Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.21 @ 16:05:02 Player: M4NZ Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (157) 785 Value Destroyed (5666) 5666 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 13148 Bonus ------- High Alert Combat Kills 179 Friendly Fire -62 Cogmind --------- Core Integrity 0/1600 Matter 277/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (16) ----- Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Combat Linear Gravjet Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Energy Well Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Improved Hacking Suite System Shield > --- WEAPON ----------- Heavy Dispersion Rifle Helical Railgun > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Gamma Rifle Autogun KE Penetrator [Rating: 132] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Antigrav System Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . . . 1 . Propulsion 1 | . . . . . . 1 . . . . Utility 14 | . . 2 1 2 2 1 2 2 1 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 245 | 7 19 42 26 10 37 28 6 2 55 13 Power 43 | 1 4 6 6 3 5 3 . . 13 2 Engine 20 | 1 4 6 5 1 2 . . . 1 . Core 9 | . . . 1 2 3 3 . . . . Reactor 14 | . . . . . . . . . 12 2 Propulsion 59 | 2 8 10 4 3 5 6 2 . 14 5 Treads 20 | 2 . 8 4 3 3 . . . . . Leg 10 | . 6 2 . . 1 . 1 . . . Wheel . | . . . . . . . . . . . Hover 22 | . . . . . 1 6 1 . 14 . Flight 7 | . 2 . . . . . . . . 5 Utility 63 | 2 3 12 10 1 11 9 2 2 10 1 Device 36 | 1 1 7 7 1 7 5 . 2 4 1 Storage 5 | 1 . 1 . . . 1 . . 2 . Processor 15 | . 1 2 1 . 3 2 2 . 4 . Hackware 3 | . 1 . . . 1 1 . . . . Protection 4 | . . 2 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 80 | 2 4 14 6 3 16 10 2 . 18 5 Energy Gun 20 | . 2 3 2 . 3 3 1 . 6 . Energy Cannon 10 | . . 3 2 1 4 . . . . . Ballistic Gun 38 | 2 2 8 1 1 2 6 1 . 10 5 Ballistic Cannon 5 | . . . . 1 4 . . . . . Launcher 4 | . . . 1 . 3 . . . . . Special Weapon 3 | . . . . . . 1 . . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . 2 . Parts Lost 98 | . 6 9 3 . 21 12 . . 37 10 Power 17 | . . . 2 . 4 3 . . 7 1 Propulsion 28 | . 2 3 1 . 5 2 . . 11 4 Utility 28 | . 1 4 . . 6 2 . . 13 2 Weapon 25 | . 3 2 . . 6 5 . . 6 3 Highest Loss Streak 18 | . 3 5 1 . 14 4 . . 18 4 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 85 | . 95 94 98 84 69 77 95 100 91 30 Engine 6 | . 14 11 16 10 6 . . . 1 . Core 2 | . . . 1 3 2 6 10 9 . . Reactor 1 | . . . . . . . . . 7 1 Treads 7 | . 7 11 17 15 10 . . . . . Leg 3 | . 17 10 . . 1 . 2 . . . Hover 4 | . . . . . . 12 10 14 11 2 Device 12 | . 12 6 9 15 15 15 10 19 15 . Storage 5 | . 6 4 9 7 3 2 5 4 4 . Processor 20 | . . 22 18 15 14 21 33 33 34 17 Hackware 3 | . 5 . . . 3 5 10 9 6 3 Protection 1 | . . 5 9 . . . . . . . Energy Gun 4 | . 9 9 6 1 3 4 2 4 2 . Energy Cannon 1 | . . 5 3 5 . . . . . . Ballistic Gun 6 | . 17 7 7 5 1 4 7 4 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 14 14 27 48 51 55 25 26 28 48 17 Greatest Support 48 | 40 40 43 46 48 48 29 42 42 45 18 Greatest Overweight (x) 6 | 3 4 4 1 1 4 4 . . 6 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 5 5 5 Average Capacity 6 | 7 6 7 10 10 8 5 5 5 5 5 Most Carried 10 | 2 8 10 10 10 10 5 5 5 5 5 Average Carried 6 | 1 4 6 9 9 7 4 4 3 4 3 Final Capacity 10 | 8 5 10 10 10 5 5 5 5 5 5 Final Carried 10 | 2 5 10 10 10 5 5 5 5 1 5 Class Distribution -------------------- 28% | Scavenger-Skirmisher 27% | Scavenger-Mutant 25% | Scavenger-Scout 11% | Mutant 3% | Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4240 | 290 301 515 493 164 582 379 149 . 1032 335 Remotely 10 | 10 . . . . . . . . . . Salvage Created 6165 | 73 676 1123 750 254 793 606 80 . 1356 454 Parts 401 | 2 48 74 55 28 23 36 8 . 107 20 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 12 | . . 2 1 1 1 4 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 118 | . 17 25 17 4 15 11 . . 21 8 Guns 80 | . 17 17 5 . 