Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 01:34:27 Player: RNGesus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (189) 945 Value Destroyed (5347) 5347 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2286) 2286 TOTAL SCORE: 11098 Bonus ------- High Alert Combat Kills 1579 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 210/265 System Corruption 0% Temperature Warning (306) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [NC] (14) > --- WEAPON (2) ------- Precision Beam Rifle Beamcaster > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Combat Airjet Structural Scanner Advanced Visual Processing Unit Graphene Brace Hacking Suite Relay Coupler [Swarmer] (42) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (27) Relay Coupler [Hunter] (12) Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Heavy Laser Enhanced Autogun Rocket Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Armored Treads Compact Wheel Combat Airjet Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Transport Network Coupler Improved Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Heavy EM Shotgun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Heavy Laser Beamcaster Rocket Launcher Datajack Katana [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 125 | 8 8 . 31 14 38 9 17 Power 11 | 1 . . 3 2 5 . . Engine 7 | 1 . . 1 2 3 . . Core 4 | . . . 2 . 2 . . Reactor . | . . . . . . . . Propulsion 26 | 3 1 . 7 2 9 1 3 Treads 17 | 2 . . 5 . 7 1 2 Leg . | . . . . . . . . Wheel 9 | 1 1 . 2 2 2 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 5 . 3 2 10 . 3 Device 6 | . . . 2 1 3 . . Storage 4 | 1 2 . . . 1 . . Processor 2 | . . . . . 2 . . Hackware 1 | . . . . . . . 1 Protection 11 | . 3 . 1 1 4 . 2 Artifact . | . . . . . . . . Weapon 64 | 3 2 . 18 8 14 8 11 Energy Gun 33 | 2 . . 9 4 9 4 5 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 2 . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher 21 | . . . 6 4 5 3 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . . . 1 3 Unidentified Prototypes 4 | . . . 3 . 1 . . Parts Lost 34 | . . . 6 6 17 1 4 Power 7 | . . . 2 1 4 . . Propulsion 12 | . . . 3 3 3 1 2 Utility 8 | . . . 1 1 5 . 1 Weapon 7 | . . . . 1 5 . 1 Highest Loss Streak 7 | . . . 2 3 7 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 91 95 99 99 Engine 8 | . 14 14 6 8 5 9 9 Core 1 | . . . 3 1 3 . . Treads 21 | . 22 14 21 11 19 26 26 Wheel 7 | . 5 14 10 15 6 . . Device 8 | . . . 10 11 12 9 8 Storage 10 | . 14 14 11 11 9 9 9 Processor 4 | . . . . . 9 9 9 Protection 12 | . 13 14 10 10 11 18 10 Energy Gun 11 | . 1 . 13 20 16 15 10 Ballistic Gun 8 | . 26 28 8 . . . . Naked Turns . | . . . . . . . . Heaviest Build 108 | 12 94 94 98 100 103 108 106 Greatest Support 60 | 40 40 16 16 26 60 60 60 Greatest Overweight (x) 10 | . 5 5 9 6 10 1 6 Average Overweight (x) 3 | . 1 5 5 3 4 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 6 16 25 25 25 25 25 25 Most Carried 25 | 5 18 20 25 25 25 25 25 Average Carried 20 | 2 9 18 22 22 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 5 18 20 24 24 25 25 20 Class Distribution -------------------- 74% | Mutant 20% | Scavenger-Mutant 5% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 2401 | 288 318 24 787 151 562 149 122 Remotely . | . . . . . . . . Salvage Created 6093 | 102 457 27 1870 259 2225 460 693 Parts 394 | 4 42 3 139 13 118 20 55 Haulers Intercepted 7 | . 1 . 4 . 2 . . Recyclers Shooed 6 | . 2 . 1 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 147 | . 13 2 44 12 43 15 18 Guns 83 | . 13 2 26 2 26 7 7 AOE 64 | . . . 18 10 17 8 11 Classes Destroyed 17 | 2 5 . 4 2 4 . . Worker 9 | . . . 2 . 4 . 3 Builder 10 | . 1 . 3 1 3 . 2 Tunneler 4 | 1 1 . 2 . . . . Hauler 7 | . 1 . 4 . 2 . . Recycler 14 | 1 . . 4 2 5 . 2 Mechanic 4 | . . . 1 . 2 . 1 Operator 2 | . 1 . 1 . . . . Watcher 3 | . . . 2 . 1 . . Swarmer 39 | . 6 2 19 . 3 3 6 Grunt 65 | . 7 . 15 2 26 9 6 Brawler 7 | . . . . . 5 1 1 Duelist 1 | . . . . . 1 . . Protector 4 | . . . . . 