Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 20:59:29

Player: FrostySpirit

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (943)      943
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3808

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     221/300
Energy                     100/100
System Corruption          37%
Temperature                Warning (323)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
>          --- UTILITY ----------
  Improved Melee Analysis Suite
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Remote Datajack
           Flail
>          --- INVENTORY --------
               (None)
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             64   | 5   4   .   3   .   24  28  
  Power                    8    | .   2   .   1   .   1   4   
    Engine                 5    | .   2   .   1   .   1   1   
    Core                   3    | .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   .   8   4   
    Treads                 6    | .   .   .   .   .   3   3   
    Leg                    7    | 2   .   .   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 1   2   .   2   .   8   9   
    Device                 7    | .   1   .   .   .   5   1   
    Storage                4    | 1   .   .   2   .   .   1   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   1   .   .   .   2   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   .   .   .   7   11  
    Energy Gun             6    | .   .   .   .   .   2   4   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          4    | 2   .   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   2   
    Impact Weapon          4    | .   .   .   .   .   1   3   
    Slashing Weapon        3    | .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      13   | .   .   .   .   .   .   13  
Parts Lost                 38   | .   .   .   1   .   15  22  
  Power                    6    | .   .   .   1   .   1   4   
  Propulsion               8    | .   .   .   .   .   3   5   
  Utility                  14   | .   .   .   .   .   7   7   
  Weapon                   10   | .   .   .   .   .   4   6   
  Highest Loss Streak      8    | .   .   .   1   .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   95  100 99  100 85  39  
  Engine                   5    | .   11  14  10  11  4   1   
  Core                     1    | .   .   .   .   .   .   2   
  Treads                   3    | .   .   .   .   .   3   5   
  Leg                      13   | .   28  28  22  22  13  2   
  Device                   8    | .   10  14  11  11  12  3   
  Storage                  14   | .   14  14  33  33  25  2   
  Processor                2    | .   .   .   .   .   7   1   
  Protection               3    | .   2   .   .   .   1   6   
  Energy Gun               2    | .   .   .   .   .   4   4   
  Ballistic Gun            10   | .   28  28  22  22  6   .   
  Impact Weapon            2    | .   .   .   .   .   1   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             70   | 7   15  13  18  16  23  70  
  Greatest Support         40   | 20  20  20  20  20  40  40  
  Greatest Overweight (x)  18   | 1   .   .   .   .   1   18  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   20  
  Average Capacity         7    | 7   8   8   8   8   7   7   
  Most Carried             8    | 7   8   8   8   7   8   5   
  Average Carried          5    | 4   7   8   7   7   6   3   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            8    | 5   8   8   7   7   5   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Jun Mat Min Mat Min Mat Fac 
Matter Collected           911  | 243 41  .   112 74  234 207 
  Remotely                 83   | .   .   .   .   .   83  .   
Salvage Created            949  | .   44  .   160 .   453 292 
  Parts                    50   | .   4   .   16  .   20  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  26   | .   1   .   6   .   11  8   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     18   | .   1   .   6   .   9   2   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          8    | .   1   .   3   .   3   1   
  Recycler                 1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   1   .   1   .   
  Swarmer                  11   | .   .   .   4   .   4   3   
  Grunt                    8    | .   1   .   1   .   4   2   
  Sentry                   2    | .   .   .   1   .   1   .   
  Specialist               1    | .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           4    | .   1   .   3   .   4   2   
  Combat Bots Only         4    | .   1   .   3   .   4   2   
Max Kills in Single Turn   1    | .   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               6153 | .    21   .    223  30   1806 4073 
  Core                     1217 | .    .    .    48   18   451  700  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    100  .    83   18   .    
Volleys Fired              98   | .    2    .    24   .    42   30   
  Largest                  2    | .    2    .    2    .    2    1    
  Hottest                  83   | .    40   .    40   .    83   55   
Shots Fired                144  | .    4    .    48   .    63   29   
  Gun                      137  | .    4    .    48   .    61   24   
  Cannon                   2    | .    .    .    .    .    2    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    5    
  Kinetic                  81   | .    4    .    48   .    29   .    
