Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 00:01:01 Player: GLC Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (105) 525 Value Destroyed (2171) 2171 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4395 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 56/300 Energy 206/280 System Corruption 0% Temperature Critical (754) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ Medium Storage Unit ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (10) --- Improved Treads Transport Network Coupler Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Improved Medium Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Particle Charger ECM Suite Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Deuterium Engine Wheel Wheel Improved Light Armor Plating Hacking Suite Improved Medium Laser Improved Medium Laser Improved Medium Laser Pulse Rifle Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Backup Propulsion I Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 68 | 8 . 28 32 Power 12 | 2 . 4 6 Engine 10 | 2 . 4 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 17 | 2 . 7 8 Treads 4 | . . . 4 Leg . | . . . . Wheel 13 | 2 . 7 4 Hover . | . . . . Flight . | . . . . Utility 21 | 2 . 10 9 Device 8 | 1 . 5 2 Storage 2 | 1 . 1 . Processor . | . . . . Hackware 1 | . . 1 . Protection 10 | . . 3 7 Artifact . | . . . . Weapon 18 | 2 . 7 9 Energy Gun 13 | . . 5 8 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 4 | . . 3 1 Parts Lost 19 | . . 5 14 Power 2 | . . . 2 Propulsion 6 | . . 3 3 Utility 7 | . . 1 6 Weapon 4 | . . 1 3 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Backups 9 | 2 7 9 9 Power . | . 1 . . Propulsion 1 | . 4 2 1 Utility 3 | . . 5 3 Weapon 2 | . 1 1 3 Tool/Special . | . . . . Unused Backups 21 | . 3 8 10 Power 2 | . 1 . 1 Propulsion 3 | . . 1 2 Utility 10 | . 1 4 5 Weapon 6 | . 1 3 2 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 100 95 96 Engine 9 | . 14 11 7 Treads 1 | . . . 4 Wheel 18 | . 28 21 12 Device 15 | . 14 13 19 Storage 10 | . 14 11 9 Hackware 9 | . . 11 9 Protection 9 | . . 6 15 Energy Gun 15 | . . 17 17 Ballistic Gun 4 | . 28 2 . Peak Build Rating 29 | 7 8 22 29 Average Rating 18 | 5 7 16 25 On Entrance 8 | . 7 8 20 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 40 | 14 14 30 40 Greatest Support 43 | 20 20 20 43 Greatest Overweight (x) 13 | . . 3 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 6 8 10 10 Average Carried 9 | 2 7 9 9 Final Capacity 10 | 8 8 10 10 Final Carried 9 | 6 8 9 6 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1303 | 328 112 558 305 Remotely . | . . . . Salvage Created 3429 | 179 251 1815 1184 Parts 212 | 12 24 107 69 Haulers Intercepted 8 | . 1 4 3 Recyclers Shooed 4 | . . 2 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 56 | . 5 26 25 Guns 45 | . 5 21 19 Cannons 1 | . . 1 . AOE 9 | . . 4 5 Classes Destroyed 12 | 2 6 3 1 Worker 10 | . . 5 5 Builder 7 | . 1 3 3 Tunneler 6 | 4 . 2 . Hauler 8 | . 1 4 3 Recycler 6 | 1 . 5 . Operator 3 | . 1 1 1 Watcher 9 | . 2 3 4 Swarmer 21 | . 3 8 10 Grunt 25 | . 2 11 12 Duelist 1 | . . 1 . Sentry 8 | . . 6 2 Hunter 1 | . . . 1 Best Kill Streak 6 | 5 3 6 5 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging 1 | . . . 1 Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 497 | . 15 133 349 Missed 135 | . 5 35 95 Hits 362 | . 10 98 254 Melee 1 | . . 1 . Projectile 361 | . 10 97 254 Critical Strikes 8 | . . 2 6 Damage Taken 5129 | . 82 1587 3460 Core 928 | . 18 288 622 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 234 | . . 234 . Core Remaining (%) 73 | 100 92 28 . Volleys Fired 262 | 12 28 103 119 Largest 2 | 2 2 2 2 Hottest 119 | 40 40 112 119 Shots Fired 511 | 24 56 203 228 Gun 498 | 24 56 195 223 Cannon 4 | . . 4 . Launcher 9 | . . 4 5 Special . | . . . . Kinetic 119 | 24 56 39 . Thermal 304 | . . 81 223 Explosive 9 | . . 4 5 Electromagnetic 79 | . . 79 . Robot Hit Streak 18 | 4 5 18 7 Robot Miss Streak 7 | 2 4 7 6 Penetration Max . | . . . . Secondary Targets 10 | . 3 2 5 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 296 | 15 31 118 132 Core Hits 153 | 6 14 73 60 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 26 | . . 6 20 Burn 26 | . . 6 20 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5808 | 152 343 2476 2837 Guns 4869 | 152 343 1958 2416 Cannons 61 | . . 61 . Explosions 878 | . . 457 421 Melee . | . . . . Ramming . | . . . . Kinetic 729 | 152 343 234 . Thermal 3540 | . . 1124 2416 Explosive 495 | . . 74 421 Electromagnetic 1044 | . . 1044 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 98 | . . 98 . Projectiles . | . . . . Explosions 98 | . . 98 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 401 | . . 401 . Shots 10 | . . 10 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 816 | . 6 87 816 Average Temperature 131 | . 6 19 192 Received Heat Transfer 1776 | . 12 324 1440 Effects 37 | . . . 37 Shutdowns 6 | . . . 6 Energy Bleed 4 | . . . 4 Interference 8 | . . . 8 Matter Decay 5 | . . . 5 Short Circuit 5 | . . . 5 Damage (minor) 5 | . . . 5 Damage (major) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 9 | . . 9 . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 22 | . . 8 14 Heat Transferred 9108 | . . 2633 6475 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 10 | . . 