Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 21:34:06 Player: zapruda Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2674) 2674 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 7187 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 170/300 Energy 73/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Improved Transmission Jammer Improved System Shield > --- WEAPON (2) ------- KE Penetrator KE Penetrator > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Improved Arc Projector Thermic Laser > --- INVENTORY -------- Large Storage Unit Scythe Power Sword [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 8 | . . 2 . 2 2 2 Weapon . | . . . . . . . Parts Attached 126 | . 16 14 29 8 25 34 Power 18 | . 2 2 5 1 3 5 Engine 10 | . 1 2 5 1 1 . Core 8 | . 1 . . . 2 5 Reactor . | . . . . . . . Propulsion 39 | . 7 2 15 2 6 7 Treads 4 | . 2 1 1 . . . Leg 5 | . . 1 3 . . 1 Wheel 7 | . 3 . 2 . . 2 Hover 6 | . 2 . 3 . 1 . Flight 17 | . . . 6 2 5 4 Utility 38 | . 3 8 4 4 10 9 Device 16 | . 1 4 1 3 4 3 Storage 4 | . . . 1 . 1 2 Processor 11 | . 2 1 2 . 2 4 Hackware 4 | . . 1 . 1 2 . Protection 3 | . . 2 . . 1 . Artifact . | . . . . . . . Weapon 31 | . 4 2 5 1 6 13 Energy Gun 20 | . 3 1 4 1 4 7 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 5 | . . 1 . . 1 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 4 1 2 3 Parts Lost 55 | . 4 12 2 5 8 24 Power 9 | . 1 2 1 1 1 3 Propulsion 23 | . 2 4 1 2 4 10 Utility 10 | . 1 2 . . 3 4 Weapon 13 | . . 4 . 2 . 7 Highest Loss Streak 7 | . 2 5 2 5 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 95 94 99 94 72 Engine 6 | . 12 7 7 6 4 1 Core 1 | . 2 2 . . 1 2 Treads 1 | . . 6 1 . . . Leg 3 | . . 7 8 . . 1 Wheel 3 | . 17 . 4 . . . Hover 4 | . 9 5 10 . . . Flight 11 | . . . 7 29 24 6 Device 7 | . 5 7 1 7 9 12 Storage 5 | . 13 . 6 7 4 . Processor 17 | . 8 22 18 15 19 20 Hackware 10 | . . 11 9 14 15 13 Energy Gun 14 | . 22 19 17 15 9 5 Ballistic Gun 1 | . 5 1 . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 10 15 13 18 21 23 45 Greatest Support 32 | 20 20 23 22 22 23 32 Greatest Overweight (x) 14 | . 2 4 1 1 1 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 8 5 8 8 8 15 Average Capacity 7 | . 7 5 7 8 7 6 Most Carried 8 | . 8 5 8 8 8 5 Average Carried 5 | . 6 4 6 7 6 2 Final Capacity 8 | 8 5 5 8 8 5 5 Final Carried 8 | 6 5 5 8 6 5 1 Class Distribution -------------------- 34% | Scavenger-Mutant 20% | Mutant 18% | Hacker-Scout 14% | Hacker-Sprinter 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1209 | 172 192 100 221 120 123 281 Remotely . | . . . . . . . Salvage Created 3783 | . 483 520 816 522 520 922 Parts 209 | . 32 36 51 22 25 43 Haulers Intercepted 8 | . 1 . 3 1 2 1 Recyclers Shooed 4 | . 1 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 10 11 11 9 9 12 Melee 1 | . . . . . . 1 Guns 54 | . 6 11 11 9 9 8 Cannons 3 | . . . . . . 3 AOE 4 | . 4 . . . . . Classes Destroyed 11 | . 5 5 1 . . . Worker 6 | . . 2 . 2 . 2 Builder 6 | . . 2 1 1 . 2 Tunneler 2 | . . 1 1 . . . Hauler 8 | . 1 . 3 1 2 1 Recycler 4 | . 1 . 2 . . 1 Operator 2 | . 1 . 1 . . . Watcher 7 | . 1 1 2 . 3 . Swarmer 21 | . . 4 3 3 7 4 Grunt 33 | . 10 3 6 6 . 8 Sentry 7 | . . 4 1 . 2 . Hunter 1 | . . . 1 . . . Best Kill Streak 9 | . 4 7 6 9 6 7 Combat Bots Only 5 | . 4 5 3 5 4 4 Max Kills in Single Turn 3 | . 3 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6315 | . 491 997 536 507 752 3032 Core 1666 | . 105 192 113 77 178 1001 Absorbed by Shields . | . . . . . . . Redirected to Shielding 4 | . . 4 . . . . Regen/Repaired (Parts) 39 | . . . 39 . . . Core Remaining (%) 76 | 100 58 52 79 89 79 . Volleys Fired 320 | . 56 71 42 38 38 75 Largest 2 | . 2 2 2 2 2 2 Hottest 160 | . 