Cogmind - Beta 11 X10 *** ADVENTURER MODE // 2022.02.12 @ 12:11:10 Player: Sardaukar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (131) 655 Value Destroyed (4320) 4320 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (3908) 3908 TOTAL SCORE: 18563 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 297 Aligned with FarCom 300 Met Imprinter 300 Win 3000 Friendly Fire -13 Cogmind --------- Core Integrity 1465/1600 Matter 160/300 Energy 215/230 System Corruption 2% Temperature Cool (30) Movement Hovering (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Coolant Injector Large Storage Unit Seismic Detector 0b10 Decoder Chip [Looter] Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Layered Heavy Armor Plating Advanced Focal Shield EM Disruption Field Advanced Hacking Suite > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Mass Driver Heavy Mace > --- INVENTORY (15) --- Cooled Gravmag System Cooled Gravmag System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Advanced Power Amplifier Energy Well (350) Energy Filter Improved Kinecellerator Improved Component Analysis Suite Experimental Field Recycling Unit (0) Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Improved Reaction Control System Layered Heavy Armor Plating Advanced Focal Shield EM Disruption Field Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Cooled Gravmag System Cooled Gravmag System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Advanced Power Amplifier Energy Well Seismic Detector Improved Armor Integrity Analyzer Energy Filter Improved Component Analysis Suite System Restoration Module Experimental Field Recycling Unit Transdimensional Reconstructor Heavy Mace [Rating: 184] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . 2 . 1 . . . . 1 . . . . . . . 1 Utility 10 | . . . . . 2 . 1 . . . . 1 2 . . . . 1 2 1 Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . Parts Attached 296 | 6 4 . 3 1 34 23 27 6 10 34 13 27 14 5 13 9 . 30 1 36 Power 24 | 1 1 . . . 4 2 2 . . 1 1 3 1 . 2 1 . 3 . 2 Engine 9 | 1 . . . . 4 . 1 . . . 1 1 1 . . . . . . . Core 9 | . 1 . . . . 2 . . . 1 . 2 . . 1 . . 2 . . Reactor 6 | . . . . . . . 1 . . . . . . . 1 1 . 1 . 2 Propulsion 74 | 2 . . . . 11 4 10 . 4 11 3 9 2 . 2 3 . 3 . 10 Treads 22 | 2 . . . . 5 3 6 . 1 5 . . . . . . . . . . Leg 21 | . . . . . 6 1 4 . 1 6 3 . . . . . . . . . Wheel 2 | . . . . . . . . . 2 . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . 6 2 . 2 3 . 3 . 10 Flight 3 | . . . . . . . . . . . . 3 . . . . . . . . Utility 123 | 1 3 . 3 1 8 10 6 2 2 14 6 10 9 3 5 4 . 19 1 16 Device 68 | . 1 . 3 1 4 3 3 . 2 3 2 6 8 . 4 3 . 12 1 12 Storage 11 | 1 1 . . . 1 2 . . . 3 . 1 1 . . . . 1 . . Processor 18 | . 1 . . . 3 1 2 . . 5 1 1 . 1 . . . 1 . 2 Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . Protection 25 | . . . . . . 4 1 2 . 3 3 1 . 2 1 1 . 5 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 . . . . 11 7 9 4 4 8 3 5 2 2 4 1 . 5 . 8 Energy Gun 16 | 1 . . . . . 1 . . . 2 1 3 2 . . . . 1 . 5 Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 26 | 1 . . . . 8 2 2 2 1 3 1 . . . 4 1 . 1 . . Ballistic Cannon 14 | . . . . . . 3 4 . . 3 . . . . . . . 2 . 2 Launcher 10 | . . . . . 3 . 2 2 2 . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Slashing Weapon 5 | . . . . . . . 1 . 1 . 1 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . 1 . 3 . . 5 . 3 2 . . 5 . 1 . 1 Parts Lost 66 | . . . . . 16 2 . 2 1 8 18 . . . 10 . 1 5 . 3 Power 7 | . . . . . 3 1 . . . . 2 . . . 1 . . . . . Propulsion 24 | . . . . . 6 1 . 1 1 4 8 . . . 3 . . . . . Utility 16 | . . . . . 3 . . 1 . 1 2 . . . 2 . . 5 . 2 Weapon 19 | . . . . . 4 . . . . 3 6 . . . 4 . 1 . . 1 Highest Loss Streak 7 | . . . . . 6 1 . 1 1 2 7 . . . 4 . 1 4 . 2 To Critical Strikes 2 | . . . . . . . . . . 1 1 . . . . . . . . . Average Slot Usage (%) 88 | . 94 100 100 100 78 99 89 89 88 95 65 77 99 91 86 94 96 73 64 88 Engine 1 | . 8 . . . 1 2 . . . . 4 1 3 5 1 . . . . . Core 2 | . 6 14 14 14 3 4 . . . 1 . 3 1 . . . . . . . Reactor 3 | . . . . . . . 4 6 6 4 . . . . 