Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 21:01:58

Player: THN-L0C

Result: Destroyed by AG-96432 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (33)      165
Value Destroyed (1059)     1059
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1800)               1800
              TOTAL SCORE: 7044

 Bonus
-------
Follower Combat Kills      37
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Friendly Fire              -137

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (900) Ox17
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
>               --- WEAPON (3) -------
                Great Axe
                Great Axe
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
  High-capacity Matter Pod (149)
                Transmission Jammer
                Hacking Drone Bay (1/1)
                Ion Cannon
   High-powered Shotgun
                Gauss Rifle
                Flak Gun
                Flak Gun
                Flak Gun
                Slug Cannon
           Mini Assault Cannon
                Rocket Launcher
                Plasma Cutter
                Great Axe
                Great Axe
      Makeshift Spear
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Army-in-a-Box
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
           Mini Assault Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Treads
       Improved Treads
  High-capacity Matter Pod
                Transmission Jammer
       Hardened Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Field Recycling Unit
       Enhanced Autogun
                Gauss Rifle
                Flak Gun
                AWS/Autocannon
                Rocket Launcher
                Field Lobotomy Kit
                Plasma Cutter
[Rating: 86]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             70   | 8   3   .   1   .   6   22  7   3   7   13  
  Power                    4    | 1   .   .   .   .   .   1   .   .   1   1   
    Engine                 2    | 1   .   .   .   .   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   .   1   1   .   .   .   1   
    Treads                 5    | 2   .   .   1   .   1   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   1   .   .   .   4   9   6   2   3   1   
    Device                 11   | 1   .   .   .   .   .   4   3   .   2   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   .   4   4   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   2   .   .   .   1   11  1   1   3   10  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          18   | 3   2   .   .   .   1   8   .   1   .   3   
    Ballistic Cannon       5    | .   .   .   .   .   .   2   1   .   .   2   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   .   1   .   
Parts Lost                 9    | .   .   .   .   .   .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   5   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 100 100 97  95  84  76  87  85  
  Engine                   5    | .   14  14  14  14  9   .   .   .   4   6   
  Core                     3    | .   .   .   .   .   .   6   7   7   2   .   
  Treads                   10   | .   28  28  28  28  18  10  .   .   .   .   
  Wheel                    3    | .   .   .   .   .   .   2   7   7   7   6   
  Device                   13   | .   14  14  14  14  9   15  21  9   12  12  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   
  Processor                6    | .   .   .   .   .   .   4   .   12  15  15  
  Protection               16   | .   .   .   .   .   24  22  21  23  17  11  
  Ballistic Gun            16   | .   28  28  28  28  27  21  10  .   7   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   6   .   6   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   4   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   5   1   
Peak Build Rating          86   | 7   10  11  20  20  27  86  85  67  52  48  
  Average Rating           39   | 5   9   10  15  20  26  44  53  63  47  45  
  On Entrance              30   | .   7   10  11  20  20  27  86  67  39  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 13  50  50  50  50  62  136 135 135 68  75  
  Greatest Support         40   | 40  40  40  40  40  40  40  28  28  28  28  
  Greatest Overweight (x)  18   | 3   1   1   1   1   1   4   4   4   2   18  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   3   3   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 3   9   19  20  20  20  20  20  20  20  20  
  Average Carried          18   | 1   7   10  19  20  19  19  18  18  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 3   9   19  20  20  20  19  19  20  20  18  

 Class Distribution 
--------------------
 52% | Tank
 26% | Mutant
 15% | Derelict-Mutant
  3% | Derelict-Gunner

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
            Tank | -8/Materials
            Tank | -7/Factory
            Tank | -7/Lower Caves
            Tank | -7/Lower Caves
 Derelict-Mutant | -7/Zion
 Derelict-Gunner | -7/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Matter Collected           2214 | 211 187 126 94  33  72  548 271 97  193 382 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            908  | 127 128 93  .   .   72  233 108 98  .   49  
  Parts                    59   | 8   7   8   .   .   7   17  5   3   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   7   2   5   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  26   | .   3   2   .   .   1   10  4   4   .   2   
  Guns                     12   | .   3   2   .   .   1   6   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   4   3   .   1   
  AOE                      5    | .   .   .   .   .   .   4   .   .   .   1   
Classes Destroyed          13   | 2   1   1   .   .   1   4   1   1   .   2   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   .   .   7   .   .   .   .   
