Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 14:03:02 Player: cd4337 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (125) 625 Value Destroyed (3316) 3316 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 6414 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Walking (195) Ox1 Location -8/Garrison Parts ------- > --- POWER (3) -------- Light Deuterium Engine Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Shotgun High-powered Shotgun Katana > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Advanced Treads Improved Aluminum Leg Small Storage Unit Small Storage Unit Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Light Treads Advanced Treads Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Small Storage Unit Small Storage Unit Beam Rifle Improved Datajack Katana [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power 2 | . . 1 . 1 . . Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 51 | 6 8 6 2 21 2 6 Power 15 | 1 3 1 1 5 2 2 Engine 14 | 1 3 1 1 5 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 . 2 1 4 . 1 Treads 2 | 2 . . . . . . Leg 8 | . . 2 1 4 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . . 4 . . Device 1 | . . . . 1 . . Storage 4 | 1 2 . . 1 . . Processor 3 | . 1 . . 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 3 . 8 . 3 Energy Gun 3 | . . . . 3 . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 . 3 . 5 . 2 Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 1 . 19 2 9 Power 11 | . . 1 . 5 2 3 Propulsion 5 | . . . . 3 . 2 Utility 1 | . . . . 1 . . Weapon 14 | . . . . 10 . 4 Highest Loss Streak 8 | . . 1 . 5 1 8 To Critical Strikes . | . . . . . . . Average Backups 10 | . 3 12 15 10 14 9 Power 2 | . 1 2 3 1 4 2 Propulsion 2 | . . 2 3 3 5 3 Utility 1 | . . 2 2 . 2 2 Weapon 3 | . . 4 6 2 2 . Tool/Special . | . . . . . . . Unused Backups 2 | . . . . 1 . 1 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 1 | . . . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 98 99 100 96 99 96 Engine 21 | . 13 21 22 25 26 19 Treads 7 | . 28 7 . . . . Leg 13 | . . 14 22 17 18 16 Device 1 | . . . . 2 9 9 Storage 12 | . 14 11 11 14 9 9 Processor 10 | . 12 11 11 10 9 9 Energy Gun 2 | . . . . 6 9 2 Ballistic Gun 21 | . 27 22 22 17 18 16 Ballistic Cannon 5 | . . 10 11 1 . . Peak Build Rating 31 | 6 8 18 18 29 31 31 Average Rating 17 | 4 7 15 18 22 29 29 On Entrance 15 | . 6 8 18 18 29 31 Naked Turns . | . . . . . . . Heaviest Build 57 | 12 30 39 39 52 57 57 Greatest Support 40 | 40 40 40 30 33 31 32 Greatest Overweight (x) 2 | . . 1 1 2 1 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 Most Carried 15 | 1 8 15 15 15 15 13 Average Carried 10 | . 3 12 15 10 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | . 8 15 15 15 13 9 Class Distribution -------------------- 44% | Skirmisher 21% | Mutant 19% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Matter Collected 3079 | 248 467 790 295 961 189 129 Remotely . | . . . . . . . Salvage Created 4893 | . 546 1082 296 2304 391 274 Parts 261 | . 33 63 13 118 15 19 Haulers Intercepted 3 | . . 2 . 1 . . Recyclers Shooed 14 | . 3 1 3 6 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 89 | . 10 19 6 36 8 10 Melee 2 | . . . . . . 2 Guns 73 | . 10 10 2 35 8 8 Cannons 14 | . . 9 4 1 . . Classes Destroyed 14 | . 7 3 2 2 . . Worker 5 | . 1 2 . 2 . . Tunneler 3 | . 1 1 . 1 . . Hauler 3 | . . 2 . 1 . . Recycler 14 | . 2 2 2 7 1 . Operator 2 | . 1 . . 1 . . Watcher 10 | . 3 3 . 4 . . Swarmer 27 | . 5 3 . 10 3 6 Grunt 33 | . 5 10 4 12 2 . Brawler 3 | . . 1 . 2 . . Duelist 3 | . . . 1 1 . 1 Sentry 16 | . . 5 . 8 3 . Specialist 5 | . . . . 2 . 3 Hunter 1 | . . . . 1 . . Assembled 1 | . . . 1 . . . Best Kill Streak 6 | . 5 5 3 5 6 4 Combat Bots Only 5 | . 3 3 2 5 5 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Hostile Shots Fired 515 | . 75 78 13 218 44 87 Missed 144 | . 20 24 5 57 15 23 Hits 371 | . 55 54 8 161 29 64 Melee 11 | . . . 1 1 . 9 Projectile 360 | . 55 54 7 160 29 55 Critical Strikes 7 | . . 1 . 6 . . Damage Taken 4597 | . 516 634 114 2121 398 814 Core 763 | . 116 42 46 365 19 175 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 271 | . 14 88 . 169 . . Core Remaining (%) 77 | 100 53 . 78 . . . Volleys Fired 321 | 1 62 60 25 133 23 17 Largest 3 | 1 2 3 3 3 3 3 Hottest 144 | 20 40 76 76 144 111 111 Shots Fired 821 | 1 124 180 75 341 63 37 Gun 718 | 1 124 120 50 323 63 37 Cannon 103 | . . 60 25 18 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 722 | 1 124 180 75 266 46 30 Thermal 99 | . . . . 75 17 7 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 14 11 7 13 14 10 Robot Miss Streak 6 | . 4 6 5 5 3 5 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 . . 5 2 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 490 | . 