Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 12:17:44 Player: Cipherpunk Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (3791) 3791 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 7318 Bonus ------- High Alert Combat Kills 182 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 285/290 System Corruption 9% Temperature Cool (12) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Advanced Visual Processing Unit Enhanced Optical Array > --- WEAPON (3) ------- Spear Spear > --- INVENTORY (4) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Power Maul > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Advanced Visual Processing Unit Kinecellerator Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Hunter] Shock Rifle Shock Rifle Tesla Rifle Gatling Laser Heavy Rocket Launcher Heavy Rocket Launcher Power Maul [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 144 | 6 8 62 15 32 3 18 Power 15 | 1 1 9 1 1 . 2 Engine 14 | 1 1 9 1 1 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 48 | 2 2 25 3 13 . 3 Treads 1 | . . . . 1 . . Leg 35 | 2 2 25 3 3 . . Wheel 12 | . . . . 9 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 3 1 7 2 3 Device 3 | . . . . 1 1 1 Storage 3 | 1 1 1 . . . . Processor 7 | . 1 1 1 3 . 1 Hackware . | . . . . . . . Protection 6 | . . 1 . 3 1 1 Artifact . | . . . . . . . Weapon 62 | 2 3 25 10 11 1 10 Energy Gun 25 | 1 3 7 4 7 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 1 . 11 2 3 . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 8 | . . 6 . 1 . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 4 | . . . 4 . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 Parts Lost 59 | . 1 23 4 15 2 14 Power 8 | . . 6 . 1 . 1 Propulsion 18 | . . 7 2 6 . 3 Utility 10 | . . 2 . 3 1 4 Weapon 23 | . 1 8 2 5 1 6 Highest Loss Streak 11 | . 1 8 1 11 2 4 Average Slot Usage (%) 91 | . 97 95 99 95 70 65 Engine 8 | . 14 9 9 6 7 4 Leg 22 | . 28 32 35 14 . . Wheel 4 | . . . . 9 15 13 Device 1 | . . . . 2 . 6 Storage 16 | . 14 22 18 15 12 6 Processor 10 | . 12 9 9 13 12 9 Protection 2 | . . . . 5 5 3 Energy Gun 7 | . 17 6 9 8 . 3 Ballistic Gun 8 | . 9 10 8 6 15 5 Impact Weapon 3 | . . . 8 6 . . Naked Turns . | . . . . . . . Heaviest Build 63 | 11 24 46 51 63 61 47 Greatest Support 60 | 20 20 45 60 56 56 56 Greatest Overweight (x) 5 | 1 1 3 1 5 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 10 Average Capacity 14 | 5 6 15 16 16 13 9 Most Carried 16 | 4 9 16 16 16 16 10 Average Carried 13 | 2 5 13 15 14 13 8 Final Capacity 16 | 6 10 16 16 16 10 4 Final Carried 16 | 4 9 16 16 16 8 1 Class Distribution -------------------- 69% | Mutant 25% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2626 | 251 112 962 375 391 . 535 Remotely . | . . . . . . . Salvage Created 4231 | . 489 1758 502 842 . 640 Parts 279 | . 40 104 34 49 . 52 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 5 | . . 4 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 96 | . 11 39 12 16 . 18 Melee 10 | . . 4 1 1 . 4 Guns 63 | . 11 25 11 9 . 7 Cannons 3 | . . . . . . 3 AOE 19 | . . 10 . 5 . 4 Classes Destroyed 13 | . 6 4 1 1 . 1 Worker 8 | . 1 3 . 3 . 1 Builder 4 | . . 2 . 1 . 1 Tunneler 1 | . . 1 . . . . Hauler 2 | . 1 1 . . . . Recycler 3 | . 1 2 . . . . Watcher 3 | . 1 1 . 1 . . Swarmer 21 | . 4 3 4 3 . 7 Grunt 44 | . 7 26 2 5 . 4 Brawler 2 | . . . . . . 2 Duelist 3 | . . 1 . . . 2 Sentry 18 | . . 9 5 3 . 1 Hunter 2 | . . . 1 . . 1 Programmer 6 | . . . . 5 . 1 Best Kill Streak 10 | . 10 6 4 4 . 6 Combat Bots Only 6 | . 4 6 4 4 . 5 Max Kills in Single Turn 3 | . 1 3 1 3 . 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 . 3 . 2 Melee 1 | . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 8945 | . 292 3140 749 2212 106 2446 Core 1057 | . 33 281 38 240 . 465 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 86 29 93 . . . Volleys Fired 304 | . 34 113 36 59 4 58 Largest 3 | . 2 2 2 2 3 3 Hottest 134 | . 80 89 119 134 84 118 Shots Fired 533 | . 67 194 71 108 12 81 Gun 491 | . 67 176 71 107 12 58 Cannon 21 | . . . . . . 21 Launcher 21 | . . 18 . 1 . 2 Special . | . . . . . . . Kinetic 304 | . 32 126 27 45 12 62 Thermal 117 | . 18 39 39 21 . . Explosive 18 | . . 15 . 1 . 2 Electromagnetic 94 | . 17 14 5 41 . 17 Robot Hit Streak 26 | . 12 14 15 26 13 10 Robot Miss Streak 4 | . 3 3 4 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 3 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 409 | . 