Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.15 @ 17:22:00 Player: faethon Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (5573) 5573 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 11361 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 419 Friendly Fire -75 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Medium Storage Unit Improved Energy Well (600) Matter Compressor (201) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Medium Storage Unit Improved Energy Well Matter Compressor Experimental Optical Array Improved Target Analyzer Armor Integrity Analyzer Improved Core Shielding > --- WEAPON ----------- Cooled Plasma Rifle Railgun Hypervelocity Gauss Cannon > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Advanced Signal Interpreter Improved Medium Armor Plating Heavy Laser Gauss Rifle Flak Gun Gauss Cannon [Rating: 113] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Utility Armor Integrity Analyzer Device Improved Sensor Array Storage Matter Compressor Processor Armor Integrity Analyzer Protection Improved Core Shielding Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 . 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . 1 1 . . . . 1 1 Utility 7 | . . . 2 . 1 2 1 1 Weapon 1 | . . 1 . . . . . . Parts Attached 168 | 11 7 22 12 17 17 19 20 43 Power 18 | 1 1 1 . 3 2 3 2 5 Engine 8 | 1 1 1 . 3 2 . . . Core 7 | . . . . . . 3 2 2 Reactor 3 | . . . . . . . . 3 Propulsion 46 | 2 2 4 3 4 3 6 7 15 Treads . | . . . . . . . . . Leg 36 | 2 2 4 3 4 3 6 . 12 Wheel 10 | . . . . . . . 7 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 5 2 7 6 3 2 7 4 11 Device 16 | . . 3 3 2 1 2 1 4 Storage 6 | 1 1 . . . . 2 2 . Processor 12 | 1 . 2 2 . . 2 . 5 Hackware . | . . . . . . . . . Protection 13 | 3 1 2 1 1 1 1 1 2 Artifact . | . . . . . . . . . Weapon 57 | 3 2 10 3 7 10 3 7 12 Energy Gun 20 | 1 . 5 2 3 2 2 . 5 Energy Cannon 3 | . . 1 . 1 1 . . . Ballistic Gun 24 | 2 2 4 1 3 2 1 4 5 Ballistic Cannon 4 | . . . . . . . 2 2 Launcher 6 | . . . . . 5 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 1 . 1 3 Parts Lost 46 | . . 3 . 1 4 3 9 26 Power 6 | . . . . . 1 1 1 3 Propulsion 13 | . . . . . 2 1 2 8 Utility 14 | . . 2 . . . 1 4 7 Weapon 13 | . . 1 . 1 1 . 2 8 Highest Loss Streak 16 | . . 3 . 1 4 2 7 16 Average Slot Usage (%) 91 | . 95 91 97 96 94 91 84 88 Engine 4 | . 12 10 8 8 13 4 . . Core 4 | . . . . . . 5 10 4 Reactor 1 | . . . . . . . . 4 Leg 26 | . 32 38 31 32 27 23 15 25 Device 10 | . . 5 9 14 12 13 7 10 Storage 5 | . . . . . . 4 8 13 Processor 13 | . 12 4 16 16 14 14 15 12 Protection 4 | . 12 5 5 . 5 4 5 3 Energy Gun 6 | . 12 12 8 7 8 8 3 4 Energy Cannon 1 | . . 2 8 4 2 . . . Ballistic Gun 7 | . 12 12 8 9 6 6 7 4 Ballistic Cannon 1 | . . . . . . . 2 4 Launcher 1 | . . . . . 1 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 85 | 12 14 20 21 20 42 38 57 85 Greatest Support 130 | 20 30 46 51 51 60 78 80 130 Greatest Overweight (x) 21 | 1 . . . . . . 1 21 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 4 4 4 4 4 8 8 Average Capacity 5 | 4 4 4 4 4 4 4 4 7 Most Carried 8 | 4 4 4 4 4 4 4 8 8 Average Carried 4 | 2 3 3 3 3 3 3 4 6 Final Capacity 8 | 4 4 4 4 4 4 4 8 4 Final Carried 8 | 4 4 4 4 4 2 4 8 4 Class Distribution -------------------- 30% | Hacker-Mutant 23% | Scavenger-Skirmisher 17% | Hacker-Gunner 10% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 4101 | 222 181 284 187 287 247 417 974 1302 Remotely . | . . . . . . . . . Salvage Created 5878 | . 210 538 511 603 475 459 1293 1789 Parts 311 | . 13 38 31 33 26 27 51 92 Haulers Intercepted 4 | . . . . 1 1 . 1 1 Recyclers Shooed 9 | . . . . . 3 2 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 95 | . 4 10 10 12 10 10 13 26 Guns 49 | . 4 9 3 8 1 5 7 12 Cannons 27 | . . 1 7 3 2 . 1 13 AOE 19 | . . . . 1 7 5 5 1 Classes Destroyed 14 | . 4 5 1 3 1 . . . Worker 7 | . . 1 . . 2 1 . 3 Builder 4 | . . 1 . . 1 1 . 1 Tunneler 3 | . 1 . . . . 1 1 . Hauler 4 | . . . . 1 1 . 1 1 Recycler 8 | . . . . 1 1 . 6 . Operator 1 | . . . . 1 . . . . Watcher 7 | . 2 1 1 . 1 . . 2 Swarmer 11 | . 2 . 