2 5 5 7 8 8 Treads 15 | . 28 28 28 28 16 27 18 25 20 25 . . . . . . . . . . Leg 3 | . . . . . 9 2 4 . . 6 23 . . . . . . . . . Hover 6 | . . . . . . . . . . . . 18 31 31 25 26 31 14 13 21 Device 8 | . . 14 14 14 9 4 6 6 6 2 . 15 23 8 10 19 15 19 12 19 Storage 6 | . 14 14 14 14 11 7 6 6 6 6 5 3 7 5 5 5 5 4 4 4 Processor 12 | . 8 . . . 8 12 9 13 13 22 18 4 5 6 10 10 10 9 8 13 Hackware 1 | . . . . . . . . . . . . 4 5 5 5 5 5 4 4 4 Protection 3 | . . . . . . 4 9 3 6 . 2 . . 6 5 . 5 2 4 4 Energy Gun 3 | . 14 14 14 14 4 . . . . 3 3 2 14 10 2 . . . . 7 Ballistic Gun 7 | . 14 14 14 14 10 16 6 7 16 5 2 . . . 14 21 17 3 . . Ballistic Cannon 6 | . . . . . . 11 15 16 4 11 . . . . . . . 3 4 2 Launcher 1 | . . . . . 1 . 2 2 2 1 . . . 5 . . . . . . Naked Turns 85 | . . . . . . . . . . . 78 7 . . . . . . . . Heaviest Build 121 | 13 29 29 29 29 38 113 72 61 66 121 107 39 56 46 50 46 46 89 78 113 Greatest Support 108 | 40 40 40 40 40 60 80 80 80 88 108 100 66 68 44 65 55 67 78 78 108 Greatest Overweight (x) 27 | . . . . . 7 1 22 1 1 1 27 . 1 1 9 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 15 15 15 25 25 10 10 10 10 10 10 15 15 15 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 22 22 8 10 10 10 10 10 14 15 15 Most Carried 25 | 2 7 6 8 10 15 16 15 15 15 25 18 10 10 10 10 10 10 15 12 15 Average Carried 12 | 1 4 6 6 9 10 14 13 14 14 17 14 5 9 9 9 9 10 13 12 14 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 5 10 10 10 10 10 10 15 15 15 Final Carried 18 | 2 6 6 8 10 15 13 15 14 15 18 5 10 10 10 10 10 10 12 12 12 Class Distribution -------------------- 19% | Hacker-Mutant 15% | Skirmisher 15% | Mutant 11% | Tank 7% | Derelict-Gunner 6% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Tank | -6/Lower Caves Derelict-Gunner | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Zhirov Hacker-Tank | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5628 | 260 55 . . 36 582 182 749 191 415 1191 288 206 460 120 221 . . 307 . 365 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5278 | . 113 . . 49 1051 126 484 232 175 838 295 97 703 114 125 . . 205 . 671 Parts 342 | . 12 . . 7 57 12 37 7 18 97 11 2 17 9 11 . . 13 . 32 Haulers Intercepted 5 | . . . . . 2 1 . . . . . . 1 . . . . 1 . . Recyclers Shooed 5 | . . . . 1 2 . 2 . . . . . . . . . . . . . Parts Field Recycled 82 | . . . . . . 1 25 . 4 44 . . . . . . . 8 . . Retrieved Matter 1092 | . . . . . . 22 220 . . 552 . . . . . . . 298 . . Parts Self-Destructed 43 | . . . . . . . . 6 16 . 8 . . 6 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 74 | . 2 . . 3 18 3 7 7 7 3 4 2 . 5 5 . . 2 . 6 Melee 5 | . . . . . . . 1 . 2 . 1 . . . 1 . . . . . Guns 36 | . 2 . . 3 14 2 2 1 . 1 2 . . 1 4 . . . . 4 Cannons 15 | . . . . . . 1 4 3 1 2 . . . . . . . 2 . 2 AOE 16 | . . . . . 3 . . 3 4 . . 2 . 4 . . . . . . Classes Destroyed 18 | . 2 . . 1 5 2 1 1 1 3 1 . 1 . . . . . . . Worker 9 | . . . . . 2 . 3 . . . . . 1 . . . . . . 3 Builder 6 | . . . . . 2 . . . . . . . 2 . . . . . . 2 Tunneler 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Hauler 5 | . . . . . 2 1 . . . . . . 1 . . . . 1 . . Recycler 6 | . . . . . . . 1 . . . . . 4 . . . . . . 1 Watcher 9 | . 1 . . . 3 . 2 . . . . . . . . . . 1 . 2 Swarmer 22 | . . . . 3 5 . . . 6 . . . . 4 4 . . . . . Grunt 19 | . 2 . . . 9 . . 2 . . 3 2 . 1 . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . Sentry 4 | . . . . . 1 . 2 1 . . . . . . . . . . . . Hunter 7 | . . . . . 3 . . 2 . . 1 . . . 1 . . . . . Programmer 16 | . . . . . . 2 5 1 . . . . . . . . . 2 . 6 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . Zionite 52 | . . . . . . . . . . 52 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . Tinkerer 2 | . . . . . . . . . . 2 . . . . . . . . . . Mutant 2 | . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 10 | . 2 . . 3 6 2 2 3 3 10 3 2 7 4 4 . . 2 . 3 Combat Bots Only 5 | . 2 . . 3 5 1 1 3 3 1 3 2 . 4 4 . . 2 . 2 Max Kills in Single Turn 4 | . 1 . . 2 2 1 1 2 3 2 1 2 4 4 1 . . 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . . 1 3 . . 2 . 4 . . . . . . Melee 1 | . . . . . . . 