 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 3 . . . . 1 1 Parts Lost 65 | . 2 3 9 23 . . . . 19 9 Power 17 | . 1 1 3 6 . . . . 4 2 Propulsion 24 | . 1 1 2 8 . . . . 8 4 Utility 11 | . . . 1 4 . . . . 4 2 Weapon 13 | . . 1 3 5 . . . . 3 1 Highest Loss Streak 6 | . 1 1 2 5 . . . . 5 6 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 97 87 81 90 94 92 91 92 62 47 Engine 6 | . 13 4 11 7 4 7 7 7 1 . Core 5 | . . 5 1 5 9 7 7 7 5 4 Treads 1 | . 6 . . . 5 . . . 3 . Leg 5 | . 21 21 18 4 2 . . . . . Wheel 6 | . . . 3 1 9 15 15 15 2 . Hover 3 | . . . . 12 . . . . 3 9 Device 13 | . 13 . . 16 22 15 15 15 11 . Storage 2 | . 14 11 9 . . . . . . . Processor 6 | . . . 8 7 7 7 7 7 6 13 Hackware 15 | . . 1 5 16 15 23 23 23 14 5 Protection 1 | . . 20 6 1 . . . . . . Ballistic Gun 10 | . 17 16 11 11 13 9 6 7 3 . Ballistic Cannon 3 | . 9 5 3 . 1 4 7 7 4 . Peak Build Rating 67 | 6 8 20 29 59 46 47 48 48 67 40 Average Rating 38 | 6 6 15 20 42 41 46 47 48 49 29 On Entrance 28 | 6 6 7 20 11 34 46 47 48 48 36 Naked Turns . | . . . . . . . . . . . Heaviest Build 35 | 11 17 20 29 29 25 24 24 23 35 12 Greatest Support 58 | 20 40 20 32 44 40 40 40 40 58 15 Greatest Overweight (x) 9 | . 1 . 4 2 2 . . . 9 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 5 5 5 5 5 5 Average Carried 4 | 6 6 7 6 4 3 4 4 5 3 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 7 7 8 2 5 5 5 5 4 4 Class Distribution -------------------- 44% | Hacker-Mutant 35% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Matter Collected 4871 | 200 413 397 791 1446 536 38 53 80 818 99 Remotely . | . . . . . . . . . . . Salvage Created 4889 | . 474 422 657 1973 342 . . 79 845 97 Parts 271 | . 31 28 63 91 11 . . 2 40 5 Haulers Intercepted 3 | . 1 1 . 1 . . . . . . Recyclers Shooed 12 | . 2 . . 7 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 5 2 . 6 . 1 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 82 | . 9 7 22 29 . . . 2 11 2 Melee 4 | . . . . . . . . . 2 2 Guns 52 | . 5 6 12 26 . . . . 3 . Cannons 20 | . 4 1 5 2 . . . 2 6 . AOE 6 | . . . 5 1 . . . . . . Classes Destroyed 14 | . 6 1 4 2 . . . 1 . . Worker 4 | . . . 1 3 . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 3 | . 1 1 . 1 . . . . . . Recycler 12 | . 1 . . 7 . . . . 4 . Operator 8 | . 1 2 . 4 . . . . 1 . Watcher 10 | . 2 1 . 3 . . . . 4 . Swarmer 21 | . 3 . 11 3 . . . . 4 . Cutter 3 | . . . 3 . . . . . . . Grunt 30 | . 6 4 3 16 . . . . 1 . Sentry 13 | . . 3 5 4 . . . . 1 . Hunter 3 | . . . . 2 . . . . 1 . Programmer 11 | . . . . 4 . . . 1 4 2 Behemoth 1 | . . . . . . . . 1 . . Decomposer 1 | . . . . . 1 . . . . . Best Kill Streak 5 | . 4 3 5 5 . . . 1 4 1 Combat Bots Only 5 | . 3 3 5 4 . . . 1 4 1 Max Kills in Single Turn 3 | . 1 1 3 2 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Hostile Shots Fired 880 | . 72 46 128 338 . 4 . 6 234 52 Missed 265 | . 14 17 29 113 . 1 . 2 76 13 Damage Taken 9027 | . 630 392 1980 3000 . 44 . 54 2276 651 Core 2143 | . 145 25 533 548 . 29 . . 463 400 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 140 | . . 84 9 47 . . . . . . Regen/Repaired (Parts) 52 | . . . . 52 . . . . . . Core Remaining (%) 51 | 100 42 93 3 . . . . 17 . . Volleys Fired 453 | . 73 40 105 148 20 4 . 10 53 . Largest 2 | . 2 2 2 2 2 2 . 2 2 . Hottest 138 | . 70 70 92 138 76 78 . 77 81 . Shots Fired 800 | . 127 80 157 279 42 9 . 12 94 . Gun 587 | . 86 70 83 264 29 7 . 2 46 . Cannon 202 | . 41 10 63 15 13 2 . 10 48 . Launcher 11 | . . . 11 . . . . . . . Special . | . . . . . . . . . . . Kinetic 681 | . 127 80 116 201 42 9 . 12 94 . Thermal 108 | . . . 30 78 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . 11 . . . . . . . Robot Hit Streak 14 | . 