Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 15:28:35 // Winter2022/Polymind Player: Gitida Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (22) 110 Value Destroyed (744) 744 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (8551) 8551 TOTAL SCORE: 14195 Bonus ------- Polymind Skill 7392 Pacifist 200 Follower Combat Kills 197 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (0) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Target Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Remote Datajack > --- INVENTORY -------- (None) [Rating: 31] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Matter Pod Processor Target Analyzer Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 24 | . . 6 . 6 1 1 . . . 10 . . . . Power 4 | . . 1 . 1 . . . . . 2 . . . . Propulsion 9 | . . 4 . 1 1 . . . . 3 . . . . Utility 7 | . . 1 . 3 . . . . . 3 . . . . Weapon 4 | . . . . 1 . 1 . . . 2 . . . . Highest Loss Streak 6 | . . 3 . 4 1 1 . . . 6 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 92 100 75 99 78 77 77 77 73 100 100 8 . Engine 7 | . 20 20 12 11 12 . . . . 5 . . . . Core 4 | . . . . . 1 11 11 11 11 6 25 25 2 . Treads 10 | . . 13 25 23 16 . . . . . . . . . Wheel 5 | . 40 18 . . 8 . . . . 14 . . . . Hover 4 | . . . . . 3 11 11 11 11 6 . . . . Flight 2 | . . 8 . . . . . . . . 50 50 4 . Device 16 | . 20 3 25 23 20 22 22 22 22 12 . . . . Storage 2 | . 20 9 . . 4 . . . . 6 . . . . Processor 3 | . . . . . 1 11 11 11 11 7 . . . . Protection 3 | . . 6 12 2 7 . . . . . . . . . Energy Gun 7 | . . . 12 2 11 12 11 11 11 6 . . . . Ballistic Gun 5 | . . 5 12 11 7 . . . . . 25 25 2 . Special Weapon 3 | . . . . . 1 11 11 11 11 6 . . . . Naked Turns 544 | . . 7 . 36 2 . . . . 4 . . 422 73 Heaviest Build 23 | 9 9 18 18 18 23 17 14 14 14 14 8 8 8 . Greatest Support 40 | 32 32 40 40 40 40 9 9 9 9 20 8 8 8 3 Greatest Overweight (x) 3 | . . . . . 1 1 1 1 1 3 . . . . Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . Largest Inventory Capacity 5 | 4 4 4 1 4 5 5 5 5 5 5 . . . . Average Capacity 2 | 3 4 1 1 . 1 5 5 5 5 3 . . . . Most Carried 4 | 4 4 4 . . . . . . . . . . . . Average Carried . | 2 4 . . . . . . . . . . . . . Final Capacity 5 | 4 4 1 1 4 5 5 5 5 5 . . . . . Final Carried 4 | 4 4 . . . . . . . . . . . . . Class Distribution -------------------- 36% | Sentry 33% | Programmer 9% | Cogmind 8% | Worker 5% | Swarmer 3% | Recycler Dominant Class ---------------- Recycler | -10/Materials Brawler | -9/Materials Sentry | -9/Mines Sentry | -8/Materials Sentry | -7/Factory Programmer | -7/Lower Caves Programmer | -7/Lower Caves Programmer | -7/Data Miner Programmer | -6/Proximity Caves Programmer | -6/Factory Swarmer | -6/Lower Caves Swarmer | -6/Lower Caves Cogmind | -6/Zion Cogmind | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 117 | . . 46 . 21 50 . . . . . . . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 567 | . . 165 . 79 110 . 70 . 26 117 . . . . Parts 34 | . . 12 . 9 5 . 2 . 1 5 . . . . Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 4 1 . 6 . . . . . Prevented 2 | . . . . . . . 1 . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 17 | . . 9 . 5 1 . 1 . . 1 . . . . Melee 4 | . . 2 . 2 . . . . . . . . . . Guns 10 | . . 6 . 3 . . 1 . . . . . . . AOE 1 | . . . . . . . . . . 1 . . . . Classes Destroyed 9 | . . 3 . 2 1 . . . 1 2 . . . . Builder 2 | . . 1 . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . 1 . . . . 1 . . . . Swarmer 6 | . . 6 . . . . . . . . . . . . Grunt 8 | . . 3 . 3 1 . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 1 | . . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 4 | . . 4 . 2 1 . 1 . . 4 . . . . Combat Bots Only 4 | . . 4 . 2 1 . 1 . . 1 . . . . Max Kills in Single Turn 4 | . . 1 . 1 1 . 