Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 18:44:53 Player: War__Prophet Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2827) 2827 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 8077 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 85/100 System Corruption 8% Temperature Cool (80) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Deuterium Engine Antigrav System Core Analyzer Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Enhanced Optical Array Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon Assault Cannon Assault Cannon Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Fission Core Light Fission Core Enhanced Fission Core Enhanced Fission Core Small Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Improved Energy Well Medium Matter Pod Matter Compressor Core Analyzer Core Analyzer Core Analyzer Improved Light Armor Plating Force Field High-powered Shotgun Remote Datajack [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon High-powered Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . . 2 2 . . . Weapon 4 | . . 2 . . . . 2 . Parts Attached 78 | 6 . 8 7 4 . 18 16 19 Power 12 | 1 . 1 1 . . 1 3 5 Engine 5 | 1 . 1 1 . . 1 1 . Core 7 | . . . . . . . 2 5 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 2 1 . 5 1 7 Treads . | . . . . . . . . . Leg 4 | . . . . . . . . 4 Wheel 14 | 2 . . 2 1 . 5 1 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 . 3 2 3 . 5 6 3 Device 7 | . . . . 3 . 2 2 . Storage 7 | 1 . 1 . . . 3 . 2 Processor 6 | . . 2 1 . . . 2 1 Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . . 2 . Artifact . | . . . . . . . . . Weapon 25 | 2 . 4 2 . . 7 6 4 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 . 4 2 . . . 1 . Ballistic Cannon 9 | . . . . . . 7 . 2 Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 2 Parts Lost 40 | . . . 3 3 . 14 6 14 Power 2 | . . . . . . 1 1 . Propulsion 10 | . . . . 1 . 5 1 3 Utility 10 | . . . 1 1 . 4 1 3 Weapon 18 | . . . 2 1 . 4 3 8 Highest Loss Streak 8 | . . . 2 3 . 8 2 5 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 17 | . 4 10 16 25 25 20 18 17 Power 3 | . 1 2 2 2 2 1 3 5 Propulsion 2 | . . . 4 9 9 4 . . Utility 6 | . 3 5 5 9 9 6 6 8 Weapon 4 | . . 3 4 4 5 7 6 1 Tool/Special . | . . . . . . . . . Unused Backups 16 | . . . . 1 . 3 . 12 Power 6 | . . . . . . . . 6 Propulsion 3 | . . . . 1 . 1 . 1 Utility 7 | . . . . . . 2 . 5 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 75 | . 85 86 86 72 61 56 69 76 Engine 6 | . 14 11 11 9 7 4 3 1 Core 2 | . . . . . . . 2 8 Leg 1 | . . . . . . . . 7 Wheel 14 | . 28 22 22 13 7 12 12 5 Device 6 | . . . . 9 15 7 13 6 Storage 9 | . 14 11 11 9 7 8 6 10 Processor 3 | . . 2 . . . . 5 10 Protection 2 | . . . . . . . 6 1 Ballistic Gun 17 | . 28 39 41 31 23 8 1 4 Ballistic Cannon 4 | . . . . . . 13 . 14 Slashing Weapon 4 | . . . . . . . 14 . Peak Build Rating 67 | 6 6 22 22 21 15 31 51 67 Average Rating 31 | 4 6 17 17 16 15 18 41 52 On Entrance 15 | . 6 6 20 15 15 15 18 40 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns 65 | . . . . . . . . 65 Heaviest Build 139 | 12 12 100 103 93 90 110 113 139 Greatest Support 50 | 20 20 20 26 26 16 32 32 50 Greatest Overweight (x) 13 | . . 4 4 5 5 9 6 13 Average Overweight (x) 3 | . . 3 3 3 5 3 3 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 23 25 25 25 25 25 19 Most Carried 25 | 1 7 12 25 25 25 25 25 25 Average Carried 17 | . 4 10 16 25 25 23 18 17 Final Capacity 25 | 8 8 25 25 25 25 25 25 5 Final Carried 25 | 1 7 11 25 25 25 19 24 4 Class Distribution -------------------- 28% | Scavenger-Mutant 25% | Gunner 17% | Mutant 15% | Scavenger-Gunner 11% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 2776 | 185 75 69 751 107 . 461 461 667 Remotely . | . . . . . . . . . Salvage Created 2491 | . . 241 122 216 . 283 655 974 Parts 168 | . . 15 13 13 . 22 49 56 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 61 | . . 5 10 5 . 10 8 23 Melee 10 | . . . . . . . 8 2 Guns 23 | . . 5 10 5 . . . 3 Cannons 18 | . . . . . . 10 . 8 AOE 10 | . . . . . . . . 10 Classes Destroyed 15 | . . 