Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 14:45:54 Player: Eddie Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4314) 4314 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 9272 Bonus ------- High Alert Combat Kills 318 Follower Combat Kills 285 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 100/100 System Corruption 3% Temperature Cool (21) Movement Core (250) Ox4 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Enhanced Optical Array Advanced Melee Analysis Suite > --- WEAPON (3) ------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (5) ---- Improved Cryofiber Web Improved Hacking Suite Chainsword Chainsword Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Microactuators > --- WEAPON ----------- Powered Hammer Powered Hammer Chainsword > --- INVENTORY -------- Fission Core Improved Cryofiber Web Advanced Heat Sink Improved Hacking Suite System Restoration Module Gatling Laser Gauss Rifle Gauss Rifle Heavy Rocket Launcher Datajack [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . . 2 . . 1 . Utility 3 | . . . . 2 . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 132 | 6 11 . 25 28 8 21 33 Power 20 | 1 1 . 4 2 1 6 5 Engine 16 | 1 1 . 4 2 1 4 3 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 45 | 2 3 . 11 17 . 4 8 Treads 20 | . . . . 16 . 4 . Leg 23 | 2 3 . 11 1 . . 6 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 30 | 1 3 . 2 4 5 9 6 Device 10 | . . . 1 1 2 2 4 Storage 5 | 1 2 . . . . 2 . Processor 3 | . . . . . . 3 . Hackware . | . . . . . . . . Protection 12 | . 1 . 1 3 3 2 2 Artifact . | . . . . . . . . Weapon 37 | 2 4 . 8 5 2 2 14 Energy Gun 13 | 2 3 . 5 2 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . . 2 1 1 . 3 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . 1 . . . 2 Special Weapon 2 | . . . . . . . 2 Impact Weapon 7 | . . . . 2 1 . 4 Slashing Weapon 4 | . . . . . . 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 3 | . . . . 1 . . 2 System Corruption 16 | . . . . 8 . . 8 Parts Lost 63 | . 3 . 10 15 1 9 25 Power 12 | . 1 . 1 1 . 2 7 Propulsion 28 | . . . 5 8 . 5 10 Utility 10 | . . . 1 3 1 2 3 Weapon 13 | . 2 . 3 3 . . 5 Highest Loss Streak 8 | . 1 . 3 8 1 5 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 97 100 94 81 88 92 68 Engine 9 | . 13 14 10 8 11 9 5 Core 1 | . . . . . . 2 3 Treads 13 | . . . . 23 30 26 2 Leg 11 | . 28 28 39 6 . . 6 Device 6 | . . . 6 14 10 10 2 Storage 7 | . 14 14 11 6 . 6 5 Processor 6 | . . . . . . 9 18 Protection 6 | . 11 14 3 4 14 5 1 Energy Gun 6 | . 15 28 13 6 6 . 1 Ballistic Gun 1 | . . . 2 4 . 2 1 Launcher 2 | . 11 . 5 . . . . Impact Weapon 6 | . . . . 4 12 13 5 Slashing Weapon 2 | . . . . . . 3 7 Naked Turns . | . . . . . . . . Heaviest Build 58 | 13 19 19 31 42 53 58 55 Greatest Support 146 | 20 20 20 40 112 112 146 60 Greatest Overweight (x) 18 | . . . 1 1 . . 18 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 20 | 8 20 10 10 10 5 15 15 Average Capacity 10 | 6 8 10 10 8 5 11 14 Most Carried 15 | 3 8 8 10 10 5 15 15 Average Carried 8 | 2 6 8 8 7 4 9 13 Final Capacity 15 | 8 10 10 10 5 5 15 5 Final Carried 14 | 3 8 8 10 5 5 14 4 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Gar Matter Collected 1664 | 233 172 10 262 303 139 205 340 Remotely . | . . . . . . . . Salvage Created 5201 | . 617 38 993 1060 301 1455 737 Parts 215 | . 23 7 72 43 11 31 28 Haulers Intercepted 9 | . 1 . 2 3 1 2 . Recyclers Shooed 4 | . 1 . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 97 | . 12 3 23 23 4 14 18 Melee 25 | . . . . 5 2 12 6 Guns 40 | . 9 3 18 8 . . 2 AOE 15 | . 2 . 5 4 . . 4 Classes Destroyed 17 | . 3 1 5 6 2 . . Worker 3 | . . . 2 . 1 . . Builder 1 | . . . 1 . . . . Tunneler 2 | . . . 1 1 . . . Hauler 9 | . 1 . 2 3 1 2 . Recycler 7 | . 1 . 1 1 . 4 . Mechanic 1 | . . . . 1 . . . Operator 4 | . . . 1 . 2 1 . Watcher 3 | . . . . . 