Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 13:38:45 Player: horseplaya Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (59) 295 Value Destroyed (2001) 2001 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1075) 1075 TOTAL SCORE: 7811 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 487 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 100/100 System Corruption 2% Temperature Cool (311) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Gauss Rifle Heavy Battle Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Heavy Treads Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Kinetic Plating > --- WEAPON ----------- Gauss Rifle Bore Cannon > --- INVENTORY -------- Nuclear Core Improved Cooling System Heavy Beamcaster Heavy Beamcaster Heavy Neutron Cannon Heavy Battle Rifle Heavy Battle Rifle Heavy Missile Launcher [Rating: 61] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Bore Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . 2 . . . . . . Utility 4 | . . 2 . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 83 | 1 7 19 . 15 14 2 10 4 2 2 1 6 Power 10 | . . 3 . 3 3 . . 1 . . . . Engine 7 | . . 3 . 2 2 . . . . . . . Core 3 | . . . . 1 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 27 | . 3 6 . 7 3 2 1 2 . . . 3 Treads 8 | . 1 5 . . . . 1 . . . . 1 Leg 16 | . . . . 7 3 2 . 2 . . . 2 Wheel 3 | . 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 1 . 5 . 2 5 . 6 . 1 . 1 . Device 9 | . . 2 . 2 3 . 2 . . . . . Storage 3 | 1 . . . . 1 . 1 . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . 3 . . 1 . 3 . 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 25 | . 4 5 . 3 3 . 3 1 1 2 . 3 Energy Gun 6 | . 1 2 . 1 1 . 1 . . . . . Energy Cannon 2 | . . . . . . . 1 . . . . 1 Ballistic Gun 11 | . 2 2 . 2 1 . 1 1 . 1 . 1 Ballistic Cannon 2 | . . . . . 1 . . . . 1 . . Launcher 3 | . . 1 . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . . . Parts Lost 25 | . 1 2 . 2 6 . . . . . . 14 Power 3 | . . . . . 2 . . . . . . 1 Propulsion 8 | . . 1 . 2 . . . . . . . 5 Utility 9 | . . . . . 3 . . . . . . 6 Weapon 5 | . 1 1 . . 1 . . . . . . 2 Highest Loss Streak 14 | . 1 1 . 2 4 . . . . . . 14 Average Slot Usage (%) 92 | . 100 81 100 95 95 99 98 92 93 93 93 87 Engine 2 | . 14 11 11 7 1 . . . . . . . Core 4 | . . . . 1 4 6 6 6 6 6 6 5 Treads 7 | . 8 19 22 13 . . 1 6 6 6 6 9 Leg 22 | . 8 . . 17 30 39 37 26 26 26 26 21 Device 7 | . . 4 . 2 22 26 13 6 6 6 6 5 Storage 13 | . 28 21 11 9 9 13 13 13 13 13 13 12 Protection 15 | . . 1 33 24 9 . 12 20 20 20 20 18 Energy Gun 2 | . 10 6 11 9 3 . 2 . . . . . Ballistic Gun 8 | . 17 15 11 9 5 6 5 7 11 6 6 5 Ballistic Cannon 2 | . . . . . 4 6 1 . . 1 6 5 Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 53 | 17 17 38 38 38 39 29 49 52 46 48 50 53 Greatest Support 85 | 20 20 40 40 50 60 85 85 67 70 67 67 67 Greatest Overweight (x) 3 | . 1 2 . 3 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 6 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 7 6 6 6 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 6 6 8 7 8 8 8 8 8 8 Average Carried 7 | 6 7 7 6 5 6 6 7 7 8 8 8 7 Final Capacity 8 | 8 8 6 6 6 8 8 8 8 8 8 8 4 Final Carried 8 | 8 8 6 6 6 8 7 8 8 8 8 8 4 Class Distribution -------------------- 46% | Mutant 41% | Scavenger-Mutant 11% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Matter Collected 1941 | 219 91 358 . 271 275 18 275 28 177 108 . 121 Remotely 133 | . . . . . 