Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 18:23:42 Player: OccultOnion Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (4163) 4163 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 9840 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Optical Array Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Heavy Treads Improved Melee Analysis Suite Compact Mass Driver Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Signal Interpreter Advanced Signal Interpreter Improved Powered Armor Improved Powered Armor Improved Powered Armor Improved Powered Armor Improved Powered Armor > --- WEAPON ----------- Phase Gun KE Penetrator Compact Tesla Bomb Launcher > --- INVENTORY -------- Light Quantum Reactor Combat Airjet Improved Antigrav System Layered Medium Armor Plating Wave Gun Disruptor Cannon Magnetic Acceleration Cannon [Rating: 110] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Powered Armor Weapon Great Axe Energy Gun Phase Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . . 2 Utility 8 | . . 1 1 . 2 2 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 125 | 1 1 10 7 20 20 10 43 13 Power 21 | . . 1 . 6 3 1 7 3 Engine 8 | . . 1 . 4 2 . 1 . Core 6 | . . . . 2 1 1 2 . Reactor 7 | . . . . . . . 4 3 Propulsion 44 | . . 5 2 8 7 3 17 2 Treads 7 | . . 2 . . 3 1 . 1 Leg 16 | . . 1 2 3 2 . 8 . Wheel 2 | . . 2 . . . . . . Hover 16 | . . . . 4 2 2 8 . Flight 3 | . . . . 1 . . 1 1 Utility 32 | 1 . 1 3 2 7 2 11 5 Device 11 | . . 1 1 . 4 . 2 3 Storage 3 | 1 . . . . . . 1 1 Processor 4 | . . . 1 . 1 1 . 1 Hackware 2 | . . . . 1 1 . . . Protection 12 | . . . 1 1 1 1 8 . Artifact . | . . . . . . . . . Weapon 28 | . 1 3 2 4 3 4 8 3 Energy Gun 9 | . . 1 . 1 2 2 2 1 Energy Cannon 4 | . . . 1 . . 1 1 1 Ballistic Gun 5 | . . 1 . 3 . . 1 . Ballistic Cannon 3 | . . . . . 1 . 1 1 Launcher 4 | . 1 1 . . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 Parts Lost 92 | . . 7 6 13 14 5 37 10 Power 16 | . . 1 1 4 2 1 5 2 Propulsion 25 | . . 3 3 5 4 1 8 1 Utility 27 | . . . . 2 5 1 15 4 Weapon 24 | . . 3 2 2 3 2 9 3 Highest Loss Streak 11 | . . 3 5 6 8 2 11 8 Average Slot Usage (%) 85 | . 100 95 97 87 92 93 79 39 Engine 6 | . 14 10 8 9 10 5 . . Core 1 | . . . . 1 1 4 3 . Reactor 1 | . . . . . . . 4 4 Treads 5 | . . 12 17 . 8 9 . 2 Leg 8 | . 28 12 9 11 3 3 10 . Wheel 1 | . . 5 8 . . . . . Hover 5 | . . . . 12 6 7 7 . Flight 1 | . . . . 1 3 . . 3 Device 6 | . . 11 9 3 9 5 5 5 Storage 12 | . 28 22 18 15 13 7 4 1 Processor 7 | . . . 8 7 6 15 10 12 Hackware 2 | . . . . 1 7 5 . . Protection 4 | . . . . 1 . 4 16 . Energy Gun 3 | . 6 1 7 1 5 5 3 2 Ballistic Gun 4 | . 14 4 . 9 1 . 3 . Ballistic Cannon 1 | . . . . . 4 3 1 2 Launcher 2 | . 7 14 4 . . . 2 . Slashing Weapon 3 | . . . 4 7 6 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 122 | 14 14 17 23 33 52 52 122 96 Greatest Support 95 | 20 20 46 20 32 76 51 95 60 Greatest Overweight (x) 6 | . . 4 6 2 4 2 4 6 Average Overweight (x) . | . . 1 1 . . 1 . . Largest Inventory Capacity 12 | 8 8 8 8 8 8 8 8 12 Average Capacity 7 | 6 8 8 8 8 8 6 7 6 Most Carried 8 | 7 8 8 8 8 8 8 8 4 Average Carried 6 | 6 7 5 7 7 7 6 6 2 Final Capacity 8 | 8 8 8 8 8 8 6 4 4 Final Carried 8 | 7 8 8 6 7 7 6 4 4 Class Distribution -------------------- 42% | Scavenger-Mutant 41% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2357 | 212 58 220 56 397 354 193 739 128 Remotely . | . . . . . . . . . Salvage Created 4717 | 89 162 591 56 604 554 360 2173 128 Parts 221 | 3 21 25 2 41 25 10 87 7 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 74 | . 