Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 01:12:59 Player: Ms. V3-11A Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1517) 1517 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 5787 Bonus ------- High Alert Combat Kills 25 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 117/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Cooling System Large Storage Unit Improved Terrain Scan Processor Improved Transmission Jammer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Compact Battery (175) Matter Compressor (250) Advanced Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Missile Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Surveybot 17 Chip Makeshift Salvage Targeting Computer Improved Medium Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Overtuned Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Light Antimatter Reactor Compact Battery High-capacity Matter Pod Advanced Signal Interpreter Advanced Targeting Computer KE Penetrator Missile Launcher Makeshift Sword [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Overtuned Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 8 | . . . . . 8 Weapon . | . . . . . . Parts Attached 55 | . 6 7 7 8 27 Power 7 | . . 1 2 1 3 Engine 4 | . . 1 1 1 1 Core 2 | . . . 1 . 1 Reactor 1 | . . . . . 1 Propulsion 18 | . 3 1 2 2 10 Treads . | . . . . . . Leg 14 | . 3 1 2 2 6 Wheel 4 | . . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 2 2 3 2 10 Device 8 | . 1 1 . . 6 Storage 3 | . . . 3 . . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 5 | . 1 1 . 2 1 Artifact . | . . . . . . Weapon 11 | . 1 3 . 3 4 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 9 | . . 3 . 3 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 1 7 1 . 23 Power 6 | . . 1 1 . 4 Propulsion 10 | . . 2 . . 8 Utility 8 | . . 1 . . 7 Weapon 8 | . 1 3 . . 4 Highest Loss Streak 8 | . 1 3 1 . 8 To Critical Strikes 2 | . . 1 . . 1 Average Slot Usage (%) 93 | . 99 89 90 99 72 Engine 9 | . 14 11 2 10 7 Core 1 | . . . 3 3 . Leg 25 | . 28 23 27 28 13 Device 5 | . 5 2 14 1 9 Storage 12 | . 14 14 14 14 5 Processor 1 | . . . . . 12 Protection 8 | . 8 10 . 12 7 Energy Cannon 2 | . 8 3 . . . Ballistic Gun 23 | . 18 22 28 27 5 Peak Build Rating 66 | . 8 9 19 27 66 Average Rating 21 | . 7 8 13 23 55 On Entrance 12 | 6 6 8 9 19 27 Naked Turns . | . . . . . . Heaviest Build 63 | 11 16 18 32 39 63 Greatest Support 60 | 20 20 20 37 40 60 Greatest Overweight (x) 2 | . . 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 Average Capacity 12 | . 8 8 13 15 15 Most Carried 15 | . 8 8 9 15 14 Average Carried 9 | . 5 6 7 14 8 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 6 8 6 9 15 7 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1802 | 200 87 289 144 478 604 Remotely . | . . . . . . Salvage Created 1783 | . 431 377 48 . 927 Parts 116 | . 34 32 3 . 47 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . 22 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 41 | . 15 13 1 . 12 Guns 28 | . 5 11 1 . 11 Cannons 9 | . 7 2 . . . AOE 2 | . 2 . . . . Classes Destroyed 12 | . 5 3 . . 4 Worker 1 | . 1 . . . . Builder 2 | . 2 . . . . Tunneler 1 | . . . . . 1 Hauler 1 | . 1 . . . . Mechanic 1 | . . . . . 1 Turret 2 | . . 2 . . . Swarmer 16 | . 9 7 . . . Grunt 13 | . 6 . . . 7 Sentry 3 | . . 1 1 . 1 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Subdweller 5 | . . 5 . . . Best Kill Streak 6 | . 6 5 1 . 3 Combat Bots Only 5 | . 5 5 1 . 3 Max Kills in Single Turn 3 | . 3 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 517 | . 61 132 54 . 270 Missed 148 | . 19 45 24 . 60 Damage Taken 4805 | . 376 806 165 . 3458 Core 1244 | . 64 154 21 . 1005 Absorbed by Shields . | . . . . . . Ignored by Resistances 1243 | . 115 237 58 . 833 Regen/Repaired (Parts) 214 | . . . . . 214 Core Remaining (%) 52 | 100 . . . 4 . Volleys Fired 177 | . 40 58 7 . 72 Largest 2 | . 2 2 2 . 2 Hottest 133 | . 80 80 50 . 133 Shots Fired 308 | . 72 89 14 . 133 Gun 274 | . 48 79 14 . 133 Cannon 34 | . 24 10 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 243 | . 48 79 14 . 102 Thermal 65 | . 24 10 . . 31 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 15 22 10 . 26 Robot Miss Streak 3 | . 3 2 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 243 | . 42 76 12 . 113 Core Hits 101 | . 24 29 4 . 44 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 1 . . . 8 Burn 8 | . . . . . 8 Meltdown 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4024 | . 952 945 173 . 1954 Guns 3295 | . 346 823 173 . 1953 Cannons 380 | . 258 122 . . . Explosions 348 | . 348 . . . . Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 2515 | . 346 823 173 . 1173 Thermal 1160 | . 258 122 . . 780 Explosive 348 | . 348 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . 12 . . . . Projectiles . | . . . . . . Explosions 12 | . 12 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 88 | . 