Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 07:40:12

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (124)     620
Value Destroyed (5004)     5004
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (2119)               2119
              TOTAL SCORE: 13063

 Bonus
-------
High Alert Combat Kills    369
Follower Combat Kills      784
Entered Garrisons          400
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             573/850
Matter                     153/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (107)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
             Hovering Gravmag-Carbon Exoskeleton
>            --- UTILITY (5) ------
     Armored Scrap Engine
    Improved Heat Sink
>            --- WEAPON (4) -------
             Hvy. Thermal Construct/C
>            --- INVENTORY (5) ----
             Encrypted Comm Array
    Improved Shield Generator
  Long-range Tractor Beam
   Precision Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
             Nuclear Core
    Improved Deuterium Engine
             Deuterium-Nuclear Engine
>            --- PROPULSION -------
             Hovering Gravmag-Carbon Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
    Improved Heat Sink
             Power Bank
>            --- WEAPON -----------
             Hvy. Thermal Construct/C
             Thermal Pulse Construct/G
             Rapid Thermic Wave Construct/G
>            --- INVENTORY --------
    Improved Heat Sink
             Encrypted Comm Array
    Improved Shield Generator
  Long-range Tractor Beam
   Precision Grenade Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Nuclear Core
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Light Assault Rifle
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             63   | 3   7   1   18  1   9   1   4   2   6   1   2   .   4   4   
  Power                    9    | .   1   .   3   .   1   .   .   .   3   .   .   .   1   .   
    Engine                 8    | .   1   .   3   .   1   .   .   .   2   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 8    | 2   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   3   .   4   1   8   1   3   2   3   1   1   .   .   2   
    Device                 22   | .   1   .   3   1   6   1   2   2   2   1   1   .   .   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 1   1   1   7   .   .   .   1   .   .   .   1   .   3   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   1   .   .   .   1   .   3   2   
    Special Weapon         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   1   .   8   .   1   .   1   .   .   .   1   5   
  Power                    5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   
  Propulsion               3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   1   .   4   .   1   .   1   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   97  100 96  64  44  60  56  53  52  61  47  46  44  33  
  Engine                   8    | .   14  14  14  9   4   7   2   1   9   18  10  7   5   5   
  Treads                   10   | .   27  28  27  11  .   1   2   .   .   3   .   2   .   3   
  Leg                      2    | .   .   .   .   5   3   5   4   6   6   1   .   4   7   1   
  Device                   14   | .   5   .   10  12  19  15  15  19  18  18  19  23  23  13  
  Storage                  3    | .   14  14  10  .   .   .   .   .   .   .   .   .   .   .   
  Processor                2    | .   7   14  .   .   2   7   5   .   .   .   .   .   .   .   
  Energy Gun               2    | .   .   .   .   3   .   2   6   13  10  4   .   .   .   .   
  Energy Cannon            6    | .   .   .   12  13  5   7   3   6   6   6   6   7   1   3   
  Ballistic Gun            7    | .   28  26  15  6   1   3   2   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   2   7   6   .   .   .   .   .   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 12  27  27  39  33  31  31  30  26  46  46  40  20  20  17  
  Greatest Support         76   | 40  40  40  40  40  36  58  58  47  47  47  76  76  76  76  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 8   9   15  12  5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 6   12  15  15  5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          6    | 5   6   14  12  4   4   5   4   5   4   4   4   5   4   4   
  Final Capacity           15   | 8   15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 4   12  15  5   5   5   5   5   5   4   5   5   5   5   4   
Scrap Engine Consumption   206  | .   .   .   .   20  49  31  27  22  21  1   10  .   2   23  
  Constructs Created       17   | .   .   .   .   4   6   1   3   .   1   .   .   .   .   2   
  Constructs Modified      58   | .   .   .   .   4   9   6   11  8   1   6   7   1   1   4   

 Class Distribution 
--------------------
 63% | Construct
 20% | Mutant
 11% | Scavenger-Mutant
  4% | Subdweller-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
        Construct | -9/Recycling
        Construct | -7/Factory
        Construct | -7/Garrison
        Construct | -7/Factory
        Construct | -7/Garrison
        Construct | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves
        Construct | -7/Data Miner
        Construct | -6/Proximity Caves
        Construct | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Matter Collected           1858 | 199 186 20  308 114 109 15  35  69  65  26  79  .   342 291 
  Remotely                 10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Salvage Created            5528 | .   370 .   374 645 970 539 243 663 320 .   390 .   352 662 
  Parts                    259  | .   23  .   30  25  41  18  12  28  21  .   13  .   14  34  
Haulers Intercepted        4    | .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   
Recyclers Shooed           9    | .   1   .   .   4   1   .   1   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      47   | .   .   .   21  .   .   .   .   .   .   1   6   .   19  .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  98   | .   7   .   14  3   12  10  2   12  5   .   9   .   13  11  
  Guns                     27   | .   7   .   7   .   2   2   2   6   1   .   .   .   .   .   
