Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 18:49:37 Player: rapskalian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1935) 1935 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 4089 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 130/550 Matter 238/300 Energy 100/100 System Corruption 17% Temperature Cool (33) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Core Analyzer Hacking Suite > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (10) --- Improved Heat Sink Targeting Computer Particle Gun Particle Gun Advanced Beam Cannon Minigun Datajack Chainsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Core Analyzer Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Chainsword > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Particle Gun Particle Gun Advanced Beam Cannon Heavy Assault Rifle Minigun Datajack [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Light Cannon Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 58 | 8 8 13 29 Power 5 | 1 1 1 2 Engine 4 | 1 1 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 23 | 3 2 7 11 Treads 1 | 1 . . . Leg 22 | 2 2 7 11 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 . 1 5 Device 3 | 1 . . 2 Storage 2 | 1 . 1 . Processor 2 | . . . 2 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 22 | 2 5 4 11 Energy Gun 9 | 1 1 2 5 Energy Cannon . | . . . . Ballistic Gun 8 | 1 1 2 4 Ballistic Cannon 3 | . 2 . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 6 | . 1 1 4 System Corruption 17 | . 2 3 12 Parts Lost 22 | . . 3 19 Power 2 | . . . 2 Propulsion 11 | . . 1 10 Utility 2 | . . . 2 Weapon 7 | . . 2 5 Highest Loss Streak 8 | . . 2 8 To Critical Strikes . | . . . . Average Backups 8 | 5 7 7 9 Power . | . 1 1 . Propulsion 2 | 3 2 1 2 Utility 2 | . 1 2 2 Weapon 2 | . 2 1 2 Tool/Special . | . . . . Unused Backups 13 | . 3 5 5 Power 1 | . . 1 . Propulsion 4 | . 2 1 1 Utility 4 | . . 1 3 Weapon 4 | . 1 2 1 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 100 96 97 Engine 9 | . 14 11 8 Leg 35 | . 28 41 35 Device 9 | . 14 11 7 Storage 10 | . 14 11 9 Processor 5 | . . . 10 Hackware 5 | . . . 9 Energy Gun 7 | . 10 2 8 Ballistic Gun 4 | . 1 5 5 Ballistic Cannon 7 | . 14 13 3 Peak Build Rating 30 | 7 8 15 30 Average Rating 17 | 4 7 10 23 On Entrance 7 | . 7 8 15 Naked Turns . | . . . . Heaviest Build 28 | 12 16 24 28 Greatest Support 53 | 20 20 43 53 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 8 10 Most Carried 10 | 7 8 10 10 Average Carried 8 | 5 7 7 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 7 8 10 8 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1750 | 291 206 510 743 Remotely . | . . . . Salvage Created 2334 | 103 446 632 1153 Parts 135 | 8 26 45 56 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 6 17 23 Guns 23 | . 2 5 16 Cannons 22 | . 4 12 6 AOE 1 | . . . 1 Classes Destroyed 11 | 2 4 3 2 Worker 1 | . . . 1 Builder 2 | . 1 . 1 Tunneler 2 | 2 . . . Hauler 2 | . 1 1 . Recycler 4 | 1 2 . 1 Operator 1 | . . 1 . Watcher 5 | . 2 2 1 Swarmer 7 | . . 3 4 Grunt 29 | . 6 10 13 Sentry 8 | . . 4 4 Hunter 2 | . . . 2 Best Kill Streak 7 | 3 5 4 7 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 339 | . 19 82 238 Missed 98 | . 7 23 68 Hits 241 | . 12 59 170 Melee 11 | . . . 11 Projectile 230 | . 12 59 159 Critical Strikes 6 | . . . 6 Damage Taken 3615 | . 177 741 2697 Core 594 | . 51 123 420 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 18 | . . . 18 Core Remaining (%) 82 | 100 79 69 . Volleys Fired 192 | 7 29 58 98 Largest 2 | 2 2 2 2 Hottest 88 | 60 70 70 88 Shots Fired 373 | 14 58 115 186 Gun 239 | 14 29 37 159 Cannon 134 | . 29 78 27 Launcher . | . . . . Special . | . . . . Kinetic 259 | 7 29 101 122 Thermal 20 | 7 . . 13 Explosive . | . . . . Electromagnetic 94 | . 29 14 51 Robot Hit Streak 19 | 7 14 18 19 Robot Miss Streak 7 | 1 2 5 7 Penetration Max 1 | . . . 1 Secondary Targets 6 | . . . 6 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 277 | 10 43 85 139 Core Hits 122 | 4 16 31 71 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . 1 1 2 Burn 1 | . . . 1 Destroy 1 | . . . 1 Blast 1 | . . 1 . Corrupt 1 | . 1 . . Melee Attacks 9 | . 3 2 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks 5 | . 3 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4831 | 115 698 1289 2729 Guns 2887 | 115 310 419 2043 Cannons 1659 | . 353 868 438 Explosions 246 | . 35 . 211 Melee 27 | . . . 27 Ramming 12 | . . 2 10 Kinetic 3073 | 60 353 1098 1562 Thermal 419 | 55 35 . 329 Explosive . | . . . . Electromagnetic 1300 | . 310 189 801 Impact . | . . . . Slashing 27 | . . . 27 Piercing . | . . . . Highest Corruption 17 | . 2 3 17 Average Corruption 8 | . 2 3 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 33 | . . 1 32 Message Errors 6 | . . . 6 Matter Fused 4 | . . . 