Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 18:38:48 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1866) 1866 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 5255 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 272 Friendly Fire -17 Cogmind --------- Core Integrity 523/700 Matter 122/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun Katana > --- INVENTORY (10) --- Medium Storage Unit Large Matter Pod (150) Tractor Beam Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Makeshift Shrapnel Gun Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Large Matter Pod Kinecellerator Tractor Beam Heavy Assault Rifle Enhanced Autogun Katana [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device High-powered Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Makeshift Shrapnel Gun Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 2 . 1 . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 60 | 6 4 3 9 10 19 9 Power 6 | 1 . . 1 2 1 1 Engine 4 | 1 . . . 1 1 1 Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 3 5 4 1 Treads . | . . . . . . . Leg 15 | 2 . . 3 5 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 . . . 3 2 Device 2 | . . . . . 1 1 Storage 3 | 1 1 . . . 1 . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 31 | 2 2 3 5 3 11 5 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 1 2 4 2 4 2 Ballistic Cannon 4 | . . . . . 4 . Launcher 7 | . 1 1 1 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 17 | . . . . 2 6 9 Power 3 | . . . . 1 1 1 Propulsion 6 | . . . . . 3 3 Utility 3 | . . . . . 1 2 Weapon 5 | . . . . 1 1 3 Highest Loss Streak 5 | . . . . 1 5 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 90 100 95 99 92 94 Engine 4 | . 14 14 1 . 1 6 Core 5 | . . . 9 9 6 . Leg 37 | . 28 28 39 44 40 32 Device 1 | . . . . . 1 6 Storage 10 | . 14 14 11 11 9 7 Processor 11 | . 4 14 11 11 9 15 Protection 1 | . . . . . 5 . Ballistic Gun 18 | . 27 28 21 21 10 10 Ballistic Cannon 1 | . . . . . 5 4 Launcher 1 | . . . . . . 6 Peak Build Rating 31 | 6 7 11 18 22 26 31 Average Rating 18 | 3 6 9 14 21 23 28 On Entrance 12 | . 6 7 11 18 22 23 Naked Turns . | . . . . . . . Heaviest Build 32 | 12 17 19 20 21 26 32 Greatest Support 69 | 20 20 20 40 52 69 68 Greatest Overweight (x) 3 | 3 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 9 Average Carried 8 | 2 5 9 9 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 4 Class Distribution -------------------- 84% | Mutant 7% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1849 | 219 . 8 601 561 460 . Remotely 117 | . . . . . 117 . Salvage Created 1721 | . 6 3 469 721 464 58 Parts 100 | . 1 2 31 43 21 2 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 46 | . . 1 11 19 12 3 Guns 36 | . . . 8 17 11 . Cannons 1 | . . . . . 1 . AOE 9 | . . 1 3 2 . 3 Classes Destroyed 10 | . 1 1 5 1 2 . Worker 2 | . . . 1 . . 1 Builder 1 | . . . . 1 . . Hauler 2 | . . . 1 1 . . Recycler 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 4 | . 2 . 1 . . 1 Swarmer 7 | . . 1 3 3 . . Grunt 27 | . . . 3 13 8 3 Sentry 11 | . . . 5 3 3 . Hunter 1 | . . . . . 1 . Best Kill Streak 6 | . 2 1 4 6 4 4 Combat Bots Only 5 | . . 1 3 5 4 3 Max Kills in Single Turn 4 | . 1 1 4 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . 1 3 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 337 | . 9 5 25 53 106 139 Missed 143 | . 6 3 9 18 34 73 Damage Taken 2718 | . 39 30 187 489 1084 889 Core 515 | . 15 9 32 131 151 177 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 42 | . . . . 42 . . Core Remaining (%) 80 | 100 . 90 . 59 72 . Volleys Fired 135 | . 4 2 33 47 39 10 Largest 2 | . 1 1 2 2 2 2 Hottest 69 | . 30 30 49 50 69 48 Shots Fired 239 | . 4 2 61 91 70 11 Gun 207 | . . . 60 89 56 2 Cannon 14 | . . . . . 