  Grunt                    8    | .   3   .   .   .   .   .   3   2   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   2   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   4   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | 3   2   2   .   .   1   4   3   3   .   4   
  Combat Bots Only         4    | .   2   2   .   .   1   4   3   3   .   2   
Max Kills in Single Turn   4    | 1   1   1   .   .   1   2   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        165  | .    10   8    .    .    2    75   7    5    4    54   
  Missed                   49   | .    2    1    .    .    1    25   1    1    2    16   
Damage Taken               2594 | .    102  104  .    .    15   661  194  24   33   1461 
  Core                     795  | .    30   29   .    .    .    73   49   5    19   590  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    76   100  .    .    .    .    .    
Volleys Fired              64   | 8    5    4    .    .    5    22   5    3    .    12   
  Largest                  3    | 2    2    2    .    .    3    3    3    1    .    3    
  Hottest                  129  | 40   46   46   .    .    69   98   98   25   .    129  
Shots Fired                165  | 16   10   8    .    .    15   50   29   13   .    24   
  Gun                      103  | 16   10   8    .    .    15   41   10   3    .    .    
  Cannon                   54   | .    .    .    .    .    .    7    19   10   .    18   
  Launcher                 8    | .    .    .    .    .    .    2    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  152  | 16   10   8    .    .    15   48   29   13   .    13   
  Thermal                  5    | .    .    .    .    .    .    .    .    .    .    5    
  Explosive                8    | .    .    .    .    .    .    2    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 5    4    12   .    .    13   6    10   12   .    4    
  Robot Miss Streak        5    | 2    5    1    .    .    5    4    4    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               25   | .    .    .    .    .    .    .    15   10   .    .    
Shots Hit Robots           109  | 9    6    8    .    .    11   35   19   11   .    10   
  Core Hits                64   | 5    5    4    .    .    6    21   10   3    .    10   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    .    1    .    .    .    .    
    Destroy                2    | .    1    .    .    .    .    1    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    1    4    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    3    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 1    | .    .    .    .    .    .    .    .    .    1    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5753 | 119  68   150  .    4    130  949  1125 818  .    2390 
  Guns                     1266 | 119  68   150  .    .    130  615  160  24   .    .    
  Cannons                  1963 | .    .    .    .    .    .    35   965  794  .    169  
  Explosions               2358 | .    .    .    .    .    .    292  .    .    .    2066 
  Melee                    155  | .    .    .    .    .    .    .    .    .    .    155  
  Ramming                  11   | .    .    .    .    4    .    7    .    .    .    .    
  Kinetic                  3181 | 119  68   150  .    .    130  650  1125 818  .    121  
  Thermal                  1758 | .    .    .    .    .    .    .    .    .    .    1758 
  Explosive                648  | .    .    .    .    .    .    292  .    .    .    356  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   155  | .    .    .    .    .    .    .    .    .    .    155  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    3    3    .    
  Average Corruption       2    | .    .    .    .    .    .    2    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    .    .    16   12   12   1    .    
    Message Errors         9    | .    .    .    .    .    .    3    2    4    .    .    
    Matter Fused           14   | .    .    .    .    .    .    6    4    4    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    4    1    1    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    3    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    1    2    1    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            570  | .    .    .    .    .    .    5    64   145  .    356  
  Projectiles              209  | .    .    .    .    .    .    .    64   145  .    .    
  Explosions               361  | .    .    .    .    .    .    5    .    .    .    356  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    .    .    3    7    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  9    | .    .    .    .    .    .    .    3    6    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    1    .    3    .    .    .    .    
Targets Rammed             4    | .    .    .    .    1    .    3    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        545  | .    1    22   .    .    39   207  262  160  .    545  
  Average Temperature      96   | .    1    10   .    .    14   56   75   88   .    203  
  Received Heat Transfer   480  | .    54   54   .    .    9    36   63   9    .    255  
  Effects                  11   | .    .    .    .    .    .    .    .    .    .    11   
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         7    | .    .    .    .    .    .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    .    6    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    .    .    1    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             113  | 20  113 55  .   .   58  96  .   .   .   .   
  Initial                  43   | .   13  43  .   .   .   .   .   .   .   .   
  Average                  27   | 9   31  40  .   .   9   32  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   .   3   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   6   2   .   .   8   15  10  7   1   7   
  Peak Tracking Total      4    | .   2   2   .   .   4   4   4   3   1   3   
  Tactical Retreats        4    | .   1   .   .   .   .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            4    | .   .   .   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   3   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          12   | .   .   .   1   .   2   8   .   1   .   .   