  Thermal                  34   | .    .    .    .    .    34   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          24   | .    .    .    .    .    .    24   
  Robot Hit Streak         10   | .    2    .    10   .    10   3    
  Robot Miss Streak        9    | .    1    .    5    .    6    9    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           111  | .    3    .    26   .    50   32   
  Core Hits                45   | .    2    .    14   .    20   9    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 9    | .    .    .    1    .    3    5    
  Critical Strikes         9    | .    .    .    1    .    3    5    
    Destroy                1    | .    .    .    1    .    .    .    
    Smash                  8    | .    .    .    .    .    3    5    
Melee Attacks              79   | .    .    .    .    .    14   65   
  Impact                   49   | .    .    .    .    .    8    41   
  Slashing                 30   | .    .    .    .    .    6    24   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    
Damage Inflicted           2038 | .    24   .    228  .    872  914  
  Guns                     927  | .    24   .    228  .    530  145  
  Cannons                  48   | .    .    .    .    .    48   .    
  Explosions               55   | .    .    .    .    .    .    55   
  Melee                    997  | .    .    .    .    .    294  703  
  Ramming                  11   | .    .    .    .    .    .    11   
  Kinetic                  381  | .    24   .    228  .    129  .    
  Thermal                  504  | .    .    .    .    .    449  55   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          145  | .    .    .    .    .    .    145  
  Impact                   953  | .    .    .    .    .    250  703  
  Slashing                 44   | .    .    .    .    .    44   .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         37   | .    .    .    .    .    5    37   
  Average Corruption       25   | .    .    .    .    .    5    26   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    .    1    42   
    Message Errors         10   | .    .    .    .    .    1    9    
    Matter Fused           10   | .    .    .    .    .    .    10   
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    4    
    Data Loss (major)      4    | .    .    .    .    .    .    4    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Misdirections          4    | .    .    .    .    .    .    4    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            455  | .    .    .    .    .    156  299  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    455  | .    .    .    .    .    156  299  
Knockbacks                 5    | .    .    .    .    .    2    3    
  Impact                   5    | .    .    .    .    .    2    3    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        568  | .    4    .    6    6    85   568  
  Average Temperature      178  | .    3    .    5    6    31   276  
  Received Heat Transfer   567  | .    12   .    42   33   252  228  
  Effects                  9    | .    .    .    .    .    .    9    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    4    3    
  Impact Corruptions       18   | .    .    .    .    .    5    13   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    .    
  Heat Transferred         1099 | .    .    .    .    .    999  100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Peak Influence             241  | .   32  12  181 70  241 114 
  Initial                  70   | .   .   12  4   70  27  37  
  Average                  66   | .   20  12  129 70  123 44  
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         95   | 100 100 100 100 100 78  100 
  Level 1                  4    | .   .   .   .   .   21  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   .   1   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            3    | .   .   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac 
Distress Signals           4    | .   .   .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   1   .   11  3   22  23  
  Peak Tracking Total      12   | .   1   .   4   3   8   12  
  Tactical Retreats        6    | .   .   .   1   .   5   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac 
Machines Accessed          3    | .   1   .   .   .   1   1   
  Terminals                3    | .   1   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   1   .   .   .   5   2   
  Successful               5    | .   1   .   .   .   3   1   
  Failed                   3    | .   .   .   .   .   2   1   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                8    | .   1   .   .   .   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   .   3   1   
  Record                   3    | .   1   .   .   .   2   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   3   
  Non-combat               2    | .   .   .   .   .   .   2   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   
  parse_system             2    | .   .   .   .   .   .   2   