10 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 63 | 100 100 39 84 Level 1 35 | . . 58 15 Level 2 1 | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 497 | 10 89 497 291 Initial 140 | . 3 18 140 Average 153 | 2 43 229 83 Influence Increases 2210 | 25 176 1246 763 Destroy 0b10 Robot/C 1120 | . 100 520 500 Destroy 0b10 Robot/NC 245 | 25 25 115 80 Destroy Leader 274 | . 26 154 94 Successful Hack 31 | . 10 15 6 Disable Machine 165 | . . 135 30 Destroy Structure 195 | . . 157 38 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 165 | . . 150 15 Influence Decreases 2100 | 20 135 959 986 Entered New Map 223 | . 2 28 193 Time Decay 1237 | 20 133 581 503 Lost Part 190 | . . 50 140 Purge Threat 450 | . . 300 150 Squads Dispatched 9 | . 1 3 5 Investigation 5 | . . 2 3 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 2 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | . 10 42 49 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 9 | . . 5 4 ECM-based Alert Blocks 7 | . . 1 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 11 | . . 9 2 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 1 9 5 Terminals 11 | . 1 6 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 55 | . 6 35 14 Successful 33 | . 2 22 9 Failed 21 | . 4 13 4 Catastrophic 4 | . 1 3 . Database Lockouts 1 | . . . 1 Manual 13 | . 2 8 3 Terminals 36 | . 6 20 10 Fabricators . | . . . . Repair Stations 14 | . . 14 . Recycling Units 1 | . . 1 . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 19 | . 2 11 6 Record 1 | . . 1 . Robot Analysis 2 | . 2 . . Emergency Access Points 1 | . . . 1 Alert Level 8 | . . 5 3 Unreport Threat 3 | . . 2 1 Locate Traps 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . . 10 . Scan Component 5 | . . 5 . Repair 4 | . . 4 . Refit 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 1 9 3 Full Trace Events 6 | . 1 4 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 4 | . . 4 . Time 154 | . . 154 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2419 | 34 398 1028 959 Seismic 1458 | 34 398 1026 . ECM 961 | . . 2 959 Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4704 | 117 398 2423 1766 Spaces Moved 3463 | 79 368 1885 1131 Core 7 | 3 . . 4 Treads 154 | . . . 154 Legs . | . . . . Wheels 3301 | 76 368 1884 973 Hover 1 | . . 1 . Flight . | . . . . Fastest Speed 50 | 50 80 80 95 Average Speed 97 | 78 80 94 109 Slowest Speed 700 | 80 80 325 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 54 72 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 217 | . . 184 33 Melee . | . . . . Projectile . | . . . . AOE 217 | . . 184 33 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4294 | 111 422 2328 1433 Wait 329 | . 19 226 84 Move 3460 | 78 367 1884 1131 Hop . | . . . . Pick Up 81 | 13 5 37 26 Fast Attach 6 | . . 2 4 Attach 31 | 7 . 9 15 Detach 3 | . . . 3 Swap 58 | 1 . 31 26 Drop 62 | . 3 36 23 Fire 262 | 12 28 103 119 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 5) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Utility x2 551 | -9/Materials | Repaired Assault Rifle 933 | -9/Materials | Repaired Assault Rifle 1099 | -9/Materials | Repaired Imp. EM Shotgun 1162 | -9/Materials | Discovered new exit (range 3) 1167 | -9/Materials | Discovered new exit (range 16) 1227 | -9/Materials | Build established: Scavenger-Mutant 1419 | -9/Materials | Repaired Imp. EM Shotgun 2209 | -9/Materials | Core integrity fell below 50% 2345 | -9/Materials | Discovered new exit (range 14) 2667 | -9/Materials | Build established: Mutant 2939 | -9/Materials | Entered another Materials area 2939 | -8/Materials | Evolved 2 slots: Utility x2 2970 | -8/Materials | Central database locked down 3675 | -8/Materials | Lost 3 parts (1n2u) 4535 | -8/Materials | Garrison activated, responded to threat 4580 | -8/Materials | Core integrity fell below 50% 4622 | -8/Materials | Lost 5 parts (2p3u) 4671 | -8/Materials | Core integrity fell below 20% 4706 | -8/Materials | Core destroyed Last Messages --------------- Dropped Broken Arm. Treads. Overheating: Energy bleed (-33). Overheating: Cld. Ion Engine damaged (-8). Overheating: Matter decay (-12). Overheating: System interference. Imp. Medium Laser temporarily disabled. Arm. Treads destroyed. Arm. Treads broken. Overheating: Short circuit. Overheating: Matter decay (-14). Power failure, Cld. Ion Engine shutdown. Overheating: Imp. Light Armor Plating damaged (-90). Imp. Medium Laser broken. Overheating: Short circuit. Overheating: Cld. Ion Engine damaged (-1). G-47 Trooper destroyed. Overheating: Matter decay (-16). Power failure, Cld. Ion Engine shutdown. Overheating: Core damaged (-93). 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""%% % #?? | | ??????????????? =%[ [ ############% #?? | | ??????????????? = #???# ## #?? | | ????????????????? #???# """ ## % #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 64% | -9/Materials Assault Rifle | 9% | -9/Materials Imp. EM Shotgun | 18% | -9/Materials Imp. EM Shotgun | 28% | -9/Materials Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed InsulatedGuidedMesh Manual? 0 Play Time 01:06:23 Cumulative 13.0 hours Start 2025.12.03 @ 01:04:17 End 2025.12.04 @ 00:01:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0591fa9c-ea76-4f2a-975a-e70e1d950d20