Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 14:12:28 Player: BionicBot Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (162) 810 Value Destroyed (5127) 5127 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 11157 Bonus ------- Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Advanced Sensor Array Improved Terrain Scanner Improved Utility Shielding Powered Armor Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Utility Shielding Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Chainsword Makeshift Sword Great Axe > --- INVENTORY -------- Micro Nuclear Core Flexi-carbon Leg Compact Wheel High-capacity Storage Unit Triangulator Advanced Sensor Array Improved Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Utility Shielding Improved Light Armor Plating Layered Medium Armor Plating Powered Armor Makeshift System Shield Trap Extractor Rocket Launcher Improved Datajack Chainsword CR-A16's Pointy Stick [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Chainsword Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 5 | . . 1 1 1 . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 131 | 6 10 20 24 30 . 1 2 . 21 8 8 . 1 Power 14 | 1 1 4 1 4 . . . . 1 1 1 . . Engine 7 | 1 1 2 1 1 . . . . 1 . . . . Core 7 | . . 2 . 3 . . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 45 | 2 1 8 7 13 . 1 1 . 7 1 4 . . Treads 4 | 2 1 . . 1 . . . . . . . . . Leg 35 | . . 8 7 7 . . 1 . 7 1 4 . . Wheel 6 | . . . . 5 . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 49 | 1 4 6 8 10 . . . . 12 5 2 . 1 Device 10 | . 2 1 3 . . . . . 3 1 . . . Storage 6 | 1 2 1 1 1 . . . . . . . . . Processor 7 | . . 1 . 3 . . . . 2 1 . . . Hackware 2 | . . . . . . . . . 1 . 1 . . Protection 24 | . . 3 4 6 . . . . 6 3 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 4 2 8 3 . . 1 . 1 1 1 . . Energy Gun 2 | 1 1 . . . . . . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . 1 . 1 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . 2 1 . . . . . . . . . . . Slashing Weapon 9 | . . . 5 2 . . . . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Corrupted Parts 1 | . 1 . . . . . . . . . . . . System Corruption 12 | . 12 . . . . . . . . . . . . Parts Lost 64 | . 2 10 11 17 . . . . 2 1 9 . 12 Power 8 | . . 3 1 2 . . . . . . 1 . 1 Propulsion 24 | . 1 3 4 8 . . . . 1 . 3 . 4 Utility 19 | . . 2 4 6 . . . . . 1 2 . 4 Weapon 13 | . 1 2 2 1 . . . . 1 . 3 . 3 Highest Loss Streak 12 | . 2 2 9 6 . . . . 1 1 4 . 12 To Critical Strikes 2 | . 1 1 . . . . . . . . . . . Average Backups 16 | . 7 13 15 18 19 18 18 19 19 19 18 17 13 Power . | . . . . 1 1 1 1 1 1 1 . . . Propulsion . | . . . . . . . 1 1 1 2 2 3 2 Utility 10 | . 3 7 7 13 15 14 13 13 12 13 12 12 9 Weapon 3 | . 2 3 5 2 2 2 2 3 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | . . 2 1 11 . . 2 . 1 . . . 6 Power 1 | . . . . 1 . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . Utility 13 | . . . . 5 . . 2 . 1 . . . 5 Weapon 6 | . . 1 . 4 . . . . . . . . 1 Tool/Special 2 | . . . 1 1 . . . . . . . . . Average Slot Usage (%) 94 | . 93 88 94 93 92 92 92 92 97 99 99 100 44 Engine 5 | . 14 4 8 2 7 7 7 7 6 3 . . . Core 1 | . . 5 . 4 . . . . . 2 5 6 2 Treads 3 | . 22 6 . . . . . . . . . . . Leg 18 | . . 18 32 20 7 7 13 15 25 26 25 26 7 Wheel 5 | . . . . 7 23 23 16 15 . . . . . Device 6 | . 11 5 7 5 7 6 7 7 7 5 6 6 2 Storage 8 | . 