Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.10 @ 14:26:19 Player: Puck Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (137) 685 Value Destroyed (6276) 6276 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1346) 1346 TOTAL SCORE: 12847 Bonus ------- High Alert Combat Kills 646 Entered Garrisons 400 Met Imprinter 300 Cogmind --------- Core Integrity 544/850 Matter 61/300 Energy 489/500 System Corruption 2% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (6) --- Light Treads Light Treads Flexi-carbon Leg VTOL Module VTOL Module VTOL Module > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Hacking Suite Bomb Factory No. 2 > --- WEAPON (2) ------- KE Penetrator KE Penetrator > --- INVENTORY (20) --- VTOL Module VTOL Module Improved Cooling System Large Matter Pod (128) Advanced Sensor Array Advanced Sensor Array Encrypted Comm Array Improved Particle Charger Transmission Jammer Improved Thermal Shield Hardlight Generator Advanced Shield Generator Authchip [Device] System Restoration Module Long-range Tractor Beam Rocket Launcher Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Flexi-carbon Leg VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- KE Penetrator KE Penetrator > --- INVENTORY -------- VTOL Module VTOL Module Improved Cooling System Large Matter Pod Advanced Sensor Array Advanced Sensor Array Encrypted Comm Array Improved Particle Charger Transmission Jammer Improved Thermal Shield Hardlight Generator Advanced Shield Generator Authchip [Device] System Restoration Module Long-range Tractor Beam Rocket Launcher Rocket Launcher Powered Hammer [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . 1 . . . . 1 . . Utility 4 | . . 1 1 . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 135 | . 5 22 5 18 31 2 3 6 2 7 22 12 Power 9 | . 1 3 . 1 1 . 2 . . 1 . . Engine 8 | . 1 3 . . 1 . 2 . . 1 . . Core 1 | . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | . . 2 2 6 8 . . . . 1 10 . Treads 2 | . . . . . . . . . . . 2 . Leg 21 | . . 2 2 6 8 . . . . 1 2 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . 6 . Utility 59 | . 2 10 3 1 18 2 . 3 2 4 5 9 Device 31 | . . 1 . . 12 2 . 3 2 2 4 5 Storage 5 | . 1 3 . . 1 . . . . . . . Processor 2 | . . . 1 . 1 . . . . . . . Hackware 2 | . . . 1 . . . . . . . . 1 Protection 19 | . 1 6 1 1 4 . . . . 2 1 3 Artifact . | . . . . . . . . . . . . . Weapon 38 | . 2 7 . 10 4 . 1 3 . 1 7 3 Energy Gun 5 | . 2 2 . . . . . . . . 1 . Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 11 | . . 2 . 6 . . . . . . . 3 Ballistic Cannon 14 | . . 2 . . 3 . 1 3 . 1 4 . Launcher 4 | . . . . 3 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . . . . . 1 . 1 Parts Lost 22 | . . 3 . 4 4 . . . . . 10 1 Power 1 | . . . . 1 . . . . . . . . Propulsion 12 | . . 1 . 1 3 . . . . . 7 . Utility 4 | . . 2 . 1 . . . . . . 1 . Weapon 5 | . . . . 1 1 . . . . . 2 1 Highest Loss Streak 3 | . . 2 . 1 3 . . . . . 2 1 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 96 | . 97 92 98 99 97 100 100 100 100 93 91 99 Engine 7 | . 14 11 9 8 4 7 7 7 7 6 6 6 Leg 29 | . 28 26 35 35 35 38 38 38 38 33 15 6 Flight 3 | . . . . . . . . . . . 15 20 Device 4 | . . . . . 6 7 7 7 7 11 6 6 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 Processor 9 | . . . 5 9 9 15 15 15 15 13 13 13 Hackware 5 | . . . 8 9 7 7 7 7 7 6 6 6 Protection 7 | . 12 21 12 9 5 . . . . 1 6 6 Energy Gun 2 | . 28 5 . . . . . . . . 