  Cannons                  45   | .   .   .   7   3   8   6   .   5   4   .   5   .   2   5   
  AOE                      24   | .   .   .   .   .   .   2   .   1   .   .   4   .   11  6   
Classes Destroyed          15   | .   3   .   3   2   3   .   .   2   1   .   .   .   1   .   
  Worker                   5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Recycler                 12   | .   .   .   .   8   2   .   1   .   .   .   .   .   .   1   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  20   | .   .   .   9   .   .   3   .   .   2   .   .   .   1   5   
  Grunt                    38   | .   7   .   .   .   2   5   .   9   1   .   5   .   6   3   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   .   3   7   1   .   .   .   .   .   .   1   1   
  Hunter                   6    | .   .   .   .   .   2   .   1   .   .   .   .   .   3   .   
  Programmer               5    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   
  Subdweller               5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           6    | .   3   .   5   3   5   2   2   6   4   .   4   .   5   5   
  Combat Bots Only         6    | .   3   .   4   1   2   2   1   6   3   .   4   .   5   4   
Max Kills in Single Turn   3    | .   1   .   1   1   1   2   1   2   2   .   2   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   1   .   .   2   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        792   | .    39   .    123  27   271  12   21   19   21   15   27   .    91   126  
  Missed                   268   | .    14   .    47   5    92   4    8    5    3    6    9    .    36   39   
Damage Taken               7391  | .    364  .    791  330  1637 204  529  253  314  25   342  .    1016 1586 
  Core                     965   | .    73   .    84   44   311  17   .    32   46   .    20   .    61   277  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   2690  | .    78   .    .    .    594  117  207  530  18   116  199  .    18   813  
Core Remaining (%)         49    | 100  .    .    .    19   .    .    .    .    .    .    .    .    30   .    
Volleys Fired              403   | .    43   7    47   42   61   31   18   20   13   6    17   .    41   57   
  Largest                  3     | .    2    1    2    2    3    3    3    3    3    1    1    .    1    1    
  Hottest                  227   | .    40   100  110  114  189  227  209  209  209  72   44   .    36   36   
Shots Fired                657   | .    86   7    87   58   99   65   42   60   34   5    16   .    41   57   
  Gun                      288   | .    86   .    53   16   24   20   28   40   21   .    .    .    .    .    
  Cannon                   340   | .    .    .    31   42   75   45   14   20   13   5    13   .    29   53   
  Launcher                 19    | .    .    .    .    .    .    .    .    .    .    .    3    .    12   4    
  Special                  10    | .    .    7    3    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  335   | .    86   .    53   42   68   31   14   .    .    .    .    .    29   12   
  Thermal                  277   | .    .    7    34   10   31   34   28   40   34   5    13   .    .    41   
  Explosive                19    | .    .    .    .    .    .    .    .    .    .    .    3    .    12   4    
  Electromagnetic          26    | .    .    .    .    6    .    .    .    20   .    .    .    .    .    .    
  Robot Hit Streak         43    | .    19   .    6    10   14   43   6    5    9    7    11   .    12   7    
  Robot Miss Streak        6     | .    3    .    2    6    2    2    5    5    5    .    2    .    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           414   | .    62   .    51   37   77   42   24   32   18   1    16   .    25   29   
  Core Hits                241   | .    25   .    18   12   38   27   7    26   13   .    19   .    38   18   
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    .    3    .    .    .    .    .    .    .    1    2    
  Critical Strikes         9     | .    1    .    .    .    5    .    .    .    .    .    .    .    1    2    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Destroy                7     | .    1    .    .    .    3    .    .    .    .    .    .    .    1    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14152 | .    536  2    1015 853  1887 1296 589  1093 611  64   1075 .    2722 2409 
  Guns                     2552  | .    521  .    525  158  348  130  285  447  138  .    .    .    .    .    