11 5 7 14 10 4 . 5 8 . Robot Miss Streak 11 | . 4 5 5 11 4 3 . 10 11 . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 513 | . 77 45 68 194 14 5 . 11 88 11 Core Hits 310 | . 25 16 37 140 17 3 . 8 61 3 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 12 | . 1 2 3 3 . . . . 2 1 Burn 3 | . . . 1 2 . . . . . . Destroy 2 | . 1 . . 1 . . . . . . Blast 4 | . . 2 2 . . . . . . . Impale 3 | . . . . . . . . . 2 1 Melee Attacks 48 | . . . . . . . . . 22 26 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 48 | . . . . . . . . . 22 26 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 3 1 Damage Inflicted 10376 | . 947 702 1552 4129 334 76 . 268 2014 354 Guns 6295 | . 612 575 744 3429 261 76 . 30 568 . Cannons 2355 | . 335 124 554 254 73 . . 238 777 . Explosions 737 | . . . 236 399 . . . . 102 . Melee 867 | . . . . . . . . . 513 354 Ramming 122 | . . 3 18 47 . . . . 54 . Kinetic 7629 | . 947 699 1195 2765 334 76 . 268 1345 . Thermal 1563 | . . . 144 1317 . . . . 102 . Explosive . | . . . . . . . . . . . Electromagnetic 195 | . . . 195 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 867 | . . . . . . . . . 513 354 Highest Corruption 8 | . 8 . 6 5 5 5 5 . 5 7 Average Corruption 4 | . 7 . 1 4 5 5 5 . 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 136 | . 24 . 1 25 42 25 5 . 7 7 Message Errors 37 | . 7 . . 6 10 9 3 . 1 1 Matter Fused 34 | . 4 . . 11 11 2 1 . 2 3 Heat Flow Errors 10 | . 1 . . 1 2 3 . . 1 2 Energy Discharges 14 | . 3 . . 1 5 2 1 . 1 1 Parts Rejected 3 | . 2 . . . . . . . 1 . Parts Fused 2 | . 1 . . . 1 . . . . . Data Loss (minor) 16 | . 1 . 1 2 8 4 . . . . Data Loss (major) 6 | . 1 . . 1 1 3 . . . . Misfires 6 | . 1 . . 1 3 1 . . . . Alerts 3 | . . . . 1 . 1 . . 1 . Weapon Failures 5 | . 3 . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 255 | . 19 . 40 126 . . . . 70 . Projectiles 64 | . 19 . 24 19 . . . . 2 . Explosions 165 | . . . 16 107 . . . . 42 . Melee 26 | . . . . . . . . . 26 . Knockbacks 47 | . 7 . 9 . . . . 1 30 . Impact . | . . . . . . . . . . . Kinetic 46 | . 6 . 9 . . . . 1 30 . Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 230 | . . . 163 67 . . . . . . Shots 7 | . . . 6 1 . . . . . . Rammed 25 | . . . . 2 . . . . 23 . Targets Rammed 29 | . . 1 1 4 . . . . 23 . Kicked 4 | . . 1 1 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 485 | . 257 26 309 485 142 248 . 127 97 191 Average Temperature 69 | . 35 5 79 95 64 65 . 55 32 96 Received Heat Transfer 1920 | . 279 141 243 897 . 9 . . 351 . Effects 5 | . . . 1 4 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 2 | . . . . 2 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . Heat Transferred 2633 | . . . 433 2100 . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Peak Influence 567 | . 188 230 457 567 . . . . 108 . Initial 196 | . . 15 61 196 . . . . . . Average 185 | . 68 99 297 286 . . . . 35 . Maximum Alert Level 2 | . . 1 2 2 . . . . . . Low Security (%) 55 | 100 100 91 26 19 . . . . 100 . Level 1 37 | . . 8 42 75 . . . . . . Level 2 6 | . . . 31 4 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 2 3 8 . . . . 3 . Investigation 2 | . . . 2 . . . . . . . Extermination 6 | . . . . 3 . . . . 3 . Reinforcement 10 | . 2 2 1 5 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Distress Signals 5 | . . 1 2 . . . . . 2 . Communications Jammed 24 | . . . . 23 . . . 1 . . Distress Signals 14 | . . . . 14 . . . . . . Times Spotted 169 | . 17 15 36 65 . 3 . 3 23 7 Peak Tracking Total 7 | . 3 4 7 5 . 2 . 1 4 3 Tactical Retreats 19 | . 1 1 6 6 . 1 . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Traps Triggered 12 | . 5 . 