Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 23:15:33

Player: Decinym

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (360)     1800
Value Destroyed (14558)    14558
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (7378)               7378
              TOTAL SCORE: 30996

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3807
Follower Combat Kills      3103
Aligned with FarCom        300
Friendly Fire              -832

 Cogmind 
---------
Core Integrity             0/1150
Matter                     195/300
Energy                     80/100
System Corruption          46%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Nova Cannon
           Firepult
   Compact Tesla Bomb Launcher
           PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
  Experimental Signal Interpreter
      Advanced Weapon Cycler
      Advanced Transmission Jammer
      Improved Medium Armor Plating
               Graphene Brace
               Tech Extrapolator
>              --- WEAPON -----------
               Firepult
>              --- INVENTORY --------
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
  High-powered Tractor Beam
      Advanced Recalibrator
               Tesla Rifle
               Electrostorm Shotgun
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
               Latent Energy Streamer
               Railgun
               Rocket Array
               Plasma Cutter
               CPS Tube
               CPS Tube
               Shock Maul
               Vortex Trap
               Deploy-a-Sentry
               PL-3XN's Ring of Power
[Rating: 138]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Cooled Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Armored Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Tech Extrapolator
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   4   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   1   1   .   .   .   4   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             373  | .   12  3   14  4   31  1   52  13  39  2   65  17  7   .   31  82  
  Power                    30   | .   1   .   1   .   1   .   5   1   4   .   5   2   1   .   2   7   
    Engine                 17   | .   1   .   1   .   1   .   5   1   2   .   4   2   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   1   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Propulsion               82   | .   5   2   5   2   12  .   15  3   13  1   12  4   .   .   .   8   
    Treads                 67   | .   .   .   4   2   12  .   13  2   13  1   12  .   .   .   .   8   
    Leg                    10   | .   2   2   1   .   .   .   .   1   .   .   .   4   .   .   .   .   
    Wheel                  5    | .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  97   | .   3   .   4   2   7   1   11  4   9   .   28  6   2   .   9   11  
    Device                 47   | .   .   .   .   1   2   .   3   2   4   .   17  4   2   .   3   9   
    Storage                7    | .   2   .   1   .   1   .   1   .   .   .   1   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   3   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Protection             35   | .   1   .   3   1   3   1   7   1   5   .   9   1   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   164  | .   3   1   4   .   11  .   21  5   13  1   20  5   4   .   20  56  
    Energy Gun             57   | .   .   1   1   .   .   .   4   2   8   1   8   1   .   .   7   24  
    Energy Cannon          29   | .   .   .   .   .   1   .   2   1   .   .   .   1   .   .   7   17  
    Ballistic Gun          36   | .   3   .   3   .   7   .   10  .   1   .   5   2   2   .   .   3   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Launcher               26   | .   .   .   .   .   3   .   1   2   2   .   3   .   2   .   4   9   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   2   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   1   1   2   .   3   1   6   .   .   3   .   .   1   4   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Parts Lost                 61   | .   1   .   .   .   7   1   6   .   1   .   7   1   .   .   14  23  
  Power                    14   | .   1   .   .   .   .   .   1   .   .   .   2   1   .   .   3   6   
  Propulsion               12   | .   .   .   .   .   3   .   2   .   .   .   1   .   .   .   1   5   
  Utility                  21   | .   .   .   .   .   1   1   1   .   1   .   2   .   .   .   5   10  
  Weapon                   14   | .   .   .   .   .   3   .   2   .   .   .   2   .   .   .   5   2   
  Highest Loss Streak      8    | .   1   .   .   .   3   1   3   .   1   .   2   1   .   .   8   4   
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  100 99  100 99  99  99  99  97  92  88  89  94  94  81  65  
  Engine                   8    | .   13  14  11  11  11  11  8   15  7   7   6   10  7   5   1   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   6   7   7   .   3   5   3   1   
  Treads                   22   | .   .   .   23  33  32  33  33  30  29  30  27  4   .   .   .   8   
  Leg                      4    | .   14  28  8   .   .   .   .   .   .   .   .   18  23  23  20  2   
  Device                   10   | .   .   .   .   .   .   .   10  7   15  15  12  21  25  29  23  20  
  Storage                  8    | .   13  14  11  11  11  11  9   7   7   7   7   5   5   5   5   5   
  Processor                3    | .   .   .   .   .   6   11  3   .   .   .   3   8   11  11  11  10  
  Protection               9    | .   7   14  22  21  15  10  12  14  12  7   6   4   2   .   1   2   
  Energy Gun               6    | .   1   11  6   .   .   .   1   13  13  15  8   5   5   5   2   5   
  Ballistic Gun            8    | .   26  16  15  22  17  22  9   .   .   .   4   3   5   5   1   .   
Peak Build Rating          138  | 6   9   17  22  24  33  26  54  68  71  61  84  105 109 109 128 138 
  Average Rating           54   | 6   8   14  18  18  20  25  43  63  58  61  61  94  106 108 109 114 
  On Entrance              48   | 6   6   9   17  18  19  26  26  54  64  61  61  60  105 109 109 82  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 12  149 53  63  63  64  58  77  87  89  90  92  86  86  83  96  157 
  Greatest Support         160  | 20  20  30  60  60  60  60  112 112 106 96  96  88  88  88  88  160 
  Greatest Overweight (x)  14   | .   14  2   1   1   1   .   2   .   1   .   2   3   .   .   2   1   
  Average Overweight (x)   .    | .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   30  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  
  Average Capacity         20   | 8   23  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  
  Most Carried             25   | 6   20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  25  
  Average Carried          19   | 6   15  20  19  19  16  19  19  19  19  20  19  19  19  19  16  21  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   20  20  20  20  20  19  20  20  20  20  20  20  20  20  18  5   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 27% | Mutant
 11% | Commander-Mutant
  7% | Scavenger-Scrapper

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Commander-Mutant | -7/Recycling
 Scavenger-Mutant | -7/Scraptown
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Armory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Matter Collected           13255 | 200  409  78   266  124  1093 187  1530 211  420  78   6514 305  144  64   529  1103 
  Remotely                 5729  | .    .    .    .    .    .    .    .    .    .    .    5729 .    .    .    .    .    