4 4 Ballistic Gun 5 | . . 14 18 17 1 . . . . . . 1 Ballistic Cannon 7 | . . 2 . . 13 15 15 15 15 13 7 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 78 | 12 21 60 62 62 69 60 61 61 61 75 78 72 Greatest Support 95 | 20 20 30 40 48 83 80 80 80 80 95 95 40 Greatest Overweight (x) 17 | . 1 2 1 2 1 . . . . . 17 1 Average Overweight (x) . | . . . 1 1 . . . . . . 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 9 12 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 19 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 7 11 19 19 19 19 19 19 20 19 19 19 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 19 20 20 19 20 20 20 20 20 20 18 Class Distribution -------------------- 49% | Hacker-Mutant 32% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Matter Collected 3905 | 200 40 511 193 671 619 222 163 116 86 33 902 149 Remotely 1208 | . . . . . 248 197 . 8 . . 670 85 Salvage Created 4810 | . 281 1333 310 1122 651 120 36 . 79 107 658 113 Parts 266 | . 17 84 16 53 38 3 2 . 7 6 37 3 Haulers Intercepted 5 | . 1 4 . . . . . . . . . . Recyclers Shooed 5 | . . 3 . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 9 6 . 7 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 113 | . 4 28 6 22 13 3 1 . 3 2 27 4 Guns 72 | . 4 28 6 21 5 . . . . . 7 1 Cannons 33 | . . . . . 7 3 1 . 3 2 14 3 AOE 7 | . . . . 1 . . . . . . 6 . Classes Destroyed 14 | . 3 5 . 4 . . . . 1 . 1 . Worker 1 | . . 1 . . . . . . . . . . Hauler 5 | . 1 4 . . . . . . . . . . Recycler 6 | . . 2 1 . 3 . . . . . . . Operator 3 | . . 1 . . 2 . . . . . . . Drone 1 | . . . . . . . . . 1 . . . Watcher 9 | . 1 4 1 . 2 . . . . 1 . . Swarmer 34 | . . 14 3 . 3 . . . . . 14 . Grunt 41 | . 4 6 3 14 5 3 . . . 2 4 . Brawler 1 | . . . . 1 . . . . . . . . Duelist 3 | . . . . 1 1 . . . . . 1 . Sentry 22 | . . 8 . 4 2 . . . 1 . 6 1 Specialist 2 | . . . . . . . . . . . 2 . Hunter 4 | . . . . 1 1 . . . . . . 2 Programmer 5 | . . . . 1 1 . 1 . 1 . . 1 Best Kill Streak 6 | . 4 5 6 5 4 3 1 . 2 2 6 2 Combat Bots Only 6 | . 2 4 3 5 4 3 1 . 2 2 6 2 Max Kills in Single Turn 4 | . 1 2 1 1 1 1 1 . 1 1 4 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 4 | . . . . 1 . . . . . . 4 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Damage Taken 5688 | . 212 832 96 1082 679 30 46 . 107 316 1600 688 Core 702 | . 27 146 4 125 77 . . . 17 31 167 108 Absorbed by Shields 206 | . . . . 12 . . . . . . 194 . Core Remaining (%) 82 | 100 89 63 . 76 . . . . 86 . . . Volleys Fired 402 | . 27 91 20 76 53 8 4 . 6 10 84 23 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 Hottest 133 | . 90 95 46 56 92 92 92 . 92 101 128 133 Shots Fired 718 | . 43 171 40 143 98 16 8 . 12 19 128 40 Gun 474 | . 43 167 40 137 36 . . . . . 34 17 Cannon 234 | . . 4 . . 62 16 8 . 12 19 90 23 Launcher 10 | . . . . 6 . . . . . . 4 . Special . | . . . . . . . . . . . . . Kinetic 568 | . . 112 40 137 98 16 8 . 12 19 90 36 Thermal 98 | . 2 58 . . . . . . . . 34 4 Explosive 10 | . . . . 6 . . . . . . 4 . Electromagnetic 42 | . 41 1 . . . . . . . . . . Robot Hit Streak 54 | . 12 54 9 35 40 8 9 . 6 8 30 21 Robot Miss Streak 5 | . 3 5 2 1 1 1 1 . 2 1 3 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 9 | . 1 3 2 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . Shots Hit Robots 561 | . 30 142 29 109 82 10 5 . 8 13 101 32 Core Hits 240 | . 9 58 13 48 31 5 1 . 3 6 58 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . . Critical Strikes 17 | . 