Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 20:47:42 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (163) 815 Value Destroyed (4987) 4987 Prototype IDs (54) 1080 Alien Tech Used (11) 2200 Bonus (20685) 20685 TOTAL SCORE: 40267 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 11 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Met Architect 300 Win 3000 Friendly Fire -690 Cogmind --------- Core Integrity 1072/1600 Matter 155/425 Energy 748/750 System Corruption 1% Temperature Cool (5) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (9) --- Antigrav System Nuclear Pulse Thruster Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (12) ----- Advanced Cooling System Medium Storage Unit Experimental Energy Well Spectral Analyzer Advanced Signal Interpreter Experimental Core Analyzer Advanced Transmission Jammer Graphene Brace Advanced Point Defense System Hacking Drone Bay (1/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Micro Antimatter Reactor Spacefold Activator Core Cannon Long-range Missile Launcher Ragnarok Missile Launcher Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Medium Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Graphene Brace Hacking Drone Bay > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Advanced Sensor Array Advanced Transmission Jammer Advanced Point Defense System Transdimensional Reconstructor Transdimensional Reconstructor Spacefold Activator Heavy Phase Cannon Core Cannon Long-range Missile Launcher Sigix Corpse Sigix Corpse [Rating: 213] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Electron Diverter Treads Light Treads Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Electron Diverter Utility Advanced Cooling System Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Power Sword Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Ragnarok Missile Launcher Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 1 . . Utility 10 | . . 1 1 2 . . . . . . . . . . . . . . 2 . . . . 2 . . 1 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 152 | 7 11 12 24 7 2 1 . 14 6 5 2 . . 9 2 . 2 . 2 . . 13 . 4 6 2 10 . 11 . Power 13 | 1 1 1 1 . 2 . . . 1 . . . . 1 . . . . . . . 1 . . 2 . 1 . 1 . Engine 6 | 1 1 1 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Reactor 5 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . 1 . Propulsion 44 | 2 2 5 9 2 . 1 . 7 1 1 1 . . 1 . . . . . . . 2 . 3 . 1 4 . 2 . Treads 18 | 2 2 5 7 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 24 | . . . 2 2 . 1 . 4 1 1 1 . . 1 . . . . . . . 2 . 3 . 1 4 . 1 . Utility 61 | 2 4 4 6 3 . . . 5 3 3 . . . 5 1 . 2 . 2 . . 7 . 1 2 1 5 . 5 . Device 30 | 1 3 3 4 . . . . 4 1 1 . . . 3 . . 1 . 1 . . 2 . . . . 2 . 4 . Storage 8 | 1 1 . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . 1 . 1 . Processor 8 | . . . 1 1 . . . 1 . 1 . . . 1 . . . . . . . 1 . 1 . . 1 . . . Hackware 7 | . . . . 2 . . . . 1 1 . . . 1 . . . . 1 . . 1 . . . . . . . . Protection 6 | . . 1 1 . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Weapon 34 | 2 4 2 8 2 . . . 2 1 1 1 . . 2 1 . . . . . . 3 . . 2 . . . 3 . Energy Gun 5 | 1 1 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Cannon 7 | . 2 . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Ballistic Gun 4 | 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 1 . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 . Launcher 6 | . . . 2 . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 2 . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 1 2 . . . . 1 1 . . . . 1 . . 2 . . . . 11 . 1 4 5 3 . 2 . Parts Lost 26 | . . . 2 3 . 1 . 1 . . 1 . . . 1 . . 1 . . . . . . 1 1 1 . 8 5 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 13 | . . . 1 2 . . . . . . 1 . . . 1 . . 1 . . . . . . . 1 1 . 2 3 Utility 9 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 4 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 5 | . . . 2 3 . 1 . 1 . . 1 . . . 1 . . 1 . . . . . . 1 1 1 . 3 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 13 14 14 4 4 4 5 4 4 5 4 4 5 5 5 5 5 5 5 5 5 5 5 4 5 7 10 9 9 6 Power . | . 1 2 2 . 1 1 2 . . . . . . . . . . . . . . . . . . 1 . . . 1 Propulsion 1 | 2 7 6 4 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Utility 2 | . 2 2 2 2 2 2 2 1 2 3 2 2 3 3 3 3 2 2 2 2 2 2 3 2 1 1 3 4 4 2 Weapon 2 | . 1 3 4 1 . . 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 1 1 1 1 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 5 . 7 1 1 . . 1 1 . 1 1 . . . 1 . . . . . 1 . 1 . . 1 . 1 . Power 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . 1 . . 1 . . . . 1 . 1 1 . . . 1 . . . . . 1 . 1 . . . . 1 . Weapon 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 89 | . 99 98 98 60 56 45 46 79 96 100 100 100 100 95 94 94 94 92 85 89 89 94 100 98 98 94 94 94 91 71 Engine 5 | . 14 10 9 4 1 . . 5 6 6 6 6 6 9 11 11 11 11 10 10 10 10 10 9 3 . 1 . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 4 2 4 3 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 4 4 4 Treads 7 | . 28 32 34 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 9 5 1 7 7 39 40 40 40 40 38 35 35 35 33 26 26 26 31 36 33 33 32 33 34 34 24 Device 19 | . 13 11 17 20 15 14 15 14 20 20 20 20 20 17 17 17 19 23 23 26 26 20 15 18 22 21 24 27 24 16 Storage 3 | . 14 11 8 . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 8 Processor 8 | . . . . 8 15 15 15 14 6 6 6 6 6 5 5 5 5 5 5 5 5 7 10 12 14 14 13 12 12 12 Hackware 3 | . . . . 