Salvage Created            17244 | .    620  105  564  116  533  286  1811 480  1819 206  5463 489  379  .    1586 2787 
  Parts                    844   | .    49   3    32   5    62   20   120  24   78   5    288  21   15   .    43   79   
Haulers Intercepted        15    | .    2    .    1    .    .    .    5    1    5    .    .    1    .    .    .    .    
Recyclers Shooed           14    | .    5    2    .    .    .    .    1    1    3    1    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Combat Hostiles Destroyed  310  | .   12  6   10  2   5   10  37  7   29  3   99  3   10  .   26  51  
  Guns                     169  | .   12  6   10  2   2   10  21  4   27  3   51  1   2   .   4   14  
  Cannons                  13   | .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   1   1   
  AOE                      101  | .   .   .   .   .   3   .   5   3   2   .   41  .   8   .   14  25  
Classes Destroyed          34   | .   6   1   2   .   2   .   4   2   1   .   10  2   .   .   .   4   
  Worker                   10   | .   1   1   .   .   .   .   5   .   1   .   .   1   .   .   1   .   
  Builder                  10   | .   .   .   .   .   .   .   3   1   3   .   1   .   .   .   2   .   
  Tunneler                 3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   1   .   .   .   5   1   5   .   .   1   .   .   .   .   
  Recycler                 11   | .   3   .   .   .   .   .   2   1   3   1   .   .   .   .   1   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Operator                 3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   .   .   3   1   .   .   .   2   .   .   1   2   
  Swarmer                  37   | .   9   3   .   .   .   7   7   .   .   .   .   .   4   .   3   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    76   | .   3   .   4   1   .   3   21  2   11  1   .   1   5   .   12  12  
  Brawler                  7    | .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   3   
  Duelist                  10   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   6   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Sentry                   30   | .   .   .   5   .   .   .   8   2   10  1   .   .   1   .   1   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Hunter                   17   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   11  
  Programmer               15   | .   .   .   .   .   .   .   .   2   3   1   .   .   .   .   5   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Bolteater                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Federalist               12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Explorer                 9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Ranger                   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Guru                     7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Scientist                8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Scrapper                 35   | .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   
  Elite                    27   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  9    | .   .   .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                7    | .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           41   | .   5   3   4   2   4   3   11  5   8   2   41  2   6   .   16  8   
  Combat Bots Only         40   | .   4   3   3   2   4   3   7   3   4   2   40  2   6   .   13  8   
Max Kills in Single Turn   4    | .   2   2   1   2   1   2   4   3   2   1   3   1   4   .   4   4   
  Gunslinging              1    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   .   2   2   2   .   3   .   4   .   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  Triborg (-7/Scraptown)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Hostile Shots Fired        2038  | .    59   16   54   4    115  49   191  78   296  36   358  17   22   .    199  544  
  Missed                   600   | .    18   2    16   1    34   15   49   23   102  10   103  9    12   .    64   142  
Damage Taken               23792 | .    370  109  553  33   1417 316  2117 498  1821 152  4304 384  270  .    3072 8376 
  Core                     2289  | .    83   24   28   .    130  .    255  38   176  14   263  78   37   .    220  943  
  Absorbed by Shields      756   | .    .    .    .    .    .    .    .    .    33   50   673  .    .    .    .    .    
  Reduced by Siege Mode    1021  | .    .    .    .    .    .    .    .    .    .    .    479  .    .    .    .    542  
  Redirected to Shielding  26    | .    3    .    4    .    .    .    19   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   260   | .    .    .    .    .    .    .    52   50   123  .    30   5    .    .    .    .    
Core Remaining (%)         64    | 100  .    57   .    .    .    60   53   .    .    .    29   .    .    88   .    .    
Volleys Fired              843   | .    54   11   40   6    102  26   132  32   98   8    140  22   15   .    35   122  
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    2    2    2    .    2    2    
  Hottest                  250   | .    100  95   98   46   79   46   130  130  155  160  160  170  132  .    250  250  
Shots Fired                1643  | .    108  22   80   12   181  52   273  59   194  17   355  44   24   1    40   181  
  Gun                      1415  | .    108  22   80   12   154  52   208  49   193  17   315  39   20   1    13   132  
  Cannon                   128   | .    .    .    .    .    8    .    62   5    .    .    .    5    .    .    15   33   
  Launcher                 99    | .    .    .    .    .    19   .    3    5    1    .    39   .    4    .    12   16   
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  735   | .    98   16   58   12   154  52   240  .    .    .    70   17   9    1    4    4    
  Thermal                  602   | .    10   6    22   .    .    .    18   54   187  17   104  27   11   .    13   133  
  Explosive                95    | .    .    .    .    .    19   .    3    5    1    .    39   .    4    .    12   12   
  Electromagnetic          210   | .    .    .    .    .    8    .    12   .    6    .    141  .    .    .    11   32   
  Robot Hit Streak         45    | .    8    9    9    5    7    10   11   13   15   12   45   13   8    6    25   26   
  Robot Miss Streak        12    | .    4    2    3    1    3    5    8    3    12   3    5    6    4    .    2    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        27    | .    2    2    1    1    .    4    7    .    3    .    3    1    2    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    1    .    1    .    1    1    1    .    .    1    
  Autonomous               160   | .    .    .    .    .    .    .    12   .    6    .    142  .    .    .    .    .    