115 115 122 122 160 150 Shots Fired 525 | . 89 114 84 76 67 95 Gun 510 | . 87 114 84 76 67 82 Cannon 13 | . . . . . . 13 Launcher 2 | . 2 . . . . . Special . | . . . . . . . Kinetic 49 | . 14 11 . . 4 20 Thermal 450 | . 73 103 84 70 63 57 Explosive 2 | . 2 . . . . . Electromagnetic 24 | . . . . 6 . 18 Robot Hit Streak 18 | . 13 11 18 18 17 13 Robot Miss Streak 5 | . 3 4 3 3 2 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 3 1 2 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 397 | . 62 79 67 61 46 82 Core Hits 174 | . 31 24 34 25 23 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 30 | . . 7 8 4 6 5 Burn 29 | . . 7 8 4 6 4 Sever 1 | . . . . . . 1 Melee Attacks 20 | . . . . . 6 14 Impact . | . . . . . . . Slashing 20 | . . . . . 6 14 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7321 | . 979 1049 1216 1038 1002 2037 Guns 6330 | . 717 1049 1216 1036 930 1382 Cannons 327 | . . . . . . 327 Explosions 262 | . 262 . . . . . Melee 398 | . . . . . 72 326 Ramming 4 | . . . . 2 . 2 Kinetic 574 | . 60 63 . . 59 392 Thermal 5845 | . 657 986 1216 959 871 1156 Explosive 262 | . 262 . . . . . Electromagnetic 238 | . . . . 77 . 161 Impact . | . . . . . . . Slashing 398 | . . . . . 72 326 Piercing . | . . . . . . . Highest Corruption 2 | . 1 . . . 2 1 Average Corruption 1 | . 1 . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 1 . . . 5 . Message Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 82 | . . . . . . 82 Projectiles 22 | . . . . . . 22 Explosions . | . . . . . . . Melee 60 | . . . . . . 60 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . 1 . 1 Shots . | . . . . . . . Rammed 2 | . . . . 1 . 1 Targets Rammed 4 | . . . . 1 . 3 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 411 | . 411 392 311 369 384 40 Average Temperature 102 | . 82 141 98 122 82 13 Received Heat Transfer 2418 | . 309 339 252 117 174 1227 Effects 9 | . 2 4 . . 3 . Shutdowns 3 | . 1 2 . . . . Energy Bleed 1 | . 1 . . . . . Interference 5 | . . 2 . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Melted 38 | . 3 6 11 6 10 2 Heat Transferred 16061 | . 1661 3182 3256 2368 2800 2794 Parts Sabotaged 1 | . . . . . 1 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 556 | . 310 383 297 312 556 381 Initial 272 | . . 59 55 135 142 272 Average 221 | . 164 253 160 155 322 278 Maximum Alert Level 2 | . 1 1 1 1 2 1 Low Security (%) 47 | . 52 27 59 79 30 30 Level 1 48 | . 47 72 40 20 43 69 Level 2 4 | . . . . . 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 1 3 4 2 Investigation 3 | . . . 1 . 2 . Extermination . | . . . . . . . Reinforcement 6 | . 1 . . 3 . 2 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . 1 . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 5 . . 1 . Communications Jammed 3 | . . . . . . 3 Distress Signals 2 | . . . . . . 2 Times Spotted 138 | . 17 20 20 26 34 21 Peak Tracking Total 11 | . 5 5 5 6 11 5 Tactical Retreats 10 | . . . 1 2 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . . 1 . 2 . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 33 | . 4 1 9 7 8 4 Terminals 22 | . 4 1 6 4 5 2 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . 2 . . 1 Recycling Units 2 | . . . . 1 . 1 Scanalyzers 4 | . . . 1 2 1 . Garrison Access . | . . . . . . . Total Hacks 99 | . 8 7 29 20 25 10 Successful 51 | . 6 4 17 9 12 3 Failed 48 | . 2 3 12 11 13 7 Catastrophic 11 | . 2 . 2 2 4 1 Database Lockouts . | . . . . . . . Manual 28 | . 2 2 11 . 13 . Terminals 64 | . 8 7 20 9 14 6 Fabricators 5 | . . . . . 5 . Repair Stations 7 | . . . 4 . . 3 Recycling Units 4 | . . . . 3 . 1 Scanalyzers 19 | . . . 5 8 6 . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 6 4 8 3 3 1 Record 1 | . 1 . . . . . Part Schematic 2 | . . . . . 