Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.13 @ 17:51:14 Player: Rathori Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (4584) 4584 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 10539 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 153 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 44/100 System Corruption 13% Temperature Cool (2) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Antigrav System > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Tesla Rifle > --- INVENTORY (4) ---- Advanced Heat Sink Weapon Cycler Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Core Analyzer Matter Filter Weapon Cycler Improved Transmission Jammer Thermal Shield Remote Datajack Mining Laser Katana [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . 2 Power 2 | . . . . 1 1 . . . . . Propulsion 4 | . . . 2 . . . . . . 2 Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 161 | 7 9 5 25 8 39 23 4 . 3 38 Power 29 | 1 1 1 4 3 8 5 . . . 6 Engine 16 | 1 1 1 4 1 2 3 . . . 3 Core 13 | . . . . 2 6 2 . . . 3 Reactor . | . . . . . . . . . . . Propulsion 57 | 2 3 2 13 . 10 10 1 . 1 15 Treads . | . . . . . . . . . . . Leg 52 | 2 3 2 13 . 6 10 1 . 1 14 Wheel . | . . . . . . . . . . . Hover 5 | . . . . . 4 . . . . 1 Flight . | . . . . . . . . . . . Utility 21 | 2 2 . 3 . 3 3 1 . . 7 Device 13 | 1 1 . 1 . 2 3 1 . . 4 Storage 4 | 1 1 . 2 . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 . . . . 3 Artifact . | . . . . . . . . . . . Weapon 54 | 2 3 2 5 5 18 5 2 . 2 10 Energy Gun 15 | 1 1 . . 2 4 1 1 . . 5 Energy Cannon 2 | . . . . . . 1 . . 1 . Ballistic Gun 28 | 1 2 2 4 3 9 2 1 . . 4 Ballistic Cannon 5 | . . . 1 . 3 1 . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 2 | . . . . . 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 84 | . 3 4 . 4 22 7 3 . . 41 Power 18 | . . 1 . 1 7 2 1 . . 6 Propulsion 29 | . . 1 . . 10 1 1 . . 16 Utility 10 | . 1 1 . . 1 . 1 . . 6 Weapon 27 | . 2 1 . 3 4 4 . . . 13 Highest Loss Streak 22 | . 1 3 . 2 13 3 5 . . 22 Average Slot Usage (%) 90 | . 95 86 97 97 89 94 82 86 86 78 Engine 8 | . 14 13 11 12 5 7 6 6 6 4 Core 4 | . . . . 5 12 8 . . . 3 Leg 30 | . 28 27 44 36 20 23 24 26 26 30 Device 6 | . 13 5 4 . 5 13 10 13 13 6 Storage 14 | . 14 14 15 18 15 13 13 13 13 10 Energy Gun 2 | . 3 . . 2 6 . 6 6 6 2 Ballistic Gun 15 | . 21 25 17 22 10 18 12 13 12 7 Ballistic Cannon 2 | . . . 4 . 4 4 6 6 6 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 14 19 19 46 55 69 77 62 61 63 84 Greatest Support 113 | 20 20 20 68 68 68 76 70 65 70 113 Greatest Overweight (x) 15 | 1 . 1 1 . 15 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 8 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 6 8 12 16 16 16 16 16 16 15 Most Carried 16 | . 7 8 16 16 16 16 16 15 16 16 Average Carried 11 | . 3 7 10 14 13 12 15 15 15 12 Final Capacity 16 | 6 8 8 16 16 16 16 16 16 16 4 Final Carried 16 | . 6 8 16 16 10 15 15 15 16 4 Class Distribution -------------------- 28% | Scavenger-Mutant 23% | Gunner 22% | Scavenger-Gunner 17% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Matter Collected 4574 | 271 255 234 718 481 977 644 164 . 28 802 Remotely 282 | 94 188 . . . . . . . . . Salvage Created 5795 | 79 452 358 1021 581 1360 658 196 . . 1090 Parts 299 | 3 25 20 64 29 61 36 5 . . 56 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 8 | . 1 . 2 . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 3 . 7 . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 101 | . 8 11 23 13 15 11 3 . . 17 Melee 4 | . . . . . . . . . . 4 Guns 69 | . 8 11 12 13 3 8 1 . . 