Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 21:37:50 // Winter2022/Polymind

Player: KTG-v3

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (28)      140
Value Destroyed (835)      835
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (6192)               6192
              TOTAL SCORE: 11257

 Bonus
-------
Polymind Skill             5490
Pacifist                   200
Follower Combat Kills      202
Met Data Miner             300

 Cogmind 
---------
Core Integrity             526/700
Matter                     0/0
Energy                     24/25
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (80)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (1) ---
        Combat Antigrav System
>              --- UTILITY (22) -----
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (1) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON -----------
               AWS/EX-DEC
>              --- INVENTORY --------
               Deploy-a-Sentry
[Rating: 99]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Combat Antigrav System
  Hover Unit               Combat Antigrav System
  Flight Unit              Flight Unit
Utility                    EX Chip 1
  Processor                Advanced Launcher Guidance Computer
  Hackware                 EX Chip 1
Weapon                     AWS/EX-DEC
  Energy Gun               AWS/EX-DEC
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 10   | .   1   .   3   .   .   2   1   1   1   1   .   .   
  Power                    2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   2   .   .   1   1   1   1   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   39  100 76  25  48  92  84  83  78  73  73  73  
  Engine                   3    | .   10  25  13  .   1   3   3   3   2   .   .   .   
  Hover                    2    | .   .   .   .   .   1   3   3   3   3   3   3   3   
  Flight                   3    | .   17  50  38  .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   .   .   6   15  15  15  15  15  15  15  
  Hackware                 47   | .   .   .   .   .   27  65  57  57  57  54  53  53  
  Energy Gun               1    | .   .   .   .   .   1   3   3   2   .   .   .   .   
  Ballistic Gun            3    | .   10  25  25  25  10  .   .   .   .   .   .   .   
Naked Turns                86   | .   44  .   .   .   42  .   .   .   .   .   .   .   
Heaviest Build             21   | .   4   4   4   1   21  21  21  21  11  .   .   .   
  Greatest Support         16   | 3   8   8   8   3   16  16  16  16  16  16  16  16  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   .   .   .   1   1   1   1   1   1   1   1   
  Average Capacity         .    | .   .   .   .   .   .   1   1   1   1   1   1   1   
  Most Carried             1    | .   .   .   .   .   1   1   1   1   1   1   .   .   
  Average Carried          .    | .   .   .   .   .   .   1   1   1   1   .   .   .   
  Final Capacity           1    | .   .   .   .   .   1   1   1   1   1   1   1   1   
  Final Carried            1    | .   .   .   .   .   1   1   1   1   1   .   .   .   