16 11 9 7 7 7 7 7 6 6 6 6 3 Processor 9 | . . 10 9 10 7 7 7 7 13 13 13 13 7 Hackware 1 | . . . . . . . . . 5 6 6 6 3 Protection 7 | . . 4 8 8 7 7 7 7 10 13 12 13 6 Energy Gun 1 | . 11 6 . . . . . . . . . . . Launcher 1 | . . . . . 1 3 7 7 . . . . . Impact Weapon 2 | . 10 13 . . . . . . . . . . . Slashing Weapon 14 | . . . 16 22 20 18 15 15 17 19 17 13 6 Peak Build Rating 70 | 6 9 23 34 49 43 44 43 43 68 69 70 64 63 Average Rating 40 | 5 7 15 28 42 42 42 42 43 63 67 66 64 27 On Entrance 38 | . 6 9 19 32 44 43 41 43 43 67 68 64 64 Naked Turns 13 | . . . . . . . . . . . . . 13 Heaviest Build 85 | 12 32 35 62 84 82 85 82 82 82 79 69 68 69 Greatest Support 80 | 40 40 45 60 65 42 42 42 32 80 73 73 65 50 Greatest Overweight (x) 11 | 1 1 11 8 8 1 2 2 2 2 1 4 1 2 Average Overweight (x) . | . . . . 1 1 1 1 2 . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 17 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | 2 12 15 19 20 20 20 20 20 20 20 20 17 17 Average Carried 16 | . 7 13 15 19 20 19 19 20 19 19 18 17 12 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 12 13 19 20 20 20 20 20 20 20 17 17 5 Class Distribution -------------------- 39% | Mutant 36% | Gladiator 19% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3809 | 293 362 469 449 766 134 249 55 10 319 372 323 . 8 Remotely . | . . . . . . . . . . . . . . Salvage Created 6420 | 180 606 649 915 2083 . 103 . . 774 199 911 . . Parts 337 | 8 29 40 58 110 . 14 . 2 33 5 38 . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 3 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 10 . 4 . 4 28 . 3 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 126 | . 15 20 22 28 . 7 . 1 10 5 18 . . Melee 79 | . 1 6 18 25 . . . . 7 4 18 . . Guns 13 | . 10 3 . . . . . . . . . . . Cannons 2 | . . 1 1 . . . . . . . . . . AOE 24 | . 3 3 3 3 . 7 . 1 3 1 . . . Classes Destroyed 15 | 3 4 2 2 2 . . . 1 . . 1 . . Worker 9 | 1 1 2 . 4 . . . . 1 . . . . Builder 3 | . 1 1 . 1 . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . Recycler 14 | 1 2 . . 9 . . . . 2 . . . . Drone 1 | . . . . . . . . 1 . . . . . Watcher 4 | . . . 1 1 . . . . 2 . . . . Swarmer 42 | . 9 6 7 7 . 7 . . 3 . 3 . . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 36 | . 6 10 6 5 . . . . 2 2 5 . . Brawler 3 | . . 1 1 . . . . . . . 1 . . Duelist 3 | . . . . 1 . . . . . 1 1 . . Sentry 19 | . . 3 7 6 . . . . 2 . 1 . . Hunter 5 | . . . 1 2 . . . . . 2 . . . Programmer 12 | . . . . 7 . . . . 3 . 2 . . Thug 4 | . . . . . . . . . . . 4 . . Best Kill Streak 9 | 5 4 5 9 7 . 4 . 1 3 3 4 . . Combat Bots Only 9 | . 3 3 9 4 . 4 . 1 3 3 4 . . Max Kills in Single Turn 3 | 1 2 1 3 2 . 3 . 1 2 1 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 1 3 1 . 3 . 1 2 1 . . . Melee 1 | . 1 1 1 1 . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 1216 | . 113 176 141 402 . 21 . 2 108 39 124 . 90 Missed 326 | . 35 35 26 122 . 7 . 1 33 12 29 . 26 Hits 890 | . 78 141 115 280 . 14 . 1 75 27 95 . 64 Melee 15 | . . 5 1 . . . . . . . 9 . . Projectile 875 | . 78 136 114 280 . 14 . 1 75 27 86 . 64 AOE 2 | . . . . . . . . . 2 . . . . Critical Strikes 26 | . 2 6 . 5 . . . . 2 3 7 . 1 Damage Taken 12182 | . 893 1699 1802 3046 . 232 . 18 1097 489 1791 . 1115 Core 2062 | . 173 382 358 283 . 13 . . 70 59 245 . 479 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 171 | . . 