Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 14:03:02
Player: cd4337
Result: Destroyed by S-10 Pest with Light Assault Rifle
Performance
-------------
Evolutions (2) 1000
Regions Visited (6) 1200
Robots Destroyed (125) 625
Value Destroyed (3316) 3316
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (233) 233
TOTAL SCORE: 6414
Bonus
-------
High Alert Combat Kills 33
Entered Garrisons 200
Cogmind
---------
Core Integrity 0/550
Matter 249/300
Energy 280/280
System Corruption 3%
Temperature Cool (0)
Movement Walking (195) Ox1
Location -8/Garrison
Parts
-------
> --- POWER (3) --------
Light Deuterium Engine
Nuclear Core
> --- PROPULSION (2) ---
Carbon-fiber Leg
Titanium Leg
> --- UTILITY (3) ------
Improved Heat Sink
Large Storage Unit
Advanced Targeting Computer
> --- WEAPON (3) -------
Shotgun
High-powered Shotgun
Katana
> --- INVENTORY (15) ---
Light Ion Engine
Light Ion Engine
Light Ion Engine
Light Treads
Advanced Treads
Improved Aluminum Leg
Small Storage Unit
Small Storage Unit
Improved Datajack
Peak State
------------
> --- POWER ------------
Improved Ion Engine
Reinforced Ion Engine
Improved Deuterium Engine
> --- PROPULSION -------
Improved Aluminum Leg
Improved Carbon-fiber Leg
> --- UTILITY ----------
Improved Heat Sink
Large Storage Unit
Advanced Targeting Computer
> --- WEAPON -----------
Pulse Rifle
Heavy Assault Rifle
Minigun
> --- INVENTORY --------
Light Ion Engine
Light Ion Engine
Light Deuterium Engine
Light Treads
Advanced Treads
Improved Aluminum Leg
Carbon-fiber Leg
Titanium Leg
Small Storage Unit
Small Storage Unit
Beam Rifle
Improved Datajack
Katana
[Rating: 31]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Nuclear Core
Propulsion Carbon-fiber Leg
Treads Light Treads
Leg Carbon-fiber Leg
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Visual Processing Unit
Weapon Heavy Assault Rifle
Energy Gun Pulse Rifle
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Light Cannon
Slashing Weapon Katana
Special Melee Weapon Datajack
Build | -11 -10 -9 -9 -8 -8 -8
------- Run | Yrd Mat Mat Min Mat Sto Gar
Slots Evolved 4 | . . 2 . 2 . .
Power 2 | . . 1 . 1 . .
Propulsion . | . . . . . . .
Utility 1 | . . . . 1 . .
Weapon 1 | . . 1 . . . .
Parts Attached 51 | 6 8 6 2 21 2 6
Power 15 | 1 3 1 1 5 2 2
Engine 14 | 1 3 1 1 5 2 1
Core 1 | . . . . . . 1
Reactor . | . . . . . . .
Propulsion 10 | 2 . 2 1 4 . 1
Treads 2 | 2 . . . . . .
Leg 8 | . . 2 1 4 . 1
Wheel . | . . . . . . .
Hover . | . . . . . . .
Flight . | . . . . . . .
Utility 8 | 1 3 . . 4 . .
Device 1 | . . . . 1 . .
Storage 4 | 1 2 . . 1 . .
Processor 3 | . 1 . . 2 . .
Hackware . | . . . . . . .
Protection . | . . . . . . .
Artifact . | . . . . . . .
Weapon 18 | 2 2 3 . 8 . 3
Energy Gun 3 | . . . . 3 . .
Energy Cannon . | . . . . . . .
Ballistic Gun 12 | 2 . 3 . 5 . 2
Ballistic Cannon 1 | . 1 . . . . .
Launcher . | . . . . . . .
Special Weapon . | . . . . . . .
Impact Weapon . | . . . . . . .
Slashing Weapon 1 | . . . . . . 1
Piercing Weapon . | . . . . . . .
Special Melee Weapon 1 | . 1 . . . . .
Unidentified Prototypes . | . . . . . . .
Parts Lost 31 | . . 1 . 19 2 9
Power 11 | . . 1 . 5 2 3
Propulsion 5 | . . . . 3 . 2
Utility 1 | . . . . 1 . .
