Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.06 @ 00:38:15 Player: Shippujinlai Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (288) 1440 Value Destroyed (11469) 11469 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3400) 3400 TOTAL SCORE: 23729 Bonus ------- High Alert Combat Kills 491 Follower Combat Kills 50 Win 3000 Friendly Fire -141 Cogmind --------- Core Integrity 1273/1600 Matter 285/300 Energy 195/440 System Corruption 12% Temperature Cool (8) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (4) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Network Advanced Weight Redist. System Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer > --- WEAPON (7) ------- Gamma Rifle Phase Gun Phase Gun Phase Gun Matter Neutralizer Enhanced Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Coolant Network Heavy Reflective Plating Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Network Advanced Weight Redist. System Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Long-range Tractor Beam > --- WEAPON ----------- Enhanced Quantum Rifle Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon Multirail Linear Accelerator Linear Accelerator > --- INVENTORY -------- Quantum Reactor Coolant Network Heavy Reflective Plating [Rating: 194] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Force Rifle Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 19 | . 1 . 4 . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . Utility 11 | . 1 . 3 . 2 . 1 . . . 2 2 . Weapon 5 | . . . 1 . . . . 2 . . . . 2 Parts Attached 229 | 7 10 2 40 5 25 20 42 7 10 5 5 21 30 Power 23 | 1 . 1 3 . 2 1 6 3 1 1 . 2 2 Engine 7 | 1 . 1 3 . 1 . 1 . . . . . . Core 9 | . . . . . 1 1 5 2 . . . . . Reactor 7 | . . . . . . . . 1 1 1 . 2 2 Propulsion 52 | 2 . 1 10 . 1 8 14 . 3 2 2 4 5 Treads 23 | 2 . 1 8 . 1 8 3 . . . . . . Leg 20 | . . . . . . . 4 . 3 2 2 4 5 Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . 6 . . . . . . Flight 3 | . . . 2 . . . 1 . . . . . . Utility 75 | 2 3 . 8 . 13 11 12 . 5 2 2 8 9 Device 30 | . . . 2 . 5 4 6 . 4 . . 4 5 Storage 6 | 1 . . 1 . . . . . . 1 1 . 2 Processor 18 | . 3 . 1 . 3 1 3 . . . 1 4 2 Hackware 4 | . . . 1 . 1 1 1 . . . . . . Protection 17 | 1 . . 3 . 4 5 2 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 79 | 2 7 . 19 5 9 . 10 4 1 . 1 7 14 Energy Gun 33 | 2 2 . 13 . . . 3 1 . . . 4 8 Energy Cannon 4 | . . . . . . . . 1 . . . 1 2 Ballistic Gun 15 | . . . 1 . 3 . 4 2 1 . 1 1 2 Ballistic Cannon 7 | . . . 3 1 1 . . . . . . . 2 Launcher 10 | . 3 . 2 3 . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 10 | . 2 . . 1 5 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 4 1 2 . 2 . . . 1 . 2 Corrupted Parts 2 | . . . . . 1 . . . . . . . 1 System Corruption 9 | . . . . . 7 . . . . . . . 2 Parts Lost 65 | . 1 1 8 . 9 2 23 1 4 2 . 5 9 Power 11 | . 1 . 1 . 2 . 5 . 1 . . . 1 Propulsion 14 | . . . 2 . 1 . 7 . 2 1 . 1 . Utility 28 | . . . 3 . 6 2 9 1 1 1 . 2 3 Weapon 12 | . . 1 2 . . . 2 . . . . 2 5 Highest Loss Streak 8 | . 1 1 3 . 5 2 8 1 2 2 . 1 2 To Critical Strikes 3 | . . . . . 1 . . 1 1 . . . . Average Slot Usage (%) 91 | . 88 88 89 99 89 99 87 94 86 95 91 97 93 Engine 3 | . 7 3 7 8 5 . . . . . . . . Core 2 | . . . . . . 5 9 5 8 5 4 . . Reactor 1 | . . . . . . . . 4 1 5 4 7 6 Treads 12 | . 