8 16 1 8 8 6 25 2 Melee 5 | . . . . 5 . . . . Guns 12 | . . 2 1 3 1 1 4 . Cannons 13 | . . . . . 4 4 3 2 AOE 34 | . 8 14 . . 3 . 9 . Classes Destroyed 14 | 1 5 3 . 3 . . 2 . Worker 2 | . 1 . . 1 . . . . Builder 6 | . . 2 . . 2 . 2 . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . 1 . . . 1 . . . Recycler 5 | 1 . . . 2 1 . 1 . Operator 2 | . . . . 1 . . 1 . Watcher 2 | . 1 . . 1 . . . . Swarmer 10 | . 6 . . 1 3 . . . Grunt 38 | . 2 11 . 3 . 2 18 2 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . Sentry 15 | . . 4 1 2 4 2 2 . Hunter 3 | . . . . 1 . . 2 . Programmer 6 | . . . . 1 1 2 2 . Best Kill Streak 6 | 1 4 6 1 4 3 2 6 1 Combat Bots Only 5 | . 3 5 1 3 3 2 5 1 Max Kills in Single Turn 4 | 1 4 2 1 1 3 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 . . 3 . 2 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 13707 | . 148 738 569 1276 1547 868 5781 2780 Core 2853 | . 13 90 49 178 296 63 848 1316 Absorbed by Shields 86 | . . . . . . . . 86 Core Remaining (%) 77 | 100 94 77 91 74 65 93 26 . Volleys Fired 237 | 2 10 38 27 27 31 24 57 21 Largest 3 | 2 2 2 1 2 2 3 3 3 Hottest 222 | 70 70 63 75 78 128 198 222 219 Shots Fired 396 | 4 20 59 27 28 52 52 126 28 Gun 207 | 4 13 18 24 28 24 24 66 6 Cannon 119 | . . . 3 . 28 28 38 22 Launcher 70 | . 7 41 . . . . 22 . Special . | . . . . . . . . . Kinetic 162 | 2 10 13 . 14 31 18 55 19 Thermal 107 | 2 3 5 27 . 9 24 31 6 Explosive 36 | . 7 29 . . . . . . Electromagnetic 91 | . . 12 . 14 12 10 40 3 Robot Hit Streak 11 | 1 5 7 4 11 7 11 10 5 Robot Miss Streak 8 | 2 5 3 1 1 8 3 5 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 259 | 1 8 35 9 36 40 37 76 17 Core Hits 178 | 2 15 33 4 19 21 13 56 15 Critical Hits 8 | . . . . . 2 3 2 1 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 7 | . . . . . 2 3 1 1 Melee Attacks 115 | . . . 12 65 27 4 7 . Impact 6 | . . . . . . 3 3 . Slashing 109 | . . . 12 65 27 1 4 . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . 4 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11270 | 20 642 1498 170 1298 1628 990 4315 709 Guns 2699 | 20 65 120 89 346 302 475 1184 98 Cannons 2500 | . . . 81 . 482 515 850 572 Explosions 4487 | . 577 1378 . 45 220 . 2267 . Melee 1531 | . . . . 907 624 . . . Ramming 53 | . . . . . . . 14 39 Kinetic 2840 | 7 40 82 . 164 509 373 1133 532 Thermal 1907 | 13 25 133 170 45 327 475 621 98 Explosive 1611 | . 577 1034 . . . . . . Electromagnetic 3328 | . . 249 . 182 168 142 2547 40 Impact . | . . . . . . . . . Slashing 1531 | . . . . 907 624 . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 4 1 . 18 13 Average Corruption 8 | . . . . 3 1 . 13 6 Corruption Purged . | . . . . . . . . . Effects 86 | . . . . 9 1 . 73 3 Message Errors 13 | . . . . 2 1 . 10 . Matter Fused 13 | . . . . 3 . . 10 . Heat Flow Errors 4 | . . . . 1 . . 3 . Energy Discharges 6 | . . . . . . . 5 1 Parts Rejected 5 | . . . . . . . 5 . Data Loss (minor) 6 | . . . . . . . 5 1 Data Loss (major) 2 | . . . . . . . 2 . Alerts 2 | . . . . . . . 1 1 Misdirections 4 | . . . . . . . 4 . Targeting Errors 19 | . . . . 3 . . 16 . Weapon Failures 12 | . . . . . . . 12 . Overload Shots . | . . . . . . . . . Overflow Damage 642 | . 4 71 . 234 237 . 82 14 Projectiles 17 | . . . . . . . 3 14 Explosions 204 | . 4 71 . . 50 . 79 . Melee 421 | . . . . 