1 . 1 4 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . Melee 1 | . . 1 . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 3371 | . . 857 . 850 209 65 . . . 1151 92 . 14 133 Core 1407 | . . 213 . 209 103 26 . . . 709 . . 14 133 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 100 . 46 62 . . . . 81 . . . . . Volleys Fired 76 | . . 26 . 18 6 . 1 . 5 14 6 . . . Largest 2 | . . 2 . 2 2 . 1 . 1 1 1 . . . Hottest 108 | . . 79 . 79 108 . 50 . 50 50 23 . . . Shots Fired 93 | . . 27 . 29 11 . 1 . 5 14 5 1 . . Gun 93 | . . 27 . 29 11 . 1 . 5 14 5 1 . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 51 | . . 26 . 18 1 . . . . . 5 1 . . Thermal 14 | . . 1 . 11 2 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 28 | . . . . . 8 . 1 . 5 14 . . . . Robot Hit Streak 13 | . . 4 . 13 9 . 5 . 6 . 2 . . . Robot Miss Streak 5 | . . 5 . 3 4 . . . 1 . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 64 | . . 26 . 21 10 . 1 . 3 . 3 . . . Core Hits 33 | . . 11 . 8 4 . 1 . 2 7 . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . . . Critical Strikes 5 | . . 2 . 1 1 . . . 1 . . . . . Burn 1 | . . . . 1 . . . . . . . . . . Corrupt 2 | . . . . . 1 . . . 1 . . . . . Smash 2 | . . 2 . . . . . . . . . . . . Melee Attacks 15 | . . 15 . . . . . . . . . . . . Impact 15 | . . 15 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1599 | . . 524 . 332 190 . 20 . 112 384 37 . . . Guns 760 | . . 120 . 327 190 . 20 . 66 . 37 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 378 | . . . . . . . . . 46 332 . . . . Melee 403 | . . 403 . . . . . . . . . . . . Ramming 58 | . . 1 . 5 . . . . . 52 . . . . Kinetic 366 | . . 104 . 208 17 . . . . . 37 . . . Thermal 557 | . . 16 . 119 44 . . . 46 332 . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 215 | . . . . . 129 . 20 . 66 . . . . . Impact 403 | . . 403 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . 1 1 . . . . . . 17 17 17 17 . Average Corruption 8 | . . 1 1 . . . . . . 11 17 17 17 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 21 | . . . 1 . . . . . . 7 4 7 2 . Message Errors 8 | . . . . . . . . . . 4 . 3 1 . Matter Fused 2 | . . . 1 . . . . . . . 1 . . . Heat Flow Errors 4 | . . . . . . . . . . 1 1 1 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 84 | . . 84 . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 84 | . . 84 . . . . . . . . . . . . Knockbacks 3 | . . 3 . . . . . . . . . . . . Impact 3 | . . 3 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . . . . . 189 . . . . Shots 3 | . . . . . . . . . . 3 . . . . Rammed 37 | . . 1 . 9 . . . . . 27 . . . . Targets Rammed 39 | . . 1 . 11 . . . . . 27 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . Highest Temperature 254 | . . 18 . 56 12 . . . . 254 187 178 200 . Average Temperature 46 | . . 6 . 20 6 . . . . 108 101 81 152 . Received Heat Transfer 672 | . . 105 . 468 54 . . . . . . . . 45 Effects 1 | . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Fried 5 | . . 3 . . 2 . . . . . . . . . Impact Corruptions 4 | . . 4 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . Heat Transferred 757 | . . 37 . 370 100 . . . 50 200 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 569 | . . 210 111 197 61 . . . . 569 . . . . Initial 81 | . . . 81 42 37 . . . . . . . . . Average 90 | . . 94 83 111 18 . . . . 356 . . . . Maximum Alert Level 2 | . . 1 . . . . . . . 2 . . . . Low Security (%) 91 | 100 100 95 100 100 100 . . . . 28 . . . . Level 1 2 | . . 4 . . . . . . . 18 . . . . Level 2 5 | . . . . . . . . . . 52 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . 3 . . . . . . . . 1 Investigation . | . . . . . . . . . . . . . . . Extermination 3 | . . . . . 3 . . . . . . . . . Reinforcement . | . . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 4 | . . . . 3 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 97 | . . 35 . 17 10 4 . . . 21 . . 1 9 Peak Tracking Total 10 | . . 9 . 6 2 2 . . . 8 . . 1 10 Tactical Retreats 6 | . . 3 . 1 . . . . . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 5 | . . 1 . . 2 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 12 | . . . . 1 . . . . . 11 . . . . Max in Single Turn 11 | . . . . 1 . . . . . 11 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 8 | . 1 . . . 1 1 . 4 . 1 . . . . Terminals 4 | . 1 . . . 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 47 | . 4 . . . 2 6 . 33 . 2 . . . . Successful 40 | . . . . . . 6 . 33 . 1 . . . . Failed 7 | . 4 . . . 2 . . . . 1 . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 4 . . . 2 . . . . 2 . . 4 . Terminals 14 | . 4 . . . 2 6 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 40 | . . . . . . 6 . 33 . 1 . . . . Record 17 | . . . . . . 6 . 11 . . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 1 . . . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 11 | . . 4 . 1 3 . . . . 3 . . . . Non-combat 3 | . . . . 1 1 . . . . 1 . . . . Combat 8 | . . 4 . . 2 . . . . 2 . . . . Robot Hacks Applied 15 | . . 4 . 1 5 . . . . 5 . . . . find_chute 2 | . . . . . 1 . . . . 1 . . . . find_recycling 1 | . . . . 1 . . . . . . . . . . find_shortcuts 8 | . . 4 . . 2 . . . . 2 . . . . find_garrison 4 | . . . . . 2 . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 17 | . . . . . 2 6 4 . 1 . . . 4 . Largest Group 4 | . . . . . 1 3 1 . 1 . . . 4 4 Highest-Rated Group 155 | . . . . . 32 55 32 . 96 . . . 155 155 Highest-Rated Ally 96 | . . . . . 32 29 32 . 96 . . . 41 41 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . 4 29 5 . 6 . . . . 1 Total Damage 688 | . . . . . 47 427 63 . 136 . . . . 15 Kills 7 | . . . . . 1 4 . . 1 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 8 | 1 . 4 . . 2 . . . . 1 . . . . Derelict Logs Recovered 10 | . . . 1 . . 3 . . 2 . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 5957 | 42 106 527 220 896 1581 512 279 96 576 401 75 112 461 73 Spaces Moved 4381 | 47 107 499 136 168 729 347 173 81 268 344 199 349 808 126 Core 972 | 17 . 11 . 72 3 . . . . 47 . . 696 126 Treads 328 | . . 86 136 86 20 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 833 | 30 107 248 . 10 319 . . . . 119 . . . . Hover 1424 | . . . . . 387 347 173 81 268 168 . . . . Flight 824 | . . 154 . . . . . . . 10 199 349 112 . Fastest Speed 32 | 50 100 37 160 50 50 120 120 120 120 32 32 32 32 50 Average Speed 79 | 81 100 82 160 109 70 120 120 120 120 94 32 32 47 50 Slowest Speed 200 | 100 100 160 160 160 160 120 120 120 120 200 32 32 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 24 45 18 24 17 58 36 68 55 15 48 63 82 21 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . . 1 . . . . . 1 . 2 . . 1 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 60 | . . . . . . . . . . 60 . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 60 | . . . . . . . . . . 60 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 6634 | 50 106 566 139 844 1766 398 209 80 510 395 204 347 884 136 Wait 2011 | . . 26 4 648 1008 4 1 . 231 2 . . 77 10 Move 4365 | 46 106 498 135 167 728 346 172 80 267 343 198 346 807 126 Hop 1 | . . . . . . . . . . . . 1 . . Pick Up 4 | 4 . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . Fire 76 | . . 26 . 18 6 . 1 . 5 14 6 . . . Melee 15 | . . 15 . . . . . . . . . . . . Ram 28 | . . 1 . . . . . . . 27 . . . . Kick . | . . . . . . . . . . . . . . . Crush 11 | . . . . 11 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 8 | . . . . . 7 . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 115 | . . . . . 17 48 35 . 