45 138 52 91 12 71 Core Hits 212 | . 30 79 21 40 . 42 Critical Hits 9 | . . 3 1 1 1 3 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 5 | . . 3 . . . 2 Melee Attacks 104 | . . 9 26 42 . 27 Impact 68 | . . . 26 42 . . Slashing 9 | . . 9 . . . . Piercing 27 | . . . . . . 27 Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8862 | . 502 3250 727 2138 255 1990 Guns 5202 | . 501 1816 670 1447 255 513 Cannons 328 | . . . . . . 328 Explosions 2391 | . . 1190 . 559 . 642 Melee 926 | . . 230 57 132 . 507 Ramming 15 | . 1 14 . . . . Kinetic 3629 | . 206 1392 260 832 255 684 Thermal 1614 | . 177 360 355 722 . . Explosive 1770 | . . 1030 . 98 . 642 Electromagnetic 908 | . 118 224 55 354 . 157 Impact 189 | . . . 57 132 . . Slashing 230 | . . 230 . . . . Piercing 507 | . . . . . . 507 Highest Corruption 13 | . . 1 . 3 13 13 Average Corruption 4 | . . 1 . 1 11 11 Corruption Purged 4 | . . . . . . 4 Effects 68 | . . 4 . 8 6 50 Message Errors 9 | . . 1 . 4 . 4 Matter Fused 10 | . . . . . 2 8 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 7 | . . . . 3 . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 7 | . . 2 . . 2 3 Misfires 2 | . . . . . . 2 Misdirections 5 | . . . . . . 5 Targeting Errors 21 | . . 1 . 1 1 18 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 277 | . . 96 . 161 . 20 Projectiles . | . . . . . . . Explosions 247 | . . 66 . 161 . 20 Melee 30 | . . 30 . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 392 | . . 194 . 120 . 78 Shots 10 | . . 6 . 2 . 2 Rammed 3 | . 1 2 . . . . Targets Rammed 7 | . 2 5 . . . . Kicked 4 | . 1 3 . . . . Crushed . | . . . . . . . Highest Temperature 293 | . 73 89 213 293 239 256 Average Temperature 52 | . 30 18 39 110 156 46 Received Heat Transfer 2082 | . 129 1158 135 282 . 378 Effects 4 | . . . . 4 . . Interference 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 1 . . Heat Transferred 2948 | . 400 855 888 805 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 720 | . 329 720 472 314 90 305 Average Influence 271 | . 180 397 361 178 75 143 Maximum Alert Level 3 | . 1 3 2 1 . 1 Low Security (%) 32 | 100 54 11 . 38 100 80 Level 1 46 | . 45 35 73 61 . 19 Level 2 18 | . . 43 26 . . . Level 3 2 | . . 8 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 3 9 . 7 . 11 Investigation 2 | . 1 1 . . . . Extermination 4 | . . . . 3 . 1 Reinforcement 15 | . 2 7 . 3 . 3 Assault 1 | . . 1 . . . . Garrison 8 | . . . . 1 . 7 Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 8 | . 2 4 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 177 | . 19 72 19 31 6 30 Peak Tracking Total 8 | . 3 8 4 6 6 7 Tactical Retreats 13 | . . 5 1 3 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 9 | . 1 6 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 3 . 2 . . Max in Single Turn 2 | . . 1 . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . 1 . . Successful 1 | . . . . 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4840 | 60 324 1638 745 1331 114 628 Spaces Moved 2442 | 45 147 782 384 604 93 387 Core 14 | 14 . . . . . . Treads 19 | . . . . 19 . . Legs 1503 | 31 147 782 384 159 . . Wheels 906 | . . . . 426 93 387 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 90 100 100 Average Speed 121 | 100 124 144 120 111 105 100 Slowest Speed 270 | 120 150 210 150 270 110 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 35 76 39 21 92 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 45 | . . . 17 28 . . Terrain Destroyed 236 | . . 119 17 76 . 24 Melee 45 | . . . 17 28 . . Projectile 4 | . . . . . . 4 AOE 187 | . . 119 . 48 . 20 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3641 | 59 230 1084 563 1096 99 510 Wait 457 | . 21 60 63 306 . 7 Move 2437 | 44 146 781 383 604 92 387 Hop . | . . . . . . . Pick Up 99 | 8 10 30 18 24 . 9 Fast Attach 50 | 3 2 18 5 12 1 9 Attach 53 | 3 2 18 5 15 2 8 Detach 8 | . . 1 1 5 . 1 Swap 42 | . 4 26 5 5 . 2 Drop 80 | 1 9 23 21 24 . 2 Fire 304 | . 34 113 36 59 4 58 Melee 104 | . . 9 26 42 . 27 Ram . | . . . . . . . Kick 7 | . 