13 Cannons 23 | . . . 11 . 7 3 2 . . . AOE 5 | . . . . . 5 . . . . . Classes Destroyed 12 | 1 3 1 2 1 4 . . . . . Worker 4 | . . . . . 4 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . Recycler 18 | 1 1 2 2 . 10 . . . . 2 Operator 3 | . 1 . . 1 . . . . . 1 Watcher 5 | . 1 . 1 . 2 1 . . . . Swarmer 19 | . . 9 3 2 . . . . . 5 Grunt 56 | . 8 2 13 9 7 9 3 . . 5 Duelist 2 | . . . 1 1 . . . . . . Sentry 11 | . . . 6 . 4 1 . . . . Hunter 6 | . . . . 1 3 . . . . 2 Programmer 7 | . . . . . 1 1 . . . 5 Best Kill Streak 10 | 1 3 6 5 3 10 3 3 . . 5 Combat Bots Only 5 | . 3 5 5 3 5 3 3 . . 5 Max Kills in Single Turn 4 | 1 2 1 2 2 4 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Damage Taken 11083 | . 599 387 885 998 2099 1172 490 . 72 4381 Core 1867 | . 70 117 129 115 289 89 38 . 20 1000 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . 25 67 79 58 . . . 82 . Volleys Fired 390 | 5 42 34 74 49 62 34 9 . 11 70 Largest 4 | 2 2 2 2 3 3 4 4 . 4 4 Hottest 216 | 70 70 43 62 111 152 171 193 . 177 216 Shots Fired 890 | 7 60 64 148 133 164 124 30 . 17 143 Gun 733 | 7 60 64 111 133 112 88 17 . 6 135 Cannon 143 | . . . 37 . 47 36 13 . 2 8 Launcher 5 | . . . . . 5 . . . . . Special 9 | . . . . . . . . . 9 . Kinetic 789 | 5 50 64 148 123 137 112 22 . 6 122 Thermal 43 | 2 10 . . 10 12 . . . 2 7 Explosive 5 | . . . . . 5 . . . . . Electromagnetic 44 | . . . . . 10 12 8 . . 14 Robot Hit Streak 15 | 3 11 13 15 9 15 10 5 . 4 11 Robot Miss Streak 7 | 1 5 4 7 6 4 3 5 . 7 7 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 5 | . 1 2 . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 560 | 5 43 39 86 78 93 68 17 . 12 119 Core Hits 304 | 2 23 18 42 32 62 31 10 . 3 81 Critical Hits 4 | . . . . 1 2 . . . . 1 Critical Kills 3 | . . . . 1 2 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 18 | . . . . . . . . . . 18 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . . . 18 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10661 | 86 538 497 1401 1078 2772 1404 287 . 98 2500 Guns 7626 | 86 538 497 911 1078 1223 1091 120 . 98 1984 Cannons 1621 | . . . 490 . 510 309 167 . . 145 Explosions 1039 | . . . . . 1039 . . . . . Melee 371 | . . . . . . . . . . 371 Ramming 4 | . . . . . . 4 . . . . Kinetic 8144 | 61 452 497 1401 966 1473 1257 161 . 51 1825 Thermal 487 | 25 86 . . 112 133 . . . 47 84 Explosive 1039 | . . . . . 1039 . . . . . Electromagnetic 616 | . . . . . 127 143 126 . . 220 Impact . | . . . . . . . . . . . Slashing 371 | . . . . . . . . . . 371 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . 1 5 5 5 5 13 Average Corruption 3 | . . . . . 1 1 5 5 5 4 Corruption Purged . | . . . . . . . . . . . Effects 53 | . . . . . 1 . 9 3 9 31 Message Errors 10 | . . . . . . . 1 1 2 6 Matter Fused 5 | . . . . . . . 1 . . 4 Heat Flow Errors 4 | . . . . . . . 1 1 1 1 Energy Discharges 8 | . . . . . . . 1 . 2 5 Data Loss (minor) 9 | . . . . . . . 1 1 2 5 Data Loss (major) 1 | . . . . . . . . . 1 . Targeting Errors 12 | . . . . . 1 . 4 . 1 6 Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 60 | . . . . . 43 . . . . 17 Projectiles 22 | . . . . . 15 . . . . 7 Explosions 28 | . . . . . 28 . . . . . Melee 10 | . . . . . . . . . . 10 Knockbacks 10 | . . . 4 . 3 1 2 . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . 4 . 3 1 2 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . 17 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 536 | 18 50 22 18 193 536 445 164 63 87 400 Average Temperature 110 | 10 15 5 6 75 147 164 67 63 55 90 Received Heat Transfer 2424 | . 333 87 327 342 438 459 165 . . 