Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.15 @ 17:22:00

Player: faethon

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (129)     645
Value Destroyed (5573)     5573
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (403)                403
              TOTAL SCORE: 11361

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      419
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Antimatter Reactor
    Medium Storage Unit
  Improved Energy Well (600)
           Matter Compressor (201)

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
                Neutrino Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Thermal Generator
       Advanced Heat Sink
         Medium Storage Unit
       Improved Energy Well
                Matter Compressor
   Experimental Optical Array
       Improved Target Analyzer
                Armor Integrity Analyzer
       Improved Core Shielding
>               --- WEAPON -----------
         Cooled Plasma Rifle
                Railgun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Micro Fission Core
       Advanced Heat Sink
       Advanced Signal Interpreter
       Improved Medium Armor Plating
          Heavy Laser
                Gauss Rifle
                Flak Gun
                Gauss Cannon
[Rating: 113]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Armor Integrity Analyzer
  Device                   Improved Sensor Array
  Storage                  Matter Compressor
  Processor                Armor Integrity Analyzer
  Protection               Improved Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   1   1   .   .   .   .   1   1   
  Utility                  7    | .   .   .   2   .   1   2   1   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   
Parts Attached             168  | 11  7   22  12  17  17  19  20  43  
  Power                    18   | 1   1   1   .   3   2   3   2   5   
    Engine                 8    | 1   1   1   .   3   2   .   .   .   
    Core                   7    | .   .   .   .   .   .   3   2   2   
    Reactor                3    | .   .   .   .   .   .   .   .   3   
  Propulsion               46   | 2   2   4   3   4   3   6   7   15  
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    36   | 2   2   4   3   4   3   6   .   12  
    Wheel                  10   | .   .   .   .   .   .   .   7   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  47   | 5   2   7   6   3   2   7   4   11  
    Device                 16   | .   .   3   3   2   1   2   1   4   
    Storage                6    | 1   1   .   .   .   .   2   2   .   
    Processor              12   | 1   .   2   2   .   .   2   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             13   | 3   1   2   1   1   1   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 3   2   10  3   7   10  3   7   12  
    Energy Gun             20   | 1   .   5   2   3   2   2   .   5   
    Energy Cannon          3    | .   .   1   .   1   1   .   .   .   
    Ballistic Gun          24   | 2   2   4   1   3   2   1   4   5   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   2   
    Launcher               6    | .   .   .   .   .   5   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   1   .   1   3   
Parts Lost                 46   | .   .   3   .   1   4   3   9   26  
  Power                    6    | .   .   .   .   .   1   1   1   3   
  Propulsion               13   | .   .   .   .   .   2   1   2   8   
  Utility                  14   | .   .   2   .   .   .   1   4   7   
  Weapon                   13   | .   .   1   .   1   1   .   2   8   
  Highest Loss Streak      16   | .   .   3   .   1   4   2   7   16  
Average Slot Usage (%)     91   | .   95  91  97  96  94  91  84  88  
  Engine                   4    | .   12  10  8   8   13  4   .   .   
  Core                     4    | .   .   .   .   .   .   5   10  4   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   
  Leg                      26   | .   32  38  31  32  27  23  15  25  
  Device                   10   | .   .   5   9   14  12  13  7   10  
  Storage                  5    | .   .   .   .   .   .   4   8   13  
  Processor                13   | .   12  4   16  16  14  14  15  12  
  Protection               4    | .   12  5   5   .   5   4   5   3   
  Energy Gun               6    | .   12  12  8   7   8   8   3   4   
  Energy Cannon            1    | .   .   2   8   4   2   .   .   .   
