Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.21 @ 12:10:29

Player: CreepyD

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (46)      230
Value Destroyed (1877)     1877
Prototype IDs (18)         360
Alien Tech Used (6)        1200
Bonus (1213)               1213
              TOTAL SCORE: 10380

 Bonus
-------
High Alert Combat Kills    213
Scanned by Researcher      500
Pursued by Intercept       500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     219/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Section 7

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (8) ------
           Machine Analyzer
  Advanced Signal Interpreter
  Advanced Hacking Suite
>          --- WEAPON (2) -------
  Enhanced Force Lance
>          --- INVENTORY (5) ----
           Stasis Canceller
  Advanced KE Penetrator
           Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Impulse Thruster
               Field Propulsion Array
               Q-thruster
      Improved Diametric Drive
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Coolant Injector
               Machine Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
      Improved Reaction Control System
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
      Advanced Weight Redist. System
      Advanced Recalibrator
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
[Rating: 158]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Advanced Hacking Suite
  Device                   Advanced Sensor Array
  Processor                Machine Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Power Maul
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   .   .   
  Power                    2    | .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   2   1   1   .   .   1   1   .   .   
  Utility                  6    | .   .   .   .   1   2   1   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | 8   4   9   4   2   3   8   .   19  13  27  
  Power                    11   | 1   .   1   1   .   .   1   .   2   2   3   
    Engine                 3    | 1   .   1   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   1   2   3   
  Propulsion               23   | 3   1   5   1   .   1   .   .   4   2   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 18   | .   .   5   1   .   1   .   .   4   2   5   
  Utility                  39   | 2   1   1   2   1   2   4   .   9   6   11  
    Device                 27   | 2   1   .   2   1   1   2   .   5   6   7   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   2   .   1   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   
    Protection             7    | .   .   1   .   .   1   .   .   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   2   .   1   .   3   .   4   3   7   
    Energy Gun             3    | 1   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | 1   .   .   .   .   .   .   .   3   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          6    | .   .   1   .   1   .   1   .   1   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   .   .   .   .   3   4   4   
Parts Lost                 35   | .   5   1   .   .   .   1   .   2   1   25  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   3   
  Propulsion               13   | .   1   .   .   .   .   .   .   1   1   10  
  Utility                  11   | .   1   1   .   .   .   1   .   .   .   8   
  Weapon                   7    | .   2   .   .   .   .   .   .   1   .   4   
  Highest Loss Streak      10   | .   3   1   .   .   .   1   .   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   87  84  94  92  97  90  78  81  84  71  
  Engine                   4    | .   11  10  12  15  13  6   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   2   5   4   2   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   2   10  8   
  Leg                      3    | .   28  .   .   .   .   .   .   .   .   .   
  Flight                   25   | .   .   41  45  38  40  35  31  29  27  18  
  Device                   15   | .   20  3   9   15  19  15  10  17  16  14  
  Processor                4    | .   .   .   .   .   .   .   .   3   9   9   
  Hackware                 4    | .   .   .   .   .   .   5   10  9   9   5   
  Protection               4    | .   .   7   9   7   10  11  10  5   1   3   
  Energy Gun               2    | .   14  11  .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   11  .   .   .   .   .   .   1   .   3   
  Launcher                 2    | .   .   8   9   7   6   5   5   .   .   .   