273 Effects 39 | . . . . . 22 14 . . . 3 Shutdowns 13 | . . . . . 8 3 . . . 2 Energy Bleed 5 | . . . . . 4 1 . . . . Interference 14 | . . . . . 7 6 . . . 1 Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 2 | . . . . . 1 1 . . . . Damage (major) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1126 | 74 247 . . 259 259 . . . 100 187 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Peak Influence 589 | 5 260 268 589 453 368 351 . . . 231 Initial 220 | . 3 28 27 220 156 163 . . . 23 Average 167 | 2 125 92 203 303 156 237 . . . 93 Maximum Alert Level 2 | . 1 1 2 2 1 1 . . . 1 Low Security (%) 65 | 100 68 92 68 . 70 30 . . . 96 Level 1 29 | . 32 7 7 96 29 69 . . . 3 Level 2 5 | . . . 24 3 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 2 . 4 2 5 5 . . . 2 Investigation 8 | . 2 . 2 1 1 2 . . . . Extermination 5 | . . . . . 1 2 . . . 2 Reinforcement 4 | . . . 2 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Distress Signals 9 | . 3 . 3 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 14 12 37 22 20 17 4 . 1 29 Peak Tracking Total 7 | . 3 4 6 4 6 4 3 . 1 7 Tactical Retreats 8 | . 1 1 1 . 2 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Traps Triggered 4 | . . . . 1 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Disabled 8 | . . . 1 2 1 . . . . 4 Max in Single Turn 1 | . . . 1 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Accessed 31 | . 7 . 9 3 1 3 . 4 . 4 Terminals 18 | . 5 . 5 3 1 2 . . . 2 Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 132 | . 24 . 40 11 3 9 . 28 . 17 Successful 83 | . 13 . 21 4 2 3 . 28 . 12 Failed 48 | . 11 . 18 7 1 6 . . . 5 Catastrophic 4 | . 2 . 2 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual . | . . . . . . . . . . . Terminals 72 | . 18 . 20 11 3 7 . . . 13 Fabricators 4 | . . . . . . 2 . . . 2 Repair Stations 11 | . . . 11 . . . . . . . Recycling Units 13 | . 6 . 7 . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 63 | . 10 . 8 4 2 3 . 28 . 8 Record 28 | . 4 . 4 1 1 3 . 11 . 4 Part Schematic 8 | . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . 6 . . Robot Analysis 2 | . . . 1 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . . . 2 . . . . . . 1 Alert Level 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 5 | . . . 5 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 9 | . 3 . 6 . . . . . . . Recycle Component 4 | . 1 . 3 . . . . . . . Process 2 | . 1 . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . 2 Insert Component 2 | . . . 1 . . . . . . 1 Analyze 2 | . . . 1 . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . . . . . 1 Used 1 | . . . . . . . . . . 1 Hacking Detections 22 | . 6 . 6 3 1 3 . . . 3 Full Trace Events 13 | . 4 . 5 1 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built 3 | . . . . . . . . . . 3 Matter 285 | . . . . . . . . . . 285 Time 76 | . . . . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . . . . 15 Part Schematics Acquired 10 | . . . 1 . . . . 8 . 1 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 52 | . . . 52 . . . . . . . Parts Recycled 4 | . 1 . 3 . . . . . . . Recycled Matter 17 | . 7 . 10 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 17 | . 7 . 10 . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total Allies 4 | . . . . . . . . . 1 3 Largest Group 4 | . . . . . . . . . 1 4 Highest-Rated Group 169 | . . . . . . . . . 94 169 Highest-Rated Ally 94 | . . . . . . . . . 94 94 Total Orders 3 | . . . . . . . . . . 3 GUARD 3 | . . . . . . . . . . 3 Ally Attacks 34 | . . . . . . . . . 2 32 Total Damage 766 | . . . . . . . . . 51 715 Kills 3 | . . . . . . . . . 