1 . 1 . 1 . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 12694 | . 73 . . 12 1954 942 391 527 570 2265 1656 196 137 70 1516 . 51 1524 95 715 Core 1819 | . 16 . . . 407 22 12 17 91 104 570 38 . 28 286 . . 172 . 56 Absorbed by Shields 601 | . . . . . 127 . . . . . . . . . . . 20 454 . . Redirected to Shielding 97 | . . . . . . . . . . . . . . 10 87 . . . . . Regen/Repaired (Parts) 179 | . . . . . 127 . . . . . . . . . . . . 52 . . Core Remaining (%) 76 | 100 . . . 93 26 96 . . . . 6 96 . . . . 72 86 100 91 Volleys Fired 349 | . 6 . . 2 101 10 18 8 14 80 30 4 2 6 25 . . 18 . 25 Largest 4 | . 2 . . 2 2 4 4 4 4 4 4 2 3 2 2 . . 3 . 4 Hottest 265 | . 60 . . 60 60 160 168 173 150 250 129 200 265 165 165 . . 90 . 262 Shots Fired 734 | . 12 . . 4 162 39 57 30 48 202 35 5 6 10 36 . . 36 . 52 Gun 472 | . 12 . . 4 150 27 17 12 33 69 34 3 6 8 35 . . 23 . 39 Cannon 230 | . . . . . . 12 34 14 10 133 1 . . . . . . 13 . 13 Launcher 30 | . . . . . 12 . 6 4 5 . . . . 2 1 . . . . . Special 2 | . . . . . . . . . . . . 2 . . . . . . . . Kinetic 550 | . 6 . . 2 123 39 51 26 43 171 14 . . . 26 . . 36 . 13 Thermal 143 | . 6 . . 2 27 . . . . 31 21 2 4 4 7 . . . . 39 Explosive 19 | . . . . . 1 . 6 4 5 . . . . 2 1 . . . . . Electromagnetic 20 | . . . . . 11 . . . . . . 1 2 4 2 . . . . . Robot Hit Streak 31 | . 12 . . 15 31 11 18 8 24 12 20 2 8 3 15 . . 25 . 24 Robot Miss Streak 5 | . . . . . 4 3 5 4 3 4 3 . 1 2 5 . . 2 . 3 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . 1 . . Secondary Targets 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 576 | . 12 . . 3 135 34 42 19 47 124 35 2 10 5 31 . . 34 . 43 Core Hits 294 | . 6 . . 3 55 15 18 27 20 71 18 4 10 8 15 . . 9 . 15 Critical Kills 18 | . . . . . 1 . . 1 . 13 . . . . . . . 1 . 2 Critical Parts Destroyed 20 | . . . . . . . . 1 2 11 . . . . . . . . . 6 Critical Strikes 58 | . . . . . 1 . . 3 3 34 5 . 1 . 1 . . 2 . 8 Burn 10 | . . . . . . . . . . 6 4 . . . . . . . . . Destroy 36 | . . . . . 1 . . 2 3 24 . . . . . . . 1 . 5 Blast 6 | . . . . . . . . 1 . 4 . . . . . . . 1 . . Smash 3 | . . . . . . . . . . . . . . . . . . . . 3 Sever 3 | . . . . . . . . . . . 1 . 1 . 1 . . . . . Melee Attacks 116 | . . . . . . . 8 . 4 . 5 23 17 . 2 . . 9 3 45 Impact 57 | . . . . . . . . . . . . . . . . . . 9 3 45 Slashing 59 | . . . . . . . 8 . 4 . 5 23 17 . 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . 2 . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15190 | . 151 . . 45 2001 665 1202 969 1092 2441 678 485 1029 490 677 . . 1105 . 2160 Guns 6393 | . 147 . . 32 1396 419 309 81 350 953 474 . 188 115 470 . . 499 . 960 Cannons 3481 | . . . . . . 246 569 209 235 1488 . . . . . . . 587 . 147 Explosions 3333 | . . . . . 588 . 133 679 383 . . 485 447 375 142 . . . . 101 Melee 1863 | . . . . . . . 124 . 124 . 204 . 394 . 65 . . . . 952 Ramming 120 | . 4 . . 13 17 . 67 . . . . . . . . . . 19 . . Kinetic 7305 | . 79 . . 10 1147 665 878 290 585 2002 164 . . . 252 . . 1086 . 147 Thermal 2541 | . 68 . . 22 249 . . . . 439 310 . 135 89 168 . . . . 1061 Explosive 2709 | . . . . . 65 . 133 679 383 . . 485 447 375 142 . . . . . Electromagnetic 652 | . . . . . 523 . . . . . . . 53 26 50 . . . . . Impact 952 | . . . . . . . . . . . . . . . . . . . . 952 Slashing 911 | . . . . . . . 124 . 124 . 204 . 394 . 65 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 2 1 1 1 4 4 5 . . . . . 10 . 2 Average Corruption 2 | . . . . . 1 1 1 1 1 3 4 4 . . . . . 2 . 1 Corruption Purged 11 | . . . . . . 2 . . . . . 5 . . . . . 2 . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 82 | . . . . . 4 11 1 6 4 26 10 10 . . . . . 6 . 4 Message Errors 24 | . . . . . 1 6 . 2 2 9 . 2 . . . . . 2 . . Matter Fused 27 | . . . . . 2 2 1 2 . 7 6 3 . . . . . 1 . 3 Heat Flow Errors 7 | . . . . . . 2 . . 1 1 2 1 . . . . . . . . Energy Discharges 5 | . . . . . . . . 1 . 1 . 2 . . . . . 1 . . Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . 3 1 2 . . . . . . . . Data Loss (major) 4 | . . . . . . . . 1 . 1 1 . . . . . . 1 . . Misfires 4 | . . . . . 1 . . . 