  Cannons                  7885  | .    .    .    490  695  1473 943  304  591  467  64   558  .    898  1402 
  Explosions               3671  | .    .    .    .    .    51   223  .    55   .    .    517  .    1824 1001 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44    | .    15   2    .    .    15   .    .    .    6    .    .    .    .    6    
  Kinetic                  5280  | .    521  .    525  695  1408 570  304  .    .    .    .    .    898  359  
  Thermal                  5269  | .    .    .    490  112  464  726  285  502  605  64   558  .    .    1463 
  Explosive                2922  | .    .    .    .    .    .    .    .    .    .    .    517  .    1824 581  
  Electromagnetic          637   | .    .    .    .    46   .    .    .    591  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    2    2    2    2    2    2    2    2    4    4    4    4    4    1    
  Average Corruption       2     | .    2    2    2    2    1    2    2    2    3    4    4    4    4    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  118   | .    9    4    22   10   3    9    8    7    6    12   9    3    12   4    
    Message Errors         30    | .    2    .    5    4    .    1    4    .    2    6    4    1    .    1    
    Matter Fused           25    | .    2    1    2    4    1    1    .    3    2    2    1    .    4    2    
    Heat Flow Errors       11    | .    .    2    1    1    1    3    1    .    .    .    1    .    1    .    
    Energy Discharges      14    | .    1    1    2    .    1    1    1    1    1    1    1    .    2    1    
    Parts Rejected         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    1    .    8    1    .    1    1    1    .    1    1    2    3    .    
    Data Loss (major)      8     | .    1    .    2    .    .    2    .    1    .    1    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Weapon Failures        4     | .    .    .    1    .    .    .    .    .    1    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            353   | .    .    .    16   .    18   13   .    .    12   .    .    .    39   255  
  Projectiles              255   | .    .    .    16   .    18   13   .    .    12   .    .    .    30   166  
  Explosions               98    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    89   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    .    3    7    7    6    .    .    .    .    .    4    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    3    7    6    6    .    .    .    .    .    4    3    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      310   | .    .    .    .    .    7    65   .    .    .    .    .    .    .    238  
  Shots                    7     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    
  Rammed                   6     | .    2    2    .    1    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    3    2    .    1    1    .    .    .    1    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        469   | .    19   297  198  461  225  354  294  387  469  85   219  .    89   12   
  Average Temperature      115   | .    9    203  30   165  67   99   64   168  164  32   30   .    49   7    
  Received Heat Transfer   1773  | .    225  .    180  99   513  30   9    135  144  .    162  .    162  114  
  Effects                  7     | .    .    3    .    2    .    1    .    1    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    6    1    .    .    2    .    .    .    .    .    
  Heat Transferred         4078  | .    .    .    666  .    100  200  148  346  703  74   740  .    .    1101 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Peak Influence             865  | .   158 5   .   583 328 781 522 593 474 .   .   .   .   865 
  Initial                  528  | .   .   5   .   528 183 119 409 310 310 .   .   .   .   184 
  Average                  308  | .   52  5   .   485 122 502 414 543 408 .   .   .   .   535 
Maximum Alert Level        3    | .   .   .   .   2   1   3   2   2   2   .   .   .   .   3   
  Low Security (%)         45   | 100 100 100 .   .   90  15  .   .   .   .   .   .   .   14  
  Level 1                  11   | .   .   .   .   22  9   18  16  5   47  .   .   .   .   .   
  Level 2                  37   | .   .   .   .   77  .   40  83  94  52  .   .   .   .   59  
  Level 3                  5    | .   .   .   .   .   .   24  .   .   .   .   .   .   .   26  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   .   .   2   .   4   .   2   .   .   .   1   9   
  Investigation            4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Extermination            5    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   2   
  Reinforcement            8    | .   3   .   .   .   1   .   1   .   1   .   .   .   .   2   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Distress Signals           4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   18  .   39  3   15  17  12  12  6   2   9   .   21  29  
  Peak Tracking Total      7    | .   3   .   6   1   2   4   4   4   3   1   4   .   6   7   
  Tactical Retreats        11   | .   .   .   5   .   .   2   .   .   .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Traps Triggered            13   | .   2   .   .   .   3   3   .   2   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   1   2   .   3   .   