2 . Prototype ID Bank 1 | . . 1 . . . . Open DSF 3 | . . . . 1 1 1 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 2 | . . 1 1 . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 4 | . . 1 1 2 . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 5 | . . . 4 . . 1 Scan Component 3 | . . . 2 . . 1 Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 16 | . . . 5 6 5 . Insert Component 7 | . . . 2 3 2 . Analyze 9 | . . . 3 3 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 27 | . 3 1 8 6 7 2 Full Trace Events 3 | . . . 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 2 2 4 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 142 | . . . . . 142 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired 2 | . . . 2 . . . Time 70 | . . . 70 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed 7 | . . . 2 3 2 . Part Schematics Acquired 6 | . . . 2 2 2 . Parts Damaged 2 | . . . 1 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 1 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . . 1 1 Largest Group 1 | . . . . . 1 1 Highest-Rated Group 41 | . . . . . 41 29 Highest-Rated Ally 41 | . . . . . 41 29 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . 2 10 Total Damage 661 | . . . . . 509 152 Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3475 | . 492 459 709 602 577 636 Spaces Moved 3569 | 1 289 177 682 873 1179 368 Core 25 | . . 12 . . . 13 Treads 106 | . . 106 . . . . Legs 82 | 1 . 12 8 . . 61 Wheels 405 | . 189 . 139 . . 77 Hover 528 | . 100 47 381 . . . Flight 2423 | . . . 154 873 1179 217 Fastest Speed 26 | 120 56 56 26 26 27 26 Average Speed 53 | 120 104 134 69 27 29 89 Slowest Speed 750 | 120 185 250 190 110 107 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 17 | . . . 2 6 8 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 65 25 56 29 41 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . . 4 7 Terrain Destroyed 28 | . 16 . . . 4 8 Melee 11 | . . . . . 4 7 Projectile 1 | . . . . . . 1 AOE 16 | . 16 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4550 | . 393 286 831 1158 1330 552 Wait 362 | . 8 13 34 234 43 30 Move 3532 | . 288 176 677 861 1164 366 Hop 15 | . . . 2 6 6 1 Pick Up 96 | . 13 9 27 6 21 20 Fast Attach 16 | . 2 2 7 . 2 3 Attach 73 | . 9 10 14 4 15 21 Detach 8 | . . 1 2 . 3 2 Swap 37 | . 5 2 8 4 8 10 Drop 51 | . 12 2 18 5 8 6 Fire 320 | . 56 71 42 38 38 75 Melee 20 | . . . . . 6 14 Ram 1 | . . . . . . 1 Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 17 | . . . . . 16 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 448 | -10/Materials | Discovered new exit (range 10) 489 | -10/Materials | Identified exit to Materials 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Utility x2 635 | -9/Materials | Lost 3 parts (1p2n) 745 | -9/Materials | Build established: Scavenger-Mutant 821 | -9/Materials | Identified exit to Mines 929 | -9/Materials | Discovered new exit (range 15) 951 | -9/Materials | Identified exit to Materials 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Propulsion x2 981 | -8/Materials | Lost 5 parts (2n1u2w) 1495 | -8/Materials | Discovered new exit (range 5) 1505 | -8/Materials | Identified exit to Storage 1539 | -8/Materials | Discovered new exit (range 20) 1588 | -8/Materials | Identified exit to Factory 1632 | -8/Materials | Repaired Imp. Hover Unit? 1634 | -8/Materials | Repaired Lgt. Deuterium Engine? 1661 | -8/Materials | Entered Factory 1661 | -7/Factory | Evolved 2 slots: Utility x2 1997 | -7/Factory | Build established: Hacker-Scout 2258 | -7/Factory | Discovered new exit (range 11) 2262 | -7/Factory | Identified exit to Factory 2263 | -7/Factory | Entered another Factory area 2263 | -6/Factory | Evolved 2 slots: Utility x2 2293 | -6/Factory | Lost 5 parts (1p2n2w) 2478 | -6/Factory | Garrison activated, responded to threat 2613 | -6/Factory | First assault squad dispatched 2643 | -6/Factory | Lost 3 parts (1p2n) 2710 | -6/Factory | Fabricated Imp. Hacking Suite? 