20 28 . . . . . 23 . 100 . . Regen/Repaired (Parts) 710 | . 114 . 187 409 . . . . . . . . . Core Remaining (%) 45 | 100 30 4 34 . . . . 57 . . . . . Volleys Fired 129 | 14 62 23 4 11 . 7 . 1 2 5 . . . Largest 2 | 2 2 2 1 1 . 1 . 1 1 1 . . . Hottest 90 | 70 90 90 60 33 . 33 . 33 33 33 . . . Shots Fired 201 | 25 117 29 5 10 . 7 . 1 2 5 . . . Gun 154 | 25 114 15 . . . . . . . . . . . Cannon 14 | . . 10 4 . . . . . . . . . . Launcher 33 | . 3 4 1 10 . 7 . 1 2 5 . . . Special . | . . . . . . . . . . . . . . Kinetic 61 | 11 50 . . . . . . . . . . . . Thermal 107 | 14 64 25 4 . . . . . . . . . . Explosive 33 | . 3 4 1 10 . 7 . 1 2 5 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 10 | 4 10 6 3 1 . 2 . . 1 3 . . . Robot Miss Streak 6 | 3 4 3 1 6 . . . . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 413 | 13 70 62 49 110 . 1 . . 37 13 55 . 3 Core Hits 196 | 7 24 20 26 52 . 8 . 1 16 12 29 . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . 1 8 . . . . . . . . . . . Critical Strikes 62 | . 6 8 10 19 . . . . 7 2 10 . . Burn 5 | . 5 . . . . . . . . . . . . Smash 9 | . 1 8 . . . . . . . . . . . Sever 48 | . . . 10 19 . . . . 7 2 10 . . Melee Attacks 519 | . 15 71 76 184 . . . . 83 13 72 2 3 Impact 86 | . 15 71 . . . . . . . . . . . Slashing 427 | . . . 76 184 . . . . 83 13 67 1 3 Piercing 6 | . . . . . . . . . . . 5 1 . Sneak Attacks 30 | . 3 2 1 16 . . . . 8 . . . . Combat Hostiles 3 | . . 1 . 1 . . . . 1 . . . . Follow-up Attacks 71 | . . 1 13 32 . . . . 9 2 14 . . Damage Inflicted 15727 | 169 1311 1886 1808 4906 . 405 . 47 2177 825 2060 . 133 Guns 1089 | 169 840 80 . . . . . . . . . . . Cannons 194 | . . 140 54 . . . . . . . . . . Explosions 2332 | . 230 443 157 452 . 405 . 47 173 425 . . . Melee 12111 | . 241 1223 1597 4454 . . . . 2004 400 2060 . 132 Ramming 1 | . . . . . . . . . . . . . 1 Kinetic 422 | 55 367 . . . . . . . . . . . . Thermal 959 | 114 473 318 54 . . . . . . . . . . Explosive 2234 | . 230 345 157 452 . 405 . 47 173 425 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1464 | . 241 1223 . . . . . . . . . . . Slashing 10542 | . . . 1597 4454 . . . . 2004 400 1955 . 132 Piercing 105 | . . . . . . . . . . . 105 . . Highest Corruption 17 | . 17 15 5 7 7 7 7 . 3 3 9 9 9 Average Corruption 5 | . 16 11 5 5 7 7 7 . 2 3 5 9 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 277 | . 18 37 28 58 25 22 1 . 33 16 30 8 1 Message Errors 81 | . 3 6 7 21 5 11 . . 6 6 13 3 . Matter Fused 70 | . 6 7 8 14 5 8 . . 10 1 10 . 1 Heat Flow Errors 31 | . 2 5 4 3 7 . . . 3 3 3 1 . Energy Discharges 29 | . 1 6 2 8 3 3 . . 4 1 1 . . Parts Rejected 1 | . . 1 . . . . . . . . . . . Parts Fused 3 | . . . 1 . 1 . . . 1 . . . . Data Loss (minor) 32 | . 4 6 4 6 1 . 1 . 5 1 3 1 . Data Loss (major) 12 | . 1 2 1 2 2 . . . 1 2 . 1 . Misfires 5 | . . 4 1 . . . . . . . . . . Alerts 11 | . . . . 3 1 . . . 3 2 . 2 . Weapon Failures 2 | . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1031 | . 44 337 43 311 . 17 . . 259 11 9 . . Projectiles 6 | . . . 6 . . . . . . . . . . Explosions 53 | . . 14 3 19 . 17 . . . . . . . Melee 972 | . 44 323 34 292 . . . . 259 11 9 . . Knockbacks 2 | . 2 . . . . . . . . . . . . Impact 2 | . 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . 28 23 49 32 . 15 . . . . . . . Shots 5 | . 1 1 1 1 . 1 . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 270 | 36 270 238 225 254 266 40 . . 260 215 255 213 12 Average Temperature 77 | 14 77 76 76 70 104 19 . . 107 80 101 201 12 Received Heat Transfer 3054 | . 261 549 531 552 . . . 9 192 135 594 . 231 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 9 | . 2 7 . . . . . . . . . . . Combat Hostiles 7 | . . 7 . . . . . . . . . . . Parts Fried 10 | . 3 7 . . . . . . . . . . . Impact Corruptions 17 | . 3 14 . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 6 | . 4 . . . . . . . 2 . . . . Heat Transferred 2755 | 333 1728 583 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . Low Security (%) 91 | 100 100 100 82 80 . . . . 100 . . . . Level 1 8 | . . . 17 19 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 385 | 10 110 182 252 385 . . . . 152 . . . . Initial 150 | . . 39 60 102 . . . . 150 . . . . Average 71 | 1 24 113 108 102 . . . . 25 . . . . Influence Increases 4532 | 30 486 679 828 1132 . 160 . 12 540 120 520 . 25 Destroy 0b10 Robot/C 2440 | . 300 400 440 560 . 140 . . 200 100 280 . 20 Destroy 0b10 Robot/NC 190 | 30 25 15 10 75 . . . 10 25 . . . . Destroy Leader 582 | . 62 100 114 162 . 20 . . 74 20 30 . . Allied During Kill 7 | . . . . . . . . 2 . . . . 5 Successful Hack 236 | . 42 18 16 114 . . . . 46 . . . . Disable Machine 165 | . 15 60 30 45 . . . . 15 . . . . Destroy Structure 162 | . 27 11 23 71 . . . . 30 . . . . Advance Influence 150 | . . . . . . . . . 150 . . . . Lose Combat Pursuer 600 | . 15 75 195 105 . . . . . . 210 . . Influence Decreases 4527 | 30 391 630 746 975 383 160 . 12 447 213 453 67 20 Entered New Map 508 | . . 56 84 124 142 . . . . 35 . 67 . Time Decay 3399 | 30 381 474 492 671 241 160 . 12 417 158 363 . . Lost Part 500 | . 10 100 110 170 . . . . 10 10 90 . . Lost Ally 60 | . . . . 10 . . . . 20 10 . . 20 Purge Threat 60 | . . . 60 . . . . . . . . . . Squads Dispatched 23 | . 2 3 2 10 . . . . 5 . 1 . . Investigation 5 | . 1 1 . 2 . . . . 1 . . . . Extermination 10 | . . . . 6 . . . . 4 . . . . Reinforcement 6 | . 1 2 2 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 10 | . 2 3 3 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 222 | . 23 38 41 43 . 7 . 5 22 5 29 . 9 Peak Tracking Total 11 | . 3 7 11 6 . 4 . 4 3 3 7 . 8 Tactical Retreats 30 | . 1 5 9 6 . . . . . . 9 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 20 | . 7 8 . 2 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 89 | . . . 34 28 . . . . 27 . . . . Triggered 2 | . . . 2 . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . . . . Reprogrammed 10 | . . . 4 1 . . . . 5 . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted 4 | . . . 4 . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 4 4 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 11 | . 1 4 2 3 . . . . 1 . . . . Max in Single Turn 4 | . 1 4 1 1 . . . . 1 . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 67 | . 9 6 14 19 1 . . . 13 1 . 4 . Terminals 43 | . 7 5 9 13 1 . . . 8 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 6 | . 1 . 2 2 . . . . 1 . . . . Recycling Units 3 | . 1 . . 1 . . . . 1 . . . . Scanalyzers 6 | . . 1 2 2 . . . . 1 . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . Total Hacks 208 | . 28 21 55 46 1 . . . 26 1 . 30 . Successful 129 | . 18 9 37 20 1 . . . 13 1 . 30 . Failed 79 | . 10 12 18 26 . . . . 13 . . . . Catastrophic 12 | . . 