1 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Robot Analysis Total 2 | . . . 1 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Turns Passed 7201 | 76 475 722 1289 719 1342 752 155 98 347 1226 Spaces Moved 4206 | 47 284 505 679 387 687 469 98 82 269 699 Core 11 | 5 . . . . 3 . . . . 3 Treads . | . . . . . . . . . . . Legs 4108 | 42 284 505 679 387 605 469 98 82 269 688 Wheels . | . . . . . . . . . . . Hover 87 | . . . . . 79 . . . . 8 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 108 120 120 120 120 50 Average Speed 128 | 114 120 120 129 130 151 128 123 120 120 119 Slowest Speed 800 | 120 120 150 150 130 800 150 150 120 120 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 51 89 58 27 17 10 19 70 41 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 75 | . . . 4 . 63 8 . . . . Melee . | . . . . . . . . . . . Projectile 26 | . . . 4 . 14 8 . . . . AOE 49 | . . . . . 49 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total 5231 | 58 356 559 939 503 856 546 110 81 282 941 Wait 395 | . 18 15 137 56 54 10 . . . 105 Move 4196 | 46 283 504 678 386 686 468 97 81 268 699 Hop . | . . . . . . . . . . . Pick Up 39 | . 3 1 12 3 8 5 . . . 7 Fast Attach 50 | 7 2 3 1 2 12 5 1 . . 17 Attach 43 | . 1 . 3 4 13 6 1 . . 15 Detach 2 | . . . . . . . . . . 2 Swap 68 | . 6 2 21 2 14 12 2 . 3 6 Drop 29 | . 1 . 13 1 7 5 . . . 2 Fire 390 | 5 42 34 74 49 62 34 9 . 11 70 Melee 18 | . . . . . . . . . . 18 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 6) 131 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Build established: Mutant 552 | -10/Materials | Entered Mines 590 | -10/Mines | Learned Materials emergency access door positions 781 | -10/Mines | Build established: Scavenger-Mutant 816 | -10/Mines | Core integrity fell below 50% 869 | -10/Mines | Lost 3 parts (1p1n1u) 963 | -10/Mines | Identified exit to Materials 1136 | -10/Mines | Build established: Mutant 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Propulsion x2 1386 | -9/Materials | Repaired Ion Engine 1413 | -9/Materials | Repaired Assault Rifle 1582 | -9/Materials | Build established: Scavenger-Mutant 1927 | -9/Materials | Discovered new exit (range 16) 2349 | -9/Materials | Central database locked down 2445 | -9/Materials | Discovered new exit (range 16) 2563 | -9/Materials | Entered another Materials area 2563 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3166 | -8/Materials | Discovered new exit (range 9) 3183 | -8/Materials | Build established: Gunner 3282 | -8/Materials | Entered Factory 3282 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3513 | -7/Factory | Discovered new exit (range 16) 4113 | -7/Factory | Discovered new exit (range 11) 4165 | -7/Factory | Garrison activated, responded to threat 4203 | -7/Factory | Lost 13 parts (3p5n1u4w) 4430 | -7/Factory | Lost 5 parts (2p3n) 4624 | -7/Factory | Entered another Factory area 4624 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5047 | -6/Factory | Build established: Scavenger-Gunner 5119 | -6/Factory | Lost 3 parts (1p2w) 5358 | -6/Factory | Discovered new exit (range 14) 5376 | -6/Factory | Entered Lower Caves 5436 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 5514 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5531 | -6/Lower Caves | Entered Data Miner 5531 | -6/Data Miner | Discovered new exit (range 6) 5555 | -6/Data Miner | Met Data Miner 5581 | -6/Data Miner | Learned location of Section 7 (-3) 5581 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5601 | -6/Data Miner | Received God Mode back door