Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 05:57:00 Player: Demise Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2007) 2007 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 4565 Bonus ------- High Alert Combat Kills 138 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 257/265 System Corruption 0% Temperature Cool (405) Movement Treading (220) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- Particle Gun Particle Gun Improved Datajack > --- INVENTORY (20) --- Improved Ion Engine Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery (400) Compact Matter Pod (150) Sensor Array Signal Interpreter Improved Terrain Scanner Target Analyzer Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Small Matter Pod Sensor Array Signal Interpreter Improved Terrain Scanner Target Analyzer Light Armor Plating Light Armor Plating Light Armor Plating Minigun Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Improved Datajack Scythe [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 69 | 11 3 20 20 15 Power 11 | 1 1 3 3 3 Engine 6 | 1 . 3 . 2 Core 5 | . 1 . 3 1 Reactor . | . . . . . Propulsion 20 | 5 . 3 8 4 Treads 5 | . . . 3 2 Leg 6 | . . 2 3 1 Wheel 8 | 5 . 1 1 1 Hover . | . . . . . Flight 1 | . . . 1 . Utility 8 | 2 2 2 2 . Device . | . . . . . Storage 6 | 2 2 2 . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 30 | 3 . 12 7 8 Energy Gun 6 | 1 . 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 . 7 5 1 Ballistic Cannon 6 | . . 4 . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . 1 2 . Parts Lost 20 | . . 2 6 12 Power 3 | . . . 1 2 Propulsion 7 | . . 1 3 3 Utility . | . . . . . Weapon 10 | . . 1 2 7 Highest Loss Streak 8 | . . 2 4 8 Average Slot Usage (%) 92 | . 100 95 91 86 Engine 6 | . 3 10 1 5 Core 3 | . 10 . 6 3 Treads 3 | . . . 7 7 Leg 3 | . . 3 6 2 Wheel 10 | . 28 16 2 4 Storage 20 | . 28 22 18 18 Processor 9 | . . . 18 18 Energy Gun 4 | . . 1 2 9 Ballistic Gun 17 | . 28 21 18 9 Ballistic Cannon 10 | . . 19 8 5 Naked Turns . | . . . . . Heaviest Build 94 | 16 40 94 92 84 Greatest Support 40 | 26 20 20 40 20 Greatest Overweight (x) 30 | 1 1 9 30 24 Average Overweight (x) 3 | . . 3 3 4 Largest Inventory Capacity 20 | 8 16 20 20 20 Average Capacity 17 | 7 11 16 20 20 Most Carried 20 | 8 10 19 20 20 Average Carried 15 | 5 8 16 18 18 Final Capacity 20 | 8 16 20 20 20 Final Carried 20 | 8 10 19 20 20 Class Distribution -------------------- 26% | Hauler-Gunner 22% | Scavenger-Gunner 20% | Hauler-Mutant 18% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2030 | 425 42 658 611 294 Remotely . | . . . . . Salvage Created 2649 | 206 114 845 714 770 Parts 137 | 20 11 52 36 18 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 49 | . 2 21 15 11 Guns 36 | . 2 16 11 7 Cannons 13 | . . 5 4 4 Classes Destroyed 10 | 3 2 3 2 . Worker 5 | 2 . 2 1 . Tunneler 5 | 5 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 6 | . . 4 2 . Grunt 31 | . 2 11 8 10 Brawler 4 | . . 2 1 1 Sentry 8 | . . 4 4 . Best Kill Streak 10 | 4 2 4 10 4 Combat Bots Only 9 | . 2 4 9 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3662 | . . 993 1060 1609 Core 662 | . . 84 200 378 Absorbed by Shields 97 | . . . . 97 Core Remaining (%) 93 | 100 100 79 . . Volleys Fired 176 | 20 3 67 45 41 Largest 4 | 2 2 4 4 4 Hottest 176 | 60 40 176 155 174 Shots Fired 478 | 40 6 223 111 98 Gun 386 | 40 6 182 80 78 Cannon 92 | . . 41 31 20 Launcher . | . . . . . Special . | . . . . . Kinetic 434 | 35 6 214 109 70 Thermal 35 | 5 . . 2 28 Explosive . | . . . . . Electromagnetic 9 | . . 9 . . Robot Hit Streak 25 | 11 9 12 18 25 Robot Miss Streak 4 | 3 . 4 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 322 | 25 5 126 81 85 Core Hits 125 | 11 5 45 30 34 Critical Hits 3 | 1 . . . 2 Critical Kills 1 | 1 . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 18 | . . . . 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5531 | 268 53 1487 1406 2317 Guns 3235 | 268 53 1124 997 793 Cannons 1051 | . . 337 409 305 Explosions 26 | . . 26 . . Melee 1219 | . . . . 1219 Ramming . | . . . . . Kinetic 3667 | 211 53 1346 1366 691 Thermal 530 | 57 . 26 40 407 Explosive . | . . . . . Electromagnetic 115 | . . 115 . . Impact . | . . . . . Slashing 1219 | . . . . 1219 Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 110 | . . 1 . 109 Projectiles 3 | . . . . 3 Explosions 1 | . . 1 . . Melee 106 | . . . . 106 Knockbacks 13 | . . 1 8 4 Impact . | . . . . . Kinetic 12 | . . 1 7 4 Secondary 1 | . . . 1 . Self-Inflicted Damage 21 | . . 