Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 17:52:51 Player: strategineer Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2312) 2312 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2763) 2763 TOTAL SCORE: 9050 Bonus ------- Triggered High Security 500 High Alert Combat Kills 223 Follower Combat Kills 1655 Met Imprinter 300 Was Imprinted 300 Friendly Fire -215 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Antimatter Reactor Flexi-carbon Leg Advanced Myomer Leg Advanced Weapon Cycler Kinetic Spear Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Medium Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Force Field > --- WEAPON ----------- Heavy Plasma Cannon Ion Burst Cannon Coil Gun > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Power Amplifier Energy Well Matter Compressor Energy Filter Advanced Weapon Cycler Dynamic Insulation System Phase Cannon Magnetic Acceleration Cannon [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Force Field Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Core Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 3 | . . . . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 100 | . 14 23 . 1 11 21 2 28 Power 13 | . 3 2 . . 1 3 1 3 Engine 6 | . 2 2 . . 1 1 . . Core 5 | . 1 . . . . 2 . 2 Reactor 2 | . . . . . . . 1 1 Propulsion 28 | . 1 14 . . 5 2 1 5 Treads . | . . . . . . . . . Leg 26 | . 1 14 . . 5 1 1 4 Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 32 | . 7 2 . . . 8 . 15 Device 13 | . 1 . . . . 3 . 9 Storage 13 | . 6 2 . . . 3 . 2 Processor 5 | . . . . . . 2 . 3 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 27 | . 3 5 . 1 5 8 . 5 Energy Gun 5 | . . 2 . . 2 1 . . Energy Cannon 5 | . . . . . . 2 . 3 Ballistic Gun 14 | . 2 3 . 1 2 5 . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 15 | . . 4 . . 3 3 . 5 Power 2 | . . 1 . . . 1 . . Propulsion 9 | . . 3 . . 3 1 . 2 Utility 3 | . . . . . . . . 3 Weapon 1 | . . . . . . 1 . . Highest Loss Streak 4 | . . 2 . . 3 2 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 98 100 100 99 96 92 77 Engine 7 | . 12 11 11 11 11 5 6 . Core 2 | . 1 . . . . 6 5 5 Reactor 1 | . . . . . . . . 5 Leg 32 | . 28 42 44 44 43 29 22 18 Device 6 | . 8 . . . . 8 6 13 Storage 17 | . 18 22 22 22 22 17 20 9 Processor 2 | . . . . . . 5 6 6 Energy Gun 2 | . . 4 . . 6 . 6 1 Energy Cannon 2 | . . . . . . 2 6 10 Ballistic Gun 14 | . 22 17 22 22 8 13 6 5 Special Weapon 1 | . . . . . 7 2 . . Naked Turns 85 | . . . . . . . . 85 Heaviest Build 71 | 14 21 25 25 25 33 53 61 71 Greatest Support 90 | 20 20 52 52 52 54 64 73 90 Greatest Overweight (x) 1 | . 1 . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 8 10 10 10 10 10 9 Most Carried 10 | . 8 10 10 10 10 10 10 10 Average Carried 8 | . 7 8 10 9 9 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 6 7 10 10 10 10 10 10 5 Class Distribution -------------------- 44% | Mutant 16% | Scavenger-Tank 13% | Scavenger-Mutant 9% | Skirmisher 9% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 2439 | 175 353 596 . 96 124 299 207 589 Remotely . | . . . . . . . . . Salvage Created 2398 | . 345 1031 . . 275 426 . 321 Parts 132 | . 21 69 . . 9 26 . 7 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 5 | . . 5 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented 11 | . . . . . 11 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 46 | . 10 20 . . 5 7 . 4 Guns 34 | . 5 20 . . 3 5 . 1 Cannons 5 | . . . . . . 2 . 3 AOE 5 | . 5 . . . . . . . Classes Destroyed 13 | . 4 3 . . 2 3 . 1 Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Hauler 1 | . 1 . . . . . . . Recycler 4 | . . 2 . . . 1 . 1 Mechanic 1 | . . . . . . 1 . . Watcher 5 | . 2 3 . . . . . . Swarmer 11 | . 6 3 . . . 2 . . Grunt 21 | . 4 12 . . 3 2 . . Brawler 3 | . . . . . 1 . . 2 Duelist 2 | . . 1 . . . . . 1 Sentry 4 | . . 4 . . . . . . Hunter 1 | . . . . . . . . 1 Programmer 4 | . . . . . 1 3 . . Best Kill Streak 7 | . 4 7 . . 2 4 . 2 Combat Bots Only 6 | . 4 6 . . 2 3 . 2 Max Kills in Single Turn 3 | . 2 1 . . 1 3 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 382 | . 