 Machines                       | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Machines Disabled          23   | .   .   .   3   .   .   3   3   .   1   .   .   .   1   12  
  Max in Single Turn       8    | .   .   .   1   .   .   2   .   .   1   .   .   .   1   8   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Machines Accessed          29   | .   3   .   1   5   7   2   3   1   .   .   .   4   .   3   
  Terminals                15   | .   2   .   .   5   3   2   1   1   .   .   .   .   .   1   
  Fabricators              4    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
Total Hacks                90   | .   9   .   1   15  12  5   8   2   .   .   .   30  .   8   
  Successful               48   | .   5   .   1   2   4   1   3   .   .   .   .   30  .   2   
  Failed                   42   | .   4   .   .   13  8   4   5   2   .   .   .   .   .   6   
    Catastrophic           7    | .   2   .   .   .   2   .   1   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   .   .   14  5   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   4   .   .   15  7   5   2   2   .   .   .   .   .   2   
  Fabricators              9    | .   .   .   .   .   2   .   4   .   .   .   .   .   .   3   
  Repair Stations          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   3   .   2   .   .   .   .   .   .   3   
Terminal Hacks             37   | .   1   .   1   2   1   1   .   .   .   .   .   30  .   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           12   | .   .   .   .   .   1   .   .   .   .   .   .   11  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robot Analysis           3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   .   5   5   2   3   1   .   .   .   .   .   2   
  Full Trace Events        5    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   .   .   .   .   11  .   .   
  Parts Built              6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   254  | .   .   .   .   .   106 .   95  .   .   .   .   .   .   53  
  Total Part Build Rating  34   | .   .   .   .   .   12  .   10  .   .   .   .   .   .   12  
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               6    | .    .    .    .    .    .    4    .    .    .    .    .    .    2    .    
  Largest Group            3    | .    .    .    .    .    .    3    3    .    .    .    .    .    1    1    
  Highest-Rated Group      157  | .    .    .    .    .    .    157  95   .    .    .    .    .    96   96   
  Highest-Rated Ally       96   | .    .    .    .    .    .    95   55   .    .    .    .    .    96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    .    18   11   .    .    .    .    .    28   17   
  Total Damage             3169 | .    .    .    .    .    .    738  717  .    .    .    .    .    1014 700  
  Kills                    26   | .    .    .    .    .    .    7    6    .    .    .    .    .    8    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Gar Fac Gar Fac Low Low Dat Pro Fac 
Robot Analysis Total       3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               9397 | 6    832  398  1660 690  1550 588  607  424  321  513  297  102  572  837  
Spaces Moved               5523 | 1    392  220  910  395  868  428  335  214  258  490  194  77   333  408  
  Core                     31   | .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    
  Treads                   2681 | 1    392  220  910  206  171  58   152  .    .    261  6    18   .    286  
  Legs                     2209 | .    .    .    .    142  470  370  183  214  258  114  .    59   333  66   
  Wheels                   515  | .    .    .    .    47   165  .    .    .    .    115  188  .    .    .    
  Hover                    56   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Flight                   31   | .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    
  Fastest Speed            69   | 160  160  160  160  112  69   80   101  101  101  89   89   133  133  107  
  Average Speed            123  | 160  160  160  160  135  96   94   109  101  101  101  90   133  133  129  
  Slowest Speed            200  | 160  160  160  160  160  200  135  120  101  101  108  133  133  133  133  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    66   49   51   82   26   45   11   34   6    66   29   68   67   13   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             9    | .    .    2    4    .    .    .    .    .    .    1    .    .    2    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    .    .    .    3    .    .    .    7    
Terrain Destroyed          276  | .    .    2    3    4    8    76   1    4    4    5    27   .    62   80   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               54   | .    .    2    3    4    .    1    1    .    4    5    3    .    9    22   
  AOE                      222  | .    .    .    .    .    8    75   .    4    .    .    24   .    53   58   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Total                      7517 | 5    524  243  1032 497  1490 559  543  375  291  500  299  76   422  661  
  Wait                     1345 | .    72   11   19   49   537  30   175  135  8    .    85   .    37   187  
  Move                     5505 | .    391  219  909  394  863  427  335  212  257  489  193  76   332  408  
  Hop                      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Pick Up                  33   | .    6    3    13   2    3    .    3    .    2    1    .    .    .    .    
  Fast Attach              25   | .    5    .    4    1    7    .    3    .    3    .    1    .    1    .    