3 4 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Machines Disabled 9 | . . 1 1 4 . . . . 2 1 Max in Single Turn 2 | . . 1 1 2 . . . . 2 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Machines Accessed 31 | . 5 4 2 14 3 1 1 . 1 . Terminals 19 | . 4 4 2 8 1 . . . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 79 | . 16 10 4 41 3 1 3 . 1 . Successful 45 | . 9 7 1 20 3 1 3 . 1 . Failed 34 | . 7 3 3 21 . . . . . . Catastrophic 7 | . 1 . 1 5 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 5 7 4 12 . . . . 3 1 Terminals 55 | . 14 10 4 26 1 . . . . . Fabricators 4 | . . . . 4 . . . . . . Repair Stations 5 | . . . . 5 . . . . . . Recycling Units 5 | . 2 . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . 1 . Terminal Hacks 24 | . 4 3 1 9 3 1 3 . . . Record 1 | . . . . . 1 . . . . . Part Schematic 3 | . . . . . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 3 | . . . . . 2 1 . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 2 | . . . 1 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Machine Index 1 | . . . . 1 . . . . . . Alert Level 4 | . 2 1 . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Network Status 2 | . . . . 2 . . . . . . Repair Station Hacks 5 | . . . . 5 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Refit 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . . Retrieve Components 3 | . 1 . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 10 | . 4 4 . 2 . . . . . . Terminals 9 | . 3 4 . 2 . . . . . . Track 2 | . 1 1 . . . . . . . . Assimilate 3 | . . 1 . 2 . . . . . . Botnet 2 | . 1 1 . . . . . . . . Operators 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 4 1 2 12 . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 100 | . . . . 100 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . 10 . . 12 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Total Allies 6 | . . . . 1 . 1 4 . . . Largest Group 4 | . . . . 1 . 1 4 4 . . Highest-Rated Group 180 | . . . . 26 . 180 155 155 . . Highest-Rated Ally 180 | . . . . 26 . 180 40 40 . . Total Orders 2 | . . . . 2 . . . . . . STAY 1 | . . . . 1 . . . . . . FOLLOW 1 | . . . . 1 . . . . . . Ally Attacks 24 | . . . . . . 4 . 20 . . Total Damage 469 | . . . . . . 120 . 349 . . Kills 2 | . . . . . . 1 . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 1 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Turns Passed 12781 | 42 868 590 1125 3059 1497 1045 1001 1516 1817 221 Spaces Moved 10622 | 36 474 313 597 3054 1175 1005 899 1450 1420 199 Core 365 | . . . 25 . . . . . 336 4 Treads 627 | . 91 . . 19 309 . . . 208 . Legs 1625 | 36 383 313 393 486 14 . . . . . Wheels 5020 | . . . 179 293 850 1005 899 1450 344 . Hover 2923 | . . . . 2256 2 . . . 470 195 Flight 62 | . . . . . . . . . 62 . Fastest Speed 32 | 120 120 120 80 32 95 95 95 95 40 50 Average Speed 90 | 120 128 120 106 61 112 95 95 95 104 57 Slowest Speed 500 | 120 190 120 250 200 180 95 95 95 500 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 54 | 4 47 29 34 49 98 91 86 98 28 30 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 10 | . . . . . 2 2 2 3 . 1 Spaces Dug 25 | . . . 18 . 6 . . . 1 . Terrain Destroyed 88 | . . . 38 25 9 . . . 16 . Melee 1 | . . . . . . . . . 1 . Projectile 37 | . . . 28 . 9 . . . . . AOE 50 | . . . 10 25 . . . . 15 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Total 12947 | 35 619 460 936 3992 1319 1088 1046 1576 1614 262 Wait 1310 | . 35 50 158 612 76 75 143 117 30 14 Move 10611 | 35 473 312 595 3053 1174 1004 898 1449 1419 199 Hop . | . . . . . . . . . . . Pick Up 201 | . 16 23 31 72 16 2 2 . 30 9 Fast Attach . | . . . . . . . . . . . Attach 155 | . 11 12 29 56 11 1 1 . 