  find_fabricator          1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Jun Mat Min Mat Min Mat Fac 
Turns Passed               2002 | 62  297 107 255 41  442 798 
Spaces Moved               1002 | 43  233 90  148 35  198 255 
  Core                     85   | 9   .   .   .   .   .   76  
  Treads                   159  | .   .   .   .   .   26  133 
  Legs                     758  | 34  233 90  148 35  172 46  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 50  
  Average Speed            137  | 111 120 120 120 120 134 179 
  Slowest Speed            950  | 120 120 120 120 120 190 950 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       6    | .   .   .   .   .   1   5   
Exploration Rate (%)       17   | 3   33  26  22  15  18  5   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 26   | .   .   .   .   .   4   22  
Terrain Destroyed          30   | .   .   .   .   .   4   26  
  Melee                    26   | .   .   .   .   .   4   22  
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   4   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac 
Total                      1366 | 57  247 89  188 34  293 458 
  Wait                     73   | .   .   .   8   .   8   57  
  Move                     995  | 42  232 89  147 34  197 254 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  35   | 10  5   .   4   .   6   10  
  Fast Attach              22   | .   2   .   .   .   11  9   
  Attach                   32   | 5   1   .   3   .   8   15  
  Detach                   6    | .   1   .   .   .   2   3   
  Swap                     10   | .   1   .   .   .   5   4   
  Drop                     17   | .   3   .   2   .   4   8   
  Fire                     98   | .   2   .   24  .   42  30  
  Melee                    75   | .   .   .   .   .   10  65  
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   
  Escape Stasis            1    | .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 15)
   63 | -11/Junkyard  | Entered Materials
  337 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 8)
  360 | -10/Materials | Entered Mines
  449 | -10/Mines     | Learned location of Mines (-8)
  461 | -10/Mines     | Discovered new exit (range 6)
  467 | -10/Mines     | Entered Materials
  467 | -9/Materials  | Evolved 2 slots: Utility x2
  711 | -9/Materials  | Discovered new exit (range 10)
  722 | -9/Materials  | Entered Mines
  750 | -9/Mines      | Discovered new exit (range 10)
  751 | -9/Mines      | Learned location of 1 exit from Materials
  763 | -9/Mines      | Entered Materials
  763 | -8/Materials  | Evolved 2 slots: Utility x2
  764 | -8/Materials  | Identified exit to Factory
  963 | -8/Materials  | Lost 4 parts (1n1u2w)
  990 | -8/Materials  | Discovered exit to Factory (range 15)
 1098 | -8/Materials  | Lost 4 parts (1n1u2w)
 1174 | -8/Materials  | Crushed by falling debris
 1174 | -8/Materials  | Core integrity fell below 50%
 1194 | -8/Materials  | Core integrity fell below 20%
 1205 | -8/Materials  | Lost 3 parts (3u)
 1205 | -8/Materials  | Entered Factory
 1205 | -7/Factory    | Evolved 2 slots: Utility x2
 1295 | -7/Factory    | Crushed by falling debris
 1326 | -7/Factory    | Lost 3 parts (1p1n1u)
 1355 | -7/Factory    | Crushed by falling debris
 1360 | -7/Factory    | Crushed by falling debris
 1371 | -7/Factory    | Crushed by falling debris
 1371 | -7/Factory    | System corruption reached 10%
 1402 | -7/Factory    | Lost 3 parts (2u1w)
 1403 | -7/Factory    | Crushed by falling debris
 1599 | -7/Factory    | System corruption reached 30%
 1661 | -7/Factory    | Core integrity fell below 50%
 1709 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 1974 | -7/Factory    | Cargo convoy interrupted
 2002 | -7/Factory    | Core integrity fell below 20%
 2003 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Pinpointed nearest Fabricator: (93,188) (added to intel).
01987_ Penetrated by Slug.
01990_ U-05 Engineer builds a Wall.
01991_ System corrupted: Heat flow error (+297).
01991_ Penetrated by Slug.
01991_ Hrd. Heavy Armor Plating destroyed. <x2>
01994_ Overheating: System interference.
01994_ Flail temporarily disabled. <x2>
01994_ Penetrated by Slug.
01995_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
01996_ Lgt. Nuclear Core destroyed.
01997_ Penetrated by Slug. <x2>
01999_ Hrd. Heavy Armor Plating destroyed.
02000_ Slammed into I-36 Angel.
02000_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned.
02000_ Imp. Treads destroyed.
02002_ Flail destroyed.
02003_ Slammed into U-05 Engineer.
02003_ Remote Datajack destroyed.
02003_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            415
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1800
Evasion (%)                55
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           2
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ShockNullDoublenader
  Manual?         0
Play Time         00:41:40
  Cumulative      5.9 hours
  Start           2023.10.22 @ 20:07:52
  End             2023.10.22 @ 20:59:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 554ed5dd-971d-40e4-9de6-4b3f5f1d9856