Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 21:37:50 // Winter2022/Polymind Player: KTG-v3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (28) 140 Value Destroyed (835) 835 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (6192) 6192 TOTAL SCORE: 11257 Bonus ------- Polymind Skill 5490 Pacifist 200 Follower Combat Kills 202 Met Data Miner 300 Cogmind --------- Core Integrity 526/700 Matter 0/0 Energy 24/25 System Corruption 0% Temperature Cool (2) Movement Hovering (80) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (1) --- Combat Antigrav System > --- UTILITY (22) ----- Advanced Launcher Guidance Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 > --- WEAPON (2) ------- (None) > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Combat Antigrav System > --- UTILITY ---------- Advanced Launcher Guidance Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 > --- WEAPON ----------- AWS/EX-DEC > --- INVENTORY -------- Deploy-a-Sentry [Rating: 99] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Combat Antigrav System Hover Unit Combat Antigrav System Flight Unit Flight Unit Utility EX Chip 1 Processor Advanced Launcher Guidance Computer Hackware EX Chip 1 Weapon AWS/EX-DEC Energy Gun AWS/EX-DEC Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 10 | . 1 . 3 . . 2 1 1 1 1 . . Power 2 | . . . 1 . . . . . 1 . . . Propulsion 3 | . 1 . 2 . . . . . . . . . Utility 4 | . . . . . . 2 1 . . 1 . . Weapon 1 | . . . . . . . . 1 . . . . Highest Loss Streak 2 | . 1 . 2 . . 1 1 1 1 1 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 39 100 76 25 48 92 84 83 78 73 73 73 Engine 3 | . 10 25 13 . 1 3 3 3 2 . . . Hover 2 | . . . . . 1 3 3 3 3 3 3 3 Flight 3 | . 17 50 38 . . . . . . . . . Processor 12 | . . . . . 6 15 15 15 15 15 15 15 Hackware 47 | . . . . . 27 65 57 57 57 54 53 53 Energy Gun 1 | . . . . . 1 3 3 2 . . . . Ballistic Gun 3 | . 10 25 25 25 10 . . . . . . . Naked Turns 86 | . 44 . . . 42 . . . . . . . Heaviest Build 21 | . 4 4 4 1 21 21 21 21 11 . . . Greatest Support 16 | 3 8 8 8 3 16 16 16 16 16 16 16 16 Greatest Overweight (x) 1 | . . . . . 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . 1 1 . . . . . Largest Inventory Capacity 1 | . . . . . 1 1 1 1 1 1 1 1 Average Capacity . | . . . . . . 1 1 1 1 1 1 1 Most Carried 1 | . . . . . 1 1 1 1 1 1 . . Average Carried . | . . . . . . 1 1 1 1 . . . Final Capacity 1 | . . . . . 1 1 1 1 1 1 1 1 Final Carried 1 | . . . . . 1 1 1 1 1 . . . Class Distribution -------------------- 82% | Tinkerer 14% | Swarmer Dominant Class ---------------- Cogmind | -10/Materials Swarmer | -10/Mines Swarmer | -9/Materials Swarmer | -9/Mines Swarmer | -9/Exiles Tinkerer | -8/Mines Tinkerer | -8/Materials Tinkerer | -7/Factory Tinkerer | -7/Lower Caves Tinkerer | -7/Lower Caves Tinkerer | -7/Data Miner Tinkerer | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 9 | . . 9 . . . . . . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 858 | . . . . . . 152 662 44 . . . . Parts 58 | . . . . . . 19 31 8 . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 3 8 . . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 25 | . . . . . . 13 11 1 . . . . Guns 24 | . . . . . . 12 11 1 . . . . Classes Destroyed 7 | . . . . . . 2 4 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . 1 1 . . . . Swarmer 12 | . . . . . . 12 . . . . . . Grunt 5 | . . . . . . . 5 . . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 5 | . . . . . . . 4 1 . . . . Hunter 2 | . . . . . . 1 1 . . . . . Best Kill Streak 6 | . . . . . . 4 6 1 . . . . Combat Bots Only 6 | . . . . . . 4 6 1 . . . . Max Kills in Single Turn 2 | . . . . . . 2 2 1 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 1197 | . 269 . 239 14 7 167 185 116 84 116 . . Core 540 | . 196 . 82 6 7 56 19 18 65 91 . . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 21 . . . 62 96 . . . . . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired 71 | . . . . . . 21 28 22 . . . . Gun 71 | . . . . . . 21 28 22 . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 71 | . . . . . . 21 28 22 . . . . Robot Hit Streak 22 | . . . . . . 13 22 11 . . . . Robot Miss Streak 5 | . . . . . . 4 2 5 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Autonomous 71 | . . . . . . 21 28 22 . . . . Shots Hit Robots 63 | . . . . . . 18 27 18 . . . . Core Hits 42 | . . . . . . 12 23 7 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . 5 6 . . . . . Corrupt 11 | . . . . . . 5 6 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1460 | . . . . . . 482 731 247 . . . . Guns 1460 | . . . . . . 482 731 247 . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1460 | . . . . . . 482 731 247 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 31 | . . . . . . 