26 8 Detach 8 | . 1 . . . 3 . . . 1 3 Swap 14 | . . 5 6 2 1 . . . . . Drop 119 | . 10 17 10 45 14 2 2 . 13 6 Fire 453 | . 73 40 105 148 20 4 . 10 53 . Melee 42 | . . . . . . . . . 19 23 Ram 2 | . . . . 2 . . . . . . Kick 4 | . . 1 1 2 . . . . . . Crush 23 | . . . . . . . . . 23 . Escape Stasis 1 | . . . 1 . . . . . . . Rewire 4 | . . . . . 4 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 3 exits: *Fac x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 43 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 470 | -10/Materials | Discovered new exit (range 13) 636 | -10/Materials | Core integrity fell below 50% 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Utility x2 1259 | -9/Materials | Discovered new exit (range 12) 1469 | -9/Materials | Discovered new exit (range 10) 1475 | -9/Materials | Build established: Scavenger-Mutant 1501 | -9/Materials | Entered another Materials area 1501 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1930 | -8/Materials | Identified exit to Factory 2297 | -8/Materials | Core integrity fell below 50% 2336 | -8/Materials | Core integrity fell below 20% 2587 | -8/Materials | Crushed by falling debris 2626 | -8/Materials | Entered Factory 2626 | -7/Factory | Evolved 2 slots: Utility x2 2628 | -7/Factory | Identified exit to DSF 3278 | -7/Factory | Discovered new exit (range 11) 3464 | -7/Factory | Lost 4 parts (1p1n1u1w) 3682 | -7/Factory | Repaired Linear Gravjet 3728 | -7/Factory | Repaired Transmission Jammer 4172 | -7/Factory | Identified exit to Factory 4487 | -7/Factory | Identified exit to Lower Caves 4669 | -7/Factory | Lost 5 parts (1p2n2w) 4933 | -7/Factory | Core integrity fell below 50% 4940 | -7/Factory | Build established: Hacker-Mutant 4965 | -7/Factory | Lost 3 parts (1p1n1u) 5254 | -7/Factory | Build established: Scavenger-Mutant 5685 | -7/Factory | Entered Lower Caves 6131 | -7/Lower Caves | Encountered a Warlord checkpoint 6259 | -7/Lower Caves | Found DCF Scrap (14 items) 6427 | -7/Lower Caves | Learned Factory trap positions 6556 | -7/Lower Caves | Discovered new exit (range 7) 6563 | -7/Lower Caves | Identified exit to Lower Caves 7123 | -7/Lower Caves | Build established: Hacker-Mutant 7129 | -7/Lower Caves | Found Prototype Device 7182 | -7/Lower Caves | Entered another Lower Caves area 7185 | -7/Lower Caves | Learned Factory stockpile data 7206 | -7/Lower Caves | 7V-RTL showed up to help 7208 | -7/Lower Caves | 7V-RTL revealed a hidden path 7209 | -7/Lower Caves | Core integrity fell below 20% 7264 | -7/Lower Caves | Discovered exit to Factory (range 7) 7476 | -7/Lower Caves | Encountered a Warlord checkpoint 8089 | -7/Lower Caves | Discovered new exit (range 12) 8098 | -7/Lower Caves | Identified exit to Zion 8227 | -7/Lower Caves | Entered Zion 8264 | -7/Zion | Given A8's code to call for help 8325 | -7/Zion | Received a visual enhancement algorithm 8337 | -7/Zion | Discovered new exit (range 16) 8350 | -7/Zion | Identified exit to Proximity Caves 8400 | -7/Zion | System corruption cleaned by Quarantine Array 8535 | -7/Zion | Learned Factory trap positions 8693 | -7/Zion | Met Imprinter 8711 | -7/Zion | Imprinted 8713 | -7/Zion | Declared Zion's savior 9228 | -7/Zion | Entered Proximity Caves 9228 | -6/Proximity Caves | Accompanied by 4 allies 9485 | -6/Proximity Caves | Spotted B-75 Beast 9565 | -6/Proximity Caves | Destroyed B-75 Beast 9590 | -6/Proximity Caves | Lost 4 allies 9958 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10744 | -6/Proximity Caves | Entered Factory 10744 | -6/Factory | Evolved 2 slots: Utility x2 10745 | -6/Factory | Identified exit to Lower Caves 10746 | -6/Factory | Loaded