  Impact Weapon            2    | .   .   1   9   7   6   5   5   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 11  11  12  17  19  23  25  19  34  48  48  
  Greatest Support         61   | 20  20  15  20  20  25  25  25  49  60  61  
  Greatest Overweight (x)  15   | .   .   .   .   .   .   .   .   .   .   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   3   4   4   4   4   5   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 23% | Sprinter
 22% | Mutant
 19% | Generator-Ninja
 12% | Hacker-Sprinter
  5% | Hacker-Ninja
  5% | Scout
  5% | Scavenger-Sprinter
  3% | Generator-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
        Sprinter | -5/Factory
        Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
 Generator-Ninja | -3/Quarantine
 Generator-Ninja | -3/Section 7

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Matter Collected           1795 | 58   140  193  193  10   40   92   .    207  154  708  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2362 | 16   178  43   76   18   18   188  .    516  150  1159 
  Parts                    93   | 4    12   3    3    .    .    8    .    5    10   48   
Haulers Intercepted        8    | .    .    1    1    .    .    .    .    3    .    3    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  22   | .   8   .   .   .   .   3   .   1   1   9   
  Melee                    4    | .   .   .   .   .   .   .   .   .   1   3   
  Guns                     14   | .   8   .   .   .   .   .   .   .   .   6   
  AOE                      3    | .   .   .   .   .   .   3   .   .   .   .   
Classes Destroyed          12   | 1   2   1   1   1   .   3   .   1   .   2   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   1   .   .   .   .   3   .   3   
  Recycler                 3    | .   .   .   .   .   .   1   .   1   .   1   
  Operator                 4    | .   .   .   2   .   .   .   .   .   2   .   
  Watcher                  5    | .   .   .   .   1   1   .   .   1   1   1   
  Swarmer                  8    | .   6   .   .   .   .   .   .   .   .   2   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   .   .   1   1   4   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   6   1   2   1   1   3   .   2   1   3   
  Combat Bots Only         6    | .   6   .   .   .   .   3   .   1   1   3   
Max Kills in Single Turn   2    | 1   1   1   1   1   1   2   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Damage Taken               5682 | .    778  130  15   .    .    399  .    243  77   4040 
  Core                     1469 | .    217  14   .    .    .    237  .    73   .    928  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  71   | .    .    6    .    .    .    35   .    30   .    .    
  Regen/Repaired (Parts)   155  | .    .    .    .    .    .    .    .    .    13   142  
Core Remaining (%)         85   | 100  13   96   100  100  100  76   100  .    .    .    
Volleys Fired              98   | 5    33   2    3    .    .    5    .    .    .    50   
  Largest                  2    | 2    2    2    1    .    .    1    .    .    .    2    
  Hottest                  101  | 70   70   95   30   .    .    30   .    .    .    101  
Shots Fired                187  | 10   66   4    3    .    .    5    .    .    .    99   
  Gun                      149  | 10   66   2    .    .    .    .    .    .    .    71   
  Cannon                   28   | .    .    .    .    .    .    .    .    .    .    28   
  Launcher                 10   | .    .    2    3    .    .    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  137  | 5    33   .    .    .    .    .    .    .    .    99   
  Thermal                  40   | 5    33   2    .    .    .    .    .    .    .    .    
  Explosive                10   | .    .    2    3    .    .    5    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 3    6    4    .    .    .    1    .    .    .    12   
  Robot Miss Streak        6    | 3    6    3    .    .    .    3    .    .    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           129  | 5    30   3    3    1    1    2    .    10   4    70   
  Core Hits                54   | 1    11   3    1    .    .    8    .    1    2    27   
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed 7    | .    1    .    .    .    .    1    .    2    .    3    
  Critical Strikes         16   | .    1    .    .    .    .    1    .    2    1    11   
    Destroy                7    | .    1    .    .    .    .    .    .    .    .    6    
    Smash                  4    | .    .    .    .    .    .    1    .    2    1    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              97   | .    .    2    3    5    4    2    .    21   27   33   
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    2    .    
  Impact                   62   | .    .    2    3    5    4    2    .    21   25   .    
  Slashing                 16   | .    .    .    .    .    .    .    .    .    .    16   
  Piercing                 17   | .    .    .    .    .    .    .    .    .    .    17   
  Sneak Attacks            14   | .    .    1    2    .    1    1    .    4    1    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5705 | 56   371  159  218  49   107  295  .    757  335  3358 
  Guns                     1630 | 56   371  7    .    .    .    .    .    .    .    1196 
  Cannons                  367  | .    .    .    .    .    .    .    .    .    .    367  
  Explosions               291  | .    .    36   38   .    .    217  .    .    .    .    