  Ballistic Gun            7    | .   12  12  8   9   6   6   7   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   2   4   
  Launcher                 1    | .   .   .   .   .   1   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 12  14  20  21  20  42  38  57  85  
  Greatest Support         130  | 20  30  46  51  51  60  78  80  130 
  Greatest Overweight (x)  21   | 1   .   .   .   .   .   .   1   21  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  4   4   4   4   4   8   8   
  Average Capacity         5    | 4   4   4   4   4   4   4   4   7   
  Most Carried             8    | 4   4   4   4   4   4   4   8   8   
  Average Carried          4    | 2   3   3   3   3   3   3   4   6   
  Final Capacity           8    | 4   4   4   4   4   4   4   8   4   
  Final Carried            8    | 4   4   4   4   4   2   4   8   4   

 Class Distribution 
--------------------
 30% | Hacker-Mutant
 23% | Scavenger-Skirmisher
 17% | Hacker-Gunner
 10% | Scavenger-Mutant
  9% | Scavenger-Gunner
  6% | Hacker-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
    Hacker-Skirmisher | -8/Storage
        Hacker-Mutant | -7/Factory
        Hacker-Gunner | -6/Factory
        Hacker-Mutant | -5/Factory
 Scavenger-Skirmisher | -4/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Matter Collected           4101 | 222  181  284  187  287  247  417  974  1302 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5878 | .    210  538  511  603  475  459  1293 1789 
  Parts                    311  | .    13   38   31   33   26   27   51   92   
Haulers Intercepted        4    | .    .    .    .    1    1    .    1    1    
Recyclers Shooed           9    | .    .    .    .    .    3    2    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Combat Hostiles Destroyed  95   | .   4   10  10  12  10  10  13  26  
  Guns                     49   | .   4   9   3   8   1   5   7   12  
  Cannons                  27   | .   .   1   7   3   2   .   1   13  
  AOE                      19   | .   .   .   .   1   7   5   5   1   
Classes Destroyed          14   | .   4   5   1   3   1   .   .   .   
  Worker                   7    | .   .   1   .   .   2   1   .   3   
  Builder                  4    | .   .   1   .   .   1   1   .   1   
  Tunneler                 3    | .   1   .   .   .   .   1   1   .   
  Hauler                   4    | .   .   .   .   1   1   .   1   1   
  Recycler                 8    | .   .   .   .   1   1   .   6   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   2   1   1   .   1   .   .   2   
  Swarmer                  11   | .   2   .   2   4   .   2   1   .   
  Grunt                    39   | .   2   4   2   6   5   4   3   13  
  Brawler                  2    | .   .   1   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   17   | .   .   4   5   2   1   2   2   1   
  Hunter                   7    | .   .   .   1   .   1   .   3   2   
  Programmer               18   | .   .   .   .   .   3   2   4   9   
Best Kill Streak           10   | .   3   5   4   8   7   4   6   10  
  Combat Bots Only         9    | .   2   4   4   6   5   3   3   9   
Max Kills in Single Turn   5    | .   1   1   1   2   2   3   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   2   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Damage Taken               8155  | .    144  489  238  422  1264 264  1273 4061 
  Core                     1577  | .    36   36   27   45   123  13   141  1156 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  85   91   .    86   82   98   85   .    
Volleys Fired              315   | .    12   44   21   32   45   28   46   87   
  Largest                  3     | .    2    3    3    3    3    3    3    3    
  Hottest                  148   | .    60   144  144  137  147  141  148  145  
Shots Fired                728   | .    24   95   60   83   66   68   82   250  
  Gun                      541   | .    24   90   39   69   26   62   63   168  
  Cannon                   148   | .    .    5    21   14   13   .    13   82   
  Launcher                 39    | .    .    .    .    .    27   6    6    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  404   | .    12   57   21   37   19   24   65   169  
  Thermal                  211   | .    .    26   18   32   7    38   11   79   
  Explosive                39    | .    .    .    .    .    27   6    6    .    
  Electromagnetic          74    | .    12   12   21   14   13   .    .    2    
  Robot Hit Streak         73    | .    18   37   9    32   20   16   35   73   
  Robot Miss Streak        3     | .    1    2    1    1    2    2    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    
  Secondary Targets        3     | .    1    1    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    .    