11 15 12 7 7 6 6 6 6 6 5 5 5 2 . 3 5 5 5 5 4 1 . . . . . Protection 4 | . . 9 8 . . . . 5 6 6 6 6 6 5 5 5 5 5 5 5 5 8 10 9 4 4 4 4 3 . Energy Gun 1 | . 12 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 5 17 2 . . . . . . . . . . 3 . . . . . . . 2 5 3 2 . . . 1 1 Ballistic Gun 1 | . 9 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 4 2 . . . 9 13 12 13 12 6 10 11 11 11 10 10 10 7 5 4 3 3 4 3 1 . Peak Build Rating 213 | 7 9 14 29 25 29 21 16 44 52 57 55 54 56 70 70 63 71 64 72 73 72 105 100 129 155 160 197 205 213 166 Average Rating 82 | 5 7 12 23 19 20 16 16 35 47 54 53 53 54 61 62 62 63 63 68 72 72 85 100 114 139 152 183 199 189 139 On Entrance 69 | . 7 8 14 17 19 17 16 16 39 52 55 53 54 54 70 62 63 64 62 72 73 72 100 100 129 155 160 197 203 166 Avg Prop Armor Cover (%) 4 | 35 . . . . . . . 7 6 5 4 5 5 2 . . . . . . . . . . . 1 . . 2 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 13 32 40 47 10 9 5 2 16 20 20 20 20 20 31 31 24 27 27 31 33 28 32 32 33 51 48 60 49 53 40 Greatest Support 82 | 40 40 60 82 10 10 4 4 40 34 34 34 22 22 42 36 36 36 36 31 31 31 45 45 52 52 56 60 60 67 59 Greatest Overweight (x) 5 | . . . . 1 1 1 . 5 . . . . . . . . . . . 1 . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 25 5 5 5 5 5 5 5 5 5 10 14 19 14 14 14 Average Capacity 9 | 7 14 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 12 14 14 14 14 Most Carried 15 | 6 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 14 14 14 14 10 Average Carried 9 | 3 13 14 14 4 4 4 5 4 4 5 4 4 5 4 5 5 4 5 4 5 5 4 5 4 6 10 13 12 12 9 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 14 14 14 14 14 Final Carried 15 | 6 15 15 4 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 14 13 10 8 Class Distribution -------------------- 52% | Scavenger-Scout 19% | Mutant 8% | Hacker-Scout 8% | Scavenger-Mutant 4% | Scout 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Scout | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scout | -3/Quarantine Scavenger-Scout | -3/Section 7 Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Scavenger-Scout | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 4398 | 324 254 161 369 107 111 50 . 524 80 87 . 42 . 241 130 . 50 . 50 . 20 80 38 49 303 162 460 40 666 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8021 | 142 687 785 642 142 11 . . 529 276 22 83 . . 349 94 64 283 . 112 . . . . 63 349 224 886 246 2032 . Parts 332 | 9 52 40 37 10 . . . 13 11 2 3 . . 9 3 1 5 . 4 . . . . 3 7 25 31 14 53 . Haulers Intercepted 12 | . 2 1 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . 3 1 . . Recyclers Shooed 8 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . 1 . 66 . 4 3 . . . 2 . 5 . . . . . 7 . . . . . . . Prevented 27 | . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 71 | . 11 12 14 . . . . 10 . 1 3 . . . 1 . . . . . . . . . . 5 . . 14 . Melee 8 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . 4 . Guns 11 | . 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 25 | . 3 11 1 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . AOE 24 | . . . 9 . . . . . . . 3 . . . . . . . . . . . . . . 3 . . 9 . Classes Destroyed 19 | 3 6 2 3 . . . . 2 . . . . . . 2 . . . . . . . . . . . . . 1 . Worker 16 | 2 . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 2 1 . 1 6 . Builder 7 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Tunneler 7 | 3 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Hauler 12 | . 2 1 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . 3 1 . . Recycler 25 | 1 2 2 . 1 . . . . 1 . . . . 2 . . . . . . . . . . 2 . 4 . 10 . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . Operator 5 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Watcher 13 | . 2 2 . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . 2 3 . Swarmer 18 | . 3 . . . . . . 2 . 1 3 . . . . . . . . . . . . . . 5 . . 4 . Grunt 30 | . 8 6 6 . . . . 7 . . . . . . . . . . . . . . . . . . . . 3 . Brawler 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Infiltrator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 3 5 10 2 . . . 4 1 1 3 . . 2 1 . . . 1 . . . . 1 1 4 6 3 11 . Combat Bots Only 9 | . 3 4 9 . . . . 3 . 1 3 . . . 1 . . . . . . . . . . 3 . . 4 . Max Kills in Single Turn 4 | 1 2 1 3 1 1 . . 1 1 1 2 . . 1 1 1 . . 1 . . . . 1 1 3 1 1 4 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . . . . . . 2 . . . . . . . . . . . . . . 3 . . 4 . Melee 1 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 541 | . 39 50 72 . 7 17 . 22 . 6 11 . . . 15 . . 2 . 4 . . . 2 15 82 15 50 102 30 Missed 268 | . 12 22 15 . 1 8 . 10 . 2 6 . . . 7 . . . . 2 . . . 2 9 52 7 41 57 15 Intercepted 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Hits 273 | . 27 28 57 . 6 9 . 12 . 4 5 . . . 8 . . 2 . 2 . . . . 6 30 8 9 45 15 Melee 7 | . . 1 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 266 | . 27 27 57 . . 9 . 12 . 4 5 . . . 8 . . 2 . 2 . . . . 6 30 8 9 45 15 AOE 9 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 8 . Critical Strikes 9 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 5780 | . 309 407 961 122 49 133 . 227 . 52 94 . . . 88 . . 40 . 32 . 25 . . 98 546 492 181 1491 433 Core 1018 | . 26 64 280 37 32 79 . 18 . . 16 . . . . . . 18 . . . 25 . . 38 47 96 . 183 59 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 996 | . . 59 . . . . . 57 . . . . . . . . . . . . . 14 . . 23 497 135 105 106 . Core Remaining (%) 84 | 100 89 84 49 . . . . 