133 . . . . . . . Salvage Created 2186 | 87 151 709 . 548 275 . . . 170 138 . 108 Parts 122 | 3 10 53 . 27 16 . . . 7 5 . 1 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . Recyclers Shooed 7 | . . 1 . 4 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 4 5 . 6 Prevented 2 | . . . . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 50 | . 4 19 . 9 6 . . . 7 3 . 2 Guns 33 | . 4 15 . 9 2 . . . 3 . . . Cannons 8 | . . . . . 4 . . . . 3 . 1 AOE 9 | . . 4 . . . . . . 4 . . 1 Classes Destroyed 12 | 1 3 4 . 1 1 . . . 1 . . 1 Builder 1 | . . . . . 1 . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . Recycler 3 | 1 . 1 . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . Swarmer 14 | . 2 8 . . . . . . 4 . . . Grunt 23 | . 2 7 . 5 4 . . . 1 3 . 1 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . . . Sentry 6 | . . 3 . 2 . . . . 1 . . . Hunter 4 | . . . . 2 2 . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . Best Kill Streak 4 | 1 3 4 . 3 4 . . . 3 3 . 2 Combat Bots Only 4 | . 3 4 . 3 2 . . . 3 3 . 2 Max Kills in Single Turn 2 | 1 1 2 . 1 1 . . . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . 2 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Damage Taken 5937 | . 215 508 . 826 896 . . . 445 375 . 2672 Core 1162 | . 34 91 . 63 101 . . . 13 62 . 798 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 89 | . . . . . . . . . 21 34 . 34 Core Remaining (%) 87 | 100 86 . 77 88 85 . . . . . . . Volleys Fired 200 | 3 20 39 . 57 32 7 4 . 15 8 . 15 Largest 2 | 2 2 2 . 2 2 2 2 . 2 2 . 2 Hottest 167 | 70 70 68 . 81 117 73 114 . 61 85 . 167 Shots Fired 363 | 6 39 73 . 108 54 8 8 . 24 16 . 27 Gun 285 | 6 39 69 . 108 22 2 5 . 18 8 . 8 Cannon 66 | . . . . . 32 6 3 . . 8 . 17 Launcher 12 | . . 4 . . . . . . 6 . . 2 Special . | . . . . . . . . . . . . . Kinetic 229 | 3 22 40 . 51 44 8 7 . 18 16 . 20 Thermal 66 | 3 17 . . 30 10 . 1 . . . . 5 Explosive 12 | . . 4 . . . . . . 6 . . 2 Electromagnetic 56 | . . 29 . 27 . . . . . . . . Robot Hit Streak 18 | 3 8 13 . 9 9 . 6 . 12 18 . 7 Robot Miss Streak 8 | 1 4 2 . 8 3 . 1 . 2 . . 4 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 6 | . 1 2 . 1 . . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . 1 . . . Shots Hit Robots 246 | 4 28 50 . 73 35 . 6 . 18 16 . 16 Core Hits 107 | 1 9 34 . 22 15 . . . 13 7 . 6 Critical Hits 17 | 1 . . . . 4 . 1 . . 5 . 6 Critical Kills 3 | 1 . . . . . . . . . 1 . 1 Critical Parts Destroyed 9 | . . . . . 4 . . . . 4 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5132 | 53 287 1105 8 1082 762 . 145 13 577 361 . 739 Guns 3057 | 53 287 735 . 1072 293 . 68 . 275 148 . 126 Cannons 1196 | . . . . . 469 . 77 . . 213 . 437 Explosions 826 | . . 348 . . . . . . 302 . . 176 Melee . | . . . . . . . . . . . . . Ramming 53 | . . 22 8 10 . . . 13 . . . . Kinetic 2730 | 41 138 375 . 411 626 . 145 . 275 361 . 358 Thermal 920 | 12 149 69 . 349 136 . . . . . . 205 Explosive 757 | . . 279 . . . . . . 302 . . 176 Electromagnetic 672 | . . 360 . 312 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . 2 2 2 2 Average Corruption 1 | . . . . . 2 . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Effects 8 | . . . . . 3 . . . 3 1 1 . Message Errors 1 | . . . . . . . . . 1 . . . Heat Flow Errors 4 | . . . . . 1 . . . 2 1 . . Energy Discharges 2 | . . . . . 1 . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 4 | . . 4 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 4 | . . 4 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . . . . . 11 . . . . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . 10 . . . . 1 . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 162 | . . 162 . . . . . . . . . . Shots 3 | . . 3 . . . . . . . . . . Rammed 8 | . . 3 2 2 . . . 1 . . . . Targets Rammed 9 | . . 4 2 2 . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 783 | 20 174 36 . 432 111 12 27 . 206 204 . 783 Average Temperature 117 | 9 67 13 . 103 72 9 13 . 107 79 . 427 Received Heat Transfer 1245 | . 78 90 . 243 171 . . . 6 123 . 534 Effects 10 | . . . . 1 . . . . . . . 9 Shutdowns 2 | . . . . . . . . . . . . 2 Interference 1 | . . . . 1 . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . 3 Siege Activations 4 | . . . . . . . . . 2 1 . 1 Total Turns 85 | . . . . . . . . . 32 32 . 21 Longest Duration 32 | . . . . . . . . . 23 32 . 21 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . 1 . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 . . 3 . . . . . . . . Heat Transferred 1803 | 37 444 50 . 888 259 . . . . . . 125 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Peak Influence 401 | 5 110 401 120 171 182 24 33 217 . . . . Average Influence 84 | 3 40 196 120 104 67 7 22 24 . . . . Maximum Alert Level 2 | . . 2 . . . . . 1 . . . . Low Security (%) 90 | 100 100 49 100 100 100 100 100 99 . . . . Level 1 9 | . . 47 . . . . . . . . . . Level 2 . | . . 2 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 3 3 . 3 2 . . . . . . . Investigation 5 | . 1 1 . 1 2 . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . 2 2 . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Distress Signals 4 | . 1 2 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 93 | . 8 26 . 15 10 1 5 3 5 3 . 17 Peak Tracking Total 12 | . 6 8 . 4 5 . 4 4 3 3 . 12 Tactical Retreats 7 | . 1 . . 2 3 . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Traps Triggered 5 | . 1 . . 1 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Machines Disabled 5 | . . 3 . 1 . 1 . . . . . . Max in Single Turn 2 | . . 2 . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Machines Accessed 18 | . . 5 . 3 4 2 . 2 2 . . . Terminals 11 | . . 4 . 2 2 1 . 1 1 . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 47 | . . 17 . 13 9 3 . 3 2 . . . Successful 28 | . . 7 . 11 3 3 . 2 2 . . . Failed 18 | . . 9 . 2 6 . . 1 . . . . Catastrophic 3 | . . 2 . . 1 . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 18 | . . 12 . 1 2 2 . 1 . . . . Terminals 27 | . . 15 . 4 4 2 . 1 1 . . . Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 12 | . . 2 . 9 . 1 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 10 | . . 3 . 3 . 2 . . 2 . . . Record 1 | . . . . . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 5 | . . 1 . 2 . 2 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . 2 . 8 . 1 . . . . . . Insert Component 6 | . . 1 . 4 . 1 . . . . . . Analyze 5 | . . 1 . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 2 . . 1 . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 12 | . . 4 . 3 3 1 . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . Matter 124 | . . . . . 124 . . . . . . . Time 62 | . . . . . 62 . . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 62 | . . . . . . . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . 3 . . . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Total Allies 25 | . . . . . 1 . 20 . . . 4 . Largest Group 19 | . . . . . 1 1 19 10 . . 4 4 Highest-Rated Group 696 | . . . . . 