Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 14:03:02

Player: cd4337

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (125)     625
Value Destroyed (3316)     3316
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (233)                233
              TOTAL SCORE: 6414

 Bonus
-------
High Alert Combat Kills    33
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     249/300
Energy                     280/280
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (195) Ox1
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (3) --------
         Light Deuterium Engine
               Nuclear Core
>              --- PROPULSION (2) ---
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY (3) ------
      Improved Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
>              --- WEAPON (3) -------
               Shotgun
  High-powered Shotgun
               Katana
>              --- INVENTORY (15) ---
         Light Ion Engine
         Light Ion Engine
         Light Ion Engine
         Light Treads
      Advanced Treads
      Improved Aluminum Leg
         Small Storage Unit
         Small Storage Unit
      Improved Datajack

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
  Reinforced Ion Engine
    Improved Deuterium Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
    Advanced Targeting Computer
>            --- WEAPON -----------
             Pulse Rifle
       Heavy Assault Rifle
             Minigun
>            --- INVENTORY --------
       Light Ion Engine
       Light Ion Engine
       Light Deuterium Engine
       Light Treads
    Advanced Treads
    Improved Aluminum Leg
             Carbon-fiber Leg
             Titanium Leg
       Small Storage Unit
       Small Storage Unit
             Beam Rifle
    Improved Datajack
             Katana
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    2    | .   .   1   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             51   | 6   8   6   2   21  2   6   
  Power                    15   | 1   3   1   1   5   2   2   
    Engine                 14   | 1   3   1   1   5   2   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   2   1   4   .   1   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    8    | .   .   2   1   4   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   3   .   .   4   .   .   
    Device                 1    | .   .   .   .   1   .   .   
    Storage                4    | 1   2   .   .   1   .   .   
    Processor              3    | .   1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   3   .   8   .   3   
    Energy Gun             3    | .   .   .   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   3   .   5   .   2   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 31   | .   .   1   .   19  2   9   
  Power                    11   | .   .   1   .   5   2   3   
  Propulsion               5    | .   .   .   .   3   .   2   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   14   | .   .   .   .   10  .   4   
  Highest Loss Streak      8    | .   .   1   .   5   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            10   | .   3   12  15  10  14  9   
  Power                    2    | .   1   2   3   1   4   2   
  Propulsion               2    | .   .   2   3   3   5   3   
  Utility                  1    | .   .   2   2   .   2   2   
  Weapon                   3    | .   .   4   6   2   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             2    | .   .   .   .   1   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  100 96  99  96  
  Engine                   21   | .   13  21  22  25  26  19  
  Treads                   7    | .   28  7   .   .   .   .   
  Leg                      13   | .   .   14  22  17  18  16  
  Device                   1    | .   .   .   .   2   9   9   
  Storage                  12   | .   14  11  11  14  9   9   
  Processor                10   | .   12  11  11  10  9   9   
  Energy Gun               2    | .   .   .   .   6   9   2   
  Ballistic Gun            21   | .   27  22  22  17  18  16  
  Ballistic Cannon         5    | .   .   10  11  1   .   .   
Peak Build Rating          31   | 6   8   18  18  29  31  31  
  Average Rating           17   | 4   7   15  18  22  29  29  
  On Entrance              15   | .   6   8   18  18  29  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             57   | 12  30  39  39  52  57  57  
  Greatest Support         40   | 40  40  40  30  33  31  32  
  Greatest Overweight (x)  2    | .   .   1   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  
  Average Capacity         13   | 7   8   15  15  15  15  15  
  Most Carried             15   | 1   8   15  15  15  15  13  
  Average Carried          10   | .   3   12  15  10  14  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | .   8   15  15  15  13  9   

 Class Distribution 
--------------------
 44% | Skirmisher
 21% | Mutant
 19% | Scavenger-Gunner
  7% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
       Skirmisher | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Matter Collected           3079 | 248  467  790  295  961  189  129  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4893 | .    546  1082 296  2304 391  274  
  Parts                    261  | .    33   63   13   118  15   19   
Haulers Intercepted        3    | .    .    2    .    1    .    .    
Recyclers Shooed           14   | .    3    1    3    6    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  89   | .   10  19  6   36  8   10  
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     73   | .   10  10  2   35  8   8   
  Cannons                  14   | .   .   9   4   1   .   .   
Classes Destroyed          14   | .   7   3   2   2   .   .   