31 . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 31 | . . . . . . 31 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . 32 . . . . . . Shots 1 | . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 20 | . 18 . . . . 8 20 6 . . . . Average Temperature 8 | . 8 . . . . 5 9 4 . . . . Received Heat Transfer 387 | . 111 . 84 . . . 135 36 12 9 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . 2 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 341 | . 34 65 250 173 . 341 322 251 . . . . Initial 109 | . . 12 25 97 . . 54 109 . . . . Average 161 | . 16 51 155 103 . 193 204 171 . . . . Maximum Alert Level 1 | . . . 1 . . 1 1 1 . . . . Low Security (%) 55 | 100 100 100 67 100 . 32 30 59 . . . . Level 1 44 | . . . 32 . . 67 69 40 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . 2 1 . . . . Investigation 2 | . . . 1 . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 2 | . . . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 5 | . . . 1 . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 90 | . 14 . 16 3 1 12 15 7 1 21 . . Peak Tracking Total 11 | . 8 . 11 3 1 3 7 2 1 4 . . Tactical Retreats 17 | . . . 3 . 1 . 2 2 1 8 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 2 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . . . . 1 . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 13 | . 2 . 3 . 1 . 2 1 . . 4 . Terminals 8 | . 2 . 3 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 58 | . 3 . 6 . 1 . 12 6 . . 30 . Successful 48 | . 2 . 1 . 1 . 9 5 . . 30 . Failed 10 | . 1 . 5 . . . 3 1 . . . . Catastrophic 2 | . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 3 . 5 . . . 11 4 . . . . Terminals 27 | . 3 . 6 . . . 12 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 48 | . 2 . 1 . 1 . 9 5 . . 30 . Record 12 | . . . . . 1 . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . Machine Index 2 | . . . . . . . 1 1 . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . Locate Traps 3 | . . . . . . . 2 1 . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . Zone Layout 4 | . 1 . . . . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . 2 . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . . . find_shortcuts 2 | . 2 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 8 | . . 3 . 2 . . . 3 . . . . Largest Group 3 | . . 3 . 2 . . . 3 . . . . Highest-Rated Group 93 | . . 40 . 41 . . . 93 . . . . Highest-Rated Ally 31 | . . 16 . 31 . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 76 | . . 15 . 8 . . . 40 . 13 . . Total Damage 1540 | . . 103 . 105 . . . 695 . 637 . . Kills 19 | . . 3 . 3 . . . 5 . 8 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 3246 | 25 69 111 124 131 208 407 392 502 271 896 65 45 Spaces Moved 3332 | 20 146 124 315 235 309 255 236 312 339 904 81 56 Core 632 | 20 79 . 44 235 254 . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 2238 | . . . . . 55 255 236 312 339 904 81 56 Flight 462 | . 67 124 271 . . . . . . . . . Fastest Speed 37 | 50 37 37 37 50 50 150 150 80 80 80 80 80 Average Speed 85 | 50 44 37 38 50 67 150 150 138 80 80 80 80 Slowest Speed 150 | 50 50 37 50 50 150 150 150 150 80 80 80 80 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . 4 . 6 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 39 36 49 58 54 60 29 8 57 68 68 9 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . Known Exits Taken 4 | . 1 . 1 . . . 1 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 17 | . . . . . . 17 . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 17 | . . . . . . 17 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 3718 | 34 145 188 309 247 308 280 274 382 338 1077 80 56 Wait 381 | 15 4 65 1 13 . 26 39 45 . 173 . . Move 3301 | 19 138 123 302 234 308 254 235 311 338 903 80 56 Hop 9 | . 3 . 6 . . . . . . . . . Pick Up . | . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . 1 . . Fire . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 26 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 13) 26 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Identified exit to Mines 48 | -10/Materials | Discovered new exit (range 12) 54 | -10/Materials | Core integrity fell below 50% 64 | -10/Materials | Discovered new exit (range 16) 81 | -10/Materials | Discovered new exit (range 10) 95 | -10/Materials | Entered Mines 104 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 136 | -10/Mines | Excavation squad dispatched 136 | -10/Mines | A large section of the Mines collapsed 202 | -10/Mines | Discovered new exit (range 12) 206 | -10/Mines | Entered Materials 216 | -9/Materials | Discovered new exit (range 15) 249 | -9/Materials | Discovered new exit (range 5) 291 | -9/Materials | Identified exit to Mines 297 | -9/Materials | Discovered new