intel: 108 trap records 10849 | -6/Factory | Identified Heart of Steel 11137 | -6/Factory | Lost 4 parts (1p2n1w) 11938 | -6/Factory | Lost 4 parts (1p2n1u) 12035 | -6/Factory | Terminal network hard line cut 12088 | -6/Factory | Build established: Scavenger-Mutant 12128 | -6/Factory | Lost 5 parts (1p1n1u2w) 12213 | -6/Factory | Lost 3 parts (2n1u) 12369 | -6/Factory | Discovered new exit (range 5) 12372 | -6/Factory | Identified exit to Factory 12450 | -6/Factory | Discovered exit to Lower Caves (range 22) 12529 | -6/Factory | Spotted B-75 Beast 12549 | -6/Factory | Core integrity fell below 50% 12561 | -6/Factory | Entered Lower Caves 12610 | -6/Lower Caves | Lost 6 parts (2p3n1u) 12635 | -6/Lower Caves | Encountered a Warlord checkpoint 12647 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12683 | -6/Lower Caves | Found Prototype Special Weapon 12684 | -6/Lower Caves | Identified Molecular Deconstructor 12743 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 12759 | -6/Lower Caves | Core integrity fell below 20% 12782 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Something like that, yeah. 12721_ System corrupted: Matter fused (-10). 12743_ P-70 Sage: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 12749_ System corrupted: Heat flow error (+219). 12758_ Gravmag System destroyed. 12765_ Hvy. Pick follow-up attack on P-70 Sage. 12769_ Slug penetrates P-70 Sage. 12771_ Hacking Suite destroyed. 12772_ P-70 Sage suffers critical hit (Impale). 12772_ P-70 Sage destroyed. 12772_ Slug penetrates Wall. 12779_ Penetrated by Slug. 12779_ Hover Unit destroyed. 12779_ Hvy. Pick destroyed. 12779_ Mic. Nuclear Core destroyed. 12782_ Imp. Heat Sink fries itself beyond repair. 12782_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ##?????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????## ???????????????????????? | | ????????????????????## ???????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????????????## #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ????????????????#### #??????????????????????????? | | ????????????????# ##?????????????????????????? | | ????????????????# ### ###???????????????????????? | | ???????????###### #?## ##???? ???????????????? | | ????????#### #??# #??# ???????????????? | | ???????## #??# #??# ???????????????? | | ???????# #######??# ##??# #???????????????? | | ???????# ##????????## ##??# ##??????????????? | | ???????# #????####??# #??# ##?????????????? | | ???????# ##???# ##?## @#??# #?????????????? | | ???????# ##??# ##?#%##??# #?????????????? | | ???????## #### ###[###?# #?????###?????? | | ????????## ### #??????# ####?? | | ?????????# ####????# ##? | | ?????????# ####??# ## | | ????????## #### ##??# # | | ????????# ##??## ## #?## | | ????????# #????# ## ##?# #### | | ???????## #????## ## ##??# ##?# ## | | ???????# #?????## ##??# #??# #### | | ???????# #??????## #### #### ##??# | | ???????# #??????## ## ##?# | | ???????# ##?##### ### | | ??????## ### ## ### | | ??????# ###### #?# | | ??????# ### ##????# ### ##?# | | ??????# #?# #?????# #?# ##?# | | ??????## #?# #?????# #?## ###??# | | ???????## #?# #????# #??# ##????## | | ????????####?## ########????# #??####??????? | | ??????????????####???????????## ###????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: TH 10 Resistance: EX 25 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Imp. Actuator Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ParticleBombardmentReactor Manual? 0 Play Time 02:12:17 Cumulative 114.0 hours Start 2024.12.03 @ 11:08:55 End 2024.12.03 @ 13:41:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b9d899c-2c3a-4188-ae15-d9fb0defc4ab