  Worker                   5    | .   1   2   .   2   .   .   
  Tunneler                 3    | .   1   1   .   1   .   .   
  Hauler                   3    | .   .   2   .   1   .   .   
  Recycler                 14   | .   2   2   2   7   1   .   
  Operator                 2    | .   1   .   .   1   .   .   
  Watcher                  10   | .   3   3   .   4   .   .   
  Swarmer                  27   | .   5   3   .   10  3   6   
  Grunt                    33   | .   5   10  4   12  2   .   
  Brawler                  3    | .   .   1   .   2   .   .   
  Duelist                  3    | .   .   .   1   1   .   1   
  Sentry                   16   | .   .   5   .   8   3   .   
  Specialist               5    | .   .   .   .   2   .   3   
  Hunter                   1    | .   .   .   .   1   .   .   
  Assembled                1    | .   .   .   1   .   .   .   
Best Kill Streak           6    | .   5   5   3   5   6   4   
  Combat Bots Only         5    | .   3   3   2   5   5   4   
Max Kills in Single Turn   2    | .   1   2   1   1   2   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        515  | .    75   78   13   218  44   87   
  Missed                   144  | .    20   24   5    57   15   23   
  Hits                     371  | .    55   54   8    161  29   64   
    Melee                  11   | .    .    .    1    1    .    9    
    Projectile             360  | .    55   54   7    160  29   55   
  Critical Strikes         7    | .    .    1    .    6    .    .    
Damage Taken               4597 | .    516  634  114  2121 398  814  
  Core                     763  | .    116  42   46   365  19   175  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   271  | .    14   88   .    169  .    .    
Core Remaining (%)         77   | 100  53   .    78   .    .    .    
Volleys Fired              321  | 1    62   60   25   133  23   17   
  Largest                  3    | 1    2    3    3    3    3    3    
  Hottest                  144  | 20   40   76   76   144  111  111  
Shots Fired                821  | 1    124  180  75   341  63   37   
  Gun                      718  | 1    124  120  50   323  63   37   
  Cannon                   103  | .    .    60   25   18   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  722  | 1    124  180  75   266  46   30   
  Thermal                  99   | .    .    .    .    75   17   7    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    14   11   7    13   14   10   
  Robot Miss Streak        6    | .    4    6    5    5    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    1    .    .    5    2    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    1    
Shots Hit Robots           490  | .    77   92   34   209  48   30   
  Core Hits                199  | .    24   40   8    97   16   14   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         11   | .    1    4    3    1    1    1    
    Burn                   3    | .    .    .    .    1    1    1    
    Destroy                2    | .    1    .    1    .    .    .    
    Blast                  6    | .    .    4    2    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7634 | .    994  1654 611  3089 781  505  
  Guns                     6387 | .    994  942  335  2913 781  422  
  Cannons                  1147 | .    .    695  276  176  .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    83   | .    .    .    .    .    .    83   
  Ramming                  17   | .    .    17   .    .    .    .    
  Kinetic                  6382 | .    994  1637 611  2268 563  309  
  Thermal                  1152 | .    .    .    .    821  218  113  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 83   | .    .    .    .    .    .    83   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    12   .    .    .    
  Projectiles              12   | .    .    .    12   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    6    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    6    7    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        456  | .    .    315  146  456  293  210  
  Average Temperature      110  | .    .    66   46   135  121  115  
  Received Heat Transfer   1379 | .    162  243  56   792  126  .    
  Effects                  24   | .    .    .    .    24   .    .    
    Shutdowns              10   | .    .    .    .    10   .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           9    | .    .    .    .    9    .    .    
    Short Circuit          2    | .    .    .    .    2    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
    Damage (major)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    3    1    .    
  Heat Transferred         2738 | .    .    .    .    1850 555  333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Maximum Alert Level        2    | .    .    1    .    2    1    1    
  Low Security (%)         73   | 100  100  92   100  21   49   71   
  Level 1                  23   | .    .    7    .    64   50   28   
  Level 2                  3    | .    .    .    .    13   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             442  | .    90   226  74   442  298  326  
  Initial                  196  | .    .    2    64   .    172  196  
  Average                  133  | .    24   93   16   289  209  214  
Influence Increases        2586 | .    289  622  120  1094 251  210  
  Destroy 0b10 Robot/C     1760 | .    200  380  100  720  160  200  
  Destroy 0b10 Robot/NC    185  | .    40   50   10   80   5    .    