Shots Hit Robots           582   | .    18   78   41   66   55   54   70   200  
  Core Hits                316   | .    10   26   18   27   43   26   71   95   
  Critical Hits            41    | .    .    .    .    2    .    1    1    37   
  Critical Kills           16    | .    .    .    .    1    .    .    1    14   
  Critical Parts Destroyed 25    | .    .    .    .    1    .    1    .    23   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13627 | .    225  709  723  1180 2147 1232 2948 4463 
  Guns                     7897  | .    221  689  359  867  367  828  1312 3254 
  Cannons                  2342  | .    .    20   363  279  189  .    318  1173 
  Explosions               3341  | .    .    .    .    34   1591 398  1318 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  47    | .    4    .    1    .    .    6    .    36   
  Kinetic                  5828  | .    73   357  138  423  210  276  1410 2941 
  Thermal                  4118  | .    .    253  221  478  176  552  1007 1431 
  Explosive                2501  | .    .    .    .    .    1572 398  531  .    
  Electromagnetic          1133  | .    148  99   363  279  189  .    .    55   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    1    1    5    1    3    9    
  Average Corruption       2     | .    .    .    1    1    3    1    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    .    3    3    2    11   22   
    Message Errors         9     | .    .    .    .    1    1    1    .    6    
    Matter Fused           10    | .    .    .    .    .    .    .    5    5    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    3    1    
    Energy Discharges      5     | .    .    .    .    .    1    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    1    .    .    1    
    Targeting Errors       9     | .    .    .    .    2    .    1    3    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            215   | .    .    .    .    17   38   .    144  16   
  Projectiles              37    | .    .    .    .    17   .    .    4    16   
  Explosions               178   | .    .    .    .    .    38   .    140  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    .    1    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    1    9    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      285   | .    .    .    .    25   86   .    157  17   
  Shots                    14    | .    .    .    .    1    7    .    6    .    
  Rammed                   8     | .    .    .    .    .    .    1    .    7    
Targets Rammed             11    | .    1    .    1    .    .    2    .    7    
  Kicked                   3     | .    1    .    1    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        413   | .    118  234  287  389  375  413  348  234  
  Average Temperature      115   | .    42   54   122  144  159  125  122  41   
  Received Heat Transfer   1998  | .    90   231  81   270  426  132  99   669  
  Effects                  10    | .    .    .    .    2    4    3    1    .    
    Shutdowns              3     | .    .    .    .    .    3    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    1    3    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    4    1    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    2    1    .    2    .    4    
  Heat Transferred         7215  | .    .    574  555  1123 309  1073 820  2761 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Peak Influence             531  | .   128 290 380 531 249 201 362 415 
  Average Influence        104  | .   34  149 122 240 106 56  100 91  
Maximum Alert Level        2    | .   .   1   1   2   1   1   1   2   
  Low Security (%)         80   | 100 100 60  74  41  94  87  82  83  
  Level 1                  17   | .   .   39  25  41  5   12  17  15  
  Level 2                  2    | .   .   .   .   17  .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   .   .   4   5   7   4   7   12  
  Investigation            3    | .   .   .   .   2   1   .   .   .   
  Extermination            9    | .   .   .   .   .   1   2   1   5   
  Reinforcement            18   | .   .   .   1   3   2   2   3   7   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   3   .   3   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   .   1   2   
Haulers Reinforced         4    | .   .   .   .   .   1   .   1   2   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Distress Signals           10   | .   .   .   4   2   2   .   1   1   
Communications Jammed      8    | .   .   .   .   .   8   .   .   .   
  Distress Signals         6    | .   .   .   .   .   6   .   .   .   
Times Spotted              181  | .   6   11  13  40  23  12  16  60  
  Peak Tracking Total      13   | .   3   3   4   5   7   2   5   13  
  Tactical Retreats        14   | .   .   .   2   6   1   .   1   4   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Traps Triggered            9    | .   1   .   1   4   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Machines Disabled          32   | .   .   .   .   4   9   .   14  5   
  Max in Single Turn       7    | .   .   .   .   2   3   .   7   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Machines Accessed          16   | .   3   2   3   3   1   1   1   2   
  Terminals                12   | .   3   2   2   1   1   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                51   | .   7   8   9   14  5   2   2   4   
  Successful               33   | .   3   4   8   11  5   .   .   2   
  Failed                   18   | .   4   4   1   3   .   2   2   2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   5   8   3   3   5   2   2   3   
  Terminals                32   | .   7   8   3   3   5   2   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          17   | .   .   .   6   11  .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   1   .   .   4   .   .   1   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   1   .   .   1   
  Patrol Status            3    | .   1   1   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       16   | .   .   .   6   10  .   .   .   .   