Weapon 14 | . . . . 10 . 4
Highest Loss Streak 8 | . . 1 . 5 1 8
To Critical Strikes . | . . . . . . .
Average Backups 10 | . 3 12 15 10 14 9
Power 2 | . 1 2 3 1 4 2
Propulsion 2 | . . 2 3 3 5 3
Utility 1 | . . 2 2 . 2 2
Weapon 3 | . . 4 6 2 2 .
Tool/Special . | . . . . . . .
Unused Backups 2 | . . . . 1 . 1
Power . | . . . . . . .
Propulsion 1 | . . . . . . 1
Utility . | . . . . . . .
Weapon 1 | . . . . 1 . .
Tool/Special . | . . . . . . .
Average Slot Usage (%) 98 | . 98 99 100 96 99 96
Engine 21 | . 13 21 22 25 26 19
Treads 7 | . 28 7 . . . .
Leg 13 | . . 14 22 17 18 16
Device 1 | . . . . 2 9 9
Storage 12 | . 14 11 11 14 9 9
Processor 10 | . 12 11 11 10 9 9
Energy Gun 2 | . . . . 6 9 2
Ballistic Gun 21 | . 27 22 22 17 18 16
Ballistic Cannon 5 | . . 10 11 1 . .
Peak Build Rating 31 | 6 8 18 18 29 31 31
Average Rating 17 | 4 7 15 18 22 29 29
On Entrance 15 | . 6 8 18 18 29 31
Naked Turns . | . . . . . . .
Heaviest Build 57 | 12 30 39 39 52 57 57
Greatest Support 40 | 40 40 40 30 33 31 32
Greatest Overweight (x) 2 | . . 1 1 2 1 1
Average Overweight (x) . | . . . 1 1 1 1
Largest Inventory Capacity 25 | 8 25 15 15 15 15 15
Average Capacity 13 | 7 8 15 15 15 15 15
Most Carried 15 | 1 8 15 15 15 15 13
Average Carried 10 | . 3 12 15 10 14 9
Final Capacity 15 | 8 15 15 15 15 15 15
Final Carried 15 | . 8 15 15 15 13 9
Class Distribution
--------------------
44% | Skirmisher
21% | Mutant
19% | Scavenger-Gunner
7% | Scavenger-Mutant
4% | Scavenger-Skirmisher
Dominant Class
----------------
Mutant | -10/Materials
Skirmisher | -9/Materials
Skirmisher | -9/Mines
Scavenger-Gunner | -8/Materials
Scavenger-Gunner | -8/Storage
Scavenger-Mutant | -8/Garrison
Resources | -11 -10 -9 -9 -8 -8 -8
----------- Run | Yrd Mat Mat Min Mat Sto Gar
Matter Collected 3079 | 248 467 790 295 961 189 129
Remotely . | . . . . . . .
Salvage Created 4893 | . 546 1082 296 2304 391 274
Parts 261 | . 33 63 13 118 15 19
Haulers Intercepted 3 | . . 2 . 1 . .
Recyclers Shooed 14 | . 3 1 3 6 1 .
Parts Field Recycled . | . . . . . . .
Retrieved Matter . | . . . . . . .
Parts Self-Destructed . | . . . . . . .
Prevented . | . . . . . . .
Kills | -11 -10 -9 -9 -8 -8 -8
------- Run | Yrd Mat Mat Min Mat Sto Gar
Combat Hostiles Destroyed 89 | . 10 19 6 36 8 10
Melee 2 | . . . . . . 2
Guns 73 | . 10 10 2 35 8 8
Cannons 14 | . . 9 4 1 . .
Classes Destroyed 14 | . 7 3 2 2 . .
Worker 5 | . 1 2 . 2 . .
Tunneler 3 | . 1 1 . 1 . .
Hauler 3 | . . 2 . 1 . .
Recycler 14 | . 2 2 2 7 1 .
Operator 2 | . 1 . . 1 . .
Watcher 10 | . 3 3 . 4 . .
Swarmer 27 | . 5 3 . 10 3 6
Grunt 33 | . 5 10 4 12 2 .
Brawler 3 | . . 1 . 2 . .
Duelist 3 | . . . 1 1 . 1
Sentry 16 | . . 5 . 8 3 .
Specialist 5 | . . . . 2 . 3
Hunter 1 | . . . . 1 . .