1 2 8 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 96 | . 30 15 20 18 . . . . 13 . . . . Terminals 129 | . 25 15 38 31 1 . . . 19 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 20 | . 2 . 9 8 . . . . 1 . . . . Recycling Units 3 | . 1 . . 1 . . . . 1 . . . . Scanalyzers 19 | . . 6 7 4 . . . . 2 . . . . Garrison Access 4 | . . . 1 2 . . . . 1 . . . . Terminal Hacks 59 | . 4 2 16 4 1 . . . 1 1 . 30 . Record 12 | . . . . . 1 . . . . . . 11 . Part Schematic 11 | . 1 . . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Robot Analysis 4 | . 2 . 1 1 . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . Emergency Access Points 3 | . . . 3 . . . . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . Locate Traps 3 | . . 1 2 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 13 | . 2 . 7 4 . . . . . . . . . Scan Component 7 | . 1 . 4 2 . . . . . . . . . Repair 6 | . 1 . 3 2 . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . Scanalyzer 15 | . . 4 6 3 . . . . 2 . . . . Insert Component 9 | . . 2 3 3 . . . . 1 . . . . Analyze 6 | . . 2 3 . . . . . 1 . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . 1 . . . . Seal Access 3 | . . . 1 1 . . . . 1 . . . . Unauthorized Hacks 35 | . 11 3 7 8 . . . . 6 . . . . Terminals 35 | . 11 3 7 8 . . . . 6 . . . . Assimilate 3 | . . . . 1 . . . . 2 . . . . Botnet 26 | . 6 3 7 6 . . . . 4 . . . . Skim 6 | . 5 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 54 | . 7 6 12 18 . . . . 11 . . . . Full Trace Events 5 | . 1 1 . 2 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 3 . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 2 3 . . . 15 . 1 . . 10 . Parts Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . Parts Repaired 6 | . 1 . 3 2 . . . . . . . . . Time 178 | . 26 . 108 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 3 . . . . . 1 . . . . Part Schematics Acquired 6 | . . 2 3 . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 8 | . . . . 1 . . 4 . 2 . . . 1 Largest Group 4 | . . . . 1 . . 4 4 2 2 . . 1 Highest-Rated Group 102 | . . . . 26 . . 102 102 36 36 . . 96 Highest-Rated Ally 96 | . . . . 26 . . 32 32 31 26 . . 96 Total Orders 4 | . . . . . . . . . 4 . . . . STAY 2 | . . . . . . . . . 2 . . . . FOLLOW 2 | . . . . . . . . . 2 . . . . Ally Attacks 17 | . . . . . . . . 11 3 . . . 3 Total Damage 144 | . . . . . . . . 94 . . . . 50 Kills 2 | . . . . . . . . 1 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 11598 | . 1087 687 1040 1953 719 881 1065 182 2132 786 893 173 . Optics 153 | . . . . 153 . . . . . . . . . Sensors 10208 | . . 591 834 1953 719 881 1065 182 2131 786 893 173 . Terrain 481 | . . . 481 . . . . . . . . . . Seismic 1185 | . 1087 96 . 2 . . . . . . . . . Triangulation 780 | . . . . . . . . . 780 . . . . Robot Analysis Total 4 | . 2 . 1 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 15079 | 149 1749 1414 1626 2649 719 1004 1065 182 2281 878 1152 173 38 Spaces Moved 9277 | 65 782 660 801 1525 662 893 797 139 1484 664 685 90 30 Core 59 | 5 . 26 1 . . . . . . . . . 27 Treads 1015 | 60 782 173 . . . . . . . . . . . Legs 4897 | . . 461 800 797 . . . . 1414 664 668 90 3 Wheels 3306 | . . . . 728 662 893 797 139 70 . 