2 1 . Swarmer 26 | . . 3 9 8 . . 6 Grunt 43 | . 12 . 12 8 . 4 7 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 2 . . . Sentry 10 | . . . 2 . 1 4 3 Specialist 2 | . . . . 2 . . . Hunter 5 | . . . . 1 1 2 1 Programmer 7 | . . . . . 2 4 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 10 | . 3 3 6 10 1 4 4 Combat Bots Only 8 | . 3 3 5 8 1 2 4 Max Kills in Single Turn 4 | . 1 1 2 4 1 1 2 Gunslinging 1 | . . . . 1 . . . Exploded 4 | . 1 . 1 4 . . 2 Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Gar Damage Taken 10170 | . 543 53 1139 2732 717 2061 2925 Core 1522 | . 70 . 59 516 10 149 718 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 118 | . 11 . . 107 . . . Regen/Repaired (Parts) 6 | . . . . . . 6 . Core Remaining (%) 72 | 100 . 72 85 6 98 . . Volleys Fired 256 | . 80 4 107 35 10 1 19 Largest 3 | . 2 2 2 2 1 1 3 Hottest 147 | . 80 90 90 90 69 28 147 Shots Fired 360 | . 87 8 153 71 10 1 30 Gun 331 | . 82 8 142 71 10 1 17 Cannon . | . . . . . . . . Launcher 20 | . 5 . 11 . . . 4 Special 9 | . . . . . . . 9 Kinetic 63 | . . . 27 25 2 1 8 Thermal 204 | . 52 8 101 26 8 . 9 Explosive 9 | . 5 . . . . . 4 Electromagnetic 75 | . 30 . 25 20 . . . Robot Hit Streak 13 | . 6 7 9 8 6 . 13 Robot Miss Streak 9 | . 3 1 6 9 . 1 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 416 | . 52 4 90 90 29 89 62 Core Hits 193 | . 28 3 55 60 6 20 21 Critical Kills 3 | . . . . 1 1 1 . Critical Parts Destroyed 21 | . . . . 6 5 5 5 Critical Strikes 41 | . 6 . . 7 6 14 8 Burn 6 | . 6 . . . . . . Destroy 1 | . . . . . . . 1 Smash 24 | . . . . 7 6 6 5 Sever 10 | . . . . . . 8 2 Melee Attacks 248 | . . . . 51 35 105 57 Impact 162 | . . . . 51 35 44 32 Slashing 86 | . . . . . . 61 25 Piercing . | . . . . . . . . Sneak Attacks 14 | . . . . 2 2 10 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 46 | . . . . . 4 25 17 Damage Inflicted 12465 | . 861 52 1598 2604 1206 3751 2393 Guns 2844 | . 637 52 959 955 39 . 202 Cannons . | . . . . . . . . Explosions 1611 | . 224 . 534 316 . . 537 Melee 7903 | . . . . 1331 1167 3751 1654 Ramming 107 | . . . 105 2 . . . Kinetic 647 | . . . 128 432 20 . 67 Thermal 2144 | . 435 52 852 651 19 . 135 Explosive 761 | . 224 . . . . . 537 Electromagnetic 903 | . 202 . 513 188 . . . Impact 5027 | . . . . 1331 1167 1618 911 Slashing 2876 | . . . . . . 2133 743 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 13 1 2 8 Average Corruption 3 | . . . . 4 1 1 3 Corruption Purged 7 | . . . . . . 2 5 Corruption Blocked . | . . . . . . . . Effects 41 | . . . . 11 4 . 26 Message Errors 4 | . . . . 1 . . 3 Matter Fused 10 | . . . . 3 2 . 5 Heat Flow Errors 8 | . . . . 2 . . 6 Energy Discharges 3 | . . . . 1 1 . 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . 2 . . 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 2 | . . . . 1 . . 1 Alerts 3 | . . . . 1 . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1916 | . . . 9 559 312 805 231 Projectiles . | . . . . . . . . Explosions 137 | . . . 9 108 . . 20 Melee 1779 | . . . . 451 312 805 211 Knockbacks 26 | . . . 1 11 4 8 2 Impact 22 | . . . 1 7 4 8 2 Kinetic . | . . . . . . . . Secondary 4 | . . . . 4 . . . Self-Inflicted Damage 507 | . . . 278 229 . . . Shots 9 | . . . 5 4 . . . Rammed 2 | . . . . 2 . . . Targets Rammed 27 | . . . 25 2 . . . Kicked 25 | . . . 25 . . . . Crushed . | . . . . . . . . Highest Temperature 417 | . 162 120 417 153 204 10 259 Average Temperature 87 | . 44 61 154 76 69 3 71 Received Heat Transfer 2697 | . 306 . 342 711 126 456 756 Effects 6 | . . . 6 . . . . Shutdowns 2 | . . . 2 . . . . Interference 2 | . . . 2 . . . . Damage (minor) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 41 | . 1 . 2 15 7 12 4 Impact Corruptions 60 | . . . . 16 15 20 9 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 7 | . 5 1 1 . . . . Heat Transferred 4613 | . 