2 11 . . 20 8 Cannons 24 | . . 7 5 4 8 . . . . . AOE 11 | . . . 7 . 4 . . . . . Classes Destroyed 16 | 1 4 2 4 2 . . 1 . 1 1 Worker 3 | . . . . 1 1 . . . 1 . Builder 8 | . . . 3 1 1 1 . . 2 . Tunneler 1 | . . . . . . . 1 . . . Hauler 1 | . . 1 . . . . . . . . Recycler 7 | 1 . 1 1 . 2 1 . . . 1 Operator 5 | . 2 . 1 . . 1 . . 1 . Watcher 14 | . 3 3 2 . . 2 1 . 3 . Swarmer 49 | . 5 6 7 . 7 9 . . 9 6 Cutter 1 | . . . . . . . . . . 1 Grunt 36 | . 12 13 5 . 5 . . . . 1 Sentry 8 | . . 6 1 1 . . . . . . Specialist 2 | . . . 2 . . . . . . . Hunter 2 | . . . 1 . 1 . . . . . Programmer 18 | . . . . 3 2 2 . . 11 . Heavy 1 | . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 9 | 1 4 6 8 3 9 6 1 . 3 4 Combat Bots Only 7 | . 4 6 5 1 7 5 . . 3 4 Max Kills in Single Turn 4 | 1 1 2 4 1 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 14815 | . 954 1315 1169 406 2799 1701 . . 3896 2575 Core 4133 | . 127 240 115 43 467 495 . . 1030 1616 Absorbed by Shields 248 | . . 130 . . 118 . . . . . Regen/Repaired (Parts) 68 | . . . . . . 45 . . 23 . Core Remaining (%) 68 | 100 49 40 79 93 45 50 100 100 28 . Volleys Fired 550 | 5 83 92 58 22 49 54 6 . 119 62 Largest 2 | 2 2 2 2 2 2 2 2 . 2 1 Hottest 169 | 40 60 124 128 90 165 140 98 . 169 40 Shots Fired 948 | 10 147 175 103 45 84 92 12 . 218 62 Gun 800 | 10 147 151 69 22 29 89 12 . 209 62 Cannon 121 | . . 24 26 23 48 . . . . . Launcher 15 | . . . 8 . 7 . . . . . Special 12 | . . . . . . 3 . . 9 . Kinetic 522 | 10 100 69 35 23 27 51 6 . 139 62 Thermal 367 | . 47 106 60 22 49 21 . . 62 . Explosive 15 | . . . 8 . 7 . . . . . Electromagnetic 43 | . . . . . 1 20 6 . 16 . Robot Hit Streak 20 | 2 8 20 9 6 8 13 9 . 14 11 Robot Miss Streak 6 | 1 6 4 4 3 3 3 1 . 3 3 Penetration Max 1 | . . . . . 1 1 . . 1 1 Secondary Targets 6 | . 3 . . . . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . Shots Hit Robots 635 | 6 95 124 63 27 51 68 7 . 152 42 Core Hits 290 | 2 43 48 37 13 41 26 3 . 56 21 Critical Kills 16 | . 1 . . . 1 . . . 12 2 Critical Parts Destroyed 30 | . 1 . . . . . . . 26 3 Critical Strikes 62 | . 2 4 3 . 4 1 . . 43 5 Burn 8 | . . 4 3 . 1 . . . . . Meltdown 1 | . . . . . 1 . . . . . Destroy 47 | . 2 . . . . . . . 40 5 Blast 2 | . . . . . 2 . . . . . Corrupt 3 | . . . . . . . . . 3 . Sever 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14711 | 64 918 1653 1691 927 2313 1554 163 . 4484 944 Guns 10666 | 64 918 1324 700 186 438 1496 163 . 4443 934 Cannons 2318 | . . 329 514 579 896 . . . . . Explosions 1664 | . . . 477 162 978 47 . . . . Melee . | . . . . . . . . . . . Ramming 52 | . . . . . 1 . . . 41 10 Kinetic 7321 | 64 592 556 336 211 650 961 81 . 2936 934 Thermal 5002 | . 326 1097 878 554 666 347 . . 1134 . Explosive 1455 | . . . 477 . 978 . . . . . Electromagnetic 881 | . . . . 162 18 246 82 . 373 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . 1 2 2 . . 12 2 Average Corruption 1 | . . . . 1 1 1 . . 2 1 Corruption Purged 5 | . . . . . . 2 . . 3 . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . . . 9 3 1 . . 23 . Message Errors 8 | . . . . 1 1 1 . . 5 . Matter Fused 6 | . . . . 3 1 . . . 2 . Heat Flow Errors 3 | . . . . . 1 . . . 2 . Energy Discharges 2 | . . . . 2 . . . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . 2 . . . . 2 . Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 4 | . . . . 1 . . . . 3 . Alerts 2 | . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 88 | . . 11 26 15 20 16 . . . . Projectiles 26 | . . 11 . 15 . . . . . . Explosions 62 | . . . 26 . 20 16 . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . 1 4 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . 1 4 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . 4 25 . . . 18 5 Shots 2 | . . . . 1 1 . . . . . Rammed 10 | . . . . . 1 . . . 7 2 Targets Rammed 10 | . . . . . 1 . . . 7 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 327 | . 145 327 292 36 250 197 120 . 