  Terminals                9    | .   .   .   .   .   1   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   .   1   .   9   22  .   1   .   .   
  Successful               18   | .   .   .   1   .   8   8   .   1   .   .   
  Failed                   15   | .   .   .   .   .   1   14  .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   1   .   3   19  .   .   1   .   
  Terminals                27   | .   .   .   .   .   5   22  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   1   .   2   .   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   .   .   2   8   .   .   .   .   
  Terminals                10   | .   .   .   .   .   2   8   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   1   1   .   .   .   .   
    Skim                   6    | .   .   .   .   .   1   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   2   8   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   2   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               8    | .   .   .   .   .   .   2   .   .   6   .   
  Largest Group            6    | .   .   .   .   .   .   1   .   .   6   5   
  Highest-Rated Group      340  | .   .   .   .   .   .   10  .   .   340 303 
  Highest-Rated Ally       96   | .   .   .   .   .   .   10  .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               63   | .   .   .   .   .   .   .   13  .   7   43  
  Total Damage             1531 | .   .   .   .   .   .   .   663 .   27  841 
  Kills                    8    | .   .   .   .   .   .   .   3   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   2   .   2   .   
Drone Launches             11   | .   .   .   .   .   .   8   3   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               9333 | 137  365  563  561  203  864  2854 632  713  1775 666  
Spaces Moved               4942 | 67   141  226  231  83   277  1382 398  447  1277 413  
  Core                     20   | 19   .    .    .    .    .    .    .    .    .    1    
  Treads                   1790 | 48   141  226  231  83   277  782  .    .    .    2    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3132 | .    .    .    .    .    .    600  398  447  1277 410  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  240  130  115  130  130  130  
  Average Speed            172  | 145  222  240  240  240  240  192  148  156  130  132  
  Slowest Speed            950  | 200  240  240  240  240  240  240  160  160  130  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    31   53   61   32   27   35   58   60   90   61   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    .    .    .    2    .    .    2    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             9    | .    .    1    .    1    .    .    3    .    4    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          68   | .    .    .    .    .    .    13   5    1    .    49   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    .    4    5    1    .    4    
  AOE                      54   | .    .    .    .    .    .    9    .    .    .    45   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      5576 | 86   187  240  243  88   466  1539 430  457  1338 502  
  Wait                     357  | 2    30   1    .    3    174  75   1    .    12   59   
  Move                     4932 | 66   140  225  230  82   276  1381 397  446  1276 413  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 2    6    10   3    1    3    14   10   4    6    1    
  Fast Attach              18   | 7    .    .    .    .    1    5    .    .    4    1    
  Attach                   15   | .    .    .    .    .    3    2    7    1    .    2    
  Detach                   2    | .    .    .    .    .    .    1    1    .    .    .    
  Swap                     37   | 1    3    .    1    .    2    15   .    2    3    10   
  Drop                     51   | .    3    .    9    1    2    21   4    1    9    1    
  Fire                     64   | 8    5    4    .    .    5    22   5    3    .    12   
  Melee                    4    | .    .    .    .    .    .    .    .    .    1    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    1    .    3    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    5    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27   | .    .    .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 15)
  138 | -11/Scrapyard  | Entered Materials
  222 | -10/Materials  | Discovered new exit (range 4)
  308 | -10/Materials  | Build established: Mutant
  466 | -10/Materials  | Discovered new exit (range 7)
  503 | -10/Materials  | Entered Mines
  807 | -10/Mines      | Learned Materials interactive machine intel
 1057 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1057 | -10/Mines      | Discovered new exit (range 5)