  Melee                    3417 | .    .    116  180  49   107  78   .    757  335  1795 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2022 | 43   258  .    .    .    .    .    .    .    158  1563 
  Thermal                  133  | 13   113  7    .    .    .    .    .    .    .    .    
  Explosive                291  | .    .    36   38   .    .    217  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1464 | .    .    116  180  49   107  78   .    757  177  .    
  Slashing                 1251 | .    .    .    .    .    .    .    .    .    .    1251 
  Piercing                 544  | .    .    .    .    .    .    .    .    .    .    544  
Highest Corruption         23   | .    .    .    1    .    .    .    .    4    4    23   
  Average Corruption       6    | .    .    .    1    .    .    .    .    1    4    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    1    .    .    .    .    3    6    29   
    Message Errors         8    | .    .    .    .    .    .    .    .    2    2    4    
    Matter Fused           9    | .    .    .    .    .    .    .    .    .    .    9    
    Heat Flow Errors       9    | .    .    .    .    .    .    .    .    1    3    5    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    1    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1254 | .    .    .    90   27   85   78   .    377  150  447  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1254 | .    .    .    90   27   85   78   .    377  150  447  
Knockbacks                 6    | .    .    .    1    .    .    .    .    .    1    4    
  Impact                   2    | .    .    .    1    .    .    .    .    .    1    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    .    .    .    24   .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318  | 36   183  42   .    .    .    3    .    267  199  318  
  Average Temperature      118  | 16   70   19   .    .    .    3    .    111  140  139  
  Received Heat Transfer   501  | .    324  57   9    .    .    .    .    .    .    111  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    1    .    .    .    5    2    .    
  Impact Corruptions       22   | .    .    .    5    1    2    2    .    10   2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         380  | 37   333  10   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Peak Influence             607  | 5   244 280 271 177 148 314 153 305 550 607 
  Initial                  237  | .   3   85  118 123 86  72  153 80  171 237 
  Average                  259  | 1   117 165 179 154 116 167 153 184 367 421 
Maximum Alert Level        2    | .   1   1   1   .   .   1   .   1   2   2   
  Low Security (%)         43   | 100 65  84  54  100 100 71  100 66  2   .   
  Level 1                  30   | .   34  15  45  .   .   28  .   33  39  37  
  Level 2                  26   | .   .   .   .   .   .   .   .   .   57  62  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   2   1   1   .   2   .   .   1   10  
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            9    | .   2   1   .   1   .   2   .   .   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                6    | .   .   .   .   .   .   .   .   .   .   6   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Distress Signals           5    | .   2   .   .   .   .   .   .   .   .   3   
Communications Jammed      39   | .   .   .   .   .   .   .   .   9   .   30  
  Distress Signals         36   | .   .   .   .   .   .   .   .   9   .   27  
Times Spotted              100  | .   19  7   7   1   2   5   .   9   8   42  
  Peak Tracking Total      16   | .   9   6   7   2   4   6   .   4   2   16  
  Tactical Retreats        17   | .   1   2   1   .   1   1   .   4   .   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Traps Triggered            4    | .   .   .   .   1   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Machines Disabled          21   | .   .   1   2   .   .   .   .   .   9   9   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Machines Accessed          41   | .   1   1   9   2   4   3   .   6   7   8   
  Terminals                28   | .   1   1   6   .   2   1   .   4   6   7   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   2   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   1   .   1   1   .   
  Garrison Access          4    | .   .   .   1   .   1   .   .   1   .   1   
Total Hacks                89   | .   2   4   23  3   7   8   .   12  14  16  
  Successful               34   | .   1   .   11  2   3   3   .   6   5   3   
  Failed                   55   | .   1   4   12  1   4   5   .   6   9   13  
    Catastrophic           11   | .   .   1   3   .   1   1   .   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   9   .   .   .   .   1   .   .   