2 4 . 2 1 . Grunt 39 | . 2 4 2 6 5 4 3 13 Brawler 2 | . . 1 . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 17 | . . 4 5 2 1 2 2 1 Hunter 7 | . . . 1 . 1 . 3 2 Programmer 18 | . . . . . 3 2 4 9 Best Kill Streak 10 | . 3 5 4 8 7 4 6 10 Combat Bots Only 9 | . 2 4 4 6 5 3 3 9 Max Kills in Single Turn 5 | . 1 1 1 2 2 3 5 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 1 2 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 8155 | . 144 489 238 422 1264 264 1273 4061 Core 1577 | . 36 36 27 45 123 13 141 1156 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 85 91 . 86 82 98 85 . Volleys Fired 315 | . 12 44 21 32 45 28 46 87 Largest 3 | . 2 3 3 3 3 3 3 3 Hottest 148 | . 60 144 144 137 147 141 148 145 Shots Fired 728 | . 24 95 60 83 66 68 82 250 Gun 541 | . 24 90 39 69 26 62 63 168 Cannon 148 | . . 5 21 14 13 . 13 82 Launcher 39 | . . . . . 27 6 6 . Special . | . . . . . . . . . Kinetic 404 | . 12 57 21 37 19 24 65 169 Thermal 211 | . . 26 18 32 7 38 11 79 Explosive 39 | . . . . . 27 6 6 . Electromagnetic 74 | . 12 12 21 14 13 . . 2 Robot Hit Streak 73 | . 18 37 9 32 20 16 35 73 Robot Miss Streak 3 | . 1 2 1 1 2 2 2 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . 1 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 582 | . 18 78 41 66 55 54 70 200 Core Hits 316 | . 10 26 18 27 43 26 71 95 Critical Hits 41 | . . . . 2 . 1 1 37 Critical Kills 16 | . . . . 1 . . 1 14 Critical Parts Destroyed 25 | . . . . 1 . 1 . 23 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13627 | . 225 709 723 1180 2147 1232 2948 4463 Guns 7897 | . 221 689 359 867 367 828 1312 3254 Cannons 2342 | . . 20 363 279 189 . 318 1173 Explosions 3341 | . . . . 34 1591 398 1318 . Melee . | . . . . . . . . . Ramming 47 | . 4 . 1 . . 6 . 36 Kinetic 5828 | . 73 357 138 423 210 276 1410 2941 Thermal 4118 | . . 253 221 478 176 552 1007 1431 Explosive 2501 | . . . . . 1572 398 531 . Electromagnetic 1133 | . 148 99 363 279 189 . . 55 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 1 5 1 3 9 Average Corruption 2 | . . . 1 1 3 1 2 3 Corruption Purged . | . . . . . . . . . Effects 41 | . . . . 3 3 2 11 22 Message Errors 9 | . . . . 1 1 1 . 6 Matter Fused 10 | . . . . . . . 5 5 Heat Flow Errors 4 | . . . . . . . 3 1 Energy Discharges 5 | . . . . . 1 . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . 1 Targeting Errors 9 | . . . . 2 . 1 3 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 215 | . . . . 17 38 . 144 16 Projectiles 37 | . . . . 17 . . 4 16 Explosions 178 | . . . . . 38 . 140 . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . . 1 9 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . 1 9 Secondary . | . . . . . . . . . Self-Inflicted Damage 285 | . . . . 25 86 . 157 17 Shots 14 | . . . . 1 7 . 6 . Rammed 8 | . . . . . . 1 . 7 Targets Rammed 11 | . 1 . 1 . . 2 . 7 Kicked 3 | . 1 . 1 . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 413 | . 118 234 287 389 375 413 348 234 Average Temperature 115 | . 42 54 122 144 159 125 122 41 Received Heat Transfer 1998 | . 90 231 81 270 426 132 99 669 Effects 10 | . . . . 2 4 3 1 . Shutdowns 3 | . . . . . 3 . . . Energy Bleed 4 | . . . . . 1 3 . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 4 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . 2 1 . 2 . 4 Heat Transferred 7215 | . . 574 555 1123 309 1073 820 2761 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 531 | . 128 290 380 531 249 201 362 415 Average Influence 104 | . 34 149 122 240 106 56 100 91 Maximum Alert Level 2 | . . 1 1 2 1 1 1 2 Low Security (%) 80 | 100 100 60 74 41 94 87 82 83 Level 1 17 | . . 39 25 41 5 12 17 15 Level 2 2 | . . . . 17 . . . 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . . . 4 5 7 4 7 12 Investigation 3 | . . . . 2 1 . . . Extermination 9 | . . . . . 1 2 1 5 Reinforcement 18 | . . . 1 3 2 2 3 7 Assault . | . . . . . . . . . Garrison 9 | . . . 3 . 3 . 3 . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 2 Haulers Reinforced 4 | . . . . . 1 . 1 2 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 10 | . . . 4 2 2 . 