195 9 Average Temperature 70 | . 34 72 103 14 69 90 47 . 79 5 Received Heat Transfer 2687 | . 486 522 333 . 869 99 . . 153 225 Effects 5 | . . . 5 . . . . . . . Interference 5 | . . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . . . . 5 . . 5 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 1 . . 1 . . . 1 . Combat Hostiles 3 | . . 1 . . 1 . . . 1 . Parts Melted 16 | . . 3 3 . 7 1 . . 2 . Heat Transferred 9450 | . 750 2782 1813 666 1494 687 . . 1258 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 556 | 5 335 556 520 218 467 293 179 108 349 331 Initial 228 | . 3 92 75 168 51 228 122 93 60 96 Average 199 | 1 218 331 214 125 214 170 132 99 199 197 Maximum Alert Level 2 | . 1 2 2 1 2 1 . . 1 1 Low Security (%) 51 | 100 30 14 56 84 52 56 100 100 38 43 Level 1 41 | . 69 64 18 15 24 43 . . 61 56 Level 2 7 | . . 21 24 . 23 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . 4 3 4 4 9 1 1 . 11 3 Investigation 8 | . 1 2 1 1 2 . . . 1 . Extermination 10 | . . . . 3 1 1 . . 5 . Reinforcement 19 | . 3 1 3 . 3 . 1 . 5 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 2 | . . . . 1 1 . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 19 | . 4 5 4 . . 1 . . 4 1 Communications Jammed 1 | . . . . . . 1 . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 260 | . 38 47 28 5 32 31 2 . 51 26 Peak Tracking Total 12 | . 9 10 6 2 8 8 1 . 12 9 Tactical Retreats 34 | . 5 3 2 . 5 10 . . 7 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . 2 . 2 . . . . 2 . Indirectly 2 | . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 24 | . . . 6 8 9 . 1 . . . Max in Single Turn 4 | . . . 3 4 2 . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 23 | . 3 4 1 3 3 4 2 . 3 . Terminals 14 | . 2 4 1 1 2 1 1 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units 4 | . 1 . . 1 . 1 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 55 | . 9 11 3 7 6 7 4 . 8 . Successful 31 | . 6 7 2 3 1 5 3 . 4 . Failed 24 | . 3 4 1 4 5 2 1 . 4 . Catastrophic 6 | . . 2 . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 38 | . 8 11 3 2 4 2 3 . 5 . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . . 2 . . 3 . Recycling Units 6 | . 1 . . 2 . 2 1 . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . Terminal Hacks 21 | . 5 7 2 1 1 1 2 . 2 . Record 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 6 | . 1 3 1 . . . . . 1 . Unreport Threat 2 | . . 2 . . . . . . . . Locate Traps 3 | . . . 1 1 . . 1 . . . Dispatch Records 2 | . . 1 . . . . 1 . . . Investigation Status 1 | . . . . . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . 2 . Scan Component 2 | . . . . . . 1 . . 1 . Repair 2 | . . . . . . 1 . . 1 . Recycling Unit Hacks 3 | . 1 . . . . 1 1 . . . Report Inventory 3 | . 1 . . . . 1 1 . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 16 | . 2 3 1 2 2 3 2 . 1 . Full Trace Events 5 | . 1 2 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . 1 . Time 44 | . . . . . . 28 . . 16 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 3 . . . . . Highest-Rated Group 93 | . . . . 93 93 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . 16 . . . . . Total Damage 250 | . . . . . 250 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9920 | 144 961 1267 808 1474 1140 1445 395 75 1849 362 Spaces Moved 7165 | 76 539 623 349 728 759 1882 417 130 1307 355 Core 660 | 6 8 3 . . 293 4 . . 129 217 Treads 1900 | 70 99 318 349 728 336 . . . . . Legs 673 | . 352 302 . . 19 . . . . . Wheels . | . . . . . . . . . . . Hover 3771 | . . . . . 111 1878 417 130 1178 57 Flight 161 | . 80 . . . . . . . . 81 Fastest Speed 34 | 50 37 120 160 165 50 45 55 55 50 34 Average Speed 94 | 155 118 141 165 188 118 53 63 55 58 52 Slowest Speed 350 | 200 280 250 250 250 250 250 71 55 350 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 72 64 33 23 29 35 10 5 21 14 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 71 | . . . 