Assembled 1 | . . . 1 . . .
Best Kill Streak 6 | . 5 5 3 5 6 4
Combat Bots Only 5 | . 3 3 2 5 5 4
Max Kills in Single Turn 2 | . 1 2 1 1 2 2
Gunslinging 1 | . . . . . 1 .
Exploded . | . . . . . . .
Melee 1 | . . . . . . 1
Uniques/NPCs Destroyed . | . . . . . . .
Combat | -11 -10 -9 -9 -8 -8 -8
-------- Run | Yrd Mat Mat Min Mat Sto Gar
Hostile Shots Fired 515 | . 75 78 13 218 44 87
Missed 144 | . 20 24 5 57 15 23
Hits 371 | . 55 54 8 161 29 64
Melee 11 | . . . 1 1 . 9
Projectile 360 | . 55 54 7 160 29 55
Critical Strikes 7 | . . 1 . 6 . .
Damage Taken 4597 | . 516 634 114 2121 398 814
Core 763 | . 116 42 46 365 19 175
Absorbed by Shields . | . . . . . . .
Regen/Repaired (Parts) 271 | . 14 88 . 169 . .
Core Remaining (%) 77 | 100 53 . 78 . . .
Volleys Fired 321 | 1 62 60 25 133 23 17
Largest 3 | 1 2 3 3 3 3 3
Hottest 144 | 20 40 76 76 144 111 111
Shots Fired 821 | 1 124 180 75 341 63 37
Gun 718 | 1 124 120 50 323 63 37
Cannon 103 | . . 60 25 18 . .
Launcher . | . . . . . . .
Special . | . . . . . . .
Kinetic 722 | 1 124 180 75 266 46 30
Thermal 99 | . . . . 75 17 7
Explosive . | . . . . . . .
Electromagnetic . | . . . . . . .
Robot Hit Streak 14 | . 14 11 7 13 14 10
Robot Miss Streak 6 | . 4 6 5 5 3 5
Penetration Max . | . . . . . . .
Secondary Targets 10 | . 1 . . 5 2 2
Max Gunslinging Chain 1 | . 1 . . 1 1 1
Shots Hit Robots 490 | . 77 92 34 209 48 30
Core Hits 199 | . 24 40 8 97 16 14
Critical Kills 1 | . 1 . . . . .
Critical Parts Destroyed 1 | . . . 1 . . .
Critical Strikes 11 | . 1 4 3 1 1 1
Burn 3 | . . . . 1 1 1
Destroy 2 | . 1 . 1 . . .
Blast 6 | . . 4 2 . . .
Melee Attacks 4 | . . . . . . 4
Impact . | . . . . . . .
Slashing 4 | . . . . . . 4
Piercing . | . . . . . . .
Sneak Attacks . | . . . . . . .
Combat Hostiles . | . . . . . . .
Follow-up Attacks . | . . . . . . .
Damage Inflicted 7634 | . 994 1654 611 3089 781 505
Guns 6387 | . 994 942 335 2913 781 422
Cannons 1147 | . . 695 276 176 . .
Explosions . | . . . . . . .
Melee 83 | . . . . . . 83
Ramming 17 | . . 17 . . . .
Kinetic 6382 | . 994 1637 611 2268 563 309
Thermal 1152 | . . . . 821 218 113
Explosive . | . . . . . . .
Electromagnetic . | . . . . . . .
Impact . | . . . . . . .
Slashing 83 | . . . . . . 83
Piercing . | . . . . . . .
Highest Corruption 3 | . . . . . . 3
Average Corruption 3 | . . . . . . 3
Corruption Purged . | . . . . . . .
Corruption Blocked . | . . . . . . .
Effects 3 | . . . . . . 3
Message Errors 1 | . . . . . . 1
Data Loss (minor) 1 | . . . . . . 1
Data Loss (major) 1 | . . . . . . 1
Overload Shots . | . . . . . . .
Overflow Damage 12 | . . . 12 . . .
Projectiles 12 | . . . 12 . . .
Explosions . | . . . . . . .
Melee . | . . . . . . .
Knockbacks 13 | . . 6 7 . . .
Impact . | . . . . . . .
Kinetic 13 | . . 6 7 . . .
Secondary . | . . . . . . .