234 187 . . . Knockbacks 13 | . . . . . . 2 2 9 Impact . | . . . . . . . . . Kinetic 13 | . . . . . . 2 2 9 Secondary . | . . . . . . . . . Self-Inflicted Damage 788 | . 68 159 . . 355 . 192 14 Shots 25 | . 2 7 . . 5 . 11 . Rammed 18 | . . . . . . . 3 15 Targets Rammed 19 | . . . . . . . 4 15 Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 725 | 60 40 38 118 92 354 360 725 390 Average Temperature 129 | 30 14 11 22 16 102 122 200 224 Received Heat Transfer 2745 | . 6 246 279 339 324 216 789 546 Effects 43 | . . . . . 1 1 34 7 Shutdowns 11 | . . . . . 1 1 9 . Energy Bleed 3 | . . . . . . . 3 . Interference 13 | . . . . . . . 8 5 Matter Decay 4 | . . . . . . . 3 1 Short Circuit 4 | . . . . . . . 3 1 Damage (major) 8 | . . . . . . . 8 . Siege Activations . | . . . . . . . . . Robots Corrupted 10 | . . . . . . 1 9 . Combat Hostiles 10 | . . . . . . 1 9 . Parts Fried 27 | . . 2 . 3 . 2 20 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . 2 . 2 3 2 . Heat Transferred 2670 | 37 74 211 370 50 348 703 729 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 462 | 5 217 462 160 144 325 157 299 96 Average Influence 117 | 4 88 210 108 52 163 76 167 48 Maximum Alert Level 2 | . 1 2 . . 1 . 1 . Low Security (%) 79 | 100 80 55 100 100 60 100 56 100 Level 1 20 | . 19 41 . . 39 . 43 . Level 2 . | . . 3 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 1 7 1 4 3 2 7 3 Investigation 7 | . . 3 . 1 1 . 1 1 Extermination 5 | . . . . 1 1 1 1 1 Reinforcement 15 | . 1 4 1 2 . 1 5 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 1 Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 11 | . . 3 1 1 1 . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 9 28 9 17 8 7 45 23 Peak Tracking Total 14 | . 5 7 6 5 4 2 8 14 Tactical Retreats 10 | . . 4 . 1 . . 4 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . . 4 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 26 | . . 11 . . 12 1 2 . Max in Single Turn 11 | . . 1 . . 11 1 1 . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 20 | . 2 4 3 5 2 1 1 2 Terminals 15 | . 2 4 3 3 1 . 1 1 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . 1 Garrison Access 2 | . . . . 1 1 . . . Total Hacks 55 | . 5 15 10 9 6 2 3 5 Successful 27 | . 2 8 6 5 1 2 1 2 Failed 28 | . 3 7 4 4 5 . 2 3 Catastrophic 4 | . 1 2 . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 35 | . 5 14 9 2 1 . . 4 Terminals 45 | . 5 15 10 6 2 . 3 4 Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . 1 Garrison Access 5 | . . . . 1 4 . . . Terminal Hacks 14 | . . 6 4 1 1 . 1 1 Part Schematic 1 | . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 6 | . . 2 1 1 1 . 1 . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 8 | . 2 2 2 1 . . . 1 Terminals 8 | . 2 2 2 1 . . . 1 Assimilate 2 | . . 1 . 1 . . . . Botnet 6 | . 2 1 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 4 3 4 2 1 1 2 Full Trace Events 6 | . . 3 . . 1 . 1 1 Feedback Events 2 | . . . . . 1 . 1 . Corruption 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . Parts Built 1 | . . . . 1 . . . . Matter 102 | . . . . 102 . . . . Time 17 | . . . . 17 . . . . Total Part Build Rating 1 | . . . . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . 1 . . . . . 1 Largest Group 1 | . . 1 . . . . . 1 Highest-Rated Group 19 | . . 10 . . . . . 19 Highest-Rated Ally 19 | . . 10 . . . . . 19 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5297 | 30 291 508 425 1087 883 567 1048 458 Spaces Moved 2933 | 17 212 330 326 563 379 216 560 330 Core 202 | . . 