19 23 15 16 13 24 11 . . . . . . Leg 3 | . . . . . . . 2 . 3 16 18 15 15 Hover 1 | . . . . . . . 3 15 5 . . . . Device 10 | . . . 8 8 9 8 9 24 22 22 18 16 17 Storage 5 | . 12 12 8 8 7 6 3 . . . . 1 . Processor 12 | . 10 12 8 8 7 11 13 15 15 15 13 24 25 Hackware 5 | . . . 5 8 6 8 9 5 5 5 4 3 . Protection 8 | . 12 12 9 16 15 13 6 . . 1 4 4 . Energy Gun 5 | . 17 . 9 . . . . 9 10 10 9 11 9 Energy Cannon 1 | . . . . . . . . 4 . . . . 7 Ballistic Gun 2 | . . . . . 2 . 2 9 15 15 13 7 2 Ballistic Cannon 2 | . . . 12 2 1 . . . . . . . 2 Launcher 2 | . 3 . . 21 4 . . . . . . . . Slashing Weapon 6 | . 3 24 . . 12 18 11 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 128 | 17 19 20 72 72 73 75 83 55 58 58 52 83 128 Greatest Support 139 | 40 40 40 48 48 48 100 139 42 79 99 102 122 129 Greatest Overweight (x) 6 | . . . 5 1 3 . 6 1 2 . . . 1 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 14 | 9 10 10 19 20 20 20 16 5 5 5 5 5 5 Most Carried 20 | 1 5 8 19 20 20 20 20 5 5 5 5 5 5 Average Carried 11 | . 2 6 12 19 17 19 15 4 5 5 5 4 4 Final Capacity 20 | 10 10 10 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 1 5 8 19 19 19 20 5 5 5 5 5 5 5 Class Distribution -------------------- 29% | Hacker-Gladiator 21% | Scavenger-Gunner 17% | Hacker-Tank 15% | Hacker-Mutant 10% | Scavenger-Executioner 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Gladiator | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 5719 | 267 199 54 917 339 531 242 550 185 378 335 . 497 1225 Remotely 829 | . . . . . . . 321 157 . . . 47 304 Salvage Created 15266 | 71 342 172 2122 959 779 857 2613 635 659 1053 . 1398 3606 Parts 709 | 2 24 12 102 36 46 40 128 21 33 43 . 76 146 Haulers Intercepted 17 | . 2 . 4 3 1 1 4 1 . . . . 1 Recyclers Shooed 8 | . . . 6 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 191 | . 7 3 32 10 12 9 26 10 13 14 . 15 40 Melee 39 | . . 3 . . 5 9 22 . . . . . . Guns 94 | . 5 . 19 . 3 . 4 8 13 14 . 11 17 Cannons 32 | . . . 8 . 3 . . 1 . . . 1 19 AOE 15 | . 2 . 3 8 . . . . . . . 2 . Classes Destroyed 19 | 1 4 2 7 . 3 1 . . . 1 . . . Worker 22 | . . . 3 5 1 . 5 . . . . 1 7 Builder 13 | . . . 2 . 3 1 . 1 . . . 3 3 Tunneler 2 | . . . . . 1 . 1 . . . . . . Hauler 18 | . 2 . 4 3 1 1 5 1 . . . . 1 Recycler 17 | 1 . . 7 1 . 1 4 . . . . 1 2 Mechanic 1 | . . . . . 1 . . . . . . . . Operator 4 | . . . 2 . 1 . . 1 . . . . . Watcher 20 | . 3 . 5 . 1 4 2 . . . . 1 4 Swarmer 39 | . 2 . 3 . . 2 5 7 10 3 . 4 3 Grunt 71 | . 5 . 15 3 9 . 11 2 2 4 . 3 17 Brawler 6 | . . . 1 1 . . . 1 . 3 . . . Duelist 4 | . . . 2 . . . . . . 2 . . . Protector 1 | . . . . . . . . . . 1 . . . Sentry 27 | . . . 10 5 1 3 3 . 1 1 . 1 2 Hunter 15 | . . . 1 1 1 2 3 . . . . 3 4 Programmer 23 | . . . . . 1 1 4 . . . . 4 13 Behemoth 2 | . . . . . . 1 . . . . . . 1 Artisan 1 | . . 1 . . . . . . . . . . . Subdweller 3 | . . 3 . . . . . . . . . . . Best Kill Streak 13 | 1 5 2 11 5 9 3 4 4 4 7 . 9 13 Combat Bots Only 7 | . 3 2 6 3 5 2 4 4 4 7 . 5 7 Max Kills in Single Turn 3 | 1 1 1 3 3 2 1 2 1 2 3 . 3 2 Gunslinging 2 | . . . 1 . . . . . 1 2 . 1 . Exploded 2 | . 1 . 2 2 . . . . . . . 1 . Melee 1 | . . 1 . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1372 | . 33 36 189 40 136 139 320 19 41 97 . 110 212 Missed 398 | . 9 11 43 17 46 36 76 4 18 36 . 39 63 Damage Taken 12977 | . 262 343 1446 267 1835 892 3040 157 407 597 . 