7 8 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 10) 149 | -10/Materials | Entered another Materials area 592 | -9/Materials | Core integrity fell below 50% 618 | -9/Materials | Lost 3 parts (1p2n) 642 | -9/Materials | Discovered new exit (range 6) 676 | -9/Materials | Entered Mines 676 | -9/Mines | Discovered new exit (range 13) 804 | -9/Mines | Learned 2 Materials zone layouts 815 | -9/Mines | Assembled infested the area 820 | -9/Mines | Assisted by a Guerilla fighting off Assembled 896 | -9/Mines | Entered Materials 897 | -8/Materials | Identified exit to Factory 1775 | -8/Materials | Lost 4 parts (1p1n2u) 1792 | -8/Materials | Entered Factory 3307 | -7/Factory | Discovered new exit (range 6) 3373 | -7/Factory | Entered Lower Caves 3634 | -7/Lower Caves | Learned Armory trap positions 3634 | -7/Lower Caves | Learned Factory emergency access door positions 3634 | -7/Lower Caves | Learned Factory terminal intel 3634 | -7/Lower Caves | Learned Extension garrison access intel 3640 | -7/Lower Caves | Learned location of 1 exit from Factory 3710 | -7/Lower Caves | Learned location of 1 exit from Factory 3868 | -7/Lower Caves | Discovered new exit (range 12) 3875 | -7/Lower Caves | Learned location of 1 exit from Factory 3885 | -7/Lower Caves | Entered another Lower Caves area 4153 | -7/Lower Caves | Discovered new exit (range 7) 4164 | -7/Lower Caves | Entered Data Miner 4164 | -7/Data Miner | Discovered new exit (range 6) 4187 | -7/Data Miner | Met Data Miner 4208 | -7/Data Miner | Learned location of Section 7 (-2) 4208 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4230 | -7/Data Miner | Received God Mode back door access code from Data Miner 4260 | -7/Data Miner | Entered Proximity Caves 4263 | -6/Proximity Caves | Learned 4 Factory zone layouts 4332 | -6/Proximity Caves | Escorted by Enhanced Grunt 4444 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4707 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4831 | -6/Proximity Caves | Discovered new exit (range 5) 4836 | -6/Proximity Caves | Entered Factory 4837 | -6/Factory | Identified exit to Factory 4837 | -6/Factory | Identified exit to Lower Caves 4840 | -6/Factory | Loaded intel: 26 terminal locations 5078 | -6/Factory | System corruption reached 10% 5120 | -6/Factory | Lost 4 parts (1p2n1u) 5186 | -6/Factory | Search patrols dispatched 5209 | -6/Factory | Core integrity fell below 50% 5233 | -6/Factory | Core integrity fell below 20% 5237 | -6/Factory | Entered Lower Caves 5238 | -6/Lower Caves | Identified exit to Lower Caves 5246 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 5247 | -6/Lower Caves | Learned Factory terminal intel 5312 | -6/Lower Caves | Entered another Lower Caves area 5389 | -6/Lower Caves | Learned 4 Factory zone layouts 5422 | -6/Lower Caves | Discovered new exit (range 7) 5424 | -6/Lower Caves | Entered Zion 5438 | -6/Zion | Given A8's code to call for help 5441 | -6/Zion | Learned Factory trap positions 5466 | -6/Zion | System corruption cleaned by Quarantine Array 5493 | -6/Zion | Identified exit to Deep Caves 5567 | -6/Zion | Imprinted 5569 | -6/Zion | Declared Zion's savior 5640 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5673 | -6/Zion | Opened final containment barrier to the Deep Caves 5682 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5781 | -6/Zion | Discovered new exit (range 12) 5885 | -6/Zion | Entered Proximity Caves 5885 | -5/Proximity Caves | Accompanied by 4 allies 5922 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5940 | -5/Proximity Caves | Spotted B-75 Beast 5958 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- QI-VSB(z): Authchips, HA, what a joke! Who cares about Authchips when you can just hack a Fabricator to build what you want? Sure they lock it down and will investigate the area, but like... just be gone before they arrive? If you're patient enough, or lucky, you can also just build a schematic already preloaded by 0b10, since surprisingly that doesn't even raise suspicion! 