1 1 Communications Jammed 8 | . . . . . 8 . . . Distress Signals 6 | . . . . . 6 . . . Times Spotted 181 | . 6 11 13 40 23 12 16 60 Peak Tracking Total 13 | . 3 3 4 5 7 2 5 13 Tactical Retreats 14 | . . . 2 6 1 . 1 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 9 | . 1 . 1 4 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 32 | . . . . 4 9 . 14 5 Max in Single Turn 7 | . . . . 2 3 . 7 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 16 | . 3 2 3 3 1 1 1 2 Terminals 12 | . 3 2 2 1 1 1 1 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 1 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 7 8 9 14 5 2 2 4 Successful 33 | . 3 4 8 11 5 . . 2 Failed 18 | . 4 4 1 3 . 2 2 2 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 31 | . 5 8 3 3 5 2 2 3 Terminals 32 | . 7 8 3 3 5 2 2 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 17 | . . . 6 11 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 1 . . 4 . . 1 Level Access Points 1 | . . . . . 1 . . . Unreport Threat 3 | . 1 . . . 1 . . 1 Patrol Status 3 | . 1 1 . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 16 | . . . 6 10 . . . . Scan Component 9 | . . . 3 6 . . . . Repair 7 | . . . 3 4 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . 3 8 5 2 2 . 1 2 Terminals 8 | . 1 3 2 1 1 . . . Assimilate 1 | . . 1 . . . . . . Botnet 7 | . 1 2 2 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 2 2 2 1 1 1 . Full Trace Events 4 | . . 2 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . 3 4 . . . . Time 224 | . . . 84 140 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 99 | . . . . 99 . . . . Highest-Rated Ally 99 | . . . . 99 . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . 28 . . . . Total Damage 1137 | . . . . 1137 . . . . Kills 13 | . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 7259 | 97 280 441 421 746 898 1449 1039 1888 Spaces Moved 4169 | 63 191 224 198 323 500 977 667 1026 Core 301 | 14 . . . . . . . 287 Treads . | . . . . . . . . . Legs 3729 | 49 191 224 198 323 500 977 608 659 Wheels 139 | . . . . . . . 59 80 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 100 50 Average Speed 116 | 113 120 120 120 120 121 122 123 100 Slowest Speed 1100 | 120 120 120 120 120 123 125 155 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 22 | 5 33 16 24 53 14 22 20 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . . . . . . 4 Terrain Destroyed 246 | . . . . 2 62 21 151 10 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . 2 10 AOE 234 | . . . . 2 62 21 149 . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 5989 | 88 219 327 336 611 724 1174 809 1701 Wait 1152 | . . 5 93 226 151 134 61 482 Move 4161 | 62 190 223 197 322 499 976 666 1026 Hop . | . . . . . . . . . Pick Up 90 | 12 3 15 7 6 8 9 6 24 Fast Attach 33 | . 2 3 1 4 1 4 12 6 Attach 51 | 9 1 3 5 1 8 6 1 17 Detach 7 | 2 . . . . . 1 . 4 Swap 84 | 2 4 16 6 12 8 9 7 20 Drop 85 | 1 6 18 5 8 4 5 10 28 Fire 315 | . 12 44 21 32 45 28 46 87 Melee . | . . . . . . . . . Ram 7 | . . . . . . . . 7 Kick 4 | . 1 . 1 . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Propulsion x1 301 | -10/Materials | Build established: Hacker-Mutant 373 | -10/Materials | Identified exit to Materials 373 | -10/Materials | Discovered exit to Materials (range 3) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 502 | -9/Materials | Lost 3 parts (2u1w) 794 | -9/Materials | Identified exit to Materials 794 | -9/Materials | Discovered exit to Materials (range 16) 819 | -9/Materials | Entered another Materials area 819 | -8/Materials | Evolved 2 slots: Utility x2 880 | -8/Materials | Repaired Imp. Aluminum Leg 913 | -8/Materials | Repaired Aluminum Leg 941 | -8/Materials | Repaired Sensor Array 1038 | -8/Materials | Garrison activated, responded to threat 1200 | -8/Materials | Identified exit to Storage 1200 | -8/Materials | Discovered exit to Storage (range 13) 1240 | -8/Materials | Entered Storage 1312 | -8/Storage | Repaired Imp. Sensor Array 1345 | -8/Storage | Repaired Beam Rifle 1379 | -8/Storage | Repaired Imp. Aluminum Leg 1569 | -8/Storage | Met 01-MTF 1787 | -8/Storage | Repaired Broken Imp. Sensor Array 1976 | -8/Storage | Identified exit to Factory 1976 | -8/Storage | Discovered exit to Factory (range 9) 1986 | -8/Storage | Entered Factory 1986 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2276 | -7/Factory | Build established: Scavenger-Mutant 2626 | -7/Factory | Identified exit to Factory 2643 | -7/Factory | Build established: Hacker-Mutant 2884 | -7/Factory | Entered another Factory area 2884 | -6/Factory | Evolved 2 slots: Utility x2 2885 | -6/Factory | Lost 4 parts (1p2n1w) 3644 | -6/Factory | Build established: Hacker-Gunner 4315 | -6/Factory | Identified exit to Factory 4315 | -6/Factory | Discovered exit to Factory (range 16) 4333 | -6/Factory | Entered another Factory area 4333 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4801 | -5/Factory | Lost 7 parts (1p1n3u2w) 4865 | -5/Factory | Build established: Hacker-Mutant 5055 | -5/Factory | Spotted B-75 Beast 5095 | -5/Factory | Garrison activated, responded to threat 5278 | -5/Factory | Identified exit to Factory 5278 | -5/Factory | Discovered exit to Factory (range 15) 5372 | -5/Factory | Entered another Factory area 5372 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5511 | -4/Factory | Build established: Scavenger-Mutant 5834 | -4/Factory | Build established: Scavenger-Gunner 6191 | -4/Factory | Build established: Scavenger-Skirmisher 6692 | -4/Factory | Destroyed 9 combat bots 6965 | -4/Factory | Crushed by falling debris 7041 | -4/Factory | Lost 6 parts (2n3u1w) 7126 | -4/Factory | Lost 16 parts (2p6n3u5w) 7140 | -4/Factory | Core integrity fell below 50% 7208 | -4/Factory | Core integrity fell below 20% 7260 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07169_ W-44 Eye distress signal alerts nearby ally. 07172_ Slug penetrates Wall. 07172_ Penetrated by Slug. 07172_ Slug penetrates Wall. 07173_ System corrupted: Matter fused (-6). 07173_ Pressure Siphon disabled. 07176_ K-01 Serf destroyed. 07184_ Power Conduit explodes. 07188_ Penetrated by Slug. 07189_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 07194_ Slug penetrates Wall. 07210_ System corrupted: Matter fused (-5). 07242_ Slammed into P-70 Sage. 07247_ Slammed into H-77 Assassin. 07248_ Slug penetrates Wall. 07248_ Slug penetrates Subcomponent Replicator. 07248_ Subcomponent Replicator disabled. 07248_ Slammed into G-67 Veteran. 07250_ Imp. Target Analyzer destroyed. 07250_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# ! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"" #?????????????????? | | ??????????????????# """"" ! =#?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"" #?????????????????? | | ??????????????????# """"" #?????????????????? | | ??????????????????# """ #?????????????????? | | ?????############## !#???####??????????? | | ?????# ] # #???#T"#??????????? | | ?????# #+###+############ "############ | | ?????#! # | | ?????# /# | | ?????#! # | | ?????# "" "" /g | | ?????# "" "" #gg | | ?????# """ """ # g | | ?????# ! """ "" # p | | ?????# """ "" #####/#@############ | | ?????# ## g #??######## | | ?????# ## #??# ! # | | ?????############### = ! #??#""" # | | ???????????????????# *#??#"Y = # | | ???????????????????# #??#""" # | | ???????????????????# #??# + | | ???????????????????# #??#% = # | | ???????????????????# ! ###########+## | | ???????????????????# # # | | ???????????????????# !# / # | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# # + | | ???????????????????# # # "Y" | | ???????????????????# # * # """ | | ???????????????????# # #########" | | ???????????????????######### / #????????# | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????##############????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 1015 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Armor Integrity Analysis 33 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonPulseArmor Manual? 0 Play Time 01:52:03 Cumulative 15.6 hours Start 2020.03.15 @ 10:08:55 End 2020.03.15 @ 17:22:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb38bc2f-c312-4d0a-973a-0c4fa033de3a