1064 2667 Core 1661 | . 88 131 145 32 363 50 308 25 89 56 . 47 327 Absorbed by Shields 223 | . . . . . . . . . . 223 . . . Redirected to Shielding 68 | . 7 31 12 . . . . . . . . 18 . Ignored by Resistances 7033 | . 164 203 878 167 504 727 1800 97 143 485 . 633 1232 Regen/Repaired (Parts) 387 | . . . . . . 387 . . . . . . . Core Remaining (%) 75 | 100 . 12 . 67 48 94 69 . . 85 100 96 79 Volleys Fired 364 | 2 30 . 105 14 20 . 23 23 18 22 . 30 77 Largest 7 | 2 2 . 3 3 3 . 3 5 5 5 . 5 7 Hottest 635 | 90 90 . 195 132 108 . 136 328 246 246 . 369 635 Shots Fired 1339 | 4 51 . 248 41 56 . 53 87 91 109 . 148 451 Gun 949 | 4 41 . 190 . 34 . 52 78 91 109 . 139 211 Cannon 329 | . . . 54 6 14 . . 9 . . . 6 240 Launcher 61 | . 10 . 4 35 8 . 1 . . . . 3 . Special . | . . . . . . . . . . . . . . Kinetic 500 | . . . 63 6 48 . 39 38 55 66 . 52 133 Thermal 715 | 4 41 . 181 . . . 13 49 36 43 . 70 278 Explosive 15 | . 10 . 4 . . . 1 . . . . . . Electromagnetic 109 | . . . . 35 8 . . . . . . 26 40 Robot Hit Streak 46 | 3 19 . 27 14 25 . 17 25 22 46 . 24 26 Robot Miss Streak 5 | . 2 . 5 2 1 . 1 2 2 2 . 2 2 Penetration Max 1 | . . . . . . . . 1 . 1 . . 1 Secondary Targets 15 | . . . 3 . . . 1 . 4 6 . 1 . Max Gunslinging Chain 2 | . . . 1 . . . 1 . 1 2 . 1 . Shots Hit Robots 1120 | 3 35 18 207 23 64 62 141 51 70 88 . 111 247 Core Hits 560 | 2 21 6 129 23 44 20 64 20 26 37 . 53 115 Critical Kills 14 | . . . . . . . 3 3 . 1 . . 7 Critical Parts Destroyed 15 | . . . . . . . . 2 . 2 . 3 8 Critical Strikes 94 | . 1 . 8 . 5 8 20 11 1 7 . 4 29 Burn 30 | . 1 . 8 . . . 2 6 1 4 . 1 7 Meltdown 5 | . . . . . . . . 1 . . . . 4 Destroy 24 | . . . . . . . 3 4 . 3 . 3 11 Blast 3 | . . . . . . . . . . . . . 3 Corrupt 4 | . . . . . . . . . . . . . 4 Sever 28 | . . . . . 5 8 15 . . . . . . Melee Attacks 262 | . 2 31 2 2 33 78 114 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 262 | . 2 31 2 2 33 78 114 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 19 | . . 2 . . 1 6 10 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 44 | . . 4 . . 5 16 19 . . . . . . Damage Inflicted 33032 | 36 655 380 3637 1286 1869 2586 5179 1304 1346 1858 . 3461 9435 Guns 14722 | 36 393 . 2359 . 465 . 706 1054 1346 1858 . 2658 3847 Cannons 7125 | . . . 897 . 231 . . 250 . . . 179 5568 Explosions 3136 | . 261 . 356 1286 473 . 141 . . . . 619 . Melee 8019 | . . 380 25 . 700 2586 4328 . . . . . . Ramming 30 | . 1 . . . . . 4 . . . . 5 20 Kinetic 7793 | . . . 1102 . 696 . 454 396 803 1119 . 743 2480 Thermal 13572 | 36 393 . 2154 68 164 . 252 908 543 739 . 1892 6423 Explosive 758 | . 261 . 356 . . . 141 . . . . . . Electromagnetic 2860 | . . . . 1218 309 . . . . . . 821 512 Impact . | . . . . . . . . . . . . . . Slashing 8019 | . . 380 25 . 700 2586 4328 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . 6 6 8 8 16 2 3 . 1 1 . 1 12 Average Corruption 4 | . 5 6 5 8 7 1 2 . 1 1 . 1 5 Corruption Purged 9 | . . . . . 9 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 202 | . 14 9 42 30 42 8 17 . 5 2 . 6 27 Message Errors 44 | . 4 1 9 6 11 . 5 . . 1 . 3 4 Matter Fused 57 | . 3 2 12 10 14 3 3 . 2 1 . 2 5 Heat Flow Errors 26 | . 1 3 7 3 3 2 2 . 1 . . . 4 Energy Discharges 15 | . 1 2 5 1 2 . . . . . . 1 3 Parts Rejected 3 | . 1 . . . 2 . . . . . . . . Parts Fused 3 | . . . . 1 . 1 . . . . . . 