  Scan Component           9    | .   .   .   3   6   .   .   .   .   
  Repair                   7    | .   .   .   3   4   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   3   8   5   2   2   .   1   2   
  Terminals                8    | .   1   3   2   1   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   
    Botnet                 7    | .   1   2   2   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   2   2   2   1   1   1   .   
  Full Trace Events        4    | .   .   2   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   3   4   .   .   .   .   
  Time                     224  | .   .   .   84  140 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Total Allies               1    | .    .    .    .    1    .    .    .    .    
  Largest Group            1    | .    .    .    .    1    .    .    .    .    
  Highest-Rated Group      99   | .    .    .    .    99   .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    99   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               28   | .    .    .    .    28   .    .    .    .    
  Total Damage             1137 | .    .    .    .    1137 .    .    .    .    
  Kills                    13   | .    .    .    .    13   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Turns Passed               7259 | 97   280  441  421  746  898  1449 1039 1888 
Spaces Moved               4169 | 63   191  224  198  323  500  977  667  1026 
  Core                     301  | 14   .    .    .    .    .    .    .    287  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3729 | 49   191  224  198  323  500  977  608  659  
  Wheels                   139  | .    .    .    .    .    .    .    59   80   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  122  100  50   
  Average Speed            116  | 113  120  120  120  120  121  122  123  100  
  Slowest Speed            1100 | 120  120  120  120  120  123  125  155  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       22   | 5    33   16   24   53   14   22   20   19   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    4    
Terrain Destroyed          246  | .    .    .    .    2    62   21   151  10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    .    2    10   
  AOE                      234  | .    .    .    .    2    62   21   149  .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Total                      5989 | 88   219  327  336  611  724  1174 809  1701 
  Wait                     1152 | .    .    5    93   226  151  134  61   482  
  Move                     4161 | 62   190  223  197  322  499  976  666  1026 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 12   3    15   7    6    8    9    6    24   
  Fast Attach              33   | .    2    3    1    4    1    4    12   6    
  Attach                   51   | 9    1    3    5    1    8    6    1    17   
  Detach                   7    | 2    .    .    .    .    .    1    .    4    
  Swap                     84   | 2    4    16   6    12   8    9    7    20   
  Drop                     85   | 1    6    18   5    8    4    5    10   28   
  Fire                     315  | .    12   44   21   32   45   28   46   87   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    7    
  Kick                     4    | .    1    .    1    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 15)
   98 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Evolved 1 slot: Propulsion x1
  301 | -10/Materials | Build established: Hacker-Mutant
  373 | -10/Materials | Identified exit to Materials
  373 | -10/Materials | Discovered exit to Materials (range 3)
  378 | -10/Materials | Entered another Materials area
  378 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  502 | -9/Materials  | Lost 3 parts (2u1w)
  794 | -9/Materials  | Identified exit to Materials
  794 | -9/Materials  | Discovered exit to Materials (range 16)
  819 | -9/Materials  | Entered another Materials area
  819 | -8/Materials  | Evolved 2 slots: Utility x2
  880 | -8/Materials  | Repaired Imp. Aluminum Leg
  913 | -8/Materials  | Repaired Aluminum Leg
  941 | -8/Materials  | Repaired Sensor Array
 1038 | -8/Materials  | Garrison activated, responded to threat
 1200 | -8/Materials  | Identified exit to Storage
 1200 | -8/Materials  | Discovered exit to Storage (range 13)
 1240 | -8/Materials  | Entered Storage
 1312 | -8/Storage    | Repaired Imp. Sensor Array
 1345 | -8/Storage    | Repaired Beam Rifle
 1379 | -8/Storage    | Repaired Imp. Aluminum Leg