  Attach                   15   | .    .    .    4    .    1    .    1    .    1    .    1    .    3    4    
  Detach                   10   | .    1    .    .    .    2    .    .    .    .    .    1    .    3    3    
  Swap                     23   | 3    2    1    10   .    1    1    .    2    2    1    .    .    .    .    
  Drop                     60   | 2    1    .    23   8    7    2    8    .    4    3    1    .    .    1    
  Fire                     403  | .    43   7    47   42   61   31   18   20   13   6    17   .    41   57   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    7    | .    3    2    .    1    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            26   | .    .    .    .    .    5    15   .    6    .    .    .    .    .    .    
  Rewire                   58   | .    .    .    .    .    .    53   .    .    .    .    .    .    5    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Sub)
-10/Subcaves
-9/Recycling
-7/Factory (discovered 3 exits: *Fac x2 / Gar)
-7/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: [*Fac x2])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 0)
    7 | -11/Scrapyard      | Entered Materials
  122 | -10/Materials      | Repaired Lgt. Treads
  149 | -10/Materials      | Repaired Lgt. Treads
  283 | -10/Materials      | Discovered new exit (range 11)
  303 | -10/Materials      | Build established: Mutant
  600 | -10/Materials      | Discovered new exit (range 13)
  800 | -10/Materials      | Derelicts attacked the area
  839 | -10/Materials      | Entered Mines
  945 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  945 | -10/Mines          | Discovered new exit (range 5)
 1065 | -10/Mines          | Learned location of Storage (-9)
 1175 | -10/Mines          | Discovered new exit (range 8)
 1218 | -10/Mines          | Discovered new exit (range 3)
 1237 | -10/Mines          | Entered Subcaves
 1518 | -10/Subcaves       | Learned Materials trap positions
 1712 | -10/Subcaves       | Build established: Scavenger-Mutant
 1837 | -10/Subcaves       | Core integrity fell below 50%
 2411 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Thermal Plating
 2608 | -10/Subcaves       | Visited 4L-MR0's lab
 2629 | -10/Subcaves       | Found Power Bank
 2694 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
 2694 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
 2742 | -10/Subcaves       | Discovered new exit (range 13)
 2838 | -10/Subcaves       | Build established: Subdweller-Mutant
 2897 | -10/Subcaves       | Entered Recycling
 2952 | -9/Recycling       | Found Scrap Engine
 3321 | -9/Recycling       | Build established: Construct
 3520 | -9/Recycling       | Core integrity fell below 20%
 3582 | -9/Recycling       | Discovered new exit (range 6)
 3587 | -9/Recycling       | Entered Factory
 3587 | -7/Factory         | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2
 3736 | -7/Factory         | Lost 4 parts (1p2n1w)
 4012 | -7/Factory         | Lost 4 parts (1p1u2w)
 4062 | -7/Factory         | Discovered new exit (range 16)
 4649 | -7/Factory         | Fabricated Hvy. Phase Cannon (x2)
 5031 | -7/Factory         | Discovered new exit (range 12)
 5136 | -7/Factory         | Identified exit to Garrison
 5137 | -7/Factory         | Entered Garrison
 5156 | -7/Garrison        | Triggered checkpoint
 5265 | -7/Garrison        | Found embedded Infiltrators
 5312 | -7/Garrison        | Phase Generator disabled
 5356 | -7/Garrison        | Triggered checkpoint
 5370 | -7/Garrison        | Triggered checkpoint
 5394 | -7/Garrison        | Garrison Relay disabled
 5477 | -7/Garrison        | Discovered new exit (range 11)
 5510 | -7/Garrison        | Triggered checkpoint
 5725 | -7/Garrison        | Entered Factory
 5725 | -7/Factory         | Accompanied by 3 allies
 6291 | -7/Factory         | Fabricated Hvy. Plasma Cannon (x2)
 6332 | -7/Factory         | Identified exit to Garrison
 6332 | -7/Factory         | Entered Garrison
 6396 | -7/Garrison        | Triggered checkpoint
 6442 | -7/Garrison        | Core integrity fell below 50%
 6470 | -7/Garrison        | Attached Power Bank, gained temporary slots: Power x3
 6549 | -7/Garrison        | Discovered new exit (range 12)
 6663 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 6748 | -7/Garrison        | Discovered new exit (range 9)
 6756 | -7/Garrison        | Entered Factory
 6837 | -7/Factory         | Discovered new exit (range 13)
 7075 | -7/Factory         | Identified exit to Lower Caves