1 Data Loss (minor) 24 | . 2 . 4 4 6 1 5 . . . . . 2 Data Loss (major) 9 | . . 1 . 2 2 1 1 . 1 . . . 1 Misfires 9 | . 2 . 3 . 1 . 1 . 1 . . . 1 Alerts 4 | . . . . 2 1 . . . . . . . 1 Weapon Failures 8 | . . . 2 1 . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 805 | . . . 27 49 20 239 314 . . . . 28 128 Projectiles 135 | . . . 7 . . . . . . . . . 128 Explosions 97 | . . . 20 49 . . . . . . . 28 . Melee 573 | . . . . . 20 239 314 . . . . . . Knockbacks 35 | . . . 15 . 12 . . . . . . . 8 Impact . | . . . . . . . . . . . . . . Kinetic 34 | . . . 14 . 12 . . . . . . . 8 Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 248 | . 3 . 21 51 79 . 2 . . . . 92 . Shots 24 | . 1 . 2 8 7 . . . . . . 6 . Rammed 2 | . 1 . . . . . 1 . . . . . . Targets Rammed 5 | . 1 . . . . . 1 . . . . 2 1 Kicked 3 | . . . . . . . . . . . . 2 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 514 | 60 246 227 514 255 197 230 234 430 261 311 . 370 280 Average Temperature 101 | 31 87 107 121 59 58 90 69 133 95 77 . 134 69 Received Heat Transfer 3826 | . 174 72 927 135 585 120 1268 24 48 230 . 45 198 Effects 18 | . . . 16 . . 1 . 1 . . . . . Shutdowns 5 | . . . 4 . . . . 1 . . . . . Energy Bleed 5 | . . . 4 . . 1 . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 1 . . . . . . 1 . Combat Hostiles 4 | . . . . 2 1 . . . . . . 1 . Parts Fried 14 | . . . . 8 1 . . . . . . 4 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 8 | . . . 2 . . . . 1 . . . . 5 Combat Hostiles 7 | . . . 2 . . . . 1 . . . . 4 Parts Melted 85 | . . . 15 . . . 1 11 12 1 . 19 26 Heat Transferred 22060 | 99 1151 . 5795 100 200 . 609 2166 1157 1622 . 2448 6713 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 4 3 . . . . . . 1 . Alert | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 753 | 5 175 . 448 300 204 196 359 246 . . 161 366 753 Initial 161 | . 2 . . 3 . 5 42 33 . . 161 67 124 Average 122 | . 87 . 117 66 53 54 98 100 . . 161 152 382 Maximum Alert Level 3 | . . . 2 1 1 . 1 1 . . . 1 3 Low Security (%) 82 | 100 100 . 82 98 91 100 85 92 . . 100 67 31 Level 1 10 | . . . 16 1 8 . 14 7 . . . 32 19 Level 2 5 | . . . 1 . . . . . . . . . 40 Level 3 . | . . . . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . 6 2 5 3 4 1 . 1 . 4 11 Investigation 6 | . 1 . 1 1 1 . 1 . . . . . 1 Extermination 12 | . . . . . 2 1 2 . . . . 2 5 Reinforcement 13 | . . . 2 1 2 2 1 1 . . . 2 2 Assault 1 | . . . . . . . . . . 1 . . . Garrison 6 | . . . 3 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 18 | . 1 . 4 . 2 3 2 . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 268 | . 10 4 44 10 24 20 40 11 11 17 . 26 51 Peak Tracking Total 10 | . 3 2 6 3 6 4 7 4 4 7 . 5 10 Tactical Retreats 27 | . . . 1 . 5 5 8 2 . . . 2 4 Traps | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 20 | . 7 . 4 1 2 . 4 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 12 | . 6 . . . . . 6 . . . . . . Reused 3 | . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . 3 . . . . . . . . 2 . . . Machines | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 11 | . 1 . . 3 . . . 2 . . . . 5 Max in Single Turn 1 | . 1 . . 1 . . . 1 . . . . 1 Garrison Access 3 | . . . 1 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 40 | . 6 . 5 5 4 7 4 1 1 . 2 1 4 Terminals 27 | . 6 . 4 4 2 4 2 1 1 . . . 3 Fabricators 6 | . . . . . 