Self-Inflicted Damage . | . . . . . . .
Shots . | . . . . . . .
Rammed 1 | . . 1 . . . .
Targets Rammed 2 | . . 2 . . . .
Kicked 1 | . . 1 . . . .
Crushed . | . . . . . . .
Highest Temperature 456 | . . 315 146 456 293 210
Average Temperature 110 | . . 66 46 135 121 115
Received Heat Transfer 1379 | . 162 243 56 792 126 .
Effects 24 | . . . . 24 . .
Shutdowns 10 | . . . . 10 . .
Energy Bleed 1 | . . . . 1 . .
Interference 9 | . . . . 9 . .
Short Circuit 2 | . . . . 2 . .
Damage (minor) 1 | . . . . 1 . .
Damage (major) 1 | . . . . 1 . .
Siege Activations . | . . . . . . .
Martial Activations . | . . . . . . .
Shielding Activations . | . . . . . . .
Robots Disrupted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Robots Corrupted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Fried . | . . . . . . .
Impact Corruptions . | . . . . . . .
Robots Melted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Melted 4 | . . . . 3 1 .
Heat Transferred 2738 | . . . . 1850 555 333
Parts Sabotaged . | . . . . . . .
Parts Stolen . | . . . . . . .
Parts Stripped . | . . . . . . .
Power Chain Reactions . | . . . . . . .
Alert | -11 -10 -9 -9 -8 -8 -8
------- Run | Yrd Mat Mat Min Mat Sto Gar
Maximum Alert Level 2 | . . 1 . 2 1 1
Low Security (%) 73 | 100 100 92 100 21 49 71
Level 1 23 | . . 7 . 64 50 28
Level 2 3 | . . . . 13 . .
Level 3 . | . . . . . . .
Level 4 . | . . . . . . .
Level 5 . | . . . . . . .
High Security . | . . . . . . .
Max Security . | . . . . . . .
Peak Influence 442 | . 90 226 74 442 298 326
Initial 196 | . . 2 64 . 172 196
Average 133 | . 24 93 16 289 209 214
Influence Increases 2586 | . 289 622 120 1094 251 210
Destroy 0b10 Robot/C 1760 | . 200 380 100 720 160 200
Destroy 0b10 Robot/NC 185 | . 40 50 10 80 5 .
Destroy Leader 416 | . 46 110 10 200 40 10
Successful Hack 21 | . 3 14 . 4 . .
Disable Machine 60 | . . 60 . . . .
Destroy Structure 9 | . . 8 . . 1 .
Lose Combat Pursuer 135 | . . . . 90 45 .
Influence Decreases 2270 | . 282 464 285 684 358 197
Entered New Map 451 | . . 5 101 . 238 107
Time Decay 1519 | . 282 459 184 494 100 .
Lost Part 300 | . . . . 190 20 90
Squads Dispatched 12 | . 2 . . 10 . .
Investigation 2 | . 2 . . . . .
Extermination . | . . . . . . .
Reinforcement 3 | . . . . 3 . .
Assault . | . . . . . . .
Garrison 7 | . . . . 7 . .
Intercept . | . . . . . . .
Searches Triggered . | . . . . . . .
Construction Impeded 1 | . . . . 1 . .
Haulers Reinforced . | . . . . . . .
Active Scanning Responses . | . . . . . . .
Cargo Convoy Interrupts . | . . . . . . .
Stealth | -11 -10 -9 -9 -8 -8 -8
--------- Run | Yrd Mat Mat Min Mat Sto Gar
Distress Signals 8 | . . 1 . 6 1 .
Communications Jammed . | . . . . . . .
Distress Signals . | . . . . . . .
Times Spotted 130 | . 15 26 5 57 11 16
Peak Tracking Total 7 | . 3 4 2 7 5 5
Tactical Retreats 7 | . . . 1 3 3 .
Traps | -11 -10 -9 -9 -8 -8 -8
------- Run | Yrd Mat Mat Min Mat Sto Gar
Traps Triggered 3 | . 1 . . . . 2
Indirectly . | . . . . . . .
Trap Hack Attempts . | . . . . . . .
Triggered . | . . . . . . .
Disarmed . | . . . . . . .
Reprogrammed . | . . . . . . .
Reused . | . . . . . . .