2 5 . 1 2 . 1 . 1 . 4 1 Burn 5 | . . 5 . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . Blast 8 | . . . . . 1 . 1 . 1 . 4 1 Corrupt 2 | . 2 . . . . . . . . . . . Melee Attacks 3 | . . . . 1 2 . . . . . . . Impact 3 | . . . . 1 2 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11516 | . 446 2189 471 1730 1830 261 143 . 190 433 2935 888 Guns 6085 | . 446 2077 471 1588 467 . . . . . 777 259 Cannons 4622 | . . 106 . . 1280 261 143 . 190 433 1656 553 Explosions 720 | . . . . 142 . . . . . . 502 76 Melee 72 | . . . . . 72 . . . . . . . Ramming 17 | . . 6 . . 11 . . . . . . . Kinetic 8825 | . . 1633 471 1588 1747 261 143 . 190 433 1656 703 Thermal 1436 | . 11 539 . . . . . . . . 777 109 Explosive 720 | . . . . 142 . . . . . . 502 76 Electromagnetic 446 | . 435 11 . . . . . . . . . . Impact 72 | . . . . . 72 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . 3 . . 1 1 1 . . 2 Average Corruption 1 | . . . . 3 . . 1 1 1 . . 1 Corruption Purged 3 | . . . . . . . . . 1 . . 2 Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . . . . 4 1 . . . . Message Errors 2 | . . . . . . . 2 . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 177 | . . . . . 21 . 9 . . 24 26 97 Projectiles 138 | . . . . . 19 . 9 . . 24 25 61 Explosions 37 | . . . . . . . . . . . 1 36 Melee 2 | . . . . . 2 . . . . . . . Knockbacks 30 | . . . . . 14 . 1 . . 1 8 6 Impact 1 | . . . . . 1 . . . . . . . Kinetic 27 | . . . . . 11 . 1 . . 1 8 6 Secondary 2 | . . . . . 2 . . . . . . . Self-Inflicted Damage 25 | . . . . 25 . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 4 | . . 3 . . 1 . . . . . . . Kicked 4 | . . 3 . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 593 | . 349 593 2 21 63 13 129 . 30 165 252 171 Average Temperature 88 | . 163 140 1 5 23 8 26 . 10 64 84 31 Received Heat Transfer 2032 | . 147 300 45 696 270 18 . . 36 117 367 36 Effects 17 | . 4 13 . . . . . . . . . . Shutdowns 5 | . 1 4 . . . . . . . . . . Interference 4 | . 2 2 . . . . . . . . . . Damage (minor) 4 | . 1 3 . . . . . . . . . . Damage (major) 3 | . . 3 . . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . . 8 . . . . . . . . 2 . Heat Transferred 3406 | . 25 1769 . . . . . . . . 1362 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Peak Influence 1190 | . 159 476 306 998 453 . . . . 379 1190 907 Initial 541 | . . 57 72 173 453 . . . . 334 239 541 Average 439 | . 79 285 152 623 66 . . . . 352 809 617 Maximum Alert Level 4 | . . 2 1 3 2 . . . . 1 4 3 Low Security (%) 31 | 100 100 23 79 3 98 . . . . . . . Level 1 23 | . . 60 20 16 . . . . . 100 12 . Level 2 19 | . . 15 . 36 1 . . . . . 20 84 Level 3 24 | . . . . 43 . . . . . . 63 15 Level 4 1 | . . . . . . . . . . . 4 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . 3 1 . 4 . . . . 2 . 3 Investigation 2 | . . . . . 1 . . . . . . 1 Extermination 3 | . . . . . 1 . . . . 1 . 1 Reinforcement 6 | . . 3 . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . 1 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Distress Signals 4 | . 1 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 153 | . 7 37 13 22 20 3 7 . 5 7 26 6 Peak Tracking Total 8 | . 3 5 3 3 5 3 1 . 2 5 8 3 Tactical Retreats 11 | . 1 1 1 1 . . 5 . . . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 9 | . . . . 3 1 . . . . . 4 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 26 | . . 2 . 4 . . . . . . 