3 . 1 Sentry 20 | . . . 10 . 4 2 4 Demolisher 1 | . . . . 1 . . . Heavy 1 | . . . . . 1 . . Assembled 9 | . . . . 9 . . . Best Kill Streak 23 | 1 5 2 10 8 19 6 23 Combat Bots Only 15 | . 5 2 9 8 14 6 15 Max Kills in Single Turn 6 | 1 1 1 4 2 6 2 6 Gunslinging 1 | . . . 1 . . 1 1 Exploded 5 | . . . 4 2 5 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 6602 | . 432 31 1402 621 2908 477 731 Core 798 | . 46 . 102 86 447 21 96 Absorbed by Shields 12 | . . . . . . 12 . Core Remaining (%) 78 | 100 . 81 . 53 . . . Volleys Fired 364 | 9 40 4 119 23 106 42 21 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 136 | 60 40 40 122 122 122 136 136 Shots Fired 635 | 18 80 8 224 36 180 59 30 Gun 578 | 18 80 8 209 26 165 48 24 Cannon . | . . . . . . . . Launcher 57 | . . . 15 10 15 11 6 Special . | . . . . . . . . Kinetic 190 | 9 80 8 93 . . . . Thermal 388 | 9 . . 116 26 165 48 24 Explosive 57 | . . . 15 10 15 11 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 7 6 8 11 3 18 8 21 Robot Miss Streak 6 | 2 3 1 6 4 3 3 1 Penetration Max . | . . . . . . . . Secondary Targets 17 | . 1 . 4 1 7 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 411 | 13 51 6 126 13 140 34 28 Core Hits 332 | 4 27 2 88 29 114 29 39 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 22 | . . . 13 . 7 1 1 Burn 19 | . . . 10 . 7 1 1 Destroy 3 | . . . 3 . . . . Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13791 | 115 639 67 3515 1045 5046 1427 1937 Guns 6914 | 115 638 67 2153 300 2640 600 401 Cannons . | . . . . . . . . Explosions 6850 | . . . 1336 745 2406 827 1536 Melee . | . . . . . . . . Ramming 27 | . 1 . 26 . . . . Kinetic 1745 | 58 638 67 982 . . . . Thermal 5169 | 57 . . 1171 300 2640 600 401 Explosive 6850 | . . . 1336 745 2406 827 1536 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 4 . . . Average Corruption 3 | . . . 3 4 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . 20 4 . . . Message Errors 5 | . . . 4 1 . . . Matter Fused 11 | . . . 10 1 . . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 3 | . . . 2 1 . . . Misfires 2 | . . . 2 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 232 | . . . 76 7 78 . 71 Projectiles . | . . . . . . . . Explosions 232 | . . . 76 7 78 . 71 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 289 | . . . 67 . 174 7 41 Shots 13 | . . . 3 . 7 1 2 Rammed 2 | . 1 . 1 . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 351 | 40 27 . 239 30 219 300 351 Average Temperature 60 | 19 10 . 64 11 52 85 96 Received Heat Transfer 2394 | . 159 . 438 24 1251 225 297 Effects 2 | . . . . . 1 1 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 27 | . . . 8 1 14 3 1 Heat Transferred 10873 | 125 . . 2960 555 5332 1147 754 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 1326 | 10 233 93 1326 685 1028 1293 996 Initial 629 | . 6 42 . 516 263 532 629 Average 596 | 3 98 34 613 660 814 965 729 Maximum Alert Level 4 | . 1 . 4 2 3 4 3 Low Security (%) 22 | 100 86 100 5 . . . . Level 1 14 | . 13 . 37 . 6 . . Level 2 19 | . . . 22 100 17 24 26 Level 3 29 | . . . 12 . 75 30 73 Level 4 13 | . . . 21 . . 45 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 3 . 4 . 7 . 4 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 8 | . 2 . 3 . 2 . 1 Assault 7 | . . . 1 . 4 . 2 Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 14 | . 3 . 3 . 7 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 255 | . 23 3 76 28 78 14 33 Peak Tracking Total 14 | . 4 3 9 14 12 6 12 Tactical Retreats 10 | . . . 2 1 5 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 11 | . 1 . 2 . . 8 . Indirectly . | . . . . . . . . Trap Hack Attempts 5 | . . . . . . 5 . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 11 | . 1 . 6 . . 4 . Max in Single Turn 3 | . 1 . 3 . . 2 . Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 15 | . 1 . 8 . 6 . . Terminals 13 | . 1 . 8 . 4 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 36 | . 2 . 18 . 16 . . Successful 8 | . . . 2 . 6 . . Failed 28 | . 