Shots Hit Robots           1172  | .    57   13   52   8    97   32   199  41   161  15   286  32   13   1    31   134  
  Core Hits                1075  | .    26   10   15   6    40   15   134  27   158  13   299  20   15   .    80   217  
  Critical Kills           4     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    .    1    3    1    1    .    .    
  Critical Strikes         30    | .    .    .    4    .    .    .    1    1    5    .    11   5    1    1    .    1    
    Burn                   13    | .    .    .    4    .    .    .    .    1    4    .    2    2    .    .    .    .    
    Destroy                10    | .    .    .    .    .    .    .    1    .    .    .    3    3    1    1    .    1    
    Corrupt                7     | .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    .    
Melee Attacks              32    | .    .    .    .    .    .    .    .    .    8    .    13   .    .    .    1    10   
  Impact                   32    | .    .    .    .    .    .    .    .    .    8    .    13   .    .    .    1    10   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40673 | .    783  230  922  165  2102 504  4553 1322 3680 415  9908 1076 1069 15   4609 9320 
  Guns                     21897 | .    772  184  922  137  1434 504  2656 742  3474 404  5816 859  384  15   683  2911 
  Cannons                  2479  | .    .    .    .    .    95   .    1063 50   .    .    .    134  .    .    386  751  
  Explosions               15978 | .    .    .    .    .    573  .    791  503  196  .    4092 .    685  .    3540 5598 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  319   | .    11   46   .    28   .    .    43   27   10   11   .    83   .    .    .    60   
  Kinetic                  8142  | .    735  120  554  137  1434 504  3231 .    .    .    807  358  177  15   43   27   
  Thermal                  13471 | .    37   64   368  .    .    .    238  792  3316 404  2005 635  207  .    1395 4010 
  Explosive                12852 | .    .    .    .    .    573  .    791  503  196  .    3940 .    685  .    2427 3737 
  Electromagnetic          5889  | .    .    .    .    .    95   .    250  .    158  .    3156 .    .    .    744  1486 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         46    | .    .    .    .    .    .    .    .    1    3    3    5    3    3    3    15   46   
  Average Corruption       7     | .    .    .    .    .    .    .    .    1    1    3    3    3    3    3    10   28   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  236   | .    .    .    .    .    .    .    .    7    24   26   48   1    7    11   25   87   
    Message Errors         56    | .    .    .    .    .    .    .    .    2    4    3    15   .    .    3    10   19   
    Matter Fused           62    | .    .    .    .    .    .    .    .    3    4    8    12   1    4    4    6    20   
    Heat Flow Errors       27    | .    .    .    .    .    .    .    .    1    4    3    8    .    1    1    4    5    
    Energy Discharges      21    | .    .    .    .    .    .    .    .    .    2    2    2    .    1    1    1    12   
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    .    1    4    1    4    .    1    1    2    6    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    1    5    
    Misfires               11    | .    .    .    .    .    .    .    .    .    1    1    3    .    .    1    1    4    
    Alerts                 9     | .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    11   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            300   | .    .    .    .    .    48   .    23   2    .    .    71   .    67   .    53   36   
  Projectiles              44    | .    .    .    .    .    16   .    7    .    .    .    .    .    .    .    19   2    
  Explosions               256   | .    .    .    .    .    32   .    16   2    .    .    71   .    67   .    34   34   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    13   .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1552  | .    .    .    .    .    24   .    .    .    .    .    680  .    .    .    320  528  
  Shots                    74    | .    .    .    .    .    1    .    .    .    .    .    37   .    .    .    14   22   
  Rammed                   19    | .    .    .    .    4    .    .    4    2    2    1    .    .    .    .    .    6    
Targets Rammed             33    | .    1    9    .    4    .    .    4    2    2    2    .    3    .    .    .    6    
  Kicked                   13    | .    1    9    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        554   | .    195  99   321  4    115  42   343  367  433  298  363  227  203  84   324  554  
  Average Temperature      100   | .    89   40   86   3    18   14   93   122  123  107  85   73   94   59   124  166  
  Received Heat Transfer   4704  | .    60   .    213  18   .    54   1035 138  536  48   879  66   156  .    465  1036 
  Effects                  30    | .    .    .    .    .    .    .    5    1    4    .    2    .    .    .    .    18   
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
    Energy Bleed           5     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    2    
    Interference           9     | .    .    .    .    .    .    .    2    .    2    .    1    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          9     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    
  Total Turns              382   | .    .    .    .    .    .    .    .    .    .    .    290  .    .    .    .    92   
  Longest Duration         150   | .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    43   
Robots Corrupted           12    | .    .    .    .    .    .    .    1    .    .    .    7    .    .    .    1    3    
  Combat Hostiles          11    | .    .    .    .    .    .    .    1    .    .    .    7    .    .    .    .    3    
  Parts Fried              49    | .    .    .    .    .    .    .    1    .    1    .    30   .    .    .    7    10   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              17    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    8    
  Combat Hostiles          16    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    7    8    
  Parts Melted             128   | .    .    .    1    .    1    .    1    7    15   3    25   10   .    .    29   36   
  Heat Transferred         28804 | .    111  111  925  .    .    .    444  1480 5055 887  3425 1220 350  .    5465 9331 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    
Latent Energy Used         6571  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3318 3253 
  LE Corruption            22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   9    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Peak Influence             2534 | .    352  91   308  70   .    190  468  183  655  333  .    2534 .    .    1371 1972 
  Initial                  769  | .    .    1    .    70   .    .    29   110  32   197  .    .    .    .    769  656  
  Average                  347  | .    148  18   149  28   .    88   220  66   455  122  .    977  .    .    1034 1099 
Maximum Alert Level        5    | .    1    .    1    .    .    .    2    .    2    1    .    5    .    .    4    5    
  Low Security (%)         57   | 100  73   100  68   100  .    100  40   100  9    81   .    17   .    .    .    .    