Traps Extracted . | . . . . . . .
Installed . | . . . . . . .
Triggered . | . . . . . . .
Machines | -11 -10 -9 -9 -8 -8 -8
---------- Run | Yrd Mat Mat Min Mat Sto Gar
Machines Disabled 4 | . . 4 . . . .
Max in Single Turn 3 | . . 3 . . . .
Machines Repaired . | . . . . . . .
Machines Dismantled . | . . . . . . .
Machines Sabotaged . | . . . . . . .
Overloaded Fab Kills . | . . . . . . .
Hacking | -11 -10 -9 -9 -8 -8 -8
--------- Run | Yrd Mat Mat Min Mat Sto Gar
Machines Accessed 19 | . 2 9 . 7 1 .
Terminals 7 | . 1 4 . 2 . .
Fabricators . | . . . . . . .
Repair Stations 3 | . 1 1 . 1 . .
Recycling Units 3 | . . 2 . 1 . .
Scanalyzers 4 | . . 2 . 2 . .
Garrison Access 2 | . . . . 1 1 .
Total Hacks 63 | . 6 24 . 31 2 .
Successful 48 | . 4 16 . 27 1 .
Failed 15 | . 2 8 . 4 1 .
Catastrophic . | . . . . . . .
Database Lockouts . | . . . . . . .
Manual . | . . . . . . .
Terminals 21 | . 1 12 . 8 . .
Fabricators . | . . . . . . .
Repair Stations 17 | . 5 7 . 5 . .
Recycling Units 3 | . . 2 . 1 . .
Scanalyzers 18 | . . 3 . 15 . .
Garrison Access 4 | . . . . 2 2 .
Terminal Hacks 16 | . . 8 . 8 . .
Record 12 | . . 7 . 5 . .
Alert Level 2 | . . 1 . 1 . .
Investigation Status 1 | . . . . 1 . .
Reinforcement Status 1 | . . . . 1 . .
Fabricator Hacks . | . . . . . . .
Repair Station Hacks 13 | . 4 5 . 4 . .
Scan Component 7 | . 2 3 . 2 . .
Repair 6 | . 2 2 . 2 . .
Recycling Unit Hacks 3 | . . 2 . 1 . .
Process 1 | . . 1 . . . .
Report Inventory 2 | . . 1 . 1 . .
Scanalyzer 15 | . . 1 . 14 . .
Insert Component 8 | . . 1 . 7 . .
Analyze 7 | . . . . 7 . .
Garrison Access Hacks 1 | . . . . . 1 .
Unlock Access 1 | . . . . . 1 .
Unauthorized Hacks . | . . . . . . .
Terminals . | . . . . . . .
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access . | . . . . . . .
Data Cores Recovered 1 | . . . . 1 . .
Used . | . . . . . . .
Hacking Detections 16 | . 2 7 . 6 1 .
Full Trace Events 1 | . 1 . . . . .
Feedback Events . | . . . . . . .
Feedback Blocked . | . . . . . . .
Robot Schematics Acquired . | . . . . . . .
Robots Built . | . . . . . . .
Authchips . | . . . . . . .
Time . | . . . . . . .
Total Robot Build Rating . | . . . . . . .
Part Schematics Acquired 6 | . . . . 6 . .
Parts Built . | . . . . . . .
Authchips . | . . . . . . .
Time . | . . . . . . .
Total Part Build Rating . | . . . . . . .
Parts Repaired 6 | . 2 2 . 2 . .
Time 184 | . 52 62 . 70 . .
Parts Recycled . | . . . . . . .
Recycled Matter 19 | . . 19 . . . .
Retrieved Matter . | . . . . . . .
Retrieved Components . | . . . . . . .
Parts Scanalyzed 7 | . . 1 . 6 . .
Part Schematics Acquired 6 | . . . . 6 . .
Parts Damaged . | . . . . . . .
Bothacking | -11 -10 -9 -9 -8 -8 -8
------------ Run | Yrd Mat Mat Min Mat Sto Gar
Used RIF Installer . | . . . . . . .
Robots Hacked . | . . . . . . .
Non-combat . | . . . . . . .
Combat . | . . . . . . .
Robot Hacks Applied . | . . . . . . .
Relay Couplers Released . | . . . . . . .
Fabnet Peak Effective % . | . . . . . . .