17 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 108 108 108 108 130 120 122 120 190 50 Average Speed 133 | 154 186 162 146 126 108 109 126 130 121 122 140 190 66 Slowest Speed 600 | 160 240 600 450 340 108 123 130 130 190 192 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 89 50 69 47 75 90 82 28 34 77 77 69 10 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 2 . . 1 1 1 . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 19 | . . . . . 2 2 2 1 . 10 2 . . Spaces Dug 78 | . 3 2 10 29 . . . 9 23 . 1 1 . Terrain Destroyed 262 | . 33 14 24 69 . 61 . 9 29 21 1 1 . Melee 69 | . 3 2 10 29 . . . . 23 . 1 1 . Projectile . | . . . . . . . . . . . . . . AOE 193 | . 30 12 14 40 . 61 . 9 6 21 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 11059 | 86 927 850 1155 2017 664 910 854 139 1830 706 795 90 36 Wait 749 | . 44 42 192 199 . . 50 . 187 8 27 . . Move 9264 | 64 781 659 800 1524 661 892 796 138 1483 663 684 89 30 Hop . | . . . . . . . . . . . . . . Pick Up 73 | 2 9 10 15 23 . 1 2 . 9 . 2 . . Fast Attach 62 | 6 4 9 11 17 . . 2 . 5 3 5 . . Attach 49 | . 1 7 8 18 . . . . 6 1 7 . 1 Detach 19 | . 1 3 4 7 . . . . 3 . 1 . . Swap 159 | . 10 18 22 41 3 8 . . 29 11 16 . 1 Drop 67 | . 1 10 9 21 . 2 4 . 15 4 1 . . Fire 129 | 14 62 23 4 11 . 7 . 1 2 5 . . . Melee 398 | . 14 69 56 128 . . . . 64 11 52 1 3 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 89 | . . . 34 28 . . . . 27 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 5) 716 | -10/Materials | Discovered new exit (range 7) 820 | -10/Materials | Discovered new exit (range 15) 868 | -10/Materials | Core integrity fell below 50% 910 | -10/Materials | Learned Storage trap positions 973 | -10/Materials | Identified exit to Materials 1025 | -10/Materials | Learned Storage trap positions 1067 | -10/Materials | Learned Storage security intel 1101 | -10/Materials | Learned Storage trap positions 1145 | -10/Materials | Loaded intel: 20 trap records 1432 | -10/Materials | Discovered new exit (range 10) 1549 | -10/Materials | System corruption reached 10% 1725 | -10/Materials | Repaired Lgt. Treads 1824 | -10/Materials | Discovered new exit (range 11) 1899 | -10/Materials | Entered another Materials area 1899 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1900 | -9/Materials | Identified exit to Materials 2552 | -9/Materials | Core integrity fell below 50% 2595 | -9/Materials | System corruption reached 10% 3234 | -9/Materials | Core integrity fell below 20% 3313 | -9/Materials | Entered another Materials area 3313 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3568 | -8/Materials | Build established: Assassin 3716 | -8/Materials | Repaired Carbon-fiber Leg 3863 | -8/Materials | Destroyed 9 combat bots 3866 | -8/Materials | Lost 9 parts (1p4n3u1w) 4080 | -8/Materials | Identified exit to Factory 4122 | -8/Materials | Build established: Scavenger-Mutant 4479 | -8/Materials | Repaired Lgt. Armor Plating 4519 | -8/Materials | Build established: Mutant 4524 | -8/Materials | Repaired Chainsword 4778 | -8/Materials | Core integrity fell below 50% 4939 | -8/Materials | Entered Factory 4939 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5343 | -7/Factory | Discovered new exit (range 15) 5397 | -7/Factory | Build established: Gladiator 5490 | -7/Factory | Garrison activated, responded to threat 5537 | -7/Factory | Identified exit to Factory 5973 | -7/Factory | Discovered exit to Factory (range 11) 6058 | -7/Factory | Lost 