88 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 805 | . 339 7 12 . 805 Average Temperature 208 | . 130 5 10 . 261 Received Heat Transfer 1093 | . 78 93 60 . 862 Effects 48 | . 2 . . . 46 Shutdowns 8 | . . . . . 8 Energy Bleed 9 | . . . . . 9 Interference 7 | . 1 . . . 6 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . 1 . . . 2 Damage (major) 13 | . . . . . 13 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Melted 17 | . 5 . . . 12 Heat Transferred 3014 | . 555 259 . . 2200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 545 | . 545 . 105 . 149 Initial 80 | . . . 80 . . Average 119 | . 218 . 51 . 69 Maximum Alert Level 2 | . 2 . . . . Low Security (%) 76 | . 39 . 100 . 100 Level 1 21 | . 56 . . . . Level 2 1 | . 4 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . . . 5 Investigation 4 | . 1 . . . 3 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 26 18 1 . 23 Peak Tracking Total 9 | . 8 7 1 . 9 Tactical Retreats 8 | . 4 3 . . 1 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 4 | . 3 1 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 25 | . 7 1 9 3 5 Terminals 14 | . 7 . 4 . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 78 | . 17 5 18 21 17 Successful 58 | . 13 5 8 21 11 Failed 20 | . 4 . 10 . 6 Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual 32 | . 14 . 9 . 9 Terminals 36 | . 17 . 7 . 12 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 11 | . . . 11 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 34 | . 2 5 1 21 5 Record 26 | . . 5 . 21 . Part Schematic 1 | . . . 1 . . Robot Analysis 2 | . . . . . 2 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . 2 . . Retrieve Components 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 21 | . 11 . 5 . 5 Terminals 16 | . 11 . 1 . 4 Botnet 7 | . 4 . . . 3 Skim 9 | . 7 . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Patch 1 | . . . . . 1 Recycling Units 4 | . . . 4 . . Tunnel 4 | . . . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 . 7 . 3 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . 4 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 2 | . . . . . 2 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 6259 | . 1183 528 1174 2618 756 Spaces Moved 3902 | 1 548 270 852 1922 309 Core . | . . . . . . Treads . | . . . . . . Legs 3818 | 1 548 270 852 1922 225 Wheels 84 | . . . . . 84 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 120 120 125 125 95 Average Speed 132 | 120 120 135 130 132 157 Slowest Speed 270 | 120 120 190 195 135 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 2 80 21 84 95 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 10 | . 1 . 4 5 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 7 | . . . . 7 . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . 40 . . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 40 | . 40 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 4719 | . 1007 354 897 1996 465 Wait 503 | . 395 17 28 20 43 Move 3897 | . 547 269 851 1921 309 Hop . | . . . . . . Pick Up 42 | . 9 2 2 22 7 Fast Attach 20 | . 2 2 3 4 9 Attach 21 | . 1 4 . . 16 Detach 4 | . 1 . . . 3 Swap 14 | . 3 1 4 4 2 Drop 40 | . 9 1 2 25 3 Fire 177 | . 40 58 7 . 72 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: Fac x2 / Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 611 | -10/Materials | Discovered new exit (range 15) 846 | -10/Materials | Identified exit to Mines 921 | -10/Materials | Learned location of Subcaves (-10) 986 | -10/Materials | Identified exit to Materials 986 | -10/Materials | Identified exit to Subcaves 1043 | -10/Materials | Learned Storage stockpile data 1126 | -10/Materials | Learned Storage emergency access door positions 1151 | -10/Materials | Learned location of 2 exits from Materials 1165 | -10/Materials | Learned location of 2 exits from Subcaves 1184 | -10/Materials | Entered Subcaves 1185 | -10/Subcaves | Identified exit to Recycling 1186 | -10/Subcaves | Identified exit to Materials 1297 | -10/Subcaves | Learned 4 Materials zone layouts 1353 | -10/Subcaves | Core integrity fell below 50% 1559 | -10/Subcaves | Core integrity fell below 20% 1597 | -10/Subcaves | Lost 3 parts (1n1u1w) 1629 | -10/Subcaves | Visited Clippyterm 1635 | -10/Subcaves | Learned Factory emergency access door positions 1635 | -10/Subcaves | Learned Research security intel 1712 | -10/Subcaves | Entered Recycling 1713 | -7/Recycling | Met a Zionite searching for Scraptown 2235 | -7/Recycling | Discovered new exit (range 15) 2249 | -7/Recycling | Scanned before Scraplab entrance 2267 | -7/Recycling | Entered Scraplab 2279 | -7/Recycling | Discovered new exit (range 3) 2886 | -7/Recycling | Entered Scraptown 3409 | -7/Scraptown | Visited Bundlers 3513 | -7/Scraptown | Visited SPCMW 3788 | -7/Scraptown | Discovered new exit (range 3) 4002 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 4006 | -7/Scraptown | Learned Factory security intel 4252 | -7/Scraptown | Visited Comm Corps 4362 | -7/Scraptown | Visited Fellowship of the Rings 4389 | -7/Scraptown | Visited Assassins FH 4435 | -7/Scraptown | Visited Cyclists 4499 | -7/Scraptown | Visited TADAMA 4569 | -7/Scraptown | Visited UFD Registry 4569 | -7/Scraptown | Registered with UFD as "Rustunit" 4607 | -7/Scraptown | Visited DA-N13 Charitable Foundation 4621 | -7/Scraptown | Found DCF Scrap (29 items) 4682 | -7/Scraptown | Visited Junk Repository 4735 | -7/Scraptown | Visited Science Testing Area 4917 | -7/Scraptown | Visited Research Penetration Think Tank 4950 | -7/Scraptown | Visited Infowarlord's Domain 5003 | -7/Scraptown | Visited Junk Repository 5044 | -7/Scraptown | Visited Cartography Club 5118 | -7/Scraptown | Learned location of Cetus (-6) 5118 | -7/Scraptown | Learned location of Armory (-3) 5118 | -7/Scraptown | Learned 8 Materials zone layouts 5118 | -7/Scraptown | Learned 12 Materials zone layouts 5118 | -7/Scraptown | Learned 24 Upper Caves zone layouts 5118 | -7/Scraptown | Learned 16 Proximity Caves zone layouts 5118 | -7/Scraptown | Learned 24 Proximity Caves zone layouts 5118 | -7/Scraptown | Learned location of 1 exit from Factory 5118 | -7/Scraptown | Learned location of 3 exits from Factory 5118 | -7/Scraptown | Learned location of 2 exits from Research 5200 | -7/Scraptown | Found Surveybot 17 Chip 5237 | -7/Scraptown | Visited Scrapoid Pod Storage 5266 | -7/Scraptown | Visited Curators Association 5309 | -7/Scraptown | Visited Modified Component R&D 5432 | -7/Scraptown | Found Scrap Suit 5495 | -7/Scraptown | Discovered new exit (range 5) 5504 | -7/Scraptown | Entered Factory 5504 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x8 5505 | -5/Factory | Identified exit to Factory 5505 | -5/Factory | Identified exit to Upper Caves 5675 | -5/Factory | Lost 4 parts (1p1n1u1w) 6070 | -5/Factory | Core integrity fell below 50% 6107 | -5/Factory | Lost 5 parts (3p1n1u) 6157 | -5/Factory | Core integrity fell below 20% 6187 | -5/Factory | Lost 8 parts (3n3u2w) 6260 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06251_ Slug penetrates Repair Station. 06252_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 06252_ System corrupted: Hvy. Assault Rifle misfires. 06252_ Slug penetrates Repair Station. 06253_ Repair Station collapses. 06253_ Backup Power III tumbles out of repair station. 06253_ Backup Propulsion III tumbles out of repair station. 06253_ Penetrated by Slug. 06253_ Slug penetrates Repair Station. 06253_ Penetrated by Slug. 06255_ H-66 Slayer destroyed. 06255_ Switching to secondary target: H-66 Slayer. 06255_ Slug penetrates H-66 Slayer. 06255_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06257_ Slug penetrates Repair Station. 06257_ Penetrated by Slug. 06258_ Gauss Rifle destroyed. 06258_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????+???????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????#####+########???????????? | | ????????????????????+ #???????????? | | ????????????????????# #???????????? | | ????????????????????# """"""""" #???????????? | | ????????????????????# #???????????? | | ????????????????????# """"""""" #???????????? | | ????????????????????# #???????????? | | ????????????????????+ """"""""" #???????????? | | ????????????????????#[[h g #???????????? | | ????>???????????????#h=*Y h +?+?????????? | | ????????????????????#==!"" = #???????????? | | ????????????????????#=*R"" ##########+## | | ????????????????????#@"""" + | | ????????????????????##########/### ## | | ?????????????????????#####???# #?# ]! # | | ????????????????????? #???# #?# ] + | | ????????????????????? #???# #?# ] # | | ????????????????????? #???# #?# # | | ????????????????????? #???# #?# """ # | | ????????????????????? #???# #?# """"" # | | ????????????????????? #???# #?# """"" # | | ????????????????????? #???# #?# # | | ???????????????????+?##+###### ### # | | ????????????????????? ## = ## | | ?????????????????????"" ## | | ?????????????????????"" ## | | ?????????????????????"" ## ##"T"#### | | ?????????????????????"" ## ######### | | ????????????????????? ## # # | | ?????????????????????"" ## # # | | ?????????????????????"" ## # # | | ?????????????????????"" ## # + | | ?????????????????????"" ## # # | | ????????????????????? ## # # | | ????????????????????? ## ######### | | ?????????????????????####### | | ???????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1310 Armor Coverage 325 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Corruption Screen | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreNavigationUnit Manual? 0 Play Time 00:48:38 Cumulative 271.6 hours Start 2024.08.14 @ 00:18:53 End 2024.08.14 @ 01:12:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 203 Rogue 63 Adventurer 114 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 6d737377-f60b-47ad-8d27-c313512b7718