  Level 1                  12   | .    26   .    31   .    .    .    51   .    9    18   .    4    .    .    .    .    
  Level 2                  10   | .    .    .    .    .    .    .    7    .    80   .    .    28   .    .    .    12   
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    57   51   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    42   20   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    8    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    7    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    2    .    1    1    .    .    5    4    8    .    .    10   .    .    10   13   
  Investigation            9    | .    .    .    .    1    .    .    2    1    2    .    .    2    .    .    1    .    
  Extermination            11   | .    .    .    .    .    .    .    .    2    3    .    .    1    .    .    2    3    
  Reinforcement            14   | .    2    .    1    .    .    .    3    1    2    .    .    1    .    .    1    3    
  Assault                  19   | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    6    7    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Distress Signals           21   | .   4   .   2   .   .   .   3   .   5   .   .   2   .   .   1   4   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Times Spotted              525  | .   25  6   14  2   22  11  53  19  39  8   125 33  15  2   45  106 
  Peak Tracking Total      23   | .   5   3   4   2   9   4   8   4   5   4   9   6   8   1   9   23  
  Tactical Retreats        21   | .   1   .   .   .   5   1   .   .   1   .   2   .   .   .   4   7   
ID Masks Used              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  IFF Responses            111  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   111 .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Traps Triggered            5    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Machines Disabled          58   | .   .   .   .   .   8   1   2   .   4   .   13  9   3   .   9   9   
  Max in Single Turn       4    | .   .   .   .   .   1   1   1   .   1   .   1   1   1   .   4   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Machines Accessed          59   | .   4   1   1   2   2   .   8   11  7   10  3   4   1   1   2   2   
  Terminals                36   | .   4   1   .   1   .   .   7   7   6   5   .   2   1   .   1   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   1   1   
  Repair Stations          5    | .   .   .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                150  | .   8   6   1   5   2   .   31  29  15  18  9   9   7   1   6   3   
  Successful               77   | .   4   1   .   1   2   .   18  12  7   9   9   1   7   1   3   2   
  Failed                   73   | .   4   5   1   4   .   .   13  17  8   9   .   8   .   .   3   1   
    Catastrophic           13   | .   1   .   .   .   .   .   3   2   .   1   .   4   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   8   6   .   4   1   .   23  8   12  10  .   .   .   .   4   1   
  Terminals                103  | .   8   6   .   4   .   .   28  18  12  11  .   4   7   .   4   1   
  Fabricators              13   | .   .   .   .   .   .   .   .   4   .   .   .   5   .   .   2   2   
  Repair Stations          14   | .   .   .   1   .   .   .   3   7   3   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   .   1   .   1   2   .   6   5   4   4   9   .   7   1   1   .   
  Record                   9    | .   .   .   .   .   1   .   .   .   .   .   1   .   7   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           10   | .   .   1   .   .   .   .   .   1   1   .   7   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   3   2   1   2   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   2   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
Repair Station Hacks       8    | .   .   .   .   .   .   .   2   4   2   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   4   .   .   .   .   .   10  1   1   5   .   .   .   .   .   1   
  Terminals                17   | .   4   .   .   .   .   .   10  1   1   1   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   .   .   3   1   1   1   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Skim                   9    | .   3   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   3   1   1   1   .   .   6   11  6   6   .   4   .   .   2   2   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   254  | .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   187 
  Total Robot Build Rating 33   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   21  
Part Schematics Acquired   31   | .   .   .   .   .   .   .   .   1   .   .   8   7   6   1   4   4   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   204 .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Parts Repaired             4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Time                     236  | .   .   .   .   .   .   .   16  176 44  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Total Allies               66    | .    .    .    .    4    .    .    .    3    10   13   30   .    .    .    .    6    
  Largest Group            30    | .    .    .    .    4    3    .    .    3    10   23   30   30   9    1    1    6    
  Highest-Rated Group      1422  | .    .    .    .    71   40   .    .    60   173  528  1422 1422 425  43   35   282  
  Highest-Rated Ally       53    | .    .    .    .    31   16   .    .    20   29   40   50   53   53   43   35   48   
Total Orders               27    | .    .    .    .    .    4    .    .    .    .    2    20   .    .    .    .    1    
  STAY                     22    | .    .    .    .    .    3    .    .    .    .    1    18   .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               863   | .    .    .    .    .    69   .    .    13   .    24   248  386  50   2    4    67   
  Total Damage             16455 | .    .    .    .    .    392  .    .    149  .    367  4215 8770 1029 .    84   1449 
  Kills                    134   | .    .    .    .    .    1    .    .    1    .    5    40   68   10   .    .    9    
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Arm 
Robot Analysis Total       10   | .   .   1   .   .   .   .   .   1   1   .   7   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -5    -5    -5    -4    -4    
-------------              Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Sto   Rec   Scr   Fac   Upp   Upp   Fac   Arm   
Turns Passed               30481 | 3     1261  2048  588   1592  2876  545   2183  1561  1397  1219  10574 892   449   591   1092  1610  
Spaces Moved               14577 | 3     512   862   228   648   1358  293   1092  838   626   679   4889  611   341   487   485   625   
  Core                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   11101 | .     .     .     175   648   1358  293   1009  838   626   679   4889  82    .     .     .     504   
  Legs                     3114  | 3     233   862   53    .     .     .     .     .     .     .     .     529   341   487   485   121   
  Wheels                   362   | .     279   .     .     .     .     .     83    .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            105   | 120   110   190   160   240   160   160   105   156   156   160   140   120   120   120   120   120   
  Average Speed            174   | 120   202   225   182   240   185   160   157   159   166   160   178   131   120   120   166   154   
  Slowest Speed            610   | 120   610   260   240   240   240   160   240   160   240   160   242   330   120   120   260   250   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       60    | 2     76    101   27    96    91    69    74    27    74    98    93    23    53    61    17    50    
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     9     | .     .     1     .     1     1     .     1     .     .     4     .     .     1     .     .     .     