6 14 Max in Single Turn 6 | . . 1 . 1 . . . . . . 1 6 Garrison Relay 8 | . . . . 4 . . . . . . 4 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 19 | . 2 3 2 2 5 . . . . 2 . 3 Terminals 13 | . 2 3 1 2 4 . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . Total Hacks 44 | . 6 7 4 3 15 . . . . 4 . 5 Successful 25 | . 3 5 3 1 8 . . . . 3 . 2 Failed 19 | . 3 2 1 2 7 . . . . 1 . 3 Catastrophic 6 | . . 1 . 1 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 7 6 3 2 5 . . . . 2 . 4 Terminals 32 | . 6 7 3 3 10 . . . . . . 3 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . . 5 . . . . 2 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . 2 . . Terminal Hacks 17 | . 3 5 2 1 6 . . . . . . . Part Schematic 2 | . . . 1 . 1 . . . . . . . Robot Analysis 4 | . 2 2 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . Unlock Access 2 | . . . 1 . . . . . . 1 . . Unauthorized Hacks 4 | . . . . . 1 . . . . 2 . 1 Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . . . 2 . 1 Reject 2 | . . . . . 1 . . . . 1 . . Mask 1 | . . . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 1 2 5 . . . . 2 . 2 Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 33 | . . . . 18 . . . . . . 15 . Machine Destruction 29 | . . . . 14 . . . . . . 15 . Programmers 4 | . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Total Allies 2 | . . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . . 2 2 2 . . Highest-Rated Group 50 | . . . . . . . . 50 50 49 . . Highest-Rated Ally 30 | . . . . . . . . 30 30 30 . . Warlord Squad Rendezvous 1 | . . . . . . . . . . 1 . . Pyro 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 11 6 . . Total Damage 289 | . . . . . . . . . 170 119 . . Kills 1 | . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Robot Analysis Total 4 | . 2 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Turns Passed 10570 | 3 276 1644 292 1529 1562 399 754 1087 372 359 1880 413 Spaces Moved 5332 | 3 154 725 113 640 746 254 471 816 241 247 794 128 Core . | . . . . . . . . . . . . . Treads 146 | . . . . . . . . . . . 18 128 Legs 4992 | 3 154 725 113 640 746 254 471 816 241 247 582 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 194 | . . . . . . . . . . . 194 . Fastest Speed 120 | 120 120 120 190 190 120 126 126 126 126 125 125 240 Average Speed 159 | 120 124 171 190 190 158 126 126 126 126 125 201 240 Slowest Speed 1405 | 120 190 260 190 260 192 126 126 126 126 126 1405 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 27 74 13 52 19 41 67 80 42 8 58 4 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 1 . 2 . . . 1 Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 12 | . . . . . . 1 4 5 2 . . . Spaces Dug 23 | . . . . 20 . 1 . . . 1 1 . Terrain Destroyed 142 | . . . . 33 2 1 2 . 1 3 22 78 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . 2 1 2 . 1 3 1 1 AOE 131 | . . . . 33 . . . . . . 21 77 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Gar Fac Low Low Zio Pro Fac Gar Fac Total 6643 | 2 198 956 152 804 1020 316 625 875 296 277 932 190 Wait 585 | . . 75 . 49 152 50 139 48 48 1 3 20 Move 5322 | 2 153 724 113 639 745 253 470 815 240 247 793 128 Hop . | . . . . . . . . . . . . . Pick Up 78 | . 7 22 8 5 16 2 4 2 . 5 5 2 Fast Attach 32 | . 1 10 . 1 4 . 1 . . 2 11 2 Attach 25 | . 2 3 2 3 6 . 1 3 . 1 3 1 Detach 2 | . . . . . 1 . . 1 . . . . Swap 78 | . 2 9 3 14 21 2 1 3 2 4 8 9 Drop 84 | . 6 19 6 7 19 1 5 3 . 7 6 5 Fire 402 | . 