1727 148 1691 710 37 . 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 4 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Peak Influence 712 | . 218 116 490 640 286 227 712 Initial 266 | . . 46 44 206 266 25 100 Average 245 | . 115 91 302 465 188 89 422 Maximum Alert Level 3 | . 1 . 2 2 1 1 3 Low Security (%) 48 | 100 89 100 19 . 41 94 12 Level 1 25 | . 10 . 52 20 58 5 24 Level 2 22 | . . . 27 79 . . 51 Level 3 2 | . . . . . . . 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 4 . 4 4 4 6 . Investigation 3 | . 1 . 1 . . 1 . Extermination 4 | . . . . . 1 3 . Reinforcement 14 | . 3 . 3 3 3 2 . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Gar Distress Signals 11 | . 2 . 3 4 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 175 | . 25 3 45 37 12 25 28 Peak Tracking Total 8 | . 5 3 7 8 3 4 7 Tactical Retreats 10 | . 1 . 3 . . 4 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Gar Machines Disabled 11 | . 2 . 3 3 . . 3 Max in Single Turn 3 | . 1 . 3 3 . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Gar Machines Accessed 20 | . 5 . 3 2 3 5 2 Terminals 15 | . 5 . 3 2 2 1 2 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 60 | . 18 . 8 7 10 15 2 Successful 29 | . 8 . 3 3 4 9 2 Failed 31 | . 10 . 5 4 6 6 . Catastrophic 3 | . 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual 28 | . 11 . 6 4 1 6 . Terminals 46 | . 18 . 8 7 5 6 2 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . . 3 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 5 | . . . . . 5 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 12 | . 5 . 1 1 2 1 2 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . Security Status 1 | . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 9 | . 3 . 2 2 . 2 . Terminals 9 | . 3 . 2 2 . 2 . Assimilate 1 | . . . . . . 1 . Botnet 8 | . 3 . 2 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 . 3 2 2 2 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 152 | . . . . . . 152 . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 44 | . . . . . . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . 10 . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Gar Total Allies 5 | . . 2 . . . . 3 Largest Group 2 | . . 2 2 . . . 2 Highest-Rated Group 92 | . . 49 49 . . . 92 Highest-Rated Ally 46 | . . 31 31 . . . 46 Total Orders . | . . . . . . . . Ally Attacks 40 | . . . 19 . . . 21 Total Damage 939 | . . . 294 . . . 645 Kills 12 | . . . 6 . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Gar Turns Passed 6909 | 79 902 79 969 622 1000 1694 1564 Spaces Moved 3262 | 62 547 48 481 222 519 835 548 Core 98 | 10 . . . . . . 88 Treads 1608 | . . . . 158 519 835 96 Legs 1427 | 52 547 48 481 64 . . 235 Wheels . | . . . . . . . . Hover 129 | . . . . . . . 129 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 50 Average Speed 157 | 108 120 120 120 148 160 160 235 Slowest Speed 950 | 120 120 120 190 240 160 160 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 89 14 36 22 15 18 47 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 142 | . 24 . 48 31 . . 39 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 142 | . 24 . 48 31 . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Gar Total 4404 | 70 707 61 714 365 642 1112 733 Wait 419 | . 54 10 63 8 66 139 79 Move 3255 | 61 546 47 480 221 518 834 548 Hop . | . . . . . . . . Pick Up 56 | 3 8 . 4 8 5 22 6 Fast Attach 59 | 6 3 . 10 10 3 10 17 Attach 45 | . 3 . 6 10 4 5 17 Detach 14 | . 1 . 1 . 1 2 9 Swap 29 | . 5 . 9 8 1 6 . Drop 53 | . 7 . 9 12 4 18 3 Fire 256 | . 80 4 107 35 10 1 19 Melee 191 | . . . . 51 30 75 35 Ram . | . . . . . . . . Kick 25 | . . . 25 . . . . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 14) 80 | -11/Junkyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 4) 659 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Discovered new exit (range 5) 964 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Entered Mines 1003 | -10/Mines | Discovered new exit (range 6) 1061 | -10/Mines | Entered Materials 1061 | -9/Materials | Accompanied by 2 allies 1061 | -9/Materials | Evolved 2 slots: Propulsion x2 1066 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1283 | -9/Materials | Discovered new exit (range 8) 1446 | -9/Materials | Build established: Scavenger-Mutant 1448 | -9/Materials | Lost 3 parts (1p1u1w) 1948 | -9/Materials | Discovered new exit (range 16) 2030 | -9/Materials | Entered another Materials area 2030 | -8/Materials | Evolved 2 slots: Utility x2 2168 | -8/Materials | Lost 6 parts (4n2w) 2182 | -8/Materials | Destroyed 8 combat bots 2430 | -8/Materials | First assault squad dispatched 2431 | -8/Materials | Build established: Mutant 2449 | -8/Materials | Core integrity fell below 50% 2489 | -8/Materials | Core integrity fell below 20% 2489 | -8/Materials | System corruption reached 10% 2497 | -8/Materials | Discovered new exit (range 16) 2563 | -8/Materials | Lost 8 parts (1p4n2u1w) 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3615 | -7/Factory | Discovered new exit (range 13) 3652 | -7/Factory | Entered another Factory area 3652 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3693 | -6/Factory | Discovered new exit (range 4) 4394 | -6/Factory | Lost 5 parts (2p2n1u) 5094 | -6/Factory | Repaired System Restoration Module 5344 | -6/Factory | Identified exit to Garrison 5346 | -6/Factory | Entered Garrison 5596 | -6/Garrison | Triggered checkpoint 5682 | -6/Garrison | Garrison Relay disabled 5743 | -6/Garrison | Lost 3 parts (1p2n) 5841 | -6/Garrison | Build established: Scavenger-Mutant 5892 | -6/Garrison | Triggered checkpoint 5895 | -6/Garrison | Triggered checkpoint 6013 | -6/Garrison | Discovered new exit (range 12) 6043 | -6/Garrison | Triggered checkpoint 6090 | -6/Garrison | Lost 7 parts (1p4n1u1w) 6331 | -6/Garrison | Build established: Mutant 6354 | -6/Garrison | Triggered checkpoint 6438 | -6/Garrison | Triggered checkpoint 6475 | -6/Garrison | Core integrity fell below 50% 6511 | -6/Garrison | Lost 4 parts (1p2n1u) 6730 | -6/Garrison | Triggered checkpoint 6767 | -6/Garrison | Build established: Scavenger-Mutant 6787 | -6/Garrison | Spotted B-75 Beast 6854 | -6/Garrison | Spotted B-90 Cyclops 6877 | -6/Garrison | Rewired B-90 Cyclops 6887 | -6/Garrison | Core integrity fell below 20% 6910 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06870_ B-75 Beast springs to life. 06870_ Hvy. Rocket Launcher destroyed. 06870_ B-90 Cyclops springs to life. 06872_ Fission Core destroyed. 06873_ Lgt. Angular Momentum Engine destroyed. 06874_ B-86 Titan system offline. 06877_ B-90 Cyclops rewired. 06879_ Machine disabled. 06879_ Cyclops 5a suffers critical hit (Meltdown). 06880_ Machine disabled. 06882_ Gauss Rifle destroyed. 06884_ B-86 Titan system offline. 06885_ Gatling Laser destroyed. 06886_ Remote Datajack destroyed. 06889_ B-90 Cyclops activates siege mode. 06889_ Adv. Heat Sink destroyed. 06889_ Dropped Lrg. Storage Unit. 06890_ Acquired 8 matter. 06895_ Acquired Hyp. Coil Gun. 06900_ System corrupted: Heat flow error (+130). 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""""?#?? | | ?????????## #?????????????############???? | | ??????????# #????????????????????????????? | | ??????????## ##????????????????????????????? | | ??????????## ##?????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ##??????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ^ ????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteAntimatterProcessor Manual? 0 Play Time 01:06:34 Cumulative 24.2 hours Start 2024.02.06 @ 08:27:31 End 2024.02.08 @ 14:45:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 912a2cdc-57e2-449a-aa57-33f7c352a6fb