2 1 . . . . 2 1 . Repair Stations 3 | . . . . . . 2 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . 1 Total Hacks 100 | . 14 . 14 9 9 26 10 4 1 . 4 2 7 Successful 63 | . 10 . 8 5 5 21 4 3 1 . 2 1 3 Failed 37 | . 4 . 6 4 4 5 6 1 . . 2 1 4 Catastrophic 4 | . . . . . . . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 10 . 6 . . 5 5 1 . . . . 1 Terminals 72 | . 14 . 12 8 7 16 5 4 1 . . . 5 Fabricators 9 | . . . . . 2 1 . . . . 4 2 . Repair Stations 10 | . . . . . . 9 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . Garrison Access 5 | . . . 2 1 . . . . . . . . 2 Terminal Hacks 32 | . 5 . 4 4 3 10 1 2 1 . . . 2 Record 7 | . . . . . 2 3 . 1 1 . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 2 | . . . 1 . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 4 | . . . . 3 . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Reprogram Traps 2 | . 1 . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . Recall Reinforcements 2 | . . . . 1 . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . Zone Layout 5 | . 1 . 3 . . . . 1 . . . . . Fabricator Hacks 6 | . . . . . 2 1 . . . . 2 1 . Network Status 2 | . . . . . 1 . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Build 3 | . . . . . 1 1 . . . . . 1 . Repair Station Hacks 8 | . . . . . . 8 . . . . . . . Scan Component 4 | . . . . . . 4 . . . . . . . Repair 4 | . . . . . . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . . . . 1 Seal Access 3 | . . . 1 1 . . . . . . . . 1 Unauthorized Hacks 11 | . 5 . 3 . . 2 . 1 . . . . . Terminals 11 | . 5 . 3 . . 2 . 1 . . . . . Botnet 11 | . 5 . 3 . . 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 30 | . 5 . 4 3 2 5 4 . . . 2 1 4 Full Trace Events 5 | . 1 . 1 1 . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 50 | . . . . . . 50 . . . . . . . Total Robot Build Rating 5 | . . . . . . 5 . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . . Parts Built 3 | . . . . . 1 . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 221 | . . . . . 152 . . . . . . 69 . Total Part Build Rating 23 | . . . . . 5 . . . . . . 18 . Parts Repaired 4 | . . . . . . 4 . . . . . . . Time 145 | . . . . . . 145 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 1 . . . . . . . . 3 Machine Destruction 1 | . . . . 1 . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 3 | . . . . . . 1 . . . 2 . . . Largest Group 2 | . . . . . . 1 1 . . 2 . . . Highest-Rated Group 78 | . . . . . . 25 26 . . 78 . . . Highest-Rated Ally 48 | . . . . . . 25 26 . . 48 . . . Total Orders 3 | . . . . . . 2 1 . . . . . . PICKUP 3 | . . . . . . 2 1 . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 . . . Total Damage 106 | . . . . . . . . . . 106 . . . Kills 1 | . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . . . 1 . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 13123 | 88 948 367 2198 838 1816 1591 1797 463 636 272 117 606 1386 Spaces Moved 6572 | 47 523 178 719 324 671 744 1125 355 558 145 95 321 767 Core 13 | 3 . . . . . . 10 . . . . . . Treads 3677 | 44 523 178 718 324 671 744 475 . . . . . . Legs 1549 | . . . . . . . 108 . 113 145 95 321 767 Wheels . | . . . . . . . . . . . . . . Hover 1332 | . . . . . . . 532 355 445 . . . . Flight 1 | . . . 1 . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 237 232 156 52 55 55 120 110 110 115 Average Speed 156 | 152 160 160 243 237 235 164 113 101 99 120 113 110 124 Slowest Speed 410 | 160 160 160 405 237 410 165 350 105 190 120 120 117 185 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . 3 . . . 1 . . . 2 Exploration Rate (%) 31 | 4 88 13 64 48 20 21 33 13 83 24 4 10 20 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 3 . . . . Spaces Dug 54 | . 13 . . . 12 8 3 . . . . . 18 Terrain Destroyed 255 | . 48 . 23 11 29 8 12 20 21 7 . 9 67 Melee 23 | . . . . . 12 8 3 . . . . . . Projectile 115 | . . . . . . . . 20 21 7 . 1 66 AOE 116 | . 48 . 23 11 17 . 9 . . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total 8258 | 56 578 208 944 360 825 1052 1481 405 590 185 102 492 980 Wait 730 | . 7 2 49 9 71 216 170 14 . 6 . 105 81 Move 6557 | 46 522 177 718 323 670 743 1124 354 557 144 94 320 765 Hop . | . . . . . . . . . . . . . . Pick Up 44 | 1 2 2 10 2 6 6 10 1 . . . 2 2 Fast Attach 165 | 7 5 2 24 3 12 11 36 5 10 5 5 15 25 Attach 29 | . . . 5 . 10 4 5 2 . . . 2 1 Detach 15 | . 2 . 5 . 3 . 2 2 . . . . 1 Swap 35 | . 5 . 11 2 3 5 1 . . . . 4 4 Drop 108 | . 2 1 15 5 4 13 20 4 5 2 3 12 22 Fire 364 | 2 30 . 105 14 20 . 23 23 18 22 . 30 77 Melee 199 | . 2 24 2 2 26 54 89 . . . . . . Ram 1 | . . . . . . . 1 . . . . . . Kick 3 | . . . . . . . . . . . . 2 1 Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 Rewire 6 | . . . . . . . . . . 6 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 45 | -11/Scrapyard | Identified exit to Materials 45 | -11/Scrapyard | Discovered exit to Materials (range 12) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 393 | -10/Materials | Identified exit to Mines 393 | -10/Materials | Discovered exit to Mines (range 6) 534 | -10/Materials | Identified exit to Materials 534 | -10/Materials | Discovered exit to Materials (range 7) 687 | -10/Materials | Discovered exit to Mines (range 16) 851 | -10/Materials | Discovered exit to Materials (range 16) 1033 | -10/Materials | Identified exit to Subcaves 1033 | -10/Materials | Discovered exit to Subcaves (range 3) 1037 | -10/Materials | Entered Subcaves 1038 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1054 | -10/Subcaves | Core integrity fell below 50% 1112 | -10/Subcaves | Core integrity fell below 20% 1306 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1332 | -10/Subcaves | Identified exit to Materials 1332 | -10/Subcaves | Discovered exit to Materials (range 6) 1383 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1404 | -10/Subcaves | Entered Materials 1404 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1404 | -8/Materials | Identified exit to Storage 1404 | -8/Materials | Discovered exit to Storage (range 8) 2071 | -8/Materials | Garrison activated, responded to threat 2119 | -8/Materials | Lost 3 parts (1u2w) 2460 | -8/Materials | Identified exit to Factory 2460 | -8/Materials | Discovered exit to Factory (range 15) 2468 | -8/Materials | Build established: Scavenger-Gunner 3018 | -8/Materials | Build established: Hacker-Tank 3157 | -8/Materials | Discovered exit to Factory (range 15) 3602 | -8/Materials | Entered Storage 4336 | -8/Storage | Discovered exit to Factory (range 5) 4440 | -8/Storage | Entered Factory 4440 | -7/Factory | Evolved 2 slots: Utility x2 4833 | -7/Factory | Crushed by falling debris 4846 | -7/Factory | Crushed by falling debris 4849 | -7/Factory | Crushed by falling debris 4877 | -7/Factory | Lost 5 parts (5u) 4958 | -7/Factory | Core integrity fell below 50% 4985 | -7/Factory | System corruption reached 10% 5293 | -7/Factory | Identified exit to Lower Caves 5293 | -7/Factory | Discovered exit to Lower Caves (range 16) 5481 | -7/Factory | Build established: Hacker-Gladiator 5628 | -7/Factory | Fabricated Cld. Plasma Cannon? 