1 2 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1205 | . . . . . 40 . 52 9 41 45 . . 181 . . . . 14 . 823 Projectiles 105 | . . . . . . . 46 . . 45 . . . . . . . 14 . . Explosions 126 | . . . . . 40 . . 9 35 . . . 42 . . . . . . . Melee 974 | . . . . . . . 6 . 6 . . . 139 . . . . . . 823 Knockbacks 32 | . . . . . . . 1 . . 16 . . . . . . . 11 . 4 Impact 4 | . . . . . . . . . . . . . . . . . . . . 4 Kinetic 27 | . . . . . . . 1 . . 16 . . . . . . . 10 . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 478 | . . . . . 80 . 49 124 116 . . . 100 . . . . 9 . . Shots 26 | . . . . . 9 . 2 8 5 . . . 2 . . . . . . . Rammed 11 | . 1 . . 1 4 . 4 . . . . . . . . . . 1 . . Targets Rammed 12 | . 1 . . 1 5 . 4 . . . . . . . . . . 1 . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 51 . . 12 26 349 290 91 281 411 207 178 391 306 397 . . 48 . 374 Average Temperature 106 | . 22 . . 7 8 119 45 26 106 93 67 70 117 87 190 . . 22 . 94 Received Heat Transfer 2468 | . 72 . . . 939 . 48 96 36 327 615 63 . 21 . . 6 236 . 9 Effects 15 | . . . . . . 1 . . . 7 . . 1 . 5 . . . . 1 Shutdowns 3 | . . . . . . . . . . . . . 1 . 1 . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . 3 . . . . . Interference 4 | . . . . . . . . . . 4 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . 3 . . . . . . . . . . . . . . 9 Impact Corruptions 20 | . . . . . . . . . . . . . . . . . . . . 20 Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 15 | . . . . 1 1 . . . . 7 3 . 1 . . . . . . 2 Heat Transferred 4588 | . 150 . . 50 575 . . . . 1165 962 . 225 150 275 . . . . 1036 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 445 | . 95 31 . 70 445 131 129 . . . . 261 245 . . . . 109 136 239 Initial 74 | . . 31 . . 22 63 8 . . . . 16 74 . . . . . 40 71 Average 69 | . 38 31 . 69 138 27 38 . . . . 95 139 . . . . 23 73 108 Maximum Alert Level 2 | . . . . . 2 . . . . . . 1 1 . . . . . . 1 Low Security (%) 91 | 100 100 100 . 100 64 100 100 . . . . 92 78 . . . . 100 100 93 Level 1 7 | . . . . . 32 . . . . . . 7 22 . . . . . . 6 Level 2 . | . . . . . 2 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . . . 7 5 6 . . . . 2 5 . . . . 5 1 2 Investigation 9 | . . . . . 1 1 1 . . . . 2 3 . . . . . 1 . Extermination 11 | . . . . . . 3 4 . . . . . 1 . . . . 2 . 1 Reinforcement 9 | . . . . . 3 1 1 . . . . . 1 . . . . 3 . . Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison 3 | . . . . . 2 . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 9 | . . . . . 1 . 1 . . . . . 2 . . . . 2 1 2 Communications Jammed 15 | . . . . . . . . . . . . 2 . . . . . 13 . . Distress Signals 15 | . . . . . . . . . . . . 2 . . . . . 13 . . Times Spotted 246 | . 3 . . 1 40 6 11 7 6 83 7 9 2 8 13 . 1 17 8 24 Peak Tracking Total 12 | . 2 . . 1 7 3 2 3 3 12 3 3 1 4 7 . 1 9 9 8 Tactical Retreats 33 | . . . . . 3 . 1 . . 12 2 5 . 2 3 . . 3 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 8 | . . . . . 2 3 2 . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 15 | . . . . . 3 . 1 . . 2 . 4 4 . . . . . . 1 Max in Single Turn 2 | . . . . . 1 . 1 . . . . 2 2 . . . . . . 1 Garrison Access 4 | . . . . . 1 1 . . . . . 1 . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 49 | . 2 . 1 . 4 5 2 1 . 1 . 10 4 1 2 5 . 4 2 5 Terminals 19 | . 2 . . . 3 3 2 . . . . 2 4 . . . . 1 1 1 Fabricators 5 | . . . . . . . . . . . . 3 . . . . . 1 1 . Repair Stations 5 | . . . . . 1 1 . . . . . . . . . . . 1 . 2 Recycling Units 6 | . . . . . . . . . . . . 4 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . 1 . . . . . . . 1 Total Hacks 125 | . 5 . 1 . 11 8 9 1 . 5 . 30 14 1 5 14 . 11 4 6 Successful 76 | . 4 . 1 . 6 4 5 1 . 5 . 12 9 1 5 14 . 5 2 2 Failed 49 | . 1 . . . 5 4 4 . . . . 18 5 . . . . 6 2 4 Catastrophic 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 4 . 1 . 2 2 5 . . 1 . 7 3 . . . . 2 2 1 Terminals 58 | . 5 . . . 8 4 9 . . . . 12 14 . . . . 2 3 1 Fabricators 9 | . . . . . . . . . . . . 6 . . . . . 2 1 . Repair Stations 13 | . . . . . 3 3 . . . . . . . . . . . 4 . 3 Recycling Units 13 | . . . . . . . . . . . . 9 . . . . . 