Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 10:48:25 Player: opaguck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (507) 507 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 2862 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 99/100 System Corruption 3% Temperature Cool (18) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Scrap Suit Heat Sink Heat Sink Improved Terrain Scanner Seismic Detector Seismic Detector Salvage Targeting Computer Hacking Suite Authchip [R/Combat] Authchip [Device] Recalibrator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Improved Datajack > --- INVENTORY -------- Armored Wheel Heat Sink Heat Sink Improved Terrain Scanner Seismic Detector Seismic Detector ECM Suite Hacking Suite [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 24 | 6 8 4 3 . 3 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 . . . 1 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 3 | . 2 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 2 2 . . 1 Device 2 | 1 . . . . 1 Storage 3 | 1 2 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 1 3 2 3 . . Energy Gun 3 | 1 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . . 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 2 . . 8 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 5 | . . 2 . . 3 Highest Loss Streak 4 | . . 2 . . 4 To Critical Strikes . | . . . . . . Average Backups 10 | . 5 8 10 12 13 Power . | . . . 1 1 . Propulsion . | . 1 1 1 1 . Utility 8 | . 4 6 8 10 11 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 12 | . 2 . . . 10 Power 1 | . 1 . . . . Propulsion 1 | . 1 . . . . Utility 10 | . . . . . 10 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 97 98 94 100 87 Engine 11 | . 13 11 11 11 11 Leg 3 | . 16 . . . . Wheel 20 | . 11 22 22 22 21 Device 2 | . 14 1 . . . Storage 11 | . 14 11 11 11 11 Processor 17 | . . 20 22 22 18 Energy Gun 13 | . 22 21 11 11 8 Launcher 13 | . . . 16 22 15 Peak Build Rating 17 | 8 14 17 16 17 17 Average Rating 14 | 4 11 16 15 16 15 On Entrance 11 | . 8 14 12 16 17 Naked Turns . | . . . . . . Heaviest Build 35 | 11 32 33 35 35 35 Greatest Support 24 | 20 24 24 24 24 24 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 15 Most Carried 15 | 2 10 9 13 15 15 Average Carried 11 | . 5 8 11 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 9 9 12 15 12 Class Distribution -------------------- 60% | Gunner 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 506 | 150 214 50 51 . 41 Remotely . | . . . . . . Salvage Created 571 | 16 376 106 29 . 44 Parts 54 | 4 31 9 7 . 3 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 12 3 3 . 2 Guns 8 | . 4 3 1 . . Cannons 3 | . 3 . . . . AOE 9 | . 5 . 2 . 2 Classes Destroyed 8 | 1 6 1 . . . Worker 1 | . 1 . . . . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Operator 2 | . 2 . . . . Watcher 2 | . 1 1 . . . Swarmer 13 | . 6 2 3 . 2 Grunt 6 | . 6 . . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | 1 4 2 3 . 2 Combat Bots Only 3 | . 3 2 3 . 2 Max Kills in Single Turn 3 | 1 3 1 3 . 2 Gunslinging . | . . . . . . Exploded 3 | . 3 . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 183 | . 19 34 2 . 128 Missed 63 | . 5 9 1 . 48 Hits 120 | . 14 25 1 . 80 Projectile 120 | . 14 25 1 . 80 Critical Strikes 1 | . . . . . 1 Damage Taken 1398 | . 132 232 8 . 1026 Core 437 | . 32 60 . . 345 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 191 | . 25 . . 166 . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 56 | 4 17 11 1 . 23 Largest 3 | 1 2 2 3 . 2 Hottest 108 | 40 90 90 108 . 78 Shots Fired 86 | 4 34 20 3 . 25 Gun 70 | 4 28 20 1 . 17 Cannon 6 | . 6 . . . . Launcher 10 | . . . 2 . 8 Special . | . . . . . . Kinetic 6 | . 6 . . . . Thermal . | . . . . . . Explosive 10 | . . . 2 . 8 Electromagnetic 70 | 4 28 20 1 . 17 Robot Hit Streak 6 | 4 5 5 3 . 6 Robot Miss Streak 5 | . 2 2 . . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 56 | 4 20 18 1 . 