27 91 20 76 53 8 4 . 6 10 84 23 Melee 3 | . . . . 1 2 . . . . . . . Ram . | . . . . . . . . . . . . . Kick 4 | . . 3 . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 27 | . . . . 9 . . . . . . 18 . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / *Sto / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 4 | -11/Junkyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 898 | -9/Materials | Identified exit to Mines 1066 | -9/Materials | Discovered new exit (range 12) 1839 | -9/Materials | Discovered new exit (range 14) 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2172 | -8/Materials | Garrison activated, responded to threat 2216 | -8/Materials | Identified exit to Garrison 2216 | -8/Materials | Entered Garrison 2236 | -8/Garrison | Build established: Hacker-Mutant 2256 | -8/Garrison | Triggered checkpoint 2428 | -8/Garrison | Triggered checkpoint 2465 | -8/Garrison | Triggered checkpoint 2609 | -8/Garrison | Discovered new exit (range 10) 2654 | -8/Garrison | Triggered checkpoint 2756 | -8/Garrison | Triggered checkpoint 2840 | -8/Garrison | Garrison Relay disabled 3024 | -8/Garrison | Triggered checkpoint 3083 | -8/Garrison | Garrison Relay disabled 3199 | -8/Garrison | Discovered new exit (range 11) 3246 | -8/Garrison | Triggered checkpoint 3274 | -8/Garrison | Garrison Relay disabled 3463 | -8/Garrison | Garrison Relay disabled 3552 | -8/Garrison | Build established: Scavenger-Mutant 3581 | -8/Garrison | Discovered new exit (range 30) 3581 | -8/Garrison | Discovered new exit (range 67) 3581 | -8/Garrison | Discovered new exit (range 64) 3745 | -8/Garrison | Entered Factory 3745 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3946 | -7/Factory | Lost 3 parts (2n1w) 4784 | -7/Factory | Discovered new exit (range 7) 4831 | -7/Factory | Identified exit to Storage 5072 | -7/Factory | Identified exit to Factory 5130 | -7/Factory | Build established: Hacker-Mutant 5291 | -7/Factory | Discovered new exit (range 7) 5298 | -7/Factory | Identified exit to Lower Caves 5307 | -7/Factory | Entered Lower Caves 5340 | -7/Lower Caves | Met a Warlord Commander 5341 | -7/Lower Caves | Learned location of Warlord (-5) 5343 | -7/Lower Caves | Found Encrypted Comm Array 5357 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5361 | -7/Lower Caves | Identified exit to Zion 5685 | -7/Lower Caves | Discovered new exit (range 14) 5705 | -7/Lower Caves | Identified exit to Lower Caves 5706 | -7/Lower Caves | Entered another Lower Caves area 6078 | -7/Lower Caves | Build established: Scavenger-Mutant 6454 | -7/Lower Caves | Discovered exit to Zion (range 5) 6460 | -7/Lower Caves | Entered Zion 6506 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6523 | -7/Zion | System corruption cleaned by Quarantine Array 6551 | -7/Zion | Discovered new exit (range 15) 6626 | -7/Zion | Learned location of 1 exit from Proximity Caves 6671 | -7/Zion | Build established: Hacker-Mutant 6919 | -7/Zion | Learned Factory stockpile data 6943 | -7/Zion | Learned location of Recycling (-7) 7042 | -7/Zion | Gained Derelict followers 7117 | -7/Zion | Found Prototype Device 7495 | -7/Zion | Identified exit to Proximity Caves 7547 | -7/Zion | Entered Proximity Caves 7547 | -6/Proximity Caves | Accompanied by 2 allies 7550 | -6/Proximity Caves | Spotter reported a threat 7550 | -6/Proximity Caves | Spotter reported a threat 7831 