3 parts (1p1u1w) 6092 | -7/Factory | Discovered new exit (range 11) 6107 | -7/Factory | Identified exit to Storage 6184 | -7/Factory | Repaired Chainsword 6299 | -7/Factory | Lost 6 parts (1p3n2u) 6574 | -7/Factory | Build established: Mutant 6739 | -7/Factory | Lost 3 parts (3n) 7185 | -7/Factory | Build established: Scavenger-Mutant 7206 | -7/Factory | Repaired Hrd. Heavy Armor Plating 7400 | -7/Factory | Identified exit to Lower Caves 7588 | -7/Factory | Entered Lower Caves 7743 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7754 | -7/Lower Caves | Identified exit to Zion 8262 | -7/Lower Caves | Discovered new exit (range 9) 8267 | -7/Lower Caves | Identified exit to Lower Caves 8307 | -7/Lower Caves | Entered another Lower Caves area 8331 | -7/Lower Caves | Discovered exit to Factory (range 12) 8541 | -7/Lower Caves | Learned Factory stockpile data 8706 | -7/Lower Caves | Learned Factory garrison access intel 9266 | -7/Lower Caves | Discovered exit to Zion (range 9) 9311 | -7/Lower Caves | Entered Zion 9350 | -7/Zion | Found CR-A16's Pointy Stick 9391 | -7/Zion | System corruption cleaned by Quarantine Array 9501 | -7/Zion | Gained Derelict followers 9580 | -7/Zion | Learned location of 1 exit from Factory 9656 | -7/Zion | Given A8's code to call for help 9680 | -7/Zion | Learned location of Quarantine (-2) 9757 | -7/Zion | Build established: Mutant 9947 | -7/Zion | Gained Derelict followers 10315 | -7/Zion | Discovered new exit (range 10) 10326 | -7/Zion | Identified exit to Proximity Caves 10376 | -7/Zion | Entered Proximity Caves 10376 | -6/Proximity Caves | Accompanied by 4 allies 10378 | -6/Proximity Caves | Learned Factory terminal intel 10496 | -6/Proximity Caves | Spotter reported a threat 10529 | -6/Proximity Caves | Discovered exit to Factory (range 2) 10558 | -6/Proximity Caves | Entered Factory 10558 | -6/Factory | Accompanied by 1 ally 10558 | -6/Factory | Evolved 2 slots: Utility x2 10559 | -6/Factory | Identified exit to Lower Caves 10561 | -6/Factory | Loaded intel: 26 terminal locations 10562 | -6/Factory | Loaded intel: 3 garrison access locations 10690 | -6/Factory | Discovered new exit (range 5) 10695 | -6/Factory | Identified exit to Factory 10873 | -6/Factory | Build established: Gladiator 11023 | -6/Factory | Found Powered Armor 11130 | -6/Factory | Fabricated Adv. Sensor Array (x2) 11344 | -6/Factory | Allied Derelicts emerged from ambush trap array 11885 | -6/Factory | Discovered exit to Lower Caves (range 8) 12839 | -6/Factory | Entered Lower Caves 12839 | -6/Lower Caves | Accompanied by 2 allies 13675 | -6/Lower Caves | Discovered new exit (range 14) 13688 | -6/Lower Caves | Identified exit to Lower Caves 13717 | -6/Lower Caves | Entered another Lower Caves area 13792 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13858 | -6/Lower Caves | Discovered exit to Factory (range 6) 13867 | -6/Lower Caves | Ambushed by wild Derelicts 14118 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14254 | -6/Lower Caves | Lost 3 parts (1n1u1w) 14524 | -6/Lower Caves | Lost 4 parts (1n1u2w) 14705 | -6/Lower Caves | Encountered a Warlord checkpoint 14708 | -6/Lower Caves | Discovered new exit (range 5) 14717 | -6/Lower Caves | Identified exit to Data Miner 14869 | -6/Lower Caves | Entered Data Miner 14869 | -6/Data Miner | Discovered