76 . . . . 98 . . . . 98 . . . . 97 . . 81 93 . . 67 Volleys Fired 334 | 19 47 51 46 . 1 . . 47 . 1 2 . 3 8 1 . . . . . . . 2 18 4 11 . 6 64 3 Largest 2 | 2 2 2 2 . 1 . . 1 . 1 1 . 1 1 1 . . . . . . . 1 1 1 1 . 1 1 1 Hottest 300 | 70 120 120 136 . 33 . . 47 . 47 43 . 47 90 43 . . . . . . . 90 90 113 90 . 90 300 90 Shots Fired 488 | 37 94 102 84 . 1 . . 47 . 1 2 . 3 8 1 . . . . . . . 2 18 4 11 . 6 64 3 Gun 169 | 37 75 6 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 287 | . 19 96 23 . . . . 47 . 1 . . 3 8 . . . . . . . . 2 16 4 10 . 6 50 2 Launcher 32 | . . . 10 . 1 . . . . . 2 . . . 1 . . . . . . . . 2 . 1 . . 14 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 144 | 19 48 6 18 . . . . 47 . 1 . . 3 . . . . . . . . . . . . . . . 2 . Thermal 312 | 18 46 96 56 . . . . . . . . . . 8 . . . . . . . . 2 16 4 10 . 6 48 2 Explosive 30 | . . . 10 . 1 . . . . . . . . . 1 . . . . . . . . 2 . 1 . . 14 1 Electromagnetic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 9 13 11 9 . . . . 6 . . 2 . . . . . . . . . . . . 3 . . . 3 7 . Robot Miss Streak 6 | 3 6 6 2 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . 2 . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 348 | 23 62 54 46 5 . . . 28 8 1 1 . . 6 8 3 5 . 2 . . . . 5 10 7 15 10 49 . Core Hits 217 | 7 29 24 37 2 2 . . 20 4 1 5 . . 2 3 1 5 . 1 . . . . 2 4 8 6 6 48 . Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 20 | . 6 1 5 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . 5 . Burn 9 | . 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Blast 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . Melee Attacks 284 | . . . 1 14 5 5 . . 18 8 1 1 4 31 13 7 5 1 5 2 2 . . 12 23 38 20 32 36 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 284 | . . . 1 14 5 5 . . 18 8 1 1 4 31 13 7 5 1 5 2 2 . . 12 23 38 20 32 36 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 52 | . . . 1 4 . . . . 4 . . . . 4 1 2 . . 2 . . . . . 4 2 10 6 12 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Damage Inflicted 21814 | 267 868 1068 2165 317 152 . . 1132 511 38 191 . . 487 408 251 509 . 167 . . . . 331 813 1101 2322 1452 7264 . Guns 1441 | 262 612 . 567 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4361 | . 207 1014 317 . . . . 1132 . . . . . . . . . . . . . . . 70 . . . 102 1519 . Explosions 4717 | . . . 1199 . 152 . . . . . 191 . . . 11 . . . . . . . . 121 . 262 . . 2781 . Melee 11182 | . . . 77 317 . . . . 511 38 . . . 487 397 251 509 . 167 . . . . 140 813 839 2322 1350 2964 . Ramming 113 | 5 49 54 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1726 | 109 398 . 87 . . . . 1132 . . . . . . . . . . . . . . . . . . . . . . Thermal 4114 | 153 421 1014 797 . . . . . . . 38 . . . . . . . . . . . . 70 . . . 102 1519 . Explosive 4526 | . . . 1199 . 152 . . . . . . . . . 11 . . . . . . . . 121 . 262 . . 2781 . Electromagnetic 153 | . . . . . . . . . . . 153 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11182 | . . . 77 317 . . . . 511 38 . . . 487 397 251 509 . 167 . . . . 140 813 839 2322 1350 2964 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . 4 2 . . . . . . . . . . . 2 2 2 2 . . . . . . 5 5 . . 1 1 Average Corruption 3 | . . 4 2 . . . . . . . . . . . 1 2 2 2 . . . . . . 5 5 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . . 16 6 . . . . . . . . . . . 3 . 1 . . . . . . . 4 11 . . . . Message Errors 9 | . . 4 1 . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . . Matter Fused 8 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Heat Flow Errors 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Discharges 9 | . . 1 2 . . . . . . . . . . . 2 . 1 . . . . . . . . 3 . . . . Data Loss (minor) 9 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2352 | . . . 20 65 . . . 44 . . . . . 119 77 162 . . 34 . . . . 36 147 164 596 228 660 . Projectiles 105 | . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . 6 55 . Explosions 81 | . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 61 . Melee 2166 | . . . . 65 . . . . . . . . . 119 77 162 . . 34 . . . . 36 147 164 596 222 544 . Knockbacks 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 21 | 1 11 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | 1 13 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 408 | 99 222 210 144 . . . . 60 . . . . . 140 3 . . . . . . . 23 15 . 280 170 . 408 . Average Temperature 50 | 45 76 52 89 . . . . 17 . . . . . 46 3 . . . . . . . 15 8 . 125 57 . 43 . Received Heat Transfer 844 | . 183 168 261 . . . . 90 . . 12 . . . 12 . . . . . . . . . 37 27 9 . 45 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 18 | 1 . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Heat Transferred 6719 | 444 1480 2146 1665 . . . . . . . 50 . . . . . . . . . . . . 74 . . . 111 749 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Maximum Alert Level 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 2 3 . Low Security (%) 64 | 100 100 100 42 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 72 35 65 . . Level 1 20 | . . . 57 . . . . . . . . . . . . . . . . . . . . . . 27 58 32 23 . Level 2 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 69 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 848 | 10 90 181 305 117 . . . . 38 . . . . 20 . . . . 48 . . . . 65 138 331 433 483 848 . Initial 308 | . . 10 20 109 . . . . . . . . . . . . . . 21 . . . . . 25 77 180 87 308 . Average 171 | 1 26 92 154 49 . . . . 