Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 01:21:09 Player: Singularius Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2733) 2733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 6051 Bonus ------- High Alert Combat Kills 318 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Airjet Airjet > --- UTILITY ---------- Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Gatling Laser Gatling Laser > --- INVENTORY -------- High-capacity Storage Unit Improved Melee Analysis Suite [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Core Shielding Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 130 | 5 22 11 13 46 33 Power 18 | 1 1 2 1 9 4 Engine 11 | 1 1 2 1 4 2 Core 7 | . . . . 5 2 Reactor . | . . . . . . Propulsion 44 | 2 9 6 3 14 10 Treads 8 | . 4 2 2 . . Leg 13 | . 2 . . 7 4 Wheel 7 | 2 3 . . 1 1 Hover 6 | . . . . 1 5 Flight 10 | . . 4 1 5 . Utility 19 | . 4 . 4 6 5 Device 4 | . 1 . 1 1 1 Storage 1 | . 1 . . . . Processor 5 | . 1 . . 2 2 Hackware . | . . . . . . Protection 9 | . 1 . 3 3 2 Artifact . | . . . . . . Weapon 49 | 2 8 3 5 17 14 Energy Gun 22 | 1 3 2 1 6 9 Energy Cannon 4 | . . . . 4 . Ballistic Gun 8 | 1 1 . 2 3 1 Ballistic Cannon 3 | . . . . 1 2 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . 3 . . . . Slashing Weapon 8 | . . 1 2 3 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 4 | . . . . 3 1 System Corruption 10 | . . . . 9 1 Parts Lost 63 | . 5 2 3 18 35 Power 14 | . 1 . 1 6 6 Propulsion 19 | . 2 2 1 4 10 Utility 11 | . . . 1 2 8 Weapon 19 | . 2 . . 6 11 Highest Loss Streak 12 | . 2 1 2 10 12 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 86 | . 92 98 93 88 65 Engine 10 | . 13 14 10 10 4 Core 3 | . . . . 5 5 Treads 2 | . . . . 6 . Leg 9 | . 7 15 . 8 13 Wheel 3 | . 17 . . 1 . Hover 1 | . . . . . 5 Flight 6 | . . 10 26 7 . Device 3 | . 6 . 9 1 4 Storage 1 | . 10 . . . . Processor 8 | . 5 14 11 9 4 Protection 11 | . 2 14 12 15 7 Energy Gun 11 | . 14 27 15 4 8 Energy Cannon 2 | . . . . 6 . Ballistic Gun 3 | . 9 . 4 4 . Ballistic Cannon 1 | . . . . . 5 Slashing Weapon 2 | . . . 2 5 3 Peak Build Rating 36 | 5 11 14 17 30 36 Average Rating 17 | 3 7 11 15 23 23 On Entrance 11 | . 5 11 12 17 26 Naked Turns 3 | . . . . . 3 Heaviest Build 36 | 6 15 12 19 36 32 Greatest Support 46 | 20 46 46 46 46 45 Greatest Overweight (x) 7 | . 3 3 2 7 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 Average Carried 4 | . 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 4 2 Class Distribution -------------------- 60% | Mutant 17% | Scavenger-Mutant 9% | Tank 4% | Sprinter 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1685 | 253 201 152 122 572 385 Remotely 108 | . 108 . . . . Salvage Created 2906 | 43 347 60 416 1443 597 Parts 153 | 1 19 12 22 74 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 75 | 1 10 5 10 36 13 Melee 38 | . 2 2 3 22 9 Guns 25 | 1 6 3 7 6 2 Cannons 6 | . . . . 4 2 AOE 4 | . . . . 4 . Classes Destroyed 8 | 1 1 . 3 2 1 Worker 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 21 | . 3 5 3 10 . Grunt 40 | 1 7 . 4 20 8 Duelist 1 | . . . . 1 . Protector 1 | . . . . . 1 Sentry 10 | . . . 3 4 3 Hunter 2 | . . . . 1 1 Best Kill Streak 5 | 1 3 3 3 5 4 Combat Bots Only 5 | 1 3 3 3 5 4 Max Kills in Single Turn 4 | 1 1 1 2 4 1 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee 1 | . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 749 | 4 75 26 40 256 348 Missed 229 | 1 22 6 13 77 110 Damage Taken 6721 | 34 611 165 243 2452 3216 Core 1213 | . 120 68 47 270 708 Absorbed by Shields 158 | . . . 96 . 62 Redirected to Shielding 51 | . 8 13 9 17 4 Core Remaining (%) 65 | 100 . 24 88 50 . Volleys Fired 102 | 3 20 6 21 29 23 Largest 3 | 2 2 2 2 3 3 Hottest 206 | 70 112 112 121 206 206 Shots Fired 208 | 6 35 11 42 60 54 Gun 160 | 6 35 11 42 34 32 Cannon 48 | . . . . 26 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 59 | 3 10 . 9 15 22 Thermal 114 | 3 25 11 33 17 25 Explosive . | . . . . . . Electromagnetic 35 | . . . . 28 7 Robot Hit Streak 13 | 3 4 5 13 9 11 Robot Miss Streak 12 | 1 3 1 3 3 12 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 1 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 212 | 4 27 10 33 83 55 Core Hits 110 | 2 12 6 14 41 35 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 20 | . 2 2 3 9 4 Burn 7 | . 1 2 2 . 2 Corrupt 1 | . . . . . 1 Smash 1 | . 