Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 14:37:55 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1270) 1270 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 2991 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 210 Cogmind --------- Core Integrity 275/400 Matter 291/300 Energy 160/160 System Corruption 2% Temperature Hot (246) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Heat Sink Large Storage Unit Improved Sensor Array ECM Suite Improved Utility Shielding Shield Generator Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Heat Sink Large Storage Unit Improved Sensor Array ECM Suite Improved Utility Shielding Shield Generator Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Shield Generator Device Shield Generator Storage Large Storage Unit Weapon Heavy Particle Cannon Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 35 | 6 8 1 15 5 Power 5 | 1 . . 3 1 Engine 3 | 1 . . 2 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 10 | 2 4 . 2 2 Treads 8 | 2 2 . 2 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 5 | 1 1 . 3 . Device 3 | . 1 . 2 . Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 3 1 7 2 Energy Gun 3 | . 2 . 1 . Energy Cannon 4 | . . . 3 1 Ballistic Gun 8 | 2 1 1 3 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 . To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 95 | . 93 100 93 92 Engine 9 | . 14 14 9 . Core 2 | . . . 1 10 Treads 27 | . 27 28 26 27 Device 11 | . 7 14 11 11 Storage 12 | . 14 14 11 11 Energy Gun 8 | . 17 17 2 . Energy Cannon 14 | . . . 26 25 Ballistic Gun 7 | . 10 10 4 6 Naked Turns . | . . . . . Heaviest Build 46 | 12 18 18 46 44 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 6 8 8 14 15 Most Carried 15 | 4 6 8 15 15 Average Carried 10 | 1 4 6 13 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 2 5 8 15 14 Class Distribution -------------------- 44% | Mutant 19% | Tank 18% | Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 651 | 206 122 26 202 95 Remotely . | . . . . . Salvage Created 1444 | . 143 . 798 503 Parts 95 | . 14 . 49 32 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 30 | . 4 . 15 11 Guns 5 | . 4 . . 1 Cannons 23 | . . . 14 9 Classes Destroyed 7 | . 2 . 2 3 Builder 1 | . . . . 1 Watcher 5 | . 1 . 3 1 Grunt 20 | . 4 . 8 8 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 7 | . . . 6 1 Best Kill Streak 6 | . 4 . 4 6 Combat Bots Only 5 | . 3 . 4 5 Max Kills in Single Turn 2 | . 1 . 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 151 | . 27 . 74 50 Missed 42 | . 12 . 16 14 Damage Taken 1154 | . 104 . 631 419 Core 134 | . 9 . 86 39 Absorbed by Shields 53 | . 36 . 17 . Ignored by Resistances 351 | . 41 . 187 123 Regen/Repaired (Parts) 246 | . . . 22 224 Core Remaining (%) 98 | 100 . 96 . . Volleys Fired 56 | . 9 . 28 19 Largest 3 | . 2 . 3 3 Hottest 225 | . 130 . 225 173 Shots Fired 158 | . 18 . 84 56 Gun 42 | . 18 . 6 18 Cannon 116 | . . . 78 38 Launcher . | . . . . . Special . | . . . . . Kinetic 26 | . 2 . 6 18 Thermal 132 | . 16 . 78 38 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 17 . 22 14 Robot Miss Streak 3 | . 2 . 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 110 | . 16 . 55 39 Core Hits 57 | . 23 . 18 16 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Meltdown 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2626 | . 235 . 1405 986 Guns 486 | . 235 . 76 175 Cannons 2136 | . . . 1325 811 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 269 | . 18 . 76 175 Thermal 2353 | . 217 . 1325 811 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 1 3 Message Errors 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 65 | . . . 40 25 Projectiles 65 | . . . 40 25 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 472 | . 209 . 472 346 Average Temperature 132 | . 83 . 145 132 Received Heat Transfer 661 | . 70 . 366 225 Effects 12 | . . . 12 . Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Interference 6 | . . . 6 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 10 | . . . 3 7 Heat Transferred 3426 | . 280 . 1961 1185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 474 | . 134 44 326 474 Initial 117 | . . 44 . 117 Average 88 | . 36 20 98 246 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 87 | 100 100 100 90 45 Level 1 10 | . . . 9 42 Level 2 1 | . . . . 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 3 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 14 . 24 24 Peak Tracking Total 6 | . 6 . 4 6 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 8 | . 1 . 5 2 Terminals 5 | . 1 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 2 . 15 10 Successful 21 | . 1 . 12 8 Failed 6 | . 1 . 3 2 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 10 | . 2 . 8 . Terminals 15 | . 2 . 10 3 Fabricators . | . . . . . Repair Stations 9 | . . . 2 7 Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 . 7 2 Record 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 3 | . 1 . 1 1 Alert Level 4 | . . . 3 1 Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 2 6 Scan Component 4 | . . . 1 3 Repair 4 | . . . 