access code from Data Miner 5629 | -6/Data Miner | Entered Proximity Caves 5814 | -5/Proximity Caves | Spotted B-75 Beast 5816 | -5/Proximity Caves | Escorted by Enhanced Grunt 5919 | -5/Proximity Caves | Discovered new exit (range 6) 5976 | -5/Proximity Caves | Entered Factory 5976 | -5/Factory | Accompanied by 1 ally 5976 | -5/Factory | Evolved 2 slots: Propulsion x2 6271 | -5/Factory | Fabricated G-50 Soldier (x3) 6359 | -5/Factory | P-70 Sage assimilated allied Soldier 6a 6428 | -5/Factory | Lost 12 parts (1p6n5w) 6658 | -5/Factory | Build established: Scavenger-Mutant 6872 | -5/Factory | Lost 5 parts (1p1n3w) 7161 | -5/Factory | Core integrity fell below 50% 7167 | -5/Factory | System corruption reached 10% 7180 | -5/Factory | Core integrity fell below 20% 7202 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- P-70 Sage destroyed. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Carbon-fiber Leg destroyed. System corrupted: Energy discharge (-20). Acquired Tesla Rifle. K-01 Serf collects debris. Penetrated by Slug. Acquired Antigrav System. K-01 Serf collects debris. Katana destroyed. Slug penetrates Wall. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#??????????????????###### | | ????????????????????????? ??????????????????# | | ????????????????????????? ??????????????????# """" | | ????????????????????????? ??????????????????# """" | | ????????????????????????? ??????????????????# """" | | ????????????????????????# #?????????????????# """" | | ????????????????????????# #?????????????????# | | ????????????????????????# ?????????????????# """" | | ????????????????????????# #?????????????????# """" | | ????????????????????????# #??????"??????????# """" | | ????????????????????????# #??????" ?????????# "" | | ????????????????????????# #??????? ???????# ![ | | ????????????????????????# #????????? ??????# %* | | ???????????????????######@############+##########+ | | ???????????????????# # | | ???????????????????# # | | ???????????????????# = !!# ! | | ???????????????????# !!|!%# !* = !=! | | ???????????????????# % !!!# |%* ! !* | | | ???????????????????# hhY!# #########! | | ???????????????????############/### #???????# | | ???????????????????????????# = #???????# | | ???????????????????????????# #???????# | | ???????????????????????????# m #???????# | | ???????????????????????????# #???????# | | ?????????????????????????? #???????# | | ?????????????????????????#####+################## | | ????????????????????????????? ??????# # | | ????????????????????????????? ??????# # | | ????????????????????????????? "??????# #^ | | ????????????????????????????? "??????# " " " # | | ????????????????????????????? "??????# " " " + | | ???????????????????????????? ???????# " " " # | | ???????????????????????????? ????????# " " " # | | ?????????????????????????????????????# " " " ""# | | ?????????????????????????????????????# " " " ""# | | ?????????????????????????????????????# " " " ""# | | ?????????????????????????????????????# " " " T# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 40 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Ion Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! I'm Back, Baby! Made in Tau Ceti IV My Command Is Your Wish Please Form A Line Serviceable Loadout System Compromised The Oracle Tourist Troublemaker Challenges ------------ None Game ------ Seed FissionCannonNullifier Manual? 0 Play Time 01:38:59 Cumulative 5.1 hours Start 2021.09.12 @ 23:14:40 End 2021.09.13 @ 17:51:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd89b722-f016-4c6e-9b2d-13b8e0769d27