 7077 | -7/Factory         | Entered Lower Caves
 7083 | -7/Lower Caves     | Met a Warlord Commander
 7084 | -7/Lower Caves     | Learned location of Warlord (-4)
 7085 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 7087 | -7/Lower Caves     | Found Encrypted Comm Array
 7194 | -7/Lower Caves     | Encountered a Warlord checkpoint
 7446 | -7/Lower Caves     | Spotted B-75 Beast
 7586 | -7/Lower Caves     | Discovered new exit (range 7)
 7590 | -7/Lower Caves     | Entered another Lower Caves area
 7653 | -7/Lower Caves     | Ambushed by wild Derelicts
 7872 | -7/Lower Caves     | Discovered new exit (range 15)
 7887 | -7/Lower Caves     | Entered Data Miner
 7887 | -7/Data Miner      | Discovered new exit (range 6)
 7913 | -7/Data Miner      | Met Data Miner
 7935 | -7/Data Miner      | Learned location of Section 7 (-3)
 7935 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7959 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7989 | -7/Data Miner      | Entered Proximity Caves
 8171 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 8267 | -6/Proximity Caves | Escorted by Enhanced Grunt
 8484 | -6/Proximity Caves | Spotted B-75 Beast
 8505 | -6/Proximity Caves | Allies destroyed B-75 Beast
 8548 | -6/Proximity Caves | Discovered new exit (range 11)
 8561 | -6/Proximity Caves | Entered Factory
 8561 | -6/Factory         | Accompanied by 1 ally
 8561 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 8658 | -6/Factory         | Fabricated Wave Gun?
 8911 | -6/Factory         | First assault squad dispatched
 8941 | -6/Factory         | Incoming assault squad redirected
 9109 | -6/Factory         | Garrison activated, responded to threat
 9289 | -6/Factory         | Incoming assault squad redirected
 9398 | -6/Factory         | Self-destructed

 Last Messages 
---------------
09372_ R-10 Processor collects Shock Rifle.
09377_ R-10 Processor collects Target Analyzer.
09377_ Slug penetrates Wall.
09378_ Destroyed Phase Shifter.
09378_ Penetrated by Slug.
09381_ Slug penetrates Wall. <x3>
09384_ Wall collapses.
09384_ Penetrated by Slug. <x4>
09387_ Hvy. Thermal Construct/C destroyed.
09387_ Hvy. Thermal Construct/C core remains intact and functional.
09388_ Penetrated by Slug.
09390_ Slug penetrates H-66 Slayer.
09390_ Penetrated by Slug.
09391_ Slug penetrates Wall.
09394_ Penetrated by Slug.
09394_ Slug penetrates Wall.
09395_ Penetrated by Slug. <x3>
09398_ Deuterium-Nuclear Engine destroyed.
09398_ Arm. Scrap Engine damaged due to network destabilization (-5).
09398_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????########+###??????????????????????? |
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|               ???"""""  ; ;#?????????????????????? |
| ########      ?#        ;h##?????????????????????? |
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| ?????????#   #????????#       #####??????????????? |
| ?????????#   ########## h              ??????????? |
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| ##########               """""""""     ??????????? |
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|         #?# #      ] ##             ?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          42
Energy Capacity            702
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             800
Evasion (%)                59
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
        Hvy. Plasma Cannon | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
         Lgt. Fission Core | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
         Hvy. Gauss Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
 X-57 Shotgunner | -7/Data Miner | Free
   A-15 Conveyor | -7/Data Miner | Free
        E-15 Imp | -7/Data Miner | Free
      S-27 Virus | -7/Data Miner | Free
  R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
  Hvy. Phase Cannon | x2 | -7/Factory | Preloaded
 Hvy. Plasma Cannon | x2 | -7/Factory 
           Wave Gun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadSupersonicBay
  Manual?         0
Play Time         00:59:33
  Cumulative      868.6 hours
  Start           2024.03.06 @ 06:45:32
  End             2024.03.06 @ 07:40:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1317
  Rogue           1317
  Adventurer      0
  Explorer        0
Win Type          -
  Total           82
  Types           48/1/14/14/4/0/0/1/0
Lore%             89
Gallery%          91
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5cb72668-af60-4259-ad08-07412daf3ef5