32 10 5 9 . . 15 . Melee . | . . . . . . . . . . . Projectile 32 | . . . 5 2 4 6 . . 15 . AOE 39 | . . . 27 8 1 3 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 9407 | 89 732 858 483 798 914 2220 533 133 2178 469 Wait 1234 | . 75 54 26 15 45 239 101 . 649 30 Move 7153 | 75 538 622 348 727 758 1881 416 129 1306 353 Hop 1 | . . . . . . . . . . 1 Pick Up 84 | 2 5 16 8 10 9 9 2 2 15 6 Fast Attach 87 | 7 11 10 2 . 9 17 3 . 20 8 Attach 58 | . 2 5 4 1 18 8 1 2 13 4 Detach 18 | . 2 . . . 9 2 . . 3 2 Swap 101 | . 6 27 20 9 10 4 2 . 22 1 Drop 111 | . 10 32 17 14 6 6 2 . 24 . Fire 550 | 5 83 92 58 22 49 54 6 . 119 62 Melee . | . . . . . . . . . . . Ram 9 | . . . . . . . . . 7 2 Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research (discovered 2 exits: [*Acc x2]) -1/Access History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 145 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 425 | -10/Materials | Lost 3 parts (1n2w) 556 | -10/Materials | Core integrity fell below 50% 616 | -10/Materials | Discovered new exit (range 12) 645 | -10/Materials | Discovered new exit (range 9) 877 | -10/Materials | Discovered new exit (range 5) 937 | -10/Materials | Discovered new exit (range 6) 982 | -10/Materials | Build established: Scavenger-Mutant 1105 | -10/Materials | Identified exit to Materials 1106 | -10/Materials | Entered another Materials area 1106 | -9/Materials | Evolved 2 slots: Utility x2 1740 | -9/Materials | Core integrity fell below 50% 1765 | -9/Materials | Lost 5 parts (2n2u1w) 2312 | -9/Materials | Discovered new exit (range 16) 2356 | -9/Materials | Identified exit to Materials 2373 | -9/Materials | Entered another Materials area 2373 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2667 | -8/Materials | Build established: Scavenger-Skirmisher 3096 | -8/Materials | Discovered new exit (range 17) 3147 | -8/Materials | Identified exit to Factory 3177 | -8/Materials | Found Prototype Device 3181 | -8/Materials | Entered Factory 3181 | -7/Factory | Evolved 2 slots: Utility x2 3182 | -7/Factory | Identified Active Sensor Suite 3630 | -7/Factory | Discovered new exit (range 7) 3645 | -7/Factory | Identified exit to Lower Caves 4289 | -7/Factory | Allied Derelicts emerged from ambush trap array 4636 | -7/Factory | Discovered new exit (range 11) 4653 | -7/Factory | Identified exit to Factory 4655 | -7/Factory | Entered another Factory area 4655 | -6/Factory | Accompanied by 3 allies 4655 | -6/Factory | Evolved 2 slots: Utility x2 5241 | -6/Factory | Destroyed 7 combat bots 5338 | -6/Factory | Garrison activated, responded to threat 5421 | -6/Factory | Lost 14 parts (3p3n4u4w) 5726 | -6/Factory | Lost 4 parts (1p2n1w) 5727 | -6/Factory | Discovered new exit (range 22) 5739 | -6/Factory | Identified exit to Factory 5787 | -6/Factory | Core integrity fell below 50% 5795 | -6/Factory | Entered another Factory area 5795 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6026 | -5/Factory | Discovered new exit (range 5) 6028 | -5/Factory | Identified exit to Upper Caves 6300 | -5/Factory | Build established: Scavenger-Scout 6800 | -5/Factory | Build established: Scout 7133 | -5/Factory | Lost 4 parts (1n1u2w) 7182 | -5/Factory | Repaired Antigrav System 7236 | -5/Factory | Discovered new exit (range 3) 7237 | -5/Factory | Identified exit to Factory 7240 | -5/Factory | Entered another Factory area 7240 | -4/Factory | Evolved 2 slots: Utility x2 7334 | -4/Factory | Spotted B-86 Titan 7631 | -4/Factory | Discovered new exit (range 8) 7634 | -4/Factory | Identified exit to Research 7635 | -4/Factory | Entered Research 7635 | -3/Research | Evolved 2 slots: Utility x2 7704 | -3/Research | Discovered new exit (range 4) 7705 | -3/Research | Identified exit to Research 7710 | -3/Research | Entered another Research area 7710 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7722 | -2/Research | Spotted