21 21 696 388 . . 149 149 Highest-Rated Ally 50 | . . . . . 21 21 50 50 . . 39 39 Total Orders . | . . . . . . . . . . . . . Ally Attacks 144 | . . . . . . 1 96 11 . . . 36 Total Damage 5845 | . . . . . . 22 4491 532 . . . 800 Kills 18 | . . . . . . 1 9 4 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Turns Passed 6035 | 27 275 583 56 642 605 152 354 386 1100 276 1224 355 Spaces Moved 4049 | 13 158 286 34 288 370 111 263 282 839 192 979 234 Core 15 | . . . . . . . . . . . . 15 Treads 414 | . 50 221 34 62 . . . . 47 . . . Legs 3486 | 13 39 . . 226 370 111 263 282 792 192 979 219 Wheels 134 | . 69 65 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 90 90 160 120 120 121 121 122 122 122 122 50 Average Speed 125 | 120 124 145 160 144 121 121 121 122 124 122 122 118 Slowest Speed 210 | 120 160 180 160 210 122 121 122 122 160 122 122 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 34 | 3 35 33 20 29 11 3 91 5 65 33 87 39 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 1 2 1 . Spaces Dug 23 | . . 18 . . 2 3 . . . . . . Terrain Destroyed 138 | . . 46 . . 7 4 . . 53 . . 28 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . 7 4 . . . . . . AOE 127 | . . 46 . . . . . . 53 . . 28 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Total 4660 | 18 200 384 35 418 478 123 299 325 872 217 1008 283 Wait 210 | . 3 13 . 40 39 . . 34 15 15 28 23 Move 4039 | 12 157 285 34 287 369 111 262 281 838 191 978 234 Hop . | . . . . . . . . . . . . . Pick Up 37 | 2 5 6 . 4 9 2 6 1 1 . . 1 Fast Attach 33 | 1 2 7 . 6 5 . 8 1 . 1 1 1 Attach 9 | . 1 2 . . 4 2 . . . . . . Detach 4 | . 1 1 . . 1 . 1 . . . . . Swap 41 | . 4 10 . 9 5 . 2 3 2 1 . 5 Drop 72 | . 7 17 . 13 7 1 16 4 1 1 1 4 Fire 200 | 3 20 39 . 57 32 7 4 . 15 8 . 15 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . . 4 1 2 . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 7 | . . . . . 7 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x2 484 | -9/Materials | Central database locked down 761 | -9/Materials | Build established: Scavenger-Mutant 807 | -9/Materials | Discovered new exit (range 7) 886 | -9/Materials | Entered Mines 926 | -9/Mines | Discovered new exit (range 8) 930 | -9/Mines | Learned location of Storage (-8) 942 | -9/Mines | Entered Materials 942 | -8/Materials | Evolved 2 slots: Propulsion x2 996 | -8/Materials | Garrison activated, responded to threat 1534 | -8/Materials | Discovered new exit (range 15) 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Utility x2 1682 | -7/Factory | Fabricated Rocket Launcher? 1892 | -7/Factory | Lost 4 parts (1p3u) 1932 | -7/Factory | Crushed by falling debris 2089 | -7/Factory | Discovered new exit (range 11) 2189 | -7/Factory | Entered another Factory area 2189 | -6/Factory | Accompanied by 1 ally 2189 | -6/Factory | Evolved 2 slots: Propulsion x2 2341 | -6/Factory | Sucked down chute 2341 | -6/Factory | Entered Waste 2342 | -6/Waste | Met a frightened Derelict 2351 | -6/Waste | Spotted C-40 Crusher 2365 | -6/Waste | 1 allies followed down the chute 2379 | -6/Waste | Spotted C-40 Crusher 2381 | -6/Waste | Spotted C-40 Crusher 2383 | -6/Waste | Spotted C-40 Crusher 2404 | -6/Waste | Warlord forces began an assault 2411 | -6/Waste | Allies destroyed C-40 Crusher 2412 | -6/Waste | Allies destroyed C-40 Crusher 2415 | -6/Waste | Allies destroyed C-40 Crusher 2422 | -6/Waste | Allies destroyed C-40 Crusher 2539 | -6/Waste | Spotted C-40 Crusher 2546 | -6/Waste | Allies