 Class Distribution 
--------------------
 82% | Tinkerer
 14% | Swarmer

 Dominant Class 
----------------
  Cogmind | -10/Materials
  Swarmer | -10/Mines
  Swarmer | -9/Materials
  Swarmer | -9/Mines
  Swarmer | -9/Exiles
 Tinkerer | -8/Mines
 Tinkerer | -8/Materials
 Tinkerer | -7/Factory
 Tinkerer | -7/Lower Caves
 Tinkerer | -7/Lower Caves
 Tinkerer | -7/Data Miner
 Tinkerer | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Matter Collected           9    | .   .   9   .   .   .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            858  | .   .   .   .   .   .   152 662 44  .   .   .   .   
  Parts                    58   | .   .   .   .   .   .   19  31  8   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   .   3   8   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  25   | .   .   .   .   .   .   13  11  1   .   .   .   .   
  Guns                     24   | .   .   .   .   .   .   12  11  1   .   .   .   .   
Classes Destroyed          7    | .   .   .   .   .   .   2   4   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  12   | .   .   .   .   .   .   12  .   .   .   .   .   .   
  Grunt                    5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   .   4   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Best Kill Streak           6    | .   .   .   .   .   .   4   6   1   .   .   .   .   
  Combat Bots Only         6    | .   .   .   .   .   .   4   6   1   .   .   .   .   
Max Kills in Single Turn   2    | .   .   .   .   .   .   2   2   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Damage Taken               1197 | .   269 .   239 14  7   167 185 116 84  116 .   .   
  Core                     540  | .   196 .   82  6   7   56  19  18  65  91  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         69   | 100 .   21  .   .   .   62  96  .   .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                71   | .   .   .   .   .   .   21  28  22  .   .   .   .   
  Gun                      71   | .   .   .   .   .   .   21  28  22  .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          71   | .   .   .   .   .   .   21  28  22  .   .   .   .   
  Robot Hit Streak         22   | .   .   .   .   .   .   13  22  11  .   .   .   .   
  Robot Miss Streak        5    | .   .   .   .   .   .   4   2   5   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autonomous               71   | .   .   .   .   .   .   21  28  22  .   .   .   .   
Shots Hit Robots           63   | .   .   .   .   .   .   18  27  18  .   .   .   .   
  Core Hits                42   | .   .   .   .   .   .   12  23  7   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         11   | .   .   .   .   .   .   5   6   .   .   .   .   .   
    Corrupt                11   | .   .   .   .   .   .   5   6   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1460 | .   .   .   .   .   .   482 731 247 .   .   .   .   
  Guns                     1460 | .   .   .   .   .   .   482 731 247 .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          1460 | .   .   .   .   .   .   482 731 247 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            31   | .   .   .   .   .   .   31  .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               31   | .   .   .   .   .   .   31  .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      32   | .   .   .   .   .   .   32  .   .   .   .   .   .   
  Shots                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        20   | .   18  .   .   .   .   8   20  6   .   .   .   .   
  Average Temperature      8    | .   8   .   .   .   .   5   9   4   .   .   .   .   
  Received Heat Transfer   387  | .   111 .   84  .   .   .   135 36  12  9   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat Hostiles          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Fried              5    | .   .   .   .   .   .   2   3   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             341  | .   34  65  250 173 .   341 322 251 .   .   .   .   
  Initial                  109  | .   .   12  25  97  .   .   54  109 .   .   .   .   
  Average                  161  | .   16  51  155 103 .   193 204 171 .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   1   1   1   .   .   .   .   
  Low Security (%)         55   | 100 100 100 67  100 .   32  30  59  .   .   .   .   
  Level 1                  44   | .   .   .   32  .   .   67  69  40  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   2   .   .   .   2   1   .   .   .   .   
  Investigation            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   .   .   1   .   .   .   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   14  .   16  3   1   12  15  7   1   21  .   .   
  Peak Tracking Total      11   | .   8   .   11  3   1   3   7   2   1   4   .   .   
  Tactical Retreats        17   | .   .   .   3   .   1   .   2   2   1   8   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            4    | .   2   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   2   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          13   | .   2   .   3   .   1   .   2   1   .   .   4   .   
  Terminals                8    | .   2   .   3   .   .   .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   3   .   6   .   1   .   12  6   .   .   30  .   
  Successful               48   | .   2   .   1   .   1   .   9   5   .   .   30  .   
  Failed                   10   | .   1   .   5   .   .   .   3   1   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   3   .   5   .   .   .   11  4   .   .   .   .   
  Terminals                27   | .   3   .   6   .   .   .   12  6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   2   .   1   .   1   .   9   5   .   .   30  .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   2   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               8    | .   .   3   .   2   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   2   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   40  .   41  .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  .   31  .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   15  .   8   .   .   .   40  .   13  .   .   
  Total Damage             1540 | .   .   103 .   105 .   .   .   695 .   637 .   .   
  Kills                    19   | .   .   3   .   3   .   .   .   5   .   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Turns Passed               3246 | 25  69  111 124 131 208 407 392 502 271 896 65  45  
Spaces Moved               3332 | 20  146 124 315 235 309 255 236 312 339 904 81  56  
  Core                     632  | 20  79  .   44  235 254 .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2238 | .   .   .   .   .   55  255 236 312 339 904 81  56  
  Flight                   462  | .   67  124 271 .   .   .   .   .   .   .   .   .   
  Fastest Speed            37   | 50  37  37  37  50  50  150 150 80  80  80  80  80  
  Average Speed            85   | 50  44  37  38  50  67  150 150 138 80  80  80  80  