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7919 | -6/Proximity Caves | Entered Factory 7919 | -6/Factory | Accompanied by 2 allies 7919 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8035 | -6/Factory | Joined by Warlord Pyro squad 8226 | -6/Factory | Garrison activated, responded to threat 8278 | -6/Factory | Identified exit to Garrison 8278 | -6/Factory | Entered Garrison 8410 | -6/Garrison | Triggered checkpoint 8554 | -6/Garrison | Triggered checkpoint 8628 | -6/Garrison | Triggered checkpoint 8690 | -6/Garrison | Discovered new exit (range 10) 8706 | -6/Garrison | Identified exit to Factory 8765 | -6/Garrison | Garrison Relay disabled 8886 | -6/Garrison | Triggered checkpoint 8966 | -6/Garrison | Triggered checkpoint 9367 | -6/Garrison | Garrison Relay disabled 9392 | -6/Garrison | Build established: Scavenger-Mutant 9484 | -6/Garrison | Discovered exit to Factory (range 15) 9547 | -6/Garrison | Garrison Relay disabled 10158 | -6/Garrison | Entered Factory 10499 | -6/Factory | Fabricated KE Penetrator? 10570 | -6/Factory | Identified Bomb Factory No. 2 10571 | -6/Factory | Self-destructed Last Messages --------------- 10527_ Destroyed Gravmag System. 10527_ Destroyed Mic. Nuclear Core. 10527_ U-05 Engineer lays Concrete. 10529_ U-05 Engineer builds a Wall. 10529_ U-05 Engineer lays Concrete. 10532_ Slug penetrates P-60 Hacker. 10532_ Destroyed Shock Rifle. 10533_ U-05 Engineer lays Concrete. 10535_ Slug penetrates P-60 Hacker. 10536_ U-05 Engineer lays Concrete. 10538_ Destroyed Remote Datajack. 10538_ P-60 Hacker destroyed. 10539_ U-05 Engineer lays Concrete. 10556_ Dropped Gauss Rifle. 10557_ Connecting with Fabricator... 10562_ Dropped Magnetic Acceleration Cannon. 10563_ Acquired KE Penetrator. 10569_ Dropped Reflective Plating. 10570_ Dropped Imp. Light Armor Plating. 10570_ Identified Bomb Factory No. 2. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????###???????????????????????? | | ??????????### ##########??????????????? | | ??????????# #??????????????? | | ??????????# """" #??????????????? | | ??????????# "F["["""" #??????????????? | | ??????????#] """" #??????????????? | | ??????????# ![@! """" #??????????????? | | ??????????# [[ """ #??????????????? | | ??????????# [ """" #??????????????? | | ??????????# """" #??????????????? | | ??????????# #??????????????? | | ??????????# #??????????????? | | ??????????# #??????????????? | | ??????????# # ??????? | | ??????????######/ ;#######+#??????? | | ???????####### %% % ?????? | | ????# % ?????? | | ???????#######" % ?????? | | ############## ???????? | | # ???????? | | # ###????????? | | # !""""""""" ##??????????? | | # #???????????? | | # """"""""" #???????????? | | # + #???????????? | | # """"""""" # """ """ #???????????? | | # # """ """ ????????????? | | # """"""""" # """ """???????????????? | | # # ?? ????????????? | | # """"""""" # """ """ ?????????????? | | # # """ """ ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Missile Launcher | -8/Materials | Hacked Hyb. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerUltimateTrap Manual? 0 Play Time 01:46:15 Cumulative 221.7 hours Start 2023.05.08 @ 13:19:14 End 2023.05.10 @ 14:26:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 88 Rogue 63 Adventurer 22 Explorer 3 Win Type - Total 9 Types 4/0/1/2/0/0/1/0/1 Lore% 58 Gallery% 78 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 6f937101-fe5f-4a45-b872-ea751355cfed