Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 16:23:32 Player: tareth Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (48) 240 Value Destroyed (1587) 1587 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6347 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg Wheel Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Trap Scanner Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Disruptor Cannon Heavy Assault Rifle Autogun Gauss Rifle > --- INVENTORY -------- Improved Medium Treads Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Wheel Wheel [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . 1 2 1 . . 1 Weapon 3 | . . . . . 1 . 1 . . 1 Parts Attached 91 | 6 5 17 2 7 12 4 6 3 14 15 Power 16 | 1 1 4 . 1 2 . 1 . 2 4 Engine 13 | 1 1 4 . 1 2 . . . 2 2 Core 3 | . . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 2 6 2 2 6 . 1 3 3 . Treads 10 | 2 . 1 . . 5 . 1 . 1 . Leg 15 | . 2 5 2 2 1 . . 3 . . Wheel 2 | . . . . . . . . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 2 . . 2 2 4 3 . 4 4 Device 14 | . . . . 2 1 4 2 . 3 2 Storage 5 | 1 2 . . . . . 1 . 1 . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 26 | 2 . 7 . 2 2 . 1 . 5 7 Energy Gun 9 | 2 . 4 . 2 . . . . 1 . Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 10 | . . . . . 1 . 1 . 2 6 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 1 | . . . . . 1 . . . . . Special Weapon 3 | . . 3 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 36 | . . 5 . 1 1 . . 8 . 21 Power 4 | . . 1 . 1 . . . . . 2 Propulsion 9 | . . 2 . . 1 . . 4 . 2 Utility 10 | . . . . . . . . 3 . 7 Weapon 13 | . . 2 . . . . . 1 . 10 Highest Loss Streak 18 | . . 3 . 1 1 . . 7 . 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 88 99 100 100 100 100 100 71 36 74 Engine 7 | . 7 14 11 11 9 7 . . 4 2 Treads 5 | . 16 . . . 4 30 26 13 2 . Leg 16 | . 11 27 44 44 31 . . . . . Wheel 1 | . . . . . . . . . 2 10 Device 9 | . . . . 7 9 23 20 16 8 22 Storage 14 | . 23 28 22 14 9 7 12 10 4 5 Processor 1 | . . . . . 9 7 6 5 . . Energy Gun 14 | . 28 22 22 22 18 15 13 10 . 4 Ballistic Gun 5 | . . . . . 2 7 13 9 5 17 Special Weapon 1 | . . 5 . . . . . . . . Naked Turns 22 | . . . . . . . . 22 . . Heaviest Build 56 | 13 20 20 19 23 23 23 34 34 50 56 Greatest Support 90 | 40 40 20 40 40 80 80 90 90 56 56 Greatest Overweight (x) 18 | . . 1 . . 1 . . 7 1 18 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 8 8 10 Most Carried 10 | 6 10 10 9 10 10 10 10 10 5 10 Average Carried 8 | 4 9 9 8 9 9 8 9 7 3 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 10 5 Final Carried 10 | 6 8 10 8 10 10 10 10 2 2 5 Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Mutant 16% | Scavenger-Gunner 5% | Skirmisher 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Matter Collected 1403 | 191 . 364 . 90 68 38 . . 160 492 Remotely . | . . . . . . . . . . . Salvage Created 1506 | . . 338 . 283 136 38 . . 86 625 Parts 97 | . . 20 . 19 15 2 . . 7 34 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 47 | . . 9 . 11 10 1 . . 3 13 Guns 38 | . . 7 . 11 10 1 . . . 9 Cannons 9 | . . 2 . . . . . . 3 4 Classes Destroyed 7 | . . 2 . 1 1 . . . . 3 Worker 1 | . . . . . . . . . . 1 Swarmer 22 | . . 3 . 4 7 . . . 3 5 Grunt 13 | . . 6 . 3 1 . . . . 3 Duelist 1 | . . . . . . . . . . 1 Sentry 7 | . . . . 4 1 1 . . . 1 Specialist 2 | . . . . . . . . . . 2 Hunter 2 | . . . . . 1 . . . . 1 Best Kill Streak 5 | . . 3 . 4 4 1 . . 3 5 Combat Bots Only 4 | . . 3 . 4 4 1 . . 3 4 Max Kills in Single Turn 2 | . . 1 . 1 1 1 . . 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Damage Taken 6107 | . 36 746 . 321 272 139 . 373 172 4048 Core 1530 | . . 160 . 95 28 6 . 217 18 1006 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . 36 . 76 94 99 . . 72 . Volleys Fired 118 | . 2 35 . 22 20 5 . . 4 30 Largest 5 | . 2 2 . 2 3 3 . . 3 5 Hottest 211 | . 90 90 . 130 150 150 . . 146 211 Shots Fired 304 | . 4 68 . 44 44 15 . 1 13 115 Gun 259 | . 4 51 . 44 44 15 . 1 5 95 Cannon 28 | . . . . . . . . . 8 20 Launcher . | . . . . . . . . . . . Special 17 | . . 17 . . . . . . . . Kinetic 97 | . . . . . 4 5 . . 9 79 Thermal 197 | . 4 68 . 44 40 10 . 1 . 30 Explosive . | . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . 4 6 Robot Hit Streak 14 | . 3 13 . 12 14 9 . 1 3 10 Robot Miss Streak 7 | . 1 6 . 7 4 5 . 6 2 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . 1 . . 