new exit (range 6) 14906 | -6/Data Miner | Met Data Miner 14942 | -6/Data Miner | Learned location of Section 7 (-2) 14942 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14994 | -6/Data Miner | Received God Mode back door access code from Data Miner 15040 | -6/Data Miner | Identified exit to Proximity Caves 15042 | -6/Data Miner | Entered Proximity Caves 15057 | -5/Proximity Caves | Core integrity fell below 50% 15067 | -5/Proximity Caves | Released all parts (4) 15068 | -5/Proximity Caves | Core integrity fell below 20% 15075 | -5/Proximity Caves | Spotted B-75 Beast 15080 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 15048_ Flexi-carbon Leg destroyed. 15054_ Mic. Nuclear Core destroyed. 15056_ Microactuators destroyed. 15056_ Carbon-fiber Leg destroyed. 15058_ Imp. Light Armor Plating destroyed. 15058_ Carbon-fiber Leg destroyed. 15058_ Great Axe destroyed. 15059_ Slammed into G-50 Soldier. 15062_ Imp. Light Armor Plating destroyed. 15064_ G-50 Soldier destroyed. 15065_ Chainsword destroyed. 15067_ Released Imp. Hacking Suite. 15067_ Released Adv. Signal Interpreter. 15067_ Released Hcp. Storage Unit. 15067_ Released Adv. Melee Analysis Suite. 15069_ System corrupted: Matter fused (-8). 15069_ Adv. Heat Sink fries itself beyond repair. 15069_ Hvy. Laser fries itself beyond repair. 15074_ Carbon-fiber Leg fries itself beyond repair. 15079_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ##?????????????????????? | | ????????????????????????? #???????##????????????? | | ????????????????????????? #?????? ????????????? | | ?????###????????????????? #????? ????????????? | | ???## #?????????????#### ##???# ???????????? | | ?### #####?????????# #??# ????????????? | | ## ####??????# ### ??????????????? | | ? ??????# ????????????????? | | ?# #?? ???????# BB ??????????????????? | | ## ##? ??????## BB ;#???????????????????? | | ## ????### ##???????????????????? | | #?# #???## ;#???????????????????? | | #?# #???# !%#@;##????????????????????? | | #?# ###?## ## =#?????????????????????? | | #?# #### ###*%% ????????????????????? | | =! ### ###### ???????????????????? | | !! ####### #?# ??????????????????? | | % #?????# #? ????????????????? | | %## ##### #???? #? ???????????????? | | !#######???# ? ##??## ??????????????? | | ##????????? ##?????? ????????????? | | #?????????## ######## ###???????? #???????????? | | ???????????####???????###???????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 379 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Microactuators | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Energy Well | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Rnf. Antimatter Reactor | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive K-01 Serf | -7/Zion | Archive D-63 Destroyer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x2 | -6/Factory Repaired ---------- Lgt. Treads | 18% | -10/Materials Carbon-fiber Leg | 42% | -8/Materials Lgt. Armor Plating | 18% | -8/Materials Chainsword | 7% | -8/Materials Chainsword | 18% | -7/Factory Hrd. Heavy Armor Plating | 39% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterChromionCompanion Manual? 0 Play Time 03:07:42 Cumulative 214.5 hours Start 2025.05.28 @ 01:57:25 End 2025.05.28 @ 14:12:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99ac3606-7e87-4a38-9d58-bae31e304dc5