  Known Exits Taken        6     | .     .     .     .     .     .     .     1     1     .     .     .     1     1     1     1     .     
  Unknown Exits Taken      10    | 1     1     1     1     1     1     1     .     .     1     1     1     .     .     .     .     .     
Scrap Searched             12    | .     .     1     .     1     .     .     .     .     .     .     6     .     2     2     .     .     
Spaces Dug                 70    | .     .     .     .     .     16    .     1     15    4     .     8     .     20    .     1     5     
Terrain Destroyed          451   | .     .     .     .     .     49    .     21    24    22    .     22    6     45    .     87    175   
  Melee                    18    | .     .     .     .     .     .     .     .     .     4     .     8     .     .     .     1     5     
  Projectile               20    | .     .     .     .     .     .     .     2     .     .     .     2     6     2     .     4     4     
  AOE                      413   | .     .     .     .     .     49    .     19    24    18    .     12    .     43    .     82    166   
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Fac  Arm  
Total                      18405 | 2    632  933  328  668  1560 323  1404 1027 846  798  6511 670  366  495  736  1106 
  Wait                     1994  | .    3    42   13   2    18   4    64   127  36   .    1310 .    .    3    170  202  
  Move                     14561 | 2    511  861  227  647  1357 292  1091 837  625  678  4888 610  340  486  484  625  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147   | .    30   2    15   2    25   .    17   8    5    .    18   3    1    3    4    14   
  Fast Attach              155   | .    6    2    5    .    4    .    25   4    20   .    33   11   2    .    7    36   
  Attach                   102   | .    2    .    7    .    14   1    15   2    6    .    15   4    .    .    15   21   
  Detach                   49    | .    .    .    .    .    2    .    5    .    2    .    10   5    .    .    9    16   
  Swap                     116   | .    4    1    2    4    13   .    12   7    13   2    17   2    5    .    9    25   
  Drop                     237   | .    21   5    19   3    25   .    39   8    31   1    41   9    3    3    2    27   
  Fire                     843   | .    54   11   40   6    102  26   132  32   98   8    140  22   15   .    35   122  
  Melee                    32    | .    .    .    .    .    .    .    .    .    8    .    13   .    .    .    1    10   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     13    | .    1    9    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Crush                    20    | .    .    .    .    4    .    .    4    2    2    2    .    .    .    .    .    6    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   111   | .    .    .    .    .    .    .    .    .    .    107  2    1    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            24    | .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / Low x2)
-7/Storage (discovered 2 exits: *Fac / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 3 exits: *Upp x2 / *Arm)
-4/Armory (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
     4 | -11/Scrapyard  | Entered Materials
   329 | -10/Materials  | Build established: Hauler-Mutant
   403 | -10/Materials  | Discovered new exit (range 8)
   622 | -10/Materials  | Discovered new exit (range 16)
   820 | -10/Materials  | Build established: Mutant
   844 | -10/Materials  | Discovered new exit (range 10)
  1265 | -10/Materials  | Entered Mines
  1353 | -10/Mines      | Met a Derelict bent on vengeance
  1373 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1409 | -10/Mines      | Assembled infested the area
  1581 | -10/Mines      | Discovered new exit (range 16)
  1881 | -10/Mines      | Discovered new exit (range 15)
  3245 | -10/Mines      | Discovered new exit (range 6)
  3313 | -10/Mines      | Entered Materials
  3313 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3623 | -9/Materials   | Build established: Scavenger-Mutant
  3633 | -9/Materials   | Discovered new exit (range 16)
  3901 | -9/Materials   | Entered Mines
  3934 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  3990 | -9/Mines       | Discovered new exit (range 12)
  4158 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  4165 | -9/Mines       | Found Prototype Device
  4168 | -9/Mines       | Identified Exp. Sensor Array
  4294 | -9/Mines       | Learned location of Zion (-7)
  4643 | -9/Mines       | Met a Derelict shopkeep closing up shop
  4905 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  5208 | -9/Mines       | Discovered new exit (range 8)