  Terminals                63   | .   2   4   15  .   5   3   .   8   12  14  
  Fabricators              3    | .   .   .   .   .   1   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   3   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   4   .   .   3   .   3   2   .   
  Garrison Access          6    | .   .   .   2   .   1   .   .   1   .   2   
Terminal Hacks             19   | .   1   .   6   .   2   1   .   3   4   2   
  Record                   3    | .   .   .   .   .   .   .   .   1   2   .   
  Part Schematic           2    | .   .   .   .   .   1   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   1   .   1   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   2   .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   2   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   2   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   4   .   .   2   .   2   1   .   
  Insert Component         5    | .   .   .   2   .   .   1   .   1   1   .   
  Analyze                  4    | .   .   .   2   .   .   1   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   1   .   1   
  Seal Access              3    | .   .   .   .   .   1   .   .   1   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   2   .   .   .   .   .   .   .   
Hacking Detections         34   | .   1   1   6   1   3   3   .   4   7   8   
  Full Trace Events        2    | .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   2   .   1   2   .   1   .   7   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   3   4   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   .   1   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   2   .   .   1   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      29   | .   .   .   .   .   .   29  .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   4   .   .   .   .   
  Total Damage             78   | .   .   .   .   .   .   78  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   1   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec 
Turns Passed               2352 | 70  266 128 118 121 125 139 8   357 309 711 
Spaces Moved               3906 | 41  125 221 283 249 386 285 27  749 607 933 
  Core                     22   | 19  .   .   .   .   .   .   .   .   .   3   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     147  | 22  125 .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3737 | .   .   221 283 249 386 285 27  749 607 930 
  Fastest Speed            25   | 50  120 34  31  31  27  27  27  27  25  28  
  Average Speed            33   | 87  120 34  31  31  27  27  27  28  26  35  
  Slowest Speed            800  | 120 120 34  31  31  31  27  27  31  29  800 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            30   | .   .   2   3   1   .   5   .   10  .   9   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Teleports                4    | .   .   .   .   .   .   .   .   .   1   3   
Exploration Rate (%)       23   | 3   27  28  28  8   15  12  1   22  69  47  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   .   1   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 52   | .   .   .   21  2   3   1   .   9   10  6   
Terrain Destroyed          127  | .   .   24  28  2   3   32  .   9   10  19  
  Melee                    26   | .   .   .   .   2   3   1   .   9   10  1   
  Projectile               18   | .   .   .   .   .   .   .   .   .   .   18  
  AOE                      83   | .   .   24  28  .   .   31  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Qua  Sec  
Total                      4518 | 65   175  265  302  282  397  332  26   840  700  1134 
  Wait                     175  | 2    3    21   3    6    1    29   .    40   27   43   
  Move                     3838 | 40   124  216  276  246  385  274  26   729  606  916  
  Hop                      28   | .    .    2    3    1    .    5    .    9    .    8    
  Pick Up                  67   | 8    8    8    6    2    3    2    .    8    6    16   
  Fast Attach              38   | 1    2    .    1    1    1    4    .    9    7    12   
  Attach                   48   | 7    2    6    3    1    2    2    .    6    3    16   
  Detach                   6    | .    1    .    .    .    .    .    .    2    1    2    
  Swap                     18   | .    .    3    .    .    .    2    .    4    4    5    
  Drop                     58   | 2    2    5    4    2    1    5    .    12   14   11   
  Fire                     98   | 5    33   2    3    .    .    5    .    .    .    50   