  Slowest Speed            150  | 50  50  37  50  50  150 150 150 150 80  80  80  80  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            10   | .   4   .   6   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 4   39  36  49  58  54  60  29  8   57  68  68  9   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Known Exits Taken        4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Unknown Exits Taken      8    | 1   .   1   .   1   1   1   .   .   1   1   1   .   
Scrap Searched             5    | .   .   1   .   1   .   .   .   .   2   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          17   | .   .   .   .   .   .   17  .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      17   | .   .   .   .   .   .   17  .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      3718 | 34   145  188  309  247  308  280  274  382  338  1077 80   56   
  Wait                     381  | 15   4    65   1    13   .    26   39   45   .    173  .    .    
  Move                     3301 | 19   138  123  302  234  308  254  235  311  338  903  80   56   
  Hop                      9    | .    3    .    6    .    .    .    .    .    .    .    .    .    
  Pick Up                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Fire                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    .    26   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    4 | -11/Scrapyard      | Discovered new exit (range 13)
   26 | -11/Scrapyard      | Entered Materials
   41 | -10/Materials      | Identified exit to Mines
   48 | -10/Materials      | Discovered new exit (range 12)
   54 | -10/Materials      | Core integrity fell below 50%
   64 | -10/Materials      | Discovered new exit (range 16)
   81 | -10/Materials      | Discovered new exit (range 10)
   95 | -10/Materials      | Entered Mines
  104 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  136 | -10/Mines          | Excavation squad dispatched
  136 | -10/Mines          | A large section of the Mines collapsed
  202 | -10/Mines          | Discovered new exit (range 12)
  206 | -10/Mines          | Entered Materials
  216 | -9/Materials       | Discovered new exit (range 15)
  249 | -9/Materials       | Discovered new exit (range 5)
  291 | -9/Materials       | Identified exit to Mines
  297 | -9/Materials       | Discovered new exit (range 15)
  330 | -9/Materials       | Entered Mines
  336 | -9/Mines           | Learned 4 Materials zone layouts
  356 | -9/Mines           | Discovered new exit (range 7)
  459 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  459 | -9/Mines           | Discovered new exit (range 5)
  461 | -9/Mines           | Entered Exiles
  474 | -9/Exiles          | Met 8R-AWN
  483 | -9/Exiles          | Met EX-HEX
  501 | -9/Exiles          | Met EX-DEC
  532 | -9/Exiles          | Discovered new exit (range 14)
  589 | -9/Exiles          | Took control of EX-DEC (ally)
  609 | -9/Exiles          | Learned location of Zion (-6)
  650 | -9/Exiles          | Discovered new exit (range 14)
  669 | -9/Exiles          | Left Exiles lab with Deploy-a-Sentry
  669 | -9/Exiles          | Entered Mines
 1040 | -8/Mines           | Discovered new exit (range 10)
 1076 | -8/Mines           | Entered Materials
 1088 | -8/Materials       | Identified exit to Storage
 1088 | -8/Materials       | Identified exit to Factory
 1468 | -8/Materials       | Entered Factory
 1486 | -7/Factory         | Identified exit to Lower Caves
 1970 | -7/Factory         | Entered Lower Caves
 1971 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2033 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2125 | -7/Lower Caves     | Spotted B-75 Beast
 2230 | -7/Lower Caves     | Discovered new exit (range 11)
 2241 | -7/Lower Caves     | Entered another Lower Caves area
 2391 | -7/Lower Caves     | DAS Turret deployed
 3133 | -7/Lower Caves     | Discovered new exit (range 4)
 3137 | -7/Lower Caves     | Entered Data Miner
 3137 | -7/Data Miner      | Discovered new exit (range 6)
 3153 | -7/Data Miner      | Met Data Miner
 3167 | -7/Data Miner      | Learned location of Section 7 (-2)
 3167 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3183 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3202 | -7/Data Miner      | Entered Proximity Caves
 3247 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
  Schematic downloaded.
>>Prototype ID Bank
Downloading prototype IDs...
    Enh. Nuclear Core
    Prc. Assault Rifle
>>Prototype ID Bank
Downloading prototype IDs...
    Antimatter Cannon
    Cld. Particle Cannon
>>Prototype ID Bank
Downloading prototype IDs...
    Prc. Shock Rifle
    Cld. VTOL Module
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\GTAT to gain control via the back door I've installed.
Now off with you.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          23
Energy Capacity            235
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Density       10
Resistance: EM             90
Evasion (%)                62
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
              Antigrav System | -7/Data Miner | Free
        Adv. Shield Generator | -7/Data Miner | Free
           Lrn. Proton Cannon | -7/Data Miner | Free
 Magnetic Acceleration Cannon | -7/Data Miner | Free
          Adv. Trap Extractor | -7/Data Miner | Free
        Adv. Coolant Injector | -7/Data Miner | Free
           Antimatter Reactor | -7/Data Miner | Free

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Data Miner | Free
    M-28 Smith | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
  G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robots Controlled          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Combat Hostiles          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Allies                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Classes Controlled         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Average Host Suspicion     73   | .   99  49  92  62  .   99  91  83  31  83  .   .   
  Unsuspicious Activity    19   | .   3   .   .   .   16  .   .   .   .   .   .   .   
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        360  | .   .   4   .   3   .   51  90  132 17  63  .   .   
  Used                     45   | .   12  .   .   .   33  .   .   .   .   .   .   .   
  Decayed                  88   | .   .   4   .   .   .   .   .   84  .   .   .   .   
  Highest Spend            33   | .   6   .   .   .   33  .   .   .   .   .   .   .   
Top 5 Hosts by Kills:
  EX-DEC (-9/Exiles: 25)

 Game 
------
Seed              SuspensionColdClaws
  Manual?         0
Play Time         00:16:48
  Cumulative      46.9 hours
  Start           2022.12.27 @ 18:50:38
  End             2022.12.27 @ 21:37:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           1/0/0/0/0/0/2/0/1
Lore%             41
Gallery%          49
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0296f386-a03a-4a90-b470-06eb3b8ad790