4 Heat Flow Errors 6 | . . . 6 Energy Discharges 3 | . . . 3 Parts Rejected 2 | . . . 2 Data Loss (minor) 4 | . . 1 3 Data Loss (major) 3 | . . . 3 Alerts 2 | . . . 2 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 27 | . 1 5 21 Projectiles 6 | . 1 5 . Explosions 21 | . . . 21 Melee . | . . . . Knockbacks 10 | . 4 2 4 Impact . | . . . . Kinetic 10 | . 4 2 4 Secondary . | . . . . Self-Inflicted Damage 161 | . 28 . 133 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed 4 | . . 1 3 Kicked 4 | . . 1 3 Crushed . | . . . . Highest Temperature 247 | . 108 10 247 Average Temperature 35 | . 28 4 45 Received Heat Transfer 1188 | . 87 219 882 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 645 | 125 . . 520 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 76 | 100 100 79 65 Level 1 8 | . . 20 6 Level 2 15 | . . . 27 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 473 | 5 68 273 473 Initial 104 | . . 14 104 Average 122 | . 26 119 163 Influence Increases 1615 | 15 203 549 848 Destroy 0b10 Robot/C 920 | . 120 340 460 Destroy 0b10 Robot/NC 85 | 15 30 20 20 Destroy Leader 234 | . 26 96 112 Successful Hack 17 | . 5 . 12 Disable Machine 60 | . . 15 45 Destroy Structure 44 | . 7 3 34 Lose Combat Pursuer 255 | . 15 75 165 Influence Decreases 1197 | 15 167 336 679 Entered New Map 167 | . . 22 145 Time Decay 811 | 15 167 284 345 Lost Part 219 | . . 30 189 Squads Dispatched 10 | . 1 2 7 Investigation 5 | . 1 . 4 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 10 25 51 Peak Tracking Total 9 | . 2 6 9 Tactical Retreats 14 | . 1 4 9 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 5 . 6 Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 35 | . 14 . 21 Successful 12 | . 5 . 7 Failed 22 | . 8 . 14 Catastrophic 2 | . . . 2 Database Lockouts 1 | . 1 . . Manual 19 | . 11 . 8 Terminals 28 | . 13 . 15 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 8 | . 4 . 4 Robot Analysis 2 | . 1 . 1 Prototype ID Bank 3 | . 2 . 1 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 . 6 Full Trace Events 7 | . 2 . 5 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 2 . . Non-combat 2 | . 2 . . Combat . | . . . . Robot Hacks Applied 3 | . 3 . . no_distress 1 | . 1 . . find_recycling 1 | . 1 . . check_alert 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2981 | 5 557 690 1729 Optics 1728 | . . . 1728 Terrain 80 | . . . 80 Seismic 2533 | 5 557 690 1281 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3097 | 121 557 690 1729 Spaces Moved 1510 | 66 353 342 749 Core 4 | 4 . . . Treads 1 | 1 . . . Legs 1505 | 61 353 342 749 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 112 Average Speed 119 | 124 120 120 118 Slowest Speed 190 | 190 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 6 48 32 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 55 | . 5 . 50 Melee 2 | . . . 2 Projectile 1 | . . . 1 AOE 52 | . 5 . 47 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2428 | 87 431 512 1398 Wait 561 | . 22 71 468 Move 1507 | 65 352 341 749 Hop . | . . . . Pick Up 38 | 6 5 8 19 Fast Attach 21 | 8 4 2 7 Attach 22 | . . 4 18 Detach 3 | 1 1 1 . Swap 32 | . 4 11 17 Drop 39 | . 11 13 15 Fire 192 | 7 29 58 98 Melee 9 | . 3 2 4 Ram . | . . . . Kick 4 | . . 1 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 348 | -10/Materials | Central database locked down 447 | -10/Materials | Discovered new exit (range 8) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Propulsion x2 968 | -9/Materials | Build established: Scavenger-Mutant 1330 | -9/Materials | Discovered new exit (range 15) 1369 | -9/Materials | Entered another Materials area 1369 | -8/Materials | Evolved 2 slots: Utility x2 1603 | -8/Materials | Repaired Seismic Detector 2532 | -8/Materials | Destroyed 7 combat bots 2563 | -8/Materials | System corruption reached 10% 2717 | -8/Materials | Lost 8 parts (1p3n2u2w) 2938 | -8/Materials | Core integrity fell below 50% 2969 | -8/Materials | First assault squad dispatched 3098 | -8/Materials | Self-destructed Last Messages --------------- 03034_ Knocked back. 03042_ M-28 Smith repairs G-50 Soldier. 03044_ M-28 Smith repairs B-36 Bruiser. 03044_ Aluminum Leg destroyed. 03048_ U-05 Engineer builds a Wall. 03057_ System corrupted: Heat flow error (+174). 03062_ Triggered Shock Trap. 03062_ The floor emits a surge of raw power. 03062_ System corrupted (+1). 03063_ Triggered Shock Trap. 03063_ The floor emits a surge of raw power. 03063_ System corrupted (+1). 03065_ Triggered Shock Trap. 03065_ The floor emits a surge of raw power. 03065_ System corrupted (+2). 03081_ LFZIR5>673T0F&,|2Z4AZV4S 03082_ Aluminum Leg destroyed. 03092_ Hvy. Ion Engine destroyed. 03094_ Aluminum Leg destroyed. 03097_ L-31 Rogue destroyed. 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