destroyed C-40 Crusher 2613 | -6/Waste | Spotted C-40 Crusher 2615 | -6/Waste | Allies destroyed C-40 Crusher 2648 | -6/Waste | Discovered new exit (range 11) 2695 | -6/Waste | Entered Factory 2695 | -6/Factory | Accompanied by 10 allies 2922 | -6/Factory | Discovered new exit (range 5) 3059 | -6/Factory | Repaired Hvy. Neutron Cannon 3081 | -6/Factory | Entered Lower Caves 3278 | -6/Lower Caves | Build established: Mutant 3917 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4168 | -6/Lower Caves | Discovered new exit (range 15) 4181 | -6/Lower Caves | Entered another Lower Caves area 4447 | -6/Lower Caves | Discovered new exit (range 8) 4457 | -6/Lower Caves | Entered Zion 4536 | -6/Zion | Discovered new exit (range 16) 4611 | -6/Zion | System corruption cleaned by Quarantine Array 5234 | -6/Zion | Learned 4 Factory zone layouts 5252 | -6/Zion | Given A8's code to call for help 5328 | -6/Zion | Imprinted 5331 | -6/Zion | Declared Zion's savior 5616 | -6/Zion | Build established: Messiah-Mutant 5681 | -6/Zion | Entered Proximity Caves 5681 | -5/Proximity Caves | Accompanied by 4 allies 5683 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5693 | -5/Proximity Caves | Identified exit to Factory 5985 | -5/Proximity Caves | Spotted B-75 Beast 5986 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 6010 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6023 | -5/Proximity Caves | Core integrity fell below 50% 6032 | -5/Proximity Caves | Core integrity fell below 20% 6036 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06016_ Penetrated by Slug. 06017_ G-50 Soldier misfires. 06018_ Arm. Leg destroyed. 06018_ Hvy. Treads destroyed. 06019_ Penetrated by Slug. 06020_ Hvy. Neutron Cannon permanently disabled. 06020_ Overheating: Short circuit. 06021_ Power failure, Fission Core shutdown. 06021_ Autogun fries itself beyond repair. 06021_ Broken Hvy. Neutron Cannon destroyed. 06021_ Fission Core destroyed. 06023_ Penetrated by Slug. 06025_ Overheating: Arm. Leg damaged (-21). 06025_ Overheating: Sml. Storage Unit damaged (-37). 06026_ Overheating: Arm. Leg damaged (-8). 06026_ Arm. Leg destroyed. 06028_ Penetrated by Slug. 06029_ Sml. Storage Unit destroyed. 06031_ Penetrated by Slug. 06032_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????# ?##?????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ??????###### #####???????????????????????????????? | | ??????# #???????????????????????????????? | | ??###?# ##??????????????????????????????? | | ###"### #??????????????????????????????? | | / ^ #????????????#??????????????????? | | / #??????????? #??????????????????? | | [/ g Y########### #??????????????????? | | =% !/ g u #??????????????????? | | !%*! / b @ l #??????????????????? | | !!##### ###########+##??????????????????? | | #???# #???????????????????????????????? | | #???# #???????????????????????????????? | | #???#####[[#####???????????????????????????????? | | ##???????# #???????????????????????????????????? | | #????????####???????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 10 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalDataCarapace Manual? 0 Play Time 01:02:03 Cumulative 37.5 hours Start 2020.08.20 @ 17:14:31 End 2020.08.21 @ 13:38:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 9 Adventurer 0 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 38 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51d210a6-2afe-452c-ac33-6161e0ff42c9