3 4 1 . 2 5 . Worker 9 | . . . 3 . . . 3 3 Builder 6 | . . . 1 . . . 3 2 Tunneler 1 | . . . . . . . 1 . Recycler 2 | . . 1 . . . . . 1 Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . Swarmer 15 | . . . 7 . . 3 . 5 Grunt 22 | . . 2 . 4 . 3 2 11 Brawler 1 | . . . . 1 . . . . Sentry 5 | . . 3 . . . . 2 . Specialist 3 | . . . . . . 3 . . Hunter 3 | . . . . . . . 1 2 Programmer 8 | . . . . . . . 3 5 Heavy 1 | . . . . . . 1 . . Assembled 3 | . . . 3 . . . . . Best Kill Streak 10 | . . 3 5 5 . 5 4 10 Combat Bots Only 10 | . . 2 4 5 . 5 4 10 Max Kills in Single Turn 5 | . . 1 2 1 . 2 1 5 Gunslinging 1 | . . . 1 . . . . . Exploded 5 | . . . . . . . . 5 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 540 | . . 29 54 17 . 98 148 194 Missed 173 | . . 7 14 4 . 28 49 71 Hits 367 | . . 22 40 13 . 70 99 123 Melee 4 | . . . 2 2 . . . . Projectile 363 | . . 22 38 11 . 70 99 123 Critical Strikes 12 | . . . . . . 3 3 6 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 6193 | . . 341 384 227 . 1458 1116 2667 Core 1663 | . . 72 73 30 . 363 120 1005 Absorbed by Shields 214 | . . . . . . . 214 . Core Remaining (%) 81 | 100 100 . 63 94 . 48 85 . Volleys Fired 111 | . . 12 23 12 . 22 2 40 Largest 6 | . . 4 4 4 . 4 1 6 Hottest 213 | . . 100 100 90 . 160 28 213 Shots Fired 382 | . . 48 72 44 . 60 3 155 Gun 202 | . . 48 72 44 . . 3 35 Cannon 180 | . . . . . . 60 . 120 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 382 | . . 48 72 44 . 60 3 155 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . . 5 3 15 . 5 7 6 Robot Miss Streak 31 | . . 5 11 3 . 6 . 31 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 218 | . . 26 32 30 . 32 40 58 Core Hits 128 | . . 11 17 15 . 14 12 59 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 14 | . . 1 . 1 . 1 5 6 Destroy 3 | . . 1 . 1 . . . 1 Blast 6 | . . . . . . 1 . 5 Sever 5 | . . . . . . . 5 . Melee Attacks 56 | . . . . . . . 51 5 Impact . | . . . . . . . . . Slashing 55 | . . . . . . . 51 4 Piercing 1 | . . . . . . . . 1 Sneak Attacks 8 | . . . . . . . 8 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 8 . Damage Inflicted 7996 | . . 500 500 404 . 972 2377 3243 Guns 1772 | . . 474 500 396 . . 35 367 Cannons 2038 | . . . . . . 972 . 1066 Explosions 1707 | . . . . . . . . 1707 Melee 2442 | . . . . . . . 2342 100 Ramming 37 | . . 26 . 8 . . . 3 Kinetic 3810 | . . 474 500 396 . 972 35 1433 Thermal . | . . . . . . . . . Explosive 1707 | . . . . . . . . 1707 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2442 | . . . . . . . 2342 100 Piercing . | . . . . . . . . . Highest Corruption 8 | . . 2 2 4 . . 4 8 Average Corruption 3 | . . 2 2 4 . . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . 14 3 . . 13 9 Message Errors 9 | . . . 5 . . . 2 2 Matter Fused 9 | . . . 3 1 . . 5 . Heat Flow Errors 4 | . . . . 1 . . 1 2 Energy Discharges 4 | . . . 1 . . . 2 1 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . 2 . . . . 1 Data Loss (major) 3 | . . . 1 . . . 1 1 Misfires 5 | . . . 2 1 . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 588 | . . 16 . . . . 525 47 Projectiles 40 | . . . . . . . . 40 Explosions 7 | . . . . . . . . 7 Melee 541 | . . 16 . . . . 525 . Knockbacks 11 | . . . . . . 5 . 6 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . 5 . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 403 | . . 13 . 4 . . . 386 Shots 5 | . . . . . . . . 5 Rammed 3 | . . 1 . 1 . . . 1 Targets Rammed 3 | . . 1 . 1 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 271 | . . 124 121 87 . 15 164 271 Average Temperature 45 | . . 50 48 47 . 10 108 40 Received Heat Transfer 1034 | . . 105 . 99 . 315 260 255 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 99 | 100 100 100 100 100 100 100 100 99 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 406 | . . 122 87 123 18 120 92 406 Initial 63 | . . . 31 . 18 12 63 . Average 38 | . . 63 19 48 18 36 28 70 Influence Increases 1892 | . . 162 180 183 . 230 286 851 Destroy 0b10 Robot/C 1160 | . . 100 140 100 . 200 160 460 Destroy 0b10 Robot/NC 100 | . . 5 20 . . . 