77 92 34 209 48 30 Core Hits 199 | . 24 40 8 97 16 14 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 11 | . 1 4 3 1 1 1 Burn 3 | . . . . 1 1 1 Destroy 2 | . 1 . 1 . . . Blast 6 | . . 4 2 . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7634 | . 994 1654 611 3089 781 505 Guns 6387 | . 994 942 335 2913 781 422 Cannons 1147 | . . 695 276 176 . . Explosions . | . . . . . . . Melee 83 | . . . . . . 83 Ramming 17 | . . 17 . . . . Kinetic 6382 | . 994 1637 611 2268 563 309 Thermal 1152 | . . . . 821 218 113 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 83 | . . . . . . 83 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . 12 . . . Projectiles 12 | . . . 12 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 13 | . . 6 7 . . . Impact . | . . . . . . . Kinetic 13 | . . 6 7 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 2 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 456 | . . 315 146 456 293 210 Average Temperature 110 | . . 66 46 135 121 115 Received Heat Transfer 1379 | . 162 243 56 792 126 . Effects 24 | . . . . 24 . . Shutdowns 10 | . . . . 10 . . Energy Bleed 1 | . . . . 1 . . Interference 9 | . . . . 9 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 3 1 . Heat Transferred 2738 | . . . . 1850 555 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Maximum Alert Level 2 | . . 1 . 2 1 1 Low Security (%) 73 | 100 100 92 100 21 49 71 Level 1 23 | . . 7 . 64 50 28 Level 2 3 | . . . . 13 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 442 | . 90 226 74 442 298 326 Initial 196 | . . 2 64 . 172 196 Average 133 | . 24 93 16 289 209 214 Influence Increases 2586 | . 289 622 120 1094 251 210 Destroy 0b10 Robot/C 1760 | . 200 380 100 720 160 200 Destroy 0b10 Robot/NC 185 | . 40 50 10 80 5 . Destroy Leader 416 | . 46 110 10 200 40 10 Successful Hack 21 | . 3 14 . 4 . . Disable Machine 60 | . . 60 . . . . Destroy Structure 9 | . . 8 . . 1 . Lose Combat Pursuer 135 | . . . . 90 45 . Influence Decreases 2270 | . 282 464 285 684 358 197 Entered New Map 451 | . . 5 101 . 238 107 Time Decay 1519 | . 282 459 184 494 100 . Lost Part 300 | . . . . 190 20 90 Squads Dispatched 12 | . 2 . . 10 . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . 3 . . Assault . | . . . . . . . Garrison 7 | . . . . 7 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Distress Signals 8 | . . 1 . 6 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 15 26 5 57 11 16 Peak Tracking Total 7 | . 3 4 2 7 5 5 Tactical Retreats 7 | . . . 1 3 3 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Disabled 4 | . . 4 . . . . Max in Single Turn 3 | . . 3 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Accessed 19 | . 2 9 . 7 1 . Terminals 7 | . 1 4 . 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 3 | . . 2 . 1 . . Scanalyzers 4 | . . 2 . 2 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 63 | . 6 24 . 31 2 . Successful 48 | . 4 16 . 27 1 . Failed 15 | . 2 8 . 4 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 1 12 . 8 . . Fabricators . | . . . . . . . Repair Stations 17 | . 5 7 . 5 . . Recycling Units 3 | . . 2 . 1 . . Scanalyzers 18 | . . 3 . 15 . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 16 | . . 8 . 8 . . Record 12 | . . 7 . 5 . . Alert Level 2 | . . 1 . 1 . . Investigation Status 1 | . . . . 1 . . Reinforcement Status 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . 4 5 . 4 . . Scan Component 7 | . 2 3 . 2 . . Repair 6 | . 2 2 . 2 . . Recycling Unit Hacks 3 | . . 2 . 1 . . Process 1 | . . 1 . . . . Report Inventory 2 | . . 1 . 1 . . Scanalyzer 15 | . . 1 . 14 . . Insert Component 8 | . . 1 . 7 . . Analyze 7 | . . . . 7 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 16 | . 2 7 . 6 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 2 2 . 2 . . Time 184 | . 52 62 . 70 . . Parts Recycled . | . . . . . . . Recycled Matter 19 | . . 19 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . 1 . 6 . . Part Schematics Acquired 6 | . . . . 6 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Active Infowar (turns) 3823 | . 979 1594 720 530 . . Optics 3823 | . 979 1594 720 530 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Turns Passed 5412 | 74 1049 1594 720 1458 208 309 Spaces Moved 2080 | 40 440 695 274 444 72 115 Core 3 | 3 . . . . . . Treads 721 | 37 440 244 . . . . Legs 1356 | . . 451 274 444 72 115 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 190 190 190 Average Speed 180 | 151 160 179 190 192 190 194 Slowest Speed 260 | 160 160 190 190 260 190 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 54 55 56 39 13 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . 6 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 6 | . . 6 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Total 3093 | 52 658 913 422 786 98 164 Wait 555 | . 