10 . . . . 5 . . . . 30 . . . . 22 42 165 262 153 495 . Influence Increases 5940 | 30 321 390 469 115 . 30 . 208 90 20 195 . . 129 50 5 15 45 39 60 . 30 30 173 263 635 392 594 1539 73 Destroy 0b10 Robot/C 1440 | . 220 240 280 . . . . 180 . 20 60 . . . 20 . . . . . . 20 20 . . 100 . . 280 . Destroy 0b10 Robot/NC 470 | 30 45 35 30 20 . . . 10 20 . . . . 20 5 5 15 . 5 . . . . 10 25 15 50 30 100 . Destroy Leader 310 | . 48 86 76 . . . . . 2 . . . . 2 10 . . . 2 . . . 10 2 2 2 6 6 56 . Allied During Kill 13 | . . . . . . . . 3 . . . . . . . . . . . . . 10 . . . . . . . . Successful Hack 189 | . 7 10 . 27 . . . . 43 . . . . . . . . . . . . . . 12 21 . . 48 21 . Disable Machine 480 | . . 15 30 15 . . . . . . . . . 15 . . . . 15 . . . . 15 90 135 30 15 90 15 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . 50 . Destroy Structure 1143 | . 1 4 53 8 . . . . 10 . . . . 62 . . . . 2 . . . . 74 20 68 6 120 657 58 Partial Spotted 345 | . . . . . . . . . 15 . . . . 15 . . . . 15 . . . . 30 15 75 45 30 105 . Lose Combat Pursuer 1350 | . . . . 45 . 30 . 15 . . 135 . . 15 15 . . 45 . 60 . . . 30 90 240 105 345 180 . Influence Decreases 5892 | 30 295 367 277 356 . 30 . 208 89 21 90 105 . 129 45 10 15 10 44 90 . 20 40 127 171 451 568 257 1055 992 Entered New Map 1746 | . . 16 29 132 . . . . . 1 . 105 . . . 2 . . 14 12 . . 10 . 21 61 142 59 175 967 Time Decay 3461 | 30 295 351 228 194 . 30 . 198 89 20 80 . . 119 45 8 15 10 30 78 . . 10 117 140 270 416 198 490 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . Lost Part 205 | . . . 20 30 . . . 10 . . 10 . . . . . . . . . . . . . 10 10 10 . 80 25 Lost Ally 80 | . . . . . . . . . . . . . . 10 . . . . . . . 20 20 10 . 10 . . 10 . Purge Threat 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 . Squads Dispatched 36 | . 2 1 1 3 . . . . 2 . . . . 1 . . . . . . . . . 1 1 4 1 5 14 . Investigation 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Extermination 14 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . 3 6 . Reinforcement 14 | . 1 1 1 . . . . . 2 . . . . . . . . . . . . . . . . 3 1 1 4 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 18 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 6 5 2 2 . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Times Spotted 346 | . 16 25 21 4 3 10 . 31 . 1 11 . . 7 2 . . 4 . 4 . 10 . 11 12 41 27 40 54 12 Peak Tracking Total 15 | . 2 4 9 4 3 4 . 7 . 1 6 . . 4 1 . . 4 . 4 . 11 . 4 7 11 6 12 15 11 Tactical Retreats 34 | . . . . 1 . 1 . 1 . . 3 . . 1 1 . . 1 . 1 . . . 1 2 8 2 6 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 9 | . 1 . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 . . 2 1 . Indirectly 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 35 | . . 1 2 1 . . . . . . . . . 1 . . . . 1 . . . . 1 6 9 3 1 8 1 Max in Single Turn 2 | . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 2 1 Garrison Access 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 52 | . 3 5 1 7 1 3 4 . 5 . . . . 4 . . 4 . . . . 3 . 2 3 2 . 4 1 . Terminals 15 | . 2 3 1 4 . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Recycling Units 3 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . 1 . . Garrison Access 6 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . 2 . . Total Hacks 152 | . 9 15 1 22 1 6 34 . 12 . . . . 8 . . 17 . . . . 9 . 4 6 2 . 4 2 . Successful 105 | . 3 8 1 8 1 6 34 . 6 . . . . 4 . . 17 . . . . 9 . 2 1 1 . 3 1 . Failed 45 | . 6 6 . 14 . . . . 6 . . . . 3 . . . . . . . . . 2 5 1 . 1 1 . Catastrophic 5 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Database Lockouts 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 33 | . 8 4 1 10 . . . . 7 . . . . . . . . . . . . 1 . . . . . . 2 . Terminals 38 | . 8 5 1 13 . . . . 10 . . . . . . . . . . . . . . . . . . 1 . . Fabricators 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . 4 . . . . . . . . . . . . . . . . . . . . . 2 2 . . . 2 . Recycling Units 4 | . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 18 | . . 6 . . . . . . 2 . . . . 4 . . . . . . . . . 2 2 1 . 1 . . Garrison Access 9 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . . 2 1 . 2 . . Terminal Hacks 75 | . 2 2 1 . 1 6 34 . 2 . . . . . . . 17 . . . . 9 . . . . . 1 . . Record 20 | . . . . . . 4 11 . . . . . . . . . 5 . . . . . . . . . . . . . Part Schematic 17 | . 1 . . . . . 12 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 14 | . . . . . . . 3 . . . . . . . . . 4 . . . . 7 . . . . . . . . Open Door 5 | . . . . . 1 2 . . . . . . . . . . . . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scan Component 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 4 . . . . . . 1 . . . . 2 . . . . . . . . . 2 1 1 . 1 . . Insert Component 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 1 1 . . 1 . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Seal Access 3 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Unauthorized Hacks 8 | . 1 . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Terminals 6 | . 1 . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 1 . 7 . . . . 3 . . . . 3 . . . . . . . . . 2 3 1 . 2 1 . Full Trace Events 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . 8 . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 1 . . . . 12 . . . . 14 . . . . 4 . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 1 1 . . 1 . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 2 . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total Allies 15 | . . . . . . . . 3 . . . 2 . 2 . . . . . . . 5 . 1 . 1 . . 1 . Largest Group 5 | . . . . . . . . 2 . . . 2 2 2 . . . . . . . 5 2 1 . 1 . . 1 . Highest-Rated Group 243 | . . . . . . . . 28 . . . 40 40 20 . . . . . . . 243 92 45 . 45 . . 26 . Highest-Rated Ally 56 | . . . . . . . . 14 . . . 20 20 10 . . . . . . . 56 56 45 . 45 . . 26 . Total Orders 40 | . . . . . . . . . . . . . . 8 . . . . . . . . . 5 6 10 2 2 7 . RETURN 40 | . . . . . . . . . . . . . . 8 . . . . . . . . . 5 6 10 2 2 7 . Ally Attacks 14 | . . . . . . . . 2 . . . . 1 . . . . . . . . 6 5 . . . . . . . Total Damage 309 | . . . . . . . . . . . . . . . . . . . . . . 143 166 . . . . . . . Kills 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Active Infowar (turns) 10294 | 34 879 105 400 550 231 567 28 326 234 348 230 510 246 362 138 86 63 85 73 175 69 452 122 279 291 597 1007 415 1349 43 Optics 5379 | . . . . 98 231 567 28 134 . . . . . . . . . . . . . 218 122 279 291 597 1007 415 1349 43 Sensors 8376 | . . . 29 547 231 537 28 322 234 327 230 510 246 362 138 86 61 85 73 175 69 449 122 279 291 590 1007 415 929 4 IFF 11 | . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Structural 7071 | . . . 5 547 231 567 28 226 234 348 230 510 246 362 134 86 61 85 73 175 69 452 122 279 291 597 680 406 27 . Seismic 1389 | 34 879 105 371 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 1841 | . . . . . . . . . . . . . . . . . . . . . . . . 216 291 597 737 . . . Spoofing 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Jamming 635 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592 43 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 . 2 . 2 . 3 . . . . . . . 2 1 . . . . . . . . . Drone Launches 41 | . . . . . . . . . . . . . . 8 . . . . . . . . . 5 6 11 2 2 7 . Drone Recoveries 41 | . . . . . . . . . . . . . . 8 . . . . . . . . . 5 6 11 2 2 7 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 11984 | 142 958 809 777 550 231 567 28 748 234 348 230 510 246 362 138 86 63 85 73 175 69 452 122 279 291 597 1007 415 1349 43 Spaces Moved 19724 | 59 462 342 386 855 450 867 80 738 540 637 541 1129 307 727 401 291 159 326 194 537 224 767 284 677 814 1174 1152 1347 3106 151 Core 1103 | 24 . . . 274 263 538 . 4 . . . . . . . . . . . . . . . . . . . . . . Treads 1365 | 35 462 342 353 . . . . 173 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 83 | . . . . . . . . 83 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17166 | . . . 33 581 187 329 80 478 540 637 541 1129 307 727 401 291 159 326 194 537 224 767 284 677 814 1174 1149 1347 3102 151 Fastest Speed 11 | 50 160 160 37 37 37 35 35 27 24 24 23 31 31 20 23 24 24 24 28 28 28 20 20 20 20 13 14 14 11 14 Average Speed 34 | 115 160 160 146 41 45 44 35 73 28 24 30 31 31 24 23 24 24 25 28 28 28 25 20 20 20 24 15 14 12 19 Slowest Speed 300 | 160 160 160 160 100 100 100 35 300 31 31 31 31 31 31 24 24 24 28 28 110 28 28 20 21 20 96 20 14 17 23 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . 3 . 4 . . . . . . . . . . . . . . . 1 . . 2 3 14 16 11 2 Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 52 | 4 61 38 29 31 62 83 74 67 21 72 65 85 48 25 61 47 60 57 5 85 32 92 57 35 95 76 29 48 67 12 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 7 | . . . . . . . 1 . . 1 . 1 . . . . 3 . . 1 . . . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . . 8 2 . 3 . 3 2 3 . . 4 1 . 1 . 1 2 . 1 . . . . . . . Spaces Dug 154 | . . . 3 8 2 5 . . 10 4 1 . 4 23 4 2 . 1 1 2 2 . 1 12 9 18 2 25 15 . Terrain Destroyed 598 | . . . 68 8 10 5 . 8 10 5 6 . 7 31 21 2 . 1 1 2 2 . 2 39 11 42 2 45 238 32 Melee 140 | . . . . 8 2 5 . . 10 4 1 . 4 23 4 2 . 1 1 2 2 . . 8 8 18 2 25 10 . Projectile 104 | . . . 10 . . . . 8 . 1 . . 3 8 . . . . . . . . 2 12 3 10 . 1 45 1 AOE 354 | . . . 58 . 8 . . . . . 5 . . . 17 . . . . . . . . 19 . 14 . 19 183 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total 23935 | 92 581 502 523 1025 467 1040 79 912 593 814 599 1287 445 852 423 298 175 326 204 557 226 1022 346 780 899 1394 1921 1485 3909 159 Wait 2976 | . 18 71 13 140 . 160 . 60 16 161 49 155 126 57 2 1 2 . . 18 . 166 61 57 28 131 740 101 643 . Move 19593 | 58 461 341 385 848 449 860 79 737 539 636 540 1128 306 726 400 290 158 325 193 536 223 764 283 676 809 1167 1127 1320 3083 146 Hop 39 | . . . . 3 . 2 . . . . . . . . . . . . . . . 1 . . 2 3 8 10 8 2 Pick Up 78 | 7 16 3 9 3 2 1 . 6 5 . 2 2 . 2 . 1 1 . 1 . . 2 . 2 4 3 2 1 3 . Fast Attach 119 | 6 2 5 9 6 1 1 . 15 2 . . . . 5 3 . 4 . 2 . . 20 . 3 8 11 7 5 4 . Attach 81 | 1 1 2 7 3 4 5 . 2 3 . 1 . . . . . 1 . 1 . . . . 2 3 11 2 4 23 5 Detach 69 | . 1 1 5 3 3 5 . 4 2 . . . . . . . 1 . . . . 2 . 1 5 10 3 2 18 3 Swap 115 | . 10 7 13 . . . . 2 4 7 2 . 6 16 4 . . . 2 1 1 2 . 4 4 7 6 2 15 . Drop 156 | . 12 12 34 5 2 1 . 19 4 1 2 1 . 7 3 1 3 . 1 . . 18 . 5 9 2 6 2 6 . Fire 334 | 19 47 51 46 . 1 . . 47 . 1 2 . 3 8 1 . . . . . . . 2 18 4 11 . 6 64 3 Melee 278 | . . . 1 14 5 5 . . 18 8 1 1 4 31 10 5 5 1 4 2 2 . . 12 23 38 20 32 36 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | 1 13 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 73 | . . . . . . . . 20 . . . . . . . . . . . . . 47 . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 14) 682 | -10/Materials | Discovered new exit (range 16) 1026 | -10/Materials | Discovered new exit (range 12) 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1293 | -9/Materials | Discovered new exit (range 12) 1580 | -9/Materials | Central database locked down 1795 | -9/Materials | Repaired Imp. Ion Engine 1891 | -9/Materials | Discovered new exit (range 4) 1910 | -9/Materials | Entered another Materials area 1910 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2265 | -8/Materials | Destroyed 9 combat bots 2428 | -8/Materials | Discovered new exit (range 4) 2638 | -8/Materials | Core integrity fell below 50% 2660 | -8/Materials | Identified exit to Factory 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Utility x2 2950 | -7/Factory | Build established: Scavenger-Scout 3067 | -7/Factory | Lost 3 parts (1p2n) 3088 | -7/Factory | Discovered new exit (range 14) 3174 | -7/Factory | Discovered new exit (range 8) 3183 | -7/Factory | Identified exit to Lower Caves 3215 | -7/Factory | Fabricated Flight Unit? 3237 | -7/Factory | Entered Lower Caves 3352 | -7/Lower Caves | Build established: Hacker-Scout 3387 | -7/Lower Caves | Discovered new exit (range 19) 3396 | -7/Lower Caves | Identified exit to Lower Caves 3468 | -7/Lower Caves | Entered another Lower Caves area 3577 | -7/Lower Caves | Discovered new exit (range 7) 3626 | -7/Lower Caves | Encountered a Warlord checkpoint 3767 | -7/Lower Caves | Learned Factory stockpile data 3770 | -7/Lower Caves | Entered an active Warlord outpost 3819 | -7/Lower Caves | Learned Armory security intel 3819 | -7/Lower Caves | Learned Factory terminal intel 4034 | -7/Lower Caves | Discovered new exit (range 5) 4035 | -7/Lower Caves | Entered Data Miner 4035 | -7/Data Miner | Discovered new exit (range 6) 4041 | -7/Data Miner | Met Data Miner 4052 | -7/Data Miner | Learned location of Section 7 (-3) 4052 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4055 | -7/Data Miner | Received God Mode back door access code from Data Miner 4063 | -7/Data Miner | Identified exit to Proximity Caves 4063 | -7/Data Miner | Entered Proximity Caves 4064 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 4104 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 4154 | -6/Proximity Caves | Build established: Scout 4335 | -6/Proximity Caves | Lost 8 allies 4439 | -6/Proximity Caves | Lost 6 allies 4457 | -6/Proximity Caves | Build established: Scavenger-Mutant 4463 | -6/Proximity Caves | 0b10 base defense nominally successful 4494 | -6/Proximity Caves | Lost 3 allies 4541 | -6/Proximity Caves | Learned Factory emergency access door positions 4775 | -6/Proximity Caves | Learned location of 2 exits from Factory 4790 | -6/Proximity Caves | Found DCF Scrap (14 items) 4800 | -6/Proximity Caves | Discovered new exit (range 9) 4802 | -6/Proximity Caves | Identified exit to Factory 4811 | -6/Proximity Caves | Entered Factory 4811 | -6/Factory | Evolved 2 slots: Propulsion x2 4812 | -6/Factory | Identified exit to Extension 4812 | -6/Factory | Identified exit to Lower Caves 4815 | -6/Factory | Loaded intel: 28 terminal locations 5045 | -6/Factory | Entered Lower Caves 5334 | -6/Lower Caves | Discovered new exit (range 6) 5335 | -6/Lower Caves | Identified exit to Lower Caves 5356 | -6/Lower Caves | Learned location of Zion (-6) 5393 | -6/Lower Caves | Entered another Lower Caves area 5399 | -6/Lower Caves | Found DCF Scrap (13 items) 5413 | -6/Lower Caves | Spotted B-75 Beast 5458 | -6/Lower Caves | Encountered a Warlord checkpoint 5481 | -6/Lower Caves | Discovered new exit (range 15) 5520 | -6/Lower Caves | Identified exit to Zion 5619 | -6/Lower Caves | Build established: Scavenger-Scout 5623 | -6/Lower Caves | Entered Zion 5636 | -6/Zion | Gained Derelict followers 5664 | -6/Zion | Discovered new exit (range 15) 5690 | -6/Zion | Learned Factory terminal intel 5710 | -6/Zion | Learned Factory stockpile data 5789 | -6/Zion | Learned location of Quarantine (-3) 5802 | -6/Zion | Given the Hacking Drone Bay 5803 | -6/Zion | Found Prototype Device 5869 | -6/Zion | Learned Factory emergency access door positions 5930 | -6/Zion | Met Imprinter 5978 | -6/Zion | Identified exit to Proximity Caves 6133 | -6/Zion | Entered Proximity Caves 6133 | -5/Proximity Caves | Accompanied by 2 allies 6354 | -5/Proximity Caves | Discovered new exit (range 7) 6356 | -5/Proximity Caves | Identified exit to Factory 6379 | -5/Proximity Caves | Entered Factory 6379 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6382 | -5/Factory | Loaded intel: 26 terminal locations 6382 | -5/Factory | Identified Hacking Drone Bay 6389 | -5/Factory | Discovered new exit (range 17) 6390 | -5/Factory | Identified exit to Factory 6433 | -5/Factory | Central database locked down 6677 | -5/Factory | Identified exit to Upper Caves 6741 | -5/Factory | Entered Upper Caves 6741 | -5/Upper Caves | Accompanied by 1 ally 6741 | -5/Upper Caves | Spotted B-75 Beast 6835 | -5/Upper Caves | Discovered new exit (range 12) 6837 | -5/Upper Caves | Identified exit to Upper Caves 6879 | -5/Upper Caves | Entered another Upper Caves area 6880 | -5/Upper Caves | Discovered exit to Factory (range 6) 6907 | -5/Upper Caves | Discovered new exit (range 9) 6908 | -5/Upper Caves | Identified exit to Zhirov 6965 | -5/Upper Caves | Entered Zhirov 6965 | -5/Zhirov | Discovered new exit (range 3) 6970 | -5/Zhirov | Met Zhirov 6976 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6978 | -5/Zhirov | Learned location of Testing (-2) 6978 | -5/Zhirov | Learned location of Command (-1) 6984 | -5/Zhirov | Found Alien Artifact 6984 | -5/Zhirov | Identified Integrated Reactor 6984 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6991 | -5/Zhirov | Found Alien Artifact 7028 | -5/Zhirov | Identified exit to Proximity Caves 7028 | -5/Zhirov | Entered Proximity Caves 7098 | -4/Proximity Caves | Discovered exit to Factory (range 2) 7113 | -4/Proximity Caves | Entered Factory 7113 | -4/Factory | Evolved 2 slots: Utility x2 7132 | -4/Factory | Discovered new exit (range 8) 7135 | -4/Factory | Identified exit to Upper Caves 7186 | -4/Factory | Entered Upper Caves 7230 | -4/Upper Caves | Learned location of Armory (-3) 7358 | -4/Upper Caves | Discovered new exit (range 5) 7359 | -4/Upper Caves | Identified exit to Upper Caves 7361 | -4/Upper Caves | Entered another Upper Caves area 7367 | -4/Upper Caves | Learned Research interactive machine intel 7421 | -4/Upper Caves | Discovered new exit (range 5) 7421 | -4/Upper Caves | Identified exit to Warlord 7430 | -4/Upper Caves | Entered Warlord 7510 | -4/Warlord | Met Warlord 7535 | -4/Warlord | Warlord's base attacked by MAIN.C 7550 | -4/Warlord | Found Prototype Energy Gun 7550 | -4/Warlord | Identified Vortex Rail 7553 | -4/Warlord | Found Prototype Energy Gun 7553 | -4/Warlord | Identified Vortex Rifle 7556 | -4/Warlord | Found Prototype Launcher 7556 | -4/Warlord | Identified Vortex Catalyst Activator 7646 | -4/Warlord | Opened Warlord's prototype stash 7653 | -4/Warlord | Found Prototype Reactor 7653 | -4/Warlord | Identified Vortex Chain Reactor 7664 | -4/Warlord | Found Prototype Processor 7664 | -4/Warlord | Identified Spectral Analyzer 7666 | -4/Warlord | Found Prototype Device 7666 | -4/Warlord | Identified System Purifier 7668 | -4/Warlord | Found Prototype Hackware 7668 | -4/Warlord | Identified System Mapper 7757 | -4/Warlord | Warlord forces counterattacked 7845 | -4/Warlord | Opened side exit 7865 | -4/Warlord | Spotted B-86 Titan 7865 | -4/Warlord | Spotted B-90 Cyclops 7867 | -4/Warlord | Discovered new exit (range 9) 7871 | -4/Warlord | Identified exit to Proximity Caves 7882 | -4/Warlord | Entered Proximity Caves 7882 | -3/Proximity Caves | Accompanied by 2 allies 7942 | -3/Proximity Caves | Discovered new exit (range 14) 8004 | -3/Proximity Caves | Identified exit to Research 8004 | -3/Proximity Caves | Entered Research 8004 | -3/Research | Evolved 2 slots: Utility x2 8005 | -3/Research | Identified exit to Armory 8006 | -3/Research | Loaded intel: 45 interactive machine locations 8148 | -3/Research | Spotted B-86 Titan 8204 | -3/Research | Discovered new exit (range 9) 8212 | -3/Research | Identified exit to Quarantine 8283 | -3/Research | Entered Quarantine 8289 | -3/Quarantine | Found Alien Artifact 8291 | -3/Quarantine | Identified Subatomic Replicator 8360 | -3/Quarantine | Found Alien Artifact 8360 | -3/Quarantine | Identified Phase Redirector 8423 | -3/Quarantine | Found Sigix Corpse 8428 | -3/Quarantine | Found Sigix Corpse 8464 | -3/Quarantine | Discovered new exit (range 8) 8468 | -3/Quarantine | Identified exit to Research 8475 | -3/Quarantine | Found Alien Slashing Weapon 8475 | -3/Quarantine | Identified Sigix Broadsword 8499 | -3/Quarantine | Found Alien Energy Cannon 8559 | -3/Quarantine | Spotted Fortress 8573 | -3/Quarantine | Discovered new exit (range 5) 8573 | -3/Quarantine | Discovered new exit (range 6) 8574 | -3/Quarantine | Identified exit to Section 7 8574 | -3/Quarantine | Entered Section 7 8584 | -3/Section 7 | Found Integrated Reactor 8584 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8705 | -3/Section 7 | Spotted Alpha 7 8705 | -3/Section 7 | Spotted Alpha 7 8708 | -3/Section 7 | Spotted B-99 Colossus 8720 | -3/Section 7 | Found Integrated Reactor 8720 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8735 | -3/Section 7 | Found Alien Artifact 8735 | -3/Section 7 | Identified LRC Matter Compressor 8735 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 8737 | -3/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 8738 | -3/Section 7 | Found Alien Artifact 8738 | -3/Section 7 | Identified LRC Storage 8738 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8739 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8752 | -3/Section 7 | Found Alien Artifact 8752 | -3/Section 7 | Identified Integrity Redistributor 8752 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-42) 8808 | -3/Section 7 | Spotted Executioner 8808 | -3/Section 7 | Spotted Executioner 8818 | -3/Section 7 | Found Alien Artifact 8820 | -3/Section 7 | Found Alien Artifact 8821 | -3/Section 7 | Found Alien Artifact 8821 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 8821 | -3/Section 7 | Warped through subspace 8824 | -3/Section 7 | Search patrols dispatched 8908 | -3/Section 7 | Identified Transdimensional Reconstructor (x3) 8959 | -3/Section 7 | Found Integrated Reactor 8959 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8998 | -3/Section 7 | Found Alien Artifact 8998 | -3/Section 7 | Identified Spacefold Activator 9168 | -3/Section 7 | Discovered exit to Research (range 4) 9171 | -3/Section 7 | Entered Research 9171 | -2/Research | Warlord forces began assault on 0b10 9171 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9281 | -2/Research | Research machine network offline 9295 | -2/Research | Spotted B-90 Cyclops 9318 | -2/Research | Met up with Warlord 9325 | -2/Research | Discovered new exit (range 6) 9325 | -2/Research | Identified exit to Access 9711 | -2/Research | Borebot progress halted 9752 | -2/Research | Crushed by falling debris 9817 | -2/Research | Spotted Executioner 9817 | -2/Research | Spotted Striker 9852 | -2/Research | Found Prototype Processor 9852 | -2/Research | Identified Exp. Core Analyzer 10021 | -2/Research | Borebot progress halted 10100 | -2/Research | Lost 7 allies 10170 | -2/Research | Spotted Striker 10171 | -2/Research | Warlord invited to help at Command 10171 | -2/Research | Given Cave Seal Controls access code 10177 | -2/Research | Spotted Striker 10178 | -2/Research | Entered Access 10178 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10207 | -1/Access | Lost 4 allies 10330 | -1/Access | Garrison activated, responded to threat 10340 | -1/Access | Spotted B-99 Colossus 10344 | -1/Access | Spotted B-99 Colossus 10427 | -1/Access | Watched by a mysterious "MATRIX" hacker 10510 | -1/Access | Energy Cycler disabled 10575 | -1/Access | Identified exit to Surface 10592 | -1/Access | Discovered new exit (range 9) 10593 | -1/Access | Identified exit to Command 10593 | -1/Access | Entered Command 10627 | -1/Command | Disengaged cave seal 10627 | -1/Command | Derelicts emerged from the dark tunnel 10627 | -1/Command | Welcomed Warlord to Command 10801 | -1/Command | Phase Generator disabled 10989 | -1/Command | Lost 3 allies 11154 | -1/Command | Spotted B-99 Colossus 11166 | -1/Command | Disengaged cave seal 11166 | -1/Command | Derelicts emerged from the dark tunnel 11194 | -1/Command | Destroyed B-99 Colossus 11200 | -1/Command | Spotted B-99 Colossus 11218 | -1/Command | Lost 4 allies 11257 | -1/Command | Spotted KH-YRE(L) 11326 | -1/Command | Spotted M Guard 11326 | -1/Command | Spotted M Guard 11339 | -1/Command | Spotted Combat Programmer 11339 | -1/Command | Spotted Combat Programmer 11348 | -1/Command | Combat Programmer assimilated allied 9Z-6CQ(g) 11365 | -1/Command | Warlord commented on Warlord statues 11387 | -1/Command | Lost 4 allies 11404 | -1/Command | Found Prototype Launcher 11404 | -1/Command | Identified Ragnarok Missile Launcher 11418 | -1/Command | Lost 3 parts (2u1w) 11422 | -1/Command | All MAIN.C guards destroyed 11593 | -1/Command | First assault squad dispatched 11618 | -1/Command | Incoming assault squad redirected 11814 | -1/Command | Met MAIN.C 11827 | -1/Command | Identified Core Cannon 11870 | -1/Command | Warlord shut down involuntarily 11880 | -1/Command | MAIN.C activated Command garrisons 11929 | -1/Command | Lost 3 parts (1p1n1u) 11940 | -1/Command | Warped through subspace to slip node 11940 | -1/Command | Discovered new exit (range 4) 11942 | -1/Command | Identified exit to Access_0 11942 | -1/Command | Entered Access_0 11943 | -1/Access_0 | Met Architect 11949 | -1/Access_0 | Subspace Access Node disabled 11974 | -1/Access_0 | Warped through subspace to slip node 11974 | -1/Access_0 | Discovered exit to Surface (range 8) 11985 | *** | Escaped! Last Messages --------------- continue any further. So it's about time we end this. 11943_ Enhanced Grunt springs to life. 11945_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 11945_ Quantum Shear penetrates Wall. 11946_ Lrn. Sensor Array destroyed. 11949_ Subspace Access Node disabled. 11950_ Hvy. Phase Cannon destroyed. 11954_ Impulse Thruster destroyed. 11969_ Electron Diverter destroyed. 11973_ Quantum Shear penetrates Wall. 11974_ Warped through subspace, drawn to slip node. 11974_ EXIT=FOUND: SURFACE 11975_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 11977_ Dimensional Slip Node implodes. 11980_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ?????????????????????### #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????# # ????????????????????? | | ???????????????????# #???????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# # ##??????????????????? | | ??????????????????## # ##??????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### # ###???????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 71 Energy Capacity 800 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 94 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Flight Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free Hvy. Mass Driver | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Arm. Leg | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive R-10 Processor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Flight Unit | x2 | -7/Factory Repaired ---------- Imp. Ion Engine | 15% | -9/Materials Studied --------- Flight Unit | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Cesium-ion Thruster | -6/Factory | Hacked VTOL Module | -5/Factory | Hacked Power Sword | -5/Factory | Hacked Nuclear Pulse Thruster | -3/Research | Hacked Mic. Antimatter Reactor | -3/Quarantine | Hacked Mic. Fission Core | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Phase Redirector Sigix Broadsword LRC Matter Compressor LRC Storage Integrity Redistributor High-powered Transdimensional Reconstructor Spacefold Activator Core Cannon Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FortressNavigationHammer Manual? 0 Play Time 02:51:13 Cumulative 401.3 hours Start 2026.09.03 @ 17:57:55 End 2026.09.03 @ 20:47:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 238 Adventurer 4 Explorer 0 Win Type 0 Total 121 Types 91/0/15/3/2/1/3/0/0/6 Lore% 92 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 124070a3-99f5-4452-a476-45020a20a71a