45 30 Destroy Leader 252 | . . 40 20 20 . 30 52 90 Successful Hack 14 | . . . . 2 . . 12 . Disable Machine 150 | . . 15 . . . . . 135 Destroy Structure 81 | . . 2 . 1 . . 2 76 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 120 | . . . . 60 . . . 60 Influence Decreases 1486 | . . 80 262 140 25 128 406 445 Entered New Map 139 | . . . 51 . 25 6 57 . Time Decay 1011 | . . 80 211 110 . . 293 317 Lost Part 336 | . . . . 30 . 122 56 128 Squads Dispatched 14 | . 1 1 . 1 . 2 2 7 Investigation 3 | . 1 . . . . . . 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 7 | . . 1 . 1 . 2 1 2 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 2 | . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . . 7 10 14 . 11 11 35 Peak Tracking Total 15 | . . 4 4 5 . 6 4 15 Tactical Retreats 3 | . . . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 4 | . 1 1 . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 10 | . . 1 . . . . . 9 Max in Single Turn 3 | . . 1 . . . . . 3 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 5 | . . . . 1 1 . 1 2 Terminals 1 | . . . . . 1 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 14 | . . . . 4 1 . 3 6 Successful 6 | . . . . 3 1 . 1 1 Failed 7 | . . . . . . . 2 5 Catastrophic 1 | . . . . . . . . 1 Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . . 1 . . . Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . . 4 . . 3 . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 1 | . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . 3 . . 1 . Retrieve Study 4 | . . . . 3 . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . 1 . . 1 2 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . 3 . . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 8 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Active Infowar (turns) 1344 | . . . . 23 7 150 372 792 Optics 1164 | . . . . . . . 372 792 Seismic 180 | . . . . 23 7 150 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 3898 | 37 164 231 844 351 7 337 1069 858 Spaces Moved 2315 | 35 198 128 532 197 5 166 608 446 Core 111 | 1 . . . . . . . 110 Treads . | . . . . . . . . . Legs 101 | . . . . . . . . 101 Wheels 2103 | 34 198 128 532 197 5 166 608 235 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 135 135 175 130 130 50 Average Speed 136 | 79 80 132 139 153 175 139 145 144 Slowest Speed 275 | 80 80 140 140 175 175 215 190 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 45 15 77 21 . 87 20 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 84 | . . . . . . . 2 82 Melee 2 | . . . . . . . 2 . Projectile 5 | . . . . . . . . 5 AOE 77 | . . . . . . . . 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total 2693 | 41 203 161 581 221 4 226 698 558 Wait 33 | . . . 5 5 . . 19 4 Move 2307 | 34 197 127 531 196 4 165 607 446 Hop . | . . . . . . . . . Pick Up 54 | 1 6 4 12 1 . 6 9 15 Fast Attach 44 | 6 . 7 5 3 . 6 9 8 Attach 37 | . . 1 . . . 14 6 16 Detach 24 | . . 6 2 . . 4 4 8 Swap 11 | . . . 2 1 . 2 2 4 Drop 24 | . . 3 1 2 . 7 . 11 Fire 111 | . . 12 23 12 . 22 2 40 Melee 45 | . . . . . . . 40 5 Ram 3 | . . 1 . 1 . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 38 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Met a group of wandering Federalists 131 | -10/Materials | Discovered new exit (range 11) 188 | -10/Materials | Discovered new exit (range 13) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Weapon x2 425 | -9/Materials | Discovered new exit (range 6) 433 | -9/Materials | Entered Mines 434 | -9/Mines | Met a Derelict bent on vengeance 468 | -9/Mines | Assembled infested the area 473 | -9/Mines | Assisted by a Guerilla fighting off Assembled 514 | -9/Mines | Build established: Gunner 553 | -9/Mines | Learned location of 1 exit from Materials 1041 | -9/Mines | Discovered new exit (range 8) 1242 | -9/Mines | Discovered new exit (range 5) 1246 | -9/Mines | Learned location of Storage (-9) 1277 | -9/Mines | Entered Materials 1277 | -8/Materials | Evolved 2 slots: Utility x2 1278 | -8/Materials | Identified exit to Factory 1322 | -8/Materials | Build established: Scavenger-Gunner 1415 | -8/Materials | Central database locked down 1496 | -8/Materials | Lost 3 parts (1n1u1w) 1623 | -8/Materials | Discovered exit to Factory (range 3) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Utility x2 1635 | -7/Factory | Identified exit to DSF 1635 | -7/Factory | Entered DSF 1763 | -7/DSF | Additional patrols routed to DSF 1847 | -7/DSF | Lost 8 parts (1p2n3u2w) 1912 | -7/DSF | Sterilization system engaged 1912 | -7/DSF | Core integrity fell below 50% 1929 | -7/DSF | Lost 6 parts (3n1u2w) 1932 | -7/DSF | Ambient heat levels rising (+10) 1947 | -7/DSF | Ambient heat levels rising (+10) 1949 | -7/DSF | Discovered new exit (range 15) 1962 | -7/DSF | Ambient heat levels rising (+10) 1972 | -7/DSF | Entered Factory 1972 | -6/Factory | Evolved 2 slots: Weapon x2 2175 | -6/Factory | Build established: Mutant 2555 | -6/Factory | Build established: Scavenger-Mutant 2951 | -6/Factory | Discovered new exit (range 21) 3041 | -6/Factory | Entered another Factory area 3041 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3427 | -5/Factory | Build established: Scavenger-Executioner 3619 | -5/Factory | Lost 5 parts (2n3w) 3771 | -5/Factory | Spotted B-75 Beast 3833 | -5/Factory | Released all parts (10) 3890 | -5/Factory | Core integrity fell below 50% 3898 | -5/Factory | Core integrity fell below 20% 3899 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03891_ The unstable cave ceiling collapses. 03893_ System corrupted: Heat flow error (+284). 03893_ Critical hit (Burn: +37). 03894_ The unstable cave ceiling collapses. 03897_ Nuclear Reactor explodes. 03897_ Destroyed Adv. Heat Sink. 03897_ G-50 Soldier destroyed. 03897_ P-70 Sage destroyed. 03898_ Nuclear Reactor explodes. 03898_ G-50 Soldier destroyed. 03898_ H-66 Slayer destroyed. 03898_ G-50 Soldier destroyed. 03898_ G-67 Veteran destroyed. 03898_ Nuclear Reactor explodes. 03898_ G-50 Soldier destroyed. 03898_ Terminal disabled. 03898_ Acquired Smartbomb Launcher. 03898_ Penetrated by Slug. 03898_ Smartbomb Launcher destroyed. 03899_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ???????????????????????????## ######???????????? | | ????????????????????????### # ##??????????? | | ???????????????????????## #??????????? | | ???????????????????????# #???????????? | | ???????????????????????# ##??????????? | | ???????????????????????# g #??????????? | | ???????????????????????# ##?????????? | | ???????????????????????# #?????????? | | ???????????????????????## = # #?????????? | | ???????????????????????# @ % # ##?????????? | | ???????????????????????# = #?????????? | | ?????????????????????? ##?????????? | | ????????????????????? # %= #???????# " | | ???????????????????? # =! #???????# " | | ???????????????????# ?# ####???????# " | | ???????????????????# ?? Y ############ " | | ???????????????????+???## " ## # | | ????????????????????????# h " ## """"""" # " | | ????????????????????????# ## """Y""" # " | | ??????????????????# ######H###### # " | | ??????????????????# % ""### """ """ # " | | ???????????????? ! + """ """ # | | ??????????????????# ;#### """ """ #### | | ??????????????????# ##### ##??# #??? | | ??????????????????###+#?????# #???#########/###? | | ???????????????????????????# ???####### #? | | ???????????????????????????# ## | | ???????????????????????????# " ! | | ???????????????????????????# ## | | ???????????????????????????# #######+## #? | | ???????????????????????????### ###????????### ###? | | ?????????????????????????????# ?????????????# #??? | | ?????????????????????????????# ?????????????# #??? | | ?????????????????????????????? ?????????????#+???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 1000 Matter Stores 344 Matter Capacity 650 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Greatsword | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed InertialGreatTendrils Manual? 0 Play Time 00:35:04 Cumulative 40.9 hours Start 2025.10.28 @ 18:09:51 End 2025.10.28 @ 18:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f053959a-d310-4893-b80f-9d91d51e2a52