1 . . . . Sever 11 | . . . 1 9 1 Melee Attacks 128 | . 7 10 9 71 31 Impact 7 | . 7 . . . . Slashing 121 | . . 10 9 71 31 Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 1 . Combat Hostiles 3 | . . . 2 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 6037 | 45 488 209 775 3070 1450 Guns 1652 | 45 243 135 439 317 473 Cannons 692 | . . . . 401 291 Explosions 419 | . . . . 419 . Melee 3274 | . 245 74 336 1933 686 Ramming . | . . . . . . Kinetic 616 | 9 58 . 104 154 291 Thermal 1775 | 36 185 135 335 657 427 Explosive . | . . . . . . Electromagnetic 372 | . . . . 326 46 Impact 245 | . 245 . . . . Slashing 3029 | . . 74 336 1933 686 Piercing . | . . . . . . Highest Corruption 9 | . 6 6 . 9 2 Average Corruption 5 | . 4 6 . 7 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 85 | . 15 20 . 41 9 Message Errors 20 | . 4 4 . 11 1 Matter Fused 20 | . 4 2 . 11 3 Heat Flow Errors 9 | . 2 3 . 4 . Energy Discharges 9 | . 1 2 . 4 2 Parts Fused 3 | . 2 1 . . . Data Loss (minor) 12 | . . 6 . 6 . Data Loss (major) 5 | . . . . 3 2 Misfires 3 | . 1 . . 1 1 Alerts 3 | . . 2 . 1 . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 295 | . 63 . . 229 3 Projectiles . | . . . . . . Explosions 160 | . . . . 160 . Melee 135 | . 63 . . 69 3 Knockbacks 5 | . 2 . . . 3 Impact 2 | . 2 . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 28 | . . . . 28 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 624 | 76 281 211 414 515 624 Average Temperature 159 | 44 100 93 122 164 251 Received Heat Transfer 2751 | 18 177 . 89 1026 1441 Effects 34 | . 2 . . 8 24 Shutdowns 8 | . . . . 2 6 Energy Bleed 4 | . . . . 1 3 Interference 9 | . 2 . . 2 5 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . 2 2 Damage (minor) 2 | . . . . 1 1 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . 2 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . 3 . . Heat Transferred 3559 | 111 555 444 888 570 991 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 772 | 20 247 134 384 772 454 Initial 319 | . 13 96 35 77 319 Average 272 | 4 126 80 190 408 342 Maximum Alert Level 3 | . 1 . 1 3 2 Low Security (%) 46 | 100 91 100 60 19 11 Level 1 28 | . 8 . 39 30 57 Level 2 21 | . . . . 41 30 Level 3 2 | . . . . 7 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 . 1 9 6 Investigation 4 | . . . . 2 2 Extermination . | . . . . . . Reinforcement 7 | . 2 . 1 3 1 Assault 2 | . . . . 1 1 Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | 1 26 9 14 53 29 Peak Tracking Total 8 | 1 4 3 4 6 8 Tactical Retreats 18 | . 3 1 1 7 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 8 | . 4 . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 8 | . . . . 5 3 Max in Single Turn 2 | . . . . 2 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 17 | . 4 1 2 8 2 Terminals 11 | . 3 1 1 5 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 45 | . 11 4 7 14 9 Successful 29 | . 6 3 5 13 2 Failed 16 | . 5 1 2 1 7 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 9 4 4 8 4 Fabricators 5 | . . . . . 5 Repair Stations . | . . . . . . Recycling Units 6 | . 2 . . 4 . Scanalyzers 5 | . . . 3 2 . Garrison Access . | . . . . . . Terminal Hacks 18 | . 4 3 3 8 . Record 7 | . 1 2 3 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . . . . 2 . Alert Level 2 | . . . . 2 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . . 3 . Process 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . . 2 2 . Insert Component 2 | . . . 1 1 . Analyze 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 1 2 3 2 Full Trace Events 5 | . 1 . 1 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 36 | . . . . . 36 Total Part Build Rating 6 | . . . . . 6 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 20 | . . . . 20 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 476 | . . . . . 476 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4479 | 67 765 637 434 1628 948 Spaces Moved 3059 | 65 630 462 488 828 586 Core 117 | 16 13 1 . . 87 Treads 243 | . 4 1 9 229 . Legs 1017 | . 139 281 . 277 320 Wheels 677 | 49 474 . . 121 33 Hover 151 | . . . . 5 146 Flight 854 | . . 179 479 196 . Fastest Speed 32 | 50 80 37 32 110 50 Average Speed 110 | 72 92 120 56 149 117 Slowest Speed 600 | 80 200 220 194 600 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 72 94 42 66 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . . 29 2 Melee . | . . . . . . Projectile 3 | . . . . 1 2 AOE 28 | . . . . 28 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3819 | 79 765 523 594 1091 767 Wait 253 | . 56 20 53 66 58 Move 3052 | 64 629 461 485 827 586 Hop 1 | . . . 1 . . Pick Up 103 | 7 21 8 7 34 26 Fast Attach 9 | . . 1 1 6 1 Attach 66 | 5 8 4 4 20 25 Detach . | . . . . . . Swap 55 | . 14 6 8 20 7 Drop 44 | . 10 7 5 18 4 Fire 102 | 3 20 6 21 29 23 Melee 128 | . 7 10 9 71 31 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 14) 700 | -10/Materials | Discovered new exit (range 6) 833 | -10/Materials | Entered Mines 899 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1041 | -10/Mines | Discovered new exit (range 15) 1172 | -10/Mines | Core integrity fell below 50% 1425 | -10/Mines | Discovered new exit (range 5) 1435 | -10/Mines | Learned location of Recycling (-7) 1436 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1675 | -9/Materials | Discovered new exit (range 6) 1828 | -9/Materials | Discovered new exit (range 15) 1904 | -9/Materials | Entered another Materials area 1904 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2169 | -8/Materials | Build established: Tank 2631 | -8/Materials | Lost 10 parts (3p2n2u3w) 2855 | -8/Materials | Garrison activated, responded to threat 3058 | -8/Materials | Build established: Mutant 3125 | -8/Materials | Lost 4 parts (2n2w) 3494 | -8/Materials | Build established: Scavenger-Mutant 3504 | -8/Materials | First assault squad dispatched 3528 | -8/Materials | Discovered new exit (range 4) 3532 | -8/Materials | Entered Factory 3532 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3708 | -7/Factory | Fabricated Airjet? 3882 | -7/Factory | Lost 9 parts (2p3n3u1w) 3990 | -7/Factory | Garrison activated, responded to threat 4125 | -7/Factory | Core integrity fell below 50% 4173 | -7/Factory | Lost 12 parts (2p3n2u5w) 4185 | -7/Factory | Allied Derelicts emerged from ambush trap array 4398 | -7/Factory | Core integrity fell below 20% 4462 | -7/Factory | Lost 12 parts (1p3n3u5w) 4480 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Unknown Ballistic Gun. K-01 Serf collects debris. Broken Imp. Deuterium Engine destroyed. K-01 Serf collects debris. Broken Arm. Huge Wheel destroyed. Imp. Targeting Computer destroyed. R-06 Scavenger collects Targeting Computer. Acquired Pulse Rifle. Acquired 54 matter. Acquired Hvy. Laser. Gatling Laser destroyed. K-01 Serf cleans the DSF Access. Pulse Rifle destroyed. System corrupted: Substantial component data lost. Critical hit (Burn: +37). K-01 Serf cleans the DSF Access. Pulse Rifle destroyed. System corrupted: Matter fused (-5). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????? ????????????# | | ????????????????????????????? ????????????# ## | | ????????????????????????????? ????????????# ## | | ????????????????????????????? ""??????????# T# | | ????????????????????????????? ""??????????# # | | ????????????????????????????? ""??????????# ## | | ????????????????????????????? ??????????# #? | | ????????????????????????????? ??????????# #? | | ????????????????? ??????????? ??????????# #? | | ?????????????????? ##########/############ #? | | ????????????????? #? | | ????????????????? #? | | ???????????????? """ #? | | ???????????????? ""F"" / | | ???????????????? "" "" # | | ??????????????????????########+##### # | | ??????????????????????# @ g # #? | | ??????????????????????# """ """ # #? | | ??????????????????????# """ """ ! # #? | | ??????????????????????# g"""g""" # #? | | ??????????????????????# ggg # #? | | ??????????????????????# """g""" # #? | | ??????????????????????# g""" """ ! # #? | | ??????????????????????# """ """ # #? | | ??????????????????????# # ?? | | ??????????????????????# # ??? | | ??????????????????????# # ????? | | ??????????????????????# # ??????? | | ??????????????????????############## ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Just What I Needed Made in Tau Ceti IV Power Corrupts Safety First Shopping List Significant Disruption Storm Trooper Troublemaker Universal Adapter Use The Force Challenges ------------ None Game ------ Seed GyrokineticPulseLattice Manual? 0 Play Time 02:09:24 Cumulative 4.1 hours Start 2025.03.20 @ 22:53:07 End 2025.03.21 @ 01:21:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b20b116-13fa-4b64-b81e-95d9a77a48c5