Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 18:30:54 Player: alkaline Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (383) 383 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 4646 Bonus ------- Follower Combat Kills 118 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Terrain Scanner Core Analyzer Advanced ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Actuator Array Makeshift Transmission Jammer ECM Suite Improved System Shield > --- WEAPON ----------- Remote Datajack Great Axe > --- INVENTORY -------- Light Nuclear Core Advanced Terrain Scanner Core Analyzer ECM Suite Advanced ECM Suite Force Field Proton Cannon Compact Ion Cannon [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Airjet Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Hackware Improved System Shield Protection Power Shielding Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 2 . . . 2 Utility 3 | . . . . . . . 3 Weapon . | . . . . . . . . Parts Attached 55 | 5 8 . 12 . 5 4 21 Power 7 | 1 . . 1 . . . 5 Engine 2 | 1 . . 1 . . . . Core 5 | . . . . . . . 5 Reactor . | . . . . . . . . Propulsion 19 | 2 2 . 8 . . 3 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 16 | . 2 . 7 . . 3 4 Flight 1 | . . . 1 . . . . Utility 12 | . 2 . 1 . . 1 8 Device 9 | . 1 . 1 . . 1 6 Storage 1 | . . . . . . . 1 Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 4 . 2 . 5 . 4 Energy Gun 3 | 1 2 . . . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 3 | 1 . . 2 . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . 1 . . . . . . Special Weapon 3 | . 1 . . . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 21 | . . . . . . 7 14 Power 5 | . . . . . . 1 4 Propulsion 9 | . . . . . . 4 5 Utility 4 | . . . . . . 1 3 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 8 | . . . . . . 4 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 78 100 100 100 99 86 55 Engine 8 | . 14 14 11 11 11 8 . Core 1 | . . . . . . . 8 Hover 32 | . 24 28 43 44 44 37 13 Device 18 | . . 14 21 22 22 21 17 Protection 1 | . 8 14 . . . . . Energy Gun 3 | . 20 28 . . . . . Ballistic Gun 4 | . 2 . 21 22 3 . . Special Weapon 2 | . . . . . 4 7 . Slashing Weapon 6 | . . . . . 9 11 7 Piercing Weapon 1 | . . . . . 4 . . Naked Turns 65 | . . . . . . . 65 Heaviest Build 41 | 9 14 14 21 21 27 20 41 Greatest Support 63 | 26 26 12 32 32 32 32 63 Greatest Overweight (x) 6 | . 1 1 2 . . 3 6 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 7 Most Carried 10 | 3 5 5 5 5 5 5 10 Average Carried 4 | 1 4 5 4 5 4 3 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 4 5 Class Distribution -------------------- 82% | Mutant 9% | Derelict-Gladiator 7% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 854 | 172 40 118 277 65 52 43 87 Remotely . | . . . . . . . . Salvage Created 552 | . 40 44 153 65 . 129 121 Parts 52 | . 3 9 18 12 . 3 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 15 | . 1 3 3 5 . . 3 Melee 3 | . . . . . . . 3 Guns 12 | . 1 3 3 5 . . . Classes Destroyed 8 | . 1 1 3 . . 1 2 Worker 2 | . . . 1 1 . . . Builder 1 | . . . 1 . . . . Watcher 4 | . . . 3 . . . 1 Swarmer 9 | . . 3 . 5 . . 1 Grunt 4 | . 1 . 3 . . . . Programmer 1 | . . . . . . . 1 Samaritan 3 | . . . . . . 3 . Assembled 1 | . . . . . . . 1 Best Kill Streak 3 | . 1 3 3 3 . . 1 Combat Bots Only 3 | . 1 3 1 3 . . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 276 | . 5 6 15 26 . 41 183 Missed 87 | . 1 1 7 9 . 13 56 Damage Taken 2878 | . 44 44 129 97 . 522 2042 Core 989 | . 12 11 31 13 . 72 850 Absorbed by Shields 24 | . . . . 24 . . . Redirected to Shielding 5 | . 3 2 . . . . . Regen/Repaired (Parts) 4 | . . . . . 4 . . Core Remaining (%) 87 | 100 . 90 . . . 71 . Volleys Fired 48 | . 5 3 20 10 . 5 5 Largest 2 | . 2 2 2 2 . 1 1 Hottest 112 | . 112 112 50 50 . 80 90 Shots Fired 86 | . 10 6 40 20 . 5 5 Gun 76 | . 10 6 40 20 . . . Cannon 2 | . . . . . . . 2 Launcher . | . . . . . . . . Special 8 | . . . . . . 5 3 Kinetic 60 | . . . 40 20 . . . Thermal 23 | . 10 6 . . . 5 2 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 4 | . 4 1 4 2 . 2 1 Robot Miss Streak 9 | . 6 3 9 8 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 59 | . 4 2 21 7 . 8 17 Core Hits 29 | . 2 3 11 6 . 5 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 1 . . . . 2 6 Burn 2 | . 1 . . . . 1 . Sever 7 | . . . . . . 1 6 Melee Attacks 27 | . . . . . . 5 22 Impact . | . . . . . . . . Slashing 27 | . . . . . . 5 22 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1701 | . 85 44 399 195 . 331 647 Guns 719 | . 85 44 395 195 . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 933 | . . . . . . 286 647 Ramming 4 | . . . 4 . . . . Kinetic 590 | . . . 395 195 . . . Thermal 174 | . 85 44 . . . 45 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 933 | . . . . . . 286 647 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 140 | . . . . . . 44 96 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 140 | . . . . . . 44 96 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . 2 . . . . Shots . | . . . . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 203 | . 189 171 8 2 . 203 196 Average Temperature 74 | . 77 88 4 2 . 108 73 Received Heat Transfer 241 | . 24 6 48 . . 154 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 650 | . 296 111 . . . 243 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 268 | . 60 93 268 229 . . 54 Initial 104 | . . 23 35 104 . . . Average 67 | . 17 29 160 189 . . 30 Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 88 | 100 100 100 57 74 . . 100 Level 1 11 | . . . 42 25 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 4 . . 1 3 Investigation 1 | . . . 1 . . . . Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 2 . 3 . . . 1 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed 19 | . . . . . . . 19 Distress Signals 18 | . . . . . . . 18 Times Spotted 73 | . 3 5 12 5 . 18 30 Peak Tracking Total 12 | . 2 3 3 3 . 12 7 Tactical Retreats 16 | . . 1 2 1 . 6 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . . . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . . . . . . 2 Successful 1 | . . . . . . . 1 Failed 1 | . . . . . . . 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . . . . . 5 . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 150 | . . . . . 150 150 . Highest-Rated Ally 39 | . . . . . 39 39 . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage 183 | . . . . . . 183 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 2676 | 55 181 223 353 101 602 506 655 Spaces Moved 3506 | 52 202 185 317 136 952 823 839 Core 148 | 3 . . . . . 13 132 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 66 | 49 17 . . . . . . Hover 3292 | . 185 185 317 136 952 810 707 Flight . | . . . . . . . . Fastest Speed 48 | 50 56 116 48 48 48 48 48 Average Speed 59 | 87 64 116 63 48 48 52 62 Slowest Speed 350 | 90 120 116 180 48 48 200 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 28 32 34 40 84 81 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 3 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3971 | 59 243 187 428 151 1098 876 929 Wait 275 | . 15 . 65 6 131 37 21 Move 3499 | 51 201 184 316 135 951 822 839 Hop . | . . . . . . . . Pick Up 27 | 3 5 . 4 . 3 2 10 Fast Attach 33 | 5 8 . 6 . 5 . 9 Attach 13 | . . . . . . 3 10 Detach 5 | . . . . . . . 5 Swap 9 | . . . 6 . . 1 2 Drop 34 | . 9 . 10 . 8 1 6 Fire 48 | . 5 3 20 10 . 5 5 Melee 27 | . . . . . . 5 22 Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 7) 237 | -10/Materials | Entered Mines 244 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 318 | -10/Mines | Build established: Mutant 430 | -10/Mines | Learned Materials interactive machine intel 454 | -10/Mines | Discovered new exit (range 5) 460 | -10/Mines | Entered Materials 460 | -9/Materials | Evolved 2 slots: Propulsion x2 461 | -9/Materials | Loaded intel: 17 interactive machine locations 807 | -9/Materials | Discovered new exit (range 13) 813 | -9/Materials | Entered Mines 902 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 911 | -9/Mines | Assembled infested the area 914 | -9/Mines | Entered Zion 958 | -7/Zion | Received a hallucinogenic algorithm 968 | -7/Zion | Discovered new exit (range 11) 1065 | -7/Zion | Given A8's code to call for help 1143 | -7/Zion | Imprinted 1145 | -7/Zion | Declared Zion's savior 1516 | -7/Zion | Entered Proximity Caves 1516 | -6/Proximity Caves | Accompanied by 4 allies 1599 | -6/Proximity Caves | Lost 3 parts (2n1u) 1705 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1763 | -6/Proximity Caves | Learned Factory terminal intel 1931 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2017 | -6/Proximity Caves | Discovered new exit (range 9) 2022 | -6/Proximity Caves | Entered Factory 2022 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2023 | -6/Factory | Loaded intel: 26 terminal locations 2271 | -6/Factory | Assembled infested ambush trap array 2577 | -6/Factory | Core integrity fell below 50% 2591 | -6/Factory | Lost 8 parts (2p3n2u1w) 2632 | -6/Factory | Core integrity fell below 20% 2677 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02592_ Acquired Fission Core. 02601_ System corrupted: IFF burst signal emitted. 02608_ Slug penetrates Wall. 02616_ S-27 Virus destroyed. 02618_ K/QB,X|FTYIFGC>3VOM1WJS6%QLJ 02618_ Slug penetrates Wall. 02623_ Wall collapses. 02624_ Penetrated by Slug. 02624_ Slug penetrates Wall. 02624_ S-27 Virus destroyed. 02628_ Slug penetrates Wall. 02628_ Penetrated by Slug. 02628_ Fission Core destroyed. 02631_ Penetrated by Slug. 02631_ Fission Core destroyed. 02634_ Penetrated by Slug. 02661_ Slug penetrates Subcomponent Replicator. 02663_ Penetrated by Slug. 02676_ System corrupted: Matter fused (-5). 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Robot Respite Slippery One The One Total Silence Tourist Challenges ------------ None Game ------ Seed MobileGaussExpander Manual? 0 Play Time 01:02:04 Cumulative 4.1 hours Start 2024.04.10 @ 17:30:01 End 2024.04.10 @ 18:30:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a2a1481-7086-4cc5-9bf1-51501f2373dd