Robots Rewired . | . . . . . . .
Allies Hacked . | . . . . . . .
Hacks Repelled . | . . . . . . .
Allies | -11 -10 -9 -9 -8 -8 -8
-------- Run | Yrd Mat Mat Min Mat Sto Gar
Total Allies . | . . . . . . .
Largest Group . | . . . . . . .
Highest-Rated Group . | . . . . . . .
Highest-Rated Ally . | . . . . . . .
Total Orders . | . . . . . . .
Ally Attacks . | . . . . . . .
Total Damage . | . . . . . . .
Kills . | . . . . . . .
Allies Corrupted . | . . . . . . .
Allies Melted . | . . . . . . .
Intel | -11 -10 -9 -9 -8 -8 -8
------- Run | Yrd Mat Mat Min Mat Sto Gar
Active Infowar (turns) 3823 | . 979 1594 720 530 . .
Optics 3823 | . 979 1594 720 530 . .
Robot Analysis Total . | . . . . . . .
Derelict Logs Recovered 1 | . . . 1 . . .
Drone Launches . | . . . . . . .
Drone Recoveries . | . . . . . . .
Exploration | -11 -10 -9 -9 -8 -8 -8
------------- Run | Yrd Mat Mat Min Mat Sto Gar
Turns Passed 5412 | 74 1049 1594 720 1458 208 309
Spaces Moved 2080 | 40 440 695 274 444 72 115
Core 3 | 3 . . . . . .
Treads 721 | 37 440 244 . . . .
Legs 1356 | . . 451 274 444 72 115
Wheels . | . . . . . . .
Hover . | . . . . . . .
Flight . | . . . . . . .
Fastest Speed 50 | 50 160 160 190 190 190 190
Average Speed 180 | 151 160 179 190 192 190 194
Slowest Speed 260 | 160 160 190 190 260 190 195
Overloaded Moves . | . . . . . . .
Propulsion Burnouts . | . . . . . . .
Robots Hopped . | . . . . . . .
Potential Cave-ins . | . . . . . . .
Cave-ins Triggered . | . . . . . . .
Exploration Rate (%) 35 | 4 54 55 56 39 13 26
Regions Visited 6
Branch Regions 2
Pre-discovered Areas . | . . . . . . .
Known Exits Taken 2 | . . . . 1 1 .
Unknown Exits Taken 4 | 1 1 1 1 . . .
Scrap Searched 2 | . . . 2 . . .
Spaces Dug . | . . . . . . .
Terrain Destroyed 6 | . . 6 . . . .
Melee . | . . . . . . .
Projectile . | . . . . . . .
AOE 6 | . . 6 . . . .
Terrain Rammed . | . . . . . . .
Walls Destroyed . | . . . . . . .
Machines Disabled . | . . . . . . .
Actions | -11 -10 -9 -9 -8 -8 -8
--------- Run | Yrd Mat Mat Min Mat Sto Gar
Total 3093 | 52 658 913 422 786 98 164
Wait 555 | . 134 132 122 149 2 16
Move 2074 | 39 439 694 273 443 71 115
Hop . | . . . . . . .
Pick Up 58 | 6 12 11 . 25 . 4
Fast Attach 3 | . . 2 . 1 . .
Attach 43 | 6 3 3 . 21 2 8
Detach . | . . . . . . .
Swap 29 | . 7 8 2 12 . .
Drop 4 | . 1 1 . 2 . .
Fire 321 | 1 62 60 25 133 23 17
Melee 4 | . . . . . . 4
Ram . | . . . . . . .
Kick 1 | . . 1 . . . .
Crush 1 | . . 1 . . . .
Escape Stasis . | . . . . . . .
Rewire . | . . . . . . .
Trap . | . . . . . . .
