Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 21:01:03 Player: Gabe+Kate4EVR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (3734) 3734 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 8282 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 717 Friendly Fire -327 Cogmind --------- Core Integrity 0/850 Matter 62/300 Energy 293/310 System Corruption 2% Temperature Cool (44) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Structural Scanner Terrain Scanner Targeting Computer Target Analyzer > --- WEAPON (3) ------- Advanced Beam Rifle Force Rifle Gauss Rifle > --- INVENTORY (20) --- Reinforced Deuterium Engine Light Angular Momentum Engine Improved Cooling System High-capacity Storage Unit Matter Compressor (75) Field Laser Precision Beam Rifle Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Heavy Machine Gun Mini Assault Cannon Heavy Missile Launcher Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Target Analyzer Improved Propulsion Shielding Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Force Rifle Force Rifle Force Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Heavy Deuterium Engine Advanced Treads Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Hardened Medium Armor Plating Improved Light Armor Plating Precision Beam Rifle Advanced Beam Rifle Force Rifle Force Rifle Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Mini Assault Cannon Mini Assault Cannon Heavy Missile Launcher Precision Grenade Launcher Remote Datajack [Rating: 65] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . . 2 Utility 4 | . . 2 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 162 | 9 10 23 32 32 28 28 Power 20 | 1 2 2 9 2 2 2 Engine 13 | 1 2 2 4 2 . 2 Core 7 | . . . 5 . 2 . Reactor . | . . . . . . . Propulsion 44 | 4 3 5 12 9 5 6 Treads 15 | . . . . 7 5 3 Leg 20 | 1 . 3 11 2 . 3 Wheel 8 | 3 3 2 . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 49 | 2 1 7 6 11 11 11 Device 17 | 1 . 2 2 6 . 6 Storage 5 | 1 1 . . 1 2 . Processor 7 | . . 2 1 2 1 1 Hackware . | . . . . . . . Protection 20 | . . 3 3 2 8 4 Artifact . | . . . . . . . Weapon 49 | 2 4 9 5 10 10 9 Energy Gun 23 | 1 . 1 4 5 6 6 Energy Cannon 6 | . . 2 . 3 1 . Ballistic Gun 10 | 1 . 5 1 1 . 2 Ballistic Cannon 9 | . 4 1 . . 3 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . 2 3 5 1 Parts Lost 31 | . 2 2 6 1 2 18 Power 4 | . 2 . 1 . . 1 Propulsion 10 | . . 2 2 . . 6 Utility 12 | . . . 2 1 2 7 Weapon 5 | . . . 1 . . 4 Highest Loss Streak 14 | . 2 1 5 1 2 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 93 99 93 98 99 88 Engine 6 | . 7 11 6 7 3 2 Core 1 | . . . 2 . 3 3 Treads 12 | . . . . 17 22 21 Leg 7 | . . 11 24 5 . 4 Wheel 4 | . 28 10 . . . . Device 10 | . 14 4 9 13 11 8 Storage 8 | . 14 11 9 7 7 6 Processor 7 | . . 21 9 7 3 7 Protection 13 | . . 6 11 15 22 12 Energy Gun 11 | . 5 . 9 16 11 16 Energy Cannon 3 | . . 2 6 2 4 . Ballistic Gun 3 | . 5 12 1 2 . 1 Ballistic Cannon 3 | . 16 7 . . 5 . Naked Turns . | . . . . . . . Heaviest Build 92 | 12 30 39 52 81 88 92 Greatest Support 116 | 26 26 32 37 70 73 116 Greatest Overweight (x) 22 | . 1 3 5 1 1 22 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 17 | 6 13 15 15 16 20 20 Most Carried 20 | 7 15 15 15 20 20 20 Average Carried 16 | 3 13 14 14 16 19 18 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 20 | 7 15 15 15 20 20 15 Class Distribution -------------------- 37% | Tank 29% | Mutant 19% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Storage Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3111 | 251 416 620 359 563 508 394 Remotely 155 | . . 155 . . . . Salvage Created 5137 | 10 386 716 925 1325 666 1109 Parts 272 | 4 34 43 50 51 34 56 Haulers Intercepted 11 | . 1 2 1 3 4 . Recyclers Shooed 7 | 1 . 2 . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 85 | . 11 14 20 18 9 13 Guns 60 | . 6 7 13 15 6 13 Cannons 23 | . 5 7 7 1 3 . Classes Destroyed 15 | 1 6 2 2 2 2 . Worker 3 | . . . . . 2 1 Builder 5 | . 1 . 1 . 1 2 Tunneler 2 | 1 1 . . . . . Hauler 11 | . 1 2 1 3 4 . Recycler 7 | . 2 2 . 2 . 1 Operator 3 | . . 1 1 1 . . Watcher 5 | . 2 . 1 1 . 1 Swarmer 22 | . 9 3 7 . 1 2 Grunt 34 | . 2 6 8 11 2 5 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . 1 . 1 Protector 1 | . . . . . 