  5300 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  5471 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5474 | -9/Mines       | Discovered new exit (range 5)
  5493 | -9/Mines       | Entered Exiles
  5493 | -9/Exiles      | Accompanied by 3 allies
  5563 | -9/Exiles      | Met 8R-AWN
  5596 | -9/Exiles      | Met EX-HEX
  5721 | -9/Exiles      | Met EX-DEC
  5773 | -9/Exiles      | Visited The Gauntlet
  6162 | -9/Exiles      | Met EX-BIN
  6196 | -9/Exiles      | Aligned with FarCom system
  6198 | -9/Exiles      | Given EX-Vault access code
  6258 | -9/Exiles      | Opened EX-Vault
  6275 | -9/Exiles      | Found Cloak of Protection
  6285 | -9/Exiles      | Found Latent Energy Streamer
  6334 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  6552 | -9/Exiles      | Attacked by the Exiles
  6744 | -9/Exiles      | Destroyed 8R-AWN
  6763 | -9/Exiles      | Found Prototype Device
  6763 | -9/Exiles      | Identified AS-neutralizer No. 17b
  6996 | -9/Exiles      | Build established: Mutant
  7049 | -9/Exiles      | Lost 3 parts (2n1w)
  7488 | -9/Exiles      | Found Firepult
  7706 | -9/Exiles      | Destroyed EX-DEC
  7739 | -9/Exiles      | Destroyed EX-HEX
  7771 | -9/Exiles      | Found Deploy-a-Sentry
  7784 | -9/Exiles      | Found Prototype Energy Gun
  7809 | -9/Exiles      | Destroyed EX-BIN
  7844 | -9/Exiles      | Found Prototype Device
  7844 | -9/Exiles      | Identified System Purifier
  8351 | -9/Exiles      | Discovered new exit (range 14)
  8369 | -9/Exiles      | Stole four prototypes: Cloak of Protection, Latent Energy Streamer, Firepult, Deploy-a-Sentry
  8369 | -9/Exiles      | Entered Mines
  8892 | -8/Mines       | Discovered new exit (range 13)
  8914 | -8/Mines       | Entered Materials
  8914 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  9040 | -8/Materials   | Identified AWS/EX-DEC
  9519 | -8/Materials   | Lost 3 parts (1p2w)
  9808 | -8/Materials   | Lost 3 parts (2n1u)
  9850 | -8/Materials   | Build established: Scavenger-Mutant
 10001 | -8/Materials   | Discovered new exit (range 6)
 10297 | -8/Materials   | Destroyed 7 combat bots
 10310 | -8/Materials   | Learned 8 Factory zone layouts
 10352 | -8/Materials   | Learned Storage machine intel
 10393 | -8/Materials   | Discovered new exit (range 16)
 10403 | -8/Materials   | Learned location of 2 exits from Lower Caves
 10412 | -8/Materials   | Identified exit to Factory
 10428 | -8/Materials   | Repaired Med. Armor Plating
 10431 | -8/Materials   | Learned 4 Factory zone layouts
 10620 | -8/Materials   | Build established: Mutant
 11097 | -8/Materials   | Entered Factory
 11097 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 11098 | -7/Factory     | Identified exit to Lower Caves
 11099 | -7/Factory     | Identified exit to Factory
 11222 | -7/Factory     | Repaired Adv. Weapon Cycler
 11473 | -7/Factory     | Fabricated B-48 Gladiator (x3)
 11744 | -7/Factory     | Repaired Exp. Sensor Array
 11989 | -7/Factory     | Discovered exit to Factory (range 8)
 12339 | -7/Factory     | Discovered exit to Factory (range 16)
 12409 | -7/Factory     | Identified exit to Storage
 12658 | -7/Factory     | Entered Storage
 12659 | -7/Storage     | Loaded intel: 45 machine locations
 12698 | -7/Storage     | Found Prototype Launcher
 12698 | -7/Storage     | Identified Rocket Array
 12845 | -7/Storage     | Garrison activated, responded to threat
 13069 | -7/Storage     | Repaired Med. Treads
 13196 | -7/Storage     | Build established: Scavenger-Mutant
 13389 | -7/Storage     | Discovered exit to Factory (range 16)
 13969 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 14034 | -7/Storage     | Used back door to open Recycling access
 14034 | -7/Storage     | Discovered new exit (range 5)
 14055 | -7/Storage     | Entered Recycling
 14055 | -7/Recycling   | Accompanied by 10 allies
 14266 | -7/Recycling   | Build established: Commander-Mutant
 14457 | -7/Recycling   | Discovered new exit (range 15)
 15159 | -7/Recycling   | Scanned before Scraplab entrance
 15205 | -7/Recycling   | Entered Scraplab
 15218 | -7/Recycling   | Discovered new exit (range 3)
 15274 | -7/Recycling   | Entered Scraptown
 15274 | -7/Scraptown   | Accompanied by 23 allies
 15274 | -7/Scraptown   | System corruption cleaned by C-Scrubber
 15537 | -7/Scraptown   | Discovered new exit (range 13)
 15695 | -7/Scraptown   | Visited Assassins FH
 15730 | -7/Scraptown   | Visited Red Mages
 15791 | -7/Scraptown   | Visited Spacefarers
 16164 | -7/Scraptown   | Visited TADAMA
 16260 | -7/Scraptown   | Visited Comm Corps
 16330 | -7/Scraptown   | Visited Symbiants
 16342 | -7/Scraptown   | Visited Fellowship of the Rings
 16966 | -7/Scraptown   | Attacked by Scraptown defenders