3 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . 3 . . . . . . . 1 Terminal Hacks 53 | . 2 . 1 . 3 2 4 1 . 5 . 6 8 1 5 14 . . 1 . Record 7 | . . . 1 . . . . . . . . . . . 4 2 . . . . Part Schematic 9 | . . . . . . . . . . 5 . . . . . 4 . . . . Robot Analysis 6 | . 1 . . . . . . . . . . . 1 . . 4 . . . . Prototype ID Bank 6 | . 1 . . . . . . . . . . . 1 . . 4 . . . . Open Door 3 | . . . . . . . . 1 . . . . . 1 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . . . . . 1 1 . . . . . . . Unreport Threat 3 | . . . . . 1 . . . . . . . 2 . . . . . . . Locate Traps 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . 1 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . 2 1 . . . . . . . . . . . 2 . . Scan Component 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . Repair 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . . . . . . . . . . . 3 . . . . . 2 . 1 Report Inventory 3 | . . . . . . . . . . . . 2 . . . . . 1 . . Retrieve Components 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . 1 . . . . . . . 1 Seal Access 3 | . . . . . . 1 . . . . . 1 . . . . . . . 1 Unauthorized Hacks 8 | . 2 . . . 1 . 1 . . . . 2 1 . . . . . 1 . Terminals 8 | . 2 . . . 1 . 1 . . . . 2 1 . . . . . 1 . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Botnet 5 | . 2 . . . . . 1 . . . . 1 1 . . . . . . . Detonate 1 | . . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . . . 4 3 1 . . . . 9 4 . . . . 4 2 4 Full Trace Events 9 | . . . . . 1 1 1 . . . . 2 3 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 5 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Time 57 | . . . . . 26 . . . . . . . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . . . . . . . . . . 3 . . . . . 8 . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . . . . . . . Non-combat 2 | . . . . . . . . . . . . 2 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . no_distress 1 | . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 10 | . . . . . 1 . . . . 6 . . . . 3 . . . . . Largest Group 6 | . . . . . 1 . . . . 6 . . . . 3 . . . . . Highest-Rated Group 325 | . . . . . 10 . . . . 325 . . . . 114 . . . . . Highest-Rated Ally 96 | . . . . . 10 . . . . 96 . . . . 38 . . . . . Total Orders 4 | . . . . . . . . . . . . . 3 . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . . . 3 . . . . . . 1 Ally Attacks 66 | . . . . . . . . . . 60 . . . . 6 . . . . . Total Damage 2787 | . . . . . . . . . . 2568 . . . . 219 . . . . . Kills 20 | . . . . . . . . . . 20 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . 1 . . . . . . . . . . . 1 . . 4 . . . . Derelict Logs Recovered 11 | . . . . 1 . . . 3 1 1 3 . . . 2 . . . . . Drone Launches 9 | . . . . . . . . . . . . 2 4 . . . . . . 3 Drone Recoveries 5 | . . . . . . . . . . . . 2 3 . . . . . . . Decoded 0b10 Intel 111 | . . . . . . . . . . . . . . . . . . 51 8 52 Items 111 | . . . . . . . . . . . . . . . . . . 51 8 52 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 14752 | 76 349 58 527 220 1349 1086 1948 688 715 2899 580 767 300 293 606 197 101 1024 101 868 Spaces Moved 9787 | 43 170 37 324 131 520 605 838 382 331 1199 375 917 309 392 539 215 248 842 159 1211 Core 187 | 3 . . . . 4 . 1 . . . 158 18 . . 3 . . . . . Treads 4192 | 40 170 37 324 131 414 605 632 382 331 1126 . . . . . . . . . . Legs 597 | . . . . . 102 . 205 . . 73 217 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 4589 | . . . . . . . . . . . . 677 309 392 536 215 248 842 159 1211 Flight 222 | . . . . . . . . . . . . 222 . . . . . . . . Fastest Speed 36 | 50 160 160 160 160 120 162 120 166 165 165 50 37 43 53 53 42 40 40 52 36 Average Speed 118 | 152 160 160 160 160 182 164 192 167 195 214 123 46 49 56 75 81 40 59 52 38 Slowest Speed 1400 | 160 160 160 160 160 400 242 1150 246 246 252 1400 52 103 103 500 102 42 106 52 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 5 30 15 62 38 42 16 17 64 62 91 57 23 13 43 68 62 52 32 5 26 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . . . 1 1 . . . . . 1 . Unknown Exits Taken 16 | 1 1 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . . 1 2 . . . 1 1 . . . . . Spaces Dug 77 | . . . . . . . 2 . . . . 22 13 . . . . 7 3 30 Terrain Destroyed 553 | . . . . . 18 . 81 207 76 5 2 46 22 26 16 . . 12 3 39 Melee 77 | . . . . . . . 2 . . . . 22 13 . . . . 7 3 30 Projectile 15 | . . . . . . . 1 2 . 5 2 . . . . . . 5 . . AOE 461 | . . . . . 18 . 78 205 76 . . 24 9 26 16 . . . . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 12158 | 51 234 36 333 136 759 674 1109 407 365 1366 445 1209 428 452 698 236 247 1314 171 1488 Wait 1315 | . 47 . . . 75 1 193 7 . 7 22 216 69 36 115 . . 382 9 136 Move 9764 | 42 169 36 323 130 519 604 837 381 330 1198 374 914 308 391 538 214 247 841 158 1210 Hop 1 | . . . . . . . . . . . . 1 . . . . . . . . Pick Up 125 | 3 5 . 3 2 16 13 6 2 3 20 1 12 5 5 3 3 . 13 . 10 Fast Attach 147 | 5 3 . 2 . 17 10 19 . 4 14 5 19 4 2 8 8 . 6 1 20 Attach 72 | 1 . . . . 11 5 2 1 1 12 4 7 5 2 4 1 . 10 . 6 Detach 26 | . . . 1 . 2 2 1 . 1 2 . 4 2 2 1 . . 3 . 5 Swap 80 | . 1 . 1 1 6 8 6 5 5 9 4 1 5 1 1 1 . 14 . 11 Drop 151 | . 2 . 3 . 7 21 15 3 3 24 . 8 11 7 1 9 . 17 . 20 Fire 349 | . 6 . . 2 101 10 18 8 14 80 30 4 2 6 25 . . 18 . 25 Melee 116 | . . . . . . . 8 . 4 . 5 23 17 . 2 . . 9 3 45 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . Crush 10 | . 1 . . 1 4 . 4 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 426 | -10/Materials | Entered Mines 478 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 478 | -10/Mines | Discovered new exit (range 5) 484 | -10/Mines | Entered Exiles 524 | -10/Exiles | Met 8R-AWN 600 | -10/Exiles | Met EX-HEX 646 | -10/Exiles | Met EX-BIN 670 | -10/Exiles | Aligned with FarCom system 672 | -10/Exiles | Given EX-Vault access code 708 | -10/Exiles | Opened EX-Vault 719 | -10/Exiles | Found Prototype Device 719 | -10/Exiles | Identified Skeleton Box 722 | -10/Exiles | Found Prototype Device 722 | -10/Exiles | Identified Cloak of Protection 755 | -10/Exiles | Warned to stay clear of 0b10 Research branches 880 | -10/Exiles | Met EX-DEC 990 | -10/Exiles | Discovered new exit (range 14) 1011 | -10/Exiles | Left Exiles lab with Cloak of Protection 1011 | -10/Exiles | Entered Mines 1048 | -9/Mines | Learned location of 1 exit from Materials 1218 | -9/Mines | Discovered new exit (range 7) 1231 | -9/Mines | Entered Materials 1231 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1232 | -8/Materials | Identified exit to Factory 1336 | -8/Materials | Build established: Skirmisher 1528 | -8/Materials | Garrison activated, responded to threat 1880 | -8/Materials | Lost 6 parts (1p2n2u1w) 1900 | -8/Materials | Garrison activated, responded to threat 1955 | -8/Materials | Lost 3 parts (1p1n1w) 1984 | -8/Materials | Core integrity fell below 50% 2014 | -8/Materials | Lost 5 parts (1p2n2w) 2124 | -8/Materials | Build established: Mutant 2313 | -8/Materials | Discovered new exit (range 14) 2492 | -8/Materials | Discovered exit to Factory (range 10) 2552 | -8/Materials | Repaired Lgt. Treads 2580 | -8/Materials | Entered Factory 2580 | -7/Factory | Evolved 2 slots: Weapon x2 2888 | -7/Factory | Build established: Scavenger-Skirmisher 3282 | -7/Factory | Build established: Scavenger-Gunner 3596 | -7/Factory | Cargo convoy interrupted 3601 | -7/Factory | Discovered new exit (range 15) 3666 | -7/Factory | Entered another Factory area 3666 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3887 | -6/Factory | Discovered new exit (range 13) 3978 | -6/Factory | Build established: Tank 4754 | -6/Factory | Found Prototype Launcher 4754 | -6/Factory | Identified Scatter Rocket Array 5338 | -6/Factory | Build established: Skirmisher 5614 | -6/Factory | Entered Lower Caves 5615 | -6/Lower Caves | Encountered a Warlord checkpoint 5703 | -6/Lower Caves | Learned location of 1 exit from Factory 5850 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5979 | -6/Lower Caves | Learned location of 1 exit from Factory 6167 | -6/Lower Caves | Learned Factory garrison access intel 6271 | -6/Lower Caves | Discovered new exit (range 14) 6302 | -6/Lower Caves | Entered another Lower Caves area 6342 | -6/Lower Caves | Learned Factory emergency access door positions 6411 | -6/Lower Caves | Discovered new exit (range 4) 6664 | -6/Lower Caves | Spotted B-75 Beast 6725 | -6/Lower Caves | Destroyed B-75 Beast 6819 | -6/Lower Caves | Encountered a Warlord checkpoint 6967 | -6/Lower Caves | Discovered new exit (range 18) 6982 | -6/Lower Caves | Build established: Tank 7017 | -6/Lower Caves | Entered Zion 7108 | -6/Zion | Learned location of Warlord (-5) 7180 | -6/Zion | System corruption cleaned by Quarantine Array 7324 | -6/Zion | Found Prototype Processor 7324 | -6/Zion | Identified Exp. Core Analyzer 7329 | -6/Zion | Found Prototype Processor 7329 | -6/Zion | Identified Exp. Signal Interpreter 7343 | -6/Zion | Found Prototype Processor 7343 | -6/Zion | Identified Exp. Target Analyzer 7435 | -6/Zion | Gained Derelict followers 7504 | -6/Zion | Found Prototype Energy Gun 7504 | -6/Zion | Identified Storm Laser 7593 | -6/Zion | Given A8's code to call for help 7890 | -6/Zion | Given the Hacking Drone Bay 7982 | -6/Zion | Found Prototype Device 8110 | -6/Zion | Build established: Derelict-Gunner 8433 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8444 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8658 | -6/Zion | Rebuked by Imprinter 8701 | -6/Zion | Attempted to imprint without authorization 8701 | -6/Zion | Attacked by Zionites 8899 | -6/Zion | Destroyed Imprinter 9767 | -6/Zion | Spotted RI-FRK(B) 9783 | -6/Zion | Spotted 37-YI9(B) 9901 | -6/Zion | Discovered new exit (range 7) 9916 | -6/Zion | Entered Proximity Caves 10046 | -5/Proximity Caves | Lost 7 parts (1p1n1u4w) 10104 | -5/Proximity Caves | Learned 4 Factory zone layouts 10283 | -5/Proximity Caves | Lost 4 parts (3n1u) 10292 | -5/Proximity Caves | Build established: Scavenger-Mutant 10370 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10400 | -5/Proximity Caves | Core integrity fell below 50% 10414 | -5/Proximity Caves | Core integrity fell below 20% 10418 | -5/Proximity Caves | Released all parts (5) 10430 | -5/Proximity Caves | Lost 6 parts (1p3n2w) 10434 | -5/Proximity Caves | Learned Factory terminal intel 10484 | -5/Proximity Caves | Learned 4 Factory zone layouts 10489 | -5/Proximity Caves | Discovered new exit (range 11) 10496 | -5/Proximity Caves | Entered Factory 10496 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10497 | -5/Factory | Identified exit to Upper Caves 10497 | -5/Factory | Identified exit to Factory 10500 | -5/Factory | Loaded intel: 26 terminal locations 10501 | -5/Factory | Loaded intel: 3 garrison access locations 10503 | -5/Factory | Identified Hacking Drone Bay 10925 | -5/Factory | Build established: Hacker-Mutant 11263 | -5/Factory | Entered another Factory area 11263 | -4/Factory | Evolved 2 slots: Utility x2 11264 | -4/Factory | Identified exit to Extension 11349 | -4/Factory | Discovered new exit (range 46) 11381 | -4/Factory | Identified exit to Upper Caves 11381 | -4/Factory | Identified exit to Armory 11497 | -4/Factory | Found Prototype Launcher 11563 | -4/Factory | Entered Upper Caves 11566 | -4/Upper Caves | Identified Mni. Smartbomb Launcher 11635 | -4/Upper Caves | Encountered a Warlord checkpoint 11854 | -4/Upper Caves | Discovered new exit (range 5) 11856 | -4/Upper Caves | Entered another Upper Caves area 11885 | -4/Upper Caves | Discovered new exit (range 15) 11967 | -4/Upper Caves | Learned Research stockpile data 11978 | -4/Upper Caves | Learned Research garrison access intel 11987 | -4/Upper Caves | Lost 3 parts (1n2w) 12043 | -4/Upper Caves | Lost 4 parts (2n1u1w) 12080 | -4/Upper Caves | Lost 3 parts (1p1u1w) 12136 | -4/Upper Caves | A Commander dispatched an escort 12155 | -4/Upper Caves | Learned Research trap positions 12155 | -4/Upper Caves | Learned Research garrison access intel 12316 | -4/Upper Caves | Discovered new exit (range 5) 12462 | -4/Upper Caves | Entered Zhirov 12462 | -4/Zhirov | Discovered new exit (range 3) 12466 | -4/Zhirov | Build established: Hacker-Gunner 12596 | -4/Zhirov | Found Alien Artifact 12596 | -4/Zhirov | Identified