13 Core Hits 30 | 1 17 5 3 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks 6 | . . 6 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . 5 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1680 | 54 961 167 128 . 370 Guns 520 | 54 249 167 14 . 36 Cannons 69 | . 69 . . . . Explosions 1091 | . 643 . 114 . 334 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 69 | . 69 . . . . Thermal 273 | . 273 . . . . Explosive 818 | . 370 . 114 . 334 Electromagnetic 520 | 54 249 167 14 . 36 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 77 | . 66 . . . 11 Projectiles . | . . . . . . Explosions 77 | . 66 . . . 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 264 | . 60 93 39 . 264 Average Temperature 42 | . 24 39 23 . 79 Received Heat Transfer 249 | . 30 27 . . 192 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . 250 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 4 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 185 | 5 185 66 82 . . Initial 66 | . . 66 9 . . Average 35 | . 67 27 12 . . Influence Increases 762 | 5 387 102 82 . 186 Destroy 0b10 Robot/C 480 | . 240 60 60 . 120 Destroy 0b10 Robot/NC 35 | 5 25 5 . . . Destroy Leader 96 | . 44 22 10 . 20 Allied During Kill 16 | . . . . . 16 Successful Hack 37 | . 37 . . . . Disable Machine 30 | . 30 . . . . Destroy Structure 23 | . 11 . 12 . . Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 762 | 5 229 235 107 . 186 Entered New Map 108 | . . 92 16 . . Time Decay 564 | 5 229 123 91 . 116 Lost Part 50 | . . 20 . . 30 Lost Ally 40 | . . . . . 40 Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 18 10 3 . 15 Peak Tracking Total 6 | . 3 6 3 . 5 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 8 . . 1 . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 19 . . 2 . Successful 14 | . 12 . . 2 . Failed 7 | . 7 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 16 | . 16 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 9 . . 2 . Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . 1 . . . . Locate Traps 5 | . 5 . . . . Hauler Manifests 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 8 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 2 . . . Non-combat 1 | . . 1 . . . Combat 1 | . . 1 . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 2 | . . 2 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 560 | . . . . . 560 Kills 4 | . . . . . 4 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 720 | 9 657 37 . . 17 Terrain 703 | 9 657 37 . . . ECM 17 | . . . . . 17 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3720 | 71 657 324 699 1226 743 Spaces Moved 2930 | 44 482 264 637 982 521 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 316 | 38 278 . . . . Wheels 2608 | . 204 264 637 982 521 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 105 105 105 Average Speed 105 | 110 108 105 105 105 105 Slowest Speed 120 | 120 120 105 105 105 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 83 20 88 85 68 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 79 | . 12 . 13 . 54 Melee . | . . . . . . Projectile . | . . . . . . AOE 79 | . 12 . 13 . 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3469 | 62 584 291 665 1176 691 Wait 408 | 2 50 1 19 192 144 Move 2925 | 43 481 263 636 981 521 Hop . | . . . . . . Pick Up 37 | 7 18 4 5 3 . Fast Attach . | . . . . . . Attach 23 | 6 7 4 3 . 3 Detach . | . . . . . . Swap 2 | . 2 . . . . Drop 12 | . 9 2 1 . . Fire 56 | 4 17 11 1 . 23 Melee 6 | . . 