 1066 | -10/Mines      | Entered Exiles
 1105 | -10/Exiles     | Discovered new exit (range 15)
 1126 | -10/Exiles     | Met 8R-AWN
 1165 | -10/Exiles     | Met EX-HEX
 1230 | -10/Exiles     | Met EX-BIN
 1258 | -10/Exiles     | Aligned with FarCom system
 1261 | -10/Exiles     | Given EX-Vault access code
 1321 | -10/Exiles     | Opened EX-Vault
 1335 | -10/Exiles     | Found Field Lobotomy Kit
 1362 | -10/Exiles     | Found AWS/Autocannon
 1379 | -10/Exiles     | Found Army-in-a-Box
 1426 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1507 | -10/Exiles     | Met EX-DEC
 1589 | -10/Exiles     | Discovered new exit (range 14)
 1627 | -10/Exiles     | Stole three prototypes: Army-in-a-Box, AWS/Autocannon, Field Lobotomy Kit
 1627 | -10/Exiles     | Entered Mines
 1799 | -9/Mines       | Discovered new exit (range 9)
 1830 | -9/Mines       | Entered Materials
 1830 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 1831 | -8/Materials   | Loaded intel: 19 interactive machine locations
 2169 | -8/Materials   | Build established: Tank
 2612 | -8/Materials   | Discovered new exit (range 16)
 2694 | -8/Materials   | Entered Factory
 2694 | -7/Factory     | Evolved 2 slots: Utility x2
 2696 | -7/Factory     | FarCom data flow suspended
 2853 | -7/Factory     | Discovered new exit (range 9)
 3317 | -7/Factory     | Discovered new exit (range 15)
 5174 | -7/Factory     | Learned location of Zion (-7)
 5233 | -7/Factory     | Identified exit to Storage
 5233 | -7/Factory     | Identified exit to Lower Caves
 5247 | -7/Factory     | Learned 2 Lower Caves zone layouts
 5267 | -7/Factory     | Learned location of 2 exits from Factory
 5290 | -7/Factory     | Learned location of Upper Caves (-4)
 5548 | -7/Factory     | Entered Lower Caves
 5548 | -7/Lower Caves | Accompanied by 8 allies
 5548 | -7/Lower Caves | Spotted WJ-LX8(f)
 5548 | -7/Lower Caves | Spotted EV-6MI(f)
 5550 | -7/Lower Caves | Encountered a Master Thief
 5550 | -7/Lower Caves | Encountered a Master Thief
 5551 | -7/Lower Caves | Army-in-a-Box stolen by Master Thief
 5598 | -7/Lower Caves | Lost 4 allies
 5826 | -7/Lower Caves | Encountered a Warlord checkpoint
 5859 | -7/Lower Caves | Learned Factory garrison access intel
 5967 | -7/Lower Caves | Learned Factory terminal intel
 6161 | -7/Lower Caves | Discovered new exit (range 15)
 6180 | -7/Lower Caves | Entered another Lower Caves area
 6188 | -7/Lower Caves | Discovered new exit (range 11)
 6338 | -7/Lower Caves | Encountered a Warlord checkpoint
 6814 | -7/Lower Caves | Spotted AP-U04(f)
 6814 | -7/Lower Caves | Spotted 0N-ZWS(f)
 6815 | -7/Lower Caves | Destroyed 0N-ZWS(f)
 6815 | -7/Lower Caves | Encountered a Master Thief
 6815 | -7/Lower Caves | Spotted 7G-TCP(f)
 6816 | -7/Lower Caves | Encountered a Master Thief
 6817 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief
 6819 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief
 6832 | -7/Lower Caves | Discovered new exit (range 10)
 6893 | -7/Lower Caves | Entered Zion
 6971 | -7/Zion        | Discovered new exit (range 10)
 7109 | -7/Zion        | Build established: Mutant
 7118 | -7/Zion        | System corruption cleaned by Quarantine Array
 7216 | -7/Zion        | Learned location of Recycling (-7)
 7244 | -7/Zion        | Found CR-A16's Pointy Stick
 7259 | -7/Zion        | Learned Factory terminal intel
 7315 | -7/Zion        | Given the Hacking Drone Bay
 7318 | -7/Zion        | Found Prototype Device
 7318 | -7/Zion        | Identified Hacking Drone Bay
 7567 | -7/Zion        | Discovered new exit (range 3)
 7567 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 7707 | -7/Zion        | Build established: Derelict-Mutant
 8003 | -7/Zion        | Given A8's code to call for help
 8132 | -7/Zion        | Met Imprinter
 8161 | -7/Zion        | Imprinted
 8163 | -7/Zion        | Declared Zion's savior
 8644 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 8645 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 8668 | -7/Zion        | Entered Deep Caves
 8668 | -7/Deep Caves  | Accompanied by 6 allies
 8840 | -7/Deep Caves  | Attacked by Z-Imprinter
 8859 | -7/Deep Caves  | Destroyed Z-Imprinter
 8963 | -7/Deep Caves  | Z-Facility disabled
 9116 | -7/Deep Caves  | Discovered new exit (range 7)
 9217 | -7/Deep Caves  | Build established: Derelict-Gunner
 9259 | -7/Deep Caves  | Spotted AG-96432
 9322 | -7/Deep Caves  | Core integrity fell below 50%
 9332 | -7/Deep Caves  | Core integrity fell below 20%
 9334 | -7/Deep Caves  | Destroyed by AG-96432 with Assembled Focal Cannon

 Last Messages 
---------------
08888_ The unstable cave ceiling collapses. <x2>
09116_ EXIT=FOUND
09151_ as-96838 destroyed.