Miscellaneous . | . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-8/Storage
-8/Garrison
History
---------
Turn | Location | Event
32 | -11/Scrapyard | Discovered new exit (range 16)
75 | -11/Scrapyard | Entered Materials
311 | -10/Materials | Build established: Mutant
502 | -10/Materials | Discovered new exit (range 18)
629 | -10/Materials | Discovered new exit (range 18)
689 | -10/Materials | Repaired Assault Rifle
715 | -10/Materials | Repaired Ion Engine
978 | -10/Materials | Discovered new exit (range 14)
1054 | -10/Materials | Discovered new exit (range 13)
1124 | -10/Materials | Entered another Materials area
1124 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1
1437 | -9/Materials | Build established: Skirmisher
1704 | -9/Materials | Discovered new exit (range 10)
1867 | -9/Materials | Repaired Ion Engine
1904 | -9/Materials | Repaired Broken Lgt. Cannon
2466 | -9/Materials | Discovered new exit (range 8)
2718 | -9/Materials | Entered Mines
2933 | -9/Mines | Excavation squad dispatched
2933 | -9/Mines | A large section of the Mines collapsed
3144 | -9/Mines | Discovered new exit (range 11)
3438 | -9/Mines | Entered Materials
3438 | -8/Materials | Evolved 2 slots: Power x1, Utility x1
3439 | -8/Materials | Identified exit to Storage
3525 | -8/Materials | Garrison activated, responded to threat
3690 | -8/Materials | Lost 5 parts (2p1u2w)
3832 | -8/Materials | Garrison activated, responded to threat
3931 | -8/Materials | Lost 3 parts (1n2w)
4350 | -8/Materials | Core integrity fell below 50%
4403 | -8/Materials | Garrison activated, responded to threat
4576 | -8/Materials | Repaired Rnf. Ion Engine
4616 | -8/Materials | Repaired Carbon-fiber Leg
4674 | -8/Materials | Build established: Scavenger-Gunner
4896 | -8/Materials | Entered Storage
5098 | -8/Storage | Identified exit to Garrison
5104 | -8/Storage | Entered Garrison
5156 | -8/Garrison | Triggered checkpoint
5175 | -8/Garrison | Core integrity fell below 20%
5204 | -8/Garrison | Lost 8 parts (2p2n4w)
5392 | -8/Garrison | Triggered checkpoint
5406 | -8/Garrison | Triggered checkpoint
5413 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle
Last Messages
---------------
05196_ Acquired Shotgun.
05199_ Acquired 20 matter.
05209_ System corrupted: Component data lost.
05333_ P ,#UYDT IQJQE:#GKMWNAJ|ZD=JGMOP2W
05339_ C-30 ARC bursts open, deploying its
payload.
05339_ S-10 Pest unfolds itself. <x3>
05339_ S-10 Pest destroyed. <x3>
05364_ Acquired Lgt. Ion Engine.
05365_ Acquired 24 matter.
05392_ Beams of light sweep through the air. An
alarm sounds.
05392_ S-10 Pest destroyed.
05392_ Switching to secondary target: S-10 Pest.
05394_ S-10 Pest suffers critical hit (Destroy).
05394_ S-10 Pest destroyed. <x3>
05406_ Beams of light sweep through the air. An
alarm sounds.
05406_ Rnf. Ion Engine destroyed.
05412_ Destroyed Lgt. Ion Engine.
Map
-----
+----------------------------------------------------+
| ????????????????????????# ????????# |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 45
Energy Generation 30
Energy Capacity 620
Matter Stores 300
Matter Capacity 300
Sight Range 18
Terrain Scan Density 10
Evasion (%) 40
Targeting Accuracy 8
Recoil Reduction 2
Item Schematics
-----------------
Enh. Autogun | -8/Materials | Scanalyzed
Assault Rifle | -8/Materials | Scanalyzed
Carbon-fiber Leg | -8/Materials | Scanalyzed
Lgt. Ion Engine | -8/Materials | Scanalyzed
Imp. Deuterium Engine | -8/Materials | Scanalyzed
Sml. Storage Unit | -8/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Repaired
----------
Ion Engine | 76% | -10/Materials
Ion Engine | 66% | -9/Materials
Lgt. Cannon | 43% | -9/Materials | Broken
Rnf. Ion Engine | 28% | -8/Materials
Carbon-fiber Leg | 37% | -8/Materials
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed AntimissileCompositeShield
Manual? 0
Play Time 01:35:27
Cumulative 8.0 hours
Start 2025.05.09 @ 12:27:58
End 2025.05.09 @ 14:03:02
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 23
Rogue 23
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0/0
Lore% 7
Gallery% 10
Achievement% 12
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 32/SmallcapsGlow
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 639d0373-fdf9-4c05-b710-639507ecef0a