exit (range 15) 330 | -9/Materials | Entered Mines 336 | -9/Mines | Learned 4 Materials zone layouts 356 | -9/Mines | Discovered new exit (range 7) 459 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 459 | -9/Mines | Discovered new exit (range 5) 461 | -9/Mines | Entered Exiles 474 | -9/Exiles | Met 8R-AWN 483 | -9/Exiles | Met EX-HEX 501 | -9/Exiles | Met EX-DEC 532 | -9/Exiles | Discovered new exit (range 14) 589 | -9/Exiles | Took control of EX-DEC (ally) 609 | -9/Exiles | Learned location of Zion (-6) 650 | -9/Exiles | Discovered new exit (range 14) 669 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 669 | -9/Exiles | Entered Mines 1040 | -8/Mines | Discovered new exit (range 10) 1076 | -8/Mines | Entered Materials 1088 | -8/Materials | Identified exit to Storage 1088 | -8/Materials | Identified exit to Factory 1468 | -8/Materials | Entered Factory 1486 | -7/Factory | Identified exit to Lower Caves 1970 | -7/Factory | Entered Lower Caves 1971 | -7/Lower Caves | Encountered a Warlord checkpoint 2033 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2125 | -7/Lower Caves | Spotted B-75 Beast 2230 | -7/Lower Caves | Discovered new exit (range 11) 2241 | -7/Lower Caves | Entered another Lower Caves area 2391 | -7/Lower Caves | DAS Turret deployed 3133 | -7/Lower Caves | Discovered new exit (range 4) 3137 | -7/Lower Caves | Entered Data Miner 3137 | -7/Data Miner | Discovered new exit (range 6) 3153 | -7/Data Miner | Met Data Miner 3167 | -7/Data Miner | Learned location of Section 7 (-2) 3167 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3183 | -7/Data Miner | Received God Mode back door access code from Data Miner 3202 | -7/Data Miner | Entered Proximity Caves 3247 | -6/Proximity Caves | Self-destructed Last Messages --------------- Schematic downloaded. >>Prototype ID Bank Downloading prototype IDs... Enh. Nuclear Core Prc. Assault Rifle >>Prototype ID Bank Downloading prototype IDs... Antimatter Cannon Cld. Particle Cannon >>Prototype ID Bank Downloading prototype IDs... Prc. Shock Rifle Cld. VTOL Module Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\GTAT to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????# #??????????????????? ??????????? | | ???????????????? ???????########??? ####???????? | | ????????????????# ??##?## ##? ???????? | | ?????????????????# ?# ## # ## ??????? | | ??????????? ?????# # # # #????????? | | ??????????? ## #???????????? | | ??????????? # # #????????????? | | ??????????????# # #?????????????? | | ???????????????? ? ??# c ##?????????????? | | ????????????????# ## # ####### #????? | | ???????????????????# ?????? | | ???????????????????## # ?????? | | ????????????????????# #### ??????? | | ???????????????????# # ## ## #???? ???????? | | ?????????????????? ##?# # #????????????? | | ????????????????? ????## ##???????????? | | ????????????????# ??????#### # #???????????? | | ???????????????# ??????????### # #???????????? | | ??????????????? ???????####### ##??????????? | | ??????????????##????????# # # # ###????????? | | ????????????????????????## # # # ##???????? | | ????????????????????????# # # # # ## #???? | | ????????????????????????## ## # #???? | | ?????????????????????????## # # # #???? | | ??????????????????????????#### ##?#? #???? | | ?????????????????????????????#### # #???? #??? | | ????????????????????????????????### ##????????? | | ??????????????????????????????????# ##?????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????## ##??????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 23 Energy Capacity 235 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Density 10 Resistance: EM 90 Evasion (%) 62 Launcher Accuracy 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 70 Defensive Hacking 56 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robots Controlled 3 | . 2 . . . 1 . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . Allies 1 | . . . . . 1 . . . . . . . Classes Controlled 2 | . 1 . . . 1 . . . . . . . Average Host Suspicion 73 | . 99 49 92 62 . 99 91 83 31 83 . . Unsuspicious Activity 19 | . 3 . . . 16 . . . . . . . Returns to Shadow . | . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . Protomatter Created 360 | . . 4 . 3 . 51 90 132 17 63 . . Used 45 | . 12 . . . 33 . . . . . . . Decayed 88 | . . 4 . . . . . 84 . . . . Highest Spend 33 | . 6 . . . 33 . . . . . . . Top 5 Hosts by Kills: EX-DEC (-9/Exiles: 25) Game ------ Seed SuspensionColdClaws Manual? 0 Play Time 00:16:48 Cumulative 46.9 hours Start 2022.12.27 @ 18:50:38 End 2022.12.27 @ 21:37:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 4 Types 1/0/0/0/0/0/2/0/1 Lore% 41 Gallery% 49 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0296f386-a03a-4a90-b470-06eb3b8ad790