  Melee                    97   | .    .    2    3    5    4    2    .    21   27   33   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45   | .    .    .    .    18   .    .    .    .    5    22   
  Rewire                   2    | .    .    .    .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Quarantine
-3/Section 7

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Core integrity fell below 50%
  319 | -10/Materials | Lost 3 parts (1p1n1w)
  328 | -10/Materials | Core integrity fell below 20%
  337 | -10/Materials | Entered another Materials area
  337 | -9/Materials  | Evolved 2 slots: Propulsion x2
  464 | -9/Materials  | Discovered new exit (range 4)
  465 | -9/Materials  | Entered another Materials area
  465 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  574 | -8/Materials  | Discovered new exit (range 16)
  583 | -8/Materials  | Entered Factory
  583 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  674 | -7/Factory    | Discovered new exit (range 10)
  704 | -7/Factory    | Entered another Factory area
  704 | -6/Factory    | Evolved 2 slots: Utility x2
  738 | -6/Factory    | Build established: Sprinter
  822 | -6/Factory    | Discovered new exit (range 14)
  829 | -6/Factory    | Entered another Factory area
  829 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  966 | -5/Factory    | Discovered new exit (range 8)
  968 | -5/Factory    | Entered another Factory area
  968 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  973 | -4/Factory    | Discovered new exit (range 11)
  976 | -4/Factory    | Entered Research
  976 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1237 | -3/Research   | Found Prototype Device
 1237 | -3/Research   | Identified Exp. Thermal Defense Suite
 1331 | -3/Research   | Discovered new exit (range 9)
 1332 | -3/Research   | Identified exit to Quarantine
 1333 | -3/Research   | Entered Quarantine
 1369 | -3/Quarantine | Found Alien Impact Weapon
 1369 | -3/Quarantine | Identified Core Stripper
 1384 | -3/Quarantine | Cryocooling Duct disabled
 1399 | -3/Quarantine | Ambient heat levels rising (+20)
 1399 | -3/Quarantine | Non-combat units ordered to evacuate
 1438 | -3/Quarantine | Found Alien Artifact
 1440 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor
 1440 | -3/Quarantine | Warped through subspace
 1487 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 1489 | -3/Quarantine | Found Alien Artifact
 1491 | -3/Quarantine | Found Alien Artifact
 1574 | -3/Quarantine | Identified Transdimensional Reconstructor (x2)
 1583 | -3/Quarantine | Search patrols dispatched
 1609 | -3/Quarantine | Found Alien Slashing Weapon
 1609 | -3/Quarantine | Identified Sigix Broadsword
 1620 | -3/Quarantine | Spotted Fortress
 1640 | -3/Quarantine | Discovered new exit (range 6)
 1641 | -3/Quarantine | Identified exit to Section 7
 1642 | -3/Quarantine | Entered Section 7
 1649 | -3/Section 7  | Build established: Generator-Ninja
 1692 | -3/Section 7  | Found Alien Artifact
 1708 | -3/Section 7  | Scanned by Researcher
 1789 | -3/Section 7  | Intercept squad dispatched
 1803 | -3/Section 7  | Spotted Tracker
 1813 | -3/Section 7  | Spotted Combat Programmer
 1821 | -3/Section 7  | Warped through subspace
 1828 | -3/Section 7  | Warped through subspace
 1919 | -3/Section 7  | First assault squad dispatched
 1943 | -3/Section 7  | Destroyed Tracker
 1963 | -3/Section 7  | System corruption reached 10%
 2003 | -3/Section 7  | Warped through subspace
 2004 | -3/Section 7  | Core integrity fell below 50%
 2015 | -3/Section 7  | Spotted B-86 Titan
 2024 | -3/Section 7  | Lost 6 parts (1p2n3u)
 2075 | -3/Section 7  | Found Enh. Force Lance
 2220 | -3/Section 7  | Destroyed Combat Programmer
 2229 | -3/Section 7  | Lost 3 parts (1p1n1u)
 2289 | -3/Section 7  | Lost 3 parts (3n)
 2308 | -3/Section 7  | Spotted Alpha 7
 2308 | -3/Section 7  | Spotted Alpha 7
 2312 | -3/Section 7  | Spotted S7 Guard
 2317 | -3/Section 7  | Found Alien Artifact
 2318 | -3/Section 7  | Identified Integrated Thermoelectric Network
 2318 | -3/Section 7  | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 2329 | -3/Section 7  | Intercept squad dispatched
 2341 | -3/Section 7  | Spotted Tracker
 2342 | -3/Section 7  | Spotted Tracker
 2342 | -3/Section 7  | Spotted Tracker
 2343 | -3/Section 7  | Identified Integrated Reactor
 2343 | -3/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 2352 | -3/Section 7  | Core integrity fell below 20%
 2353 | -3/Section 7  | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
02342_ W-44 Eye distress signal jammed. <x2>
02343_ Identified Integrated Reactor.