 16970 | -7/Scraptown   | Allies destroyed Triborg
 17062 | -7/Scraptown   | Lost 3 allies
 17178 | -7/Scraptown   | Lost 8 allies
 17361 | -7/Scraptown   | Lost 8 allies
 17470 | -7/Scraptown   | Destroyed 16 combat bots
 17602 | -7/Scraptown   | Destroyed 8 combat bots
 17630 | -7/Scraptown   | Build established: Scavenger-Mutant
 17935 | -7/Scraptown   | Found Tri-treads
 18984 | -7/Scraptown   | AWS/EX-DEC suddenly broke down
 19014 | -7/Scraptown   | Core integrity fell below 50%
 19042 | -7/Scraptown   | Found Tri-treads
 19199 | -7/Scraptown   | Destroyed 40 combat bots
 19285 | -7/Scraptown   | Found PL-3XN's Ring of Power
 19361 | -7/Scraptown   | Found Scrap Suit
 19605 | -7/Scraptown   | Found Scrap Suit
 19621 | -7/Scraptown   | Found ID Mask
 19706 | -7/Scraptown   | Build established: Scavenger-Scrapper
 19710 | -7/Scraptown   | Visited Scrapoid Pod Storage
 20079 | -7/Scraptown   | Visited Scrap Suit Storage
 20354 | -7/Scraptown   | Visited Analyses Database
 20405 | -7/Scraptown   | Visited Scrapoid Research Area
 20464 | -7/Scraptown   | Visited Science Guys
 20510 | -7/Scraptown   | Found Field Manipulator
 20554 | -7/Scraptown   | Visited Derelict Rescue Squad
 20619 | -7/Scraptown   | Visited Chapter 10
 20658 | -7/Scraptown   | Visited Research Penetration Think Tank
 21061 | -7/Scraptown   | Visited DA-N13 Charitable Foundation
 21068 | -7/Scraptown   | Found DCF Scrap (28 items)
 21181 | -7/Scraptown   | Found Scrap Suit
 21245 | -7/Scraptown   | Discovered new exit (range 5)
 21372 | -7/Scraptown   | System corruption cleaned by C-Scrubber
 21537 | -7/Scraptown   | Tech Extrapolator generated special schematic: Electrostorm Shotgun
 21584 | -7/Scraptown   | Found Scrapoid Pod
 21746 | -7/Scraptown   | Scrapoid Pod released 07S06-D (x5)
 21891 | -7/Scraptown   | Found Scrapoid Pod
 21912 | -7/Scraptown   | Build established: Scavenger-Mutant
 22237 | -7/Scraptown   | Tech Extrapolator generated special schematic: Machine Rigger
 22382 | -7/Scraptown   | Scrapoid Pod released 07S11-D (x5)
 22477 | -7/Scraptown   | Found Scrapoid Pod
 22839 | -7/Scraptown   | Scrapoid Pod released 07S16-D (x5)
 23021 | -7/Scraptown   | Found Scrapoid Pod
 23397 | -7/Scraptown   | Scrapoid Pod released 07S21-D (x5)
 23579 | -7/Scraptown   | Found Scrapoid Pod
 23979 | -7/Scraptown   | Scrapoid Pod released 07S26-D (x5)
 24203 | -7/Scraptown   | Found Scrapoid Pod
 25238 | -7/Scraptown   | Scrapoid Pod released 07S31-D (x5)
 25679 | -7/Scraptown   | Found Scrap Suit
 25848 | -7/Scraptown   | Entered Factory
 25848 | -5/Factory     | Accompanied by 30 allies
 25848 | -5/Factory     | Evolved 4 slots: Utility x4
 26276 | -5/Factory     | Lost 4 allies
 26332 | -5/Factory     | Lost 3 allies
 26448 | -5/Factory     | First assault squad dispatched
 26589 | -5/Factory     | High security lockdown imminent
 26669 | -5/Factory     | High security lockdown engaged
 26679 | -5/Factory     | Lost 3 allies
 26731 | -5/Factory     | Discovered new exit (range 7)
 26737 | -5/Factory     | Identified exit to Upper Caves
 26740 | -5/Factory     | Entered Upper Caves
 26740 | -5/Upper Caves | Accompanied by 9 allies
 26799 | -5/Upper Caves | Encountered a Warlord checkpoint
 26863 | -5/Upper Caves | Attracted the attention of an 0b10 base
 26906 | -5/Upper Caves | Lost 8 allies
 26908 | -5/Upper Caves | Found Scrap Suit
 26920 | -5/Upper Caves | Learned Research terminal intel
 26920 | -5/Upper Caves | Learned Research security intel
 26920 | -5/Upper Caves | Learned Research emergency access door positions
 26920 | -5/Upper Caves | Learned Extension trap positions
 26920 | -5/Upper Caves | Learned location of 2 exits from Lower Caves
 26992 | -5/Upper Caves | Learned Factory terminal intel
 27169 | -5/Upper Caves | Discovered new exit (range 15)
 27186 | -5/Upper Caves | Identified exit to Upper Caves
 27189 | -5/Upper Caves | Entered another Upper Caves area
 27189 | -5/Upper Caves | Accompanied by 1 ally
 27189 | -5/Upper Caves | Spotted N5-K3P(f)
 27191 | -5/Upper Caves | Encountered a Master Thief
 27351 | -5/Upper Caves | Discovered new exit (range 5)
 27355 | -5/Upper Caves | Identified exit to Warlord
 27772 | -5/Upper Caves | Discovered new exit (range 5)
 27775 | -5/Upper Caves | Identified exit to Factory
 27780 | -5/Upper Caves | Entered Factory
 27780 | -4/Factory     | Accompanied by 1 ally
 27780 | -4/Factory     | Evolved 2 slots: Utility x2
 27781 | -4/Factory     | Loaded intel: 26 terminal locations
 27781 | -4/Factory     | ID Mask engaged
 27821 | -4/Factory     | Found Prototype Processor
 27821 | -4/Factory     | Identified Exp. Signal Interpreter
 28030 | -4/Factory     | First assault squad dispatched
 28031 | -4/Factory     | Fabricated Electrostorm Shotgun?