2 . 16 . 10 . . Catastrophic 3 | . . . 2 . 1 . . Database Lockouts . | . . . . . . . . Manual 31 | . 2 . 18 . 11 . . Terminals 31 | . 2 . 18 . 11 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 6 | . . . 2 . 4 . . Branch Access Points 2 | . . . 1 . 1 . . Unreport Threat 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 1 . 1 . . Registered Components 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 . 7 . 5 . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 3 | . . . . . . . 3 Non-combat 3 | . . . . . . . 3 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 map_walls 1 | . . . . . . . 1 drop_inventory 1 | . . . . . . . 1 map_route 1 | . . . . . . . 1 Relay Couplers Released 9 | . . . . . . 9 . Machine Destruction 9 | . . . . . . 9 . Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . 10 . . . . . Total Damage 64 | . . 64 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 8000 | 121 1130 599 2389 237 1856 1215 453 Spaces Moved 3395 | 62 575 325 1056 99 705 428 145 Core 2 | 2 . . . . . . . Treads 1171 | 39 354 . . . 207 428 143 Legs . | . . . . . . . . Wheels 2222 | 21 221 325 1056 99 498 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 175 175 135 135 250 190 Average Speed 192 | 129 165 175 180 149 205 250 246 Slowest Speed 250 | 160 175 175 215 190 250 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 92 84 96 24 53 70 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 70 | . . . 30 . 18 3 19 Terrain Destroyed 395 | . . . 133 69 131 25 37 Melee . | . . . . . . . . Projectile 10 | . . . . 5 3 2 . AOE 385 | . . . 133 64 128 23 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 4235 | 83 674 348 1323 149 933 516 209 Wait 166 | . 25 18 66 5 34 6 12 Move 3387 | 61 574 324 1055 98 704 426 145 Hop . | . . . . . . . . Pick Up 99 | 5 17 2 28 6 30 7 4 Fast Attach 20 | 5 2 . 3 1 9 . . Attach 37 | 1 . . 9 5 14 2 6 Detach 4 | . . . 1 1 2 . . Swap 69 | 2 6 . 19 8 16 7 11 Drop 61 | . 9 . 22 2 18 5 5 Fire 364 | 9 40 4 119 23 106 42 21 Melee 5 | . . . . . . . 5 Ram 2 | . 1 . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap 5 | . . . . . . 5 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Discovered new exit (range 15) 783 | -10/Materials | Discovered new exit (range 15) 1165 | -10/Materials | Discovered new exit (range 14) 1252 | -10/Materials | Entered Mines 1335 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1335 | -10/Mines | Discovered new exit (range 5) 1483 | -10/Mines | Received a Mining Laser from a helpful Derelict 1532 | -10/Mines | Found a hidden stash of uninstalled traps 1541 | -10/Mines | Discovered new exit (range 10) 1731 | -10/Mines | Identified exit to Materials 1735 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1851 | -10/Mines | Entered Materials 1851 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2100 | -9/Materials | Discovered new exit (range 8) 2369 | -9/Materials | Discovered new exit (range 10) 2936 | -9/Materials | Discovered new exit (range 12) 3451 | -9/Materials | First assault squad dispatched 3454 | -9/Materials | Destroyed 9 combat bots 3498 | -9/Materials | Discovered new exit (range 12) 3856 | -9/Materials | Identified exit to Mines 4240 | -9/Materials | Entered Mines 4241 | -9/Mines | Assembled infested the area 4246 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4293 | -9/Mines | Destroyed 8 combat bots 4391 | -9/Mines | Lost 3 parts (3n) 4403 | -9/Mines | Discovered new exit (range 5) 4414 | -9/Mines | Learned Materials interactive machine intel 4415 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4477 | -9/Mines | Entered Materials 4477 | -8/Materials | Evolved 2 slots: Utility x2 4478 | -8/Materials | Loaded intel: 19 interactive machine locations 4877 | -8/Materials | First assault squad dispatched 4976 | -8/Materials | Destroyed 14 combat bots 5677 | -8/Materials | Core integrity fell below 50% 5771 | -8/Materials | Core integrity fell below 20% 5805 | -8/Materials | Lost 7 parts (1p1n3u2w) 