2H-DSW(z): Want a good laugh? Install a Trojan(Reject) at a recycling unit and watch recyclers try to drop stuff in. I bet it frustrates the hell out of them, haha. After having so much loot stolen by those mindless freaks, it's downright cathartic, I tell you. 05781_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05922_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05926_ Y-72 Warden: "REQUESTING BACKUP." 05939_ Searching scrap... 05939_ Found Mak. Transmission Jammer. 05939_ Found 21 Matter. Map ----- +----------------------------------------------------+ | ?######??????????????? ??????????????????????????? | | ?# ######????##### ???????????????????????????? | | ## #???# ???????????????????????????? | | # #### ????????????????????????????? | | ## ? ?????????????????????????? | | ## #??? ???????????????????????? | | ## #### ???????????????????????? | | # ???????????????????????? | | # $ ???????????????????????? | | # ### # # # ????????????????????????? | | # ####?### #????### ????#????????????????????? | | #??????# #??????# #??? ##???????????????????? | | #??????# #??????# #?? #???????????????????? | | ##?????# #??????# ## ????????????????????? | | #?????# #??????# ??????????????????????? | | #????## ######## ????????????????????????? | | #???## ???????????????????????? | | # #??## ### #???????????????????????????? | | # ##?## ### ###########?????????????????? | | #?## ### #?????????????????? | | #?# ## #?????????????????? | | #### ## ## ####### #?????????????????? | | ### ## #????## #?????????????????? | | ## #??###g #######???????????? | | ### #### l #???????????? | | #?### @!g #??????????? | | #???## ##### ##??????????? | | #????## ##???######## #######???????????? | | ##?????# #???????????# ##?????????????????? | | #??????## ??????????? #??????????????????? | | #???????## #?????????? ??????????????????? | | #????????## ????????? ?????????????????? | | ##????????# ???????? ????????????????? | | ##???????## ??????? !???????????????? | | #?????????## ?????? ??????????????? | | #??????????###?????? ?????????????? | | # #??????????????????# ##????????????? | | ?######??????????????????## ### ##?????????????? | | ??????????????????????????###???###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 240 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: EM 75 Resistance: I 25 Resistance: S 25 Evasion (%) 63 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hosts 13 | 1 . 5 . 1 3 . . . . 3 . . . . Combat Hostiles 8 | . . 4 . . 2 . . . . 2 . . . . Allies . | . . . . . . . . . . . . . . . Unique Host Classes 6 | 1 . 4 . . 1 . . . . . . . . . Average Host Suspicion 59 | 5 27 87 48 85 71 . 59 . 39 80 29 11 . . Unsuspicious Activity 2122 | 2 . 62 . 647 1176 . . . 40 145 50 . . . Returns to Shadow 1 | . . . . . 1 . . . . . . . . . Fuzzy Dispatches 3 | . . . . . 3 . . . . . . . . . Protomatter Created 486 | . . 27 74 89 12 67 . . 129 22 . . 66 . Used 228 | 5 . 63 . 5 96 . . . . 59 . . . . Decayed 242 | . . . 8 19 12 8 . . 129 . . . 66 . Highest Spend 51 | 5 . 23 . 5 51 . . . . 40 . . . . Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 6) S-10 Pest (-9/Materials: 4) B-36 Bruiser (-9/Materials: 3) P-60 Hacker (-7/Factory: 3) S-10 Pest (-9/Materials: 1) Game ------ Seed TransmissionPulseShifter Manual? 0 Play Time 00:46:21 Cumulative 143.5 hours Start 2023.01.02 @ 14:43:10 End 2023.01.02 @ 15:28:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eca10e42-9103-44ea-a1e7-2f742980f8ca