Integrated Dissipator 12596 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12607 | -4/Zhirov | Found Alien Artifact 12659 | -4/Zhirov | Entered Proximity Caves 12708 | -3/Proximity Caves | Spotted B-86 Titan 12756 | -3/Proximity Caves | Discovered new exit (range 10) 12760 | -3/Proximity Caves | Entered Research 12760 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12761 | -3/Research | Loaded intel: 60 trap records 12763 | -3/Research | Loaded intel: 3 garrison access locations 12830 | -3/Research | Repaired Imp. Fusion Compressor 12927 | -3/Research | Build established: Hacker-Tank 13676 | -3/Research | Spotted B-86 Titan 13718 | -3/Research | Spotted B-86 Titan 13729 | -3/Research | Build established: Hacker-Mutant 13751 | -3/Research | System corruption reached 10% 13778 | -3/Research | Discovered new exit (range 12) 13784 | -3/Research | Entered another Research area 13784 | -2/Research | Evolved 2 slots: Utility x2 13785 | -2/Research | Loaded intel: 4 garrison access locations 13801 | -2/Research | Lost 4 parts (4u) 13824 | -2/Research | Identified exit to Access 13885 | -2/Research | Entered Access 13885 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14119 | -1/Access | Garrison activated, responded to threat 14501 | -1/Access | Energy Cycler disabled 14690 | -1/Access | Identified Transdimensional Reconstructor 14690 | -1/Access | Warped through subspace 14751 | -1/Access | Discovered new exit (range 8) 14753 | *** | Escaped! Last Messages --------------- 14690_ Warped through subspace. 14710_ >> DECODED: Imp. Recalibrator location. 14710_ System corrupted: Matter fused (-5). 14732_ >> DECODED: Antigrav Array location. 14737_ U-05 Engineer builds a Wall. 14743_ Sneak attack on U-05 Engineer. 14743_ Destroyed Terrain Scanner. 14743_ Destroyed Structural Scanner. 14743_ Destroyed Wheel. 14743_ U-05 Engineer system corrupted by crushing effect. 14743_ Terrain Scan Processor fried. 14743_ Welding Torch fried. 14743_ U-05 Engineer destroyed. 14744_ >> DECODED: Hvy. Insulated Plating location. 14746_ Acquired 13 matter. 14747_ K-01 Serf collects debris. 14751_ The Access Shell folds into the floor. 14751_ EXIT=FOUND 14751_ K-01 Serf collects debris. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ??????????????????????????????##?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" A #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" w #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""????????????? | | ????????????????????########## #####?????????????? | | ??????????????????????###??##"##?###?????????????? | | ??????????????????????######"#####"##????????????? | | ?????????###????????### = ! "#????????????? | | ?#########"##########"# ##????????????? | | # " # = #?????????????? | | # # # #?????????????? | | # " # # #?????????????? | | # """ ?# "" ######+#######?????????????? | | # """ ?# "" #??????????????????????????? | | # " ??# "" " #??????????????????????????? | | # ??# S """ #????????????????????????!?? | | ? ???# "" """ #??????????????????????????? | | # " ???# "" " #??????????????????????????? | | + ?""????# "" #??????????????????????????? | | ????"????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????####+##+######?????????????!????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 67 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 50 Resistance: TH 35 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Power Shielding 66 Weapon Cycling 15 Evasion (%) 69 Targeting Accuracy 6 Target Analysis 14 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 24 Item Schematics ----------------- Hvy. Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- I Think I Know What's Going On Monster Challenges ------------ None Game ------ Seed GodCouplerMapper Manual? 0 Play Time 05:53:42 Cumulative 165.5 hours Start 2022.02.04 @ 18:44:16 End 2022.02.12 @ 12:11:10 Sessions 44 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 29 Explorer 6 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eb8c32a-f455-4062-b9a5-8c913f67dffe