21 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 504 | 40 4 504 353 396 Average Temperature 123 | 19 3 144 97 118 Received Heat Transfer 1695 | . . 390 504 801 Effects 23 | . . 14 8 1 Shutdowns 5 | . . 3 1 1 Energy Bleed 1 | . . 1 . . Interference 15 | . . 9 6 . Damage (minor) 2 | . . 1 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1063 | 125 . 50 74 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 585 | 40 120 460 510 585 Average Influence 310 | 20 79 290 344 431 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 26 | 100 100 28 9 . Level 1 41 | . . 61 58 27 Level 2 31 | . . 9 31 72 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 4 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 4 34 21 20 Peak Tracking Total 6 | . 2 4 4 6 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 10 | . 4 4 2 . Terminals 8 | . 3 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 33 | . 15 15 3 . Successful 17 | . 7 7 3 . Failed 16 | . 8 8 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 23 | . 13 8 2 . Terminals 31 | . 14 15 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 4 3 . . Part Schematic 3 | . 3 . . . Prototype ID Bank 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Registered Prototypes 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 8 | . 2 4 2 . Terminals 8 | . 2 4 2 . Track 1 | . . . 1 . Botnet 7 | . 2 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 4 . . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 3 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3268 | 188 290 1166 584 1040 Spaces Moved 1688 | 123 315 713 182 355 Core 16 | 3 . . 1 12 Treads 251 | . . . 83 168 Legs 19 | . . . 18 1 Wheels 1402 | 120 315 713 80 174 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 140 140 Average Speed 139 | 85 84 119 192 219 Slowest Speed 1550 | 100 90 170 1550 1250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 6 53 60 13 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . . 12 5 . Melee . | . . . . . Projectile 14 | . . 9 5 . AOE 3 | . . 3 . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2263 | 174 336 901 331 521 Wait 199 | . 5 60 70 64 Move 1684 | 122 314 712 181 355 Hop . | . . . . . Pick Up 46 | 13 5 17 4 7 Fast Attach 35 | 8 1 10 9 7 Attach 14 | 1 . . 7 6 Detach 7 | 1 . 1 3 2 Swap 20 | 2 2 10 4 2 Drop 50 | 7 6 24 8 5 Fire 176 | 20 3 67 45 41 Melee 18 | . . . . 18 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 14 | . . . . 14 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Weapon x2 830 | -9/Materials | Build established: Scavenger-Gunner 1143 | -9/Materials | Discovered new exit (range 16) 1491 | -9/Materials | Build established: Gunner 1553 | -9/Materials | Discovered new exit (range 15) 1645 | -9/Materials | Entered another Materials area 1645 | -8/Materials | Evolved 2 slots: Utility x2 1651 | -8/Materials | Discovered new exit (range 10) 1740 | -8/Materials | Garrison activated, responded to threat 1797 | -8/Materials | Lost 4 parts (1p2n1w) 1810 | -8/Materials | Destroyed 9 combat bots 2138 | -8/Materials | Identified exit to Garrison 2229 | -8/Materials | Entered Garrison 2441 | -8/Garrison | Build established: Hauler-Gunner 2510 | -8/Garrison | Triggered checkpoint 2602 | -8/Garrison | Triggered checkpoint 2617 | -8/Garrison | Triggered checkpoint 2641 | -8/Garrison | Core integrity fell below 50% 2659 | -8/Garrison | Core integrity fell below 20% 2687 | -8/Garrison | Lost 8 parts (1p2n5w) 3269 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03143_ Sneak attack on C-30 ARC. 03143_ C-30 ARC destroyed. 03147_ Acquired Arm. Wheel. 03149_ Sneak attack on C-30 ARC. 03149_ Arm. Wheel severed. 03152_ Sneak attack on C-30 ARC. 03159_ Arm. Wheel severed. 03162_ Sneak attack on C-30 ARC. 03162_ Destroyed Arm. Wheel. 03164_ Sneak attack on C-30 ARC. 03164_ C-30 ARC destroyed. 03170_ Acquired Arm. Wheel. 03175_ Dropped Ion Engine. 03175_ Acquired Imp. Ion Engine. 03177_ Dropped Aluminum Leg. 03177_ Acquired 10 matter. 03180_ Acquired Imp. Ion Engine. 03259_ L-31 Rogue knocked back. 03263_ Assault Cannon destroyed. 03268_ Arm. Wheel destroyed. 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"????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialExplosiveFilter Manual? 0 Play Time 00:32:25 Cumulative 172.1 hours Start 2020.04.17 @ 05:24:35 End 2020.04.17 @ 05:57:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 219 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e350b9c-31bd-4b62-9d69-b02132b2433d