1 . Sentry 14 | . . 5 2 2 2 3 Hunter 5 | . . . 2 . 1 2 Programmer 6 | . . . . 4 2 . Best Kill Streak 5 | 1 5 5 5 5 5 5 Combat Bots Only 4 | . 4 3 4 3 3 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 774 | . 82 90 172 96 112 222 Missed 207 | . 20 25 40 42 40 40 Damage Taken 7929 | . 553 834 1583 628 901 3430 Core 1436 | . 121 117 197 78 56 867 Absorbed by Shields 20 | . . . . 20 . . Redirected to Shielding 284 | . . . . 9 239 36 Ignored by Resistances 44 | . . . . . 15 29 Regen/Repaired (Parts) 145 | . . . . . 145 . Core Remaining (%) 73 | 100 51 70 64 . 80 . Volleys Fired 361 | 6 51 53 66 57 51 77 Largest 3 | 2 2 2 2 3 3 3 Hottest 240 | 60 70 70 136 164 170 240 Shots Fired 820 | 11 99 105 131 165 144 165 Gun 575 | 11 43 59 73 152 78 159 Cannon 245 | . 56 46 58 13 66 6 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 298 | 6 79 105 21 26 33 28 Thermal 522 | 5 20 . 110 139 111 137 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 5 6 26 13 12 15 13 Robot Miss Streak 9 | 2 2 5 9 3 3 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 523 | 8 54 71 83 109 92 106 Core Hits 214 | 2 20 31 36 50 29 46 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 13 | . . 1 . 1 . 11 Critical Strikes 35 | . . 2 2 6 9 16 Burn 14 | . . . 2 5 7 . Destroy 17 | . . 1 . 1 . 15 Blast 4 | . . 1 . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10635 | 93 775 1232 1609 2015 2231 2680 Guns 7534 | 93 303 650 958 1920 1047 2563 Cannons 3089 | . 472 582 651 95 1184 105 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 12 | . . . . . . 12 Kinetic 3548 | 38 644 1232 347 144 707 436 Thermal 7075 | 55 131 . 1262 1871 1524 2232 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . . 11 9 Message Errors 4 | . . . . . 2 2 Matter Fused 7 | . . . . . 4 3 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 Alerts 2 | . . . . . 1 1 Weapon Failures 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . 21 14 . Projectiles 35 | . . . . 21 14 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 21 | . 10 6 . . 2 3 Impact . | . . . . . . . Kinetic 20 | . 9 6 . . 2 3 Secondary 1 | . 1 . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1018 | . 27 69 457 233 146 1018 Average Temperature 145 | . 8 29 112 58 44 314 Received Heat Transfer 1867 | . 54 336 594 168 189 526 Effects 57 | . . . 4 . . 53 Shutdowns 9 | . . . 2 . . 7 Energy Bleed 5 | . . . 1 . . 4 Interference 11 | . . . . . . 11 Matter Decay 6 | . . . . . . 6 Short Circuit 7 | . . . . . . 7 Damage (minor) 7 | . . . 1 . . 6 Damage (major) 9 | . . . . . . 9 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 1 2 1 . Combat Hostiles 2 | . . . . 2 . . Parts Melted 31 | . . . 5 9 8 9 Heat Transferred 13255 | 125 300 . 2738 4190 3051 2851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 669 | 5 292 369 337 308 669 428 Initial 303 | . 3 65 155 144 55 303 Average 229 | 3 127 197 259 159 327 313 Maximum Alert Level 2 | . 1 1 1 1 2 2 Low Security (%) 44 | 100 84 55 16 69 27 . Level 1 47 | . 15 44 83 30 42 89 Level 2 7 | . . . . . 29 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 1 1 6 9 3 Investigation 1 | . . . . 1 . . Extermination 7 | . . . . 4 3 . Reinforcement 8 | . 1 1 1 . 5 . Assault 2 | . . . . . 1 1 Garrison 3 | . . . . 1 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 6 | . 2 1 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 18 22 31 25 33 22 Peak Tracking Total 8 | . 5 5 5 4 8 6 Tactical Retreats 15 | . 2 8 1 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 7 | . 1 . . 3 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 11 | . 1 . . 2 7 1 Max in Single Turn 1 | . 1 . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 20 | . 3 2 . 7 7 1 Terminals 14 | . 2 2 . 4 5 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . 1 2 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 54 | . 8 9 . 16 20 1 Successful 14 | . 2 3 . 4 5 . Failed 40 | . 6 6 . 12 15 1 Catastrophic 6 | . 1 . . 2 2 1 Database Lockouts . | . . . . . . . Manual 26 | . 5 7 . 9 5 . Terminals 39 | . 6 9 . 10 13 1 Fabricators . | . . . . . . . Repair Stations 11 | . 2 . . 2 7 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 8 | . 2 3 . 2 1 . Record 1 | . . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . 1 . . . . Unreport Threat 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 1 4 . Scan Component 3 | . . . . 1 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used . | . . . . . . . Hacking Detections 18 | . 3 2 . 5 7 1 Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 3 | . . . . . 3 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 111 | . . . . . 111 . Highest-Rated Ally 100 | . . . . . 100 . Total Orders . | . . . . . . . Ally Attacks 62 | . . . . . 62 . Total Damage 2384 | . . . . . 2384 . Kills 28 | . . . . . 28 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 6801 | 91 686 791 1040 1890 1534 769 Spaces Moved 3208 | 70 519 388 383 877 680 291 Core 18 | 15 . . . . . 3 Treads 1643 | . . . . 725 680 238 Legs 764 | 8 . 173 381 152 . 50 Wheels 781 | 47 519 215 . . . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 100 120 152 155 148 Average Speed 164 | 78 96 147 202 186 183 170 Slowest Speed 1150 | 120 105 330 370 235 235 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 54 25 22 16 81 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . . 1 2 14 1 Melee . | . . . . . . . Projectile 17 | . . . . 2 14 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 4083 | 90 609 511 530 1032 884 427 Wait 124 | . 5 17 10 15 68 9 Move 3202 | 69 518 387 382 876 679 291 Hop . | . . . . . . . Pick Up 82 | 5 13 7 9 21 18 9 Fast Attach 79 | 8 3 10 18 16 13 11 Attach 20 | . 1 3 1 3 2 10 Detach 9 | 1 1 3 2 1 . 1 Swap 63 | 1 6 10 13 13 13 7 Drop 142 | . 11 21 29 30 40 11 Fire 361 | 6 51 53 66 57 51 77 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 9) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Utility x2 1099 | -9/Materials | Discovered new exit (range 5) 1278 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1692 | -8/Materials | Build established: Scavenger-Mutant 1893 | -8/Materials | Lost 5 parts (1p2n2u) 2438 | -8/Materials | Discovered new exit (range 16) 2566 | -8/Materials | Identified exit to Factory 2568 | -8/Materials | Build established: Mutant 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2768 | -7/Factory | Discovered new exit (range 5) 3160 | -7/Factory | Build established: Gunner 3679 | -7/Factory | Garrison activated, responded to threat 4444 | -7/Factory | Cargo convoy interrupted 4449 | -7/Factory | Build established: Tank 4499 | -7/Factory | Entered Storage 4570 | -7/Storage | Met 01-MTF 4996 | -7/Storage | Repaired Adv. Treads 5011 | -7/Storage | Repaired Weapon Shielding 5699 | -7/Storage | First assault squad dispatched 5791 | -7/Storage | Lost 3 allies 6015 | -7/Storage | Discovered new exit (range 7) 6033 | -7/Storage | Entered Factory 6033 | -6/Factory | Evolved 2 slots: Propulsion x2 6383 | -6/Factory | First assault squad dispatched 6482 | -6/Factory | Garrison activated, responded to threat 6542 | -6/Factory | Core integrity fell below 50% 6569 | -6/Factory | Core integrity fell below 20% 6591 | -6/Factory | Lost 14 parts (1p6n4u3w) 6732 | -6/Factory | Garrison activated, responded to threat 6802 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06745_ Slug penetrates Wall. 06746_ System corrupted: IFF burst signal emitted. 06752_ Acquired 40 matter. 06754_ Slug penetrates Wall. 06767_ Adv. Heat Sink destroyed. 06767_ Slug penetrates H-66 Slayer. 06767_ U-05 Engineer destroyed. 06770_ Slug penetrates Wall. 06770_ H-66 Slayer suffers critical hit (Destroy). 06770_ Destroyed Lgt. Fission Core. 06770_ Slug penetrates H-66 Slayer. 06773_ Penetrated by Slug. 06773_ Force Rifle destroyed. 06774_ System corrupted: Gauss Rifle jammed. 06776_ Penetrated by Slug. 06778_ Slug penetrates Wall. 06778_ H-66 Slayer destroyed. 06785_ Acquired Terrain Scanner. 06788_ Acquired Structural Scanner. 06800_ System corrupted: Gauss Rifle jammed. 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G??????? | | ????????????????????????????????? ??????""??????? | | ????????????????????????????????? ??????? ??????? | | ????????????????????????????????##+??????######### | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroCloakingChainsword Manual? 0 Play Time 00:53:49 Cumulative 95.5 hours Start 2024.04.15 @ 20:05:44 End 2024.04.15 @ 21:01:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b614915b-62cd-47e7-bb83-a3ea0f3b7ac4