9 1 . . . 38 154 Treads 255 | . . 23 . . 108 25 . 99 Legs 1023 | 17 212 82 7 303 127 . 275 . Wheels 534 | . . 216 318 . . . . . Hover 796 | . . . . 260 139 191 206 . Flight 123 | . . . . . 5 . 41 77 Fastest Speed 40 | 120 120 90 90 52 125 160 40 50 Average Speed 131 | 120 120 114 91 129 177 209 124 105 Slowest Speed 360 | 120 120 250 350 190 360 270 250 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 17 | 3 42 34 24 17 11 6 11 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 113 | . . 26 11 49 19 2 6 . Terrain Destroyed 524 | . 56 236 11 51 130 2 35 3 Melee 86 | . . . 11 49 18 2 6 . Projectile 22 | . . . . . 5 . 14 3 AOE 416 | . 56 236 . 2 107 . 15 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3822 | 23 231 403 406 788 490 279 788 414 Wait 200 | . 2 15 22 80 9 8 51 13 Move 2920 | 16 211 329 325 562 378 215 554 330 Hop 3 | . . . . . . . 3 . Pick Up 144 | 3 4 10 7 27 21 12 49 11 Fast Attach . | . . . . . . . . . Attach 101 | 1 . 9 5 19 17 7 30 13 Detach 5 | . . . 1 . . 1 . 3 Swap 24 | . 1 1 2 1 3 3 13 . Drop 50 | 1 3 1 5 7 4 5 21 3 Fire 237 | 2 10 38 27 27 31 24 57 21 Melee 115 | . . . 12 65 27 4 7 . Ram 12 | . . . . . . . 1 11 Kick 2 | . . . . . . . 2 . Crush 4 | . . . . . . . . 4 Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . . 5 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 8) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 546 | -9/Materials | Lost 3 parts (2n1w) 682 | -9/Materials | Discovered new exit (range 11) 827 | -9/Materials | Discovered new exit (range 4) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -8/Materials | Discovered new exit (range 12) 1253 | -8/Materials | Identified exit to Factory 1255 | -8/Materials | Entered Factory 1255 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1285 | -7/Factory | Lost 5 parts (1p3n1w) 1646 | -7/Factory | Build established: Scavenger-Mutant 1840 | -7/Factory | Lost 6 parts (2p3n1u) 2107 | -7/Factory | Lost 6 parts (2p1n1u2w) 2222 | -7/Factory | Fabricated Sensor Array (x1) 2312 | -7/Factory | Discovered new exit (range 15) 2341 | -7/Factory | Identified exit to Factory 2342 | -7/Factory | Entered another Factory area 2342 | -6/Factory | Evolved 2 slots: Utility x2 2477 | -6/Factory | Hacking Suite fried by hacking feedback 2503 | -6/Factory | Garrison activated, responded to threat 2610 | -6/Factory | Lost 8 parts (1p3n2u2w) 2862 | -6/Factory | Build established: Mutant 3168 | -6/Factory | Discovered new exit (range 9) 3204 | -6/Factory | Identified exit to Factory 3225 | -6/Factory | Entered another Factory area 3225 | -5/Factory | Evolved 2 slots: Utility x2 3416 | -5/Factory | Build established: Scavenger-Mutant 3478 | -5/Factory | Discovered new exit (range 15) 3560 | -5/Factory | Identified exit to Upper Caves 3748 | -5/Factory | Discovered new exit (range 3) 3790 | -5/Factory | Identified exit to Factory 3792 | -5/Factory | Entered another Factory area 3792 | -4/Factory | Evolved 2 slots: Utility x2 3827 | -4/Factory | Found Hvy. Reflective Plating 3866 | -4/Factory | Crushed by falling debris 3877 | -4/Factory | Found Imp. Powered Armor 3883 | -4/Factory | Found Prototype Launcher 3889 | -4/Factory | Identified Com. Tesla Bomb Launcher 3897 | -4/Factory | Lost 7 parts (1p1n3u2w) 4000 | -4/Factory | Lost 3 parts (1n2u) 4031 | -4/Factory | Found Faulty Com. Tesla Bomb Launcher 4057 | -4/Factory | System