22 163 . . 26 45 . 126 Missed 116 | . 8 45 . . 5 11 . 47 Damage Taken 4354 | . 152 1411 . . 434 713 . 1644 Core 1157 | . 27 244 . . 20 251 . 615 Absorbed by Shields 699 | . . . . . . 405 . 294 Redirected to Shielding 21 | . . . . . . . . 21 Regen/Repaired (Parts) 642 | . . . . 19 . . 608 15 Core Remaining (%) 74 | 100 89 . . . 34 . . . Volleys Fired 174 | . 29 96 . . 17 18 . 14 Largest 3 | . 2 2 . . 2 3 . 3 Hottest 220 | . 60 79 . . 129 195 . 220 Shots Fired 375 | . 55 192 . . 34 54 . 40 Gun 333 | . 49 192 . . 32 45 . 15 Cannon 29 | . . . . . . 4 . 25 Launcher 6 | . 6 . . . . . . . Special 7 | . . . . . 2 5 . . Kinetic 265 | . 47 152 . . 8 42 . 16 Thermal 90 | . . 40 . . 14 12 . 24 Explosive 6 | . 6 . . . . . . . Electromagnetic 14 | . 2 . . . 12 . . . Robot Hit Streak 14 | . 5 14 . . 8 5 . 8 Robot Miss Streak 9 | . 5 4 . . 3 9 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 6 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 222 | . 29 119 . . 25 26 . 23 Core Hits 110 | . 20 46 . . 13 18 . 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 8 | . . 6 . . 1 . . 1 Burn 6 | . . 5 . . 1 . . . Destroy 2 | . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4863 | . 585 1758 . . 434 953 . 1133 Guns 3102 | . 323 1746 . . 407 440 . 186 Cannons 831 | . . . . . . 141 . 690 Explosions 837 | . 261 . . . . 348 . 228 Melee . | . . . . . . . . . Ramming 42 | . 1 12 . . . . . 29 Kinetic 2287 | . 305 1338 . . 68 382 . 194 Thermal 1864 | . . 408 . . 203 571 . 682 Explosive 489 | . 261 . . . . . . 228 Electromagnetic 181 | . 18 . . . 163 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 3 . . . 1 3 3 11 Average Corruption 3 | . 2 . . . 1 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . 4 . . . . 4 6 20 Message Errors 10 | . 1 . . . . 3 2 4 Matter Fused 9 | . 2 . . . . . 1 6 Heat Flow Errors 5 | . . . . . . . 2 3 Energy Discharges 2 | . 1 . . . . . . 1 Data Loss (minor) 5 | . . . . . . 1 . 4 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 143 | . . . . . . 98 . 45 Projectiles 16 | . . . . . . 1 . 15 Explosions 127 | . . . . . . 97 . 30 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 333 | . 37 . . . . 296 . . Shots 5 | . 1 . . . . 4 . . Rammed . | . . . . . . . . . Targets Rammed 9 | . 2 4 . . . . . 3 Kicked 9 | . 2 4 . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 518 | . . 235 . . 423 272 170 518 Average Temperature 133 | . . 90 . . 184 75 84 188 Received Heat Transfer 1186 | . 9 645 . . 183 33 . 316 Effects 17 | . . 4 . . 2 . . 11 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 4 | . . 2 . . . . . 2 Interference 4 | . . 2 . . . . . 2 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 8 | . . 3 . . 4 1 . . Heat Transferred 3592 | . . 1406 . . 653 633 . 900 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 2762 | . 279 508 198 . . 525 183 2762 Initial 198 | . . 26 198 . . 38 183 128 Average 502 | . 159 249 198 . . 243 183 1259 Maximum Alert Level 5 | . 1 2 . . . 2 . 5 Low Security (%) 36 | . 49 37 100 . . 43 100 1 Level 1 25 | . 50 45 . . . 20 . 4 Level 2 24 | . . 17 . . . 35 . 46 Level 3 2 | . . . . . . . . 8 Level 4 . | . . . . . . . . 2 Level 5 . | . . . . . . . . . High Security 9 | . . . . . . . . 35 Max Security . | . . . . . . . . . Squads Dispatched 30 | . 2 1 . . . 2 . 25 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . 1 . 2 Reinforcement 9 | . 2 1 . . . 1 . 5 Assault 16 | . . . . . . . . 16 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 6 | . . 3 . . . 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 15 30 . . 13 14 . 83 Peak Tracking Total 30 | . 3 7 . . 7 3 . 30 Tactical Retreats 13 | . 1 2 . . 2 2 . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 8 | . 2 . . . . 3 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 37 | . 1 2 . . . 16 . 18 Max in Single Turn 10 | . 1 1 . . . 10 . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 15 | . 7 5 . . . 2 . 1 Terminals 10 | . 5 3 . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 2 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 18 9 . . . 