14 . Launcher 18 | . 4 2 1 2 . 9 Special . | . . . . . . . Kinetic 221 | . . . 60 89 70 2 Thermal . | . . . . . . . Explosive 18 | . 4 2 1 2 . 9 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . . . 7 8 16 4 Robot Miss Streak 5 | . . . 5 2 4 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 173 | . . . 46 60 59 8 Core Hits 111 | . 2 4 27 28 36 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks 15 | . . . . . 12 3 Impact . | . . . . . . . Slashing 15 | . . . . . 12 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4639 | . 189 99 975 1299 1133 944 Guns 2861 | . . . 830 1104 900 27 Cannons 233 | . . . . . 233 . Explosions 1545 | . 189 99 145 195 . 917 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3094 | . . . 830 1104 1133 27 Thermal . | . . . . . . . Explosive 1514 | . 189 99 145 195 . 886 Electromagnetic 31 | . . . . . . 31 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 96 | . 12 . . 26 16 42 Projectiles 16 | . . . . . 16 . Explosions 80 | . 12 . . 26 . 42 Melee . | . . . . . . . Knockbacks 6 | . . . . . 6 . Impact . | . . . . . . . Kinetic 6 | . . . . . 6 . Secondary . | . . . . . . . Self-Inflicted Damage 82 | . 7 12 . 63 . . Shots 4 | . 1 1 . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 232 | . . . 31 58 232 13 Average Temperature 31 | . . . 5 18 68 5 Received Heat Transfer 882 | . 18 . 69 201 504 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 649 | . 74 95 424 649 394 335 Initial 273 | . . 28 37 61 273 179 Average 215 | . 37 33 261 286 307 196 Maximum Alert Level 2 | . . . 2 2 1 1 Low Security (%) 44 | 100 100 100 15 36 7 81 Level 1 48 | . . . 82 28 92 18 Level 2 6 | . . . 2 35 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 . . 9 4 4 Investigation 5 | . 1 . . 3 1 . Extermination . | . . . . . . . Reinforcement 7 | . . . . 3 3 1 Assault . | . . . . . . . Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 6 | . . . 1 3 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 6 3 20 31 15 14 Peak Tracking Total 8 | . 4 3 5 8 7 7 Tactical Retreats 5 | . . . 1 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 5 | . . . . 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 5 | . 2 . . 1 . 2 Max in Single Turn 2 | . 2 . . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 14 | . 2 . 4 5 3 . Terminals 11 | . 1 . 3 4 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 4 . 9 11 10 . Successful 12 | . 2 . 5 3 2 . Failed 22 | . 2 . 4 8 8 . Catastrophic 6 | . 2 . 1 3 . . Database Lockouts . | . . . . . . . Manual 15 | . 2 . 2 4 7 . Terminals 28 | . 2 . 7 9 10 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . 3 1 2 . Record 2 | . . . 1 . 1 . Open Door 1 | . . . . 1 . . Disarm Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 4 | . 2 . 2 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 . 4 3 3 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 241 | . . . 241 . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 13 | . . 3 . 10 . . Largest Group 10 | . . 3 3 10 1 . Highest-Rated Group 88 | . . 40 40 88 8 . Highest-Rated Ally 16 | . . 16 16 16 8 . Total Orders . | . . . . . . . Ally Attacks 113 | . . 4 47 61 1 . Total Damage 1064 | . . 42 431 591 . . Kills 17 | . . 2 5 10 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 3357 | 74 204 487 817 560 779 436 Spaces Moved 2255 | 49 152 393 560 321 460 320 Core 29 | 29 . . . . . . Treads . | . . . . . . . Legs 2226 | 20 152 393 560 321 460 320 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 Average Speed 120 | 124 120 120 120 120 121 122 Slowest Speed 200 | 200 120 120 120 120 125 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 27 76 26 42 32 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . . 10 2 Terrain Destroyed 108 | . 