  Destroy Leader           416  | .    46   110  10   200  40   10   
  Successful Hack          21   | .    3    14   .    4    .    .    
  Disable Machine          60   | .    .    60   .    .    .    .    
  Destroy Structure        9    | .    .    8    .    .    1    .    
  Lose Combat Pursuer      135  | .    .    .    .    90   45   .    
Influence Decreases        2270 | .    282  464  285  684  358  197  
  Entered New Map          451  | .    .    5    101  .    238  107  
  Time Decay               1519 | .    282  459  184  494  100  .    
  Lost Part                300  | .    .    .    .    190  20   90   
Squads Dispatched          12   | .    2    .    .    10   .    .    
  Investigation            2    | .    2    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    .    3    .    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    7    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Distress Signals           8    | .   .   1   .   6   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              130  | .   15  26  5   57  11  16  
  Peak Tracking Total      7    | .   3   4   2   7   5   5   
  Tactical Retreats        7    | .   .   .   1   3   3   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Traps Triggered            3    | .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Disabled          4    | .   .   4   .   .   .   .   
  Max in Single Turn       3    | .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Accessed          19   | .   2   9   .   7   1   .   
  Terminals                7    | .   1   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   .   .   
  Recycling Units          3    | .   .   2   .   1   .   .   
  Scanalyzers              4    | .   .   2   .   2   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                63   | .   6   24  .   31  2   .   
  Successful               48   | .   4   16  .   27  1   .   
  Failed                   15   | .   2   8   .   4   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                21   | .   1   12  .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          17   | .   5   7   .   5   .   .   
  Recycling Units          3    | .   .   2   .   1   .   .   
  Scanalyzers              18   | .   .   3   .   15  .   .   
  Garrison Access          4    | .   .   .   .   2   2   .   
Terminal Hacks             16   | .   .   8   .   8   .   .   
  Record                   12   | .   .   7   .   5   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   4   5   .   4   .   .   
  Scan Component           7    | .   2   3   .   2   .   .   
  Repair                   6    | .   2   2   .   2   .   .   
Recycling Unit Hacks       3    | .   .   2   .   1   .   .   
  Process                  1    | .   .   1   .   .   .   .   
  Report Inventory         2    | .   .   1   .   1   .   .   
Scanalyzer                 15   | .   .   1   .   14  .   .   
  Insert Component         8    | .   .   1   .   7   .   .   
  Analyze                  7    | .   .   .   .   7   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   7   .   6   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   2   .   2   .   .   
  Time                     184  | .   52  62  .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   19  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   1   .   6   .   .   
  Part Schematics Acquired 6    | .   .   .   .   6   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Active Infowar (turns)     3823 | .    979  1594 720  530  .    .    
  Optics                   3823 | .    979  1594 720  530  .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    1    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Turns Passed               5412 | 74   1049 1594 720  1458 208  309  
Spaces Moved               2080 | 40   440  695  274  444  72   115  
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   721  | 37   440  244  .    .    .    .    
  Legs                     1356 | .    .    451  274  444  72   115  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  190  190  190  190  
  Average Speed            180  | 151  160  179  190  192  190  194  
  Slowest Speed            260  | 160  160  190  190  260  190  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    54   55   56   39   13   26   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    6    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      6    | .    .    6    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Total                      3093 | 52  658 913 422 786 98  164 
  Wait                     555  | .   134 132 122 149 2   16  
  Move                     2074 | 39  439 694 273 443 71  115 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  58   | 6   12  11  .   25  .   4   
  Fast Attach              3    | .   .   2   .   1   .   .   
  Attach                   43   | 6   3   3   .   21  2   8   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     29   | .   7   8   2   12  .   .   
  Drop                     4    | .   1   1   .   2   .   .   