4 . 1 Successful 21 | . 14 4 . . . 2 . 1 Failed 11 | . 4 5 . . . 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . . . . 2 . 6 . 8 Terminals 22 | . 13 6 . . . 2 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 5 3 . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 11 1 . . . 1 . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . 1 Emergency Access Points 3 | . 3 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . Zone Layout 4 | . 3 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . 3 3 . . . 1 . . Process 2 | . 1 1 . . . . . . Report Inventory 4 | . 1 2 . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 6 2 . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 265 | . 263 2 . . . . . . Retrieved Matter 425 | . 425 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 28 | . . . . 4 . 4 20 . Largest Group 22 | . . . . 4 3 2 22 22 Highest-Rated Group 967 | . . . . 154 118 192 967 967 Highest-Rated Ally 96 | . . . . 40 40 96 96 96 Zionite Dispatches 3 | . . . . . . 1 . 2 Heavy 1 | . . . . . . 1 . . Recon 2 | . . . . . . . . 2 Total Orders . | . . . . . . . . . Ally Attacks 197 | . . . . . 25 12 . 160 Total Damage 12132 | . . . . . 968 724 . 10440 Kills 75 | . . . . . 7 6 . 62 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Branch Access 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 5314 | . 921 697 48 778 543 966 252 1109 Spaces Moved 3507 | 1 656 293 39 614 378 478 162 886 Core 159 | . . . . . . . . 159 Treads . | . . . . . . . . . Legs 3326 | 1 656 293 39 614 378 478 162 705 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 22 | . . . . . . . . 22 Fastest Speed 40 | 120 120 120 120 120 120 120 126 40 Average Speed 121 | 120 120 120 120 120 120 137 149 110 Slowest Speed 190 | 120 190 120 120 120 190 190 190 126 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 2 94 32 15 79 60 17 83 29 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . . 4 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 97 | . 24 . . . . 62 . 11 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE 93 | . 24 . . . . 62 . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 4230 | . 735 458 40 656 432 749 174 986 Wait 263 | . 3 8 2 39 4 201 1 5 Move 3500 | . 655 292 38 613 377 478 161 886 Hop . | . . . . . . . . . Pick Up 71 | . 15 16 . 1 5 16 3 15 Fast Attach 11 | . 1 2 . . 1 2 1 4 Attach 20 | . 1 4 . . 3 9 . 3 Detach 5 | . . . . . 1 2 . 2 Swap 69 | . 12 17 . 1 7 10 1 21 Drop 90 | . 17 19 . 2 7 13 7 25 Fire 174 | . 29 96 . . 17 18 . 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 9 | . 2 4 . . . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 18 | . . . . . 10 . . 8 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 15) 158 | -10/Materials | Discovered new exit (range 13) 321 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 430 | -10/Materials | Discovered new exit (range 13) 911 | -10/Materials | Discovered new exit (range 7) 922 | -10/Materials | Entered another Materials area 922 | -9/Materials | Evolved 2 slots: Propulsion x2 1400 | -9/Materials | Discovered new exit (range 11) 1459 | -9/Materials | Core integrity fell below 50% 1489 | -9/Materials | Build established: Scavenger-Mutant 1619 | -9/Materials | Entered Mines 1620 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1633 | -9/Mines | Learned location of Storage (-8) 1667 | -9/Mines | Entered Zion 1830 | -7/Zion | Build established: Mutant 1995 | -7/Zion | Imprinted 1997 | -7/Zion | Declared Zion's savior 2233 | -7/Zion | Received a visual enhancement algorithm 2393 | -7/Zion | Given A8's code to call for help 2399 | -7/Zion | Discovered new exit (range 15) 2445 | -7/Zion | Entered Proximity Caves 2445 | -6/Proximity Caves | Accompanied by 4 allies 2537 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2611 | -6/Proximity Caves | Lost 3 parts (3n) 2741 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2851 | -6/Proximity Caves | Spotted B-75 Beast 2913 | -6/Proximity Caves | Build established: Scavenger-Mutant 2962 | -6/Proximity Caves | Discovered new exit (range 9) 