134 132 122 149 2 16 Move 2074 | 39 439 694 273 443 71 115 Hop . | . . . . . . . Pick Up 58 | 6 12 11 . 25 . 4 Fast Attach 3 | . . 2 . 1 . . Attach 43 | 6 3 3 . 21 2 8 Detach . | . . . . . . . Swap 29 | . 7 8 2 12 . . Drop 4 | . 1 1 . 2 . . Fire 321 | 1 62 60 25 133 23 17 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 18) 629 | -10/Materials | Discovered new exit (range 18) 689 | -10/Materials | Repaired Assault Rifle 715 | -10/Materials | Repaired Ion Engine 978 | -10/Materials | Discovered new exit (range 14) 1054 | -10/Materials | Discovered new exit (range 13) 1124 | -10/Materials | Entered another Materials area 1124 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1437 | -9/Materials | Build established: Skirmisher 1704 | -9/Materials | Discovered new exit (range 10) 1867 | -9/Materials | Repaired Ion Engine 1904 | -9/Materials | Repaired Broken Lgt. Cannon 2466 | -9/Materials | Discovered new exit (range 8) 2718 | -9/Materials | Entered Mines 2933 | -9/Mines | Excavation squad dispatched 2933 | -9/Mines | A large section of the Mines collapsed 3144 | -9/Mines | Discovered new exit (range 11) 3438 | -9/Mines | Entered Materials 3438 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3439 | -8/Materials | Identified exit to Storage 3525 | -8/Materials | Garrison activated, responded to threat 3690 | -8/Materials | Lost 5 parts (2p1u2w) 3832 | -8/Materials | Garrison activated, responded to threat 3931 | -8/Materials | Lost 3 parts (1n2w) 4350 | -8/Materials | Core integrity fell below 50% 4403 | -8/Materials | Garrison activated, responded to threat 4576 | -8/Materials | Repaired Rnf. Ion Engine 4616 | -8/Materials | Repaired Carbon-fiber Leg 4674 | -8/Materials | Build established: Scavenger-Gunner 4896 | -8/Materials | Entered Storage 5098 | -8/Storage | Identified exit to Garrison 5104 | -8/Storage | Entered Garrison 5156 | -8/Garrison | Triggered checkpoint 5175 | -8/Garrison | Core integrity fell below 20% 5204 | -8/Garrison | Lost 8 parts (2p2n4w) 5392 | -8/Garrison | Triggered checkpoint 5406 | -8/Garrison | Triggered checkpoint 5413 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05196_ Acquired Shotgun. 05199_ Acquired 20 matter. 05209_ System corrupted: Component data lost. 05333_ P ,#UYDT IQJQE:#GKMWNAJ|ZD=JGMOP2W 05339_ C-30 ARC bursts open, deploying its payload. 05339_ S-10 Pest unfolds itself. 05339_ S-10 Pest destroyed. 05364_ Acquired Lgt. Ion Engine. 05365_ Acquired 24 matter. 05392_ Beams of light sweep through the air. An alarm sounds. 05392_ S-10 Pest destroyed. 05392_ Switching to secondary target: S-10 Pest. 05394_ S-10 Pest suffers critical hit (Destroy). 05394_ S-10 Pest destroyed. 05406_ Beams of light sweep through the air. An alarm sounds. 05406_ Rnf. Ion Engine destroyed. 05412_ Destroyed Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ????????????????????????# ????????# | | ????????????????????????# ?######## | | ????????????????????????# ?# ## | | ????????????????????????# ?# | | ????????????????????????# ## # # | | ????????????????????????# ## ## # | | ????????????????????????# ######### | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# *######### | | ????????????????????????# %% = | | ????????????????????????# %== | | ????????????????????????# ####################### | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????####??# #?????????????????????? | | ??????????????????#%[%*?# #?????????????????????? | | ?????????????######*%=%## ##????????????????????? | | ?????????????# * #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ????????????## ## ##@ #????????????????????? | | ?????????????# ???# ?# #????????????????????? | | ???????????????? ?? s ???????????????????? | | ?????????????? ?? s s#??????????????????? | | ?????????????" ?? s#??????????????????? | | ?????????????? ?? #??????????????????? | | ?????????????? ## ?? ## ###??????????????????? | | ??????????????? ?????? ?# #????????????????????? | | ????????????????????? ? ????????????????????? | | ????????????????????? ?? ????????????????????? | | ???????????????????? ?? ????????????????????? | | ????????????????????"???#T####???????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 30 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Sml. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 76% | -10/Materials Ion Engine | 66% | -9/Materials Lgt. Cannon | 43% | -9/Materials | Broken Rnf. Ion Engine | 28% | -8/Materials Carbon-fiber Leg | 37% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileCompositeShield Manual? 0 Play Time 01:35:27 Cumulative 8.0 hours Start 2025.05.09 @ 12:27:58 End 2025.05.09 @ 14:03:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 639d0373-fdf9-4c05-b710-639507ecef0a