5739 | -7/Factory | Identified exit to Factory 5739 | -7/Factory | Discovered exit to Factory (range 10) 6256 | -7/Factory | Entered another Factory area 6256 | -6/Factory | Evolved 2 slots: Propulsion x2 6367 | -6/Factory | Spotted B-75 Beast 6598 | -6/Factory | Destroyed B-75 Beast 7029 | -6/Factory | Repaired Katana 7436 | -6/Factory | Repaired Imp. Medium Treads 7475 | -6/Factory | Repaired Lgt. Nuclear Core 7515 | -6/Factory | Repaired Arm. Treads 7634 | -6/Factory | Fabricated A-15 Conveyor? 7794 | -6/Factory | Identified exit to Factory 7794 | -6/Factory | Discovered exit to Factory (range 11) 7847 | -6/Factory | Entered another Factory area 7847 | -5/Factory | Accompanied by 1 ally 7847 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8644 | -5/Factory | Spotted B-75 Beast 8791 | -5/Factory | Lost 3 parts (2n1u) 9038 | -5/Factory | Lost 8 parts (2p1n3u2w) 9142 | -5/Factory | Lost 3 parts (2n1u) 9230 | -5/Factory | Lost 5 parts (1p2n2u) 9288 | -5/Factory | Identified exit to Upper Caves 9288 | -5/Factory | Discovered exit to Upper Caves (range 18) 9516 | -5/Factory | Build established: Hacker-Gunner 9622 | -5/Factory | Identified exit to Factory 9622 | -5/Factory | Discovered exit to Factory (range 17) 9644 | -5/Factory | Entered another Factory area 9644 | -4/Factory | Evolved 2 slots: Weapon x2 9850 | -4/Factory | Build established: Scavenger-Gunner 9914 | -4/Factory | Spotted B-86 Titan 9995 | -4/Factory | Identified exit to Upper Caves 9995 | -4/Factory | Discovered exit to Upper Caves (range 17) 10107 | -4/Factory | Entered Upper Caves 10145 | -4/Upper Caves | Learned Research garrison access intel 10213 | -4/Upper Caves | Crushed by falling debris 10233 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10727 | -4/Upper Caves | Identified exit to Upper Caves 10727 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 10743 | -4/Upper Caves | Entered another Upper Caves area 10824 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10880 | -4/Upper Caves | Destroyed 7 combat bots 10991 | -4/Upper Caves | Identified exit to Research 10991 | -4/Upper Caves | Discovered exit to Research (range 17) 11015 | -4/Upper Caves | Entered Research 11015 | -3/Research | Evolved 2 slots: Utility x2 11016 | -3/Research | Identified exit to Armory 11017 | -3/Research | Loaded intel: 1 garrison access location 11072 | -3/Research | Identified exit to Research 11072 | -3/Research | Discovered exit to Research (range 12) 11113 | -3/Research | Found Prototype Processor 11113 | -3/Research | Identified Exp. Signal Interpreter 11132 | -3/Research | Entered another Research area 11132 | -2/Research | Evolved 2 slots: Utility x2 11147 | -2/Research | Found Gamma Bomb Array 11204 | -2/Research | Fabricated Quantum Reactor (x2) 11370 | -2/Research | Spotted B-90 Cyclops 11544 | -2/Research | Spotted B-90 Cyclops 11695 | -2/Research | Identified