09167_ Acquired 12 matter. <x2>
09187_ Acquired 13 matter.
09223_ Dropped Hcp. Matter Pod.
09224_ Extracted 176 matter.
09224_ Acquired Hcp. Matter Pod.
09269_ Enhanced Grunt destroyed.
09274_ Mak. Power Source destroyed.
09289_ Acquired 110 matter.
09290_ AG-96432: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
09290_ Enhanced Grunt destroyed.
09313_ Arm. Huge Wheel destroyed.
09313_ Hrd. Light Armor Plating destroyed.
09318_ Seismic Detector destroyed.
09321_ Imp. Reaction Control System destroyed.
09324_ AG-96432 knocked back.
09324_ Imp. Treads destroyed.
09331_ Hvy. Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????   ?????????? |
|      ????????????????????????????????    ????????? |
|      ?????????????????????????????????   ????????? |
|      ?????????????????????????????????    ???????? |
|      ??????????????????????????????????   ???????? |
|      ??????????????????????????????????#  ???????? |
|      ??????????????????????????????????#  ???????? |
|      ??????????????????????????????????#  ####???? |
|      ??????????????????????????????????#  #  ##### |
|      ?????????????????????????????????##           |
|      ??????????????????     ??   ????##          ? |
|      ????????????????   !l       ??###       #???? |
|      ?????????????        !      ??#        ###### |
|      ???????????      =  !       #?#               |
|      ?????????"                  #?#  ##           |
|      ?????????"         =   s    #?#  ###   ####   |
|      ?????????"         g  h     #?#  #?##  #??#   |
|      ?????????"                  ###  #??#  #??#   |
|      ????????""        =     =    ##  #??#  #??#   |
|      ????????#       !            ##  #??#  ###?## |
|      ????????" M                  ##  #??#    #### |
|      ????????" l      = =         ##  ####         |
|      ????????"          = h                        |
|      ????????"""                             #"### |
|      ????????"          G                      #?# |
|      ?????????"          @        #      # ""  #?? |
|      ????????"          !=!!      #      # """ #?? |
|      ????????""        =!%! =    ;;      #  "  #?? |
|      ????????"          !!*;!;   ;;#     #     #?? |
|      ????????"       #### ;; ## ;#####  ########?? |
|      ????????"""   #????# ## #####???####????????? |
|      ?????????"   ??????##?# #???????????????????? |
|      ?????????##???????????###???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             525
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
                   Plasma Cutter | -8/Materials | Scanalyzed
     Adv. Visual Processing Unit | -8/Materials | Scanalyzed
                   Matter Filter | -7/Zion      | Archive
                       Great Axe | -7/Zion      | Archive
                   Gatling Laser | -7/Zion      | Archive
        Imp. Hardlight Generator | -7/Zion      | Archive
   Imp. Component Analysis Suite | -7/Zion      | Archive
         Angular Momentum Engine | -7/Zion      | Archive
                    System Guard | -7/Zion      | Archive
                   Plasma Cannon | -7/Zion      | Archive
                       Drone Bay | -7/Zion      | Archive
      Launcher Guidance Computer | -7/Zion      | Archive
               Enh. Gauss Cannon | -7/Zion      | Archive
        Imp. Heavy Armor Plating | -7/Zion      | Archive
 Imp. Salvage Targeting Computer | -7/Zion      | Archive
                    Fission Core | -7/Zion      | Archive
                   Weapon Cycler | -7/Zion      | Archive

 Robot Schematics 
------------------
     L-31 Rogue | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
    Y-72 Warden | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertSensorFlamer
  Manual?         0
Play Time         00:43:43
  Cumulative      192.5 hours
  Start           2024.09.02 @ 20:15:11
  End             2024.09.02 @ 21:01:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28ea69e9-7e4c-4255-b9a3-71402aa12573