6282 | -8/Materials | Garrison activated, responded to threat 6331 | -8/Materials | Identified exit to Garrison 6333 | -8/Materials | Entered Garrison 6415 | -8/Garrison | Triggered checkpoint 6459 | -8/Garrison | Garrison Relay disabled 6618 | -8/Garrison | Triggered checkpoint 6621 | -8/Garrison | Build established: Scavenger-Mutant 6622 | -8/Garrison | Triggered checkpoint 6788 | -8/Garrison | Triggered checkpoint 6841 | -8/Garrison | Discovered new exit (range 14) 6953 | -8/Garrison | Garrison Relay disabled 7190 | -8/Garrison | Discovered new exit (range 13) 7354 | -8/Garrison | Triggered checkpoint 7488 | -8/Garrison | Discovered new exit (range 14) 7536 | -8/Garrison | Installed Relay Interface Framework 7548 | -8/Garrison | Entered Materials 7832 | -8/Materials | Build established: Bothacker-Mutant 7948 | -8/Materials | First assault squad dispatched 7958 | -8/Materials | Garrison activated, responded to threat 8001 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07992_ Critical hit (Burn: +37). 07992_ U-05 Engineer lays Concrete. 07992_ U-05 Engineer builds a Wall. 07993_ U-05 Engineer lays Concrete. 07993_ K-01 Serf collects debris. 07994_ Adv. Beam Rifle destroyed. 07995_ K-01 Serf collects debris. 07996_ Com. Wheel destroyed. 07996_ K-01 Serf collects debris. 07997_ U-05 Engineer lays Concrete. 07997_ Hrd. Medium Armor Plating destroyed. 07998_ U-05 Engineer builds a Wall. 07998_ K-01 Serf collects debris. 07999_ U-05 Engineer lays Concrete. 08000_ K-01 Serf collects debris. 08000_ U-05 Engineer builds a Wall. 08000_ I-25 Savior suffers critical hit (Burn). 08000_ I-25 Savior destroyed. 08000_ Switching to secondary target: Y-45 Defender. 08001_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###########???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# "T" #???????????????????????????????? | | ???????#! #???????????????????????????????? | | ???????# + ^ ????????????????????????????? | | ???????# # #???????????????????????????? | | ???????#! """" # #???????????????????????????? | | ??????## """" # #???????????????????????????? | | ??????# """" # #???????????????????????????? | | ??????####/####### ####????????????????????????? | | ?????????# #?????# # ?????????????????????????? | | ?????????# #?????# ??????????????????????????? | | ?????????# #?????# ##??????????###?????????????? | | ########## #?????# #??#####??? #?????????????? | | ! ! # #????## ##?# ############?????????? | | # ###### ### k #u ### ###???????? | | """ """ # t a kk%=* u %% ????????? | | """ """ + T [[@[%=%%%/ % ????????? | | """ """ # !mw*%s%g%%= ????????? | | ####+### ## =%Y#g%*!!#### ###???????? | | ! ## # #########!*#%%=## ####?????????? | | ## """ # #??? # %##??????????????? | | ########### """ # #??? #= ##??????????????? | | ??????????# """ # #??? !! #???????????????? | | ??????????# # #??? #u%*#???????????????? | | ??????????# """ # #??? # = #???????????????? | | ??????????# """ # #??######### ##?? ?????????? | | ??????????# ??? # #???######## ## ?????????? | | ????????????????# #???# # ## "T" "????????? | | ????????######### #???# """ # ## ?????? | | ????????# ## ##??# "R + #####+########### | | ????????# """ # #??# """ # | | ????????# """ # #??# # | | ????????# """ # #??# # """ | | ????????# + #??#########+##### "G" """" | | ????????# # #??????# # " " """? | | ????############ #??????# # ""?? | | ????# ## #??????#! # ""?? | | ????# ## #??????# # ""?? | | ????# ## #??????# ??? ??? # """? | | ????# =] ## #??????# ??? ??? # """" | | ????# ]] ## #??????#?????????##"Y"## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 14 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 29 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionPhysicsCapacitor Manual? 0 Play Time 00:47:54 Cumulative 303.2 hours Start 2022.03.30 @ 00:49:41 End 2022.03.30 @ 01:34:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 452 Rogue 452 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7077b133-6286-4bda-86b8-ef22c86d5516