corruption reached 10% 4092 | -4/Factory | Found Imp. Powered Armor 4095 | -4/Factory | Found Imp. Powered Armor 4098 | -4/Factory | Found Imp. Powered Armor 4099 | -4/Factory | Lost 3 parts (1n1u1w) 4105 | -4/Factory | Found Imp. Powered Armor 4250 | -4/Factory | Spotted B-86 Titan 4653 | -4/Factory | Lost 8 parts (2n6u) 4776 | -4/Factory | Discovered new exit (range 3) 4780 | -4/Factory | Core integrity fell below 50% 4781 | -4/Factory | Identified exit to Upper Caves 4794 | -4/Factory | Lost 11 parts (2p3n1u5w) 4834 | -4/Factory | Discovered new exit (range 6) 4836 | -4/Factory | Identified exit to Research 4840 | -4/Factory | Entered Research 4840 | -3/Research | Evolved 2 slots: Propulsion x2 5238 | -3/Research | Lost 8 parts (2p1n2u3w) 5247 | -3/Research | Core integrity fell below 50% 5272 | -3/Research | System corruption reached 10% 5283 | -3/Research | Core integrity fell below 20% 5298 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05219_ P-80 Master resets R-10 Processor, system corruption cleaned. 05222_ R-10 Processor collects Adv. Heat Sink. 05233_ W-44 Eye sends out distress signal. 05242_ Adv. Recalibrator destroyed. 05242_ P-80 Master resets W-44 Eye, system corruption cleaned. 05249_ Slammed into U-05 Engineer. 05249_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05254_ System corrupted: Component data lost. 05261_ Penetrated by Slug. 05263_ Slammed into Y-72 Warden. 05263_ Destabilizing: System corrupted (+1). 05264_ Slug penetrates Wall. 05267_ Adv. Signal Interpreter destroyed. 05267_ Slammed into P-80 Master. 05278_ System corrupted: IFF burst signal emitted. 05280_ Slammed into U-05 Engineer. 05282_ Slammed into K-01 Serf. 05294_ K-01 Serf destroyed. 05295_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????#######??????? gA ?????????? | | ??????????? ########## #???? ??????????? | | ?????????? ss ### ??????????????? | | ?????????? s ??????????????????? | | ?????????? u!@k#?????????????????????? | | ?????????????????##+## Y #?????????????????????? | | ?????????????????????### ###?????????????????????? | | ???????????????????????# #?######????????????????? | | ???????????????????????# #? #????????????????? | | ???????????????????????# # #????????????????? | | ????????????????????#### # = #????????????????? | | ????????????????????+ / #????????????????? | | ##########??????????# # #????????????????? | | ############ # #????????????????? | | ?????# =%* #?######????????????????? | | ?????# | ############### # #????????????????? | | ?????## ##?????# # # #????????????????? | | ??????# ######## + + #????????????????? | | ??????# + ! ### #????????????????? | | ??????# ###############??? #????????????????? | | ?????## #?????????????????? =#????????????????? | | ?????+ #??????????????????######????????????????? | | ?????## #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #######??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# ##### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 2050 Resistance: TH 25 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 62 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Sensor Array | -8/Materials | Hacked Cmb. Airjet | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeAdvancedAxe Manual? 0 Play Time 01:02:51 Cumulative 57.5 hours Start 2020.06.03 @ 17:22:49 End 2020.06.03 @ 18:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd181f78-4a2c-4453-bd9a-7313d8641118