02343_ Integrated Reactor installed, core energy generation increased
  (+10).
02343_ Adv. KE Penetrator destroyed.
02343_ Xenon Bombardment Thruster temporarily disabled.
02343_ W-44 Eye distress signal jammed.
02343_ Xenon Bombardment Thruster destroyed.
02343_ Lyr. Light Armor Plating destroyed.
02343_ Nuclear Pulse Array temporarily disabled.
02344_ W-44 Eye distress signal jammed. <x2>
02346_ Xenon Bombardment Thruster destroyed.
02346_ W-44 Eye distress signal jammed.
02347_ Nuclear Pulse Array destroyed.
02347_ Lyr. Light Armor Plating destroyed.
02347_ W-44 Eye distress signal jammed. <x3>
02349_ Adv. Transmission Jammer destroyed.
02349_ Field Propulsion Array destroyed.
02350_ Lgt. Antimatter Reactor destroyed.
02353_ Adv. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????? ??????????????????????????? |
| ????????????????????    ?????????????????????????? |
| ?????????????????       ?????????????????????????? |
| ????????????????"       ?????????????????????????? |
| ?????""?????????"       ?????????????????????????? |
| ????"""?????????"       ???????????? ????????????? |
| "????R"?????????"       ???????????   ???????????? |
| "???"""?????????"       ??????????    ???????????? |
| "????""?????????"       "?????"""      ??????????? |
| ????????????????"       """"""        "??????????? |
| ?####????###????"                      ??????????? |
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| ??   """"  #????"       s              "?????????? |
| ??   ""!"  #????"       w               "????????? |
|       """  #????"      sp            ????????????? |
| """"       #????"       s@   "???????????????????? |
| " ""       #???#"       """"         ????????????? |
| """        #???#        "?????"?         ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          100
Energy Generation          51
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    9
Armor Coverage             300
Resistance: TH             30
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                76
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
              Adv. Beam Rifle | -8/Materials | Scanalyzed
         Propulsion Shielding | -8/Materials | Scanalyzed
 Imp. Reaction Control System | -6/Factory   | Hacked
           Adv. Hacking Suite | -5/Factory   | Scanalyzed
               Graphene Brace | -5/Factory   | Hacked
            Adv. Recalibrator | -3/Research  | Scanalyzed
             Adv. Energy Well | -3/Section 7 | Archive
           Imp. Energy Mantle | -3/Section 7 | Archive
              Coolant Network | -3/Section 7 | Archive
     Adv. Gravity Neutralizer | -3/Section 7 | Archive
        Com. Particle Reactor | -3/Section 7 | Archive
      Quantum Shading Machine | -3/Section 7 | Archive
             Com. Mass Driver | -3/Section 7 | Archive

 Robot Schematics 
------------------
 B-74 Champion | -3/Section 7 | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
High-powered Transdimensional Reconstructor
Sigix Broadsword
Transdimensional Reconstructor
Integrated Thermoelectric Network
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreUtilityComputer
  Manual?         0
Play Time         01:31:24
  Cumulative      154.6 hours
  Start           2022.07.20 @ 18:21:38
  End             2022.07.21 @ 12:10:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           145
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          68
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 78e1f715-f8df-4101-880f-825f99770050