  Fire                     321  | 1   62  60  25  133 23  17  
  Melee                    4    | .   .   .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  502 | -10/Materials | Discovered new exit (range 18)
  629 | -10/Materials | Discovered new exit (range 18)
  689 | -10/Materials | Repaired Assault Rifle
  715 | -10/Materials | Repaired Ion Engine
  978 | -10/Materials | Discovered new exit (range 14)
 1054 | -10/Materials | Discovered new exit (range 13)
 1124 | -10/Materials | Entered another Materials area
 1124 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1437 | -9/Materials  | Build established: Skirmisher
 1704 | -9/Materials  | Discovered new exit (range 10)
 1867 | -9/Materials  | Repaired Ion Engine
 1904 | -9/Materials  | Repaired Broken Lgt. Cannon
 2466 | -9/Materials  | Discovered new exit (range 8)
 2718 | -9/Materials  | Entered Mines
 2933 | -9/Mines      | Excavation squad dispatched
 2933 | -9/Mines      | A large section of the Mines collapsed
 3144 | -9/Mines      | Discovered new exit (range 11)
 3438 | -9/Mines      | Entered Materials
 3438 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3439 | -8/Materials  | Identified exit to Storage
 3525 | -8/Materials  | Garrison activated, responded to threat
 3690 | -8/Materials  | Lost 5 parts (2p1u2w)
 3832 | -8/Materials  | Garrison activated, responded to threat
 3931 | -8/Materials  | Lost 3 parts (1n2w)
 4350 | -8/Materials  | Core integrity fell below 50%
 4403 | -8/Materials  | Garrison activated, responded to threat
 4576 | -8/Materials  | Repaired Rnf. Ion Engine
 4616 | -8/Materials  | Repaired Carbon-fiber Leg
 4674 | -8/Materials  | Build established: Scavenger-Gunner
 4896 | -8/Materials  | Entered Storage
 5098 | -8/Storage    | Identified exit to Garrison
 5104 | -8/Storage    | Entered Garrison
 5156 | -8/Garrison   | Triggered checkpoint
 5175 | -8/Garrison   | Core integrity fell below 20%
 5204 | -8/Garrison   | Lost 8 parts (2p2n4w)
 5392 | -8/Garrison   | Triggered checkpoint
 5406 | -8/Garrison   | Triggered checkpoint
 5413 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05196_ Acquired Shotgun.
05199_ Acquired 20 matter.
05209_ System corrupted: Component data lost.
05333_ P ,#UYDT IQJQE:#GKMWNAJ|ZD=JGMOP2W
05339_ C-30 ARC bursts open, deploying its
  payload.
05339_ S-10 Pest unfolds itself. <x3>
05339_ S-10 Pest destroyed. <x3>
05364_ Acquired Lgt. Ion Engine.
05365_ Acquired 24 matter.
05392_ Beams of light sweep through the air. An
  alarm sounds.
05392_ S-10 Pest destroyed.
05392_ Switching to secondary target: S-10 Pest.
05394_ S-10 Pest suffers critical hit (Destroy).
05394_ S-10 Pest destroyed. <x3>
05406_ Beams of light sweep through the air. An
  alarm sounds.
05406_ Rnf. Ion Engine destroyed.
05412_ Destroyed Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#  ????????#               |
| ????????????????????????#  ?########               |
| ????????????????????????#  ?#     ##               |
| ????????????????????????#  ?#                      |
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| ????????????????????????#  #???????#               |
| ????????????????????????# *#########               |
| ????????????????????????# %% =                     |
| ????????????????????????# %==                      |
| ????????????????????????#  ####################### |
| ????????????????????????#  #?????????????????????? |
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| ????????????????????????#  #?????????????????????? |
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| ??????????????????#%[%*?#  #?????????????????????? |
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| ?????????????#      *       #????????????????????? |
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| ????????????????      ??    s ???????????????????? |
| ??????????????        ??   s s#??????????????????? |
| ?????????????"       ??      s#??????????????????? |
| ??????????????       ??       #??????????????????? |
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| ?????????????????????  ?     ????????????????????? |
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| ????????????????????"???#T####???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          30
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
          Enh. Autogun | -8/Materials | Scanalyzed
         Assault Rifle | -8/Materials | Scanalyzed
      Carbon-fiber Leg | -8/Materials | Scanalyzed
       Lgt. Ion Engine | -8/Materials | Scanalyzed
 Imp. Deuterium Engine | -8/Materials | Scanalyzed
     Sml. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
       Ion Engine | 76% | -10/Materials 
       Ion Engine | 66% | -9/Materials  
      Lgt. Cannon | 43% | -9/Materials  | Broken
  Rnf. Ion Engine | 28% | -8/Materials  
 Carbon-fiber Leg | 37% | -8/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileCompositeShield
  Manual?         0
Play Time         01:35:27
  Cumulative      8.0 hours
  Start           2025.05.09 @ 12:27:58
  End             2025.05.09 @ 14:03:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 639d0373-fdf9-4c05-b710-639507ecef0a