2 5 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 6) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 551 | -9/Materials | Build established: Scavenger-Mutant 657 | -9/Materials | Discovered new exit (range 11) 801 | -9/Materials | Lost 5 parts (1p2n1u1w) 1050 | -9/Materials | Lost 8 parts (2p3n3w) 1092 | -9/Materials | Core integrity fell below 50% 1096 | -9/Materials | Lost 3 parts (1p1n1w) 1352 | -9/Materials | Discovered new exit (range 14) 1413 | -9/Materials | Identified exit to Materials 1648 | -9/Materials | Build established: Mutant 1745 | -9/Materials | Discovered exit to Materials (range 14) 1985 | -9/Materials | First assault squad dispatched 1992 | -9/Materials | Discovered exit to Materials (range 16) 2023 | -9/Materials | Entered another Materials area 2023 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2729 | -8/Materials | Discovered new exit (range 5) 2760 | -8/Materials | Identified exit to Factory 2768 | -8/Materials | Entered Factory 2768 | -7/Factory | Evolved 2 slots: Utility x2 3398 | -7/Factory | Lost 11 parts (6n1u4w) 3709 | -7/Factory | Garrison activated, responded to threat 4099 | -7/Factory | Sucked down chute 4099 | -7/Factory | Entered Waste 4114 | -7/Waste | EMP discharged 4114 | -7/Waste | System corruption reached 10% 4116 | -7/Waste | Spotted C-40 Crusher 4140 | -7/Waste | Spotted C-40 Crusher 4152 | -7/Waste | Spotted C-40 Crusher 4160 | -7/Waste | Spotted C-40 Crusher 4161 | -7/Waste | Spotted C-40 Crusher 4161 | -7/Waste | Spotted C-40 Crusher 4170 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4171 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4190 | -7/Waste | Discovered new exit (range 13) 4213 | -7/Waste | Entered Factory 4241 | -7/Factory | Garrison activated, responded to threat 4295 | -7/Factory | Core integrity fell below 50% 4309 | -7/Factory | Lost 4 parts (1p1n1u1w) 4542 | -7/Factory | Garrison activated, responded to threat 4576 | -7/Factory | Lost 4 parts (1u3w) 4773 | -7/Factory | Garrison activated, responded to threat 4787 | -7/Factory | Core integrity fell below 20% 4815 | -7/Factory | Lost 3 parts (1n1u1w) 4841 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04793_ System corrupted: Assault Rifle misfires. 04793_ L-41 Fighter destroyed. 04794_ Acquired 44 matter. 04794_ R-06 Scavenger destroyed. 04795_ Acquired 96 matter. 04804_ R-06 Scavenger collects Aluminum Leg. 04807_ G-47 Trooper destroyed. 04807_ R-06 Scavenger collects Lgt. Nuclear Core. 04809_ L|BLFXN NOQJQF6SC TU|V 04810_ R-06 Scavenger collects Particle Gun. 04814_ System corrupted: Spear targeting data glitched. 04816_ R-06 Scavenger collects Plasma Cannon. 04827_ System corrupted: Arm. Huge Wheel rejected. 04829_ System corrupted: Spear targeting data glitched. 04830_ Imp. Light Armor Plating destroyed. 04831_ P-60 Hacker destroyed. 04831_ Assault Rifle destroyed. 04832_ U-05 Engineer builds a Door. 04836_ Y-54 Guardian suffers critical hit. 04836_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????##########????????????????????????????????? | | ????? #????????????????????????????????? | | ????? #????????????????????????????????? | | ?????? #??###+##????????????????????????? | | ?????? #??# #########????????????????? | | #?????? #??# #! #????????????????? | | #?????? #??# #| #????????????????? | | #??????? #??# # *#????????????????? | | #??????? #??# #] #????????????????? | | #???????? #??# #=!| #????????????????? | | +???????? #??# #@%= #????????????????? | | #????????? ???# %Y%*= #????????????????? | | #????????? ???# [%#!*! #????????????????? | | #?????????#+#???# u=#########????????????????? | | #?????????# #???# ru #???????????????????????? | | ###########!##### #???????????????????????? | | uu +???????????????????????? | | #???????????????????????? | | " """ #???????????????????????? | | "" """ #???????????????????????? | | G """ #???????????????????????? | | ### #### "" #???????????????????????? | | ??# #??# " """ #???????????????????????? | | ??# #??# k """ ##???????????????????????? | | ??# #??# """ ####?????????????????????? | | ??# #??# !! #?????????????????????? | | ??# #??# ! #?????????????????????? | | ??# #??# [! #?????????????????????? | | ??# ########### #???#?????????????????? | | ??# # # ^ ^ ### #?????????????????? | | ??# # "" "" # ^"""" #?????????????????? | | ??# # "" """ + "F " #?????????????????? | | ??# # """ F" # | / ???????????????? | | ?? # """ """ # # ????????????????? | | ?? # """ "" # +?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed GravmagFlyingChip Manual? 0 Play Time 01:22:46 Cumulative 26.3 hours Start 2019.11.28 @ 23:36:50 End 2019.11.29 @ 12:17:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55293eee-f2a9-41ab-ad41-8699a71d38d1