exit to Access 11695 | -2/Research | Discovered exit to Access (range 17) 11738 | -2/Research | Entered Access 11738 | -1/Access | Evolved 2 slots: Weapon x2 11818 | -1/Access | Spotted B-99 Colossus 11865 | -1/Access | Garrison activated, responded to threat 12062 | -1/Access | Build established: Scavenger-Executioner 12077 | -1/Access | Spotted B-99 Colossus 12088 | -1/Access | Destroyed B-99 Colossus 12119 | -1/Access | Found Hvy. Reflective Plating 12137 | -1/Access | Found Prototype Ballistic Gun 12137 | -1/Access | Identified Multirail 12159 | -1/Access | Identified exit to Surface 12559 | -1/Access | Destroyed 7 combat bots 12656 | -1/Access | Spotted B-99 Colossus 12953 | -1/Access | Crushed by falling debris 12965 | -1/Access | Crushed by falling debris 12965 | -1/Access | System corruption reached 10% 13124 | *** | Escaped! Last Messages --------------- 13102_ P-80 Master destroyed. 13103_ K-01 Serf collects debris. 13110_ Destroyed Sml. Battery. 13110_ P-80 Master suffers critical hit (Burn). 13110_ Sml. Battery melted. 13110_ Adv. Heat Sink melted. 13110_ Adv. Remote Datajack melted. 13110_ P-80 Master destroyed. 13110_ K-01 Serf destroyed. 13111_ R-10 Processor collects Sml. Matter Pod. 13112_ K-01 Serf collects debris. 13114_ R-10 Processor collects Sml. Battery. 13114_ R-10 Processor destroyed. 13115_ K-01 Serf collects debris. 13118_ Destroyed Lgt. Ion Engine. 13118_ K-01 Serf suffers critical hit (Burn). 13118_ Sml. Matter Pod melted. 13118_ K-01 Serf destroyed. 13119_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????????????## #????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????????##?#?? #???????# #????????? | | ??????????????###########;############ ########?? | | ????????????? u !*u #?? | | ????????????? =!!%= #?? | | ????????????????????# !%%=""#######+###### #?? | | ????????????????????# %!!%""#?# ## #?? | | ????????????????????# != ""#?# ##%=#?? | | ????????????????????# T#?# ##! #?? | | ????????????????????# "#?# " ## ### | | ????????????????????# ""#?# """ ## | | ???????????????????## ""### """ ## | | ???????????????????# ## " ####### | | ???????????????????## ### #??#### | | ????????????????????# #?# #??# | | ????????????????????# #?# " #??# | | ????????????????????# ### """ #??# " | | ????????????????????# @" # " """ #??# | | ????????????????????# "" ##" " #??# | | ????????????????????# ### #??# | | ????????????????????# #?# #??# | | ????????????????????# #?# #??# | | ????????????????????#""""""""""#?###########??# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 199 Energy Generation 45 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 42 Defensive Hacking 10 Item Schematics ----------------- Graphene Brace | -6/Factory | Hacked Multitool | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Plasma Cannon | x1 | -7/Factory | Preloaded A-15 Conveyor | x1 | -6/Factory | Preloaded Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Executioner Gunslinger Challenges ------------ None Game ------ Seed ConstructGlidesysMaul Manual? 0 Play Time 01:44:08 Cumulative 54.6 hours Start 2024.06.05 @ 21:11:08 End 2024.06.06 @ 00:38:15 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 0 Adventurer 19 Explorer 7 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33bddfd4-82b7-4a07-8788-faa8f83a4c21