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . 1 Shots Hit Robots 214 | . 3 42 . 38 38 14 . 1 6 72 Core Hits 145 | . . 18 . 44 38 14 . . 3 28 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 Burn 1 | . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3394 | . 35 490 . 504 478 183 . 20 169 1515 Guns 2762 | . 35 382 . 504 478 183 . 20 29 1131 Cannons 524 | . . . . . . . . . 140 384 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 941 | . . . . . . 33 . . 55 853 Thermal 2211 | . 35 490 . 504 478 150 . 20 . 534 Explosive . | . . . . . . . . . . . Electromagnetic 242 | . . . . . . . . . 114 128 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 16 16 2 Average Corruption 12 | . . . . . . . . 7 16 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 49 | . . . . . . . . 4 41 4 Message Errors 15 | . . . . . . . . 1 14 . Matter Fused 8 | . . . . . . . . 1 6 1 Heat Flow Errors 4 | . . . . . . . . 1 2 1 Energy Discharges 8 | . . . . . . . . . 7 1 Data Loss (minor) 4 | . . . . . . . . . 4 . Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . 1 2 . Alerts 3 | . . . . . . . . . 3 . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . 4 4 Projectiles 8 | . . . . . . . . . 4 4 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 351 | . 30 351 . 256 147 9 . 82 206 187 Average Temperature 97 | . 15 135 . 94 58 9 . 45 46 52 Received Heat Transfer 990 | . . 378 . 117 45 54 . . . 396 Effects 3 | . . 3 . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . . . Heat Transferred 3739 | . 99 1339 . 635 600 190 . 25 . 851 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Peak Influence 275 | . . 135 30 252 185 132 64 . 71 275 Initial 85 | . . . . 12 85 72 64 . . . Average 73 | . . 39 11 130 131 106 50 . 19 160 Maximum Alert Level 1 | . . . . 1 . . . . . 1 Low Security (%) 89 | 100 100 100 100 62 100 100 100 100 100 58 Level 1 10 | . . . . 37 . . . . . 41 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . 1 1 . . . . 1 7 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 1 Reinforcement 5 | . . . 1 1 . . . . . 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Distress Signals 1 | . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . . 9 2 18 12 3 . 6 5 23 Peak Tracking Total 7 | . . 3 2 4 4 1 . 6 3 7 Tactical Retreats 3 | . . . . 2 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Traps Triggered 4 | . 2 . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Machines Disabled 3 | . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Machines Accessed 6 | . 1 . 1 4 . . . . . . Terminals 6 | . 1 . 1 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . 2 . 1 5 . . . . . . Successful 4 | . 1 . . 3 . . . . . . Failed 4 | . 1 . 1 2 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 2 . 1 3 . . . . . . Terminals 8 | . 2 . 1 5 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . 2 . . . . . . Terminals 3 | . 1 . . 2 . . . . . . Track 3 | . 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Turns Passed 5378 | 96 402 1212 32 652 621 126 505 121 846 765 Spaces Moved 3396 | 55 271 820 26 372 371 44 261 96 636 444 Core 328 | 8 . . . . . . . 46 273 1 Treads 779 | 47 137 3 . . 46 44 261 50 191 . Legs 1674 | . 134 817 26 372 325 . . . . . Wheels 615 | . . . . . . . . . 172 443 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 165 165 50 50 100 Average Speed 124 | 144 140 120 120 120 125 165 165 119 119 101 Slowest Speed 950 | 160 160 190 120 120 250 165 165 400 240 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 5 39 102 4 46 32 2 4 72 21 10 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . . . . 6 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 6 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Was Fac Fac Total 4295 | 72 290 959 27 537 487 86 338 102 710 687 Wait 585 | . 4 72 . 117 71 34 60 4 43 180 Move 3387 | 54 270 819 25 371 370 43 261 95 635 444 Hop . | . . . . . . . . . . . Pick Up 66 | 12 6 8 . 9 6 . 6 . 7 12 Fast Attach 19 | . 1 1 . 2 2 . . . 7 6 Attach 41 | 6 4 5 2 1 5 2 2 3 7 4 Detach 3 | . 1 . . . . . . . 2 . Swap 31 | . . 11 . 4 5 2 4 . . 5 Drop 43 | . 2 8 . 11 8 . 5 . 3 6 Fire 118 | . 2 35 . 22 20 5 . . 