2988 | -6/Proximity Caves | Entered Factory 2988 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2989 | -6/Factory | Loaded intel: 232 non-interactive machine locations 3006 | -6/Factory | Discovered new exit (range 16) 3281 | -6/Factory | Build established: Scavenger-Skirmisher 3430 | -6/Factory | Zion Heavy squad teleported in 3637 | -6/Factory | Build established: Scavenger-Tank 3680 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3680 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3954 | -6/Factory | Sucked down chute 3954 | -6/Factory | Entered Waste 3955 | -6/Waste | Joined by Warlord forces that had cleared the area 3980 | -6/Waste | 2 allies followed down the chute 4166 | -6/Waste | Discovered new exit (range 12) 4198 | -6/Waste | Identified exit to Factory 4206 | -6/Waste | Entered Factory 4206 | -6/Factory | Accompanied by 22 allies 4305 | -6/Factory | Lost 3 allies 4408 | -6/Factory | Lost 3 allies 4597 | -6/Factory | Retrieved Zion intel report: Branch Access 4597 | -6/Factory | Identified exit to Lower Caves 4598 | -6/Factory | Zion Recon squad teleported in 4660 | -6/Factory | Build established: Tank 4845 | -6/Factory | Zion Recon squad teleported in 4906 | -6/Factory | First assault squad dispatched 4918 | -6/Factory | Cargo convoy interrupted 4922 | -6/Factory | High security lockdown imminent 4979 | -6/Factory | Build established: Skirmisher 5002 | -6/Factory | High security lockdown engaged 5195 | -6/Factory | Lost 9 allies 5201 | -6/Factory | System corruption reached 10% 5218 | -6/Factory | Core integrity fell below 50% 5218 | -6/Factory | Released all parts (10) 5248 | -6/Factory | Lost 4 parts (1n3u) 5281 | -6/Factory | Core integrity fell below 20% 5310 | -6/Factory | Discovered new exit (range 4) 5315 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05280_ Critical hit (Burn: +37). 05293_ C-30 ARC bursts open, deploying its payload. 05293_ G-50 Soldier unfolds itself. 05296_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05302_ Acquired Nuclear Pulse Thruster. Flying robots can pass through spaces occupied by others, even hostile robots. 05304_ Identified Hvy. Antimatter Reactor. 05310_ Critical hit (Burn: +50). 05310_ EXIT=FOUND 05312_ R-10 Processor exits level. 05314_ Nuclear Pulse Thruster destroyed. 05315_ C-30 ARC bursts open, deploying its payload. 05315_ G-67 Veteran unfolds itself. 05315_ G-50 Soldier unfolds itself. 05315_ M-28 Smith unfolds itself. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #?# """ """ !/ ##### #???? | | #?# ! #???# #???? | | #?# #???# #???? | | / #???# #???? | | ### ###### #???# #???? | | +##?# #????# #???# #???? | | ????# #????# #####+####? | | ????#? #????# # #? | | ?????? #????# # """ #? | | ??????##+#????# "# "Y" #? | | ??????????????# "%# " " #? | | ??????????????# "+ #? | | ??????????????# # """ #? | | ?????????????# g # """ #? | | ?????????????# / """ #? | | ?????????????# C # #? | | ?????????????# ##+#######? | | ??????????????# mmg #???? | | ??????????????# g%g #???? | | ??????######### glmg #???? | | ?????? #???? | | ??????? #???? | | ???????? #???? | | ????????? #???? | | ?????????? #???? | | ??????????## ##+##+##@#???? | | ???????????# # #???? | | ???????????# ?# """gc #???? | | ???????????# # """ gc #???? | | ??|!! # #g"""g #???? | | ???????""" + H / #???? | | ???????""" # < # """ #???? | | ???????????# # """"" #???? | | ???????????# ?# """"" #???? | | ???????????#####?# #???? | | ?????????????????##########???? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 39 Energy Capacity 885 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Core Shielding 20 Evasion (%) 62 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Lance | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Generalissimo Help From High Places Hunted We Are Legion Challenges ------------ None Game ------ Seed IonicSwordCharge Manual? 0 Play Time 01:28:04 Cumulative 27.4 hours Start 2024.03.12 @ 09:38:29 End 2024.03.12 @ 17:52:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64247249-0e28-408a-85b8-04e7acef5722