2795 | -6/Factory | Lost 3 parts (1n2u) 2803 | -6/Factory | Fabricated Imp. System Shield? 2834 | -6/Factory | Discovered new exit (range 5) 2835 | -6/Factory | Identified exit to Factory 2837 | -6/Factory | Discovered exit to Factory (range 7) 2840 | -6/Factory | Entered another Factory area 2840 | -5/Factory | Evolved 2 slots: Utility x2 2948 | -5/Factory | Lost 4 parts (3n1w) 3089 | -5/Factory | Lost 3 parts (3n) 3253 | -5/Factory | Lost 7 parts (2n3u2w) 3318 | -5/Factory | Core integrity fell below 50% 3353 | -5/Factory | Core integrity fell below 20% 3385 | -5/Factory | Lost 7 parts (2p1n1u3w) 3476 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03411_ R-10 Processor collects Adv. Heat Sink. 03412_ K-01 Serf collects debris. 03412_ Slug penetrates G-50 Soldier. 03414_ R-10 Processor collects Adv. Heat Sink. 03415_ K-01 Serf collects debris. 03416_ Gauss Rifle destroyed. 03418_ K-01 Serf collects debris. 03419_ R-10 Processor collects Wheel. 03421_ R-10 Processor collects Hvy. Laser. 03422_ K-01 Serf collects debris. 03423_ R-10 Processor collects Lgt. Ion Engine. 03456_ Acquired KE Penetrator. 03458_ Com. Wheel destroyed. 03459_ Acquired KE Penetrator. 03461_ Acquired Adv. Targeting Computer. 03467_ Slug penetrates G-50 Soldier. 03470_ Slug penetrates P-70 Sage. 03471_ Critical hit (Burn: +37). 03472_ U-05 Engineer builds a Door. 03473_ Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | #############+##############+###?????????????????? | | #?????????????????? | | #?????????????????? | | """" #???##########????? | | % % """" #?? #????? | | % """" #?? #????? | | T#####+############ """" #? #????? | | ## ] #??????# """" #? #????? | | ?# #??????# """" # #????? | | ?# """ ! #??????+ """" # ! #????? | | ?# """ !! #??????# u+ ! #????? | | ## """ #??????# """" p# #????? | | # #??????# ^ """" p# #????? | | # #??????# """" #? #????? | | # #??????# ^ """" #? ! #????? | | ###+#######??????# """"g #?? #????? | | #?# #????????????# """" #??###########????? | | #?# #????????????# ^ """" #?????????????????? | | #?# #????????????# #?????????????????? | | #?# #????????????# #?????????????????? | | #?# #????????????# #?????????????????? | | #?# #????????????# ##############????? | | %#?# #????????????# u k ??? | | #?#%#????????????# u u ??? | | #### ###??????????# ] u ??? | | % ##########?# u ]@ ??? | | t k k ][k t k k ??? | | % %% ##############/######+#### ###+####???? | | % % #??????????????????? #??? #??????????? | | #??????????????????? #??? +??????????? | | ## #??????????????????? #???? #??????????? | | # #??????????????????? #???? #??????????? | | # #??????????????????? #???? #??????????? | | # #??????????????????? +????? #??????????? | | # #???????????????????###?????+###??????????? | | # % #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ]# #?????????????????????????????????????????? | | ]# #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | !# #?????????????????????????????????????????? | | # +?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 24 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Airjet | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Imp. Cryofiber Web | -6/Factory | Scanalyzed Thermic Laser | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorLegDissipator Manual? 0 Play Time 01:03:58 Cumulative 71.6 hours Start 2022.04.01 @ 20:28:46 End 2022.04.01 @ 21:34:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea4e070b-94c2-4d3a-b3fa-163b29a20481