 1569 | -8/Storage    | Met 01-MTF
 1787 | -8/Storage    | Repaired Broken Imp. Sensor Array
 1976 | -8/Storage    | Identified exit to Factory
 1976 | -8/Storage    | Discovered exit to Factory (range 9)
 1986 | -8/Storage    | Entered Factory
 1986 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2276 | -7/Factory    | Build established: Scavenger-Mutant
 2626 | -7/Factory    | Identified exit to Factory
 2643 | -7/Factory    | Build established: Hacker-Mutant
 2884 | -7/Factory    | Entered another Factory area
 2884 | -6/Factory    | Evolved 2 slots: Utility x2
 2885 | -6/Factory    | Lost 4 parts (1p2n1w)
 3644 | -6/Factory    | Build established: Hacker-Gunner
 4315 | -6/Factory    | Identified exit to Factory
 4315 | -6/Factory    | Discovered exit to Factory (range 16)
 4333 | -6/Factory    | Entered another Factory area
 4333 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4801 | -5/Factory    | Lost 7 parts (1p1n3u2w)
 4865 | -5/Factory    | Build established: Hacker-Mutant
 5055 | -5/Factory    | Spotted B-75 Beast
 5095 | -5/Factory    | Garrison activated, responded to threat
 5278 | -5/Factory    | Identified exit to Factory
 5278 | -5/Factory    | Discovered exit to Factory (range 15)
 5372 | -5/Factory    | Entered another Factory area
 5372 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5511 | -4/Factory    | Build established: Scavenger-Mutant
 5834 | -4/Factory    | Build established: Scavenger-Gunner
 6191 | -4/Factory    | Build established: Scavenger-Skirmisher
 6692 | -4/Factory    | Destroyed 9 combat bots
 6965 | -4/Factory    | Crushed by falling debris
 7041 | -4/Factory    | Lost 6 parts (2n3u1w)
 7126 | -4/Factory    | Lost 16 parts (2p6n3u5w)
 7140 | -4/Factory    | Core integrity fell below 50%
 7208 | -4/Factory    | Core integrity fell below 20%
 7260 | -4/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
07169_ W-44 Eye distress signal alerts nearby ally.
07172_ Slug penetrates Wall.
07172_ Penetrated by Slug.
07172_ Slug penetrates Wall.
07173_ System corrupted: Matter fused (-6).
07173_ Pressure Siphon disabled. <x2>
07176_ K-01 Serf destroyed.
07184_ Power Conduit explodes. <x6>
07188_ Penetrated by Slug.
07189_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
07194_ Slug penetrates Wall.
07210_ System corrupted: Matter fused (-5).
07242_ Slammed into P-70 Sage.
07247_ Slammed into H-77 Assassin.
07248_ Slug penetrates Wall.
07248_ Slug penetrates Subcomponent Replicator.
07248_ Subcomponent Replicator disabled.
07248_ Slammed into G-67 Veteran. <x3>
07250_ Imp. Target Analyzer destroyed.
07250_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ?????#!           #                                |
| ?????#           /#                                |
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| ?????#    ""  ""  #gg                              |
| ?????#    """ """ #  g                             |
| ?????#  ! """ ""  #     p                          |
| ?????#    """ ""  #####/#@############             |
| ?????#            ##   g   #??########             |
| ?????#            ##       #??#    ! #             |
| ?????############### =  !  #??#"""   #             |
| ???????????????????#      *#??#"Y  = #             |
| ???????????????????#       #??#"""   #             |
| ???????????????????#       #??#      +             |
| ???????????????????#       #??#%  =  #             |
| ???????????????????# !     ###########+##          |
| ???????????????????#       #            #          |
| ???????????????????#      !#          / #          |
| ???????????????????#       #            #          |
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| ???????????????????#       #            #  "Y"     |
| ???????????????????#       #          * #  """     |
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| ????????????????????????????????????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          33
Energy Capacity            1015
Matter Stores              550
Matter Capacity            550
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            6
Armor Integrity Analysis   33
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonPulseArmor
  Manual?         0
Play Time         01:52:03
  Cumulative      15.6 hours
  Start           2020.03.15 @ 10:08:55
  End             2020.03.15 @ 17:22:00
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          21
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb38bc2f-c312-4d0a-973a-0c4fa033de3a