14 14 9 8 13 50 Melee 12 | . . . . . 10 2 Projectile 3 | . . . . . 3 . AOE 93 | . 14 14 9 8 . 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 2670 | 62 168 405 652 435 600 348 Wait 130 | . . 4 30 37 56 3 Move 2249 | 48 151 392 559 320 459 320 Hop . | . . . . . . . Pick Up 56 | 8 8 3 12 12 11 2 Fast Attach . | . . . . . . . Attach 27 | 6 1 . 2 2 8 8 Detach . | . . . . . . . Swap 33 | . 3 3 7 8 11 1 Drop 25 | . 1 1 9 9 4 1 Fire 135 | . 4 2 33 47 39 10 Melee 15 | . . . . . 12 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 6) 279 | -10/Materials | Entered Mines 283 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 300 | -10/Mines | Build established: Mutant 421 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 588 | -10/Mines | Found a hidden stash of uninstalled traps 749 | -10/Mines | Discovered new exit (range 8) 766 | -10/Mines | Entered Materials 766 | -9/Materials | Accompanied by 3 allies 766 | -9/Materials | Evolved 2 slots: Propulsion x2 819 | -9/Materials | Discovered new exit (range 19) 1583 | -9/Materials | Entered Storage 1744 | -9/Storage | Repaired Lgt. Armor Plating 1806 | -9/Storage | Garrison activated, responded to threat 1997 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2132 | -9/Storage | Discovered new exit (range 7) 2134 | -9/Storage | Lost 8 allies 2143 | -9/Storage | Entered Materials 2143 | -8/Materials | Accompanied by 1 ally 2143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2743 | -8/Materials | Lost 5 parts (1p2n1u1w) 2888 | -8/Materials | Discovered new exit (range 9) 2922 | -8/Materials | Entered Factory 2922 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3205 | -7/Factory | Lost 3 parts (1u2w) 3358 | -7/Factory | Self-destructed Last Messages --------------- 03233_ Destroyed Lgt. Deuterium Engine. 03238_ Destroyed Imp. Sensor Array. 03238_ W-25 Informer destroyed. 03241_ Emergency Access malfunctions. 03242_ The unstable cave ceiling collapses. 03259_ K-01 Serf destroyed. 03261_ G-47 Trooper destroyed. 03266_ Destroyed Hvy. Laser. 03267_ Imp. Aluminum Leg destroyed. 03269_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03283_ The unstable cave ceiling collapses. 03283_ U-05 Engineer lays Concrete. 03288_ Ion Engine destroyed. 03288_ U-05 Engineer lays Concrete. 03347_ Imp. Aluminum Leg destroyed. 03353_ K-01 Serf destroyed. 03355_ Aluminum Leg destroyed. 03355_ Hvy. Assault Rifle destroyed. 03357_ Kinecellerator destroyed. 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H @ Y """ """ #?????? | | ????????? # #?????? | | ????????? % %# """ """ #?????? | | ?????????? # """ """ #?????? | | ??????????? # m # """ """ #?????? | | ???????????### x ; #?????? | | ??????????? % ##############?????? | | ???????????? # = ;??????????????????? | | ?????????????# x ##?????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# ################??????????????????? | | ?????? ?????# #?????????????????????????????????? | | ?????? ?????# #?????????????????????????????????? | | ??????? ????# #?????????????????????????????????? | | ??????? ???# #?????????????????????????????????? | | ########/##??# #?????????????????????????????????? | | #??# #??????? ?????????????????????? | | " #??# #?????? ?????????????????????? | | " ??# #???? ???????????????????????? | | " ??# #??? #?????????????????????????? | | ### ### #?????????????????????????? | | !! #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 11 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed LargeDecoderModule Manual? 0 Play Time 00:34:32 Cumulative 11.9 hours Start 2025.01.25 @ 17:27:14 End 2025.01.27 @ 18:38:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 10 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 359a5166-0bc2-4ba3-86bd-7ea46217d5b9