 28134 | -4/Factory     | ID Mask no longer valid
 28197 | -4/Factory     | Destroyed 13 combat bots
 28232 | -4/Factory     | Lost 8 parts (2p2u4w)
 28394 | -4/Factory     | Identified exit to Upper Caves
 28394 | -4/Factory     | Identified exit to Armory
 28548 | -4/Factory     | System corruption reached 10%
 28872 | -4/Factory     | Entered Armory
 28900 | -4/Armory      | Lost 3 parts (1p1n1u)
 28992 | -4/Armory      | Fabricated L-61 Swordsman?
 29048 | -4/Armory      | Allied Derelicts emerged from ambush trap array
 29131 | -4/Armory      | Lost 3 allies
 29262 | -4/Armory      | Energy Cycler disabled
 29551 | -4/Armory      | Lost 4 parts (1p3u)
 29715 | -4/Armory      | Lost 3 parts (2n1w)
 29719 | -4/Armory      | System corruption reached 30%
 29998 | -4/Armory      | Core integrity fell below 50%
 30096 | -4/Armory      | Destroyed 8 combat bots
 30100 | -4/Armory      | Found Adv. Force Booster
 30156 | -4/Armory      | First assault squad dispatched
 30356 | -4/Armory      | High security lockdown imminent
 30369 | -4/Armory      | Found Prototype Launcher
 30369 | -4/Armory      | Identified Com. Tesla Bomb Launcher
 30381 | -4/Armory      | Discovered new exit (range 4)
 30414 | -4/Armory      | Spotted B-86 Titan
 30429 | -4/Armory      | Core integrity fell below 20%
 30436 | -4/Armory      | High security lockdown engaged
 30462 | -4/Armory      | Lost 3 parts (1n1u1w)
 30482 | -4/Armory      | Released all parts (7)
 30482 | -4/Armory      | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
30470_ I-47 Archangel unfolds itself.
30471_ M-36 Artificer repairs S-27 Virus.
30473_ Adv. Heavy Siege Treads destroyed.
30477_ System corrupted: Heat flow error (+234).
30478_ C-30 ARC bursts open, deploying its payload.
30478_ B-60 Warrior unfolds itself.
30478_ G-67 Veteran unfolds itself.
30478_ E-15 Imp unfolds itself.
30480_ Rnf. Quantum Reactor destroyed.
30481_ Adv. Weapon Cycler destroyed.
30482_ Released Shock Maul.
30482_ Released Adv. Heavy Siege Treads.
30482_ Released Graphene Brace.
30482_ Released Huge Storage Unit.
30482_ Released Tech Extrapolator.
30482_ Released Exp. Signal Interpreter.
30482_ Released Adv. Heat Sink.
30482_ Acquired Shock Maul.
30482_ Shock Maul severed.
30482_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             5
Armor Coverage             600
Utility Shielding          66
Weapon Cycling             25
Evasion (%)                55
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          11

 Item Schematics 
-----------------
              Lrn. Tractor Beam | -7/Factory     | Hacked
           Electrostorm Shotgun | -7/Scraptown   | Extrapolated
       Mak. Light Armor Plating | -7/Scraptown   | Extrapolated
                    Spk. Treads | -7/Scraptown   | Extrapolated
                     Beamcaster | -7/Scraptown   | Extrapolated
                 Machine Rigger | -7/Scraptown   | Extrapolated
             Spk. Medium Treads | -7/Scraptown   | Extrapolated
                       Mak. Leg | -7/Scraptown   | Extrapolated
              Mak. Shrapnel Gun | -7/Scraptown   | Extrapolated
           Mak. Coolant Network | -5/Factory     | Extrapolated
 0b10 Decoder Chip [Skirmisher] | -5/Factory     | Extrapolated
             Mak. System Shield | -5/Factory     | Extrapolated
      Mak. Medium Armor Plating | -5/Factory     | Extrapolated
            Mak. Core Shielding | -5/Factory     | Extrapolated
            Mak. Ablative Armor | -5/Factory     | Extrapolated
                      Multitool | -5/Factory     | Extrapolated
                       Mak. Axe | -5/Upper Caves | Extrapolated
       Mak. Heavy Armor Plating | -5/Upper Caves | Extrapolated
                Hvy. Beamcaster | -5/Upper Caves | Extrapolated
                  Plasma Flamer | -5/Upper Caves | Extrapolated
       Mak. Transmission Jammer | -5/Upper Caves | Extrapolated
      Mak. Propulsion Shielding | -5/Upper Caves | Extrapolated
           Mak. Thermal Plating | -5/Upper Caves | Extrapolated
    Tactical Coordination Suite | -4/Factory     | Extrapolated
     0b10 Decoder Chip [Looter] | -4/Factory     | Extrapolated
              Mak. Sensor Array | -4/Factory     | Extrapolated
                     Mak. Laser | -4/Factory     | Extrapolated
 Mak. System Restoration Module | -4/Armory      | Extrapolated
                         Ripper | -4/Armory      | Extrapolated
              Mapping Drone Bay | -4/Armory      | Extrapolated
               Mak. Flight Unit | -4/Armory      | Extrapolated

 Robot Schematics 
------------------
 M-14 Sweeper | -7/Recycling | Hacked

 Fabricated
------------
       B-48 Gladiator | x3 | -7/Factory | Preloaded
 Electrostorm Shotgun | x1 | -4/Factory 
       L-61 Swordsman | x3 | -4/Armory  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalLatentCanceller
  Manual?         0
Play Time         02:58:26
  Cumulative      435.5 hours
  Start           2024.09.03 @ 22:32:55
  End             2024.09.09 @ 23:15:33
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          439
  Rogue           439
  Adventurer      0
  Explorer        0
Win Type          -
  Total           31
  Types           16/3/6/1/2/0/3/0/0
Lore%             86
Gallery%          88
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d35e983-5dd3-4f59-805a-8b8a206057ff