4 30 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 97 | -11/Junkyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 16) 499 | -10/Materials | Entered Mines 778 | -10/Mines | Discovered new exit (range 13) 828 | -10/Mines | Discovered new exit (range 6) 846 | -10/Mines | Core integrity fell below 50% 892 | -10/Mines | Lost 3 parts (1n2w) 907 | -10/Mines | Learned 2 Materials zone layouts 1058 | -10/Mines | Found a hidden stash of uninstalled traps 1711 | -10/Mines | Entered Materials 1711 | -9/Materials | Evolved 2 slots: Propulsion x2 1713 | -9/Materials | Discovered new exit (range 9) 1743 | -9/Materials | Entered Storage 2016 | -9/Storage | Build established: Scavenger-Mutant 2390 | -9/Storage | Discovered new exit (range 5) 2395 | -9/Storage | Entered Materials 2395 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2998 | -8/Materials | Discovered new exit (range 10) 3016 | -8/Materials | Entered Factory 3016 | -7/Factory | Evolved 2 slots: Utility x2 3020 | -7/Factory | Discovered new exit (range 16) 3142 | -7/Factory | Entered another Factory area 3142 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3187 | -6/Factory | Build established: Scavenger-Gunner 3647 | -6/Factory | Sucked down chute 3647 | -6/Factory | Entered Waste 3661 | -6/Waste | Spotted C-40 Crusher 3662 | -6/Waste | EMP discharged 3666 | -6/Waste | Spotted C-40 Crusher 3671 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3698 | -6/Waste | Spotted C-40 Crusher 3699 | -6/Waste | Spotted C-40 Crusher 3722 | -6/Waste | Spotted C-40 Crusher 3732 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3734 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3737 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3740 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3743 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3746 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3746 | -6/Waste | Crushed by Compactor (1 part destroyed) 3755 | -6/Waste | Spotted C-40 Crusher 3761 | -6/Waste | Discovered new exit (range 15) 3762 | -6/Waste | EMP discharged 3762 | -6/Waste | System corruption reached 10% 3768 | -6/Waste | Entered Factory 3777 | -6/Factory | Lost 7 parts (3n3u1w) 4053 | -6/Factory | Build established: Mutant 4574 | -6/Factory | Discovered new exit (range 14) 4614 | -6/Factory | Entered another Factory area 4614 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4719 | -5/Factory | Build established: Skirmisher 5163 | -5/Factory | Garrison activated, responded to threat 5304 | -5/Factory | Build established: Scavenger-Tank 5353 | -5/Factory | Core integrity fell below 50% 5369 | -5/Factory | Core integrity fell below 20% 5379 | -5/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 05347_ Slug penetrates Wall. 05349_ R-10 Processor collects Med. Matter Pod. 05350_ Adv. Heat Sink destroyed. 05351_ System corrupted: Matter fused (-9). 05354_ R-10 Processor collects Wheel. 05354_ R-10 Processor collects Lgt. Ion Engine. 05354_ Adv. Cooling System destroyed. 05357_ Trap Scanner destroyed. 05358_ Slug penetrates R-10 Processor. 05364_ ALERT: Rogue bot located, Programmers report to Factory Zone 3G. 05364_ ALERT: Cargo convoy en route, clear transfer corridor. 05364_ Penetrated by Slug. 05364_ R-10 Processor inserts VTOL Module into recycling unit. 05366_ Slug penetrates Wall. 05367_ R-10 Processor inserts Lrg. Battery into recycling unit. 05369_ Penetrated by Slug. 05370_ R-10 Processor inserts Imp. VSS Leg into recycling unit. 05375_ Penetrated by Slug. 05376_ R-10 Processor inserts Med. Matter Pod into recycling unit. 05379_ Med. Storage Unit destroyed. 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""" | | ????????????????## #=% !#???????# """ | | ????????????????# ! // #@ %#???????# | | ?????????????????# // # #"R"#^#???????###### | | ?????????????????# / # x #"Y"#+#######??????? | | ?????????????????# ! #Yx #"""# #??????? | | ?????????????????#= + ##### #??????? | | ?????????????????# # #???# #??????? | | ?????????????????# "" =# ##### #??????? | | ?????????????????#""" =!+% +% ! #??????? | | ?????????????????#"F =### T##############??????? | | ?????????????????#""" #?####???????????????????? | | ?????????????????# "" % #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 18 Energy Capacity 300 Matter Stores 400 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed SystemBiometalCorpse Manual? 0 Play Time 01:24:30 Cumulative 20.4 hours Start 2023.03.26 @ 14:38:05 End 2023.03.26 @ 16:23:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca931e4e-c78a-4b17-9c8b-75acbf4d042a