6 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 13) 542 | -10/Materials | Repaired Ion Engine 549 | -10/Materials | Discovered new exit (range 12) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 977 | -9/Materials | Discovered new exit (range 15) 995 | -9/Materials | Identified exit to Mines 1053 | -9/Materials | Entered Mines 1067 | -9/Mines | Discovered new exit (range 9) 1074 | -9/Mines | Identified exit to Materials 1105 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1144 | -9/Mines | Learned Materials stockpile data 1184 | -9/Mines | Discovered exit to Materials (range 6) 1279 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1281 | -9/Mines | Found Scrap Suit 1494 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1522 | -9/Mines | Build established: Gunner 1662 | -9/Mines | Identified exit to Zion 1752 | -9/Mines | Entered Zion 1843 | -7/Zion | Discovered new exit (range 14) 1858 | -7/Zion | Identified exit to Proximity Caves 1912 | -7/Zion | Learned location of Armory (-3) 2038 | -7/Zion | Visited the Megawrench Repair Shop 2038 | -7/Zion | Megawrench repaired 6 parts 2087 | -7/Zion | Learned location of Warlord (-4) 2161 | -7/Zion | Given A8's code to call for help 2437 | -7/Zion | Met Imprinter 2458 | -7/Zion | Imprinted 2460 | -7/Zion | Declared Zion's savior 2978 | -7/Zion | Entered Proximity Caves 2978 | -6/Proximity Caves | Accompanied by 4 allies 3509 | -6/Proximity Caves | Spotted B-75 Beast 3644 | -6/Proximity Caves | Core integrity fell below 50% 3678 | -6/Proximity Caves | Learned Factory interactive machine intel 3716 | -6/Proximity Caves | Core integrity fell below 20% 3721 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03527_ S-27 Virus destroyed. 03528_ Lgt. Nuclear Core fries itself beyond repair. 03531_ Autogun fries itself beyond repair. 03532_ VTOL Module fries itself beyond repair. 03533_ Acquired 11 matter. 03554_ Hvy. EM Pulse Gun destroyed. 03562_ Rocket Launcher destroyed. 03563_ System corrupted: Heat flow error (+141). 03575_ Acquired 13 matter. 03601_ System corrupted: Heat flow error (+287). 03602_ Overheating: System interference. 03602_ Signal Interpreter temporarily disabled. 03678_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 03683_ System corrupted: Matter fused (-7). 03686_ Arm. Wheel destroyed. 03688_ Ion Engine destroyed. 03713_ Arm. Wheel destroyed. 03720_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????# ##???????????????????????????????????# | | ????????? ##????????????????????????????????????# | | ?????????##?????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????? ??????? ?????????????? | | ?????????????????????????? #?????? #????????????? | | ?????????????????????????? #?????? #???????????## | | ?????????????????????????? #?????? #??????????## | | ?????????????????????????? #???### #??????????# | | ?????????????????????????? #??## ##?????????# # | | ?????????????????????##### #??# #????????### | | ????????????????????## ??## ########## | | ????????????????????# ?## ## | | ????????????????????# ?# ## # | | ???????????????????## ### ## #### # | | ???????????????????# ## #?# # | | ???????????????????# BB ## # | | ????????????????????# BB#### | | ???????????????????????# #?# # | | ???????????????????????##@ #?# # | | ????????????????????????## ##?# # # | | ?????????????????????????#l ####??# # # # | | ????????????????????????##% ##????# # | | ?????????????????????####% g #?????# | | ????????????????????## g ###?????# # | | ????????????????????# g ##??????#### # # # | | ????????????????????# ####??????## # # | | ????????????????????## ###?????# ## | | ?????????????????????# ##????# # ?? | | ?????????????????????## ####?? ? #?? | | ??????????????????????# #??? ? ??? | | ?????????????????????# #### #????????? | | ?????????????????????# #???# #????????? | | ?????????????????????###????## ### ##????????? | | ?????????????????????????????###?#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 6 Authchip Count 2 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 58% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorConcussiveWheel Manual? 0 Play Time 00:44:48 Cumulative 21.7 hours Start 2025.08.28 @ 20:35:22 End 2025.08.29 @ 10:48:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 623e68f9-f219-46a2-aab7-d54de96f861d