1 3 Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 4 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 1 3 Time 128 | . . . 26 102 Parts Recycled . | . . . . . Recycled Matter 294 | . . . 294 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 5 | . . 3 . 2 Largest Group 3 | . . 3 2 2 Highest-Rated Group 84 | . . 84 53 62 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 32 | . . . 15 17 Total Damage 567 | . . . 279 288 Kills 10 | . . . 6 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2772 | 69 304 854 1105 440 Spaces Moved 1318 | 42 149 527 475 125 Core 13 | 13 . . . . Treads 1305 | 29 149 527 475 125 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 170 | 134 160 160 182 194 Slowest Speed 240 | 160 160 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 27 93 51 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . . 22 4 Melee . | . . . . . Projectile 26 | . . . 22 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1726 | 55 198 537 654 282 Wait 224 | . 11 7 88 118 Move 1314 | 41 148 526 474 125 Hop . | . . . . . Pick Up 62 | 8 13 3 29 9 Fast Attach . | . . . . . Attach 16 | 6 1 . 5 4 Detach . | . . . . . Swap 19 | . 7 1 10 1 Drop 34 | . 9 . 19 6 Fire 56 | . 9 . 28 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 13) 358 | -10/Materials | Identified exit to Mines 374 | -10/Materials | Entered Mines 605 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 685 | -10/Mines | Discovered new exit (range 15) 686 | -10/Mines | Learned 2 Materials zone layouts 689 | -10/Mines | Received a Mining Laser from a helpful Derelict 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Accompanied by 2 allies 1228 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1233 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1244 | -9/Materials | Identified exit to Mines 1244 | -9/Materials | Identified exit to Storage 1244 | -9/Materials | Identified exit to Materials 1527 | -9/Materials | Build established: Tank 1826 | -9/Materials | Repaired Ion Engine 2065 | -9/Materials | Build established: Gunner 2333 | -9/Materials | Entered Storage 2376 | -9/Storage | Identified exit to Recycling 2410 | -9/Storage | Repaired Lgt. Treads 2450 | -9/Storage | Repaired Hvy. Particle Cannon 2493 | -9/Storage | Repaired Lgt. Nuclear Core 2514 | -9/Storage | Met a pair of Derelict thieves 2738 | -9/Storage | Build established: Scavenger-Gunner 2773 | -9/Storage | Self-destructed Last Messages --------------- 02710_ R-06 Scavenger collects Aluminum Leg. 02729_ System corrupted: Component data lost. 02730_ R-06 Scavenger collects Aluminum Leg. 02749_ R-06 Scavenger inserts Prototype Energy Gun into recycling unit. 02750_ Recycling unit begins recycling process. 02757_ C-30 ARC bursts open, deploying its payload. 02757_ G-47 Trooper unfolds itself. 02757_ G-34 Mercenary unfolds itself. 02757_ M-13 Machinist unfolds itself. 02760_ K-01 Serf collects debris. 02764_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 02765_ Recycling unit begins recycling process. 02767_ G-34 Mercenary destroyed. 02767_ Recycling Unit disabled. 02767_ Heat Sink tumbles out of recycling unit. 02768_ R-06 Scavenger collects Sml. Laser. 02769_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????#????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????% ????????????????????? | | ???????????????????###+###??????????????????? | | ??????????????????# ???????????????????? | | ??????????????????#""r ![???????????????????? | | ??????????????????#"Yk !????????????????????? | | ?########?????????#" w????????????????????? | | ?# ]#?????????# r! ?????????????????????? | | ?# ] #?????????# ?????????????????????? | | ?# ]]#?????????? g??????????????????????? | | ?# [ #?????????? g ??????????????????????? | | ?##" "###??????????#l#??????????????????????? | | ?# %T#???????????#@#??????????????????????? | | ?# ##???????????# #??????????????????????? | | ?####+############?#r#??????????????????????? | | ????#% =+% #?# #??????????????????????? | | ????# [# """ #?# #?????###??????????????? | | ????# # % """ #?# #?????] ]??????????????? | | ????# #% """ ###k#?????] ]??????????????? | | ????# #[ % "## #?????] ]??????????????? | | ????# % # %" T## #?????] ]??????????????? | | ????# # " "%" "## #???##" "#?????????????? | | ????# # "R" ### #???#T #?????????????? | | ????# # """ = ### ###??# #?????????????? | | ????#^ #####/#### #####+##############?? | | ????# % % ^ ? | | ????# % % % %% ^ ? | | ????# ^ != = % ? | | ????# #####+#### #####/#########+####?? | | ????# ## ####### T #??????????? | | ????# ## #?????# %!! #??????????? | | ????# ## #?????# /!% " #??????????? | | ????# ## #?????# [""" #??????????? | | ????# ## #?????# """ #??????????? | | ????# ## #?????# """ #??????????? | | ????###### #?????# """ #??????????? | | ?????????# #?????# ! #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainMinesnifferBiocell Manual? 0 Play Time 00:23:34 Cumulative 23.4 hours Start 2024.03.11 @ 19:45:59 End 2024.04.03 @ 14:37:55 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 23 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aac5026-7445-45f1-865b-895bd27853ed