B-90 Cyclops 7778 | -2/Research | Destroyed B-90 Cyclops 7899 | -2/Research | Build established: Scavenger-Scout 8327 | -2/Research | Repaired Adv. Sensor Array 8442 | -2/Research | Lost 3 parts (2n1w) 8874 | -2/Research | Lost 7 parts (1p3n3u) 8993 | -2/Research | Cargo convoy interrupted 9310 | -2/Research | Spotted B-90 Cyclops 9498 | -2/Research | Core integrity fell below 50% 9523 | -2/Research | Discovered new exit (range 14) 9523 | -2/Research | Discovered new exit (range 8) 9547 | -2/Research | System corruption reached 10% 9559 | -2/Research | Entered Access 9559 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9577 | -1/Access | Lost 18 parts (2p3n9u4w) 9675 | -1/Access | Lost 3 parts (1p1u1w) 9764 | -1/Access | Build established: Scavenger-Mutant 9848 | -1/Access | Core integrity fell below 50% 9862 | -1/Access | Lost 4 parts (3n1w) 9876 | -1/Access | Spotted B-99 Colossus 9877 | -1/Access | Core integrity fell below 20% 9921 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09847_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09855_ Imp. Signal Interpreter severed. 09856_ Adv. Target Analyzer severed. 09859_ C-57 Dissector destroyed. 09861_ Slammed into K-01 Serf. 09861_ Destabilizing: System interference. 09861_ Adv. Visual Processing Unit temporarily disabled. 09866_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09873_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 09876_ Adv. Terrain Scan Processor destroyed. 09876_ Penetrated by Slug. 09876_ Slug penetrates Wall. 09877_ K-01 Serf cleans the Repair Station. 09880_ Slug penetrates Wall. 09880_ Penetrated by Slug. 09880_ Slug penetrates Wall. 09892_ K-01 Serf cleans the Anti-Orbital Battery. 09913_ P-80 Master resets A-15 Conveyor, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????+ #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ?????????????####### #??????????????? | | ?????????? ###+############??????? | | ??????????????###### # #??????? | | ???????????????????# # #??????? | | ???????????????????+ # #??????? | | ???????????????????# # #??????? | | ???????????????????# # #??????? | | ???????????????????# # #??????? | | ???????????????????# ################??????? | | ???????????????????# # ! ???????????????? | | ???????????????????# # | ??????????????? | | ???????????????????# # ??????????????? | | ???????????????????# # " ??????????????? | | ???????????????????# # """"??????????????? | | ???????????????????# # """""??????????????? | | ???????????????????# # """"" #????????? | | ???????????????????# # """" #????????? | | ???????????????????# # " #????????? | | ???????????????????+ + #????????? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | | ???????????????????# ##########/###????????? | | ???????????????????# @ g ????????? | | ???????????????????# p g ????????? | | ???????????????????# ????????? | | ???????????????????# """"" """"" ?????????? | | ???????????????????# """"" """"?????????????? | | ???????????????????# """"" """??????????????? | | ???????????????????# """"" """??????????????? | | ???????????????????# """"? """??????????????? | | ???????????????????# ?????? ???????????????? | | ???????????????????# ???????? ??????????????? | | ???????????????????# ????????? ???????????????? | | ??????????????????? ????????????"??????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 100 Energy Generation 47 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 20 Evasion (%) 63 Targeting Accuracy 20 Target Analysis 12 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Dynamic Key Challenges ------------ None Game ------ Seed MachineHypercooledFilter Manual? 0 Play Time 03:49:10 Cumulative 98.5 hours Start 2024.01.14 @ 12:05:01 End 2024.01.21 @ 16:05:02 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 43 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85efc100-549f-4255-a16c-3bc55862fa7b